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Player two, or the computer player in a single-player game, controls the destroyer, visible in the upper pane. The ship's primary task is to ferry repair crews from the right side of the map back to the left, dropping them into an elevator that takes them to the bottom of the ocean. From there they
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In two-player mode the actions of the destroyer are relatively limited. The delay between dropping charges and them reaching the submarine is enough to allow the sub to destroy an average building before they arrive, so the ship cannot easily directly attack the sub in order to prevent it from
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to the right or left in the direction of travel. The primary task for the player is to move into location beside the various underwater buildings and destroy them with their torpedoes in order to expose their energy core, which can be picked up by moving over it. The player wins the level by
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randomly appear on the sea bed and track the submarine if it passes over them. These are relatively easy to dodge in most cases, and can be killed by shooting them five times. The most dangerous enemy is normally the construction crew, who may fix one of the buildings while the
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quickly move back towards the right through a tube on the ocean floor, instantly repairing the buildings directly above them as they pass. The destroyer also drops
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have a sonar system that indicates the direction to the other ship. When the two are aligned vertically the display turns red and a warning horn sounds.
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that attack the submarine. The missiles track the submarine and can be killed by hitting them with five torpedoes. Frogmen with
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is preparing to retrieve the grey power core in the middle of the green building. A pink depth charge is falling behind the
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granting it a
Certificate of Merit in the category of "Most Innovative Computer Game". In an article about Synapse, an
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starts with player one in control of the submarine, visible in the lower pane of the split-screen display. The
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allows the player to move left and right or rise and sink. The player can shoot their
Thunderbolt
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gave a positive review to the game, praising its "outstanding" graphics and intense action.
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winning. This forces it to act as a ferry for the repair crews.
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is moving to pick up the repair crew. On the lower screen, the
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403:"Synapse Software helps bridge the gap in programs for Atari"
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calling it a "tour de force", and judges at the 4th annual
374:(March 1983). "Arcade Alley: The Best Computer Games".
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author noted no one was examining their highly rated
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419:Butenhoff, Grant (May–Jun 1983). "Micro-Reviews".
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224:was lauded at the time of its release, with
423:. Vol. 1, no. 10. pp. 39–40.
502:Video games developed in the United States
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21:
512:Multiplayer and single-player video games
244:program, in favour of watching a game of
117:created by Mike Potter and published by
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338:
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477:Asymmetrical multiplayer video games
384:(12). Reese Communications: 32–33.
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198:is inside, retrieving the core.
487:Atari 8-bit computer-only games
121:in 1982. The players control a
438:Miles, Gordon (October 1982).
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177:collecting all of the cores.
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482:Atari 8-bit computer games
409:, 26 July 1982, pp. 25-26
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149:On the top screen, the
497:Synapse Software games
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507:Submarines in fiction
451:Potter, Mike (1982).
421:Computer Gaming World
280:"Mike Potter's Story"
254:Computer Gaming World
148:
115:Atari 8-bit computers
454:Nautilus User Manual
251:Grant Butenhoff for
113:is a video game for
457:. Synapse Software.
286:. January 17, 2000.
242:relational database
355:The Creative Atari
227:Creative Computing
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492:Naval video games
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472:1982 video games
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119:Synapse Software
45:Synapse Software
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432:Bibliography
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368:Kunkel, Bill
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232:Arkie Awards
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191:limpet mines
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40:Publisher(s)
372:Katz, Arnie
324:Potter 1982
312:Potter 1982
297:Potter 1982
101:multiplayer
67:Atari 8-bit
62:Platform(s)
56:Mike Potter
466:Categories
440:"Nautilus"
351:"Nautilus"
339:Miles 1982
284:dadgum.com
261:References
407:InfoWorld
390:0147-8907
266:Citations
237:InfoWorld
217:Reception
201:Both the
174:torpedoes
131:destroyer
123:submarine
246:Nautilus
222:Nautilus
207:Colossus
203:Nautilus
196:Nautilus
187:missiles
170:joystick
166:Nautilus
159:Nautilus
155:Nautilus
151:Colossus
141:Gameplay
135:Colossus
127:Nautilus
110:Nautilus
82:Genre(s)
25:Nautilus
129:, or a
93:Mode(s)
73:Release
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357:, 1983
133:, the
125:, the
87:Action
444:ANTIC
377:Video
386:ISSN
205:and
76:1982
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370:;
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331:^
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382:6
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