Knowledge (XXG)

Osu! Tatakae! Ouendan

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214: 495:. For instance, the first stage features a high school student distracted from studying for his college entrance exams by his family, while a later stage focuses on a pottery master who has lost the inspiration to create unique works. Most of the stories are presented in a light-hearted or comical fashion, emphasized by absurd storyline twists and the sounds of whistles and cheer shouts as the player progresses through each stage. The one notable exception to this is a love story set to the 415:, that constantly drains over the course of the song, but can be refilled with hitting the indicated beats; the more precise the player is, the more energy is restored. However, if the player should tap a marker too early or miss a beat completely, the meter will deplete even further. If the life bar should empty, the level will end, resulting in failure for the character. To advance in the game, each stage must be completed successfully. The game 1630: 469: 37: 428:
percent filled and in the yellow, the scene will depict a positive result such as, in the case of the pottery maker, gaining great inspiration for a new work. If the life meter is less than fifty percent full and in the red, the resulting scene will depict the character encountering a setback, such as the pottery master coming up with yet another drab creation.
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and the longer the combo is maintained, the taller the flames will rise until reaching the top of the touch screen. The flames will disappear completely if the combo is broken. The use of flames is constant throughout the game to represent the protagonist's determination. Maintaining long and full combos is key to earning
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However, there are subtle differences, such as extra markers for short double beats and different, more complex beats for some songs. While the maximum combo for a mission on Expert is typically identical to that of Hard, there are three particular missions where Expert mode's max combo count is higher than that of Hard.
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While the individual stories otherwise have no connecting theme to them, characters from some stories reappear in others as background figures or supporting characters. However, all of the characters reappear in the final story, in which the Ouendan must lead the entire world in a cheer to save Earth
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details the plight of several characters in hopeless situations who cry out for help. In response, the Ouendan, an all-male cheer squad or an all-female Cheerleader group appear to help each character work through their problems by cheering them through music. The origin of the Ouendan is unexplained
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once a stage has been completed. After a successful completion of a mission, players are given a letter grade rank of S, A, B, C or D, depending on the breakdown of scores of individual markers. (The best grade, S, requires all markers to be played, with at least 90% of them to be scored 300 and no
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The game's main campaign comprises 15 missions, each assigned to a different song. Missions are also grouped into one of seven acts; in acts containing multiple missions, players can choose the order in which they complete missions in the current act, but must complete all missions in an act before
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when their conflict reaches a climax. This call summons the cheer squad, and the song starts. During the game, the story is told on the Nintendo DS's top screen, and gameplay takes place on the touch screen. The player uses the Nintendo DS's stylus to perform varying actions according to the markers
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Increasing the difficulty level generally increases the number of markers to hit, the rate at which markers appear, and the rate at which the life bar depletes. Expert mode is basically Hard mode rotated 180 degrees, with markers being smaller and appearing faster, thus allowing less response time.
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levels in the game. Initially, only Easy mode (Hajime Tanaka) and Normal mode (Ryuuta Ippongi) are available, but completing Normal mode will unlock Hard mode, and completing Hard mode (Kai Domeki) will unlock Expert/Insane mode (Sayaka Amemiya and the Cheergirls). Each mode uses a different cheer
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multiplier by 1x each time. Thus, for example, after completing 50 beats in a row successfully, the multiplier will be at 50x. After completing any song, the player can go back and attempt to improve the score for that song. Additionally, as a combo grows, flames will appear behind the cheer squad,
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Each level is divided into four phases (although some levels last five phases, such as the first one), and at the end of each one before the last, there is a junction point where the player can take a rest while a scene from the story plays out on the top screen. If the life meter is at least fifty
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A spinner that the player must rotate quickly until bars along the sides of the screen are filled. The speed at which they must be spun depends on the tempo of the music and difficulty of the song. If the player has time to continue spinning the marker after filling the gauge, bonus points are
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to tap specifically marked spots that appear in rhythm to various Japanese pop songs, scoring points for accurate timing and avoiding a poor performance which can cause the stage to end prematurely. Though never released in Western markets, it was a popular
516:. His first inspirations for the game came when he first tried a Nintendo DS handheld, and development on the game began after successfully pitching the concept to Nintendo. At the conference, he also displayed early concept art for lead 499:
song "Over the Distance," which is told in a more heartfelt, subdued tone further marked by the gameplay's whistle sound effect being replaced with subtle chimes in the song's first phase and the initial loud countdown not being used.
644:, as well as a new rival cheer group that the player both encounters and plays as. The game was released on May 17, 2007. It has 4-player wireless play, as well as several other new features, most of which were first implemented in 531:
stage from a prototype build that featured a puppy in danger. The stage concept was ultimately dropped from the final version of the game because the puppy died if the player failed the stage.
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Markers with tracks extending from them. The player must trace the stylus in time with a ball rolling on the track and may be required to move back and forth across the track several times.
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The score for each level is based on the timing of the beats (including individual small portions of phrase markers), and the current number of beats made in a row, which increases a
344: 709:'s "Neraiuchi" date from 1987 and 1973, respectively. All of the recordings featured in the game, besides 175R's "Melody" (which also plays over the game's end credits) are 546:'s "Neraiuchi" date from 1987 and 1973, respectively. All of the recordings featured in the game, besides 175R's "Melody" (which also plays over the game's end credits) are 1681: 615:, released in North America in November 2006, in Australia in May 2007, in Europe in July 2007, and in South Korea in October 2007. The game features the same gameplay as 1520: 488:
Japanese school uniforms) with red armbands (for the Cheergirls, blue cheerleader outfits with long sleeves), a common sight at Japanese school sporting events.
587:, he felt that it had a better mix of songs and more personality compared to its peers. He also described the difficulty as "challenging, but never unfair". 1445: 524:
uniform unbuttoned and had a significantly shorter hairstyle. Yano noted that Nintendo was fond of the characters due to their manga-style aesthetic.
713:, rather than recordings by the original artists. The following track list is organized by the original artist, name of the song, and cover artist. 452:
girls (Sayaka serves as the leader of the Cheergirls, while Aoi Kanda and Anna Lindhurst serve as the backup Cheergirls) who appear more American.
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service in the UK, gave it positive coverage, leading to the game becoming something of a cult hit among gamers who were prepared to import it.
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At the 2007 Game Developers Conference in San Francisco, iNiS Vice President Keiichi Yano described the process which eventually resulted in
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in the game, though they are always nearby when help is needed. The Ouendan appear wearing highly stylized black uniforms (based on
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Most of the scenarios are inspired by modern Japanese culture, or are heavily influenced by the Japanese form of print comics, or
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Darran Jones considered the game a future classic, and noted that while it lacks some of the features in its sequel and
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artists. The majority are taken from the mid-to-late 1990s and early 2000s, though The Blue Hearts' "Linda Linda" and
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artists. The majority are taken from the mid-to-late 1990s and early 2000s, though The Blue Hearts' "Linda Linda" and
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awarded for each continued rotation. The positions of Spin Markers are constant across all difficulty levels.
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Depending on how precise the player's actions are, they will be awarded 50, 100, or 300 points. There is a
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features a plot line accompanied by a specific song. A character (or characters) facing a problem will cry
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team leader, with the exception of Expert/Insane Mode, which changes the whole team into a team of 3
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at number one in their HeartScore list, a top 25 of underappreciated games and personal favorites.
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rhythmically cheering for various troubled people, presented in-game in the style of a
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to these regions, leading to the development of the Westernized spiritual sequel
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would also make minor appearances in Nintendo's crossover fighting series
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Numbered circles that must be tapped in sequence in time with the music.
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meter that indicates the character or characters' fighting spirit, or
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On February 21, 2007, Nintendo announced a true sequel to the game,
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character Ryūta Ippongi, who originally wore the shirt of his
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GDC Blog 2007's 1Up Blog: Elite Beat Agents Session Live Blog
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The Ouendan are a cheer squad, wearing distinctive black
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Moero! Nekketsu Rhythm Damashii Osu! Tatakae! Ouendan 2
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Moero! Nekketsu Rhythm Damashii Osu! Tatakae! Ouendan 2
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Moero! Nekketsu Rhythm Damashii Osu! Tatakae! Ouendan 2
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Moero! Nekketsu Rhythm Damashii Osu! Tatakae! Ouendan 2
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Jones, Darran (July 2017). "Future Classic: Ouendan".
796:– "One Night Carnival" (by Kei Imai of South 2 Camp) 1598: 1563: 268: 256: 236: 224: 198: 188: 176: 164: 152: 138: 61:. Unsourced material may be challenged and removed. 550:, rather than recordings by the original artists. 1289:"Cheer Squad: Why iNiS Wants to Make You Happier" 640:. The game features the original characters from 1416:Release Set, Nintendo Release Schedule Updates" 1358:"Press Start's 50 Games To Play Before You Die" 1234: 1161: 1104: 1079: 1053: 1027: 1002: 976: 950: 924: 898: 857: 1514: 1282: 1280: 812:– "Taiyō ga Moeteiru" (by Mitsuru Yanagisako) 8: 569:In December 2006, Press Start Online placed 476:Japanese school uniforms with red armbands. 1521: 1507: 1499: 664:in the same year the sequel was released. 212: 144: 135: 1682:Multiplayer and single-player video games 1446:"Elite Beat Agents sequel is on (oh yes)" 327:comic. In each stage, players use the DS 121:Learn how and when to remove this message 1364:. pressstartonline.co.uk. Archived from 677:, appearing as stickers and trophies in 369: 1251: 838: 424:more than 1% of them to be scored 50.) 740:– "Guts da ze!!" (by Hiroaki Takeuchi) 342:, as well as a direct Japanese sequel 504:from being destroyed by an asteroid. 7: 701:consists of hit songs by well-known 538:consists of hit songs by well-known 315:in 2005, for release only in Japan. 59:adding citations to reliable sources 1320:. Nintendo World Report. 2010-05-24 756:" (by Daisaku Shimada of Bevenuts) 19:For Japanese cheering squads, see 14: 1629: 1628: 1140:, lit. "A hot heartbeat's limit" 778:– "Thrill" (by Hiroaki Takeuchi) 605:Following high import sales for 35: 1259:Hernandez, Pedro (2010-05-24). 790:– "Neraiuchi" (by Kaoru Kubota) 46:needs additional citations for 1702:Video games developed in Japan 609:, Nintendo and iNiS developed 527:Yano also displayed an unused 1: 862:lit. "Go! Fight! Cheer Squad" 784:– "Taisetsu na Mono" (by NoB) 1667:Cancelled arcade video games 1444:Davies, Jonti (2007-02-21). 1392:. No. 169. p. 77. 1356:Robinson, Dan (2006-12-13). 1287:Kohler, Chris (2006-09-18). 1181:, lit. "Something important" 903:lit. "light-heartedly cheer" 656:, an indie game inspired by 1677:Japan-exclusive video games 1235: 1213:, lit. "The sun is burning" 1162: 1105: 1080: 1054: 1028: 1003: 977: 951: 925: 899: 858: 558:Some news sources, such as 460:moving on to the next act. 1728: 594: 18: 1624: 1538: 1226: 1210: 1194: 1178: 1153: 1137: 1124:, lit. "The heart dances" 1121: 1096: 1071: 1045: 1019: 994: 968: 942: 916: 890: 875: 849: 143: 1712:Video games set in Japan 1707:Video games set in Egypt 1672:Cheerleading video games 1032:lit. "Love's Dance site" 718:Asian Kung-Fu Generation 1414:Osu! Tatakae! Ouendan 2 981:lit. "gracefully cheer" 667:The main characters of 367:that appear on screen: 70:"Osu! Tatakae! Ouendan" 1697:Nintendo DS-only games 955:lit. "fervently cheer" 828:" (by Tetsushi Kimura) 772:" (by Tetsushi Kimura) 477: 1657:Osu! Tatakae! Ouendan 1572:Osu! Tatakae! Ouendan 1531:Osu! Tatakae! Ouendan 1489:Osu! Tatakae! Ouendan 1265:Nintendo World Report 806:" (by Ayako Kawajima) 658:Osu! Tatakae! Ouendan 642:Osu! Tatakae! Ouendan 514:Osu! Tatakae! Ouendan 471: 313:handheld game console 286:Osu! Tatakae! Ouendan 139:Osu! Tatakae! Ouendan 859:Osu! Tatakae! Ōendan 55:improve this article 929:lit. "boldly cheer" 770:Atsuki Kodō no Hate 660:, was released for 1616:Touch! Generations 1343:2007-09-27 at the 1058:lit. "It's guts!!" 1029:Koi no Dansu Saito 724:" (by Kyōya Asada) 697:The music used in 662:personal computers 534:The music used in 478: 1692:Nintendo DS games 1687:Music video games 1644: 1643: 1580:Elite Beat Agents 1197:, lit. "Shooting" 833:Explanatory notes 810:The Yellow Monkey 804:Over the Distance 732:Koi no Dance Site 674:Super Smash Bros. 646:Elite Beat Agents 612:Elite Beat Agents 597:Elite Beat Agents 591:Legacy and sequel 585:Elite Beat Agents 405: 404: 339:Elite Beat Agents 304:and published by 282: 281: 131: 130: 123: 105: 16:Rhythm video game 1719: 1662:2005 video games 1632: 1631: 1543:iNiS Corporation 1523: 1516: 1509: 1500: 1484: 1467: 1466: 1464: 1463: 1454:. Archived from 1441: 1435: 1434: 1432: 1431: 1408: 1402: 1401: 1383: 1377: 1376: 1374: 1373: 1353: 1347: 1335: 1329: 1328: 1326: 1325: 1314: 1308: 1307: 1305: 1304: 1295:. 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Retrieved 1264: 1254: 1236:Shanhai Hanī 1218: 1202: 1186: 1170: 1145: 1129: 1113: 1088: 1063: 1037: 1011: 986: 960: 934: 908: 882: 867: 841: 816:Orange Range 800:Hitomi Yaida 760:nobodyknows+ 698: 696: 684: 678: 672: 668: 666: 657: 651: 650: 645: 641: 635: 633: 628: 616: 610: 606: 604: 584: 577: 575: 570: 568: 557: 535: 533: 528: 526: 517: 513: 511: 502: 497:Hitomi Yaida 490: 480: 479: 458: 454: 442: 430: 426: 406: 381:Hit Markers 376:Description 362: 357: 355: 343: 337: 316: 290: 285: 284: 283: 208:Kotaro Umeji 194:Keiichi Yano 183:Keiichi Yano 166:Publisher(s) 154:Developer(s) 117: 108: 98: 91: 84: 77: 65: 53:Please help 48:verification 45: 25: 1389:Retro Gamer 1362:Press Start 1106:Rinda Rinda 995:ループ&ループ 754:Linda Linda 579:Retro Gamer 560:GameCentral 508:Development 450:cheerleader 438:high scores 329:touchscreen 321:cheer squad 310:Nintendo DS 277:multiplayer 231:Nintendo DS 226:Platform(s) 190:Designer(s) 178:Director(s) 1651:Categories 1462:2022-06-20 1430:2007-02-21 1424:MediaWorks 1372:2014-01-22 1324:2010-06-06 1303:2010-06-07 1270:2022-06-20 1246:References 746:– "Melody" 445:difficulty 298:video game 81:newspapers 1494:MobyGames 1398:1742-3155 952:gekiretsu 850:押忍!闘え!応援団 554:Reception 419:progress 200:Artist(s) 1635:Category 1555:Nintendo 1341:Archived 1223:Japanese 1211:太陽が燃えている 1207:Japanese 1191:Japanese 1175:Japanese 1150:Japanese 1134:Japanese 1118:Japanese 1093:Japanese 1068:Japanese 1042:Japanese 1020:恋のダンスサイト 1016:Japanese 991:Japanese 965:Japanese 939:Japanese 913:Japanese 887:Japanese 872:Japanese 846:Japanese 794:Kishidan 686:Ultimate 564:Teletext 522:gaku-ran 486:gaku-ran 474:gaku-ran 363:Ouendan! 352:Gameplay 319:stars a 308:for the 306:Nintendo 258:Genre(s) 171:Nintendo 1599:Related 1451:Joystiq 1293:1UP.com 1231:Hepburn 1158:Hepburn 1138:熱き鼓動の果て 1101:Hepburn 1097:リンダ リンダ 1076:Hepburn 1050:Hepburn 1046:ガッツだぜ!! 1024:Hepburn 999:Hepburn 973:Hepburn 947:Hepburn 921:Hepburn 895:Hepburn 854:Hepburn 699:Ouendan 669:Ouendan 629:Ouendan 617:Ouendan 607:Ouendan 571:Ouendan 536:Ouendan 529:Ouendan 518:Ouendan 481:Ouendan 373:Marker 358:Ouendan 317:Ouendan 293:, is a 291:Ouendan 269:Mode(s) 237:Release 95:scholar 1606:Ōendan 1591:(2007) 1583:(2006) 1575:(2005) 1396:  1163:Suriru 1122:ココロオドル 1081:Merodī 900:kigaru 738:Ulfuls 711:covers 548:covers 409:health 334:import 295:rhythm 210:  97:  90:  83:  76:  68:  21:Ōendan 1564:Games 1227:上海ハニー 1179:大切なもの 1072:メロディー 978:karei 926:kakan 703:J-pop 680:Brawl 540:J-pop 493:manga 433:combo 417:saves 325:manga 289:, or 102:JSTOR 88:books 1611:osu! 1394:ISSN 1195:狙いうち 744:175R 653:osu! 599:and 464:Plot 413:kiai 302:iNiS 74:news 26:osu! 1492:at 1154:スリル 876:応援団 824:– " 802:– " 768:– " 766:B'z 752:– " 730:– " 720:– " 627:to 57:by 1653:: 1448:. 1422:. 1418:. 1360:. 1291:. 1279:^ 1263:. 1233:: 1229:, 1225:: 1209:: 1193:: 1177:: 1160:: 1156:, 1152:: 1136:: 1120:: 1103:: 1099:, 1095:: 1078:: 1074:, 1070:: 1052:: 1048:, 1044:: 1026:: 1022:, 1018:: 1001:: 997:, 993:: 975:: 971:, 969:華麗 967:: 949:: 945:, 943:激烈 941:: 923:: 919:, 917:果敢 915:: 897:: 893:, 891:気軽 889:: 874:: 856:: 852:, 848:: 689:. 648:. 631:. 348:. 275:, 245:JP 1522:e 1515:t 1508:v 1465:. 1433:. 1412:" 1400:. 1375:. 1327:. 1306:. 1273:. 581:, 247:: 124:) 118:( 113:) 109:( 99:· 92:· 85:· 78:· 51:.

Index

Ōendan
osu!

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Developer(s)
iNiS Corporation
Publisher(s)
Nintendo
Director(s)
Keiichi Yano
Designer(s)
Artist(s)
Kotaro Umeji
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Platform(s)
Nintendo DS
JP
Genre(s)
Music video game
Single player

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