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Ninja JaJaMaru-kun

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contain bombs which will kill JaJaMaru if he touches it. Collecting three different power-ups will summon a giant frog named Gamapa-kun, who JaJaMaru will ride and be completely invincible and be able to eat any nearby enemies. During levels, Sakura will sometimes drop flower petals that can be collected for points, while Namazu will drop deadly bombs. Collecting three petals will transport JaJaMaru to a bonus level, where he must throw shhurikens upward towards Namazu while avoiding his bombs. Bonus points are awarded for hitting Namazu, while hitting a bomb will send the player to the next level instead.
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and are introduced before a level begins. Each level has eight enemies total, who give chase to JaJaMaru if he occupies the same floor as them. Defeating enemies will cause their spirit to appear and ascend to the top of the screen, which can be grabbed for additional points. Once all the enemies are
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called it "a primative, challenging Japanese platformer which becomes a bore quickly", criticizing the game's controls, simplicity, and for the gameplay being boring and lacking in variety. They also wrote that its quality "has the feel of an NES arcade game port in a way", comparing it unfavorably
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was more positive towards the game, saying that its simplicity actually made the game fun to play. In light of this, they criticized its high difficulty level and repetitive soundtrack. They commented that the game was worth the purchase simply for the fact it had previously remained confined to
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criticized the game for its simplicity and lacking in its gameplay, which they attributed to the lack of variety between levels and for the intelligence of the enemies remaining the same as the game progressed. While they praised the game for its easy-to-know controls and good music for an early
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JaJaMaru can destroy bricks scattered in levels, some of which yield power-ups when destroyed. These include a cart that temporarily makes JaJaMaru invincible, a bottle that allows him to walk through enemies, a red ball that increases speed, coins that yield extra points, and 1UPs. Some bricks
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said that, while cute, the game was "quaint at best", and that its simplistic gameplay and lack of a true progression through levels would easily bore players. They also felt confused towards the game's high price point, which they stated was needlessly-high and made it difficult to recommend.
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on December 26, 2006, and in PAL regions on September 21, 2007, as part of Ninja Week for the Hanabi Festival promotion. It was released on the North American Virtual Console on October 22 the same year. The game was released on the
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was a fun game, namely with the amount of ways to defeat the enemies, it suffered from choppy sprite animation and stiff controls, although claimed the latter was a significant improvement over the Family Computer port of
317:, the player takes control of JaJaMaru, who sets out to rescue Princess Sakura from the pirate lord Namazu Dayuu, or "Catfish Pirate". JaJaMaru can run, jump, and throw shurikens at enemies, all of which are taken from 755: 1134: 816:. They said that it had several cute touches, such as the Catfish Pirate laughing at the player at the beginning of each level, and that the music, while repetitive, was catchy and memorable. 1643: 906: 1673: 376:. Jaleco had previously ported the game to the Famicom in early 1985, and decided to re-use the Ninja-Kid character for their own home console game, now named 1658: 1353: 1234: 784:
is tedious and ugly, and it actually induces physical discomfort. You'd have to be crazy to dole out six dollars to subject yourself to this kind of pain".
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point in the system's life, they said that it was a generally unappealing-looking game and that its gameplay was tedious and boring, mockingly commenting: "
418:. It is an enhanced version of the original Famicom game with better control, though it uses monochrome graphics due to being an original WonderSwan game. 1403: 1194: 617: 1678: 1648: 1668: 970: 318: 306: 1663: 941: 1285: 1628: 825: 1008: 1451: 1346: 920: 1078: 1623: 1339: 901: 1038: 1683: 1618: 1552: 1531: 1475: 1244: 1396: 605: 1653: 1204: 1510: 425: 294: 1633: 1389: 578: 1524: 1444: 1135:"Nintendo News: Nintendo Switch Online Surpasses 100 Classic Games With New Batch of Classic Titles!" 1048: 859: 56: 44: 978: 766:
on their May 15, 1986 issue as being the fifteenth most-successful table arcade unit of the month.
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JaJaMaru-kun has stunned an enemy at the center of the screen in the first level of the game.
382: 305: 170: 893: 1482: 1437: 372: 353: 290: 285: 33: 942:"Ninja-kun - Magic Castle Adventure (1985, MSX, Jaleco, UPL) - Releases - Generation MSX" 1517: 1016: 1612: 1239: 1139: 786: 479: 219: 185: 175: 1566: 1538: 1503: 1496: 367: 1573: 334: 1331: 1290: 1109: 818: 215: 189: 1417: 1086: 638: 415: 273: 222: 83: 1375: 1326: 921:"Ninja Jaja Maru kun (1986, MSX, Nippon Dexter) - Releases - Generation MSX" 812: 556: 358: 243: 1270:(in Japanese). No. 284. Amusement Press, Inc. 15 May 1986. p. 21. 1559: 1199: 775: 455: 281: 1489: 1320: 1052: 1043: 754:
By April 1986, it had sold nearly 1 million units, becoming one of the
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Japan, but warned potential buyers of its overly-high difficulty.
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in Japan on November 18, 1985. The game is a spin-off of
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released in Japan on April 15, 1999, by Jaleco for the
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port was released by Jaleco for arcades in April 1986.
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Ninja JaJaMaru-kun: Sakura-hime to Karyu no Himitsu
237:in 1986. The MSX version was released in Europe as 195: 181: 169: 89: 65: 55: 43: 26: 254:The game was a commercial success, selling nearly 1072: 1070: 863: 399: 322:defeated, JaJaMaru moves onto the next level. 1445: 1347: 485: 8: 1452: 1438: 1430: 1354: 1340: 1332: 542: 439: 32: 23: 1644:Multiplayer and single-player video games 1279: 1277: 1163:"Nintendo Switch Online May 2021 Update!" 618:JaJaMaru Gekimaden: Maboroshi no Kinmajou 366:originally developed by Japanese company 1228: 1226: 1224: 1222: 1188: 1186: 1184: 386:, who was named "Fukurokouji JaJaMaru". 1002: 1000: 998: 996: 880: 844: 1674:Virtual Console games for Nintendo 3DS 747:Ninja JaJaMaru: The Great Yokai Battle 677:Ninja JaJaMaru-kun: Onigiri Ninpouchou 266:was released in April 1986. A remake, 1233:Marcel van Duyn (21 September 2007). 964: 962: 960: 958: 633: 612: 7: 888: 886: 884: 773:have received a mediocre reception. 444: 1659:Nintendo Entertainment System games 969:Lucas M. Thomas (23 October 2007). 435: 487: 14: 1235:"Ninja JaJaMaru-kun Review (NES)" 1203:. CBS Interactive. Archived from 1284:Retro Gamer Team (2 July 2010). 1193:Provo, Frank (29 October 2007). 801:In a 2011 retrospective review, 647:Ninja JaJaMaru: Ginga Daisakusen 531: 526: 521: 516: 511: 506: 501: 496: 491: 486: 424:was added as a playable game to 241:, being marketed as a sequel to 1679:Virtual Console games for Wii U 1649:Ninja characters in video games 348:was developed and published by 272:, was released in 1999 for the 1669:Video games developed in Japan 251:for its European MSX release. 1: 1007:Kalata, Kurt (11 July 2011). 1664:Nintendo Switch Online games 1077:Kalata, Kurt (9 July 2010). 247:, a game that used the name 1581:Super Professional Baseball 1195:"Ninja Jajamaru-kun Review" 971:"Ninja JaJaMaru-kun Review" 864: 225:developed and published by 1700: 1629:City Connection franchises 756:best-selling Famicom games 370:, known for games such as 244:Ninja-kun: Majou no Bouken 1370: 855: 742: 737: 727: 722: 712: 702: 697: 687: 682: 672: 667: 657: 652: 600: 595: 585: 573: 563: 551: 448: 445: 400: 31: 707:Ninja JaJaMaru-kun Ranbu 38:Japanese Famicom box art 909:1 May 1986. p. 20. 769:Digital re-releases of 330:Development and release 1511:Idol Janshi Suchie-Pai 764:VS. Ninja JaJaMaru-kun 426:Nintendo Switch Online 342: 310: 295:Nintendo Switch Online 1390:JaJaMaru no Daibouken 907:Amusement Press, Inc. 717:JaJaMaru Jr. Denshōki 579:JaJaMaru no Daibouken 337: 308: 1298:on 12 September 2015 1286:"Ninja JaJaMaru-kun" 1110:"Ninja JaJaMaru-kun" 1049:Kadokawa Corporation 1009:"Ninja JaJaMaru-kun" 1397:JaJaMaru: Ninpō Chō 1207:on 21 February 2019 1089:on 20 November 2019 1083:Hardcore Gaming 101 1019:on 21 November 2019 1013:Hardcore Gaming 101 803:Hardcore Gaming 101 606:JaJaMaru: Ninpō Chō 548: 442: 391:Nintendo VS. System 264:Nintendo VS. System 202:Nintendo VS. System 1624:Arcade video games 1546:Ninja JaJaMaru-kun 1404:JaJaMaru Gekimaden 1383:Ninja JaJaMaru-kun 1363:Ninja JaJaMaru-kun 1322:Ninja JaJaMaru-kun 865:Ninja JaJaMaru-kun 807:Ninja JaJaMaru-kun 805:stated that while 782:Ninja Jajamaru-kun 771:Ninja JaJaMaru-kun 692:Ganso JaJaMaru-kun 568:Ninja JaJaMaru-kun 543: 440: 422:Ninja JaJaMaru-kun 412:Ninja JaJaMaru-kun 395:Ganso JaJaMaru-kun 378:Ninja JaJaMaru-kun 346:Ninja JaJaMaru-kun 343: 339:Ganso JaJaMaru-kun 315:Ninja JaJaMaru-kun 311: 278:Ninja JaJaMaru-kun 269:Ganso JaJaMaru-kun 211:Ninja JaJaMaru-kun 27:Ninja JaJaMaru-kun 1606: 1605: 1427: 1426: 1114:Hardcoregaming101 1055:on 11 August 2019 832:Super Mario Bros. 826:Ghosts 'n Goblins 752: 751: 540: 539: 364:arcade video game 319:Japanese folklore 280:was released for 260:arcade video game 207: 206: 105:November 15, 1985 1691: 1684:WonderSwan games 1619:1985 video games 1454: 1447: 1440: 1431: 1356: 1349: 1342: 1333: 1308: 1307: 1305: 1303: 1294:. Archived from 1281: 1272: 1271: 1263: 1257: 1256: 1254: 1252: 1247:on 13 March 2019 1243:. Archived from 1230: 1217: 1216: 1214: 1212: 1190: 1179: 1178: 1176: 1174: 1159: 1153: 1152: 1150: 1148: 1131: 1125: 1124: 1122: 1120: 1105: 1099: 1098: 1096: 1094: 1085:. Archived from 1074: 1065: 1064: 1062: 1060: 1051:. Archived from 1039:"忍者じゃじゃ丸くん (FC)" 1035: 1029: 1028: 1026: 1024: 1015:. Archived from 1004: 991: 990: 988: 986: 981:on 13 March 2019 977:. Archived from 966: 953: 952: 950: 948: 938: 932: 931: 929: 927: 917: 911: 910: 905:. 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124: 115: 108: 99: 82: 78: 74: 39: 22: 21:1985 video game 17: 16:1985 video game 12: 11: 5: 1697: 1695: 1687: 1686: 1681: 1676: 1671: 1666: 1661: 1656: 1654:Ninja Jajamaru 1651: 1646: 1641: 1636: 1631: 1626: 1621: 1611: 1610: 1604: 1603: 1601: 1600: 1594: 1592: 1588: 1587: 1585: 1584: 1577: 1570: 1563: 1556: 1549: 1542: 1535: 1528: 1521: 1518:Ikari no Yōsai 1514: 1507: 1500: 1493: 1486: 1479: 1471: 1469: 1465: 1464: 1459: 1457: 1456: 1449: 1442: 1434: 1425: 1424: 1422: 1421: 1414: 1411:Maru's Mission 1407: 1400: 1393: 1386: 1379: 1371: 1368: 1367: 1361: 1359: 1358: 1351: 1344: 1336: 1330: 1329: 1316: 1315:External links 1313: 1310: 1309: 1273: 1258: 1218: 1180: 1154: 1126: 1108:Kalata, Kurt. 1100: 1066: 1030: 992: 954: 933: 912: 879: 878: 876: 873: 870: 869: 843: 842: 840: 837: 823:to games like 750: 749: 744: 740: 739: 735: 734: 729: 725: 724: 720: 719: 714: 710: 709: 704: 700: 699: 695: 694: 689: 685: 684: 680: 679: 674: 670: 669: 665: 664: 659: 655: 654: 650: 649: 643: 642: 635: 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An 223:video game 151:WonderSwan 121:April 1986 84:WonderSwan 1639:MSX games 1376:Ninja-Kid 1327:MobyGames 856:忍者じゃじゃ丸くん 813:Ninja-Kid 738:2014–2018 723:2005–2012 698:2000–2002 668:1995–1996 653:1992–1993 557:Ninja-Kid 437:Reception 432:Reception 401:元祖じゃじゃ丸くん 359:Ninja-Kid 341:cover art 256:1 million 1560:Rod Land 1200:GameSpot 852:Japanese 776:GameSpot 456:GameSpot 352:for the 301:Gameplay 293:through 282:Nintendo 239:Ninja II 229:for the 220:platform 176:Platform 171:Genre(s) 1591:Related 1532:Moero!! 1525:Big Run 1490:Exerion 1302:7 March 1251:7 March 1211:7 March 1093:7 March 1059:7 March 1044:Famitsu 1023:7 March 985:7 March 860:Hepburn 762:listed 231:Famicom 182:Mode(s) 94:Famicom 90:Release 72:Famicom 1461:Jaleco 1173:27 May 1147:27 May 947:15 May 926:15 May 547:series 461:3.5/10 408:remake 350:Jaleco 227:Jaleco 216:action 214:is an 110:Arcade 76:Arcade 61:Jaleco 50:Jaleco 897:(PDF) 839:Notes 449:Score 406:is a 249:Ninja 1598:PCCW 1553:P-47 1304:2020 1253:2020 1213:2020 1175:2022 1149:2022 1121:2010 1095:2020 1061:2020 1025:2020 987:2020 949:2020 928:2020 829:and 743:2019 728:2013 713:2004 703:2003 688:1999 683:1998 673:1997 658:1994 634:1991 613:1990 601:1989 596:1988 586:1987 574:1986 564:1985 552:1984 473:5/10 146:1987 137:1986 1325:at 975:IGN 794:IGN 468:IGN 410:of 368:UPL 313:In 235:MSX 126:MSX 80:MSX 1615:: 1288:. 1276:^ 1237:. 1221:^ 1197:. 1183:^ 1165:. 1137:. 1112:. 1081:. 1069:^ 1047:. 1041:. 1011:. 995:^ 973:. 957:^ 899:. 883:^ 862:: 858:, 854:: 835:. 389:A 276:. 188:, 158:JP 142:EU 133:JP 117:JP 101:JP 1453:e 1446:t 1439:v 1355:e 1348:t 1341:v 1306:. 1255:. 1215:. 1177:. 1151:. 1123:. 1097:. 1063:. 1027:. 989:. 951:. 930:. 404:) 398:( 218:- 160:: 144:: 135:: 119:: 103::

Index


Developer(s)
Jaleco
Publisher(s)
Platform(s)
Famicom
Arcade
MSX
WonderSwan
JP
JP
JP
EU
JP
Genre(s)
Platform
Single-player
multiplayer
Arcade system
Nintendo VS. System
action
platform
video game
Jaleco
Famicom
MSX
Ninja-kun: Majou no Bouken
arcade video game
Nintendo VS. System
WonderSwan

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