Knowledge (XXG)

Nakayama Miho no Tokimeki High School

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402:. The game also contained a phone number which players could call to hear hints concerning the gameplay or listen to a personal message voiced by Miho Nakayama herself. This phone service ended shortly after the release of the game, and the messages and hints are displayed in text form in subsequent versions of the game. The Disk Fax service was used for a contest from December 19, 1987, to February 29, 1988, in which 8000 winners received an autographed phonecard (for those who finished the game with the "normal" ending) and 8000 received a special VHS tape (for those who finished with the "best" ending). 382:). Sakamoto, then in his fifth year at Nintendo, was excited at the prospect of making an adventure game, but came up with an idea of using a real life celebrity instead of creating a new character, to make the game feel like an "event" or a "kind of festival". The game was developed in a two-week period. 385:
It was the third game compatible with the Disk Fax network of the Disk System, and uses a blue floppy disk instead of the regular yellow disk. In 1987 Square wanted to make a Disk Fax adventure game, and Nintendo suggested that the game includes an idol, as it would interest players. Though most
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where there were fewer incorrect choices. Some scenes specifically require that the dialogue not match with the expression. For instance, choosing a dialogue expressing joy with a straight face may be the correct choice in a certain situation because it represents a deeper level of emotion and
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series, in important scenes, the player is required to select a facial expression in addition to a verbal response. The four expressions (straight face, laughter, sadness, anger) must match the content of the response being given, and any incorrect responses immediately lead to the "game over"
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rather than an adventure game. The game has two different endings, depending on the choices made during the game, and the prizes receivable via the Disk Fax network differed for each ending.
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thought on the part of the protagonist. This system allowed the game to simulate a level of complexity resembling actual love relationships, leading to its classification as a
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The game's protagonist enters Tokimeki High School and runs into a girl wearing glasses who looks identical to Miho Nakayama. Though the game is a standard text command-style
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tie-in segments that could be accessed by calling toll-free phone numbers revealed during the progress of gameplay.
1557: 364: 1652: 1438: 1305: 883: 814: 711: 1494: 1466: 1682: 1431: 1417: 1326: 1333: 1072: 849: 784: 259:. The game was released on December 1, 1987. It was one of the first dating sim games. It was designed by 398:
was the only game where players used the network to register that they had completed the game to receive
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The intricate decision making required for success made the game's level of realism notable for its time.
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called it the 10th "Sorta Significant Famicom Games", citing it status as a forerunner of the
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screen. This increased the game's difficulty considerably in comparison to other
1543: 1536: 1396: 963: 649: 1619: 1139: 1005: 984: 789: 755: 434: 391: 387: 240: 214: 1227: 1047: 900: 327: 825: 720:(in Japanese). Vol. 1988, no. 4. 19 February 1988. pp. 12–7. 437:
listed the Japanese television commercial as one of the best and strangest
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in the game itself. It was created through a collaboration between
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compatible games used the Disk Fax network to upload
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The Remixes: Miho Nakayama Meets Los Angeles Groove
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Metroid Database. September 21, 2004 585: 583: 581: 579: 577: 287:contributed her name and likeness and 1631:Nakayama Miho no Tokimeki High School 832:Nakayama Miho no Tokimeki High School 816:Nakayama Miho no Tokimeki High School 622: 620: 618: 616: 614: 612: 396:Nakayama Miho no Tokimeki High School 336:Nakayama Miho no Tokimeki High School 235:Nakayama Miho no Tokimeki High School 25:Nakayama Miho no Tokimeki High School 7: 471:Nakayama Miho no Tokimeki Hai Sukūru 376:), and Yoshio Sakamoto (producer of 1713:Video games scored by Nobuo Uematsu 552:Ashcraft, Brian (August 26, 2010). 394:onto the official rankings system, 783:Nagata, Tyler (February 9, 2010). 14: 1693:Square (video game company) games 520:Iwata, Satoru (August 26, 2010). 1703:Video games based on real people 754:Barnholt, Ray (July 18, 2008). 1708:Video games developed in Japan 1698:Video games based on musicians 1673:High school-themed video games 1668:Famicom Disk System-only games 1509:Hurt to Heart (Itami no Yukue) 1260:Miho Nakayama Complete DVD Box 416:sales chart in December 1987. 1: 826:Review by |tsr on atarihq.com 522:"1. A 23-year-old Connection" 439:Nintendo Entertainment System 255:exclusively in Japan for the 1196:Miho Nakayama Perfect Best 2 419:In reader votes of Japanese 368:. The game was developed by 283:and Toshiaki Imai. Pop idol 1678:Japan-exclusive video games 1488:Sea Paradise (OL no Hanran) 1369:You're My Only Shinin' Star 470: 183:Family Computer Disk System 1729: 1460:Sekaijū no Dare Yori Kitto 1446:Tōi Machi no Doko ka de... 1189:Miho Nakayama Perfect Best 496:"社長が訊く 坂口博信×坂本賀勇 1.23年前の縁" 1688:Single-player video games 1663:Famicom Disk System games 879: 461: 29: 1467:Shiawase ni Naru Tame ni 666:Ishaan (July 10, 2011). 421:Family Computer Magazine 1432:Kore kara no I Love You 1327:Jingi Aishite Moraimasu 764:. IGN Entertainment Inc 494:任天堂 (August 26, 2010). 263:, who also created the 1334:Tsuiteru ne Notteru ne 712:"ファミコン通信 TOP 30: 2月5日" 332: 1551:A Place Under the Sun 1481:Tada Nakitaku Naru no 330: 1425:Aishiterutte Iwanai! 1418:Megamitachi no Bōken 1267:Complete Singles Box 312:text adventure games 1073:Pure White Live '94 999:Wagamama na Actress 733:ファミリーコンピュータMagazine 306:Famicom Tantei Club 257:Famicom Disk System 251:, and published by 1530:Mirai e no Present 1306:Be-Bop High School 370:Hironobu Sakaguchi 333: 261:Hironobu Sakaguchi 103:Hironobu Sakaguchi 1640: 1639: 1615:Toshiki Kadomatsu 1605:Takashi Matsumoto 743:: 47. 1991-05-24. 431:dating simulation 317:dating simulation 273:, who co-created 249:Nintendo R&D1 230: 229: 52:Nintendo R&D1 1720: 1653:1987 video games 1593:Related articles 1474:Anata ni Nara... 1411:Semi-sweet Magic 1341:Waku Waku Sasete 1175:Your Selection 4 1168:Your Selection 3 1161:Your Selection 2 1154:Your Selection 1 866: 859: 852: 843: 803: 802: 800: 798: 780: 774: 773: 771: 769: 751: 745: 744: 728: 722: 721: 708: 702: 701: 699: 697: 686: 680: 679: 677: 675: 663: 654: 653: 646: 640: 639: 637: 635: 630:. Video Game Den 624: 607: 606: 604: 602: 597:on March 2, 2014 593:. Archived from 587: 572: 571: 569: 567: 549: 534: 533: 531: 529: 517: 508: 507: 505: 503: 491: 475: 473: 463: 455: 352:cameo appearance 238: 201:December 1, 1987 200: 123:Hiroshi Nakamura 34: 22: 1728: 1727: 1723: 1722: 1721: 1719: 1718: 1717: 1643: 1642: 1641: 1636: 1610:Kyōhei Tsutsumi 1588: 1563: 1313:Iro White Blend 1279: 1247: 1208: 1126:Blanket Privacy 1078: 1053: 1020:Deep Lip French 888: 875: 870: 811: 806: 796: 794: 782: 781: 777: 767: 765: 753: 752: 748: 730: 729: 725: 717:Famicom Tsūshin 710: 709: 705: 695: 693: 688: 687: 683: 673: 671: 665: 664: 657: 648: 647: 643: 633: 631: 626: 625: 610: 600: 598: 589: 588: 575: 565: 563: 551: 550: 537: 527: 525: 519: 518: 511: 501: 499: 493: 492: 488: 484: 479: 478: 462:中山美穂のトキメキハイスクール 456: 452: 447: 408: 325: 303:similar to the 297: 271:Yoshio Sakamoto 232: 204: 195: 172: 151:Yoshio Sakamoto 129: 126:Hiroto Yamamoto 110: 107:Yoshio Sakamoto 76:Yoshio Sakamoto 50: 37: 20: 19:1987 video game 17: 16:1987 video game 12: 11: 5: 1726: 1724: 1716: 1715: 1710: 1705: 1700: 1695: 1690: 1685: 1683:Nintendo games 1680: 1675: 1670: 1665: 1660: 1655: 1645: 1644: 1638: 1637: 1635: 1634: 1627: 1622: 1617: 1612: 1607: 1602: 1596: 1594: 1590: 1589: 1587: 1586: 1579: 1571: 1569: 1565: 1564: 1562: 1561: 1554: 1547: 1540: 1533: 1526: 1519: 1512: 1505: 1502:Cheers for You 1498: 1491: 1484: 1477: 1470: 1463: 1456: 1449: 1442: 1435: 1428: 1421: 1414: 1407: 1400: 1393: 1386: 1379: 1372: 1365: 1358: 1351: 1344: 1337: 1330: 1323: 1316: 1309: 1302: 1295: 1287: 1285: 1281: 1280: 1278: 1277: 1270: 1263: 1255: 1253: 1249: 1248: 1246: 1245: 1238: 1231: 1224: 1221:Makin' Dancin' 1216: 1214: 1210: 1209: 1207: 1206: 1199: 1192: 1185: 1178: 1171: 1164: 1157: 1150: 1143: 1136: 1133:Collection III 1129: 1122: 1119:Dramatic Songs 1115: 1108: 1101: 1094: 1086: 1084: 1080: 1079: 1077: 1076: 1069: 1061: 1059: 1055: 1054: 1052: 1051: 1044: 1037: 1030: 1023: 1016: 1009: 1002: 995: 988: 981: 974: 967: 960: 953: 946: 939: 936:Catch the Nite 932: 925: 918: 911: 904: 896: 894: 890: 889: 887: 886: 880: 877: 876: 871: 869: 868: 861: 854: 846: 840: 839: 828: 823: 810: 809:External links 807: 805: 804: 775: 746: 723: 703: 681: 655: 641: 608: 591:"Game Credits" 573: 562:. 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Index


Developer(s)
Square
Nintendo R&D1
Publisher(s)
Nintendo
Director(s)
Yoshio Sakamoto
Producer(s)
Gunpei Yokoi
Designer(s)
Hironobu Sakaguchi
Programmer(s)
Artist(s)
Takashi Tokita
Writer(s)
Composer(s)
Nobuo Uematsu
Platform(s)
Family Computer Disk System
JP
Genre(s)
Dating sim
Single-player
dating sim
Square
Nintendo R&D1
Nintendo
Famicom Disk System
Hironobu Sakaguchi

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