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356:; at the time the game was released, the lack of a two-point conversion was not considered a concession, as the NFL didn't incorporate the rule until 1994. Field goals are possible, but with no goal posts at the end zones, the kicked ball must simply cross the back of the end zone in order to be considered good.
314:. In the former case, control immediately switches to the running back. In the latter case, control switches to the intended receiver, who must maneuver to catch the ball before it goes out of bounds or is intercepted by the defense. On defense, the player controls the "captain," roughly in the position of a
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The player controls a five-man football team, actively controlling one team member at a time, with the computer controlling the rest. As in traditional
American football, the player's team must score more points than the opponent's team within the time limit of the game. The game consists of four
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is played in the same basic manner as a regulation game of football, with the offense being given four downs to advance the ball a minimum of ten yards before losing possession of the football to the opposing team. At the start of each down, the players use their controller's keypad to input a
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made numerous concessions to how a standard game of football is played. Unlike modern football video games, which use statistics to determine a team's relative strengths and weaknesses, the two teams in the game are of equal strength, with the only significant variable being the player's own
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337:), the game clock will continue to run until another game action stops it. Each player does have three time-outs per half, but time-outs will last until the player who called the time-out completes play selection. Players, in the truest sense, are not able to
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are possible and are handled in the same manner as regulation football, with the defensive team receiving two points and possession of the ball, although in lieu of a kick-off, the team scoring the safety takes possession on its own 20-yard line.
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abilities. There is also no play clock governing the pace of the game; players may take all the time needed to select plays, although in situations where the game clock would be running (such as after a completed play that did not result in a
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magazine's 1982 Guide to
Electronic Games where reviewers expanded on this, suggesting that "the scrolling playfield and great number of offensive and defensive play possibilities are without peer in the video-game field".
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formation and a play for that down; descriptions and diagrams of the plays were printed in the game's instruction manual and not visible on-screen. When both players have entered their formations, play resumes.
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Player 1 always starts the game on offense and receives the opening kick-off from Player 2; at the start of the second half, Player 2 will receive the kick-off from Player 1.
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quarters, each a simulated 15 minutes in length, and takes place on a horizontally scrolling 100-yard simulated football field.
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team names or player names, even though Mattel obtained a license from the NFL and used the league's logo in its box art.
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This article is about the 1979 Mattel
Intellivision video game. For other video games based on American football, see
435:. In allowing the player a great degree of control over the strategic elements of the game, the reviewers asserted, "
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Games whose scores are tied at the end of the fourth quarter of play end as ties, with no overtime period.
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magazine in its "Arcade Alley" column where it was praised for its number and variety of available
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team competing in a standard four-quarter game. Like Mattel's other sports video games,
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630:(August 1980). "Arcade Alley: Armchair Athletes - Sports, Mattel-Style".
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has been cited as the first football video game to have a playbook.
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will make video arcade lovers think they've died and gone to
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heaven." The game was covered again two years later in
662:(November 1982). "Video's Guide to Electronic Games".
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and make a change if the ball has not been snapped.
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The player on offense generally controls the team's
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386:, Mattel's third-party brand, released a port of
352:considered automatic, and no option to attempt a
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398:in 1982. Similarly, the game appears in the
348:Touchdowns are worth seven points, with the
586:Creative Computing Video & Arcade Games
376:for the Super Video Arcade under the title
341:, although they may call a time-out at the
765:Video games developed in the United States
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116:Learn how and when to remove this message
636:. Reese Communications: 12, 92, and 93.
672:(8). Reese Communications: 47–56, 108.
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582:"Home Video Games: Video Games Update"
21:List of American football video games
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266:in 1979. The players each control a
54:adding citations to reliable sources
760:North America-exclusive video games
306:unless the ball is handed off to a
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325:Variations from standard football
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41:needs additional citations for
65:"NFL Football" video game
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740:American football video games
554:"NFL Football Instructions"
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600:"Super Challenge Football"
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535:Electronic Gaming Monthly
274:did not use any official
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542:. April 1998. p. 6.
402:compilation game and on
392:Super Challenge Football
276:National Football League
145:Intellivision cover art
713:at Intellivision Lives
558:IntellivisionLives.com
484:IntellivisionLives.com
259:and released for its
692:"GAMES Magazine #34"
354:two-point conversion
50:improve this article
750:Intellivision games
400:Intellivision Lives
755:Mattel video games
343:line of scrimmage
312:eligible receiver
264:video game system
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607:. Retrieved
604:GameFAQs.com
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561:. Retrieved
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516:. Retrieved
513:GameFAQs.com
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492:. Retrieved
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251:is a sports
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180:Kevin Miller
164:Publisher(s)
152:Developer(s)
134:NFL Football
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48:Please help
43:verification
40:
721:at GameFAQs
660:Katz, Arnie
412:service as
350:extra point
304:quarterback
239:Multiplayer
186:Platform(s)
174:Designer(s)
729:Categories
609:2010-05-25
563:2010-05-25
540:Ziff Davis
518:2010-05-25
494:2010-05-25
466:References
441:Super Bowl
396:Atari 2600
335:first down
253:video game
195:Atari 2600
76:newspapers
678:0147-8907
642:0147-8907
420:Reception
409:Game Room
404:Microsoft
384:M Network
178:Ken Smith
718:Football
710:Football
425:Football
414:Football
394:for the
378:Football
358:Safeties
286:Gameplay
268:football
224:Genre(s)
106:May 2015
452:Reviews
390:called
339:audible
235:Mode(s)
201:Release
90:scholar
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316:safety
257:Mattel
229:Sports
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433:plays
429:Video
374:Sears
365:Ports
97:JSTOR
83:books
674:ISSN
638:ISSN
214:1979
69:news
406:'s
52:by
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209:NA
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