1459:(also spelled mini-game or mini game, sometimes called a subgame or microgame) is a short video game often contained within another video game, and sometimes in application software or on a display of any form of hardware. A minigame contains different gameplay elements than the main game, may be optional, and is often smaller or more simplistic than the game in which it is contained. Minigames are sometimes also offered separately for free to promote the main game. Some minigames can also be bonus stages or secret levels. They are distinguishable from levels in that a level is an environment bound to a set of mechanics and rules that all defines all other normal levels in a game, whereas a minigame can use different rules and playstyles but may not necessarily be set in a different environment.
262:
1191:(SSDs), and larger amounts of memory, game developers have been able to take advantage of continuously loading new level assets – models, textures, and audio – into the computer or console's memory as the player approaches the edge of one level and the start of a new one. This can effectively make the transition from one level to another level appear to be seamless and avoid the use of loading screens. This is known as level streaming or in-game streaming, and is often used for
239:
1311:
1322:
77:
980:
124:
894:
1514:. Bonus stage either have no enemies or hazards, or replace the normal penalties for being struck by enemies or hazards with simply being thrown out of the bonus stage. Many bonus stages need to be activated or discovered in some manner, or certain conditions must be satisfied to access them. Otherwise, they appear after the player has completed a certain number of regular stages.
36:
1396:. Developing a level editor takes a lot of time; it is more time- and cost-efficient to release multiple games using the same engine instead of developing a new engine and level editor for each game. As level editors generally allow for limited game-development work, to make larger changes to a game than simply adding new levels, a
1195:
games to give the perception of a fully-interconnected space. There are often tricks used to give the computer hardware sufficient time to load the assets for the next area. The player's speed may be reduced, while story cues are presented to draw the player's attention. The player may be required to
1540:
In some cases, specific mapping tools can be designed to automatically detect problems such as falling "outside" a level, and reaching "stuck" areas. Careful level designers run these tools as the last step before releasing a new version of a level. In most cases, the best way to improve a map is by
1045:
Level design for each individual level in a modern game typically starts with concept art, sketches, renderings, and physical models. Once completed, these concepts transform into extensive documentation, environment modeling, and the placing of game specific entities (actors), usually with the aid
1163:
Levels may be designed to force the players to explore the map and advance. Most Real-Time
Strategy maps give each player a starting base, but will have resource distribution and terrain features designed to draw players out of their base and engage each other. Teamplay maps can provide noticeable
822:
in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively increasing difficulty to appeal to players with different skill levels. Each level may present new concepts and challenges to keep a player's
1440:
are sometimes developed to explore selected features of gameplay, such as sniping or fist fighting. While they are briefly useful to level designers and interesting to experienced players, they are usually not included in final list of levels of the game because of their limited replay value.
1372:
In some cases, the developer of a video game includes built-in level editing tools; for example, a track editor for a racing game. Other times they may release an official level editor for the game as a separate application. Sometimes players of the game develop fan-made level editors.
908:
would develop the maps and layouts for a game, and a discipline or profession dedicated solely to level design did not exist. Early games often featured a level system of ascending difficulty as opposed to progression of storyline. An example of the former approach is the arcade
1478:
Level designers sometimes make hidden rooms and areas that usually require more effort for the player to reach or to notice. These usually give some additional rewards, such as ammo or powerups. They serve to induce players to explore. Sometimes, they serve as
1429:
Maps' design can significantly impact the gameplay. For example, the gameplay may be shifted towards a platformer (by careful placement of platforms) or a puzzle game (by extensive use of buttons, keys, and doors). Some FPS maps may be designed to prevent
1252:
A wide variety of tools may be used by someone designing and making a level. Although it is faster to design models and textures with general-purpose multimedia development tools, games usually require the data to be in a unique format suited for that
830:. Games may also feature interconnected levels, representing locations. Although the challenge in a game is often to defeat some sort of character, levels are sometimes designed with a movement challenge, such as a jumping puzzle, a form of
1529:, because monsters are constantly spawned but can be easily and immediately killed. In multiplayer maps, a player may be able to reach areas of the map designed to be inaccessible; for example, reaching an advantageous rooftop position and
1049:
A level editor may be distributed as a complete stand-alone package, at times, rivaling commercial 3D modelling software. There are various steps involved in laying out a map and these steps may vary dramatically across the many different
1414:
In the early years of video gaming, some games came with a utility called a "construction set". This was similar in many ways to a level editor. Some games used them to make extra levels, whereas others (like the
1174:
Commonly on older hardware, most games would load a single level and all of its assets at one time, and when the player completed the level, the next level would be loaded. The player would be presented with a
1134:
Level design is necessary for two primary purposes: providing players with a goal and providing players with enjoyable play experience. Good level design strives to produce quality gameplay, provide an
1157:
Lighting and illumination, as well as distinctly-coloured objects, are often used to unambiguously guide the player towards the correct path. Similarly, clearly marked choke-points can be introduced.
1147:
Levels are generally constructed with flow control in mind; that is, directing the player towards the goal of the level and preventing confusion and idling. This can be accomplished by various means.
2391:
1160:
Another method is strategic placement of obstacles and aesthetic environment props that direct the player's attention to "clear" paths instead. This is often used in closed, "stuffed" environments.
2424:
1154:
and items positioned so that collecting them inevitably makes the player move in the correct direction. This is one of the basic player direction techniques and is most often seen in platformers.
1376:
Developing level editors will allow the game creator to use the same load- and rendering routines as the game itself, and may make it easier and more pleasant to create levels. Developers of
1220:
and other tools. Level designers will usually work on a level from pre-production to completion – working with both incomplete and complete versions of the game.
1483:, containing messages such as the level designers' names or pictures, or political or humorous messages. One of the first games with a 3D engine to feature hidden features was
834:. Players must judge the distance between platforms or ledges and safely jump between them to reach the next area. These puzzles can slow the momentum down for players of fast
1064:
Determining environmental conditions and "ground rules" such as day/night, weather, scoring systems, allowable weapons or gameplay types, time limits, and starting resources.
2527:
1920:
2959:
2457:
536:
4647:
1204:, special SSD arrays alongside software libraries that have a total high data throughput can eliminate the need for any loading tunnels in a seamless world game.
881:, is a discipline of game development involving the making of video game levels—locales, stages or missions. This is commonly done using a level editor, a
2737:
1525:
A player might get stuck in map geometry with no way to escape or to die. A player might be able to find a specific spot where they do not have to move to gain
781:
1537:
are cited to be level design bugs, and might be "left-over geometry" from an earlier version of the level or an object's improperly aligned "collision box".
1383:
One of the first 3D games which became popular partially due to level editors and fan-made maps, other game addons, and other works related to the game, was
2381:
1244:, although in recent years the responsibility for visual-, structural- and gameplay-related tasks has been increasingly divided among several specialists.
1073:
Specifying locations of various entities, such as player units, enemies, monster spawn points, ladders, coins, resource nodes, weapons, save points, etc.;
2414:
2687:
4716:
1067:
Specifying certain regions where certain gameplay activities or behaviors occur, such as resource harvesting, base building, water travelling, etc.;
1196:
enter areas in which their view of the world is plausibly restricted, sometimes referred to as "loading tunnels". With newer consoles, such as the
944:, each level ends with Kong fleeing with Pauline and then Mario having to complete a different level each time, until he finally confronts Kong.
2193:
476:
343:
4721:
2681:
2109:
1826:
1789:
1752:
1698:
1679:
1641:
1620:
1599:
3502:
1873:
1126:
Level designers and concept artists may also be required to provide a pre-rendered map of the level (or entire game world) for the player.
976:. Often, promoted users were assigned to make new paths, new rooms, new equipment, and new actions, often using the game interface itself.
141:
49:
1070:
Specifying non-static parts of a level, such as doors, keys and buttons with associated mechanisms, teleporters, hidden passageways, etc.;
2115:
1899:
562:
2658:
Typically, bonus levels are either hidden and require discovery or appear after a certain number of regular levels have been completed.
1061:
Laying out the large-scale features of the map, such as hills, cities, rooms, tunnels, etc., for players and enemies to move around in;
4665:
3460:
1101:
take as they walk around, the actions they will take in response to specific triggers, and any dialog they might have with the player.
743:
2310:
2072:
4675:
2730:
1717:
1660:
1224:
usually produce level editors and design tools for the designers to use. This eliminates the need for designers to access or modify
774:
225:
207:
63:
1120:
may be triggered by events in a level, but require distinctly different skills, and may be produced by a different person or team.
1843:
4906:
4525:
3199:
1417:
516:
486:
2153:
188:
5098:
5093:
3151:
1228:. As opposed to the level editing tools sometimes available to the community, level designers often work with placeholders and
4028:
2548:
160:
4670:
2944:
1051:
145:
1795:
848:
chapter, "Interloper", featured multiple moving platforms high in the air with enemies firing at the player from all sides.
2017:
1928:
5083:
4741:
4294:
3817:
3394:
3384:
738:
731:
726:
392:
242:
2447:
167:
4547:
4530:
4252:
4092:
3527:
3443:
3416:
2756:
2723:
767:
753:
89:
3844:
3406:
2879:
2509:
1257:. For this, specific compilers and converters of models, textures, and audio data may be required to lay out a level.
1136:
748:
600:
261:
1728:
1389:. The development of various third-party editors led to the formation of an online community trading fan-made maps.
5103:
4911:
4773:
4685:
4055:
3594:
2648:
2627:
1468:
1201:
957:, reputedly paid neighborhood children to design levels for the game. The same year, the multiplayer dungeon crawl
672:
496:
174:
134:
4868:
4537:
4152:
4147:
4077:
4018:
3822:
3807:
3618:
3534:
2770:
2097:
Interactive
Storytelling for Video Games: A Player-centered Approach to Creating Memorable Characters and Stories
2068:
1530:
928:
657:
578:
541:
1105:
The first level of the game is usually designed to get players to explore the mechanics of the game, notably in
4873:
4630:
4542:
4304:
3991:
3921:
3782:
3638:
3549:
3423:
3146:
3115:
2987:
2889:
2785:
1397:
98:
55:
2222:
1021:
were made for them. One of the reasons was a clear separation between the level files and game engine itself.
156:
3966:
4838:
4803:
4731:
4690:
4642:
4500:
4319:
4277:
4242:
4222:
3986:
3166:
2874:
1533:
other players. A player might be able to fall out-of-bounds of a map where other players cannot reach them.
994:
941:
566:
506:
2671:
4358:
4227:
4192:
3643:
3544:
3517:
3455:
3103:
3098:
3067:
2939:
2894:
2538:
1384:
1034:
1023:
1003:
857:
840:
422:
333:
283:
24:
5088:
5039:
4823:
4706:
4520:
4326:
4299:
4289:
4257:
4247:
4212:
4127:
4072:
4067:
4050:
3996:
3834:
3787:
3648:
3512:
3433:
3289:
3029:
2138:
1565:
1354:
1305:
1221:
1179:
while the game loaded level information from storage. With more advanced computing hardware with faster
1098:
1014:
882:
708:
511:
469:
407:
311:
1434:
by not including any long hallways, while other maps may allow for a mix of sniping and closer combat.
972:
A game genre that required significant amounts of time to design areas were text-based games, such as
4993:
4848:
4808:
4562:
4515:
4336:
4284:
4207:
4197:
4097:
4060:
4040:
3971:
3961:
3369:
3359:
3316:
3294:
3249:
3192:
3046:
2816:
2185:
1522:
There are many map bugs that level designers try to avoid, but sometimes go unnoticed for some time.
1510:
designed to reward the player or players, and typically allows the player to collect extra points or
1480:
1409:
1261:
1229:
984:
897:
605:
491:
481:
454:
295:
4788:
4711:
4620:
4505:
4353:
4331:
4237:
4217:
4082:
3941:
3926:
3839:
3559:
3340:
2909:
2839:
2101:
1293:
678:
588:
350:
290:
274:
2543:
238:
5025:
4901:
4853:
4828:
4267:
4102:
4087:
3946:
3762:
3633:
3579:
3311:
3136:
3088:
2964:
2864:
2806:
2775:
1555:
1269:
1087:
973:
959:
937:
920:
613:
449:
5053:
2382:"The secret art of the video game loading screen, and why they won't be going away anytime soon"
1869:
1310:
1321:
181:
5008:
4978:
4783:
4736:
4592:
4582:
4403:
4398:
4393:
4363:
4202:
4187:
4142:
4132:
4117:
4112:
4045:
3981:
3976:
3879:
3714:
3611:
3589:
3539:
3497:
3487:
3401:
3279:
3219:
3083:
2934:
2677:
2105:
1822:
1785:
1748:
1713:
1694:
1675:
1656:
1637:
1616:
1595:
1188:
1111:
919:(1978), where each level looks the same, repeating endlessly until the player loses all their
861:
633:
526:
444:
402:
321:
301:
250:
4023:
2095:
2045:, p.162, "A few years ago, position didn't exist. .. Now it's a key position on many teams."
1895:
1123:
The level design process may be iterated several times before achieving the desired outcome.
4983:
4948:
4923:
4636:
4610:
4572:
4378:
4314:
4262:
4167:
4157:
4137:
4013:
3931:
3884:
3854:
3829:
3797:
3757:
3697:
3628:
3467:
3141:
3024:
2992:
2919:
2914:
2821:
2780:
2013:
1526:
954:
638:
531:
355:
20:
1541:
playtesting it with experienced players, and allowing them to try to exploit any problems.
19:
This article is about video game settings. For character levels in role-playing games, see
4973:
4953:
4933:
4928:
4918:
4813:
4448:
4438:
4423:
4383:
4348:
4341:
4272:
4232:
4001:
3874:
3864:
3772:
3729:
3709:
3438:
3389:
3185:
3093:
2320:
2058:
1550:
1380:-games may argue that a game is not complete until other users easily can add new levels.
1184:
1080:
1029:
963:
was released, and it also shipped with a level editor which was documented in the manual.
905:
865:
831:
827:
546:
306:
910:
885:
designed for building levels; however, some games feature built-in level editing tools.
845:
76:
4998:
4943:
4896:
4878:
4680:
4428:
4418:
4413:
4388:
4182:
4162:
4035:
4006:
3956:
3889:
3859:
3849:
3812:
3734:
3692:
3687:
3569:
3564:
3554:
3472:
3450:
3284:
3274:
3062:
2884:
2869:
2831:
2811:
1847:
1534:
1506:
A bonus stage (also known as a bonus level or bonus round) is a special level within a
1485:
1366:
1233:
1176:
915:
583:
1139:
experience, and sometimes, especially in story-based games, to advance the storyline.
5077:
5003:
4988:
4968:
4891:
4793:
4625:
4615:
4443:
4433:
4408:
4373:
3936:
3869:
3792:
3767:
3719:
3704:
3411:
3331:
3161:
3156:
2954:
2949:
2849:
2653:
2632:
2163:
1570:
1358:
1326:
1315:
1285:
1281:
1265:
1241:
1213:
1197:
924:
979:
4886:
4863:
4833:
4818:
4107:
3724:
3665:
3477:
3428:
3379:
3354:
3306:
3299:
3120:
2924:
2790:
2386:
1472:
1330:
1277:
1217:
1180:
1090:
event locations, where certain actions by the player can trigger specified changes;
703:
628:
618:
595:
412:
360:
2415:"Inside PlayStation 5: the specs and the tech that deliver Sony's next-gen vision"
1729:"Educational Feature: A History and Analysis of Level Design in 3D Computer Games"
1467:"Secret level" redirects here. For the video game studio formerly named that, see
1779:
1631:
1610:
1589:
4963:
4958:
4938:
4858:
4778:
4587:
4492:
3802:
3777:
3749:
3678:
3623:
3601:
3349:
3326:
3321:
3264:
3259:
3002:
2969:
2063:
2021:
1560:
1501:
1393:
1254:
1094:
949:
869:
835:
662:
573:
387:
338:
246:
123:
893:
5060:
4577:
4172:
3951:
3673:
3653:
3507:
3345:
3019:
2929:
2899:
2854:
2746:
1507:
1362:
1237:
1192:
1033:, and many other games have notable mapping tools and communities focusing on
826:
In games with linear progression, levels are areas of a larger world, such as
795:
650:
427:
397:
378:
5046:
5032:
4843:
4567:
4552:
4510:
4122:
3682:
3522:
3041:
2859:
2452:
2419:
1575:
1117:
1106:
683:
1421:) used them as a means to develop a game rather than be a game in itself.
4177:
3224:
3034:
3014:
3007:
2904:
2844:
1511:
1450:
1225:
1151:
1018:
645:
434:
417:
1236:
is produced by game artists. Many level designers have skills as both a
932:(1981), which uses multiple distinct levels to progress a storyline; as
4798:
4726:
3336:
3108:
2315:
1924:
1392:
A level editor is often limited to designing levels for only a certain
1273:
1009:
953:
was one of the first titles to ship with a level editor. Its designer,
2715:
4557:
3208:
1431:
989:
1612:
Game Design: How to Create Video and
Tabletop Games, Start to Finish
2214:
969:(1991) is a later game with user-accessible mapping and scripting.
3269:
1365:. An individual involved with the development of game levels is a
1320:
1309:
1289:
978:
933:
892:
237:
1489:, where certain walls could be pushed to reveal hidden passages.
4309:
1377:
1076:
Specifying the start and exit locations for one or more players;
4762:
4465:
3910:
3237:
3181:
2719:
2528:"Game Engines: Tools for Landscape Visualization and Planning?"
1784:. Pittsburgh, Pennsylvania, USA: CRC Press. pp. 120, 252.
2158:
1232:
aiming for level consistency and clear layout before required
965:
117:
70:
29:
2625:
West, Neil (February 1998). "The Way Games Ought to Be...".
1492:
Sometimes, a whole level may be designed as a secret level.
1164:
advantages to one team over another, when designed poorly.
3177:
904:
In the early days of video games (1970s–2000s), a single
94:
1013:(1994) were two of the first games to attract focused
4699:
4658:
4601:
4491:
3743:
3662:
3578:
3486:
3368:
3248:
3129:
3076:
3055:
2980:
2830:
2799:
2763:
148:. Unsourced material may be challenged and removed.
2673:Game Development Essentials: Game QA & Testing
2504:
2502:
1819:Creating Games: Mechanics, Content, and Technology
1817:McGuire, Morgan; Jenkins, Odest Chadwicke (2009).
923:. An example of the latter approach is the arcade
1079:Adding aesthetic details such as level-specific
2477:
2475:
2351:
2349:
1591:Level Up! The Guide to Great Video Game Design
3193:
2731:
1216:who makes environments and scenarios using a
1183:data transfer rates, such as optical drives,
775:
8:
1821:. Wellesley, Mass.: AK Peters. p. 104.
936:(originally called Jumpman) tries to rescue
384:Specialized / alternative-paradigmatic types
2646:"The Next Generation 1996 Lexicon A to Z".
2608:
2606:
2604:
2244:
2242:
2240:
2008:
2006:
2004:
2002:
2000:
1987:
1985:
1983:
1981:
1743:Brathwaite, Brenda; Schreiber, Ian (2009).
1670:Brathwaite, Brenda; Schreiber, Ian (2009).
1655:(2nd ed.). Thomson Course Technology.
1357:used to design levels, maps, campaigns and
1292:is used, usually customized with a special
64:Learn how and when to remove these messages
4759:
4488:
4462:
3907:
3245:
3234:
3200:
3186:
3178:
2738:
2724:
2716:
2510:Making games as a single developer (pt. 2)
2311:"Learning Through Level Design with Mario"
1689:Moore, Michael E.; Novak, Jeannie (2010).
782:
768:
256:
2670:Levy, Luis; Novak, Jeannie (2009-06-22).
2542:
1471:. For the animated anthology series, see
226:Learn how and when to remove this message
208:Learn how and when to remove this message
4717:Good Design Award (Museum of Modern Art)
1842:Jamie "Thrrrpptt!" Madigan (June 2001).
1781:The Art of Game Design: A book of lenses
1773:
1771:
1630:Guy W. Lecky-Thompson (1 January 2008).
1083:, sounds, animation, lighting and music;
1767:
273:
2960:Turns, rounds and time-keeping systems
2448:"Inside Xbox Series X: the full specs"
2446:Leadbetter, Richard (March 16, 2020).
2413:Leadbetter, Richard (March 18, 2020).
2094:Lebowitz, Josiah; Klug, Chris (2011).
1314:TIDE level editor showing tiles for a
4722:Good Design Award (Chicago Athenaeum)
2526:Herwig, Adrian; Paar, Philip (2002).
2394:from the original on January 14, 2021
2053:
2051:
2018:"The Art and Science of Level Design"
7:
2460:from the original on August 19, 2020
1798:from the original on 8 February 2023
146:adding citations to reliable sources
2427:from the original on March 18, 2020
2162:. February 17, 1999. Archived from
4666:American Institute of Graphic Arts
744:List of video game industry people
16:Discrete play space in video games
14:
4676:Design and Industries Association
2225:from the original on June 1, 2016
2075:from the original on 30 June 2021
1296:developed for the specific game.
326:
88:to comply with Knowledge (XXG)'s
45:This article has multiple issues.
2676:. Cengage Learning. p. 84.
1727:Shahrani, Sam (April 25, 2006).
1609:Lewis Pulsipher (25 July 2012).
1150:Often the level layouts feature
537:Intellectual property protection
260:
122:
75:
34:
2690:from the original on 2023-02-08
2196:from the original on 2020-02-01
2118:from the original on 2023-02-08
1902:from the original on 2011-10-26
1876:from the original on 2011-08-09
133:needs additional citations for
53:or discuss these issues on the
4671:Chartered Society of Designers
2380:Avard, Alex (March 21, 2019).
1588:Scott Rogers (16 April 2014).
1:
4742:Prince Philip Designers Prize
3385:Architectural lighting design
1745:Challenges for Game Designers
1672:Challenges for Game Designers
1418:Shoot-'Em-Up Construction Kit
993:, the levels are designed as
739:List of video game publishers
727:List of video game developers
4548:Electronic design automation
4531:Virtual home design software
3503:Automotive suspension design
2757:Glossary of video game terms
2612:
2248:
1991:
1693:. Delmar: Cengage Learning.
1054:that exist as of the 2020s.
754:List of video game magazines
3407:Environmental impact design
2340:
2296:
2284:
2272:
1948:
1894:Kevin VanOrd (2008-11-11).
1400:(SDK) is sometimes needed.
749:List of video game websites
5120:
4686:International Forum Design
4056:Engineering design process
2707:
2656:. March 1996. p. 30.
2595:
2584:Brathwaite, Schreiber 2009
2583:
2571:
2493:
2481:
2367:
2355:
2260:
2042:
1973:Brathwaite, Schreiber 2009
1972:
1960:
1921:"Chapter XVII: Interloper"
1870:"Batman: Vengeance Review"
1868:Andrew Park (2002-10-11).
1691:Game Industry Career Guide
1633:Video Game Design Revealed
1499:
1469:Sega Studios San Francisco
1466:
1448:
1407:
1303:
1202:Xbox Series X and Series S
855:
673:Advertising in video games
18:
5021:
4769:
4758:
4487:
4461:
3917:
3906:
3808:Integrated circuit design
3730:Stage/set lighting design
3619:Hardware interface design
3535:Hardware interface design
3244:
3233:
3215:
2754:
2142:, p. 22, August 1984
2069:Future Publishing Limited
1001:3D first-person shooters
883:game development software
542:Digital rights management
4643:Industrial design rights
4631:Fashion design copyright
4543:Design quality indicator
3992:Creative problem-solving
3783:Electrical system design
3639:Sonic interaction design
3550:Photographic lens design
3424:Healthy community design
2988:Destructible environment
1398:software development kit
1260:Sometimes, professional
995:three-dimensional spaces
157:"Level" video games
101:may contain suggestions.
86:may need to be rewritten
4839:New product development
4804:Enterprise architecture
4732:IF Product Design Award
4691:Design Research Society
4243:Reliability engineering
2309:Parish, Jeremy (2012).
2136:"Lode Runner Contest",
1844:"Half-Life: Blue Shift"
1747:. Charles River Media.
1674:. Charles River Media.
1057:General steps include:
802:(also referred to as a
269:Part of a series on the
5099:Video game terminology
5094:Video game development
4295:Top-down and bottom-up
3644:User experience design
3545:Packaging and labeling
3518:Electric guitar design
3456:Landscape architecture
1896:"Mirror's Edge Review"
1778:Schell, Jesse (2014).
1708:Oxland, Kevin (2004).
1334:
1325:A level editor in the
1318:
1222:Video game programmers
1212:A level designer is a
1035:user-generated content
998:
901:
858:Video game development
254:
245:level design from the
25:Level (disambiguation)
23:. For other uses, see
4824:Innovation management
4707:European Design Award
4473:Intellectual property
4290:Theory of constraints
4253:Responsibility-driven
4093:For manufacturability
3997:Creativity techniques
3835:Nuclear weapon design
3649:User interface design
3513:Corrugated box design
3434:Interior architecture
3030:Procedural generation
2139:Computer Gaming World
2071:. 13 September 2008.
1566:List of gaming topics
1355:game development tool
1324:
1313:
1306:List of level editors
1099:non-player characters
982:
896:
241:
5084:1979 in video gaming
4869:Unintelligent design
4849:Philosophy of design
4563:Design specification
4516:Comprehensive layout
4088:For behaviour change
4061:Probabilistic design
3823:Power network design
3360:Visual merchandising
3317:Instructional design
3295:Postage stamp design
2817:Non-player character
2537:. pp. 161–172.
2166:on December 18, 2009
2102:Taylor & Francis
1850:on December 16, 2008
1636:. Cengage Learning.
1410:Game creation system
1248:Level creation tools
985:3D computer graphics
606:Downloadable content
142:improve this article
4789:Creative industries
4712:German Design Award
4621:Design infringement
4506:Architectural model
3845:Organization design
3840:Nucleic acid design
3788:Experimental design
3341:Traffic sign design
3056:Movement techniques
2840:Collision detection
1710:Gameplay and design
1651:Bates, Bob (2004).
1425:Gameplay alteration
1262:3D editing software
1046:of a level editor.
1017:activity, and many
589:Episodic video game
275:Video game industry
4854:Process simulation
4829:Intelligent design
4153:Intelligence-based
4148:Integrated topside
4078:Framework-oriented
3763:Behavioural design
3634:Information design
3312:Information design
3137:Advance And Secure
2221:. April 25, 2003.
2024:on 3 December 2002
1712:. Addison Wesley.
1556:Mod (video gaming)
1335:
1319:
1189:solid-state drives
999:
902:
879:environment design
614:Games as a service
255:
5104:Video game levels
5071:
5070:
5017:
5016:
4784:Conceptual design
4754:
4753:
4750:
4749:
4737:James Dyson Award
4593:Website wireframe
4583:Technical drawing
4457:
4456:
4305:Transgenerational
4046:Ecological design
3922:Activity-centered
3902:
3901:
3898:
3897:
3880:Spacecraft design
3674:Public art design
3612:Video game design
3590:Experience design
3560:Production design
3540:Motorcycle design
3498:Automotive design
3402:Ecological design
3280:Film title design
3175:
3174:
3152:Last man standing
2935:Scripted sequence
2683:978-1-4354-3947-4
2535:Hochschule Anhalt
2482:Moore, Novak 2010
2111:978-0-240-81717-0
2014:Bleszinski, Cliff
1828:978-1-56881-305-9
1791:978-1-4665-9864-5
1754:978-1-58450-580-8
1700:978-1-4283-7647-2
1681:978-1-58450-580-8
1643:978-1-58450-607-2
1622:978-0-7864-9105-6
1601:978-1-118-87719-7
1341:(also known as a
1112:Super Mario Bros.
900:video game levels
862:Video game design
792:
791:
634:Microtransactions
403:Interactive movie
236:
235:
228:
218:
217:
210:
192:
116:
115:
90:quality standards
68:
5111:
5063:
5056:
5049:
5042:
5035:
5028:
4760:
4637:Geschmacksmuster
4611:Community design
4489:
4463:
4223:Process-centered
4019:Design–bid–build
3987:Cradle-to-cradle
3967:Concept-oriented
3908:
3885:Strategic design
3855:Processor design
3830:Mechanism design
3798:Geometric design
3758:Algorithm design
3698:Jewellery design
3629:Immersive design
3523:Furniture design
3468:Landscape design
3246:
3235:
3202:
3195:
3188:
3179:
3167:King of the hill
3142:Capture the flag
3025:Persistent world
2993:Instance dungeon
2920:Random encounter
2915:Quick time event
2822:Player character
2781:Experience point
2740:
2733:
2726:
2717:
2711:
2705:
2699:
2698:
2696:
2695:
2667:
2661:
2660:
2643:
2637:
2636:
2622:
2616:
2610:
2599:
2593:
2587:
2581:
2575:
2569:
2563:
2562:
2560:
2559:
2553:
2547:. Archived from
2546:
2532:
2523:
2517:
2516:, 28 March 2016.
2506:
2497:
2491:
2485:
2479:
2470:
2469:
2467:
2465:
2443:
2437:
2436:
2434:
2432:
2410:
2404:
2403:
2401:
2399:
2377:
2371:
2365:
2359:
2353:
2344:
2338:
2332:
2331:
2329:
2328:
2319:. Archived from
2306:
2300:
2294:
2288:
2282:
2276:
2270:
2264:
2258:
2252:
2246:
2235:
2234:
2232:
2230:
2211:
2205:
2204:
2202:
2201:
2182:
2176:
2175:
2173:
2171:
2150:
2144:
2143:
2133:
2127:
2126:
2124:
2123:
2091:
2085:
2084:
2082:
2080:
2055:
2046:
2040:
2034:
2033:
2031:
2029:
2020:. Archived from
2010:
1995:
1989:
1976:
1970:
1964:
1958:
1952:
1946:
1940:
1939:
1937:
1936:
1927:. Archived from
1917:
1911:
1910:
1908:
1907:
1891:
1885:
1884:
1882:
1881:
1865:
1859:
1858:
1856:
1855:
1846:. Archived from
1839:
1833:
1832:
1814:
1808:
1807:
1805:
1803:
1775:
1758:
1739:
1737:
1735:
1723:
1704:
1685:
1666:
1647:
1626:
1605:
1404:Construction set
1185:hard disk drives
1143:Player directing
1081:graphic textures
784:
777:
770:
639:In-game currency
264:
257:
231:
224:
213:
206:
202:
199:
193:
191:
150:
126:
118:
111:
108:
102:
79:
71:
60:
38:
37:
30:
21:Experience point
5119:
5118:
5114:
5113:
5112:
5110:
5109:
5108:
5074:
5073:
5072:
5067:
5061:
5054:
5047:
5040:
5033:
5026:
5013:
4814:Futures studies
4765:
4746:
4695:
4654:
4603:
4597:
4483:
4482:
4453:
4359:Value sensitive
4349:User innovation
4228:Public interest
4193:Object-oriented
3913:
3894:
3875:Software design
3865:Research design
3818:Physical design
3773:Database design
3747:
3745:
3739:
3715:Property design
3710:Game art design
3664:
3658:
3581:
3574:
3489:
3482:
3439:Interior design
3390:Building design
3371:
3364:
3251:
3240:
3229:
3211:
3206:
3176:
3171:
3125:
3072:
3051:
2976:
2826:
2795:
2759:
2750:
2744:
2714:
2706:
2702:
2693:
2691:
2684:
2669:
2668:
2664:
2652:. No. 15.
2649:Next Generation
2645:
2644:
2640:
2631:. No. 38.
2628:Next Generation
2624:
2623:
2619:
2611:
2602:
2594:
2590:
2582:
2578:
2570:
2566:
2557:
2555:
2551:
2530:
2525:
2524:
2520:
2507:
2500:
2492:
2488:
2480:
2473:
2463:
2461:
2445:
2444:
2440:
2430:
2428:
2412:
2411:
2407:
2397:
2395:
2379:
2378:
2374:
2366:
2362:
2354:
2347:
2339:
2335:
2326:
2324:
2308:
2307:
2303:
2295:
2291:
2283:
2279:
2271:
2267:
2259:
2255:
2247:
2238:
2228:
2226:
2213:
2212:
2208:
2199:
2197:
2184:
2183:
2179:
2169:
2167:
2152:
2151:
2147:
2135:
2134:
2130:
2121:
2119:
2112:
2093:
2092:
2088:
2078:
2076:
2057:
2056:
2049:
2041:
2037:
2027:
2025:
2012:
2011:
1998:
1990:
1979:
1971:
1967:
1959:
1955:
1947:
1943:
1934:
1932:
1919:
1918:
1914:
1905:
1903:
1893:
1892:
1888:
1879:
1877:
1867:
1866:
1862:
1853:
1851:
1841:
1840:
1836:
1829:
1816:
1815:
1811:
1801:
1799:
1792:
1777:
1776:
1769:
1765:
1755:
1742:
1733:
1731:
1726:
1720:
1707:
1701:
1688:
1682:
1669:
1663:
1650:
1644:
1629:
1623:
1608:
1602:
1587:
1584:
1551:Online creation
1547:
1535:Invisible walls
1520:
1504:
1498:
1476:
1465:
1463:Hidden features
1453:
1447:
1427:
1412:
1406:
1351:scenario editor
1308:
1302:
1250:
1210:
1172:
1170:Level streaming
1145:
1132:
1043:
1019:WAD level files
898:Two-dimensional
891:
872:
866:Game art design
854:
832:obstacle course
828:Green Hill Zone
823:interest high.
788:
759:
758:
722:
714:
713:
709:Game journalism
699:
691:
690:
675:
669:
625:
610:
569:
555:
554:
553:
547:Copy protection
523:
503:
472:
462:
461:
441:
374:
366:
365:
318:
298:
286:
232:
221:
220:
219:
214:
203:
197:
194:
151:
149:
139:
127:
112:
106:
103:
93:
80:
39:
35:
28:
17:
12:
11:
5:
5117:
5115:
5107:
5106:
5101:
5096:
5091:
5086:
5076:
5075:
5069:
5068:
5066:
5065:
5058:
5051:
5044:
5037:
5030:
5022:
5019:
5018:
5015:
5014:
5012:
5011:
5006:
5001:
4996:
4991:
4986:
4981:
4976:
4971:
4966:
4961:
4956:
4951:
4946:
4941:
4936:
4931:
4926:
4921:
4916:
4915:
4914:
4909:
4899:
4894:
4889:
4882:
4881:
4879:Wicked problem
4876:
4871:
4866:
4861:
4856:
4851:
4846:
4841:
4836:
4831:
4826:
4821:
4816:
4811:
4806:
4801:
4796:
4791:
4786:
4781:
4776:
4770:
4767:
4766:
4764:Related topics
4763:
4756:
4755:
4752:
4751:
4748:
4747:
4745:
4744:
4739:
4734:
4729:
4724:
4719:
4714:
4709:
4703:
4701:
4697:
4696:
4694:
4693:
4688:
4683:
4681:Design Council
4678:
4673:
4668:
4662:
4660:
4656:
4655:
4653:
4652:
4651:
4650:
4648:European Union
4640:
4633:
4628:
4623:
4618:
4613:
4607:
4605:
4599:
4598:
4596:
4595:
4590:
4585:
4580:
4575:
4570:
4565:
4560:
4555:
4550:
4545:
4540:
4535:
4534:
4533:
4528:
4518:
4513:
4508:
4503:
4497:
4495:
4485:
4484:
4481:
4480:
4477:
4474:
4471:
4467:
4466:
4459:
4458:
4455:
4454:
4452:
4451:
4446:
4441:
4436:
4431:
4426:
4421:
4416:
4411:
4406:
4401:
4396:
4391:
4386:
4381:
4376:
4369:
4368:
4367:
4366:
4356:
4351:
4346:
4345:
4344:
4334:
4329:
4327:Usage-centered
4324:
4323:
4322:
4320:Design for All
4312:
4307:
4302:
4300:Transformation
4297:
4292:
4287:
4282:
4281:
4280:
4270:
4265:
4260:
4255:
4250:
4248:Research-based
4245:
4240:
4235:
4230:
4225:
4220:
4215:
4213:Platform-based
4210:
4205:
4200:
4195:
4190:
4185:
4180:
4175:
4170:
4165:
4163:KISS principle
4160:
4155:
4150:
4145:
4140:
4135:
4130:
4125:
4120:
4115:
4110:
4105:
4100:
4095:
4090:
4085:
4080:
4075:
4073:Fault-tolerant
4070:
4068:Error-tolerant
4065:
4064:
4063:
4053:
4051:Energy neutral
4048:
4043:
4038:
4033:
4032:
4031:
4021:
4016:
4011:
4010:
4009:
4007:Design fiction
3999:
3994:
3989:
3984:
3979:
3974:
3969:
3964:
3959:
3954:
3949:
3944:
3939:
3934:
3929:
3924:
3918:
3915:
3914:
3911:
3904:
3903:
3900:
3899:
3896:
3895:
3893:
3892:
3890:Systems design
3887:
3882:
3877:
3872:
3867:
3862:
3860:Protein design
3857:
3852:
3850:Process design
3847:
3842:
3837:
3832:
3827:
3826:
3825:
3820:
3815:
3813:Circuit design
3805:
3800:
3795:
3790:
3785:
3780:
3775:
3770:
3765:
3760:
3754:
3752:
3741:
3740:
3738:
3737:
3735:Textile design
3732:
3727:
3722:
3717:
3712:
3707:
3702:
3701:
3700:
3695:
3693:Costume design
3688:Fashion design
3685:
3676:
3670:
3668:
3660:
3659:
3657:
3656:
3651:
3646:
3641:
3636:
3631:
3626:
3621:
3616:
3615:
3614:
3609:
3599:
3598:
3597:
3586:
3584:
3576:
3575:
3573:
3572:
3570:Service design
3567:
3565:Sensory design
3562:
3557:
3555:Product design
3552:
3547:
3542:
3537:
3532:
3531:
3530:
3520:
3515:
3510:
3505:
3500:
3494:
3492:
3484:
3483:
3481:
3480:
3475:
3473:Spatial design
3470:
3465:
3464:
3463:
3453:
3451:Keyline design
3448:
3447:
3446:
3436:
3431:
3426:
3421:
3420:
3419:
3417:Computer-aided
3409:
3404:
3399:
3398:
3397:
3387:
3382:
3376:
3374:
3366:
3365:
3363:
3362:
3357:
3352:
3343:
3334:
3329:
3324:
3319:
3314:
3309:
3304:
3303:
3302:
3297:
3292:
3285:Graphic design
3282:
3277:
3275:Exhibit design
3272:
3267:
3262:
3256:
3254:
3242:
3241:
3238:
3231:
3230:
3228:
3227:
3222:
3216:
3213:
3212:
3207:
3205:
3204:
3197:
3190:
3182:
3173:
3172:
3170:
3169:
3164:
3159:
3154:
3149:
3144:
3139:
3133:
3131:
3127:
3126:
3124:
3123:
3118:
3113:
3112:
3111:
3106:
3096:
3091:
3086:
3080:
3078:
3074:
3073:
3071:
3070:
3065:
3063:Rocket jumping
3059:
3057:
3053:
3052:
3050:
3049:
3044:
3039:
3038:
3037:
3027:
3022:
3017:
3012:
3011:
3010:
3005:
2995:
2990:
2984:
2982:
2978:
2977:
2975:
2974:
2973:
2972:
2962:
2957:
2952:
2947:
2942:
2937:
2932:
2927:
2922:
2917:
2912:
2907:
2902:
2897:
2892:
2887:
2885:Loading screen
2882:
2877:
2872:
2870:Invisible wall
2867:
2862:
2857:
2852:
2847:
2842:
2836:
2834:
2828:
2827:
2825:
2824:
2819:
2814:
2809:
2803:
2801:
2797:
2796:
2794:
2793:
2788:
2783:
2778:
2773:
2767:
2765:
2761:
2760:
2755:
2752:
2751:
2745:
2743:
2742:
2735:
2728:
2720:
2713:
2712:
2700:
2682:
2662:
2638:
2635:. p. 107.
2617:
2600:
2588:
2576:
2564:
2518:
2498:
2486:
2471:
2438:
2405:
2372:
2360:
2345:
2333:
2301:
2289:
2277:
2265:
2253:
2236:
2206:
2177:
2145:
2128:
2110:
2104:. p. 14.
2086:
2047:
2035:
1996:
1977:
1965:
1953:
1951:, pp.21-22,126
1941:
1912:
1886:
1860:
1834:
1827:
1809:
1790:
1766:
1764:
1761:
1760:
1759:
1753:
1740:
1724:
1718:
1705:
1699:
1686:
1680:
1667:
1661:
1648:
1642:
1627:
1621:
1606:
1600:
1583:
1580:
1579:
1578:
1573:
1568:
1563:
1558:
1553:
1546:
1543:
1519:
1516:
1500:Main article:
1497:
1494:
1486:Wolfenstein 3D
1464:
1461:
1449:Main article:
1446:
1443:
1426:
1423:
1405:
1402:
1367:level designer
1359:virtual worlds
1301:
1298:
1249:
1246:
1209:
1208:Level designer
1206:
1177:loading screen
1171:
1168:
1144:
1141:
1131:
1128:
1103:
1102:
1091:
1084:
1077:
1074:
1071:
1068:
1065:
1062:
1042:
1039:
983:In games with
916:Space Invaders
890:
887:
853:
850:
790:
789:
787:
786:
779:
772:
764:
761:
760:
757:
756:
751:
746:
741:
736:
735:
734:
723:
720:
719:
716:
715:
712:
711:
706:
700:
697:
696:
693:
692:
689:
688:
687:
686:
681:
668:
667:
666:
665:
655:
654:
653:
643:
642:
641:
631:
624:
623:
622:
621:
609:
608:
603:
598:
593:
592:
591:
586:
584:Expansion pack
581:
570:
561:
560:
557:
556:
552:
551:
550:
549:
544:
534:
529:
522:
521:
520:
519:
517:Content rating
509:
502:
501:
500:
499:
494:
489:
484:
473:
468:
467:
464:
463:
460:
459:
458:
457:
447:
445:Arcade cabinet
440:
439:
438:
437:
432:
431:
430:
425:
420:
410:
405:
400:
395:
390:
375:
372:
371:
368:
367:
364:
363:
358:
353:
348:
347:
346:
341:
331:
330:
329:
317:
316:
315:
314:
309:
304:
293:
287:
282:
281:
278:
277:
271:
270:
266:
265:
234:
233:
216:
215:
130:
128:
121:
114:
113:
83:
81:
74:
69:
43:
42:
40:
33:
15:
13:
10:
9:
6:
4:
3:
2:
5116:
5105:
5102:
5100:
5097:
5095:
5092:
5090:
5087:
5085:
5082:
5081:
5079:
5064:
5059:
5057:
5052:
5050:
5045:
5043:
5038:
5036:
5031:
5029:
5024:
5023:
5020:
5010:
5007:
5005:
5002:
5000:
4997:
4995:
4994:specification
4992:
4990:
4987:
4985:
4982:
4980:
4977:
4975:
4972:
4970:
4967:
4965:
4962:
4960:
4957:
4955:
4952:
4950:
4947:
4945:
4942:
4940:
4937:
4935:
4932:
4930:
4927:
4925:
4922:
4920:
4917:
4913:
4910:
4908:
4907:architectural
4905:
4904:
4903:
4900:
4898:
4895:
4893:
4890:
4888:
4884:
4883:
4880:
4877:
4875:
4874:Visualization
4872:
4870:
4867:
4865:
4862:
4860:
4857:
4855:
4852:
4850:
4847:
4845:
4842:
4840:
4837:
4835:
4832:
4830:
4827:
4825:
4822:
4820:
4817:
4815:
4812:
4810:
4807:
4805:
4802:
4800:
4797:
4795:
4794:Cultural icon
4792:
4790:
4787:
4785:
4782:
4780:
4777:
4775:
4772:
4771:
4768:
4761:
4757:
4743:
4740:
4738:
4735:
4733:
4730:
4728:
4725:
4723:
4720:
4718:
4715:
4713:
4710:
4708:
4705:
4704:
4702:
4698:
4692:
4689:
4687:
4684:
4682:
4679:
4677:
4674:
4672:
4669:
4667:
4664:
4663:
4661:
4659:Organizations
4657:
4649:
4646:
4645:
4644:
4641:
4639:
4638:
4634:
4632:
4629:
4627:
4626:Design patent
4624:
4622:
4619:
4617:
4616:Design around
4614:
4612:
4609:
4608:
4606:
4600:
4594:
4591:
4589:
4586:
4584:
4581:
4579:
4576:
4574:
4571:
4569:
4566:
4564:
4561:
4559:
4556:
4554:
4551:
4549:
4546:
4544:
4541:
4539:
4536:
4532:
4529:
4527:
4524:
4523:
4522:
4519:
4517:
4514:
4512:
4509:
4507:
4504:
4502:
4499:
4498:
4496:
4494:
4490:
4486:
4478:
4476:Organizations
4475:
4472:
4469:
4468:
4464:
4460:
4450:
4447:
4445:
4442:
4440:
4437:
4435:
4432:
4430:
4427:
4425:
4422:
4420:
4417:
4415:
4412:
4410:
4407:
4405:
4402:
4400:
4397:
4395:
4392:
4390:
4387:
4385:
4382:
4380:
4377:
4375:
4371:
4370:
4365:
4362:
4361:
4360:
4357:
4355:
4352:
4350:
4347:
4343:
4340:
4339:
4338:
4337:User-centered
4335:
4333:
4330:
4328:
4325:
4321:
4318:
4317:
4316:
4313:
4311:
4308:
4306:
4303:
4301:
4298:
4296:
4293:
4291:
4288:
4286:
4285:Tableless web
4283:
4279:
4276:
4275:
4274:
4271:
4269:
4266:
4264:
4261:
4259:
4256:
4254:
4251:
4249:
4246:
4244:
4241:
4239:
4236:
4234:
4231:
4229:
4226:
4224:
4221:
4219:
4216:
4214:
4211:
4209:
4208:Participatory
4206:
4204:
4201:
4199:
4196:
4194:
4191:
4189:
4186:
4184:
4181:
4179:
4176:
4174:
4171:
4169:
4166:
4164:
4161:
4159:
4156:
4154:
4151:
4149:
4146:
4144:
4141:
4139:
4136:
4134:
4131:
4129:
4126:
4124:
4121:
4119:
4116:
4114:
4111:
4109:
4106:
4104:
4101:
4099:
4098:For Six Sigma
4096:
4094:
4091:
4089:
4086:
4084:
4081:
4079:
4076:
4074:
4071:
4069:
4066:
4062:
4059:
4058:
4057:
4054:
4052:
4049:
4047:
4044:
4042:
4041:Domain-driven
4039:
4037:
4034:
4030:
4029:architect-led
4027:
4026:
4025:
4022:
4020:
4017:
4015:
4012:
4008:
4005:
4004:
4003:
4000:
3998:
3995:
3993:
3990:
3988:
3985:
3983:
3980:
3978:
3975:
3973:
3972:Configuration
3970:
3968:
3965:
3963:
3960:
3958:
3955:
3953:
3950:
3948:
3945:
3943:
3940:
3938:
3937:Brainstorming
3935:
3933:
3930:
3928:
3925:
3923:
3920:
3919:
3916:
3909:
3905:
3891:
3888:
3886:
3883:
3881:
3878:
3876:
3873:
3871:
3870:Social design
3868:
3866:
3863:
3861:
3858:
3856:
3853:
3851:
3848:
3846:
3843:
3841:
3838:
3836:
3833:
3831:
3828:
3824:
3821:
3819:
3816:
3814:
3811:
3810:
3809:
3806:
3804:
3801:
3799:
3796:
3794:
3793:Filter design
3791:
3789:
3786:
3784:
3781:
3779:
3776:
3774:
3771:
3769:
3768:Boiler design
3766:
3764:
3761:
3759:
3756:
3755:
3753:
3751:
3742:
3736:
3733:
3731:
3728:
3726:
3723:
3721:
3720:Scenic design
3718:
3716:
3713:
3711:
3708:
3706:
3705:Floral design
3703:
3699:
3696:
3694:
3691:
3690:
3689:
3686:
3684:
3680:
3677:
3675:
3672:
3671:
3669:
3667:
3661:
3655:
3652:
3650:
3647:
3645:
3642:
3640:
3637:
3635:
3632:
3630:
3627:
3625:
3622:
3620:
3617:
3613:
3610:
3608:
3605:
3604:
3603:
3600:
3596:
3593:
3592:
3591:
3588:
3587:
3585:
3583:
3577:
3571:
3568:
3566:
3563:
3561:
3558:
3556:
3553:
3551:
3548:
3546:
3543:
3541:
3538:
3536:
3533:
3529:
3526:
3525:
3524:
3521:
3519:
3516:
3514:
3511:
3509:
3506:
3504:
3501:
3499:
3496:
3495:
3493:
3491:
3485:
3479:
3476:
3474:
3471:
3469:
3466:
3462:
3459:
3458:
3457:
3454:
3452:
3449:
3445:
3442:
3441:
3440:
3437:
3435:
3432:
3430:
3427:
3425:
3422:
3418:
3415:
3414:
3413:
3412:Garden design
3410:
3408:
3405:
3403:
3400:
3396:
3395:Passive solar
3393:
3392:
3391:
3388:
3386:
3383:
3381:
3378:
3377:
3375:
3373:
3370:Environmental
3367:
3361:
3358:
3356:
3353:
3351:
3347:
3344:
3342:
3338:
3335:
3333:
3332:Retail design
3330:
3328:
3325:
3323:
3320:
3318:
3315:
3313:
3310:
3308:
3305:
3301:
3298:
3296:
3293:
3291:
3288:
3287:
3286:
3283:
3281:
3278:
3276:
3273:
3271:
3268:
3266:
3263:
3261:
3258:
3257:
3255:
3253:
3250:Communication
3247:
3243:
3236:
3232:
3226:
3223:
3221:
3218:
3217:
3214:
3210:
3203:
3198:
3196:
3191:
3189:
3184:
3183:
3180:
3168:
3165:
3163:
3160:
3158:
3157:New Game Plus
3155:
3153:
3150:
3148:
3145:
3143:
3140:
3138:
3135:
3134:
3132:
3128:
3122:
3119:
3117:
3116:Single-player
3114:
3110:
3107:
3105:
3102:
3101:
3100:
3097:
3095:
3092:
3090:
3087:
3085:
3082:
3081:
3079:
3077:Forms of play
3075:
3069:
3066:
3064:
3061:
3060:
3058:
3054:
3048:
3045:
3043:
3040:
3036:
3033:
3032:
3031:
3028:
3026:
3023:
3021:
3018:
3016:
3013:
3009:
3006:
3004:
3001:
3000:
2999:
2996:
2994:
2991:
2989:
2986:
2985:
2983:
2979:
2971:
2968:
2967:
2966:
2963:
2961:
2958:
2956:
2955:Tank controls
2953:
2951:
2950:Status effect
2948:
2946:
2943:
2941:
2938:
2936:
2933:
2931:
2928:
2926:
2923:
2921:
2918:
2916:
2913:
2911:
2908:
2906:
2903:
2901:
2898:
2896:
2893:
2891:
2888:
2886:
2883:
2881:
2880:Line of sight
2878:
2876:
2873:
2871:
2868:
2866:
2863:
2861:
2858:
2856:
2853:
2851:
2850:Dialogue tree
2848:
2846:
2843:
2841:
2838:
2837:
2835:
2833:
2829:
2823:
2820:
2818:
2815:
2813:
2810:
2808:
2805:
2804:
2802:
2798:
2792:
2789:
2787:
2784:
2782:
2779:
2777:
2774:
2772:
2769:
2768:
2766:
2762:
2758:
2753:
2748:
2741:
2736:
2734:
2729:
2727:
2722:
2721:
2718:
2709:
2704:
2701:
2689:
2685:
2679:
2675:
2674:
2666:
2663:
2659:
2655:
2654:Imagine Media
2651:
2650:
2642:
2639:
2634:
2633:Imagine Media
2630:
2629:
2621:
2618:
2614:
2613:Shahrani 2006
2609:
2607:
2605:
2601:
2597:
2592:
2589:
2585:
2580:
2577:
2573:
2568:
2565:
2554:on 2017-08-09
2550:
2545:
2544:10.1.1.134.75
2540:
2536:
2529:
2522:
2519:
2515:
2511:
2505:
2503:
2499:
2495:
2490:
2487:
2483:
2478:
2476:
2472:
2459:
2455:
2454:
2449:
2442:
2439:
2426:
2422:
2421:
2416:
2409:
2406:
2393:
2389:
2388:
2383:
2376:
2373:
2369:
2364:
2361:
2357:
2352:
2350:
2346:
2342:
2337:
2334:
2323:on 2017-03-14
2322:
2318:
2317:
2312:
2305:
2302:
2298:
2293:
2290:
2286:
2281:
2278:
2274:
2269:
2266:
2262:
2257:
2254:
2250:
2249:Shahrani 2006
2245:
2243:
2241:
2237:
2224:
2220:
2216:
2210:
2207:
2195:
2191:
2187:
2181:
2178:
2165:
2161:
2160:
2155:
2154:"Lock'n'Lode"
2149:
2146:
2141:
2140:
2132:
2129:
2117:
2113:
2107:
2103:
2099:
2098:
2090:
2087:
2074:
2070:
2066:
2065:
2060:
2059:"Donkey Kong"
2054:
2052:
2048:
2044:
2039:
2036:
2023:
2019:
2015:
2009:
2007:
2005:
2003:
2001:
1997:
1993:
1992:Shahrani 2006
1988:
1986:
1984:
1982:
1978:
1974:
1969:
1966:
1962:
1957:
1954:
1950:
1945:
1942:
1931:on 2011-08-08
1930:
1926:
1922:
1916:
1913:
1901:
1897:
1890:
1887:
1875:
1871:
1864:
1861:
1849:
1845:
1838:
1835:
1830:
1824:
1820:
1813:
1810:
1797:
1793:
1787:
1783:
1782:
1774:
1772:
1768:
1762:
1756:
1750:
1746:
1741:
1730:
1725:
1721:
1719:0-321-20467-0
1715:
1711:
1706:
1702:
1696:
1692:
1687:
1683:
1677:
1673:
1668:
1664:
1662:1-59200-493-8
1658:
1654:
1649:
1645:
1639:
1635:
1634:
1628:
1624:
1618:
1615:. McFarland.
1614:
1613:
1607:
1603:
1597:
1593:
1592:
1586:
1585:
1581:
1577:
1574:
1572:
1571:Game tutorial
1569:
1567:
1564:
1562:
1559:
1557:
1554:
1552:
1549:
1548:
1544:
1542:
1538:
1536:
1532:
1528:
1523:
1517:
1515:
1513:
1509:
1503:
1495:
1493:
1490:
1488:
1487:
1482:
1474:
1470:
1462:
1460:
1458:
1452:
1444:
1442:
1439:
1435:
1433:
1424:
1422:
1420:
1419:
1411:
1403:
1401:
1399:
1395:
1390:
1388:
1387:
1381:
1379:
1374:
1370:
1368:
1364:
1360:
1356:
1352:
1348:
1344:
1340:
1333:
1332:
1328:
1327:strategy game
1323:
1317:
1316:side scroller
1312:
1307:
1299:
1297:
1295:
1291:
1287:
1286:Softimage XSI
1283:
1279:
1275:
1271:
1267:
1266:3D Studio Max
1263:
1258:
1256:
1255:game's engine
1247:
1245:
1243:
1242:game designer
1239:
1238:visual artist
1235:
1231:
1227:
1223:
1219:
1215:
1214:game designer
1207:
1205:
1203:
1199:
1198:PlayStation 5
1194:
1190:
1186:
1182:
1178:
1169:
1167:
1165:
1161:
1158:
1155:
1153:
1148:
1142:
1140:
1138:
1129:
1127:
1124:
1121:
1119:
1115:
1114:
1113:
1108:
1100:
1096:
1092:
1089:
1085:
1082:
1078:
1075:
1072:
1069:
1066:
1063:
1060:
1059:
1058:
1055:
1053:
1047:
1040:
1038:
1036:
1032:
1031:
1026:
1025:
1020:
1016:
1012:
1011:
1006:
1005:
996:
992:
991:
986:
981:
977:
975:
970:
968:
967:
962:
961:
956:
952:
951:
945:
943:
939:
935:
931:
930:
926:
925:platform game
922:
918:
917:
912:
907:
899:
895:
888:
886:
884:
880:
876:
871:
867:
863:
859:
851:
849:
847:
843:
842:
837:
833:
829:
824:
821:
817:
813:
809:
805:
801:
797:
785:
780:
778:
773:
771:
766:
765:
763:
762:
755:
752:
750:
747:
745:
742:
740:
737:
733:
730:
729:
728:
725:
724:
718:
717:
710:
707:
705:
702:
701:
695:
694:
685:
682:
680:
677:
676:
674:
671:
670:
664:
661:
660:
659:
656:
652:
649:
648:
647:
644:
640:
637:
636:
635:
632:
630:
627:
626:
620:
617:
616:
615:
612:
611:
607:
604:
602:
599:
597:
594:
590:
587:
585:
582:
580:
577:
576:
575:
572:
571:
568:
564:
559:
558:
548:
545:
543:
540:
539:
538:
535:
533:
530:
528:
525:
524:
518:
515:
514:
513:
510:
508:
505:
504:
498:
495:
493:
490:
488:
485:
483:
480:
479:
478:
475:
474:
471:
466:
465:
456:
453:
452:
451:
448:
446:
443:
442:
436:
433:
429:
426:
424:
421:
419:
416:
415:
414:
411:
409:
406:
404:
401:
399:
396:
394:
391:
389:
385:
382:
381:
380:
377:
376:
370:
369:
362:
359:
357:
354:
352:
349:
345:
342:
340:
337:
336:
335:
332:
328:
325:
324:
323:
320:
319:
313:
310:
308:
305:
303:
300:
299:
297:
294:
292:
289:
288:
285:
280:
279:
276:
272:
268:
267:
263:
259:
258:
253:
252:
248:
244:
240:
230:
227:
212:
209:
201:
190:
187:
183:
180:
176:
173:
169:
166:
162:
159: –
158:
154:
153:Find sources:
147:
143:
137:
136:
131:This article
129:
125:
120:
119:
110:
100:
96:
91:
87:
84:This article
82:
78:
73:
72:
67:
65:
58:
57:
52:
51:
46:
41:
32:
31:
26:
22:
5089:Computer art
4864:STEAM fields
4834:Lean startup
4819:Indie design
4635:
4602:Intellectual
4354:Value-driven
4332:Use-centered
4238:Regenerative
4218:Policy-based
4178:Mind mapping
4083:For assembly
4024:Design–build
3942:By committee
3927:Adaptive web
3725:Sound design
3683:glass design
3681: /
3666:applied arts
3607:Level design
3606:
3478:Urban design
3429:Hotel design
3380:Architecture
3355:Video design
3348: /
3339: /
3307:Illustration
3300:Print design
3270:Brand design
3121:Speedrunning
2997:
2925:Replay value
2791:Critical hit
2710:, pp.117-118
2703:
2692:. Retrieved
2672:
2665:
2657:
2647:
2641:
2626:
2620:
2591:
2579:
2567:
2556:. Retrieved
2549:the original
2534:
2521:
2514:DusteD Games
2513:
2489:
2462:. Retrieved
2451:
2441:
2429:. Retrieved
2418:
2408:
2396:. Retrieved
2385:
2375:
2370:, pp.113-114
2363:
2358:, pp.111-112
2343:, pp.140-141
2336:
2325:. Retrieved
2321:the original
2314:
2304:
2292:
2287:, pp.128-130
2280:
2275:, pp.132-135
2268:
2256:
2227:. Retrieved
2218:
2209:
2198:. Retrieved
2189:
2180:
2168:. Retrieved
2164:the original
2157:
2148:
2137:
2131:
2120:. Retrieved
2096:
2089:
2077:. Retrieved
2062:
2038:
2026:. Retrieved
2022:the original
1968:
1956:
1944:
1933:. Retrieved
1929:the original
1915:
1904:. Retrieved
1898:. GameSpot.
1889:
1878:. Retrieved
1872:. GameSpot.
1863:
1852:. Retrieved
1848:the original
1837:
1818:
1812:
1800:. Retrieved
1780:
1744:
1732:. Retrieved
1709:
1690:
1671:
1652:
1632:
1611:
1590:
1539:
1524:
1521:
1505:
1491:
1484:
1477:
1473:Secret Level
1456:
1454:
1438:Gimmick maps
1437:
1436:
1428:
1416:
1413:
1391:
1385:
1382:
1375:
1371:
1369:or mapper.
1350:
1346:
1342:
1339:level editor
1338:
1336:
1331:Warzone 2100
1329:
1300:Level editor
1259:
1251:
1218:level editor
1211:
1181:input/output
1173:
1166:
1162:
1159:
1156:
1149:
1146:
1133:
1130:Design goals
1125:
1122:
1116:
1110:
1104:
1086:Introducing
1056:
1048:
1044:
1028:
1022:
1015:game modding
1008:
1002:
1000:
988:
971:
964:
958:
948:
946:
927:
914:
911:shoot 'em up
903:
878:
875:Level design
874:
873:
852:Level design
839:
838:; the first
836:action games
825:
819:
815:
811:
807:
803:
799:
793:
704:Game studies
629:Free-to-play
619:Cloud gaming
601:Crowdfunding
596:Early access
567:monetization
563:Distribution
507:Localization
383:
327:Level design
249:
222:
204:
195:
185:
178:
171:
164:
152:
140:Please help
135:verification
132:
107:October 2023
104:
95:You can help
85:
61:
54:
48:
47:Please help
44:
4902:competition
4859:Slow design
4809:Form factor
4779:Concept art
4588:HTML editor
4268:Sustainable
4103:For testing
3947:By contract
3803:Work design
3778:Drug design
3750:engineering
3624:Icon design
3602:Game design
3580:Interaction
3528:Sustainable
3461:Sustainable
3350:Type design
3327:Photography
3322:News design
3265:Book design
3260:Advertising
3239:Disciplines
3109:Competitive
3104:Cooperative
3099:Multiplayer
3003:Bonus stage
2970:Fast travel
2398:January 13,
2387:GamesRadar+
2341:Oxland 2004
2297:Oxland 2004
2285:Oxland 2004
2273:Oxland 2004
2263:, p.107-110
2219:Everything2
2190:Atari Mania
2064:Retro Gamer
1949:Oxland 2004
1802:30 December
1653:Game Design
1561:ROM hacking
1502:Bonus stage
1496:Bonus stage
1481:easter eggs
1394:game engine
1097:nodes that
1095:pathfinding
1052:game genres
1007:(1993) and
950:Lode Runner
942:Donkey Kong
929:Donkey Kong
870:Game design
846:penultimate
796:video games
663:Battle pass
658:Season pass
574:Buy-to-play
497:South Korea
334:Programming
284:Development
247:puzzle game
5078:Categories
5062:Wiktionary
5055:Wikisource
5009:technology
4979:principles
4578:Storyboard
4404:management
4399:leadership
4364:Privacy by
4203:Parametric
4173:Metadesign
4143:Integrated
4133:High-level
4118:Generative
4113:Functional
3982:Continuous
3977:Contextual
3952:C-K theory
3912:Approaches
3654:Web design
3508:CMF design
3488:Industrial
3346:Typography
3147:Deathmatch
3130:Game modes
3020:Open world
2930:Saved game
2900:Permadeath
2890:Paper doll
2855:Fog of war
2800:Characters
2764:Attributes
2747:Video game
2708:Bates 2004
2694:2014-11-18
2596:Bates 2004
2572:Bates 2004
2558:2020-02-07
2494:Bates 2004
2368:Bates 2004
2356:Bates 2004
2327:2020-08-15
2261:Bates 2004
2251:, part III
2200:2020-08-15
2122:2021-05-26
2043:Bates 2004
1961:Bates 2004
1935:2009-03-27
1906:2009-04-02
1880:2009-04-02
1854:2009-04-02
1763:References
1527:experience
1518:Level bugs
1508:video game
1408:See also:
1363:video game
1304:See also:
1264:, such as
1230:prototypes
1193:open world
1118:Cut scenes
955:Doug Smith
906:programmer
856:See also:
512:Censorship
470:Publishing
408:Nonviolent
379:Video game
312:Programmer
198:March 2010
168:newspapers
50:improve it
5048:Wikiquote
5034:Wikibooks
4984:rationale
4949:knowledge
4924:education
4844:OODA loop
4568:Prototype
4553:Flowchart
4511:Blueprint
4379:computing
4315:Universal
4263:Safe-life
4168:Low-level
4158:Iterative
4138:Inclusive
4123:Geodesign
4014:Defensive
3962:Co-design
3932:Affective
3089:Nonlinear
3042:Overworld
2860:Game over
2832:Mechanics
2615:, part II
2539:CiteSeerX
2508:DusteD. "
2464:March 16,
2453:Eurogamer
2431:March 18,
2420:Eurogamer
2229:March 29,
2170:March 29,
1734:5 January
1594:. Wiley.
1576:Tier list
1512:power-ups
1278:Lightwave
1226:game code
1152:power-ups
1137:immersive
1107:World 1-1
1024:Half-Life
841:Half-Life
684:Advergame
455:Accessory
296:Developer
243:Isometric
99:talk page
56:talk page
5041:Wikinews
4974:paradigm
4954:language
4934:engineer
4929:elements
4919:director
4604:property
4449:thinking
4439:strategy
4424:research
4384:controls
4342:Empathic
4273:Systemic
4233:Rational
4188:New Wave
4002:Critical
3225:Designer
3162:Survival
3084:Emergent
3068:Strafing
3035:Map seed
3015:Mini-map
3008:Minigame
2940:Spawning
2905:Power-up
2895:Password
2845:Cutscene
2749:concepts
2688:Archived
2574:, pp.116
2458:Archived
2425:Archived
2392:Archived
2223:Archived
2194:Archived
2116:Archived
2073:Archived
2028:29 March
2016:(2000).
1994:, part I
1900:Archived
1874:Archived
1796:Archived
1545:See also
1457:minigame
1451:Minigame
1445:Minigame
1347:campaign
1187:(HDDs),
1093:Placing
1088:scripted
646:Loot box
579:AAA game
435:Non-game
428:Exergame
418:Art game
373:Products
351:Graphics
302:Designer
291:Producer
5027:Commons
4999:studies
4944:history
4912:student
4897:classic
4885:Design
4799:.design
4727:Graphex
4429:science
4419:pattern
4414:methods
4389:culture
4372:Design
4183:Modular
4036:Diffuse
3957:Closure
3679:Ceramic
3337:Signage
3220:Outline
2981:Scenery
2598:, p.108
2496:, p.118
2316:1UP.com
2299:, p.139
2186:"Dandy"
1963:, p.107
1925:GameSpy
1582:Sources
1531:camping
1432:sniping
1353:) is a
1274:AutoCAD
1270:Blender
1234:artwork
1041:Process
1030:Quake 3
1010:Doom II
947:1983's
938:Pauline
889:History
808:mission
698:Related
679:in-game
477:Markets
450:Console
423:Edugame
413:Serious
361:Testing
182:scholar
5004:studio
4989:review
4969:museum
4892:change
4700:Awards
4573:Sketch
4558:Mockup
4538:CAutoD
4479:Awards
4444:theory
4434:sprint
4409:marker
4374:choice
3748:&
3746:design
3582:design
3490:design
3372:design
3290:Motion
3252:design
3209:Design
3094:Twitch
3047:Skybox
2771:Health
2680:
2586:, p.48
2541:
2484:, p.76
2108:
1825:
1788:
1751:
1716:
1697:
1678:
1659:
1640:
1619:
1598:
1361:for a
1294:plugin
990:Nexuiz
868:, and
816:course
527:Piracy
393:Erotic
388:Casual
339:Engine
322:Design
307:Artist
184:
177:
170:
163:
155:
97:. The
4887:brief
4774:Agile
4493:Tools
4470:Tools
4108:For X
3744:Other
3663:Other
2998:Level
2945:Stats
2910:Quest
2786:Magic
2552:(PDF)
2531:(PDF)
2215:"ZZT"
2079:4 May
1975:, p.5
1290:Grome
987:like
960:Dandy
940:from
934:Mario
921:lives
913:game
820:round
818:, or
812:stage
800:level
732:Indie
721:Lists
651:gacha
532:Clone
492:Japan
482:China
398:Indie
356:Music
189:JSTOR
175:books
4964:load
4959:life
4939:firm
4526:CAID
4394:flow
4310:TRIZ
4198:Open
2965:Warp
2875:Item
2807:Boss
2776:Life
2678:ISBN
2466:2020
2433:2020
2400:2021
2231:2010
2172:2010
2106:ISBN
2081:2021
2030:2010
1823:ISBN
1804:2017
1786:ISBN
1749:ISBN
1736:2011
1714:ISBN
1695:ISBN
1676:ISBN
1657:ISBN
1638:ISBN
1617:ISBN
1596:ISBN
1386:Doom
1378:FOSS
1282:Maya
1240:and
1200:and
1004:Doom
974:MUDs
798:, a
565:and
487:U.S.
251:Edge
161:news
4521:CAD
4501:AAD
4278:SOD
4258:RWD
4128:HCD
3595:EED
3444:EID
2865:HUD
2812:Bot
2512:",
2159:IGN
1349:or
1343:map
1288:or
1109:of
1037:.
966:ZZT
877:or
844:'s
804:map
794:In
144:by
5080::
2686:.
2603:^
2533:.
2501:^
2474:^
2456:.
2450:.
2423:.
2417:.
2390:.
2384:.
2348:^
2313:.
2239:^
2217:.
2192:.
2188:.
2156:.
2114:.
2100:.
2067:.
2061:.
2050:^
1999:^
1980:^
1923:.
1794:.
1770:^
1455:A
1345:,
1337:A
1284:,
1280:,
1276:,
1272:,
1268:,
1027:,
864:,
860:,
814:,
810:,
806:,
386::
344:AI
59:.
3201:e
3194:t
3187:v
2739:e
2732:t
2725:v
2697:.
2561:.
2468:.
2435:.
2402:.
2330:.
2233:.
2203:.
2174:.
2125:.
2083:.
2032:.
1938:.
1909:.
1883:.
1857:.
1831:.
1806:.
1757:.
1738:.
1722:.
1703:.
1684:.
1665:.
1646:.
1625:.
1604:.
1475:.
997:.
783:e
776:t
769:v
229:)
223:(
211:)
205:(
200:)
196:(
186:·
179:·
172:·
165:·
138:.
109:)
105:(
92:.
66:)
62:(
27:.
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.