Knowledge (XXG)

At the Gates of Moscow 1941

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178:", literally translated as "the season of bad roads", where secondary roads on the game map will disappear and be replaced by "a sea of mud". This means that the German side must allocate 6 divisions to "mud duties" in order to clear the roads. As the weather worsens, movement also becomes more costly and combat becomes less effective, however this affects the Germans to a greater degree due to the Soviet's obvious advantages of preparedness for the winter. As the game progresses into winter, the Soviet side gains the initiative. In terms of terrain, there are ten different kinds of terrain. 163:
units within a single hex, with the map being split between the close-up mode and the strategic mode, containing over 2,960 hexes. Computer Gaming World would describe this as "the largest computer wargame to date". Players are also allowed to place their units as they see fit before the game starts, with there being no pre set up. The player can control the cursor controlled by buttons 1-6 and select the close-up mode with the S key, allowing for easier manoeuvring of units without having to scroll too far. The strategic map shows a broader overview of the situation.
167: 155:. The first two scenarios are set between 11 November and 30 December 1941. The first scenario is called "To The Gates Of Moscow", focusing on the final German assault on Moscow, while the second is the same but also features the Russian winter counter-offensive. The final of the three is the full campaign. 200:
to the rear. Additionally, each turn the respective leaders of each nation will issue "directives", stating various goals such as to "take Kursk this turn", not to retreat or to hold a certain position. If either side fails to do so, they may lose the command of a valuable leader. The aforementioned
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The forces available to the player are meant to represent the forces that were available at the time, with ten different kinds of units being available to the player. Each "turn" in the game represents one week of real time, with each unit representing a single division. Players can stack up to four
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However, several things should be considered before buying it. One, this is a detailed simulation with each turn taking a long time to play. I recommend this game to the serious gamer with time on his hands. Second, although the documentation was well done and easy to digest, there were many holes
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The player would compete with their opponent in order to gain reinforcements, reserves, supplies and victory points, with the ultimate goal in both scenarios being to either defend or capture Moscow. The game can either be played in "solitaire" (singleplayer) mode (with the computer playing as the
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In the fog of war mode, all hostile units in an adjacent hex to friendly units can be seen by the player, with enemies behind friendly lines having around a 35% chance of being spotted. This chance will decrease with inclement weather, simulating the diminished ability or outright cessation of
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Initiative determines who moves first each turn, with each half-turn ending once all of the current player's supply points have been expended either through moving units or combat. Thus, the key to succeed in the game is through the proper management of supplies.
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ATGOM is an excellent effort for the designer's first computer game. I hope to see more scenarios using the same map. Also, they have several other games in the works. If they are anything like this game they should prove interesting as well as
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Soviets), two player or a multiplayer game. The computer has ten difficulty levels, with each difficulty level growing in complexity. The higher the level, the further the computer will think ahead.
113:. Based on the board game of the same name that was released the year prior, the game was marketed in magazines as "The only board and computer game that can be played together and separately". 196:
In the first two turns of the game, Soviet forces have a chance of surrendering. If they do so in sufficient numbers, the Germans must assign two divisions to move for one turn to escort the
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The Soviets also have the ability to build entrenchments, fortify towns and cities, build militia units, while also being able to use ski units and paratroopers. The Germans must build
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leaders are vital not only for the command, control and activation of units, but they are also valuable in terms of their abilities. They are measured by eight different metrics;
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and inconsistencies. The game can be played, but it takes several games to find out exactly what to do or why certain things are happening.
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This means that while one leader may be better suited to coordinating attacks, another may be better suited to defending a position.
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Due to the board game and the computer game sharing a ruleset, both could be played either separately or together.
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While other wargames simulate air power in some form or another, ATGOM simulates both offensive and defensive
147:. Set between 1 September 1941 to 6 March 1942, the game has three scenarios where you can play as either the 484: 266: 235: 31: 49: 39: 166: 190: 129: 84: 125: 59: 309: 250: 242: 140: 79: 197: 473: 109:) is a video game that was published in 1985 by Strategic Games Publications for the 174:
The game simulates variable weather and ground conditions in order to simulate the "
246: 152: 148: 253:" is also a feature, affecting Russian supply and attempts to form militia units. 436:
Sports Survey, Nine Baseball Games, Crusade In Europe: Design Notes, Game Ratings
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in towns, cities and on railroads to protect them from Russian
345:. Vol. 5.2. Computer Gaming World. 1985. p. 14. 438:(5.3 ed.). Computer Gaming World. 1985. p. 32. 401:. Vol. 25. Computer Gaming World. pp. 35–36. 170:
Strategic map on the top, close-in map on the bottom
90: 78: 70: 58: 48: 38: 24: 226:The ability to gain reserves from their superiors 281: 272: 8: 279:He would also criticise the game, stating; 249:of this air support. For the German side, " 520:Video games developed in the United States 30: 21: 500:Multiplayer and single-player video games 294: 430: 428: 392: 390: 388: 386: 384: 382: 380: 378: 376: 374: 372: 7: 426: 424: 422: 420: 418: 416: 414: 412: 410: 408: 370: 368: 366: 364: 362: 360: 358: 356: 354: 352: 337: 335: 333: 331: 329: 304: 302: 300: 298: 530:Video games set in the Soviet Union 143:, the German operation to capture 14: 264:Lew Fisher reviewed the game for 515:Video games based on board games 505:Turn-based strategy video games 510:Video games about Nazi Germany 310:"At The Gates of Moscow: 1941" 1: 54:Strategic Games Publications 44:Strategic Games Publications 122:At the Gates of Moscow 1941 102:At the Gates of Moscow 1941 551: 94:Single-player, multiplayer 525:Video games set in Moscow 454:gamesdb.launchbox-app.com 343:Special Game Design Issue 29: 535:World War II video games 245:, while also simulating 286: 277: 236:reconnaissance flights 171: 25:At the Gates of Moscow 267:Computer Gaming World 214:Organisational skills 169: 399:A Kampfgruppe Replay 397:Fisher, Lew (1986). 490:Apple II-only games 172: 495:Computer wargames 217:Political finesse 208:Defensive ability 205:Offensive ability 141:Operation Typhoon 98: 97: 542: 480:1985 video games 464: 463: 461: 460: 446: 440: 439: 432: 403: 402: 394: 347: 346: 339: 324: 323: 321: 320: 306: 198:prisoners of war 130:divisional-level 34: 22: 550: 549: 545: 544: 543: 541: 540: 539: 470: 469: 468: 467: 458: 456: 448: 447: 443: 434: 433: 406: 396: 395: 350: 341: 340: 327: 318: 316: 308: 307: 296: 291: 262: 119: 20: 19:1985 video game 17: 16:1985 video game 12: 11: 5: 548: 546: 538: 537: 532: 527: 522: 517: 512: 507: 502: 497: 492: 487: 485:Apple II games 482: 472: 471: 466: 465: 441: 404: 348: 325: 293: 292: 290: 287: 261: 258: 251:terror bombing 228: 227: 224: 221: 218: 215: 212: 211:Aggressiveness 209: 206: 187:garrison units 118: 115: 96: 95: 92: 88: 87: 82: 76: 75: 72: 68: 67: 62: 56: 55: 52: 46: 45: 42: 36: 35: 27: 26: 18: 15: 13: 10: 9: 6: 4: 3: 2: 547: 536: 533: 531: 528: 526: 523: 521: 518: 516: 513: 511: 508: 506: 503: 501: 498: 496: 493: 491: 488: 486: 483: 481: 478: 477: 475: 455: 451: 445: 442: 437: 431: 429: 427: 425: 423: 421: 419: 417: 415: 413: 411: 409: 405: 400: 393: 391: 389: 387: 385: 383: 381: 379: 377: 375: 373: 371: 369: 367: 365: 363: 361: 359: 357: 355: 353: 349: 344: 338: 336: 334: 332: 330: 326: 315: 314:VideoGameGeek 311: 305: 303: 301: 299: 295: 288: 285: 280: 276: 271: 269: 268: 259: 257: 254: 252: 248: 244: 239: 237: 231: 225: 222: 219: 216: 213: 210: 207: 204: 203: 202: 199: 194: 192: 188: 183: 179: 177: 168: 164: 160: 156: 154: 150: 146: 142: 138: 135: 131: 127: 123: 116: 114: 112: 108: 104: 103: 93: 89: 86: 83: 81: 77: 73: 69: 66: 63: 61: 57: 53: 51: 47: 43: 41: 37: 33: 28: 23: 457:. Retrieved 453: 444: 435: 398: 342: 317:. Retrieved 313: 282: 278: 273: 265: 263: 255: 247:interdiction 240: 232: 229: 223:Independence 195: 184: 180: 173: 161: 157: 121: 120: 106: 101: 100: 99: 50:Publisher(s) 40:Developer(s) 275:innovative. 270:, stating; 243:air support 139:set during 60:Platform(s) 474:Categories 459:2023-11-06 319:2023-11-06 289:References 220:Initiative 176:rasputitsa 126:turn-based 260:Reception 191:partisans 134:hex-based 117:Gameplay 111:Apple II 85:Strategy 80:Genre(s) 65:Apple II 153:Germans 151:or the 149:Soviets 137:wargame 91:Mode(s) 71:Release 145:Moscow 124:is a 107:ATGOM 74:1985 476:: 452:. 407:^ 351:^ 328:^ 312:. 297:^ 238:. 193:. 132:, 128:, 462:. 322:. 105:(

Index


Developer(s)
Publisher(s)
Platform(s)
Apple II
Genre(s)
Strategy
Apple II
turn-based
divisional-level
hex-based
wargame
Operation Typhoon
Moscow
Soviets
Germans

rasputitsa
garrison units
partisans
prisoners of war
reconnaissance flights
air support
interdiction
terror bombing
Computer Gaming World



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