750:. To effect this, a sound is played in the left, center, or right channel to indicate an object's position in a virtual gaming environment. Generally, this involves stereo panning of various sound effects, many of which are looped to serve as indicators of hazards or objects with which the user can interact. Volume also plays a major role in 3D audio games primarily to indicate an object's proximity with reference to the user. The pitch of a sound is often varied to convey other information about the object it symbolizes. Voice talent is used to indicate menu items rather than text. These parameters have allowed for the creation of, among other genres, side scrollers, 3D action adventures, shooters, and arcade style games.
1145:. The game contains over 60 accessibility features, including a text-to-speech feature. Other features that make the game completely playable without sight include the use of voice actors, haptic feedback, and audio cues that act as hints to the player. In addition, the game provides the common audio game feature of a sound glossary menu. On this menu, the user can scroll through a variety of audio cues and hear what they sound like and what they are used for during gameplay. For this game in particular, examples include signals to the user that they can crouch, jump, or interact with the nearby environment.
2288:
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1067:) software and steady improvements in the field have allowed full audio-conversion of traditionally video-based games. Such games were intended for use by and marketed to the seeing, however they do not actually rest primarily on the visual aspects of the game and so members of the audio game community have been able to convert them to audio games by using them in conjunction with TTS software. While this was originally only available for strictly text-based games like
31:
796:
Despite the increase in interest in audio games, however, many modern games still lack sufficient audio cues to be considered fully accessible for the visually impaired. Furthermore, the industry still lacks a clear set of accessibility guidelines for their development. Tools such as the once popular
741:
began to adapt video games for the blind via sound. In time audio game programmers began to develop audio-only games, based to a smaller and smaller degree on existing video game ideas and instead focusing on the possibilities of game immersion and feedback with sound. Specifically, three-dimensional
699:
Accessibility for the visually impaired began to change, some time prior to the advent of graphical operating systems as computers became powerful enough to support more video-centric games. This created a gap between electronic games for the seeing and games for the blind — a gap that has by
477:
The term "electronic game" is commonly understood as a synonym for the narrower concept of the "video game." This is understandable as both electronic games and video games have developed in parallel and the game market has always had a strong bias toward the visual. The first electronic game, in
527:
featured a series of lights which would flash with an accompanying tone. The player would reproduce the sequence by pressing a corresponding sequence of buttons and then the game would add another light/sound to the end of the growing sequence to continually test the player's eidetic memory in a
692:(1976), to the comparatively advanced works of interactive fiction which had developed in the subsequent 8 years. Although the popularity of this genre has waned in the general market as video-centric games became the dominant form of electronic game, this library is still growing with the
761:. Many of the listed games contain some primitive graphics as to make audio games not only accessible to blind and visually impaired people but also to gamers with vision, who may be unexperienced with TTS, auditory menus and typical keyboard mappings. Examples include
484:(1947) a decidedly visual game. Despite the difficulties in creating a visual component to early electronic games imposed by crude graphics, small view-screens, and power consumption, video games remained the primary focus of the early electronic game market.
1075:, advances in TTS software have led to increased functionality with a diverse array of software types beyond text-only media allowing other works of interactive fiction as well as various simulator games to be enjoyed in a strictly audio environment.
1031:
where the user faces a monster in the depths of the ocean), which utilize screen vibrations and audio cues for the gameplay experience. Another unique example of an audio game for
Android is a game currently in development by researchers at
808:
In the field of console-gaming, there has been very little in the way of audio-games. One notable exception has been the innovative incorporation of strong audio elements in several of the games produced by the
Japanese video game company,
1040:, which is intended to be used as the player falls asleep to improve the quality of their rest. A guide provides the instructions to users verbally, and they use their breath to explore a forest filled with relaxing environmental noises.
852:
I got tired of . I didn't want people to think that they could predict what Warp would do next. Also, I had a chance to visit people who are visually disabled, and I learned that there are blind people who play
873:
to blind people, then I'll donate a thousand game along with the
Saturns.' And my condition was that if Sega would go for this idea, I would make that game Sega exclusive. So, that's how this happened.
899:, as part of its shift to alternative gameplay forms, has shown recent interest in audio games through its own development teams. In July 2006, Nintendo released a collection of audio games called
857:. Of course, they're not able to have the full experience, and they're kind of trying to force themselves to be able to play, but they're making the effort. So I thought that if you turn off the
861:, both of you are just hearing the game. So after you finish the game, you can have an equal conversation about it with a blind person. That's an inspiration behind this game as well. So
532:
format. Although the game featured both a visual and an auditory component, the disconnect between the two enabled both the seeing and the visually impaired to equally enjoy the game.
700:
now grown substantially. Due to a strong market bias in favor of the seeing, electronic games were primarily developed for this demographic. While seeing gamers could venture into
282:
275:
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887:(1997), in which the enemies are invisible and can only be detected through auditory clues. Audio-specific elements used in gameplay have been recognized in Warp's
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came a new set of audio games. As of June 2021, 10,000 audio games were available as Alexa Skills for use with Amazon Alexa. Among them are games like Rain Labs'
255:
1215:
Rovithis, Emmanouel (2012). "A Classification of Audio-Based Games in terms of Sonic
Gameplay and the introduction of the Audio-Role-Playing-Game: Kronos".
2073:
248:
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Most audio games are now developed by several small companies (consisting of only a team of one to four people). The main audience remains primarily
915:
consists of 7 games (in 2 series) that are characterized by simple yet compelling gameplay, minimal graphics, and the emphasis, in such titles as
265:
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devices also feature a myriad of audio games. For example, the studio Blind Faith Games has developed various games for
Android with the goal of
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which featured a similar concept of a growing series of commands designed to test eidetic memory. Other related games soon followed including
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that can support audio game development are not specifically designed for doing so, creating an additional hurdle for audio game developers.
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in 1984, the library of games which became accessible to the vision impaired spanned everything from the earliest text adventure,
672:(TTS) software. For the same reason, following the development of TTS software, text-based games such as early text-only works of
972:
243:
1635:, International Series on Computer Entertainment and Media Technology, Cham: Springer International Publishing, pp. 65–83,
1439:
1353:
Araújo, Maria C. C.; Façanha, Agebson R.; Darin, Ticianne G. R.; Sánchez, Jaime; Andrade, Rossana M. C.; Viana, Windson (2017),
793:
have created a number of experimental freeware PC audio games to explore the possibilities and limitations of this gaming form.
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668:. Being text-based meant that they were relatively accessible to visually impaired users, requiring only the additional use of
270:
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Blastbay Game
Toolkit engine that aided in the development of audio games are now obsolete, but current game engines like
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Leite, Patricia da Silva; Almeida, Leonelo Dell Anhol (2021), Antona, Margherita; Stephanidis, Constantine (eds.),
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users, however the game market at large is gradually taking more notice of audio games as well due to the issue of
231:
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2927:
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1950:, Lecture Notes in Computer Science, vol. 12768, Cham: Springer International Publishing, pp. 166–185,
1361:, Lecture Notes in Computer Science, vol. 10278, Cham: Springer International Publishing, pp. 242–259,
841:("Real Sound: Regrets in the Wind"). This game featured no visuals at all and was entirely dependent upon sound.
395:
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2542:
2433:
2415:
2268:
650:
457:. Most audio games run on a personal computer platform, although there are a few audio games for handhelds and
91:
2042:, a demonstration of multiple binaural sound effects. (NOTE: This is intended for use with stereo headphones)
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69:
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1944:"Extended Analysis Procedure for Inclusive Game Elements: Accessibility Features in the Last of Us Part 2"
1133:
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347:
300:
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2861:
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1798:""Alexa, What is That Sound?" A Video Analysis of Child-Agent Communication from Two Amazon Alexa Games"
1174:
1091:
1001:(a space-themed exploration game that features combat against training drones and other spacecraft) and
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74:
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were also equally accessible to users with or without a visual impairment. Since the availability of
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1969:
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1521:"AudioGames, your resource for audiogames, games for the blind, games for the visually impaired!"
1422:
1265:
1154:
1072:
977:
782:
746:) has been developed since 2000 and now figures prominently in, for example, such audio games as
743:
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and consequently remained only a minor success, the allure of a personal electronic game allowed
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445:. But more and more people are showing interest in audio games, ranging from sound artists,
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Audio games originally started out as 'blind accessible'-games and were developed mostly by
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150:
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provides a list of audio games and a forum for the community of audio game developers and
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81:
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2019:
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174:
1217:
Proceedings of the 7th Audio Mostly
Conference: A Conference on Interaction with Sound
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2200:
2143:
1973:
1827:
1782:
1757:
Extended
Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play
1426:
1238:
Rovithis, Emmanouel; Floros, Andreas; Mniestris, Andreas; Grigoriou, Nikolas (2014).
1142:
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became an immediate success eventually becoming a pop culture symbol of the 1980s.
545:
374:
162:
125:
103:
59:
1948:
Universal Access in Human-Computer
Interaction. Design Methods and User Experience
1582:
1354:
1955:
1628:
1401:
Proceedings of the 14th
International Audio Mostly Conference: A Journey in Sound
1366:
881:, Warp again made use of a novel employment of audio elements in the Saturn game
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development by devoted enthusiasts of new interactive fiction titles each year.
466:
352:
204:
179:
157:
98:
20:
1239:
641:-enabled video games, was first made widely available as an audio game through
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562:
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130:
47:
38:
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1055:, which asks users to correctly identify the noises made by various animals.
2844:
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1359:
Universal Access in Human–Computer Interaction. Designing Novel Interactions
1224:
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As video games flourished and became increasingly common, however, amateur
2048:, Some recommendations for the design of audio only menus for audio games.
2016:, community website for audio gamers featuring a game database and a forum
762:
3108:
3060:
3006:
2932:
2922:
2801:
2514:
1649:
1557:
1395:
Urbanek, Michael; GĂĽldenpfennig, Florian; Habiger, Michael (2019-09-18).
1005:(a game which simulates a tennis match and features a multiplayer mode).
907:
896:
693:
461:. Audio games feature the same variety of genres as video games, such as
785:. Commercial interest in audio games has steadily grown and as a result
488:
Arcade and one-off handheld audio games – the early years
19:
This article is about the game genre. For the sound design company, see
2408:
2010:, working to make mainstream games accessible for all disability groups
1629:"When the Soundtrack is the Game: From Audio-Games to Gaming the Music"
1483:
944:
790:
435:
120:
16:
Computer game in which feedback is primarily audible rather than visual
2001:
981:, a game which allows both blind and sighted gamers to play together.
1355:"Mobile Audio Games Accessibility Evaluation for Users Who Are Blind"
988:
786:
665:
596:
2051:
1679:
Baldan, Stefano; de Götzen, Amalia; Serafin, Stefania (2013-04-27).
960:). The Digiluxe series has been available in Japan since July 2006.
722:, blind gamers were relegated to playing more mundane games such as
1995:
1796:
Du, Yao; Zhang, Kerri; Ramabadran, Sruthi; Liu, Yusa (2021-06-24).
3053:
2894:
1240:"Audio games as educational tools: Design principles and examples"
1103:
758:
627:
510:
497:
491:
1685:
CHI '13 Extended Abstracts on Human Factors in Computing Systems
862:
706:
637:(1976), the earliest of a library initially spanning 8 years of
431:
save that there is audible and tactile feedback but not visual.
2055:
1479:"Kenji Eno: Reclusive Japanese Game Creator Breaks His Silence"
991:
platform has become home to a number of audio games, including
817:
and consisted of a five-man team including first-time designer
1751:
Cai, Jinghe; Chen, Bohan; Wang, Chen; Jia, Jia (2021-10-15).
754:
2013:
1753:"Wander: A breath-control Audio Game to Support Sound Sleep"
1313:
2680:
2025:
2007:
1219:. Corfu, Greece: ACM New York, NY, USA. pp. 160–164.
869:
to the game, and I said, 'OK, if you'll donate a thousand
1397:"Creating Audio Games Online with a Browser-Based Editor"
2039:
624:
TTS software and the PC – the second wave
2026:
Accessible Gaming Rending Independence Possible (AGRIP)
680:
was not commonly accessible until the inclusion of the
2004:, a big list of blind accessible games and audio games
594:
and a number of other producers released the handheld
1681:"Mobile rhythmic interaction in a sonic tennis game"
3101:
3017:
2981:
2943:
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2671:
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561:had been in competition with other visual-centric
506: – one of the earliest audio games
1440:Fumito Ueda Interview with Entertainment Station
569:to capture a much greater share of the market.
850:
2008:IGDA Game Accessibility Special Interest Group
1687:. New York, NY, USA: ACM. pp. 2903–2906.
1457:"Game Collector's Melancholy – Kenji Eno"
1197:– a framework for conceptual game sound design
2067:
2032: – a project designed to make
1602:"See Me, Hear Me: A Video Game for the Blind"
1302:BopIt Extreme rules and assembly instructions
967:students collaborated with the government of
834:
396:
8:
2036:accessible for visually impaired individuals
1804:. New York, NY, USA: ACM. pp. 513–520.
1403:. New York, NY, USA: ACM. pp. 272–276.
1998:, website of the Game Accessibility project
1331:"A Blind Man's Take on Interactive Fiction"
704:gaming worlds in such video game titles as
2834:
2492:
2108:
2074:
2060:
2052:
1759:. New York, NY, USA: ACM. pp. 17–23.
664:used text-based operating systems such as
403:
389:
25:
1648:
821:. In 1997, Warp developed a game called
1324:
1322:
997:. Other examples include Audiogame.it's
576:In the decades following the release of
543:released a handheld audio game entitled
1450:
1448:
1207:
584:and variations were produced including
37:
773:Console audio games and the modern era
1937:
1935:
1933:
1722:
1720:
7:
1348:
1346:
1344:
1304:from World of Tim (personal website)
1283:Manneville, Tim (1 September 2004).
2022:, audio game resources and articles
2002:PCS Accessible Game developers List
1633:Emotion in Video Game Soundtracking
1246:. Toronto, ON: IEEE. pp. 1–8.
1244:2014 IEEE Games Media Entertainment
905:as the newest member of its spare
848:s production, Eno has stated that
14:
1455:Fleming, Jeffrey (May 10, 2007).
1329:Damoulakis, Ari (July 29, 2008).
1112:Jennifer Government: NationStates
911:series. The Digiluxe series for
590:among others. Beginning in 1996,
481:Cathode-Ray Tube Amusement Device
2286:
1078:Examples of such games include:
973:National University of Singapore
29:
1802:Interaction Design and Children
1538:Harris, Craig (June 16, 2012).
1507:AudioGames.net game review site
1043:With the rise in popularity of
813:. Warp was founded by musician
513:released the first audio game,
1141:in the summer of 2020 for the
1023:(a simulation of golfing) and
1:
1732:en.blind-faith-games.e-ucm.es
1503:"Real Sound - Kaze No Riglet"
1127:– (Grendel Enterprises, 1998)
496:The 1978 handheld version of
423:played on a device such as a
1956:10.1007/978-3-030-78092-0_11
1487:. 2008-08-07. Archived from
1367:10.1007/978-3-319-58703-5_18
1337:. No. 52. pp. 7–9.
1063:The rise of text-to-speech (
835:
1641:10.1007/978-3-319-72272-6_7
1087:– (Doublespeak Games, 2013)
1017:visually impaired community
535:Based on the popularity of
478:fact, is often cited to be
3170:
2284:
1996:Game Accessibility Project
1600:Ellin, Abby (2008-12-26).
1570:) (in Japanese). Nintendo.
837:Real Sound: Kaze no Regret
829:which was later ported to
256:Longest-running franchises
18:
2094:List of video game genres
2089:
1314:http://www.playloopz.com/
877:Following the release of
266:Games considered the best
2386:Digital collectible card
1728:"Blind Faith Games (EN)"
1316:Loopz's Official Website
1252:10.1109/GEM.2014.7048083
1137:, which was released by
1059:TTS-enabling video games
929:contains 7 audio games (
519:, in 1974. Housed in an
261:Most-played mobile games
2471:Roguelike deck-building
2379:Roguelike deck-building
1810:10.1145/3459990.3465195
1765:10.1145/3450337.3483461
1693:10.1145/2468356.2479570
1409:10.1145/3356590.3356636
1225:10.1145/2371456.2371483
971:and a professor at the
767:CURAT Sonification game
690:Colossal Cave Adventure
634:Colossal Cave Adventure
2040:The Virtual Barbershop
1627:Kirke, Alexis (2018),
1134:The Last of Us Part II
875:
646:
541:Milton Bradley Company
507:
2713:Tactical role-playing
2478:Tactical role-playing
1175:List of gaming topics
631:
495:
427:. It is similar to a
3093:Vertically scrolling
2020:AudioGames resources
1160:Dummy head recording
833:in 1999 and renamed
449:researchers, mobile
138:Virtual reality game
2723:Turn-based strategy
2628:Submarine simulator
2434:Action role-playing
2341:Interactive fiction
1581:Ltd., Nintendo Co.
1170:Interactive fiction
1131:Another example is
1107:– (Gameforge, 2002)
1034:Tsinghua University
1019:. Examples include
674:interactive fiction
459:video game consoles
109:Social-network game
92:Electronic handheld
3124:Video game modding
3066:Nonlinear gameplay
2728:Turn-based tactics
2696:Real-time strategy
1926:. 28 January 2023.
1908:. 2 February 2022.
1890:. 2 February 2022.
1872:. 2 February 2022.
1607:The New York Times
1587:www.nintendo.co.jp
1525:www.audiogames.net
1442:from Source Gaming
1155:Binaural recording
783:game accessibility
744:binaural recording
742:positional audio (
647:
508:
473:Audio game history
447:game accessibility
283:Negative reception
244:Best-selling games
3141:
3140:
3137:
3136:
3129:Video game remake
3037:Emergent gameplay
2708:Real-time tactics
2667:
2666:
2606:Flight simulation
2336:Graphic adventure
2282:
2281:
2083:Video game genres
1965:978-3-030-78091-3
1660:978-3-319-72271-9
1583:"bit Generations"
1540:"Bit Generations"
1491:on June 22, 2016.
1467:on 13 April 2008.
1376:978-3-319-58702-8
1261:978-1-4799-7545-7
1185:Video game genres
779:visually impaired
654:operating systems
425:personal computer
413:
412:
55:Arcade video game
3161:
3119:Video game clone
2835:
2831:Related concepts
2638:Vehicular combat
2493:
2366:Digital tabletop
2346:Interactive film
2306:Grand Theft Auto
2297:Action-adventure
2290:
2247:Platform fighter
2126:Platform fighter
2109:
2076:
2069:
2062:
2053:
2046:Audio only menus
1983:
1982:
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1980:
1939:
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1568:Game Boy Advance
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1529:
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1499:
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1463:. Archived from
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1339:
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1212:
1190:Video game music
1180:Music video game
1045:voice assistants
913:Game Boy Advance
867:exclusive rights
840:
839:
606:Bop It-Extreme 2
405:
398:
391:
271:Game of the Year
237:highest-grossing
170:Action-adventure
75:Handheld console
33:
26:
3169:
3168:
3164:
3163:
3162:
3160:
3159:
3158:
3144:
3143:
3142:
3133:
3097:
3088:Twitch gameplay
3013:
2977:
2939:
2826:
2778:Survival horror
2751:
2701:Time management
2663:
2642:
2633:Train simulator
2592:
2557:
2529:
2482:
2420:
2390:
2360:
2317:
2291:
2278:
2218:
2214:Survival horror
2195:
2130:
2098:
2085:
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1992:
1987:
1986:
1978:
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1966:
1941:
1940:
1931:
1920:"Grendels cave"
1918:
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1902:"Nation States"
1900:
1899:
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1882:
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1877:
1864:
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1859:
1850:
1848:
1842:"Animal Sounds"
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1282:
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1277:
1262:
1237:
1236:
1232:
1214:
1213:
1209:
1204:
1151:
1069:text adventures
1061:
1021:Golf Accessible
865:was asking for
775:
686:Apple Computers
626:
582:numerous clones
530:Pelmanism-style
490:
475:
463:adventure games
453:and mainstream
451:game developers
421:electronic game
409:
380:
379:
315:
303:
293:
292:
288:Cancelled games
227:
217:
216:
153:
143:
142:
82:Electronic game
50:
24:
17:
12:
11:
5:
3167:
3165:
3157:
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3146:
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3139:
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3126:
3121:
3116:
3111:
3105:
3103:
3099:
3098:
3096:
3095:
3090:
3085:
3083:Side-scrolling
3080:
3079:
3078:
3073:
3063:
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2963:
2958:
2947:
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2928:Climate change
2925:
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2745:Grand strategy
2737:
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2705:
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2693:
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2463:
2461:Monster-taming
2458:
2453:
2448:
2447:
2446:
2441:
2439:Looter shooter
2430:
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2422:
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2250:
2249:
2239:
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2121:Endless runner
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2023:
2017:
2014:AudioGames.net
2011:
2005:
1999:
1991:
1990:External links
1988:
1985:
1984:
1964:
1929:
1924:audiogames.net
1911:
1906:audiogames.net
1893:
1888:audiogames.net
1875:
1870:audiogames.net
1857:
1846:www.amazon.com
1833:
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1560:(2006-07-27).
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1124:Grendel's Cave
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774:
771:
763:Shades of Doom
755:Audiogames.net
739:game designers
670:text-to-speech
662:home computers
625:
622:
602:Bop It Extreme
592:Milton Bradley
521:arcade cabinet
489:
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56:
53:
52:
49:
44:
43:
40:
36:
32:
28:
27:
22:
3114:Toys-to-life
3054:
3047:
2999:
2944:Player modes
2908:Personalized
2893:
2882:
2850:
2756:Other genres
2686:Auto battler
2654:Falling-sand
2616:Lunar Lander
2426:Role-playing
2409:
2351:Visual novel
2313:Metroidvania
2305:
2259:
2191:Third-person
2164:Shoot 'em up
2149:First-person
2033:
2029:
1977:, retrieved
1947:
1923:
1914:
1905:
1896:
1887:
1878:
1869:
1860:
1849:. Retrieved
1845:
1836:
1801:
1791:
1756:
1746:
1735:. Retrieved
1731:
1684:
1674:
1664:, retrieved
1632:
1622:
1611:. Retrieved
1605:
1595:
1586:
1576:
1563:Soundvoyager
1561:
1552:
1543:
1533:
1524:
1515:
1506:
1497:
1489:the original
1482:
1473:
1465:the original
1461:GameSetWatch
1460:
1435:
1400:
1390:
1380:, retrieved
1358:
1334:
1309:
1297:
1288:
1285:"Bop-it FAQ"
1278:
1243:
1233:
1216:
1210:
1132:
1130:
1122:
1110:
1102:
1090:
1082:
1077:
1062:
1052:
1049:Amazon Alexa
1042:
1037:
1024:
1020:
1007:
1003:Sonic Tennis
1002:
998:
992:
983:
976:
962:
958:Sound Cannon
957:
953:
949:
942:
938:
935:Sound Picker
934:
931:Sound Slalom
930:
927:Soundvoyager
926:
920:
917:Soundvoyager
916:
906:
902:Soundvoyager
900:
895:
888:
882:
878:
876:
855:action games
851:
845:
843:
822:
807:
795:
776:
753:The website
752:
747:
736:
729:
723:
717:
711:
705:
698:
689:
648:
632:
617:
613:
609:
605:
601:
595:
585:
577:
575:
570:
566:
558:
544:
536:
534:
524:
514:
509:
501:
479:
476:
467:racing games
455:video gamers
433:
416:
414:
341:Level design
232:Arcade games
190:Role-playing
104:Browser game
86:
70:Home console
65:Game console
60:Console game
3154:Audio games
3030:Hypercasual
2951:Multiplayer
2867:Educational
2817:Programming
2812:Photography
2785:Incremental
2581:Kart racing
2525:Virtual pet
2356:Walking sim
2331:Escape room
2230:Beat 'em up
2169:Bullet hell
2030:Audio Quake
1165:Holophonics
1139:Naughty Dog
1084:A Dark Room
994:Papa Sangre
978:AudiOdyssey
950:Sound Chase
939:Sound Drive
846:Real Sound'
844:Discussing
827:Sega Saturn
819:Fumito Ueda
684:program on
563:video games
557:. Whereas
443:programmers
348:Programming
301:Development
276:soundtracks
116:Mobile game
99:Online game
39:Video games
21:AudioGaming
3071:Open world
2982:Production
2903:Nonviolent
2586:Sim racing
2553:Government
2488:Simulation
2179:Twin-stick
2113:Platformer
2028:, home of
1979:2023-03-24
1866:"Hattrick"
1851:2023-03-05
1737:2023-03-05
1666:2023-03-05
1613:2011-11-14
1382:2023-03-05
1202:References
975:to create
884:Enemy Zero
879:Real Sound
823:Real Sound
731:Battleship
539:, in 1978
429:video game
417:audio game
329:Programmer
249:franchises
195:Simulation
87:Audio game
2857:Christian
2845:Advergame
2733:Artillery
2466:Roguelike
2444:Soulslike
2323:Adventure
2159:Light gun
1974:235800200
1828:235628582
1783:238992788
1427:208947017
1117:Max Barry
999:Flarestar
969:Singapore
963:In 2008,
922:Dotstream
831:Dreamcast
815:Kenji Eno
725:Blackjack
682:MacInTalk
651:graphical
643:MacInTalk
551:Studio 54
313:Developer
175:Adventure
48:Platforms
3148:Category
3109:Minigame
3061:Masocore
3007:Fan game
2877:Licensed
2802:Non-game
2673:Strategy
2543:Business
2242:Fighting
2201:Survival
2186:Tactical
1558:Nintendo
1270:28804427
1149:See also
1092:Hattrick
1047:such as
1025:Zarodnik
1015:for the
908:Digiluxe
897:Nintendo
893:(2000).
825:for the
791:students
765:and the
694:freeware
645:in 1984.
604:(1998),
559:Touch Me
537:Touch Me
525:Touch Me
516:Touch Me
503:Touch Me
436:amateurs
365:Graphics
319:Designer
308:Producer
212:Strategy
3076:Sandbox
2918:Serious
2851:BishĹŤjo
2768:Fitness
2740:Wargame
2598:Vehicle
2571:Fishing
2510:Farming
2410:Sokoban
2274:Stealth
2260:Pac-Man
2136:Shooter
1884:"OGame"
1711:7021479
1484:1UP.com
1119:, 2002)
1099:, 1997)
1036:titled
1009:Android
871:Saturns
859:monitor
787:artists
660:, most
658:Windows
649:Before
620:(2010)
610:Zing-It
469:, etc.
375:Testing
163:Shooter
121:PC game
3025:Casual
3018:Design
3000:Doujin
2913:Sci-fi
2889:Sexual
2862:Comedy
2838:Themes
2822:Typing
2795:Rhythm
2773:Horror
2611:Combat
2576:Racing
2563:Sports
2520:Social
2505:Dating
2456:MMORPG
2396:Puzzle
2104:Action
1972:
1962:
1826:
1816:
1781:
1771:
1709:
1699:
1657:
1425:
1415:
1373:
1268:
1258:
1038:Wander
989:iPhone
956:, and
943:Sound
803:Unreal
759:gamers
748:BBBeat
616:, and
614:Top-It
597:Bop It
587:Merlin
419:is an
353:Engine
336:Design
324:Artist
205:Racing
200:Sports
185:Puzzle
180:Casual
158:Action
151:Genres
3102:Other
3055:Kaizo
3048:Gacha
2994:Indie
2956:Co-op
2895:Eroge
2883:Otome
2872:Girls
2807:Party
2790:Music
2647:Other
2621:Space
2308:clone
2269:Snake
2262:clone
2223:Other
2144:Arena
2034:Quake
1970:S2CID
1824:S2CID
1779:S2CID
1707:S2CID
1423:S2CID
1266:S2CID
1104:OGame
985:Apple
799:Unity
728:, or
656:like
618:Loopz
578:Simon
571:Simon
567:Simon
546:Simon
511:Atari
498:Atari
440:blind
370:Music
225:Lists
126:Linux
3002:soft
2933:News
2763:Cozy
2691:MOBA
2497:Life
2254:Maze
2174:Rail
2154:Hero
1960:ISBN
1814:ISBN
1769:ISBN
1697:ISBN
1655:ISBN
1413:ISBN
1371:ISBN
1335:SPAG
1256:ISBN
1073:MUDs
1071:and
945:Cock
919:and
863:Sega
811:Warp
801:and
789:and
719:Doom
716:and
707:Myst
438:and
3042:FMV
2989:AAA
2966:PVP
2961:MMO
2923:Art
2535:CMS
2515:God
1952:doi
1806:doi
1761:doi
1689:doi
1645:hdl
1637:doi
1544:IGN
1405:doi
1363:doi
1248:doi
1221:doi
1115:– (
1095:– (
1065:TTS
1027:(a
987:'s
965:MIT
666:DOS
639:TTS
553:in
549:at
500:'s
415:An
131:Mac
3150::
2681:4X
1968:,
1958:,
1946:,
1932:^
1922:.
1904:.
1886:.
1868:.
1844:.
1822:.
1812:.
1800:.
1777:.
1767:.
1755:.
1730:.
1719:^
1705:.
1695:.
1683:.
1653:,
1643:,
1631:,
1604:.
1585:.
1542:.
1523:.
1505:.
1481:.
1459:.
1447:^
1421:.
1411:.
1399:.
1369:,
1357:,
1343:^
1333:.
1321:^
1287:.
1264:.
1254:.
1242:.
952:,
948:,
941:,
937:,
933:,
890:D2
769:.
734:.
710:,
702:3D
612:,
580:,
523:,
465:,
358:AI
2075:e
2068:t
2061:v
1954::
1854:.
1830:.
1808::
1785:.
1763::
1740:.
1713:.
1691::
1647::
1639::
1616:.
1589:.
1566:(
1546:.
1527:.
1509:.
1429:.
1407::
1365::
1291:.
1272:.
1250::
1227:.
1223::
404:e
397:t
390:v
23:.
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