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A-Train III

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A-Train contains a very challenging economic system that includes a 5% land tax on all property owned, and a 50% income tax. The economic model however fails to capture realistic land prices, which adds a major flaw to the games design. Certain buildings the AI is not allowed to build, such as the
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Amusement Park, Golf Course, and stadium. These buildings cost a relatively similar price no matter where they are placed, however, if placed in a thriving city, they can be sold for up to $ 6mil. This bug completely circumvents the difficulty inherent in the highly restrictive economic model.
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There are two types of transport that the player's company can take: passengers or building materials. The former is more likely to be profitable, but building materials allow the city to grow.
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Even the release of an add-on pack for the game failed to stir up any real support amongst the gaming community. The game was the first major failure from Maxis.
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translation was released in July 2006. However, the Chinese version does not include the original Japanese train, and some unrealistic fiction trains are added.
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Artdink ported the A-Train III along with the editor to Windows 95, and published both titles as a package as the 3rd ARTDINK BEST CHOICE title in Japan.
772:#187 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4 out of 5 stars. In 1993 the game received a 1382: 415:
As well as the buildings built by the computer, in response to the materials being present, the player can construct their own buildings, such as
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Wherever the building materials are delivered, they can be taken and used to construct buildings for the city. These start with
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Maxis also published A-Train Construction Set with A-Train as a single package in Europe, without the Ocean Software label.
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and the game is resultingly fairly open-ended. A-Train III is the first game in the series to use of near-isometric
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is worth a place in any games collection — and don't be put off by the subject matter. It's brilliant fun."
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s isometric, tile-based graphics and animated elements inspired the visual style Maxis went on to adopt for
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the 46th best computer game of all time. The editors wrote, "Fascinating, absorbing and now quite cheap,
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s reviewer Stanley Trevena stated in 1992 that while he enjoyed the financial and management aspects of
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company. There are no rival companies; the player controls the only one in the
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with online support, was released for PS2 in 2001 and followed by several
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Lesser, Hartley; Lesser, Patricia & Lesser, Kirk (November 1992).
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In later years, development of the series continued on both
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In spite of the PC version's commercial failure in the US,
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is advertised as an homage to the 10th anniversary of
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series. It was originally developed and published by
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The most recently released game in the core series,
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Unsourced material may be challenged and removed. 585:interface, instead of the open 3D interface of 1298:website for the most recent game in the series 312:March 2001 (Windows 95, within Memorial Pack) 8: 993:, Vol. 1992, No. 10 (November 1992), page 28 981:, Vol. 1993, No. 11 (June 1993), pages 52-53 723: 631: 539:by Midas Interactive Entertainment in 2004. 1011: 1009: 915: 913: 722: 608: 461:, thus motivating Maxis to license it for 132: 123: 272:December 1990 (PC-9800, FM-Towns, X68000) 106:Learn how and when to remove this message 1368:Railroad business simulation video games 1044:"Leavin' On That Noonday Train To Chiba" 396:to present the city, similar to Maxis's 384:The game places players in command of a 909: 372:for Japan, and was later published by 457:The game was tremendously popular in 281:April 1991 (PC-9800, FM-Towns editor) 7: 613: 44:adding citations to reliable sources 1042:Trevena, Stanley (September 1992). 600: 528:, the first game in the series for 1050:. No. 98. pp. 38, 40, 42 1017:"Awards - Thy Name Is Controversy" 14: 943:"A. III. (Let's go by train A 3)" 766:The game was reviewed in 1992 in 633: 652: 647: 642: 637: 632: 20: 778:Software Publishers Association 31:needs additional citations for 1383:Video games developed in Japan 1092:Top 50 PC Games of All Time". 848:ASM (Aktueller Software Markt) 294:October 1992 (Amiga, DOS, Mac) 1: 1277:– via Internet Archive. 1120:– via Internet Archive. 1098:. No. 5. pp. 43–56. 1211:Amigareviews.leveluphost.com 453:Maxis distribution and ports 1363:PlayStation (console) games 780:for Best Strategy Program. 561:, was released in 2005 for 434:, known internationally as 358:, is the third game in the 348:, known internationally as 1404: 1267:"TheOne Magazine Issue 55" 1110:"TheOne Magazine Issue 66" 1078:, Personal Computer Museum 483:version in 1996, based on 1373:Single-player video games 1088:Staff (April 1994). "The 731: 728: 617: 614: 131: 1207:"Amiga Reviews: A-Train" 436:A-Train Construction Set 138:North American PC boxart 1023:. May 1993. p. 146 922:"The Role of Computers" 432:A.III. MAP CONSTRUCTION 376:for the United States. 303:March 2000 (Windows 95) 1388:Virtual Console games 1048:Computer Gaming World 1021:Computer Gaming World 753:Computer Gaming World 743:Best Strategy Program 604:A-Train III / A-Train 489:AIV: Evolution Global 1343:Classic Mac OS games 991:Svenska Hemdatornytt 700:Svenska Hemdatornytt 40:improve this article 725: 611: 571:Traditional Chinese 546:, a new version of 394:dimetric projection 326:Business simulation 1378:Video game sequels 1074:2017-02-22 at the 669:PC Engine: 29 / 40 609: 1358:NEC PC-9801 games 1296:Japanese language 899:Amiga (Apr, 1993) 748: 747: 721: 720: 479:later released a 341: 340: 116: 115: 108: 90: 1395: 1328:1992 video games 1323:1990 video games 1279: 1278: 1276: 1274: 1263: 1257: 1256: 1254: 1253: 1244:. 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Developer(s)
Artdink
Publisher(s)
JP
NA
Maxis
EU
Ocean Software
A-Train
Platform(s)
PC-9800
FM-Towns
X68000
Amiga
DOS
Macintosh
PlayStation
Super Famicom

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