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Nautilus (video game)

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Player two, or the computer player in a single-player game, controls the destroyer, visible in the upper pane. The ship's primary task is to ferry repair crews from the right side of the map back to the left, dropping them into an elevator that takes them to the bottom of the ocean. From there they
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In two-player mode the actions of the destroyer are relatively limited. The delay between dropping charges and them reaching the submarine is enough to allow the sub to destroy an average building before they arrive, so the ship cannot easily directly attack the sub in order to prevent it from
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to the right or left in the direction of travel. The primary task for the player is to move into location beside the various underwater buildings and destroy them with their torpedoes in order to expose their energy core, which can be picked up by moving over it. The player wins the level by
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randomly appear on the sea bed and track the submarine if it passes over them. These are relatively easy to dodge in most cases, and can be killed by shooting them five times. The most dangerous enemy is normally the construction crew, who may fix one of the buildings while the
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quickly move back towards the right through a tube on the ocean floor, instantly repairing the buildings directly above them as they pass. The destroyer also drops
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have a sonar system that indicates the direction to the other ship. When the two are aligned vertically the display turns red and a warning horn sounds.
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that attack the submarine. The missiles track the submarine and can be killed by hitting them with five torpedoes. Frogmen with
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is preparing to retrieve the grey power core in the middle of the green building. A pink depth charge is falling behind the
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granting it a Certificate of Merit in the category of "Most Innovative Computer Game". In an article about Synapse, an
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starts with player one in control of the submarine, visible in the lower pane of the split-screen display. The
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allows the player to move left and right or rise and sink. The player can shoot their Thunderbolt
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gave a positive review to the game, praising its "outstanding" graphics and intense action.
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winning. This forces it to act as a ferry for the repair crews.
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is moving to pick up the repair crew. On the lower screen, the
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calling it a "tour de force", and judges at the 4th annual
374:(March 1983). "Arcade Alley: The Best Computer Games". 307: 305: 240:
author noted no one was examining their highly rated
334: 332: 92: 80: 72: 60: 50: 38: 24: 419:Butenhoff, Grant (May–Jun 1983). "Micro-Reviews". 8: 224:was lauded at the time of its release, with 423:. Vol. 1, no. 10. pp. 39–40. 502:Video games developed in the United States 30: 21: 512:Multiplayer and single-player video games 244:program, in favour of watching a game of 117:created by Mike Potter and published by 271: 323: 311: 296: 338: 7: 477:Asymmetrical multiplayer video games 384:(12). Reese Communications: 32–33. 14: 198:is inside, retrieving the core. 487:Atari 8-bit computer-only games 121:in 1982. The players control a 438:Miles, Gordon (October 1982). 1: 177:collecting all of the cores. 528: 482:Atari 8-bit computer games 409:, 26 July 1982, pp. 25-26 29: 149:On the top screen, the 497:Synapse Software games 162: 507:Submarines in fiction 451:Potter, Mike (1982). 421:Computer Gaming World 280:"Mike Potter's Story" 254:Computer Gaming World 148: 115:Atari 8-bit computers 454:Nautilus User Manual 251:Grant Butenhoff for 113:is a video game for 457:. Synapse Software. 286:. January 17, 2000. 242:relational database 355:The Creative Atari 227:Creative Computing 163: 492:Naval video games 106: 105: 519: 472:1982 video games 458: 447: 425: 424: 416: 410: 400: 394: 393: 364: 358: 348: 342: 336: 327: 321: 315: 309: 300: 294: 288: 287: 276: 119:Synapse Software 45:Synapse Software 34: 22: 527: 526: 522: 521: 520: 518: 517: 516: 462: 461: 450: 437: 434: 429: 428: 418: 417: 413: 401: 397: 366: 365: 361: 349: 345: 337: 330: 322: 318: 310: 303: 295: 291: 278: 277: 273: 268: 263: 219: 143: 20: 19:1982 video game 17: 16:1982 video game 12: 11: 5: 525: 523: 515: 514: 509: 504: 499: 494: 489: 484: 479: 474: 464: 463: 460: 459: 448: 433: 430: 427: 426: 411: 395: 359: 343: 328: 316: 301: 289: 270: 269: 267: 264: 262: 259: 248:being played. 218: 215: 185:and Barracuda 142: 139: 104: 103: 94: 90: 89: 84: 78: 77: 74: 70: 69: 64: 58: 57: 54: 48: 47: 42: 36: 35: 27: 26: 18: 15: 13: 10: 9: 6: 4: 3: 2: 524: 513: 510: 508: 505: 503: 500: 498: 495: 493: 490: 488: 485: 483: 480: 478: 475: 473: 470: 469: 467: 456: 455: 449: 445: 441: 436: 435: 431: 422: 415: 412: 408: 404: 399: 396: 391: 387: 383: 379: 378: 373: 369: 363: 360: 356: 352: 347: 344: 340: 335: 333: 329: 325: 320: 317: 313: 308: 306: 302: 298: 293: 290: 285: 281: 275: 272: 265: 260: 258: 256: 255: 249: 247: 243: 239: 238: 233: 229: 228: 223: 216: 214: 210: 208: 204: 199: 197: 192: 188: 184: 183:depth charges 178: 175: 171: 167: 160: 156: 152: 147: 140: 138: 136: 132: 128: 124: 120: 116: 112: 111: 102: 98: 97:Single-player 95: 91: 88: 85: 83: 79: 75: 71: 68: 65: 63: 59: 55: 53: 52:Programmer(s) 49: 46: 43: 41: 37: 33: 28: 23: 453: 443: 432:Bibliography 420: 414: 406: 398: 381: 375: 368:Kunkel, Bill 362: 354: 346: 326:, p. 5. 319: 314:, p. 4. 299:, p. 3. 292: 283: 274: 252: 250: 245: 235: 232:Arkie Awards 225: 221: 220: 211: 206: 202: 200: 195: 191:limpet mines 179: 165: 164: 158: 154: 150: 134: 126: 109: 108: 107: 40:Publisher(s) 372:Katz, Arnie 324:Potter 1982 312:Potter 1982 297:Potter 1982 101:multiplayer 67:Atari 8-bit 62:Platform(s) 56:Mike Potter 466:Categories 440:"Nautilus" 351:"Nautilus" 339:Miles 1982 284:dadgum.com 261:References 407:InfoWorld 390:0147-8907 266:Citations 237:InfoWorld 217:Reception 201:Both the 174:torpedoes 131:destroyer 123:submarine 246:Nautilus 222:Nautilus 207:Colossus 203:Nautilus 196:Nautilus 187:missiles 170:joystick 166:Nautilus 159:Nautilus 155:Nautilus 151:Colossus 141:Gameplay 135:Colossus 127:Nautilus 110:Nautilus 82:Genre(s) 25:Nautilus 129:, or a 93:Mode(s) 73:Release 388:  357:, 1983 133:, the 125:, the 87:Action 444:ANTIC 377:Video 386:ISSN 205:and 76:1982 468:: 442:. 405:, 380:. 370:; 353:, 331:^ 304:^ 282:. 99:, 446:. 392:. 382:6 341:.

Index


Publisher(s)
Synapse Software
Programmer(s)
Platform(s)
Atari 8-bit
Genre(s)
Action
Single-player
multiplayer
Atari 8-bit computers
Synapse Software
submarine
destroyer

joystick
torpedoes
depth charges
missiles
limpet mines
Creative Computing
Arkie Awards
InfoWorld
relational database
Computer Gaming World
"Mike Potter's Story"
Potter 1982


Potter 1982

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