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495:. For instance, the first stage features a high school student distracted from studying for his college entrance exams by his family, while a later stage focuses on a pottery master who has lost the inspiration to create unique works. Most of the stories are presented in a light-hearted or comical fashion, emphasized by absurd storyline twists and the sounds of whistles and cheer shouts as the player progresses through each stage. The one notable exception to this is a love story set to the
415:, that constantly drains over the course of the song, but can be refilled with hitting the indicated beats; the more precise the player is, the more energy is restored. However, if the player should tap a marker too early or miss a beat completely, the meter will deplete even further. If the life bar should empty, the level will end, resulting in failure for the character. To advance in the game, each stage must be completed successfully. The game
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percent filled and in the yellow, the scene will depict a positive result such as, in the case of the pottery maker, gaining great inspiration for a new work. If the life meter is less than fifty percent full and in the red, the resulting scene will depict the character encountering a setback, such as the pottery master coming up with yet another drab creation.
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and the longer the combo is maintained, the taller the flames will rise until reaching the top of the touch screen. The flames will disappear completely if the combo is broken. The use of flames is constant throughout the game to represent the protagonist's determination. Maintaining long and full combos is key to earning
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However, there are subtle differences, such as extra markers for short double beats and different, more complex beats for some songs. While the maximum combo for a mission on Expert is typically identical to that of Hard, there are three particular missions where Expert mode's max combo count is higher than that of Hard.
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While the individual stories otherwise have no connecting theme to them, characters from some stories reappear in others as background figures or supporting characters. However, all of the characters reappear in the final story, in which the
Ouendan must lead the entire world in a cheer to save Earth
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details the plight of several characters in hopeless situations who cry out for help. In response, the
Ouendan, an all-male cheer squad or an all-female Cheerleader group appear to help each character work through their problems by cheering them through music. The origin of the Ouendan is unexplained
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once a stage has been completed. After a successful completion of a mission, players are given a letter grade rank of S, A, B, C or D, depending on the breakdown of scores of individual markers. (The best grade, S, requires all markers to be played, with at least 90% of them to be scored 300 and no
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The game's main campaign comprises 15 missions, each assigned to a different song. Missions are also grouped into one of seven acts; in acts containing multiple missions, players can choose the order in which they complete missions in the current act, but must complete all missions in an act before
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when their conflict reaches a climax. This call summons the cheer squad, and the song starts. During the game, the story is told on the
Nintendo DS's top screen, and gameplay takes place on the touch screen. The player uses the Nintendo DS's stylus to perform varying actions according to the markers
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Increasing the difficulty level generally increases the number of markers to hit, the rate at which markers appear, and the rate at which the life bar depletes. Expert mode is basically Hard mode rotated 180 degrees, with markers being smaller and appearing faster, thus allowing less response time.
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levels in the game. Initially, only Easy mode (Hajime Tanaka) and Normal mode (Ryuuta
Ippongi) are available, but completing Normal mode will unlock Hard mode, and completing Hard mode (Kai Domeki) will unlock Expert/Insane mode (Sayaka Amemiya and the Cheergirls). Each mode uses a different cheer
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multiplier by 1x each time. Thus, for example, after completing 50 beats in a row successfully, the multiplier will be at 50x. After completing any song, the player can go back and attempt to improve the score for that song. Additionally, as a combo grows, flames will appear behind the cheer squad,
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Each level is divided into four phases (although some levels last five phases, such as the first one), and at the end of each one before the last, there is a junction point where the player can take a rest while a scene from the story plays out on the top screen. If the life meter is at least fifty
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A spinner that the player must rotate quickly until bars along the sides of the screen are filled. The speed at which they must be spun depends on the tempo of the music and difficulty of the song. If the player has time to continue spinning the marker after filling the gauge, bonus points are
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to tap specifically marked spots that appear in rhythm to various
Japanese pop songs, scoring points for accurate timing and avoiding a poor performance which can cause the stage to end prematurely. Though never released in Western markets, it was a popular
516:. His first inspirations for the game came when he first tried a Nintendo DS handheld, and development on the game began after successfully pitching the concept to Nintendo. At the conference, he also displayed early concept art for lead
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song "Over the
Distance," which is told in a more heartfelt, subdued tone further marked by the gameplay's whistle sound effect being replaced with subtle chimes in the song's first phase and the initial loud countdown not being used.
644:, as well as a new rival cheer group that the player both encounters and plays as. The game was released on May 17, 2007. It has 4-player wireless play, as well as several other new features, most of which were first implemented in
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stage from a prototype build that featured a puppy in danger. The stage concept was ultimately dropped from the final version of the game because the puppy died if the player failed the stage.
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Markers with tracks extending from them. The player must trace the stylus in time with a ball rolling on the track and may be required to move back and forth across the track several times.
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The score for each level is based on the timing of the beats (including individual small portions of phrase markers), and the current number of beats made in a row, which increases a
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709:'s "Neraiuchi" date from 1987 and 1973, respectively. All of the recordings featured in the game, besides 175R's "Melody" (which also plays over the game's end credits) are
546:'s "Neraiuchi" date from 1987 and 1973, respectively. All of the recordings featured in the game, besides 175R's "Melody" (which also plays over the game's end credits) are
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615:, released in North America in November 2006, in Australia in May 2007, in Europe in July 2007, and in South Korea in October 2007. The game features the same gameplay as
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Japanese school uniforms) with red armbands (for the
Cheergirls, blue cheerleader outfits with long sleeves), a common sight at Japanese school sporting events.
587:, he felt that it had a better mix of songs and more personality compared to its peers. He also described the difficulty as "challenging, but never unfair".
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uniform unbuttoned and had a significantly shorter hairstyle. Yano noted that
Nintendo was fond of the characters due to their manga-style aesthetic.
713:, rather than recordings by the original artists. The following track list is organized by the original artist, name of the song, and cover artist.
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girls (Sayaka serves as the leader of the
Cheergirls, while Aoi Kanda and Anna Lindhurst serve as the backup Cheergirls) who appear more American.
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service in the UK, gave it positive coverage, leading to the game becoming something of a cult hit among gamers who were prepared to import it.
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At the 2007 Game
Developers Conference in San Francisco, iNiS Vice President Keiichi Yano described the process which eventually resulted in
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in the game, though they are always nearby when help is needed. The Ouendan appear wearing highly stylized black uniforms (based on
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Most of the scenarios are inspired by modern Japanese culture, or are heavily influenced by the Japanese form of print comics, or
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Darran Jones considered the game a future classic, and noted that while it lacks some of the features in its sequel and
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artists. The majority are taken from the mid-to-late 1990s and early 2000s, though The Blue Hearts' "Linda Linda" and
619:, but with scenarios, characters and songlists geared towards western audiences, replacing the male cheerleaders with
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artists. The majority are taken from the mid-to-late 1990s and early 2000s, though The Blue Hearts' "Linda Linda" and
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awarded for each continued rotation. The positions of Spin Markers are constant across all difficulty levels.
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Depending on how precise the player's actions are, they will be awarded 50, 100, or 300 points. There is a
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features a plot line accompanied by a specific song. A character (or characters) facing a problem will cry
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team leader, with the exception of Expert/Insane Mode, which changes the whole team into a team of 3
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at number one in their HeartScore list, a top 25 of underappreciated games and personal favorites.
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818:– "Shanghai Honey" (by Bugashman, Cantaman, Moss, Mouse-P, Sausen, mimi, and Akasanajar)
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rhythmically cheering for various troubled people, presented in-game in the style of a
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to these regions, leading to the development of the Westernized spiritual sequel
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623:. Several general gameplay improvements were made as well, thus making it a
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would also make minor appearances in Nintendo's crossover fighting series
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Numbered circles that must be tapped in sequence in time with the music.
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meter that indicates the character or characters' fighting spirit, or
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762:– "Kokoro Odoru" (by Bugashman, Cantaman, Moss, Mouse-P, and Sausen)
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On February 21, 2007, Nintendo announced a true sequel to the game,
1318:"The Most Emotional Moments in Nintendo Gaming - Day One: Ouendan!"
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1261:"The Most Emotional Moments in Nintendo Gaming Day One: Ouendan!"
23:. For the free-to-play computer game inspired by this title, see
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character Ryūta Ippongi, who originally wore the shirt of his
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GDC Blog 2007's 1Up Blog: Elite Beat Agents Session Live Blog
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The Ouendan are a cheer squad, wearing distinctive black
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Moero! Nekketsu Rhythm Damashii Osu! Tatakae! Ouendan 2
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Moero! Nekketsu Rhythm Damashii Osu! Tatakae! Ouendan 2
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Moero! Nekketsu Rhythm Damashii Osu! Tatakae! Ouendan 2
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Moero! Nekketsu Rhythm Damashii Osu! Tatakae! Ouendan 2
1386:
Jones, Darran (July 2017). "Future Classic: Ouendan".
796:– "One Night Carnival" (by Kei Imai of South 2 Camp)
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61:. Unsourced material may be challenged and removed.
550:, rather than recordings by the original artists.
1289:"Cheer Squad: Why iNiS Wants to Make You Happier"
640:. The game features the original characters from
1416:Release Set, Nintendo Release Schedule Updates"
1358:"Press Start's 50 Games To Play Before You Die"
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812:– "Taiyō ga Moeteiru" (by Mitsuru Yanagisako)
8:
569:In December 2006, Press Start Online placed
476:Japanese school uniforms with red armbands.
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664:in the same year the sequel was released.
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1682:Multiplayer and single-player video games
1446:"Elite Beat Agents sequel is on (oh yes)"
327:comic. In each stage, players use the DS
121:Learn how and when to remove this message
1364:. pressstartonline.co.uk. Archived from
677:, appearing as stickers and trophies in
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424:more than 1% of them to be scored 50.)
740:– "Guts da ze!!" (by Hiroaki Takeuchi)
342:, as well as a direct Japanese sequel
504:from being destroyed by an asteroid.
7:
701:consists of hit songs by well-known
538:consists of hit songs by well-known
315:in 2005, for release only in Japan.
59:adding citations to reliable sources
1320:. Nintendo World Report. 2010-05-24
756:" (by Daisaku Shimada of Bevenuts)
19:For Japanese cheering squads, see
14:
1629:
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1140:, lit. "A hot heartbeat's limit"
778:– "Thrill" (by Hiroaki Takeuchi)
605:Following high import sales for
35:
1259:Hernandez, Pedro (2010-05-24).
790:– "Neraiuchi" (by Kaoru Kubota)
46:needs additional citations for
1702:Video games developed in Japan
609:, Nintendo and iNiS developed
527:Yano also displayed an unused
1:
862:lit. "Go! Fight! Cheer Squad"
784:– "Taisetsu na Mono" (by NoB)
1667:Cancelled arcade video games
1444:Davies, Jonti (2007-02-21).
1392:. No. 169. p. 77.
1356:Robinson, Dan (2006-12-13).
1287:Kohler, Chris (2006-09-18).
1181:, lit. "Something important"
903:lit. "light-heartedly cheer"
656:, an indie game inspired by
1677:Japan-exclusive video games
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1213:, lit. "The sun is burning"
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1712:Video games set in Japan
1707:Video games set in Egypt
1672:Cheerleading video games
1032:lit. "Love's Dance site"
718:Asian Kung-Fu Generation
1414:Osu! Tatakae! Ouendan 2
981:lit. "gracefully cheer"
667:The main characters of
367:that appear on screen:
70:"Osu! Tatakae! Ouendan"
1697:Nintendo DS-only games
955:lit. "fervently cheer"
828:" (by Tetsushi Kimura)
772:" (by Tetsushi Kimura)
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1657:Osu! Tatakae! Ouendan
1572:Osu! Tatakae! Ouendan
1531:Osu! Tatakae! Ouendan
1489:Osu! Tatakae! Ouendan
1265:Nintendo World Report
806:" (by Ayako Kawajima)
658:Osu! Tatakae! Ouendan
642:Osu! Tatakae! Ouendan
514:Osu! Tatakae! Ouendan
471:
313:handheld game console
286:Osu! Tatakae! Ouendan
139:Osu! Tatakae! Ouendan
859:Osu! Tatakae! Ōendan
55:improve this article
929:lit. "boldly cheer"
770:Atsuki Kodō no Hate
660:, was released for
1616:Touch! Generations
1343:2007-09-27 at the
1058:lit. "It's guts!!"
1029:Koi no Dansu Saito
724:" (by Kyōya Asada)
697:The music used in
662:personal computers
534:The music used in
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1692:Nintendo DS games
1687:Music video games
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1580:Elite Beat Agents
1197:, lit. "Shooting"
833:Explanatory notes
810:The Yellow Monkey
804:Over the Distance
732:Koi no Dance Site
674:Super Smash Bros.
646:Elite Beat Agents
612:Elite Beat Agents
597:Elite Beat Agents
591:Legacy and sequel
585:Elite Beat Agents
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339:Elite Beat Agents
304:and published by
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1483:(in Japanese)
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1480:Official site
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111:February 2016
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72: –
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66:Find sources:
60:
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44:This article
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1548:Keiichi Yano
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1460:. Retrieved
1456:the original
1449:
1439:
1428:. Retrieved
1426:. 2007-02-21
1419:
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1406:
1387:
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1370:. Retrieved
1366:the original
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1322:. Retrieved
1312:
1301:. Retrieved
1297:the original
1268:. Retrieved
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1236:Shanhai Hanī
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816:Orange Range
800:Hitomi Yaida
760:nobodyknows+
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497:Hitomi Yaida
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381:Hit Markers
376:Description
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208:Kotaro Umeji
194:Keiichi Yano
183:Keiichi Yano
166:Publisher(s)
154:Developer(s)
117:
108:
98:
91:
84:
77:
65:
53:Please help
48:verification
45:
25:
1389:Retro Gamer
1362:Press Start
1106:Rinda Rinda
995:ループ&ループ
754:Linda Linda
579:Retro Gamer
560:GameCentral
508:Development
450:cheerleader
438:high scores
329:touchscreen
321:cheer squad
310:Nintendo DS
277:multiplayer
231:Nintendo DS
226:Platform(s)
190:Designer(s)
178:Director(s)
1651:Categories
1462:2022-06-20
1430:2007-02-21
1424:MediaWorks
1372:2014-01-22
1324:2010-06-06
1303:2010-06-07
1270:2022-06-20
1246:References
746:– "Melody"
445:difficulty
298:video game
81:newspapers
1494:MobyGames
1398:1742-3155
952:gekiretsu
850:押忍!闘え!応援団
554:Reception
419:progress
200:Artist(s)
1635:Category
1555:Nintendo
1341:Archived
1223:Japanese
1211:太陽が燃えている
1207:Japanese
1191:Japanese
1175:Japanese
1150:Japanese
1134:Japanese
1118:Japanese
1093:Japanese
1068:Japanese
1042:Japanese
1020:恋のダンスサイト
1016:Japanese
991:Japanese
965:Japanese
939:Japanese
913:Japanese
887:Japanese
872:Japanese
846:Japanese
794:Kishidan
686:Ultimate
564:Teletext
522:gaku-ran
486:gaku-ran
474:gaku-ran
363:Ouendan!
352:Gameplay
319:stars a
308:for the
306:Nintendo
258:Genre(s)
171:Nintendo
1599:Related
1451:Joystiq
1293:1UP.com
1231:Hepburn
1158:Hepburn
1138:熱き鼓動の果て
1101:Hepburn
1097:リンダ リンダ
1076:Hepburn
1050:Hepburn
1046:ガッツだぜ!!
1024:Hepburn
999:Hepburn
973:Hepburn
947:Hepburn
921:Hepburn
895:Hepburn
854:Hepburn
699:Ouendan
669:Ouendan
629:Ouendan
617:Ouendan
607:Ouendan
571:Ouendan
536:Ouendan
529:Ouendan
518:Ouendan
481:Ouendan
373:Marker
358:Ouendan
317:Ouendan
293:, is a
291:Ouendan
269:Mode(s)
237:Release
95:scholar
1606:Ōendan
1591:(2007)
1583:(2006)
1575:(2005)
1396:
1163:Suriru
1122:ココロオドル
1081:Merodī
900:kigaru
738:Ulfuls
711:covers
548:covers
409:health
334:import
295:rhythm
210:
97:
90:
83:
76:
68:
21:Ōendan
1564:Games
1227:上海ハニー
1179:大切なもの
1072:メロディー
978:karei
926:kakan
703:J-pop
680:Brawl
540:J-pop
493:manga
433:combo
417:saves
325:manga
289:, or
102:JSTOR
88:books
1611:osu!
1394:ISSN
1195:狙いうち
744:175R
653:osu!
599:and
464:Plot
413:kiai
302:iNiS
74:news
26:osu!
1492:at
1154:スリル
876:応援団
824:– "
802:– "
768:– "
766:B'z
752:– "
730:– "
720:– "
627:to
57:by
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1279:^
1263:.
1233::
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969:華麗
967::
949::
945:,
943:激烈
941::
923::
919:,
917:果敢
915::
897::
893:,
891:気軽
889::
874::
856::
852:,
848::
689:.
648:.
631:.
348:.
275:,
245:JP
1522:e
1515:t
1508:v
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124:)
118:(
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109:(
99:·
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