579:) about Suchong's exact whereabouts, but fails to glean any useful information from her on each occasion until he directly threatens Sally. Elizabeth has a momentary vision in response to the stressor, and realizes that Suchong is in his clinic guarded by Ryan's security systems that are keyed to repel Atlas and his men by their DNA. Atlas sends Elizabeth in to retrieve Suchong, only to witness his murder by a rogue Big Daddy. Fearing the "ace in the hole" lost, she finds a piece of paper with a coded message, has another vision, and realizes she has found what Atlas is looking for. She returns the paper to Atlas, and decodes the message for him: "Would you kindly?" Atlas realizes this is the trigger phrase that Suchong has implanted in Jack, the illegitimate son of Ryan that Atlas has sent to the surface. Atlas orders his men to make arrangements for Jack to come to Rapture, and then delivers a fatal blow to Elizabeth, leaving her to spend her final moments with Sally.
402:. To record his lines, Hanover stood before a music stand and a script with a big window in a recording booth that is about twice the size of a typical phone booth, with his recording work overseen by Levine and a group of technicians. Because he had no knowledge of any context behind the dialogue from reading the script, he had to be briefed with an overview of what they were trying to do prior to a recording session. During each recording session, he was personally guided by Levine through the recording headset he wore: Levine would tell him what was happening during a given scene, and Hanover would say a line in response. The recording lasted between four and five 8 hour days, as well as a few short supplementary sessions which he had to attend as a result of technical issues by caused the studio's mixing boxes.
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ventilation duct. Tenenbaum deactivates some of Jack's mental conditioning and assists him in breaking the remainder, including one activated by
Fontaine that would have eventually stopped his heart. During Jack's subsequent pursuit of Fontaine, Tenanbaum instructs Jack to assemble a Big Daddy bodysuit, and follow the rescued Little Sisters through the passageways that only they can open. By the time Jack reaches Fontaine, he has injected himself with vast amounts of ADAM, severely mutating his body. Jack manages to defeat Fontaine, while the Little Sisters swarm and stab him to death with their ADAM needles.
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on his behalf. He tells Jack that the only way he can survive is to use the abilities granted by plasmids, and encourages him to kill the Little
Sisters to extract their ADAM. Often using the phrase "Would you kindly..." in his messages to Jack, Atlas also regularly provides combat advice against Andrew Ryan's forces, which consist of Rapture's automated security systems and pheromone-controlled Splicers, human residents of Rapture who are physically mutated and mentally crazed as a result of excessive use of ADAM.
571:. Atlas was prepared to order her death, but Elizabeth claims that she is Dr. Suchong's assistant and knows where to find him. Atlas allows Elizabeth to leave on her way, but takes Sally as a hostage. Elizabeth discovers Suchong's secret laboratory where a portal to Columbia can be opened, and makes an offer to Atlas: in exchange for Sally's safe return to her, she would retrieve the same technology that keeps Columbia afloat to lift the Fontaine building off the sea floor.
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extends beyond the narrative of the game's narrative because of the way he is used to force player agency into focus, which in turn is used to mock the player's efforts. IGN ranked Atlas/Fontaine 58th in their list of "Top 100 Video Game
Villains"; they claimed that the character retains an "undercurrent of sympathy" in spite of his heinous actions, "a desperate man in a harsh environment, trying to cope with the suffocating ego of Ryan". Katie Seville from
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character's actions could be controlled by a spoken trigger phrase, but struggled with coming up with one that would not signal the character's treachery. Levine later worked the phrase "Would you kindly" into the first script for the game after he encountered promotional materials that asked the reader hypothetical questions, such as "Would you kill people, even innocent people, to survive?".
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dangerous", although "Fontaine is the only real monster in the game, because he has no ideals at all, and all Ryan has is ideal". On the other hand, he thought
Fontaine is truer to himself compared to Ryan, because Ryan sacrifices his ideals when he forcibly takes over Fontaine's business using government power after failing to compete with Fontaine in the business world. The 2005 film
365:, he was chosen for the role over several Australian actors who had auditioned as his performance was judged to be the most authentic by developmental team members who are based in Australia. Levine was surprised by Hanover's shortlisting, but decided to choose him as the voice of Fontaine as well after he asked Hanover to record some lines of dialogue based on his own idea of how
169:. Atlas serves as a guiding voice who provides a motivating factor for players to progress the game's narrative, as well as a subversion of how video games address their audience and define player agency through his use of an innocuous phrase in his messages to Jack as a form of mind control. Karl Hanover voiced the character: he used fellow Irish actor
540:, the player can collect audio diaries left by Atlas/Fontaine. In one recording, Fontaine muses about Sofia Lamb's status in Rapture and her falling out with Andrew Ryan. In another recording, he reflects on his decision to adopt the guise of Atlas. Fontaine's business headquarters, 'Fontaine Futuristics', is also featured as a level in the story.
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modified by
Suchong to mature rapidly. Ryan informs Jack that he was designed to obey orders from Atlas when addressed with a trigger phrase, then sent to the surface after the civil war in Rapture began. Ryan, determined to die on his terms, compels Jack to kill him using the trigger phrase "Would you kindly...".
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interview that he would have framed it differently if he had the benefit of hindsight, but appreciated that Levine's direction for him to speak that phrase in a consistently nonchalant manner was a "clever" decision creatively. Hanover had an overall positive experience working with Levine and the rest of the
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ranked it among the worst boss fights in video games, calling it "a terrifically weak way to end a game that really tries to be more than iron sights pointing at irrelevant cannon fodder", and that the encounter undid much of the tension building and atmosphere that came before. Edwin Evans-Thirlwell
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Although
Elizabeth successfully completes the task of returning the building back to Rapture's depth, Atlas reneges on their agreement. He orders his followers to incapacitate her, and starts a civil conflict against Ryan. Desperate to locate Suchong and his "ace in the hole" to be used against Ryan,
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Atlas, now in control of
Rapture, reveals his true identity as Fontaine, who faked his death and disguised himself. With Ryan dead, Fontaine no longer needs Jack, and leaves him at the mercy of the reactivated security systems. Tenenbaum and her Little Sisters intervene and help Jack escape through a
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depictions of Atlas. In this form, he is presented as a nude metal-skinned man who has injected himself with excessive amounts of ADAM, a genetic material that grants superhuman powers, severely altering his appearance to a grotesque vision of a god-like figure. Levine would openly express his regret
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As Jack makes his way through the city, he learns about
Rapture's history and fate through recovered audio logs, genetically induced ghostly playbacks of past events, and radio messages from Atlas. As a result of Ryan's strict ban of contact with the outside world in order to safeguard the secret of
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terminal in a nearby lighthouse that transports him to
Rapture, via radio upon his arrival in Rapture. Atlas guides him to safety and claims that he is motivated to help Jack so that he could reach his wife Moira and son Patrick, who have been hiding out on a submarine in the Neptune's Bounty area,
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was credited as the original voice actor for Atlas, and though he was eventually replaced in the final version of the game as the developmental team wanted to take the character in a different direction, his replacement Karl
Hanover was not credited for the first game as he was not a member of the
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concurred, calling the revelation of Atlas as the game's true villain to be "brilliant", "the game’s way of ultimately mocking the illusion of choice it supposedly offered". Sims interpreted the plot twist as conveying the essence of the game's goal-oriented design philosophy, and that like many
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in 2007. Christopher M. Bingham called Atlas one of the most important characters in the history of video games due to the nature of his role as an anthropomorphic metaphor for the matter in which video games speak to its players. Bingham elaborated that Atlas' importance to the video game medium
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When Jack arrives at a submarine which supposedly contains Atlas' family, Ryan has it detonated, which prompts an enraged Atlas to demand Ryan's death as reprisal. Jack eventually reaches Ryan, who reveals that Jack was in fact Ryan's son, born in Rapture only two years prior and was genetically
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development that his character's most famous line, "Would you kindly", was intended to be a plot device or that it is repeatedly used as a tool of manipulation with the player character because Levine never told him of its in-universe significance during their recording work. Hanover noted in an
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of finding disadvantaged individuals through charitable initiatives like Fontaine's Home for the Poor and the Little Sisters Orphanage, an anathema to Ryan's objectivist worldview, only to cynically exploit them for his own ends. Aspects of his characterization was also inspired by the 1995 film
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would sound like. Levine decided to accommodate Hanover's actual cultural background, and had the character of Atlas rewritten to be an Irishman after he was impressed with Hanover's line delivery in his normal speaking voice. Certain lines of dialogue were also altered to include more explicit
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and Dr. Yi Suchong, soon gained him enough power and followers to challenge Ryan for control of the city. Following Fontaine's apparent death in late 1958 by Ryan's forces, Atlas emerged and took Fontaine's place as the leader of his opposition. On New Year's Eve that same year, Atlas and his
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Levine described Frank Fontaine as a predatory nihilist who lacks an essential humanizing quality. Levine developed the character's role as a villain by positioning him as an ideological contrast to his archenemy, Andrew Ryan. To Levine, both characters are extremists who are "almost equally
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and its depiction of 1950s-era "subliminal messages", Levine came up with the idea that a non-player character had arranged a form of mental conditioning incorporated into the player character's biology, turning him into a programmed assassin in the process. The team agreed that the player
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presents a complication of the traditionally accepted view of the 1950s and 60s in the United States. Highlighting the fact that theorists who assessed media representations from that era as being overly optimistic and idealistic about its own perceived wholesomeness, Lizardi notes that
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When Hanover initially auditioned for the role, he was given a brief written paragraph of Atlas talking about in-universe concepts, and was asked to do an impression of an alcoholic Australian man as the character was originally written that way. Although Hanover is from
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The copy of the script which Hanover collected from his agent was about 40 pages long: aside from a collection of seemingly random lines spoken by Atlas and Fontaine, it did not include dialogue from any other characters, or any information about the in-game world of
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self-negating fable" in obliging players to go through the motions when they are fully aware of their nature as mere gestures. Ken Levine (sort of) acknowledged the mixed reception to the boss fight in a Tweet via his Twitter account in September 2018.
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considered the voice performance for Atlas/Fontaine to be among the most memorable character voices in video games, highlighting in particular the transformation and transition of an endearing, once-trusted voice into that of a sinister crime lord.
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ADAM-augmented followers started a riot. This sparked a civil war between Ryan and Atlas, ostensibly representing a class conflict between the upper and lower classes respectively, that eventually spread to all of Rapture, crippling the city.
559:, reveals that Fontaine's forces are confined to a building that housed Fontaine's Departmental Stores, which has been forcibly sunk to the bottom of the ocean on Ryan's orders. Having already assumed his Atlas guise by the events of
46:
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described the boss battle as "absurd", but also argued that the developer's decision to oblige players to participate in a video game climatic device that is often hackneyed and abused suggested that they are "as much a slave to
136:. It is also revealed that he is responsible for orchestrating Jack's mental conditioning during his infancy and later a chain of events that led to his subsequent arrival in Rapture. Atlas/Fontaine also appears in the sequel
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Rapture's existence, a black market in smuggled goods arose, which is dominated by a mobster named Frank Fontaine. Fontaine's wealth, combined with his access to scientific breakthroughs from the Rapture-based scientists
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reacted negatively towards the original incarnation of Atlas. None of the players indicated that they trusted Atlas as a welcoming party or guide to Rapture; one attendee described the character's voice as a "lecherous
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players are presented with an underwater dystopia where the ideologies of the objectivist Andrew Ryan and nihilist Frank Fontaine are counterposed as a subversive examination of that era's accepted ideologies.
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as a potential voice actor for Frank Fontaine and his alter ego Atlas, but did not act on recruiting Freeman due to budgetary concerns. The character's original voice actor spoke like Freeman with a
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in the aftermath of its critical and commercial success. Commenting on the sequence of events that ends in Ryan's death and the revelation of Atlas' identity as Fontaine, Wes Fenlon from
380:, where Byrne also delivered his lines in his native Dublin accent, but took care not to attempt an impression of Byrne in any way. For Fontaine, Hanover was instructed to perform with a
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596:". The developmental team took the feedback into consideration, which led to the recasting of Atlas as an Irish character. The character's reception improved following the release of
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sought to implement a novel method to instruct the player on their objectives as they progress through the game's narrative, as well as place restrictions on a player's access within
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considered the scene to be "gaming’s greatest plot twist" with how it subverted expectations of player agency, and observed that the "would you kindly" phrase inspired memes and
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beyond the traditional game design of encountering locked doors and finding keys to unlock them. Inspired by fictional mind-control methods depicted in movies like
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setting and themes. Some critics described his role to be an important element of the series' exploration of player agency. The character's role as the final
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and the expansion of the character's backstory as "wonderful", and that he had a better idea of how the world and the characters are supposed to look like.
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A pivotal cutscene which reveals the character's duplicity and the true nature of his "Would you kindly?" catchphrase became a widely discussed aspect of
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The character's dual identities as Atlas and Fontaine has been subject to significant discussion and critical analysis within the context of
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is less well received, with much of the criticism focusing on his visual design as well as structure of the associated gameplay mechanics.
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of the series, where he sets himself up as a benefactor of Jack, the game's player character, upon his arrival in the underwater city of
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other video games, the purpose of its in-game world is for players to navigate a very specific story toward pre-written endings.
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in disguise, the main antagonist of the game, and that he had been manipulating Jack to act against the city's founder
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918:"Irrational's Ken Levine on BioShock's final boss and how Infinite's solution is 'more in our wheelhouse'"
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Aldred, Jessica (2011). "A Man Chooses, A Slave Obeys: BioShock and the Dystopian Logic of Convergence".
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mentions of Atlas' supposed Irish identity. To develop the character's voice, Hanover was inspired by
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1492:. McGill-Queen's Press. The Hands of the Other: Media Allegory in BioShock and the Hands of Orlac.
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over the design and implementation of the Atlas fight in the years following the release of
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as Atlas. He adopted a regional American accent for the character's lines as Fontaine.
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Brown, Patrick (November 9, 2018). "14". In Felan Parker; Jessica Aldred (eds.).
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1221:"How I Successfully Avoided One of Gaming's Biggest Spoilers for Over a Decade"
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character Eddie Dane as an archetype in order to convey his intimidating tone.
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839:"BioShock is a classic, but its heavy-handed politics shouldn't be celebrated"
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was limited to his childhood memories of the long-running television show
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Adam Ruch (2010). "Interpretations of Control and Freedom in Bioshock".
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projects. Hanover described his return to the role of Atlas/Fontaine in
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development team, and was excited at the prospect of working on further
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inspired aspects of the backstory for Atlas/Fontaine, in particular his
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463: in this section. Unsourced material may be challenged and removed.
297:. The developmental team went with Atlas/Fontaine as the final boss of
236:
1537:"The Architecture of Bioshock as Metaphor for Ayn Rand s Objectivism"
1473:. McFarland. Would you kindly? BioShock and the question of control.
1283:"Would You Kindly Read This Article on Gaming's Greatest Plot Twist?"
352:
291:
889:"BioShock's director has apologised for that naked final boss fight"
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thought that it was rare at the time for video games, let alone a
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1073:
Burial At Sea: Episode Two Behind The Scenes - BioShock Infinite
948:"Inside the Making of 'BioShock' Series With Creator Ken Levine"
809:"Why Bioshock still has, and will always have, something to say"
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Jaime Banks; Robert Mejia; Aubrie Adams, eds. (June 23, 2017).
709:"Rapture leaked: The true story behind the making of BioShock"
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330:; this version of Atlas was featured in an internal critical
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The character's name is intended to be a direct reference to
1405:"Yeah, Ken Levine didn't like BioShock's final fight either"
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Fontaine's alias is an explicit reference to the 1957 novel
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Side by side comparison of the character model for Atlas'
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as well as a scene that revolves around a bulletin board.
1011:"Bioshock's Atlas Speaks. An Interview With Karl Hanover"
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is widely regarded as one of the game's weakest aspects.
1375:"Ken Levine apologises for BioShock's final boss battle"
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and a Little Sister named Sally following the events of
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BioShock and Philosophy: Irrational Game, Rational Book
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Players who participated in the critical playtest of
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1191:"Top 10 Memorable Character Voices In Video Games"
1138:. Rowman & Littlefield, 2017. pp. 12–14.
1471:Ctrl-Alt-Play: Essays on Control in Video Gaming
1342:"BioShock's fascinating but inescapable failure"
860:"9 of the worst boss fights we've ever endured"
779:"Ken Levine on BioShock: The Spoiler Interview"
575:Atlas interrogates and tortures Elizabeth (via
142:through audio diaries, and more prominently in
1252:"Great moments in PC gaming: BioShock's twist"
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272:), and a sculpture depicting the Titan Atlas (
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1042:"The lure of a Southern drawl at the movies"
1432:"Bioshock: Complex and Alternate Histories"
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1106:"Diaries: Frank Fontaine - Gameplay - IGN"
165:as well as its namesake, the mythological
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1469:Matthew Wysocki, ed. (February 7, 2013).
1310:"How BioShock Mocked Video-Game Morality"
946:Suellentrop, Chris (September 14, 2016).
479:Learn how and when to remove this message
1905:Video game characters introduced in 2007
1855:Fictional American people in video games
148:, a prequel which sets up the events of
1860:Fictional businesspeople in video games
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629:in other video games. David Sims from
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1870:Fictional Irish people in video games
1052:from the original on October 16, 2022
738:Charlie Barratt (18 September 2007).
555:, set before the events of the first
7:
1528:Journal of Gaming and Virtual Worlds
1446:from the original on August 28, 2016
819:from the original on August 10, 2016
461:adding citations to reliable sources
1808:PlayStation All-Stars Battle Royale
1490:Beyond the Sea: Navigating Bioshock
1411:from the original on March 14, 2023
1385:from the original on March 14, 2023
1354:from the original on March 14, 2023
1289:from the original on March 14, 2023
1262:from the original on March 14, 2023
1231:from the original on March 14, 2023
1086:from the original on March 13, 2023
807:Robertson, John (August 10, 2016).
719:from the original on April 21, 2014
405:Hanover was unaware at the time of
253:, specifically its main antagonist
1373:Sarah James (September 19, 2018).
1308:Sims, David (September 28, 2016).
1136:100 Greatest Video Game Characters
1017:. November 6, 2010. Archived from
750:from the original on 12 March 2023
740:"BioShock - post-mortem interview"
14:
1507:Luke Cuddy, ed. (June 22, 2015).
1430:Lizardi, Ryan (August 15, 2014).
1322:from the original on June 2, 2023
1281:Diver, Mike (February 24, 2015).
1112:from the original on 30 June 2022
1823:
1822:
707:Parkin, Simon (April 17, 2014).
552:BioShock Infinite: Burial at Sea
545:BioShock Infinite: Burial at Sea
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338:which occurred in January 2007.
145:BioShock Infinite: Burial at Sea
53:BioShock Infinite: Burial at Sea
1082:. GameSpot. February 12, 2014.
928:from the original on 2023-03-12
899:from the original on 2023-03-12
870:from the original on 2023-03-12
789:from the original on 2023-03-12
448:needs additional citations for
179:as a template and spoke in his
1890:Male characters in video games
1040:Sharkey, Betsy (May 5, 2013).
563:, he discovers an unconscious
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322:Levine originally thought of
1850:BioShock (series) characters
1801:Will the Circle Be Unbroken?
1393:– via www.pcgamer.com.
1270:– via www.pcgamer.com.
1219:Marks, Tom (April 4, 2019).
211:Early in the development of
1250:Wes Fenlon (May 17, 2020).
374:'s performance in the 1990
355:and his exposure to spoken
347:at the time of his hiring.
310:. In a 2016 interview with
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120:. He first appears in the
1880:Fictional revolutionaries
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1511:. John Wiley & Sons.
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1875:Fictional mass murderers
1707:BioShock: The Collection
1570:10.1177/1555412011402674
1120:– via www.ign.com.
667:Ryan Lizardi found that
637:The final boss fight in
226:The Manchurian Candidate
1535:Kuhn, Brittany (2016).
50:Atlas as he appears in
1895:Video game antagonists
1865:Fictional crime bosses
1407:. September 19, 2018.
1350:. September 16, 2016.
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960:on September 16, 2016
895:. 19 September 2018.
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1160:"58. Frank Fontaine"
1015:thegamingliberty.com
513:Dr. Brigid Tenenbaum
457:improve this article
303:classical sculptural
181:native Dublin accent
1885:Fictional smugglers
924:. 18 October 2011.
534:In the 2010 sequel
345:Screen Actors Guild
19:Fictional character
1021:on August 12, 2014
785:. 30 August 2007.
357:Australian English
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250:The Usual Suspects
173:'s character from
16:BioShock character
1900:Video game bosses
1837:
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1789:BioShock Infinite
1726:BioShock: Rapture
1691:BioShock Infinite
1558:Games and Culture
1518:978-111-891-586-8
1499:978-077-355-556-3
1480:978-147-660-041-3
1145:978-1-59582-768-5
1108:. 8 August 2012.
1046:Los Angeles Times
866:. 28 March 2018.
843:sg.news.yahoo.com
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382:Chicago accent
328:Southern drawl
324:Morgan Freeman
319:
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283:Atlas Shrugged
243:modus operandi
208:
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162:Atlas Shrugged
159:'s 1957 novel
130:Frank Fontaine
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1201:on 2023-03-14
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446:This section
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423:Burial at Sea
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386:J. E. Freeman
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372:Gabriel Byrne
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171:Gabriel Byrne
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92:(development)
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1766:Lutece twins
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1641:2K Australia
1616:
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1557:
1545:. Retrieved
1543:(5): 132–155
1540:
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1489:
1470:
1448:. Retrieved
1439:
1436:Game Studies
1435:
1425:
1413:. Retrieved
1399:
1387:. Retrieved
1378:
1368:
1356:. Retrieved
1345:
1336:
1324:. Retrieved
1315:The Atlantic
1313:
1303:
1291:. Retrieved
1285:. Vice.com.
1276:
1264:. Retrieved
1255:
1245:
1233:. Retrieved
1224:
1214:
1203:. Retrieved
1199:the original
1194:
1184:
1172:. Retrieved
1168:the original
1163:
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1114:. Retrieved
1100:
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1077:
1072:
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1054:. Retrieved
1045:
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1019:the original
1014:
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958:the original
951:
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930:. Retrieved
921:
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901:. Retrieved
892:
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872:. Retrieved
863:
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833:
821:. Retrieved
813:Ars Technica
812:
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791:. Retrieved
782:
752:. Retrieved
743:
733:
721:. Retrieved
673:
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631:The Atlantic
630:
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619:shooter game
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475:
466:
455:Please help
450:verification
447:
422:
418:
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406:
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389:
375:
367:Danny DeVito
360:
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340:Greg Baldwin
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90:Greg Baldwin
87:Karl Hanover
64:
51:
34:
1746:Andrew Ryan
1718:Other media
1660:Video games
1530:(1): 84–91.
627:easter eggs
569:Episode One
561:Episode Two
504:bathysphere
429:Appearances
255:Keyser Söze
207:Development
134:Andrew Ryan
122:first title
112:created by
1844:Categories
1738:Characters
1675:BioShock 2
1634:Ken Levine
1205:2022-05-15
932:2022-05-15
903:2022-05-15
874:2022-05-15
793:2022-05-15
744:GamesRadar
681:References
537:BioShock 2
529:BioShock 2
362:Neighbours
217:Ken Levine
139:BioShock 2
114:Ken Levine
78:Ken Levine
74:Created by
1761:Elizabeth
1578:145364633
1347:Eurogamer
783:Shacknews
723:April 22,
713:Eurogamer
648:Eurogamer
583:Reception
565:Elizabeth
469:July 2023
318:Portrayal
266:boss form
103:character
84:Voiced by
39:character
1828:Category
1668:BioShock
1646:2K Marin
1617:BioShock
1444:Archived
1409:Archived
1383:Archived
1379:PC Gamer
1352:Archived
1320:Archived
1287:Archived
1260:Archived
1256:PC Gamer
1229:Archived
1110:Archived
1084:Archived
1050:Archived
926:Archived
922:Engadget
897:Archived
893:PCGamesN
868:Archived
864:PCGamesN
817:Archived
787:Archived
748:Archived
717:Archived
674:Bioshock
669:BioShock
663:Analysis
653:BioShock
643:PCGamesN
639:BioShock
615:PC Gamer
611:BioShock
598:BioShock
589:BioShock
577:lobotomy
557:BioShock
500:BioShock
493:BioShock
419:BioShock
415:BioShock
407:BioShock
400:BioShock
384:and use
336:BioShock
332:playtest
308:BioShock
299:BioShock
288:Ayn Rand
213:BioShock
200:BioShock
188:BioShock
157:Ayn Rand
150:BioShock
118:2K Games
108:BioShock
66:BioShock
36:BioShock
1795:Rapture
1780:Related
1729:(novel)
1547:May 16,
1450:May 15,
1415:May 15,
1389:May 15,
1358:May 15,
1326:May 18,
1293:May 15,
1266:May 15,
1235:May 15,
1174:May 15,
1090:May 15,
1079:YouTube
1056:May 15,
1025:May 15,
964:May 15,
823:May 15,
237:Syriana
126:Rapture
105:in the
1576:
1515:
1496:
1477:
1142:
1116:15 May
754:20 May
656:'s
410:'s
353:Dublin
312:Glixel
221:levels
191:'s
69:(2007)
1751:Atlas
1574:S2CID
1442:(1).
646:from
295:Atlas
292:Titan
274:right
167:Atlas
101:is a
99:Atlas
25:Atlas
1549:2022
1513:ISBN
1494:ISBN
1475:ISBN
1452:2022
1417:2022
1391:2022
1360:2022
1328:2022
1295:2022
1268:2022
1237:2022
1176:2022
1140:ISBN
1118:2022
1092:2022
1058:2022
1027:2022
966:2022
825:2022
756:2022
725:2014
623:Vice
270:left
195:boss
1566:doi
1225:IGN
1164:IGN
498:In
459:by
388:'s
334:of
286:by
197:of
1846::
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1193:.
1162:.
1126:^
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974:^
950:.
920:.
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862:.
851:^
841:.
815:.
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781:.
764:^
746:.
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689:^
276:).
152:.
1803:"
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268:(
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.