374:, which is a philosophy that means "The way of heavenly duty". With this philosophy to guide him, he finds that his individual soldiers can band together to create a force strong enough to defeat even the most powerful enemy, a general named Karasuma Genshin. Genshin betrayed Lord Yamanouchi Nobutada, Kagetora's father, in a coup, leading Lord Nobutada to take his own life in order to avoid the shame of defeat. Kagetora exacts his revenge, using only limited resources against a vast army. One of these resources is a sacred object protected by his clan: a legendary weapon called the Odama.
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game: they strike the Odama back into the battlefield, directing it into targets and away from soldiers. Between the two flippers, the commander stands guard, hacking down any soldiers who attempt to pass. Players can tilt the battlefield, allowing them to alter the course of the Odama. The goal is
353:
setting. The main character is a young general named
Yamanouchi Kagetora, who is intent on avenging his father's death by reviving the most ingenious weapon ever to hit the medieval battlefield: the Odama. The Odama is a gigantic ball powerful enough to destroy whatever it strikes, friend or foe.
428:, the publisher was initially taken aback by the game's curious mix of pinball and real-time tactics and Saito's initial pitch, "I want to make a pinball game set in feudal Japan." However, Saito eventually convinced them after creating a demo of the game.
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was included with the game. Using the
Microphone, players direct soldiers by giving voice commands. There are 11 commands, ranging from generic (moving left and right, advancing and retreating) to map-specific and special moves.
387:
to shatter the enemy gates with the Odama and direct a crew of men carrying a giant bell to pass through the opened gates. Players' soldiers will defend their crew and seize enemy positions to protect their men on the mission.
442:, which allowed a second player to raise troop morale and distract enemy troops by repeatedly beating the drums. However, this feature was absent from its E3 showing the next year and dropped prior to the game's release.
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Using giant flippers, players aim the Odama to bowl over enemies, shatter their defenses and wreak havoc on the battlefield. With the
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is
Yamanouchi Kagetora, a young general struggling to avenge his clan and preserve the Way of
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gave it a score of three eights and one seven for a total of 31 out of 40.
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The player controls flippers, which operate exactly like those in a
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438:(E3) in 2004. This version of the game showcased the use of the
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The game received "mixed" reviews according to video game
794:'s Most Innovative Design for a GameCube game in 2006.
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49:. Unsourced material may be challenged and removed.
1405:"Best of 2006: Most Innovative Design (GameCube)"
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316:in 2006. The game was produced and designed by
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1231:"Yoot Saito's Odama [sic] Review Text"
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1079:. No. 155. p. 112. Archived from
1044:"Famitsu Rates Odama & Legend of Stafi"
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109:Learn how and when to remove this message
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1102:Long Haired Offender (April 10, 2006).
802:
1324:. Vol. 203. May 2006. p. 92.
1299:from the original on February 26, 2013
1211:from the original on December 15, 2012
1147:from the original on September 8, 2015
1037:
1035:
329:The Legend of Zelda: Twilight Princess
1382:from the original on October 25, 2015
1180:from the original on January 24, 2015
1020:from the original on October 24, 2012
7:
1287:Casamassina, Matt (April 11, 2006).
937:
935:
868:
866:
851:from the original on October 9, 2012
483:
458:
349:gameplay. The game takes place in a
47:adding citations to reliable sources
1268:from the original on March 15, 2008
920:from the original on March 22, 2016
887:from the original on March 10, 2016
449:
955:from the original on July 19, 2020
14:
1534:Microphone-controlled video games
1349:from the original on May 11, 2006
1199:Williams, Bryn (April 11, 2006).
1050:from the original on May 10, 2017
837:Gibson, Ellie (January 6, 2006).
720:
624:
562:
424:. According to Nintendo producer
1368:Schaefer, Jim (April 29, 2006).
1237:. April 11, 2006. Archived from
1008:Bramwell, Tom (March 31, 2006).
991:EGM staff (June 2006). "Odama".
974:Edge staff (May 2006). "Odama".
873:Dormer, Dan (January 13, 2006).
811:"Odama Released - Press Release"
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1559:Video games set in feudal Japan
34:needs additional citations for
1554:Video games developed in Japan
1166:Davis, Ryan (April 11, 2006).
1135:Dodson, Joe (April 21, 2006).
1:
1544:Real-time tactics video games
1335:Modell, Josh (May 10, 2006).
1042:Riley, Adam (April 6, 2006).
436:Electronic Entertainment Expo
997:. No. 204. p. 119.
943:"Odama for GameCube Reviews"
1457:
1069:Miller, Matt (March 2006).
980:. No. 162. p. 90.
764:2006 Most Innovative Design
1585:
906:IGN Staff (May 11, 2004).
1564:Single-player video games
1549:Video games about samurai
1529:GameCube microphone games
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994:Electronic Gaming Monthly
908:"E3 2004: Odama Unveiled"
875:"Odama Gets Release Date"
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507:Electronic Gaming Monthly
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410:and chiefly designed by
1260:Aceinet (May 4, 2006).
839:"Miyamoto talks Odama"
366:The main character in
138:North American box art
1262:"Odama - GC - Review"
815:Nintendo World Report
1461:, lit. "Great Ball")
1370:"Squash the Samurai"
1116:on September 2, 2006
43:improve this article
1569:Vivarium Inc. games
1539:Pinball video games
1524:GameCube-only games
1415:on January 10, 2007
747:
481:
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392:GameCube Microphone
356:GameCube Microphone
207:Shintarou Kawahara
1375:Detroit Free Press
713:Detroit Free Press
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773:review aggregator
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414:, the creator of
406:was developed by
312:and published by
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1489:Official website
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1201:"GameSpy: Odama"
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1104:"Review: Odama"
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455:Aggregate score
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211:Tsuyoshi Inada
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1470:External links
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1342:The A.V. Club
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1303:September 26,
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701:The A.V. Club
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480:Review scores
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408:Vivarium Inc.
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203:Programmer(s)
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173:Keiji Okayasu
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99:December 2008
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60: –
59:
55:
54:Find sources:
48:
44:
38:
37:
32:This article
30:
26:
21:
20:
1476:
1444:
1443:
1439:
1417:. Retrieved
1413:the original
1408:
1384:. Retrieved
1373:
1363:
1351:. Retrieved
1340:
1330:
1319:
1313:
1301:. Retrieved
1292:
1282:
1270:. Retrieved
1264:. GameZone.
1255:
1243:. Retrieved
1239:the original
1235:GameTrailers
1225:
1213:. Retrieved
1194:
1182:. Retrieved
1171:
1161:
1149:. Retrieved
1130:
1118:. Retrieved
1114:the original
1107:
1097:
1085:. Retrieved
1081:the original
1074:
1064:
1052:. Retrieved
1022:. Retrieved
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957:. Retrieved
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655:GameTrailers
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351:feudal Japan
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324:Yutaka Saito
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197:Takuya Jinda
157:Publisher(s)
145:Developer(s)
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41:Please help
36:verification
33:
1419:January 16,
1386:January 16,
1353:January 16,
1272:January 16,
1245:January 16,
1184:January 16,
1151:January 16,
1120:January 16,
1087:January 16,
1054:January 16,
959:January 16,
924:January 16,
891:January 16,
751:Publication
485:Publication
399:Development
219:Platform(s)
195:Yoot Saito
191:Designer(s)
179:Producer(s)
169:Director(s)
1503:Categories
948:Metacritic
820:2024-01-09
798:References
776:Metacritic
512:5.83 of 10
469:Metacritic
460:Aggregator
412:Yoot Saito
302:video game
213:Takuya Oba
184:Yoot Saito
69:newspapers
1482:MobyGames
1318:"Odama".
1046:. Cubed.
1014:Eurogamer
844:Eurogamer
694:8.5 of 10
682:6.5 of 10
670:6.5 of 10
660:6.5 of 10
610:6.6 of 10
519:Eurogamer
473:62 of 100
451:Reception
446:Reception
440:DK Bongos
422:Dreamcast
372:Ninten-do
343:wargaming
322:creator,
1380:Archived
1347:Archived
1297:Archived
1266:Archived
1209:Archived
1178:Archived
1173:GameSpot
1145:Archived
1048:Archived
1018:Archived
953:Archived
918:Archived
885:Archived
849:Archived
666:GameZone
605:GameSpot
536:31 of 40
420:for the
378:Gameplay
340:tactical
314:Nintendo
310:Vivarium
306:GameCube
304:for the
269:Genre(s)
224:GameCube
162:Nintendo
150:Vivarium
1337:"Odama"
1289:"Odama"
1205:GameSpy
1109:GamePro
1071:"Odama"
1010:"Odama"
880:1UP.com
781:Famitsu
617:GameSpy
555:GamePro
548:7 of 10
531:Famitsu
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