Knowledge (XXG)

Super Monkey Ball (video game)

Source 📝

1058:) called Monkey Race "a solid little racer", and Casamassina recounted it felt "polished and finely tuned." Stevenson "loved Monkey Fight", while Casamassina and Kent highlighted the use of a crown to identify the player currently in the lead as encouraging "players to gang up on each other." Casamassina hailed Monkey Fight as "a thing of beauty", but Turner dismissed it as "a dud, as it's too much frantic button smacking and not enough skill or thought." Monkey Target, lauded by Kent as the "most addictive interactive activity of 2001" and considered "the most complex" of the party games by Turner, was complimented by Casamassina for its "simple and brilliantly intuitive" control scheme and "careful science of when to use an item and when to forgo it." 534:: One to four players simultaneously engage in combat by rolling in any direction with the analog stick and using the A button to punch opponents with a boxing glove attached to their monkey's ball. Points are awarded for knocking opponents off one of the three available arenas, with more points being awarded when the player currently in the lead is knocked off. The player with the most points is declared the winner of a round when the in-game timer reaches zero. Items can be used to extend the reach, size, and strength of one's boxing glove. 981:) commended the "great level variation", with "well created mazes and puzzles that must be completed using a combination of physics calculations, careful planning and a huge helping of patience." Turner complimented the frequent introduction of incentives to keep playing such as additional continues and hidden levels, adding that a high "ceiling of mastery" enhanced the game's longevity through a "simple but well conceived" scoring system and the ability to test strategies in practice mode. 1072:
simple in design, they are generously modeled with well-textured and shaded polygons and have a very rich look." Four-Eyed Dragon spoke highly of the "hilarious" monkey animations, "sharp reflections and cool water effects". Likewise, Casamassina enjoyed the dances performed by the monkeys after winning a match and cited the water effects as "particularly incredible". The game was described by Turner as "colorful" and "crisp" and by Torres as "cartoony" and "clean".
1086:, with Casamassina emphasizing "it truly, always runs at a full 60 frames per second." However, Four-Eyed Dragon noted the visuals were "not greatly detailed" and Casamassina observed "there isn't much geometry being drawn at any single point in the title and the backgrounds are often barren, whether it be for power or stylistic purposes." Moreover, Casamassina was disappointed that the three difficulty modes reused level themes and by the absence of 540:: One to four players take turns rolling their monkey down a ramp, launching it into the sky. The monkey's ball opens on command to resemble a pair of wings, allowing it to fly. The monkey's trajectory is manipulated with the analog stick. Wind direction and strength, altitude, and speed (in addition to random hazards selected by an optional "Wheel of Danger" feature before each flight) impact the player's ability to land the monkey on one of several 615: 721:, which shared technology with the Dreamcast and was optimized to ensure games could be easily ported between the two platforms, Nagoshi commented that Nintendo's young demographic made the GameCube an even more fitting console for the title. According to Nagoshi, Amusement Vision staff felt more comfortable with the GameCube than Sega's own hardware and this ease of development contributed to their decision to focus on the system over the 492:, at which the ball is moving is displayed in the corner of the screen. Pausing the game and selecting the "View Stage" option allows one to rotate the camera around and examine the floor. A replay is presented after a floor's goal has been reached; replays can be saved to a memory card and viewed at whim. Every second remaining on the timer when a floor is completed adds 100 points to the player's 1137: 528:: One to four players simultaneously race across six courses divided into three difficulty levels. Steering is handled with the analog stick, while the A button is used to activate items (if enabled) that can be used to produce an increase in speed or to adversely affect opponents. A Time Attack mode involves the careful use of three available speed items to achieve faster times. 666:
its movement, so after a series of revisions monkey characters previously created by an Amusement Vision designer named Mika Kojima were placed inside the ball, with their appearance being altered to include their "distinctive" ears. Intended to feature a "cute" aesthetic and accurate physics engine, the game debuted at the 2001 Amusement Operator Union trade show as
1025:." Turner reflected on the game's ability to evoke feelings of "nervous excitement", "intensity", and "electrifying, stomach-wrenching fear": "It's a thrilling feeling to be winding down a paper-thin path with ten seconds on the clock, hoping against hope that you can keep your balance for just a few more seconds and make it to the goal before time expires." 1063:
simulation available to home consoles." Casamassina was further impressed by the physics of Monkey Bowling, elaborating that "when the pins break apart one would swear it's the real deal", but Turner criticized its physics as "slightly wonky". Medina singled out Monkey Bowling's "nailbiting" challenge mode as a personal favorite, while
496:. Collectible bananas found throughout the game are also worth 100 points, while multipliers increasing the player's score by a factor of two or four are activated when a floor is finished in under half the allotted time or via a warp gate. The player receives an extra life for every 100 bananas collected. 2303: 45: 665:
based on his desire to create a game that was instantly possible to understand and play, as a contrast to increasingly complex games at Japanese arcades at the time. Prototypes involving a plain ball or a ball with an illustration were considered visually unappealing due to difficulties in perceiving
400:
received highly positive reviews from critics, who praised the simplicity and subtle depth of its control scheme as well as the new multiplayer modes not present in its arcade counterpart, although some felt its presentation was lacking. The game was commercially successful and remained one of Sega's
1108:
hailed the game as "one of the ultimate party games" and "the best in serious gaming, too." Turner declared it "that rarity of rarities: a perfectly-realized launch title", with a "bounty of extras" that set "a new standard for arcade to home conversions". According to Medina, "probably the greatest
1090:
support. Torres regarded the game's sound as "good" but "probably weakest aspect", calling the music "catchy" but finding the monkey noises repetitive and the remaining sound effects "unspectacular." Conversely, Blue-Eyed Dragon was favorable to the "boisterously entertaining monkey sounds that can
1062:
and Medina, respectively, described Monkey Billiards as "a full-blown pool game" and "a very fun alternative to the real game"; Casamassina applauded its "ultra-realistic physics engine that perfectly mimics how pool balls would react ... it all works just as good if not better than any pool
1033:
Every second brings another jagged spike of highrise elation or freefall despair, and that's what makes the game so superb ... when you finally beat a maze on your 15th try, on the last life of your last continue, it's all worth it. If that experience could be distilled into a single word, it
733:
to the GameCube. Its graphics were enhanced with new background details as well as reflections and particle effects. Moreover, the developers spent an additional six months incorporating six extra modes into the game, with an emphasis on multiplayer competition and the introduction of GonGon as a
512:
when they have lost all of their lives, but is allowed five opportunities to continue; eventually, unlimited "continues" can be unlocked. Beginner Extra, Advanced Extra and Expert Extra floors are unlocked when each respective difficulty level is completed without losing a single life (or without
968:
praised the main game as "absorb" due to its high level of difficulty, noting that the trial and error required to complete challenging levels forces one to learn the nuances of its "reductive control system" and eventually enables the player to perform seemingly impossible tasks with increasing
381:
involves guiding a transparent ball through many levevls, the ball containing one of four monkeys—AiAi, MeeMee, Baby, and GonGon—across a series of maze-like platforms. The player must reach the goal without falling off or letting the timer reach zero to advance to the next stage. There are also
1071:
Although "not extremely complex or technically impressive in the way that many other launch titles strive to be" Turner believed the graphics were "extremely well-realized and perfectly suited to the game." According to Torres, "while the four selectable monkey models and the various levels are
1067:
considered Monkey Bowling "as good as tenpin gets" and Kent wrote it "is one of the most robust bowling simulations I have ever played." Finally, Four-Eyed Dragon conveyed that Monkey Golf provided "a humongous challenge" with "crazy, lopsided miniature golf course", while Kent called it an
938:
While it sold well in all major territories, Nagoshi was disappointed by the game's performance in Japan, where he had expected it would be most successful; weak GameCube launch sales were cited as negatively impacting its performance in the country. The game sold 72,631 units in Japan.
449: 1231:
ranked it the 38th best game available on Nintendo platforms, commenting "who knew that such cute characters with cinnamon roll ears could be the source of so much tension (when the clock is ticking) and so much relief (when they finally break the ribbon)?" In February 2009,
975:) commented on the "excellent progression of difficulty" engendered by three distinct difficulty modes and thoughtful stage design, expounding "most levels introduce some new idea or concept to the game" and "every single level played adds to your skill." Matt Casamassina ( 499:
The main game features three difficulty levels—Beginner, Advanced, and Expert, consisting of 10, 30, and 50 floors each—as well as three modes—Normal, Practice, and Competition. Normal mode allows one to four players to take turns progressing through the arcade
934:
was commercially successful upon release and remained one of Sega's best-selling titles in the United States through much of 2002. The game's North American sales were strong in 2001, in addition to a further 105,000 units sold through August 2002.
544:-like targets in the middle of the ocean. Bananas collected while airborne enable the use of items in later rounds that can eliminate wind resistance, control the ball's roll, multiply the player's score, or ensure a sticky landing. 729:; he also joked that Nintendo was the only hardware manufacturer the staff did not "hate". Out of a team composed of ten to twenty individuals, it took four Amusement Vision employees between several weeks and two months to port 989:) pointed out that "the latter levels in the game get extremely difficult and you will often get frustrated", while Casamassina felt "it may be a little too difficult for the casual gamer." However, Mark Medina ( 1245:
ranked the game #39 on its list of "The 100 Best Games To Play Today", stating "Seeing its sturdy physics model being used to perform incredible acrobatic feats shows just how finely honed it is." Writing in
439:
has three game modes: main game, party games, and mini-games. The mini-games are unavailable at first, and must be unlocked by earning 2,500 "play points" through playing the main game in single-player mode.
1238:
placed the game 90th on a list of the best Nintendo games, noting that "Along with the bum-clenchingly tricky puzzle stages, you get some great mini-games in this brilliant arcade game." In March 2009,
1091:
be heard once a chimp hits a wall or falls off a ledge" as well as the "eclectic mix of instrumental tunes". Turner "thought the music ... set the mood perfectly, but some may find it annoying".
1098:"the best party game of all time." Torres opined that the game "makes a strong case for the power of simple yet incredibly addictive gameplay." Knowles stated it represented "Sega at its pure best." 553:
The mini-games are based on real sporting activities, but with the player's ball containing their monkey. The following mini-games are available, once unlocked through the earning of play points:
508:
races across a selection of floors. In practice mode, any floor already played in normal mode can be repeated indefinitely with no penalties for failure. In normal mode, the player experiences a
985:
and Casamassina thought similarly, with the latter stating "there are shortcuts that can be carved out by the crafty player, physics to be considered when navigating and more." Tim Knowles (
584:. The analog stick is used to move left and right, the A button sets the direction and strength for each throw, and the L or R buttons apply spin to the ball. A challenge mode featuring 10 2112: 2076: 709:
show in August; Sega confirmed that it would arrive in time for the GameCube's launch at the June 2001 World Hobby Fair. As the first game Sega published for a Nintendo home console,
747:
due to a licensing dispute. A theme song called "Ei Ei Puh!", which was arranged by Cheru Watanabe and featured vocals by Yu Abiru, was created for the Japanese version of
3535: 3358: 567:. The analog stick determines the direction of each shot and the A button is used to stop the moving gauge that determines shot speed. A tournament mode featuring four 3181: 3525: 1248: 969:
ease: "Once a level falls, the mysticism around it vanishes. It's beatable; it's an afterthought on the route to your next impossible hurdle." Ben Turner (
1082:
series: "Every surface is bright and solid and shiny, every aspect impeccably presented." Casamassina, Turner, and Torres all praised the consistent
1425: 605:
scoring. The direction and general rolling distance of each shot is arranged with the analog stick, and the shot's strength is set by the A button.
3530: 3351: 3112: 1167:
found that surgeons who played the game for 20 minutes prior to performing a surgical drill finished slightly faster and made fewer mistakes.
3284: 568: 2652: 2083: 1005:) agreed with this sentiment, with the latter two emphasizing the addictive quality of the gameplay. On a technical note, Four-Eyed Dragon ( 3243: 2712: 1659: 513:
using a continue in Expert)—and a hidden set of Master floors can be unlocked through playing the Extra floors without using a continue.
1533: 3500: 3409: 3078: 3344: 2312: 718: 336: 295: 3430: 1381: 3444: 2480: 505: 3490: 3458: 3423: 2224: 3451: 3023: 2910: 424: 3204: 1042:
On the party and mini games, Kent asserted "All of the activities ... were designed with an unerring eye for quality",
1109:
thing about this game is that it's so unassuming, in that you are genuinely very surprised at its extremely high quality."
2138: 1563: 698: 1870: 697:
in Japan on September 14, 2001 and North America on November 18. The GameCube version was demonstrated to the public at
79: 3173: 2416: 3495: 3416: 2774: 2329: 2050: 3520: 3510: 3248: 2384: 1234: 1164: 1987: 1022: 3515: 3480: 3319: 2505:
Hagiwara, Shiro; Oliver, Ian (November–December 1999). "Sega Dreamcast: Creating a Unified Entertainment World".
1420: 3402: 2681: 1447: 743: 651: 391: 997:
and at the same time, you always get the sense that you're just that little bit closer to that elusive goal."
2535: 3505: 3485: 2936: 2742: 2304:
The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World
2025: 1124: 464: 339:
hardware and controlled with a distinctive banana-shaped analog stick. Due to the discontinuation of Sega's
2592: 2565: 756: 383: 283: 2355: 1804: 1415: 1011:) faulted the camera system, which "can get out of position, making it hard to maneuver in tight spots." 3395: 111: 2257: 2449: 3437: 2806: 1310: 1280: 706: 678: 67: 55: 3388: 3120: 2964: 2188: 403: 290: 131: 101: 91: 2162: 1200: 1078: 159: 3253: 1052:
remarked "each one is a fully realized activity that you could play for hours." Ricardo Torres (
1671: 993:) called the learning curve "perfectly spot on": "Any falling off the platforms feels entirely 448: 3368: 3329: 3280: 2308: 2132: 1557: 1302: 1272: 1184: 1152: 738: 638: 619: 559: 488:) or the in-game timer reaches zero, the player loses one of their three lives. The speed, in 409: 374: 151: 121: 84: 3313: 2622: 1611: 3209: 2990: 2514: 1220: 1087: 630: 614: 318: 314: 269: 260: 60: 44: 3095: 670:, a single-player arcade cabinet controlled with a distinctive banana-shaped analog stick. 1241: 1017: 964: 913: 821: 581: 1155:
released to date. Due to its complex physics engine and abundance of possible shortcuts,
401:
best-sellers in the United States for much of 2002, eventually spawning a direct sequel,
637:
that was created in 2000 and composed of about fifty people. Amusement Vision president
3143: 2298: 1393: 1338:
Each review is a different rating provided by a different reviewer for the publication.
1048: 1012: 893: 726: 657: 489: 458: 136: 3474: 2717: 1176: 722: 344: 311: 279: 265: 229: 3302: 955: 785: 493: 484:, and the ball rolls accordingly. If the ball falls off a floor (an event dubbed a 477: 473: 367: 597:: One to four players take turns competing across 18 holes in a game of golf with 1180: 694: 598: 585: 356: 332: 325:. The game debuted in Japan at the 2001 Amusement Operators Union trade show as 247: 167: 3049: 3324: 1136: 1083: 951: 795: 602: 480:, the player tilts the entire set of platforms that make up a level, called a 3308: 1204: 950:
received "generally favorable" reviews, with aggregated scores of 87/100 on
674: 646: 564: 509: 340: 1915:
Instruction Booklet" (Document). Sega Corporation. 2001. pp. 7, 22–25.
3090: 1480:
Instruction Booklet" (Document). Sega Corporation. 2001. pp. 3, 7–8.
1214: 1160: 1054: 857: 702: 690: 642: 476:
across a suspended series of platforms and through a goal. By moving the
387: 364: 360: 172: 17: 1975:
Instruction Booklet" (Document). Sega Corporation. 2001. pp. 37–40.
1960:
Instruction Booklet" (Document). Sega Corporation. 2001. pp. 34–36.
1945:
Instruction Booklet" (Document). Sega Corporation. 2001. pp. 29–33.
1930:
Instruction Booklet" (Document). Sega Corporation. 2001. pp. 25–29.
1900:
Instruction Booklet" (Document). Sega Corporation. 2001. pp. 16–22.
1837:
Instruction Booklet" (Document). Sega Corporation. 2001. pp. 6, 13.
1760:
Instruction Booklet" (Document). Sega Corporation. 2001. pp. 14–15.
2996: 1100: 1029:
opined that the game is "defined" by "unrefined and angular" emotions:
1007: 971: 869: 845: 833: 576: 348: 2518: 1715:
Instruction Booklet" (Document). Sega Corporation. 2001. pp. 4–5.
363:
in late 2001, garnering interest as Sega's first game published for a
469: 238: 3336: 1855:
Instruction Booklet" (Document). Sega Corporation. 2001. p. 12.
1775:
Instruction Booklet" (Document). Sega Corporation. 2001. p. 11.
1745:
Instruction Booklet" (Document). Sega Corporation. 2001. p. 14.
1730:
Instruction Booklet" (Document). Sega Corporation. 2001. p. 10.
755:-based voice actor Brian Matt provided the game's narration, albeit 504:, whereas competition mode involves two to four player simultaneous 1700:
Instruction Booklet" (Document). Sega Corporation. 2001. p. 4.
1192: 1135: 752: 613: 541: 468:, the objective of the main game is to guide one of four playable 447: 220: 198: 2713:"Is The Original Super Monkey Ball Announcer Teasing A New Game?" 1068:"absolutely infuriating ... test your aim and your logic." 677:
home console and restructuring itself into a "platform-agnostic"
1188: 662: 634: 593: 322: 72: 3340: 1196: 1021:) described the game as "a test of nerve" requiring "advanced 977: 881: 2307:. Roseville, California: Prima Publishing. pp. 588–589. 588:
arrangements and permitting only 12 throws is also available.
3205:"Drop everything and download: Fall Guys: Ultimate Knockout" 673:
In early 2001, Sega announced that it was discontinuing its
2883:. Vol. 14, no. 150. November 2001. p. 141. 2287:. Vol. 14, no. 148. September 2001. p. 15. 2082:. Sega Corporation. July 2002. p. 18. Archived from 1104:"liked the mini-games in addition to the regular modes." 3279:. New York, New York: Universe Publishing. p. 442. 3232:. Vol. 19, no. 200. February 2006. p. 58. 580:: One to four players take turns competing in a game of 2119:. Sega. Archived from the original on September 5, 2010 1046:
contended "none are half-assed throwaway rewards", and
563:: One to two players take turns competing in a game of 452:
The player about to start a stage during the main game.
2225:"More Interviews with Sonic Team and Amusement Vision" 649:
and been credited as the creator of the arcade titles
3228:
Top 200: The Countdown Concludes with the Final 40".
2161:
Almaci, Hasan Ali; Kemps, Heidi (December 21, 2004).
713:
was considered a milestone for the company. Although
3174:"Neverball: A Free Alternative to Super Monkey Ball" 2219: 2217: 2215: 2213: 1846: 1844: 1122:s annual "Best GameCube Game" award, which went to 289: 275: 259: 181: 158: 146: 130: 120: 110: 100: 90: 78: 66: 54: 37: 1334: 1332: 1151:The success of the game spawned a franchise, with 2870: 2868: 2866: 2864: 2862: 2481:"Sega reaches milestone as third-party publisher" 2411: 2409: 1544:. Archived from the original on November 21, 2001 661:, devised the concept of rolling spheres through 2847:Four-Eyed Dragon (December 2001). "Pro Reviews: 633:, a branch of the Japanese video game publisher 1314: 1284: 962:the highlight of the GameCube's launch lineup. 681:publisher. As a result, an enhanced version of 472:(AiAi, MeeMee, Baby, and GonGon) encased in a 3352: 3277:1001 Video Games You Must Play Before You Die 1249:1001 Video Games You Must Play Before You Die 8: 3107: 3105: 2106: 2104: 806: 2959: 2957: 1798: 1796: 1794: 1792: 1790: 1788: 1786: 1784: 1782: 3359: 3345: 3337: 2855:. Vol. 13, no. 159. p. 154. 2842: 2840: 2838: 2836: 2834: 2832: 2801: 2799: 2530: 2528: 2252: 2250: 2248: 2246: 1871:"Justin Davis' Favorite Games of All Time" 1527: 1525: 1523: 1521: 1519: 1517: 1515: 1513: 1511: 1509: 1507: 1376: 1374: 1143:, a freely licensed game, was inspired by 805: 770: 343:home console and the company's subsequent 43: 34: 3536:Multiplayer and single-player video games 2051:"Toshihiro Nagoshi Interview Summer 2006" 1691: 1689: 1505: 1503: 1501: 1499: 1497: 1495: 1493: 1491: 1489: 1487: 1372: 1370: 1368: 1366: 1364: 1362: 1360: 1358: 1356: 1354: 521:The following party games are available: 2444: 2442: 2378: 2376: 2356:"Nintendo unveils GameCube launch plans" 2111:Nagoshi, Toshihiro (November 16, 2009). 2019: 2017: 2015: 2013: 2011: 2009: 1864: 1862: 3017: 3015: 2904: 2902: 2900: 2898: 2896: 2894: 2892: 2890: 2651:Satterfield, Shane (October 11, 2001). 1610:Casamassina, Matt (November 16, 2001). 1350: 1328: 1265: 1076:likened the game's aesthetic to Sega's 3022:Kent, Steven L. (September 12, 2002). 2330:"Sega announces drastic restructuring" 2130: 2024:Torres, Ricardo (September 27, 2001). 1654: 1652: 1650: 1648: 1646: 1644: 1642: 1640: 1638: 1636: 1605: 1603: 1601: 1599: 1597: 1595: 1593: 1555: 601:scoring, or two players compete using 3184:from the original on January 22, 2015 3086:s Best and Worst Video Games of 2001" 2769: 2767: 2737: 2735: 2566:"Interview: Sega's Toshihiro Nagoshi" 2156: 2154: 2152: 2150: 2148: 2077:"Sega Corporation Annual Report 2002" 1591: 1589: 1587: 1585: 1583: 1581: 1579: 1577: 1575: 1573: 1256:as "one of Sega's grade-A triumphs." 1038:to one word is simpler. It's genius. 1001:and Jason Nuyens and Will Stevenson ( 7: 3526:Video games scored by Hidenori Shoji 3048:Bromwell, Tom (September 24, 2001). 2909:Kent, Steven L. (February 7, 2002). 2354:Williams, Martyn (August 24, 2001). 1803:Torres, Ricardo (November 7, 2001). 810: 775: 737:The bananas in the game display the 3252:. February 17, 2009. Archived from 2621:Bramwell, Tom (February 16, 2005). 2591:Torres, Ricardo (August 23, 2001). 2479:Ahmed, Shahed (November 14, 2001). 1869:Davis, Justin (February 10, 2014). 1392:. November 18, 2001. Archived from 1159:has been popular with professional 766: 751:but removed from its U.S. release. 373:Conceived by Amusement Vision head 3327:about finding the narrator of the 3113:"The 100 Best Games To Play Today" 2328:Ahmed, Shahed (January 31, 2001). 1988:"IGN Presents the History of Sega" 641:, who had previously worked under 422:s stages were remade as a part of 390:as well as extensions of the main 25: 3172:Patterson, Blake (July 8, 2008). 2937:"Sega's Business Becomes a Dream" 2115:Super Monkey Ball Step & Roll 1670:. October 8, 2001. Archived from 1428:from the original on May 31, 2024 3203:Wiggins, Tom (August 12, 2020). 2653:"TGS 2001 Fall: Sega to release 1163:. A 2006 study conducted by the 3119:. March 9, 2009. Archived from 1986:Fahs, Travis (April 21, 2009). 3531:Video games developed in Japan 3142:Gibson, Ellie (May 25, 2006). 2711:Doolan, Liam (June 23, 2020). 2383:Lopez, Miguel (May 17, 2001). 1218:generation" by Tom Wiggins of 958:, some journalists considered 741:logo, but this was removed in 717:had been developed for Sega's 571:challengers is also available. 425:Super Monkey Ball Banana Mania 1: 3325:Nick Robinson's YouTube video 2965:"Graphs: Sega's Year-To-Date" 2187:Chau, Anthony (May 1, 2001). 1252:, Christian Donlan described 2935:Pham, Alex (June 24, 2002). 2540:Interviews Amusement Vision" 2163:"Interview: Toshiro Nagoshi" 2026:"Amusement Vision interview" 1205:Fall Guys: Ultimate Knockout 1034:would be euphoria; reducing 3077:Staff (February 23, 2002). 3024:"Super Monkey's on my back" 1315: 1285: 734:fourth playable character. 3552: 2911:"Monkeys Rate Second Look" 2283:"Sega's Monkey Business". 1235:Official Nintendo Magazine 1165:Beth Israel Medical Center 335:cabinet running on Sega's 3501:Cancelled Dreamcast games 3376: 3320:Killer List of Videogames 2258:"Toshiro Nagoshi Q&A" 2137:: CS1 maint: unfit URL ( 1562:: CS1 maint: unfit URL ( 1421:The Sydney Morning Herald 1306: 1276: 814: 811: 779: 776: 42: 2625:Super Monkey Ball Deluxe 2113:"You Gotta Roll With It— 744:Super Monkey Ball Deluxe 1208:has been described as " 1153:16 sequels or spin-offs 1125:Super Smash Bros. Melee 899:5/5, 5/5, 5/5, 5/5, 5/5 3491:Amusement Vision games 1452:Details & Credits" 1148: 1040: 907:9/10, 9/10, 8/10, 9/10 623: 618:Director and producer 453: 49:North American box art 2089:on September 28, 2018 1139: 1031: 1023:eye–hand coordination 689:was released for the 617: 451: 3256:on February 23, 2009 2817:. September 12, 2001 2811:Gives GameCube Gold" 1396:on December 14, 2017 1115:was a runner-up for 3275:Mott, Tony (2013). 3123:on October 29, 2014 2995:Game Data Library ( 2385:"E3 2001 Hands-on: 2117:developer diary #1" 808: 773: 404:Super Monkey Ball 2 386:modes: independent 3496:Arcade video games 3098:on August 3, 2002. 2692:. October 11, 2001 2417:"Spaceworld 2001: 1416:"Hip to be square" 1201:battle royale game 1149: 1079:Sonic the Hedgehog 948:Super Monkey Ball 943:Critical reception 771: 719:NAOMI arcade board 624: 454: 355:was released as a 225:September 14, 2001 3521:Super Monkey Ball 3511:Sega arcade games 3468: 3467: 3382:Super Monkey Ball 3369:Super Monkey Ball 3330:Super Monkey Ball 3304:Super Monkey Ball 3286:978-0-7893-2090-2 3146:Super Monkey Ball 3050:"Hip to be Cube!" 2971:. October 3, 2002 2877:Super Monkey Ball 2849:Super Monkey Ball 2777:Super Monkey Ball 2745:Super Monkey Ball 2684:Super Monkey Ball 2655:Super Monkey Ball 2595:Super Monkey Ball 2519:10.1109/40.809375 2452:Super Monkey Ball 2427:. August 24, 2001 2419:Super Monkey Ball 2387:Super Monkey Ball 1973:Super Monkey Ball 1958:Super Monkey Ball 1943:Super Monkey Ball 1928:Super Monkey Ball 1913:Super Monkey Ball 1898:Super Monkey Ball 1853:Super Monkey Ball 1835:Super Monkey Ball 1807:Super Monkey Ball 1773:Super Monkey Ball 1758:Super Monkey Ball 1743:Super Monkey Ball 1728:Super Monkey Ball 1713:Super Monkey Ball 1698:Super Monkey Ball 1662:Super Monkey Ball 1614:Super Monkey Ball 1536:Super Monkey Ball 1478:Super Monkey Ball 1450:Super Monkey Ball 1384:Super Monkey Ball 1254:Super Monkey Ball 1210:Super Monkey Ball 1195:, Dreamcast, and 1185:Microsoft Windows 1169:Super Monkey Ball 1157:Super Monkey Ball 1145:Super Monkey Ball 1113:Super Monkey Ball 1096:Super Monkey Ball 1036:Super Monkey Ball 960:Super Monkey Ball 932:Super Monkey Ball 923: 922: 804: 803: 749:Super Monkey Ball 739:Dole Food Company 711:Super Monkey Ball 687:Super Monkey Ball 639:Toshihiro Nagoshi 629:was developed by 627:Super Monkey Ball 620:Toshihiro Nagoshi 437:Super Monkey Ball 417:Super Monkey Ball 410:Super Monkey Ball 398:Super Monkey Ball 379:Super Monkey Ball 375:Toshihiro Nagoshi 353:Super Monkey Ball 321:and published by 306:Super Monkey Ball 301: 300: 234:November 18, 2001 212:Super Monkey Ball 152:Super Monkey Ball 96:Toshihiro Nagoshi 85:Toshihiro Nagoshi 38:Super Monkey Ball 16:(Redirected from 3543: 3516:Sega video games 3481:2001 video games 3410:Touch & Roll 3361: 3354: 3347: 3338: 3291: 3290: 3272: 3266: 3265: 3263: 3261: 3240: 3234: 3233: 3221: 3215: 3214: 3200: 3194: 3193: 3191: 3189: 3169: 3163: 3162: 3160: 3158: 3139: 3133: 3132: 3130: 3128: 3109: 3100: 3099: 3094:. Archived from 3085: 3071: 3065: 3064: 3062: 3060: 3045: 3039: 3038: 3036: 3034: 3019: 3010: 3009: 3007: 3005: 2987: 2981: 2980: 2978: 2976: 2961: 2952: 2951: 2949: 2947: 2932: 2926: 2925: 2923: 2921: 2906: 2885: 2884: 2872: 2857: 2856: 2844: 2827: 2826: 2824: 2822: 2803: 2794: 2793: 2791: 2789: 2771: 2762: 2761: 2759: 2757: 2739: 2730: 2729: 2727: 2725: 2708: 2702: 2701: 2699: 2697: 2678: 2672: 2671: 2669: 2667: 2648: 2642: 2641: 2639: 2637: 2618: 2612: 2611: 2609: 2607: 2588: 2582: 2581: 2579: 2577: 2562: 2556: 2555: 2553: 2551: 2532: 2523: 2522: 2502: 2496: 2495: 2493: 2491: 2476: 2470: 2469: 2467: 2465: 2446: 2437: 2436: 2434: 2432: 2413: 2404: 2403: 2401: 2399: 2380: 2371: 2370: 2368: 2366: 2351: 2345: 2344: 2342: 2340: 2325: 2319: 2318: 2295: 2289: 2288: 2280: 2274: 2273: 2271: 2269: 2264:. March 25, 2002 2254: 2241: 2240: 2238: 2236: 2221: 2208: 2207: 2205: 2203: 2184: 2178: 2177: 2175: 2173: 2158: 2143: 2142: 2136: 2128: 2126: 2124: 2108: 2099: 2098: 2096: 2094: 2088: 2081: 2073: 2067: 2066: 2064: 2062: 2047: 2041: 2040: 2038: 2036: 2021: 2004: 2003: 2001: 1999: 1983: 1977: 1976: 1968: 1962: 1961: 1953: 1947: 1946: 1938: 1932: 1931: 1923: 1917: 1916: 1908: 1902: 1901: 1893: 1887: 1886: 1884: 1882: 1866: 1857: 1856: 1848: 1839: 1838: 1830: 1824: 1823: 1821: 1819: 1800: 1777: 1776: 1768: 1762: 1761: 1753: 1747: 1746: 1738: 1732: 1731: 1723: 1717: 1716: 1708: 1702: 1701: 1693: 1684: 1683: 1681: 1679: 1656: 1631: 1630: 1628: 1626: 1607: 1568: 1567: 1561: 1553: 1551: 1549: 1529: 1482: 1481: 1473: 1467: 1466: 1464: 1462: 1444: 1438: 1437: 1435: 1433: 1424:. May 11, 2002. 1412: 1406: 1405: 1403: 1401: 1378: 1339: 1336: 1321: 1320: 1318: 1308: 1295: 1289: 1288: 1278: 1270: 1121: 1088:progressive scan 809: 774: 772:Aggregate scores 631:Amusement Vision 474:transparent ball 421: 407:, and a broader 319:Amusement Vision 315:party video game 309: 251: 242: 233: 224: 202: 142:Haruyoshi Tomita 61:Amusement Vision 47: 35: 21: 3551: 3550: 3546: 3545: 3544: 3542: 3541: 3540: 3471: 3470: 3469: 3464: 3431:Step & Roll 3372: 3365: 3299: 3294: 3287: 3274: 3273: 3269: 3259: 3257: 3242: 3241: 3237: 3223: 3222: 3218: 3202: 3201: 3197: 3187: 3185: 3171: 3170: 3166: 3156: 3154: 3141: 3140: 3136: 3126: 3124: 3111: 3110: 3103: 3083: 3073: 3072: 3068: 3058: 3056: 3047: 3046: 3042: 3032: 3030: 3028:The Japan Times 3021: 3020: 3013: 3003: 3001: 2989: 2988: 2984: 2974: 2972: 2963: 2962: 2955: 2945: 2943: 2941:Chicago Tribune 2934: 2933: 2929: 2919: 2917: 2915:The Japan Times 2908: 2907: 2888: 2874: 2873: 2860: 2846: 2845: 2830: 2820: 2818: 2805: 2804: 2797: 2787: 2785: 2773: 2772: 2765: 2755: 2753: 2741: 2740: 2733: 2723: 2721: 2710: 2709: 2705: 2695: 2693: 2680: 2679: 2675: 2665: 2663: 2650: 2649: 2645: 2635: 2633: 2620: 2619: 2615: 2605: 2603: 2590: 2589: 2585: 2575: 2573: 2564: 2563: 2559: 2549: 2547: 2546:. June 21, 2001 2534: 2533: 2526: 2504: 2503: 2499: 2489: 2487: 2478: 2477: 2473: 2463: 2461: 2460:. June 25, 2001 2448: 2447: 2440: 2430: 2428: 2415: 2414: 2407: 2397: 2395: 2382: 2381: 2374: 2364: 2362: 2353: 2352: 2348: 2338: 2336: 2327: 2326: 2322: 2315: 2299:Kent, Steven L. 2297: 2296: 2292: 2282: 2281: 2277: 2267: 2265: 2256: 2255: 2244: 2234: 2232: 2223: 2222: 2211: 2201: 2199: 2186: 2185: 2181: 2171: 2169: 2160: 2159: 2146: 2129: 2122: 2120: 2110: 2109: 2102: 2092: 2090: 2086: 2079: 2075: 2074: 2070: 2060: 2058: 2057:. June 22, 2006 2049: 2048: 2044: 2034: 2032: 2023: 2022: 2007: 1997: 1995: 1985: 1984: 1980: 1970: 1969: 1965: 1955: 1954: 1950: 1940: 1939: 1935: 1925: 1924: 1920: 1910: 1909: 1905: 1895: 1894: 1890: 1880: 1878: 1868: 1867: 1860: 1850: 1849: 1842: 1832: 1831: 1827: 1817: 1815: 1802: 1801: 1780: 1770: 1769: 1765: 1755: 1754: 1750: 1740: 1739: 1735: 1725: 1724: 1720: 1710: 1709: 1705: 1695: 1694: 1687: 1677: 1675: 1674:on May 10, 2012 1658: 1657: 1634: 1624: 1622: 1609: 1608: 1571: 1554: 1547: 1545: 1531: 1530: 1485: 1475: 1474: 1470: 1460: 1458: 1446: 1445: 1441: 1431: 1429: 1414: 1413: 1409: 1399: 1397: 1380: 1379: 1352: 1348: 1343: 1342: 1337: 1330: 1325: 1324: 1300: 1296: 1292: 1286:SĆ«pā MonkÄ« Bƍru 1271: 1267: 1262: 1134: 1119: 1018:The Japan Times 945: 929: 924: 914:The Japan Times 769: 765: 612: 582:ten-pin bowling 551: 519: 456:Reminiscent of 446: 434: 419: 303: 255: 246: 237: 228: 219: 215: 206: 197: 193: 177: 141: 139: 50: 33: 32:2001 video game 28: 27:2001 video game 23: 22: 15: 12: 11: 5: 3549: 3547: 3539: 3538: 3533: 3528: 3523: 3518: 3513: 3508: 3506:GameCube games 3503: 3498: 3493: 3488: 3486:3D platformers 3483: 3473: 3472: 3466: 3465: 3463: 3462: 3455: 3448: 3441: 3434: 3427: 3420: 3413: 3406: 3399: 3392: 3385: 3377: 3374: 3373: 3366: 3364: 3363: 3356: 3349: 3341: 3335: 3334: 3322: 3311: 3298: 3297:External links 3295: 3293: 3292: 3285: 3267: 3235: 3230:Nintendo Power 3216: 3195: 3164: 3134: 3101: 3066: 3040: 3011: 2982: 2953: 2927: 2886: 2881:Nintendo Power 2858: 2828: 2795: 2763: 2731: 2703: 2673: 2643: 2613: 2583: 2572:. May 30, 2001 2557: 2524: 2497: 2471: 2438: 2405: 2372: 2346: 2320: 2313: 2290: 2285:Nintendo Power 2275: 2242: 2231:. June 1, 2001 2209: 2179: 2167:The Next Level 2144: 2100: 2068: 2042: 2005: 1978: 1963: 1948: 1933: 1918: 1903: 1888: 1858: 1840: 1825: 1778: 1763: 1748: 1733: 1718: 1703: 1685: 1632: 1569: 1483: 1468: 1439: 1407: 1349: 1347: 1344: 1341: 1340: 1327: 1326: 1323: 1322: 1290: 1264: 1263: 1261: 1258: 1229:Nintendo Power 1133: 1130: 1106:Nintendo Power 1065:Nintendo Power 1060:Nintendo Power 1049:Nintendo Power 1013:Steven L. Kent 944: 941: 928: 925: 921: 920: 917: 909: 908: 905: 901: 900: 897: 894:Nintendo Power 889: 888: 885: 877: 876: 873: 865: 864: 861: 853: 852: 849: 841: 840: 837: 829: 828: 825: 817: 816: 813: 802: 801: 798: 792: 791: 788: 782: 781: 778: 767: 764: 761: 701:in May and at 658:Virtua Striker 611: 608: 607: 606: 589: 572: 550: 547: 546: 545: 535: 529: 518: 515: 490:miles per hour 459:Marble Madness 445: 442: 433: 430: 347:, an enhanced 299: 298: 293: 287: 286: 277: 273: 272: 263: 257: 256: 254: 253: 244: 235: 226: 216: 205: 204: 194: 183: 179: 178: 176: 175: 170: 164: 162: 156: 155: 148: 144: 143: 137:Hidenori Shoji 134: 128: 127: 124: 118: 117: 114: 108: 107: 106:Junichi Yamada 104: 98: 97: 94: 88: 87: 82: 76: 75: 70: 64: 63: 58: 52: 51: 48: 40: 39: 31: 26: 24: 14: 13: 10: 9: 6: 4: 3: 2: 3548: 3537: 3534: 3532: 3529: 3527: 3524: 3522: 3519: 3517: 3514: 3512: 3509: 3507: 3504: 3502: 3499: 3497: 3494: 3492: 3489: 3487: 3484: 3482: 3479: 3478: 3476: 3461: 3460: 3459:Banana Rumble 3456: 3454: 3453: 3449: 3447: 3446: 3445:Banana Splitz 3442: 3440: 3439: 3435: 3433: 3432: 3428: 3426: 3425: 3421: 3419: 3418: 3414: 3412: 3411: 3407: 3405: 3404: 3400: 3398: 3397: 3393: 3391: 3390: 3386: 3384: 3383: 3379: 3378: 3375: 3371: 3370: 3362: 3357: 3355: 3350: 3348: 3343: 3342: 3339: 3332: 3331: 3326: 3323: 3321: 3317: 3316: 3312: 3310: 3306: 3305: 3301: 3300: 3296: 3288: 3282: 3278: 3271: 3268: 3255: 3251: 3250: 3245: 3239: 3236: 3231: 3227: 3220: 3217: 3212: 3211: 3206: 3199: 3196: 3183: 3179: 3175: 3168: 3165: 3153: 3149: 3147: 3138: 3135: 3122: 3118: 3114: 3108: 3106: 3102: 3097: 3093: 3092: 3087: 3082: 3076: 3070: 3067: 3055: 3051: 3044: 3041: 3029: 3025: 3018: 3016: 3012: 3000: 2998: 2992: 2991:"Game Search" 2986: 2983: 2970: 2966: 2960: 2958: 2954: 2942: 2938: 2931: 2928: 2916: 2912: 2905: 2903: 2901: 2899: 2897: 2895: 2893: 2891: 2887: 2882: 2878: 2871: 2869: 2867: 2865: 2863: 2859: 2854: 2850: 2843: 2841: 2839: 2837: 2835: 2833: 2829: 2816: 2812: 2810: 2802: 2800: 2796: 2784: 2780: 2778: 2770: 2768: 2764: 2752: 2748: 2746: 2738: 2736: 2732: 2720: 2719: 2718:Nintendo Life 2714: 2707: 2704: 2691: 2687: 2685: 2677: 2674: 2662: 2658: 2656: 2647: 2644: 2632: 2628: 2626: 2617: 2614: 2602: 2598: 2596: 2587: 2584: 2571: 2567: 2561: 2558: 2545: 2541: 2539: 2531: 2529: 2525: 2520: 2516: 2513:(6): 29, 34. 2512: 2508: 2501: 2498: 2486: 2482: 2475: 2472: 2459: 2455: 2453: 2445: 2443: 2439: 2426: 2422: 2420: 2412: 2410: 2406: 2394: 2390: 2388: 2379: 2377: 2373: 2361: 2357: 2350: 2347: 2335: 2331: 2324: 2321: 2316: 2314:0-7615-3643-4 2310: 2306: 2305: 2300: 2294: 2291: 2286: 2279: 2276: 2263: 2259: 2253: 2251: 2249: 2247: 2243: 2230: 2226: 2220: 2218: 2216: 2214: 2210: 2198: 2194: 2192: 2183: 2180: 2168: 2164: 2157: 2155: 2153: 2151: 2149: 2145: 2140: 2134: 2118: 2116: 2107: 2105: 2101: 2085: 2078: 2072: 2069: 2056: 2052: 2046: 2043: 2031: 2027: 2020: 2018: 2016: 2014: 2012: 2010: 2006: 1993: 1989: 1982: 1979: 1974: 1967: 1964: 1959: 1952: 1949: 1944: 1937: 1934: 1929: 1922: 1919: 1914: 1907: 1904: 1899: 1892: 1889: 1876: 1872: 1865: 1863: 1859: 1854: 1847: 1845: 1841: 1836: 1829: 1826: 1814: 1810: 1808: 1799: 1797: 1795: 1793: 1791: 1789: 1787: 1785: 1783: 1779: 1774: 1767: 1764: 1759: 1752: 1749: 1744: 1737: 1734: 1729: 1722: 1719: 1714: 1707: 1704: 1699: 1692: 1690: 1686: 1673: 1669: 1665: 1663: 1655: 1653: 1651: 1649: 1647: 1645: 1643: 1641: 1639: 1637: 1633: 1621: 1617: 1615: 1606: 1604: 1602: 1600: 1598: 1596: 1594: 1592: 1590: 1588: 1586: 1584: 1582: 1580: 1578: 1576: 1574: 1570: 1565: 1559: 1543: 1539: 1537: 1532:Turner, Ben. 1528: 1526: 1524: 1522: 1520: 1518: 1516: 1514: 1512: 1510: 1508: 1506: 1504: 1502: 1500: 1498: 1496: 1494: 1492: 1490: 1488: 1484: 1479: 1472: 1469: 1457: 1453: 1451: 1443: 1440: 1427: 1423: 1422: 1417: 1411: 1408: 1395: 1391: 1387: 1385: 1377: 1375: 1373: 1371: 1369: 1367: 1365: 1363: 1361: 1359: 1357: 1355: 1351: 1345: 1335: 1333: 1329: 1317: 1312: 1304: 1299: 1294: 1291: 1287: 1282: 1274: 1269: 1266: 1259: 1257: 1255: 1251: 1250: 1244: 1243: 1237: 1236: 1230: 1225: 1223: 1222: 1217: 1216: 1211: 1207: 1206: 1202: 1198: 1194: 1190: 1186: 1182: 1178: 1174: 1170: 1166: 1162: 1158: 1154: 1146: 1142: 1138: 1131: 1129: 1127: 1126: 1118: 1114: 1110: 1107: 1103: 1102: 1097: 1092: 1089: 1085: 1081: 1080: 1075: 1069: 1066: 1061: 1057: 1056: 1051: 1050: 1045: 1039: 1037: 1030: 1028: 1024: 1020: 1019: 1014: 1010: 1009: 1004: 1000: 996: 992: 988: 984: 980: 979: 974: 973: 967: 966: 961: 957: 954:and 88.7% on 953: 949: 942: 940: 936: 933: 926: 918: 916: 915: 911: 910: 906: 903: 902: 898: 896: 895: 891: 890: 886: 884: 883: 879: 878: 874: 872: 871: 867: 866: 862: 860: 859: 855: 854: 850: 848: 847: 843: 842: 838: 836: 835: 831: 830: 826: 824: 823: 819: 818: 807:Review scores 799: 797: 794: 793: 789: 787: 784: 783: 762: 760: 758: 754: 750: 746: 745: 740: 735: 732: 728: 724: 723:PlayStation 2 720: 716: 712: 708: 704: 700: 696: 692: 688: 684: 680: 676: 671: 669: 664: 660: 659: 654: 653: 648: 644: 640: 636: 632: 628: 621: 616: 609: 604: 600: 596: 595: 590: 587: 583: 579: 578: 573: 570: 566: 562: 561: 556: 555: 554: 548: 543: 539: 538:Monkey Target 536: 533: 530: 527: 524: 523: 522: 516: 514: 511: 507: 503: 497: 495: 491: 487: 483: 479: 475: 471: 467: 466: 461: 460: 450: 443: 441: 438: 431: 429: 428: 426: 418: 414: 412: 411: 406: 405: 399: 395: 393: 392:single-player 389: 385: 380: 376: 371: 369: 366: 362: 358: 354: 350: 346: 345:restructuring 342: 338: 334: 330: 329: 324: 320: 317:developed by 316: 313: 308: 307: 297: 294: 292: 291:Arcade system 288: 285: 281: 280:Single-player 278: 274: 271: 267: 264: 262: 258: 249: 245: 240: 236: 231: 227: 222: 218: 217: 213: 209: 203:June 23, 2001 200: 196: 195: 191: 187: 184: 180: 174: 171: 169: 166: 165: 163: 161: 157: 154: 153: 149: 145: 138: 135: 133: 129: 125: 123: 119: 115: 113: 112:Programmer(s) 109: 105: 103: 99: 95: 93: 89: 86: 83: 81: 77: 74: 71: 69: 65: 62: 59: 57: 53: 46: 41: 36: 30: 19: 3457: 3452:Banana Mania 3450: 3443: 3436: 3429: 3424:Banana Blitz 3422: 3415: 3408: 3401: 3394: 3387: 3381: 3380: 3367: 3328: 3314: 3303: 3276: 3270: 3260:September 9, 3258:. Retrieved 3254:the original 3247: 3244:"100-81 ONM" 3238: 3229: 3225: 3219: 3208: 3198: 3188:February 25, 3186:. Retrieved 3177: 3167: 3155:. Retrieved 3151: 3148:Saves Lives" 3145: 3137: 3125:. Retrieved 3121:the original 3116: 3096:the original 3089: 3080: 3074: 3069: 3057:. Retrieved 3053: 3043: 3031:. Retrieved 3027: 3002:. Retrieved 2994: 2985: 2973:. Retrieved 2968: 2944:. Retrieved 2940: 2930: 2918:. Retrieved 2914: 2880: 2876: 2852: 2848: 2819:. Retrieved 2814: 2808: 2786:. Retrieved 2782: 2776: 2754:. Retrieved 2751:GameRankings 2750: 2744: 2722:. Retrieved 2716: 2706: 2694:. Retrieved 2689: 2683: 2676: 2664:. Retrieved 2660: 2654: 2646: 2634:. Retrieved 2630: 2624: 2616: 2604:. Retrieved 2600: 2594: 2586: 2574:. Retrieved 2569: 2560: 2548:. Retrieved 2543: 2537: 2510: 2506: 2500: 2488:. Retrieved 2484: 2474: 2462:. Retrieved 2457: 2454:for Launch?" 2451: 2429:. Retrieved 2424: 2421:Impressions" 2418: 2396:. Retrieved 2392: 2386: 2363:. Retrieved 2359: 2349: 2337:. Retrieved 2333: 2323: 2302: 2293: 2284: 2278: 2266:. Retrieved 2261: 2233:. Retrieved 2228: 2200:. Retrieved 2196: 2190: 2182: 2170:. Retrieved 2166: 2121:. Retrieved 2114: 2091:. Retrieved 2084:the original 2071: 2059:. Retrieved 2054: 2045: 2033:. Retrieved 2029: 1996:. Retrieved 1994:. p. 10 1991: 1981: 1972: 1966: 1957: 1951: 1942: 1936: 1927: 1921: 1912: 1906: 1897: 1891: 1879:. Retrieved 1874: 1852: 1834: 1828: 1816:. Retrieved 1812: 1806: 1772: 1766: 1757: 1751: 1742: 1736: 1727: 1721: 1712: 1706: 1697: 1676:. Retrieved 1672:the original 1667: 1661: 1623:. Retrieved 1619: 1613: 1546:. Retrieved 1541: 1535: 1477: 1471: 1461:February 10, 1459:. Retrieved 1455: 1449: 1442: 1430:. Retrieved 1419: 1410: 1398:. Retrieved 1394:the original 1389: 1383: 1297: 1293: 1268: 1253: 1247: 1240: 1233: 1228: 1226: 1219: 1213: 1209: 1203: 1172: 1168: 1161:speedrunners 1156: 1150: 1144: 1140: 1123: 1116: 1112: 1111: 1105: 1099: 1095: 1093: 1077: 1073: 1070: 1064: 1059: 1053: 1047: 1043: 1041: 1035: 1032: 1026: 1016: 1006: 1002: 998: 994: 990: 986: 982: 976: 970: 963: 959: 956:GameRankings 947: 946: 937: 931: 930: 912: 892: 880: 868: 856: 844: 832: 820: 786:GameRankings 748: 742: 736: 730: 714: 710: 686: 682: 672: 667: 656: 650: 626: 625: 591: 574: 557: 552: 537: 532:Monkey Fight 531: 525: 520: 506:split screen 501: 498: 485: 481: 478:analog stick 463: 457: 455: 436: 435: 423: 416: 415: 408: 402: 397: 396: 378: 372: 368:home console 357:launch title 352: 327: 326: 305: 304: 302: 252:May 17, 2002 211: 207: 189: 185: 150: 116:Hisashi Endo 68:Publisher(s) 56:Developer(s) 29: 3315:Monkey Ball 3178:TouchArcade 3157:January 27, 3127:January 27, 3075:GameSpot VG 3059:January 23, 3033:January 23, 2999:sales data) 2975:January 23, 2946:January 23, 2920:January 23, 2821:January 23, 2788:January 23, 2756:January 23, 2696:January 23, 2686:Theme Song" 2682:"TGS 2001: 2666:January 23, 2657:soundtrack" 2636:January 23, 2606:January 23, 2576:January 23, 2550:January 21, 2490:January 21, 2464:January 23, 2431:January 23, 2398:January 22, 2365:January 21, 2339:January 21, 2268:January 21, 2235:January 23, 2202:January 23, 2191:Monkey Ball 2172:January 21, 2123:January 21, 2093:January 21, 2061:January 21, 2035:January 21, 1998:January 21, 1881:January 27, 1877:. p. 2 1818:January 23, 1678:January 23, 1625:January 23, 1548:January 23, 1400:January 21, 1298:Monkey Ball 1277:ă‚čăƒŒăƒ‘ăƒŒăƒąăƒłă‚­ăƒŒăƒœăƒŒăƒ« 1199:. The 2020 1181:open source 1094:Kent named 812:Publication 731:Monkey Ball 715:Monkey Ball 707:Space World 695:launch game 683:Monkey Ball 679:third-party 668:Monkey Ball 652:Daytona USA 610:Development 599:stroke play 526:Monkey Race 517:Party games 502:Monkey Ball 413:franchise. 384:multiplayer 328:Monkey Ball 284:multiplayer 243:May 3, 2002 190:Monkey Ball 160:Platform(s) 140:Sakae Osumi 132:Composer(s) 126:Mika Kojima 102:Designer(s) 92:Producer(s) 80:Director(s) 3475:Categories 3004:August 19, 2783:Metacritic 2724:August 28, 2507:IEEE Micro 1456:Metacritic 1346:References 1316:MonkÄ« Bƍru 1224:magazine. 1084:frame rate 995:your fault 952:Metacritic 796:Metacritic 777:Aggregator 757:uncredited 603:match play 549:Mini-games 310:is a 2001 296:Sega NAOMI 3417:Adventure 3333:franchise 3309:MobyGames 3152:Eurogamer 3054:Eurogamer 2631:Eurogamer 1382:"Review: 1227:In 2006, 1183:game for 1173:Neverball 1171:inspired 1141:Neverball 919:Favorable 768:Reception 763:Reception 675:Dreamcast 647:Yu Suzuki 565:nine-ball 560:Billiards 542:dartboard 510:game over 465:Labyrinth 444:Main game 388:minigames 341:Dreamcast 122:Artist(s) 18:Neverball 3182:Archived 3091:GameSpot 3081:GameSpot 2661:GameSpot 2601:GameSpot 2597:Preview" 2485:GameSpot 2393:GameSpot 2334:GameSpot 2301:(2001). 2262:GameSpot 2193:Movies!" 2133:cite web 2030:GameSpot 1813:GameSpot 1558:cite web 1426:Archived 1303:Japanese 1273:Japanese 1215:Fortnite 1212:for the 1117:GameSpot 1055:GameSpot 858:GameSpot 703:Nintendo 691:GameCube 643:Sega AM2 486:fall out 382:several 365:Nintendo 361:GameCube 359:for the 312:platform 266:Platform 261:Genre(s) 208:GameCube 173:GameCube 3318:at the 2997:Famitsu 2853:GamePro 2809:Famitsu 2538:Famitsu 1809:Review" 1664:review" 1542:GameSpy 1432:May 31, 1390:N-Sider 1311:Hepburn 1307:ăƒąăƒłă‚­ăƒŒăƒœăƒŒăƒ« 1281:Hepburn 1101:Famitsu 1008:GamePro 1003:N-Sider 991:N-Sider 987:N-Sider 972:GameSpy 904:N-Sider 870:GameSpy 846:GamePro 834:Famitsu 685:dubbed 622:in 2014 592:Monkey 577:Bowling 575:Monkey 558:Monkey 470:monkeys 351:dubbed 276:Mode(s) 182:Release 3403:Deluxe 3283:  2311:  2055:Kikizo 1386:(GCN)" 1132:Legacy 887:8.3/10 875:91/100 863:8.8/10 800:87/100 394:game. 333:arcade 186:Arcade 168:Arcade 147:Series 3210:Stuff 3084:' 2087:(PDF) 2080:(PDF) 1538:(GC)" 1260:Notes 1221:Stuff 1193:Linux 1120:' 927:Sales 851:4.5/5 839:32/40 815:Score 780:Score 753:Tokyo 693:as a 663:mazes 494:score 482:floor 432:Modes 420:' 337:NAOMI 331:, an 270:party 3281:ISBN 3262:2022 3190:2015 3159:2015 3129:2015 3117:Edge 3061:2015 3035:2015 3006:2020 2977:2015 2948:2015 2922:2015 2823:2015 2790:2015 2758:2015 2726:2020 2698:2015 2668:2015 2638:2015 2608:2015 2578:2015 2552:2015 2492:2015 2466:2015 2433:2015 2400:2015 2367:2015 2341:2015 2309:ISBN 2270:2015 2237:2015 2204:2015 2174:2015 2139:link 2125:2015 2095:2015 2063:2015 2037:2015 2000:2015 1883:2015 1820:2015 1680:2015 1668:Edge 1627:2015 1564:link 1550:2015 1463:2015 1434:2024 1402:2015 1242:Edge 1189:OS X 1179:and 1177:free 1175:, a 1074:Edge 1044:Edge 1027:Edge 999:Edge 983:Edge 965:Edge 827:9/10 822:Edge 727:Xbox 655:and 635:Sega 594:Golf 462:and 349:port 323:Sega 73:Sega 3396:Jr. 3307:at 3249:ONM 2969:IGN 2879:". 2851:". 2815:IGN 2690:IGN 2570:IGN 2544:IGN 2515:doi 2458:IGN 2425:IGN 2360:CNN 2229:IGN 2197:IGN 1992:IGN 1875:IGN 1620:IGN 1197:iOS 978:IGN 882:IGN 790:89% 725:or 705:'s 645:'s 586:pin 3477:: 3438:3D 3246:. 3226:NP 3207:. 3180:. 3176:. 3150:. 3115:. 3104:^ 3088:. 3052:. 3026:. 3014:^ 2993:. 2967:. 2956:^ 2939:. 2913:. 2889:^ 2861:^ 2831:^ 2813:. 2798:^ 2781:. 2766:^ 2749:. 2734:^ 2715:. 2688:. 2659:. 2629:. 2599:. 2568:. 2542:. 2527:^ 2511:19 2509:. 2483:. 2456:. 2441:^ 2423:. 2408:^ 2391:. 2375:^ 2358:. 2332:. 2260:. 2245:^ 2227:. 2212:^ 2195:. 2165:. 2147:^ 2135:}} 2131:{{ 2103:^ 2053:. 2028:. 2008:^ 1990:. 1873:. 1861:^ 1843:^ 1811:. 1781:^ 1688:^ 1666:. 1635:^ 1618:. 1572:^ 1560:}} 1556:{{ 1540:. 1486:^ 1454:. 1418:. 1388:. 1353:^ 1331:^ 1313:: 1309:, 1305:: 1283:: 1279:, 1275:: 1191:, 1187:, 1128:. 759:. 699:E3 569:AI 377:, 370:. 282:, 268:, 248:AU 239:EU 230:NA 221:JP 199:JP 3389:2 3360:e 3353:t 3346:v 3289:. 3264:. 3224:" 3213:. 3192:. 3161:. 3144:" 3131:. 3079:" 3063:. 3037:. 3008:. 2979:. 2950:. 2924:. 2875:" 2825:. 2807:" 2792:. 2779:" 2775:" 2760:. 2747:" 2743:" 2728:. 2700:. 2670:. 2640:. 2627:" 2623:" 2610:. 2593:" 2580:. 2554:. 2536:" 2521:. 2517:: 2494:. 2468:. 2450:" 2435:. 2402:. 2389:" 2369:. 2343:. 2317:. 2272:. 2239:. 2206:. 2189:" 2176:. 2141:) 2127:. 2097:. 2065:. 2039:. 2002:. 1971:" 1956:" 1941:" 1926:" 1911:" 1896:" 1885:. 1851:" 1833:" 1822:. 1805:" 1771:" 1756:" 1741:" 1726:" 1711:" 1696:" 1682:. 1660:" 1629:. 1616:" 1612:" 1566:) 1552:. 1534:" 1476:" 1465:. 1448:" 1436:. 1404:. 1319:) 1301:( 1147:. 1015:( 427:. 250:: 241:: 232:: 223:: 214:) 210:( 201:: 192:) 188:( 20:)

Index

Neverball
North American GC cover art
Developer(s)
Amusement Vision
Publisher(s)
Sega
Director(s)
Toshihiro Nagoshi
Producer(s)
Designer(s)
Programmer(s)
Artist(s)
Composer(s)
Hidenori Shoji
Super Monkey Ball
Platform(s)
Arcade
GameCube
JP
JP
NA
EU
AU
Genre(s)
Platform
party
Single-player
multiplayer
Arcade system
Sega NAOMI

Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.

↑