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Nexus: The Jupiter Incident

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286:: one of the most advanced races in the game, their main home system is Chakaris (which was eventually evacuated after the attack of the Mechanoids on Chakaris III). They are very peaceful and have many strong allies. Their squadrons are led by the fearful Raptors. Though they do not know much of war tactics, they could gather very useful information on the enemy and could subsequently defeat them. The Catacalysm Missile is one of the deadliest creations of this alien group. 708: 670: 665: 660: 587: 582: 537: 703: 698: 693: 688: 655: 650: 577: 572: 567: 532: 527: 522: 517: 149: 220:, Cromwell is retasked with intercepting a Kissaki Syndicate (a rival corporation to Spacetech) freighter that had been tagged for inspection, and later responding to an SOS call issued by Kissaki-owned station, fighting other corporations' ships and the station's automated defences. Inside the station was a cruiser-sized alien vessel, nicknamed the 254:, who survived the wormhole collapse and started a colony. The Noah Colony fights as mercenaries for an advanced but pacifist alien race, called the Vardrags, whose technology was given to colonists, against another powerful race, the bloodthirsty, reptilian Gorgs, and a local group of renegade Vardrag elites, known as the Raptors. 292:: the terrific and bloodthirsty and enemies of Vardrags and their allies. Though most of the clans of the Gorgs are brave, some, like the Raghara clan, execute many cowardly attacks. They do not even fear the Black Moon. The siege laser is one of the deadliest weapons of this alien group. Notable ships are 184:
In each of the game's missions, the player is given a small number of large space ships (always less than ten, and sometimes just one or two), along with accompanying fighters and bombers. The ships are large and cumbersome, and the battles between fleets protracted, giving the game a noted cinematic
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Nexus had a long history already before it was published. The game was developed by Mithis, a Hungarian games development studio in Budapest. They had signed the game at the time with German publisher CDV. CDV decided that they wanted a license for the game and they acquired the license for Imperium
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The fate of Angel, who fought the Mechanoids, is left ambiguous, as she was not shown leaving the Entity and returning to the Angelwing. Cromwell, however, returns safely to Earth along with his crew. He arrives at Stonehenge where Angel, now in control of the Entity, visits him one last time to say
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Cromwell and their crew eventually decide to eliminate the source of the mechanoids by heading to their home system, the Nexus. This system is not only home to a black hole but several other wormholes that connect to the home systems of all the other races. After a bitter struggle, they succeed, but
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called the Mechanoids. Nothing seems capable of stopping the Mechanoid invasion, and the Vardrag homeworld and Earth are overrun. Only an organic, insectile race, known as the energy-consuming Locusts, are immune to the Mechanoids. With technology adapted from the Locusts, Cromwell is able to rescue
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A rogue group of AI that can create special bodies via nano machines. They are resistant to almost all forms of weapons, are powerful enough to devastate entire systems and fleets, and are the game’s main antagonists. Their base of operations is the Nexus, a star that was converted into a black
32: 342:. After the business relationship between Mithis and CDV broke apart and also the Imperium Galactica license got lost, the game was revised as a tactical strategy game. The game was in development for more than four years. 197:
The game is set in the 22nd Century. The player is Marcus Cromwell, a famed spacecraft captain whose father, Richard Cromwell, the first spaceborn human, captained the colony ship
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After aiding successful raid against a Raptor base, Cromwell is enlisted to fight against the Gorg Empire. In fights against the Gorg, the Ghosts occasionally seem to help the
1365: 306:: a mysterious and mystic race. Their home system is Mist and generally perform stealth missions for the Vardrags. Their ships have the special ability of camouflage. 726:. It was praised particularly for its visual effects, but criticized for its steep learning curve, trial-and-error gameplay, and poorly designed stealth missions. 312:
insect-like creatures. Like ants or honey bees, their community is divided into warriors, workers and queen. The Energy Skeeter is their most powerful weapon.
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back at the Spacetech Europa stations, Cromwell is given command of the cruiser and ordered to investigate the secret Kissaki base. At Pluto, an
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that was presumed destroyed when the wormhole collapsed. The game begins with Cromwell setting out on the heavy corvette named
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and advises Cromwell to escape from an alien, orb-like entity - later known as a Mechanoid - through a nearby
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Earth and all the other solar systems and shut down the main control system of the Mechanoids, the Entity.
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Galactica. So, the game we know as Nexus would have been Imperium Galactica 3 as far as CDV was concerned.
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The game was released in Europe in 2004 and in North America in 2005 for Windows distributed by
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Angel seemingly sacrifices herself to save the Angelwing and vanishes along with the Nexus.
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farewell. She leaves, revealing to Cromwell her intention to “kill the gods” as she leaves.
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Cromwell exits the wormhole and finds a system (named Noah) populated by the colonists from
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by the Kissaki Syndicate, as well as information regarding another Kissaki station orbiting
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with a funding goal of €400,000. The €104,867 pledged fell short of the €400,000 goal.
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was developed by the Hungary-based Mithis Entertainment, intended by the publisher
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feel. Nexus uses the Black Sun Engine, made specifically for the game. Based on
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label in all territories except for France, Spain, Italy, Benelux, and Russia.
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and ship management instead of resource collection and base construction.
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Upon arrival at a pair of Spacetech-owned space stations in orbit around
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On August 16, 2011 Most Wanted Entertainment announced a sequel, named
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The game received "generally favorable reviews" according to the
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real-time tactics computer game developed by the Hungary-based
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After a battle with a Syndicate fleet for the control of the
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was released for the game fixing long-standing issues, like
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was launched to fund the development of a sequel named
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and published by HD Interactive. The game focuses on
877:"Vivendi to distribute Nexus: The Jupiter Incident" 132: 116: 87: 75: 65: 50: 38: 24: 361:A technical demonstration video for the sequel, 685: 213:as standing escort for a pair of freighters. 209:, manufactured by the company Spacetech, for 8: 1153:"Nexus - The Jupiter Incident - PC - Review" 1005:"Nexus: The Jupiter Incident for PC Reviews" 647: 564: 514: 469: 1069:. No. 143. p. 138. Archived from 857:"Nexus: The Jupiter Incident - Rigid Space" 398:On September 28, 2012 a second campaign on 754: 752: 750: 468: 443: 30: 21: 1366:Multiplayer and single-player video games 946:"Nexus 2: The Gods Awaken (PC & MAC)" 1307:"Top PC games can end up in bargain bin" 239:, named Angel, uploads herself into the 746: 1127:"GameSpy: Nexus: The Jupiter Incident" 155:: A supply ship with destroyer escort. 1225:"Nexus - The Jupiter Incident Review" 999: 997: 7: 1248:"Nexus: The Jupiter Incident Review" 1159:from the original on October 2, 2008 930:Fallout-Junge (September 26, 2012). 822:Bramwell, Tom (September 21, 2004). 761:"Nexus: The Jupiter Incident Review" 473: 448: 984:"Nexus just got really nice update" 687: 439: 1319:from the original on July 2, 2005. 14: 1277:Bennett Ring (January 29, 2005). 1223:Adam Jarvis (November 25, 2004). 737:sold 11,500 copies by June 2005. 649: 566: 516: 417:announced that they acquired the 1391:Video games developed in Hungary 1305:Saltzman, Marc (June 18, 2005). 706: 701: 696: 691: 686: 668: 663: 658: 653: 648: 585: 580: 575: 570: 565: 535: 530: 525: 520: 515: 1206:"Nexus: The Jupiter Incident". 1092:Deuce Magnum (March 10, 2005). 964:"Nordic Games acquires 'Nexus'" 855:Stew Shearer (April 26, 2014). 387:In 2012 the original Nexus was 1151:Matt Eberle (March 31, 2005). 1125:Allen Rausch (March 4, 2005). 1033:"Nexus - The Jupiter Incident" 1031:Rob Fahey (November 3, 2004). 787:James Yee (October 10, 2012). 759:Jason Ocampo (March 9, 2005). 1: 1371:Real-time tactics video games 1180:"Nexus: The Jupiter Incident" 1061:"Nexus: The Jupiter Incident" 1059:Adam Biessener (March 2005). 363:Nexus: The Jupiter Incident 2 1246:Greg Bemis (March 7, 2005). 1178:Dan Adams (March 21, 2005). 915:. GamesPlant. Archived from 1376:Science fiction video games 1335:Nexus: The Jupiter Incident 934:(in German). Gamers Global. 329:Nexus: The Jupiter Incident 161:Nexus: The Jupiter Incident 153:Nexus: The Jupiter Incident 25:Nexus: The Jupiter Incident 1417: 1284:The Sydney Morning Herald 1212:. April 2005. p. 74. 680:The Sydney Morning Herald 477: 474: 452: 449: 369:to the Internet in 2006. 29: 1347:(October 2012, archived) 404:Nexus 2: The Gods Awaken 201:through a wormhole near 1381:Space combat simulators 421:on September 16, 2015. 347:Vivendi Universal Games 324:Development and Release 237:artificial intelligence 990:on September 13, 2016. 300:(Gorg Emperor's ship). 166:science fiction themed 156: 127:Space combat simulator 1073:on September 23, 2009 972:. September 16, 2015. 419:intellectual property 389:digitally re-released 180:Gameplay and features 151: 824:"Incidental Details" 799:on November 18, 2013 351:Sierra Entertainment 170:Mithis Entertainment 45:Mithis Entertainment 919:on January 4, 2012. 893:. Blue's News. 2011 836:on October 11, 2004 789:"Nexus 2 Interview" 471: 446: 1401:Windows-only games 720:review aggregation 444: 338:Imperium Galactica 157: 1345:Nexus 2 Interview 1106:on March 20, 2005 715: 714: 467: 466: 146: 145: 123:Real-time tactics 109:February 24, 2005 82:Microsoft Windows 1408: 1386:THQ Nordic games 1361:2004 video games 1321: 1320: 1302: 1296: 1295: 1293: 1291: 1274: 1268: 1267: 1265: 1263: 1258:on March 9, 2005 1254:. Archived from 1243: 1237: 1236: 1234: 1232: 1227:. VideoGamer.com 1220: 1214: 1213: 1203: 1197: 1196: 1194: 1192: 1175: 1169: 1168: 1166: 1164: 1148: 1142: 1141: 1139: 1137: 1122: 1116: 1115: 1113: 1111: 1102:. 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Index


Developer(s)
Mithis Entertainment
Publisher(s)
THQ Nordic
Engine
Platform(s)
Microsoft Windows
EU
NA
Genre(s)
Real-time tactics
Space combat simulator
Single player
multiplayer

science fiction themed
Mithis Entertainment
tactics
DirectX 9
Mars
Jupiter
Europa
Pluto
artificial intelligence
wormhole
nanomachines
CDV
Imperium Galactica
Vivendi Universal Games

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