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Need for Speed II

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1640: 396:. There are three distinct gameplay modes: Single Race mode in which a player simply chooses a car and a course and completes a single race. In this mode, the player can customize both the number and type of opponents as well as the number of laps to be completed. Tournament Mode in which the player must complete a series of races successfully to unlock a bonus car. The Knockout Mode consists of a series of 2-lap races with 8 opponents; the last-place finisher at the end of each race is eliminated from the competition. 1787: 313: 370: 583: 578: 573: 632: 627: 622: 617: 612: 568: 563: 682:, Kraig Kujawa and Dean Hager's criticism of the game stemmed from its being easier to play and therefore less realistic than its predecessor. Kujawa added that the game "has been given an arcade edge that simply doesn't fit. The cartoony-looking graphics are subpar because they ruin the realistic feel of driving these real, exotic cars." 399:
The game features eight real-life high-end sports cars and concept cars which the player can drive and race against. The "Special Edition" release of the game added four additional cars. In addition, the game features a "showcase" that provides photos, videos, and technical information about the cars
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offered a third opinion, saying it provides a unique middle-ground between realism and arcade-style by allowing players to drive real cars with realistic handling into exotic populated areas. He also praised the music and sound effects, and while acknowledging the issues with the graphics, he found
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said "is actually irritating enough to obfuscate what could be a good time." The Official PlayStation Magazine said the game had "atrocious handling" and that it soon got boring. Several critics noted, usually in the form of a complaint, that the game's handling requires players to frequently brake
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license used with the original game in favor of licensing with each automobile manufacturer individually. To ensure the physics of fast car handling and performance were as accurate as possible, the programmers collaborated with the manufactures of each vehicle. The sound effects were created by
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liked the game but felt most of the roads were "outrageous" and that the cars would be unfamiliar to many. An Adrenaline Vault review described the game as a "good overall driving experience" with easy installation, realistic sound effects and both an excellent interface and music.
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version 71.39% and 71/100 and the PC version 68.25%. Critics were universally impressed with the selection of expensive cars and the huge number of tracks. However, most found that other issues interfered with enjoyment of the game.
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The game also features several new elements compared to the previous game in the form of customizable car paint and components of their car including gear ratios, tires, and spoilers.
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allows players to race exotic cars in country-themed tracks from North America, Europe, Asia and Australia, either against computer-controlled opponents or human opponents via a
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The PC version was slightly less well-received. An issue was that the game required a fast computer at the time, to display the graphics at the highest setting. A reviewer for
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didn't appreciate the combination of super realist cars being driven on fantasy tracks and thought that the crashes "look and feel wrong". Tasos Kaiafas of
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Released on October 29, 1997, in the United States and February 2, 1998, in Japan and Europe, the special edition of
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includes exclusive "Last Resort" track, three extra cars, three bonus cars, a new driving style called "Wild", and
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praised the crisper graphics, smoother animation, rich colors and increased detail compared to the original.
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There was considerable disagreement over the game's blend of realistic and arcade-style racing. In
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as well as the history of each company and the background of each car's development.
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was in the works but it was never released due to the cancellation of the system.
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features country-themed tracks from North America, Europe, Asia and Australia.
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installing microphones in various positions on each car and recording onto
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Air Hendrix (June 1997). "PlayStation ProReview: Need for Speed II".
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Need For Speed 2 review, Official UK PlayStation Magazine,
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was met with mixed reviews. Aggregating review websites
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Archived from 947:"News – E3 '96: 3DO? - M2 Dream List" 912: 910: 908: 7: 1898:Video games set in the United States 919:"PC Review: Need For Speed 2 Review" 492: 455: 1853:Video games scored by Rom Di Prisco 1848:Video games scored by Jeff van Dyck 1200:. NewWorld.com, Inc. Archived from 917:Duncan McDonald (August 13, 2001). 611: 446: 1322:. November 5, 2007. Archived from 1284:Navneet Prakash (March 22, 2008). 593:PlayStation Official Magazine – UK 392:, modem, serial connection, or in 14: 1858:Video games scored by Saki Kaskas 1286:"The Evolution of Need for Speed" 1113:"Need for Speed II Review for PC" 562: 1786: 1785: 1638: 1009:"Need for Speed II (PC) reviews" 630: 625: 620: 615: 610: 581: 576: 571: 566: 561: 311: 1843:Video games developed in Canada 1177:, June 1997, issue 20, page 117 1111:Kaiafas, Tasos (May 15, 1997). 858:"NG Alphas: Need for Speed 2". 799:. March 2, 1999. Archived from 756:hardware acceleration support. 731:A 2007 retrospective review in 1683:EA Black Box / Quicklime Games 1192:Shawn Quigley (May 11, 1997). 1: 1828:Manley & Associates games 868:. March 1997. pp. 68–69. 1863:Video games set in Australia 1818:Cancelled Panasonic M2 games 1194:"Need for Speed 2 PC review" 824:"EA Ships Need for Speed II" 1838:PlayStation (console) games 1242:. August 1997. p. 116. 337:the claims made and adding 1919: 1345:Staff (October 29, 1997). 1082:"Need for Speed II Review" 432:while the car was driven. 1893:Video games set in Mexico 1888:Video games set in Norway 1878:Video games set in Greece 1873:Video games set in Europe 1868:Video games set in Canada 1780: 1636: 1434: 1057:. July 1997. p. 114. 1050:Electronic Gaming Monthly 679:Electronic Gaming Monthly 516:Electronic Gaming Monthly 496: 493: 459: 456: 31: 1883:Video games set in Nepal 924:Computer and Video Games 822:Staff (April 18, 1997). 721:Computer and Video Games 504:Computer and Video Games 430:eight track digital tape 959:. July 1996. p. 4. 927:. Future Publishing Ltd 1292:. UNML. Archived from 377: 286:. It is a part of the 18:1997 racing video game 1823:Electronic Arts games 1436:A media franchise by 1232:"Need for Speed II". 1121:. CBS Interactive Inc 893:. CBS Interactive Inc 372: 1833:Need for Speed games 1728:Slightly Mad Studios 1708:Exient Entertainment 1359:on February 18, 1998 1320:Old Games Collection 834:on February 18, 1998 791:"Game Informer News" 38:Cover art featuring 1667:Firemonkeys Studios 1296:on February 5, 2013 1146:"Need for Speed II" 490: 453: 1571:Shift 2: Unleashed 1455:The Need for Speed 1204:on January 5, 2010 1080:(April 17, 1997). 957:Paragon Publishing 451: 435:A version for the 378: 322:possibly contains 296:The Need for Speed 1800: 1799: 1763:Motor City Online 1736: 1735: 1485:Porsche Unleashed 1385:Need for Speed II 1326:on August 1, 2012 1175:Future Publishing 1078:Rubenstein, Glenn 747:Need for Speed II 714:Need for Speed II 694:and the original 643:Need for Speed II 639: 638: 486: 485: 421:EA abandoned the 414:was developed by 412:Need for Speed II 386:Need for Speed II 374:Need for Speed II 367: 366: 359: 324:original research 284:Microsoft Windows 276:racing video game 271:Need for Speed II 267: 266: 213:Microsoft Windows 177:Microsoft Windows 27:Need for Speed II 1910: 1813:1997 video games 1789: 1788: 1652: 1642: 1641: 1470:III: Hot Pursuit 1419: 1412: 1405: 1396: 1371: 1368: 1366: 1364: 1355:. 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Index


Ferrari F50
Developer(s)
EA Canada
EA Seattle
Publisher(s)
Electronic Arts
Producer(s)
Designer(s)
Programmer(s)
Artist(s)
Writer(s)
Composer(s)
Saki Kaskas
Jeff van Dyck
Need for Speed
Platform(s)
PlayStation
Microsoft Windows
NA
EU
NA
EU
Genre(s)
Racing
Single-player
multiplayer
racing video game
PlayStation
Microsoft Windows

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