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NFL Football (video game)

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32: 356:; at the time the game was released, the lack of a two-point conversion was not considered a concession, as the NFL didn't incorporate the rule until 1994. Field goals are possible, but with no goal posts at the end zones, the kicked ball must simply cross the back of the end zone in order to be considered good. 314:. In the former case, control immediately switches to the running back. In the latter case, control switches to the intended receiver, who must maneuver to catch the ball before it goes out of bounds or is intercepted by the defense. On defense, the player controls the "captain," roughly in the position of a 290:
The player controls a five-man football team, actively controlling one team member at a time, with the computer controlling the rest. As in traditional American football, the player's team must score more points than the opponent's team within the time limit of the game. The game consists of four
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is played in the same basic manner as a regulation game of football, with the offense being given four downs to advance the ball a minimum of ten yards before losing possession of the football to the opposing team. At the start of each down, the players use their controller's keypad to input a
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made numerous concessions to how a standard game of football is played. Unlike modern football video games, which use statistics to determine a team's relative strengths and weaknesses, the two teams in the game are of equal strength, with the only significant variable being the player's own
141: 337:), the game clock will continue to run until another game action stops it. Each player does have three time-outs per half, but time-outs will last until the player who called the time-out completes play selection. Players, in the truest sense, are not able to 360:
are possible and are handled in the same manner as regulation football, with the defensive team receiving two points and possession of the ball, although in lieu of a kick-off, the team scoring the safety takes possession on its own 20-yard line.
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abilities. There is also no play clock governing the pace of the game; players may take all the time needed to select plays, although in situations where the game clock would be running (such as after a completed play that did not result in a
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magazine's 1982 Guide to Electronic Games where reviewers expanded on this, suggesting that "the scrolling playfield and great number of offensive and defensive play possibilities are without peer in the video-game field".
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formation and a play for that down; descriptions and diagrams of the plays were printed in the game's instruction manual and not visible on-screen. When both players have entered their formations, play resumes.
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Player 1 always starts the game on offense and receives the opening kick-off from Player 2; at the start of the second half, Player 2 will receive the kick-off from Player 1.
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quarters, each a simulated 15 minutes in length, and takes place on a horizontally scrolling 100-yard simulated football field.
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team names or player names, even though Mattel obtained a license from the NFL and used the league's logo in its box art.
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This article is about the 1979 Mattel Intellivision video game. For other video games based on American football, see
435:. In allowing the player a great degree of control over the strategic elements of the game, the reviewers asserted, " 64: 553: 42: 744: 734: 534: 275: 321:
Games whose scores are tied at the end of the fourth quarter of play end as ties, with no overtime period.
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magazine in its "Arcade Alley" column where it was praised for its number and variety of available
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team competing in a standard four-quarter game. Like Mattel's other sports video games,
487: 263: 581: 728: 577: 432: 260: 208: 190: 307: 338: 303: 31: 659: 627: 539: 440: 395: 334: 252: 194: 677: 641: 408: 403: 383: 630:(August 1980). "Arcade Alley: Armchair Athletes - Sports, Mattel-Style". 256: 156: 282:
has been cited as the first football video game to have a playbook.
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will make video arcade lovers think they've died and gone to
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heaven." The game was covered again two years later in
662:(November 1982). "Video's Guide to Electronic Games". 345:
and make a change if the ball has not been snapped.
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The player on offense generally controls the team's
234: 222: 200: 184: 172: 162: 150: 133: 56:. Unsourced material may be challenged and removed. 386:, Mattel's third-party brand, released a port of 352:considered automatic, and no option to attempt a 8: 398:in 1982. Similarly, the game appears in the 348:Touchdowns are worth seven points, with the 586:Creative Computing Video & Arcade Games 376:for the Super Video Arcade under the title 341:, although they may call a time-out at the 765:Video games developed in the United States 139: 130: 116:Learn how and when to remove this message 636:. Reese Communications: 12, 92, and 93. 672:(8). Reese Communications: 47–56, 108. 471: 582:"Home Video Games: Video Games Update" 21:List of American football video games 7: 266:in 1979. The players each control a 54:adding citations to reliable sources 760:North America-exclusive video games 306:unless the ball is handed off to a 14: 325:Variations from standard football 30: 41:needs additional citations for 65:"NFL Football" video game 1: 740:American football video games 554:"NFL Football Instructions" 781: 600:"Super Challenge Football" 18: 535:Electronic Gaming Monthly 274:did not use any official 138: 542:. April 1998. p. 6. 402:compilation game and on 392:Super Challenge Football 276:National Football League 145:Intellivision cover art 713:at Intellivision Lives 558:IntellivisionLives.com 484:IntellivisionLives.com 259:and released for its 692:"GAMES Magazine #34" 354:two-point conversion 50:improve this article 750:Intellivision games 400:Intellivision Lives 755:Mattel video games 343:line of scrimmage 312:eligible receiver 264:video game system 244: 243: 126: 125: 118: 100: 772: 745:Atari 2600 games 735:1979 video games 696: 695: 694:. 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Archived from 476: 427:was reviewed by 310:or passed to an 212: 143: 131: 121: 114: 110: 107: 101: 99: 58: 34: 26: 780: 779: 775: 774: 773: 771: 770: 769: 725: 724: 705: 700: 699: 690: 689: 685: 654: 653: 649: 622: 621: 617: 608: 606: 598: 597: 593: 580:(Spring 1983). 576: 575: 571: 562: 560: 552: 551: 547: 531: 530: 526: 517: 515: 507: 506: 502: 493: 491: 478: 477: 473: 468: 454: 422: 367: 327: 288: 218: 207: 179: 146: 129: 128:1979 video game 122: 111: 105: 102: 59: 57: 47: 35: 24: 17: 16:1979 video game 12: 11: 5: 778: 776: 768: 767: 762: 757: 752: 747: 742: 737: 727: 726: 723: 722: 714: 704: 703:External links 701: 698: 697: 683: 647: 615: 591: 578:Goodman, Danny 569: 545: 524: 509:"NFL Football" 500: 480:"NFL Football" 470: 469: 467: 464: 463: 462: 453: 450: 421: 418: 366: 363: 326: 323: 287: 284: 242: 241: 236: 232: 231: 226: 220: 219: 217: 216: 204: 202: 198: 197: 188: 182: 181: 176: 170: 169: 166: 160: 159: 154: 148: 147: 144: 136: 135: 127: 124: 123: 38: 36: 29: 15: 13: 10: 9: 6: 4: 3: 2: 777: 766: 763: 761: 758: 756: 753: 751: 748: 746: 743: 741: 738: 736: 733: 732: 730: 720: 719: 715: 712: 711: 707: 706: 702: 693: 687: 684: 679: 675: 671: 667: 666: 661: 657: 651: 648: 643: 639: 635: 634: 629: 625: 619: 616: 605: 601: 595: 592: 588:. p. 32. 587: 583: 579: 573: 570: 559: 555: 549: 546: 541: 537: 536: 532:"Editorial". 528: 525: 514: 510: 504: 501: 490:on 2010-02-10 489: 485: 481: 475: 472: 465: 461: 460: 456: 455: 451: 449: 446: 442: 438: 434: 430: 426: 419: 417: 415: 411: 410: 405: 401: 397: 393: 389: 385: 381: 379: 375: 371: 364: 362: 359: 355: 351: 346: 344: 340: 336: 331: 324: 322: 319: 317: 313: 309: 305: 300: 297: 292: 285: 283: 281: 277: 273: 269: 265: 262: 261:Intellivision 258: 255:developed by 254: 250: 249: 240: 237: 233: 230: 227: 225: 221: 215: 210: 206: 205: 203: 199: 196: 192: 191:Intellivision 189: 187: 183: 177: 175: 171: 167: 165: 161: 158: 155: 153: 149: 142: 137: 132: 120: 117: 109: 98: 95: 91: 88: 84: 81: 77: 74: 70: 67: –  66: 62: 61:Find sources: 55: 51: 45: 44: 39:This article 37: 33: 28: 27: 22: 717: 709: 686: 669: 663: 656:Kunkel, Bill 650: 631: 628:Laney, Frank 624:Kunkel, Bill 618: 607:. 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Retrieved 488:the original 483: 474: 457: 444: 437:NFL Football 436: 428: 424: 423: 413: 407: 399: 391: 388:NFL Football 387: 382: 377: 372:was sold by 370:NFL Football 369: 368: 347: 330:NFL Football 329: 328: 320: 308:running back 301: 296:NFL Football 295: 293: 289: 280:NFL Football 279: 272:NFL Football 271: 251:is a sports 248:NFL Football 247: 246: 245: 180:Kevin Miller 164:Publisher(s) 152:Developer(s) 134:NFL Football 112: 103: 93: 86: 79: 72: 60: 48:Please help 43:verification 40: 721:at GameFAQs 660:Katz, Arnie 412:service as 350:extra point 304:quarterback 239:Multiplayer 186:Platform(s) 174:Designer(s) 729:Categories 609:2010-05-25 563:2010-05-25 540:Ziff Davis 518:2010-05-25 494:2010-05-25 466:References 441:Super Bowl 396:Atari 2600 335:first down 253:video game 195:Atari 2600 76:newspapers 678:0147-8907 642:0147-8907 420:Reception 409:Game Room 404:Microsoft 384:M Network 178:Ken Smith 718:Football 710:Football 425:Football 414:Football 394:for the 378:Football 358:Safeties 286:Gameplay 268:football 224:Genre(s) 106:May 2015 452:Reviews 390:called 339:audible 235:Mode(s) 201:Release 90:scholar 676:  640:  316:safety 257:Mattel 229:Sports 168:Mattel 157:Mattel 92:  85:  78:  71:  63:  665:Video 633:Video 459:Games 445:Video 433:plays 429:Video 374:Sears 365:Ports 97:JSTOR 83:books 674:ISSN 638:ISSN 214:1979 69:news 406:'s 52:by 731:: 668:. 658:; 626:; 602:. 584:. 556:. 511:. 482:. 416:. 209:NA 193:, 680:. 670:6 644:. 612:. 566:. 521:. 497:. 211:: 119:) 113:( 108:) 104:( 94:· 87:· 80:· 73:· 46:. 23:.

Index

List of American football video games

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Developer(s)
Mattel
Publisher(s)
Designer(s)
Platform(s)
Intellivision
Atari 2600
NA
1979
Genre(s)
Sports
Multiplayer
video game
Mattel
Intellivision
video game system
football

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