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Audio game

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750:. To effect this, a sound is played in the left, center, or right channel to indicate an object's position in a virtual gaming environment. Generally, this involves stereo panning of various sound effects, many of which are looped to serve as indicators of hazards or objects with which the user can interact. Volume also plays a major role in 3D audio games primarily to indicate an object's proximity with reference to the user. The pitch of a sound is often varied to convey other information about the object it symbolizes. Voice talent is used to indicate menu items rather than text. These parameters have allowed for the creation of, among other genres, side scrollers, 3D action adventures, shooters, and arcade style games. 1145:. The game contains over 60 accessibility features, including a text-to-speech feature. Other features that make the game completely playable without sight include the use of voice actors, haptic feedback, and audio cues that act as hints to the player. In addition, the game provides the common audio game feature of a sound glossary menu. On this menu, the user can scroll through a variety of audio cues and hear what they sound like and what they are used for during gameplay. For this game in particular, examples include signals to the user that they can crouch, jump, or interact with the nearby environment. 2288: 629: 493: 1067:) software and steady improvements in the field have allowed full audio-conversion of traditionally video-based games. Such games were intended for use by and marketed to the seeing, however they do not actually rest primarily on the visual aspects of the game and so members of the audio game community have been able to convert them to audio games by using them in conjunction with TTS software. While this was originally only available for strictly text-based games like 31: 796:
Despite the increase in interest in audio games, however, many modern games still lack sufficient audio cues to be considered fully accessible for the visually impaired. Furthermore, the industry still lacks a clear set of accessibility guidelines for their development. Tools such as the once popular
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began to adapt video games for the blind via sound. In time audio game programmers began to develop audio-only games, based to a smaller and smaller degree on existing video game ideas and instead focusing on the possibilities of game immersion and feedback with sound. Specifically, three-dimensional
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Accessibility for the visually impaired began to change, some time prior to the advent of graphical operating systems as computers became powerful enough to support more video-centric games. This created a gap between electronic games for the seeing and games for the blind â€” a gap that has by
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The term "electronic game" is commonly understood as a synonym for the narrower concept of the "video game." This is understandable as both electronic games and video games have developed in parallel and the game market has always had a strong bias toward the visual. The first electronic game, in
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featured a series of lights which would flash with an accompanying tone. The player would reproduce the sequence by pressing a corresponding sequence of buttons and then the game would add another light/sound to the end of the growing sequence to continually test the player's eidetic memory in a
692:(1976), to the comparatively advanced works of interactive fiction which had developed in the subsequent 8 years. Although the popularity of this genre has waned in the general market as video-centric games became the dominant form of electronic game, this library is still growing with the 761:. Many of the listed games contain some primitive graphics as to make audio games not only accessible to blind and visually impaired people but also to gamers with vision, who may be unexperienced with TTS, auditory menus and typical keyboard mappings. Examples include 484:(1947) a decidedly visual game. Despite the difficulties in creating a visual component to early electronic games imposed by crude graphics, small view-screens, and power consumption, video games remained the primary focus of the early electronic game market. 1075:, advances in TTS software have led to increased functionality with a diverse array of software types beyond text-only media allowing other works of interactive fiction as well as various simulator games to be enjoyed in a strictly audio environment. 1031:
where the user faces a monster in the depths of the ocean), which utilize screen vibrations and audio cues for the gameplay experience. Another unique example of an audio game for Android is a game currently in development by researchers at
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In the field of console-gaming, there has been very little in the way of audio-games. One notable exception has been the innovative incorporation of strong audio elements in several of the games produced by the Japanese video game company,
1040:, which is intended to be used as the player falls asleep to improve the quality of their rest. A guide provides the instructions to users verbally, and they use their breath to explore a forest filled with relaxing environmental noises. 852:
I got tired of . I didn't want people to think that they could predict what Warp would do next. Also, I had a chance to visit people who are visually disabled, and I learned that there are blind people who play
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to blind people, then I'll donate a thousand game along with the Saturns.' And my condition was that if Sega would go for this idea, I would make that game Sega exclusive. So, that's how this happened.
899:, as part of its shift to alternative gameplay forms, has shown recent interest in audio games through its own development teams. In July 2006, Nintendo released a collection of audio games called 857:. Of course, they're not able to have the full experience, and they're kind of trying to force themselves to be able to play, but they're making the effort. So I thought that if you turn off the 861:, both of you are just hearing the game. So after you finish the game, you can have an equal conversation about it with a blind person. That's an inspiration behind this game as well. So 532:
format. Although the game featured both a visual and an auditory component, the disconnect between the two enabled both the seeing and the visually impaired to equally enjoy the game.
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now grown substantially. Due to a strong market bias in favor of the seeing, electronic games were primarily developed for this demographic. While seeing gamers could venture into
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came a new set of audio games. As of June 2021, 10,000 audio games were available as Alexa Skills for use with Amazon Alexa. Among them are games like Rain Labs'
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Rovithis, Emmanouel (2012). "A Classification of Audio-Based Games in terms of Sonic Gameplay and the introduction of the Audio-Role-Playing-Game: Kronos".
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Most audio games are now developed by several small companies (consisting of only a team of one to four people). The main audience remains primarily
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consists of 7 games (in 2 series) that are characterized by simple yet compelling gameplay, minimal graphics, and the emphasis, in such titles as
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devices also feature a myriad of audio games. For example, the studio Blind Faith Games has developed various games for Android with the goal of
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which featured a similar concept of a growing series of commands designed to test eidetic memory. Other related games soon followed including
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that can support audio game development are not specifically designed for doing so, creating an additional hurdle for audio game developers.
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in 1984, the library of games which became accessible to the vision impaired spanned everything from the earliest text adventure,
672:(TTS) software. For the same reason, following the development of TTS software, text-based games such as early text-only works of 972: 243: 1635:, International Series on Computer Entertainment and Media Technology, Cham: Springer International Publishing, pp. 65–83, 1439: 1353:
Araújo, Maria C. C.; Façanha, Agebson R.; Darin, Ticianne G. R.; Sánchez, Jaime; Andrade, Rossana M. C.; Viana, Windson (2017),
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have created a number of experimental freeware PC audio games to explore the possibilities and limitations of this gaming form.
3092: 2690: 2615: 2335: 668:. Being text-based meant that they were relatively accessible to visually impaired users, requiring only the additional use of 270: 2066: 287: 2888: 2610: 2385: 797:
Blastbay Game Toolkit engine that aided in the development of audio games are now obsolete, but current game engines like
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Leite, Patricia da Silva; Almeida, Leonelo Dell Anhol (2021), Antona, Margherita; Stephanidis, Constantine (eds.),
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users, however the game market at large is gradually taking more notice of audio games as well due to the issue of
231: 3082: 2988: 2927: 2093: 2059: 1950:, Lecture Notes in Computer Science, vol. 12768, Cham: Springer International Publishing, pp. 166–185, 1361:, Lecture Notes in Computer Science, vol. 10278, Cham: Springer International Publishing, pp. 242–259, 841:("Real Sound: Regrets in the Wind"). This game featured no visuals at all and was entirely dependent upon sound. 395: 2972: 2542: 2433: 2415: 2268: 650: 457:. Most audio games run on a personal computer platform, although there are a few audio games for handhelds and 91: 2042:, a demonstration of multiple binaural sound effects. (NOTE: This is intended for use with stereo headphones) 1502: 2907: 2597: 2425: 1464: 633: 189: 69: 2955: 2950: 2866: 2744: 2519: 2330: 2304: 2258: 1944:"Extended Analysis Procedure for Inclusive Game Elements: Accessibility Features in the Last of Us Part 2" 1133: 718: 540: 347: 300: 2902: 2861: 2637: 2487: 2365: 2296: 1798:""Alexa, What is That Sound?" A Video Analysis of Child-Agent Communication from Two Amazon Alexa Games" 1174: 1091: 1001:(a space-themed exploration game that features combat against training drones and other spacecraft) and 515: 502: 328: 194: 169: 74: 2871: 492: 3153: 2965: 2856: 2700: 2496: 2190: 2148: 1159: 701: 676:
were also equally accessible to users with or without a visual impairment. Since the availability of
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and consequently remained only a minor success, the allure of a personal electronic game allowed
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Audio games originally started out as 'blind accessible'-games and were developed mostly by
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provides a list of audio games and a forum for the community of audio game developers and
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Proceedings of the 7th Audio Mostly Conference: A Conference on Interaction with Sound
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Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play
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Rovithis, Emmanouel; Floros, Andreas; Mniestris, Andreas; Grigoriou, Nikolas (2014).
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became an immediate success eventually becoming a pop culture symbol of the 1980s.
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Universal Access in Human-Computer Interaction. Design Methods and User Experience
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Proceedings of the 14th International Audio Mostly Conference: A Journey in Sound
1366: 881:, Warp again made use of a novel employment of audio elements in the Saturn game 3024: 2998: 2821: 2794: 2772: 2575: 2524: 2168: 2103: 2045: 1901: 1640: 1164: 1138: 1083: 993: 870: 854: 826: 818: 696:
development by devoted enthusiasts of new interactive fiction titles each year.
466: 352: 204: 179: 157: 98: 20: 1239: 641:-enabled video games, was first made widely available as an audio game through 3070: 3046: 2993: 2881: 2585: 2504: 2112: 984: 883: 562: 442: 428: 130: 47: 38: 1797: 1752: 1680: 1396: 1251: 1055:, which asks users to correctly identify the noises made by various animals. 2844: 2762: 2465: 2443: 1809: 1764: 1727: 1692: 1408: 1359:
Universal Access in Human–Computer Interaction. Designing Novel Interactions
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As video games flourished and became increasingly common, however, amateur
2048:, Some recommendations for the design of audio only menus for audio games. 2016:, community website for audio gamers featuring a game database and a forum 762: 3108: 3060: 3006: 2932: 2922: 2801: 2514: 1649: 1557: 1395:
Urbanek, Michael; GĂĽldenpfennig, Florian; Habiger, Michael (2019-09-18).
1005:(a game which simulates a tennis match and features a multiplayer mode). 907: 896: 693: 461:. Audio games feature the same variety of genres as video games, such as 785:. Commercial interest in audio games has steadily grown and as a result 488:
Arcade and one-off handheld audio games – the early years
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This article is about the game genre. For the sound design company, see
2408: 2010:, working to make mainstream games accessible for all disability groups 1629:"When the Soundtrack is the Game: From Audio-Games to Gaming the Music" 1483: 944: 790: 435: 120: 16:
Computer game in which feedback is primarily audible rather than visual
2001: 981:, a game which allows both blind and sighted gamers to play together. 1355:"Mobile Audio Games Accessibility Evaluation for Users Who Are Blind" 988: 786: 665: 596: 2051: 1679:
Baldan, Stefano; de Götzen, Amalia; Serafin, Stefania (2013-04-27).
960:). The Digiluxe series has been available in Japan since July 2006. 722:, blind gamers were relegated to playing more mundane games such as 1995: 1796:
Du, Yao; Zhang, Kerri; Ramabadran, Sruthi; Liu, Yusa (2021-06-24).
3053: 2894: 1240:"Audio games as educational tools: Design principles and examples" 1103: 758: 627: 510: 497: 491: 1685:
CHI '13 Extended Abstracts on Human Factors in Computing Systems
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save that there is audible and tactile feedback but not visual.
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platform has become home to a number of audio games, including
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and consisted of a five-man team including first-time designer
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Cai, Jinghe; Chen, Bohan; Wang, Chen; Jia, Jia (2021-10-15).
754: 2013: 1753:"Wander: A breath-control Audio Game to Support Sound Sleep" 1313: 2680: 2025: 2007: 1219:. Corfu, Greece: ACM New York, NY, USA. pp. 160–164. 869:
to the game, and I said, 'OK, if you'll donate a thousand
1397:"Creating Audio Games Online with a Browser-Based Editor" 2039: 624:
TTS software and the PC – the second wave
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Accessible Gaming Rending Independence Possible (AGRIP)
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was not commonly accessible until the inclusion of the
2004:, a big list of blind accessible games and audio games 594:
and a number of other producers released the handheld
1681:"Mobile rhythmic interaction in a sonic tennis game" 3101: 3017: 2981: 2943: 2837: 2830: 2755: 2671: 2646: 2596: 2561: 2533: 2495: 2486: 2424: 2394: 2364: 2321: 2295: 2222: 2199: 2134: 2111: 2102: 561:had been in competition with other visual-centric 506: – one of the earliest audio games 1440:Fumito Ueda Interview with Entertainment Station 569:to capture a much greater share of the market. 850: 2008:IGDA Game Accessibility Special Interest Group 1687:. New York, NY, USA: ACM. pp. 2903–2906. 1457:"Game Collector's Melancholy â€“ Kenji Eno" 1197:– a framework for conceptual game sound design 2067: 2032: – a project designed to make 1602:"See Me, Hear Me: A Video Game for the Blind" 1302:BopIt Extreme rules and assembly instructions 967:students collaborated with the government of 834: 396: 8: 2036:accessible for visually impaired individuals 1804:. New York, NY, USA: ACM. pp. 513–520. 1403:. New York, NY, USA: ACM. pp. 272–276. 1998:, website of the Game Accessibility project 1331:"A Blind Man's Take on Interactive Fiction" 704:gaming worlds in such video game titles as 2834: 2492: 2108: 2074: 2060: 2052: 1759:. New York, NY, USA: ACM. pp. 17–23. 664:used text-based operating systems such as 403: 389: 25: 1648: 821:. In 1997, Warp developed a game called 1324: 1322: 997:. Other examples include Audiogame.it's 576:In the decades following the release of 543:released a handheld audio game entitled 1450: 1448: 1207: 584:and variations were produced including 37: 773:Console audio games and the modern era 1937: 1935: 1933: 1722: 1720: 7: 1348: 1346: 1344: 1304:from World of Tim (personal website) 1283:Manneville, Tim (1 September 2004). 2022:, audio game resources and articles 2002:PCS Accessible Game developers List 1633:Emotion in Video Game Soundtracking 1246:. Toronto, ON: IEEE. pp. 1–8. 1244:2014 IEEE Games Media Entertainment 905:as the newest member of its spare 848:s production, Eno has stated that 14: 1455:Fleming, Jeffrey (May 10, 2007). 1329:Damoulakis, Ari (July 29, 2008). 1112:Jennifer Government: NationStates 911:series. The Digiluxe series for 590:among others. Beginning in 1996, 481:Cathode-Ray Tube Amusement Device 2286: 1078:Examples of such games include: 973:National University of Singapore 29: 1802:Interaction Design and Children 1538:Harris, Craig (June 16, 2012). 1507:AudioGames.net game review site 1043:With the rise in popularity of 813:. Warp was founded by musician 513:released the first audio game, 1141:in the summer of 2020 for the 1023:(a simulation of golfing) and 1: 1732:en.blind-faith-games.e-ucm.es 1503:"Real Sound - Kaze No Riglet" 1127:– (Grendel Enterprises, 1998) 496:The 1978 handheld version of 423:played on a device such as a 1956:10.1007/978-3-030-78092-0_11 1487:. 2008-08-07. Archived from 1367:10.1007/978-3-319-58703-5_18 1337:. No. 52. pp. 7–9. 1063:The rise of text-to-speech ( 835: 1641:10.1007/978-3-319-72272-6_7 1087:– (Doublespeak Games, 2013) 1017:visually impaired community 535:Based on the popularity of 478:fact, is often cited to be 3170: 2284: 1996:Game Accessibility Project 1600:Ellin, Abby (2008-12-26). 1570:) (in Japanese). Nintendo. 837:Real Sound: Kaze no Regret 829:which was later ported to 256:Longest-running franchises 18: 2094:List of video game genres 2089: 1314:http://www.playloopz.com/ 877:Following the release of 266:Games considered the best 2386:Digital collectible card 1728:"Blind Faith Games (EN)" 1316:Loopz's Official Website 1252:10.1109/GEM.2014.7048083 1137:, which was released by 1059:TTS-enabling video games 929:contains 7 audio games ( 519:, in 1974. Housed in an 261:Most-played mobile games 2471:Roguelike deck-building 2379:Roguelike deck-building 1810:10.1145/3459990.3465195 1765:10.1145/3450337.3483461 1693:10.1145/2468356.2479570 1409:10.1145/3356590.3356636 1225:10.1145/2371456.2371483 971:and a professor at the 767:CURAT Sonification game 690:Colossal Cave Adventure 634:Colossal Cave Adventure 2040:The Virtual Barbershop 1627:Kirke, Alexis (2018), 1134:The Last of Us Part II 875: 646: 541:Milton Bradley Company 507: 2713:Tactical role-playing 2478:Tactical role-playing 1175:List of gaming topics 631: 495: 427:. It is similar to a 3093:Vertically scrolling 2020:AudioGames resources 1160:Dummy head recording 833:in 1999 and renamed 449:researchers, mobile 138:Virtual reality game 2723:Turn-based strategy 2628:Submarine simulator 2434:Action role-playing 2341:Interactive fiction 1581:Ltd., Nintendo Co. 1170:Interactive fiction 1131:Another example is 1107:– (Gameforge, 2002) 1034:Tsinghua University 1019:. Examples include 674:interactive fiction 459:video game consoles 109:Social-network game 92:Electronic handheld 3124:Video game modding 3066:Nonlinear gameplay 2728:Turn-based tactics 2696:Real-time strategy 1926:. 28 January 2023. 1908:. 2 February 2022. 1890:. 2 February 2022. 1872:. 2 February 2022. 1607:The New York Times 1587:www.nintendo.co.jp 1525:www.audiogames.net 1442:from Source Gaming 1155:Binaural recording 783:game accessibility 744:binaural recording 742:positional audio ( 647: 508: 473:Audio game history 447:game accessibility 283:Negative reception 244:Best-selling games 3141: 3140: 3137: 3136: 3129:Video game remake 3037:Emergent gameplay 2708:Real-time tactics 2667: 2666: 2606:Flight simulation 2336:Graphic adventure 2282: 2281: 2083:Video game genres 1965:978-3-030-78091-3 1660:978-3-319-72271-9 1583:"bit Generations" 1540:"Bit Generations" 1491:on June 22, 2016. 1467:on 13 April 2008. 1376:978-3-319-58702-8 1261:978-1-4799-7545-7 1185:Video game genres 779:visually impaired 654:operating systems 425:personal computer 413: 412: 55:Arcade video game 3161: 3119:Video game clone 2835: 2831:Related concepts 2638:Vehicular combat 2493: 2366:Digital tabletop 2346:Interactive film 2306:Grand Theft Auto 2297:Action-adventure 2290: 2247:Platform fighter 2126:Platform fighter 2109: 2076: 2069: 2062: 2053: 2046:Audio only menus 1983: 1982: 1981: 1980: 1939: 1928: 1927: 1916: 1910: 1909: 1898: 1892: 1891: 1880: 1874: 1873: 1862: 1856: 1855: 1853: 1852: 1838: 1832: 1831: 1793: 1787: 1786: 1748: 1742: 1741: 1739: 1738: 1724: 1715: 1714: 1676: 1670: 1669: 1668: 1667: 1652: 1624: 1618: 1617: 1615: 1614: 1597: 1591: 1590: 1578: 1572: 1571: 1568:Game Boy Advance 1554: 1548: 1547: 1535: 1529: 1528: 1517: 1511: 1510: 1499: 1493: 1492: 1475: 1469: 1468: 1463:. 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2447: 2446: 2441: 2439:Looter shooter 2430: 2428: 2422: 2421: 2419: 2418: 2413: 2406: 2400: 2398: 2392: 2391: 2389: 2388: 2383: 2382: 2381: 2370: 2368: 2362: 2361: 2359: 2358: 2353: 2348: 2343: 2338: 2333: 2327: 2325: 2319: 2318: 2316: 2315: 2310: 2301: 2299: 2293: 2292: 2285: 2283: 2280: 2279: 2277: 2276: 2271: 2266: 2265: 2264: 2251: 2250: 2249: 2239: 2238: 2237: 2235:Hack and slash 2226: 2224: 2220: 2219: 2217: 2216: 2211: 2205: 2203: 2197: 2196: 2194: 2193: 2188: 2183: 2182: 2181: 2176: 2171: 2161: 2156: 2151: 2146: 2140: 2138: 2132: 2131: 2129: 2128: 2123: 2121:Endless runner 2117: 2115: 2106: 2100: 2099: 2097: 2096: 2090: 2087: 2086: 2081: 2079: 2078: 2071: 2064: 2056: 2050: 2049: 2043: 2037: 2023: 2017: 2014:AudioGames.net 2011: 2005: 1999: 1991: 1990:External links 1988: 1985: 1984: 1964: 1929: 1924:audiogames.net 1911: 1906:audiogames.net 1893: 1888:audiogames.net 1875: 1870:audiogames.net 1857: 1846:www.amazon.com 1833: 1818: 1788: 1773: 1743: 1716: 1701: 1671: 1659: 1619: 1592: 1573: 1560:(2006-07-27). 1549: 1530: 1512: 1494: 1470: 1444: 1432: 1417: 1387: 1375: 1340: 1318: 1306: 1294: 1289:Manneville.com 1275: 1260: 1230: 1206: 1205: 1203: 1200: 1199: 1198: 1195:IEZA Framework 1192: 1187: 1182: 1177: 1172: 1167: 1162: 1157: 1150: 1147: 1129: 1128: 1124:Grendel's Cave 1120: 1108: 1100: 1088: 1060: 1057: 774: 771: 763:Shades of Doom 755:Audiogames.net 739:game designers 670:text-to-speech 662:home computers 625: 622: 602:Bop It Extreme 592:Milton Bradley 521:arcade cabinet 489: 486: 474: 471: 411: 410: 408: 407: 400: 393: 385: 382: 381: 378: 377: 372: 367: 362: 361: 360: 355: 345: 344: 343: 333: 332: 331: 326: 321: 310: 304: 299: 298: 295: 294: 291: 290: 285: 280: 279: 278: 273: 263: 258: 253: 252: 251: 241: 240: 239: 228: 223: 222: 219: 218: 215: 214: 209: 208: 207: 202: 192: 187: 182: 177: 172: 167: 166: 165: 154: 149: 148: 145: 144: 141: 140: 135: 134: 133: 128: 118: 113: 112: 111: 106: 96: 95: 94: 89: 79: 78: 77: 72: 67: 57: 51: 46: 45: 42: 41: 35: 34: 15: 13: 10: 9: 6: 4: 3: 2: 3166: 3155: 3152: 3151: 3149: 3130: 3127: 3125: 3122: 3120: 3117: 3115: 3112: 3110: 3107: 3106: 3104: 3100: 3094: 3091: 3089: 3086: 3084: 3081: 3077: 3074: 3072: 3069: 3068: 3067: 3064: 3062: 3059: 3057: 3056: 3052: 3050: 3049: 3045: 3043: 3040: 3038: 3035: 3031: 3028: 3027: 3026: 3023: 3022: 3020: 3016: 3008: 3005: 3003: 3001: 2997: 2996: 2995: 2992: 2990: 2987: 2986: 2984: 2980: 2974: 2973:Single-player 2971: 2967: 2964: 2962: 2959: 2957: 2954: 2953: 2952: 2949: 2948: 2946: 2942: 2934: 2931: 2929: 2926: 2924: 2921: 2920: 2919: 2916: 2914: 2911: 2909: 2906: 2904: 2901: 2897: 2896: 2892: 2891: 2890: 2887: 2885: 2884: 2880: 2878: 2875: 2873: 2870: 2868: 2865: 2863: 2860: 2858: 2855: 2853: 2852: 2848: 2846: 2843: 2842: 2840: 2836: 2833: 2829: 2823: 2820: 2818: 2815: 2813: 2810: 2808: 2805: 2803: 2800: 2796: 2793: 2792: 2791: 2788: 2786: 2783: 2779: 2776: 2775: 2774: 2771: 2769: 2766: 2764: 2761: 2760: 2758: 2754: 2746: 2743: 2742: 2741: 2738: 2734: 2731: 2730: 2729: 2726: 2724: 2721: 2719: 2718:Tower defense 2716: 2714: 2711: 2709: 2706: 2702: 2699: 2698: 2697: 2694: 2692: 2689: 2687: 2684: 2682: 2679: 2678: 2676: 2674: 2670: 2660: 2659:Immersive sim 2657: 2655: 2652: 2651: 2649: 2645: 2639: 2636: 2634: 2631: 2629: 2626: 2622: 2619: 2617: 2614: 2612: 2609: 2608: 2607: 2604: 2603: 2601: 2599: 2595: 2587: 2584: 2582: 2579: 2578: 2577: 2574: 2572: 2569: 2568: 2566: 2564: 2560: 2554: 2551: 2549: 2548:City-building 2546: 2544: 2541: 2540: 2538: 2536: 2532: 2526: 2523: 2521: 2518: 2516: 2513: 2511: 2508: 2506: 2503: 2502: 2500: 2498: 2494: 2491: 2489: 2485: 2479: 2476: 2472: 2469: 2468: 2467: 2464: 2462: 2459: 2457: 2454: 2452: 2451:Dungeon crawl 2449: 2445: 2442: 2440: 2437: 2436: 2435: 2432: 2431: 2429: 2427: 2423: 2417: 2416:Tile-matching 2414: 2412: 2411: 2407: 2405: 2404:Hidden object 2402: 2401: 2399: 2397: 2393: 2387: 2384: 2380: 2377: 2376: 2375: 2374:Deck-building 2372: 2371: 2369: 2367: 2363: 2357: 2354: 2352: 2349: 2347: 2344: 2342: 2339: 2337: 2334: 2332: 2329: 2328: 2326: 2324: 2320: 2314: 2311: 2309: 2307: 2303: 2302: 2300: 2298: 2294: 2289: 2275: 2272: 2270: 2267: 2263: 2261: 2257: 2256: 2255: 2252: 2248: 2245: 2244: 2243: 2240: 2236: 2233: 2232: 2231: 2228: 2227: 2225: 2221: 2215: 2212: 2210: 2209:Battle royale 2207: 2206: 2204: 2202: 2198: 2192: 2189: 2187: 2184: 2180: 2177: 2175: 2172: 2170: 2167: 2166: 2165: 2162: 2160: 2157: 2155: 2152: 2150: 2147: 2145: 2142: 2141: 2139: 2137: 2133: 2127: 2124: 2122: 2119: 2118: 2116: 2114: 2110: 2107: 2105: 2101: 2095: 2092: 2091: 2088: 2084: 2077: 2072: 2070: 2065: 2063: 2058: 2057: 2054: 2047: 2044: 2041: 2038: 2035: 2031: 2027: 2024: 2021: 2018: 2015: 2012: 2009: 2006: 2003: 2000: 1997: 1994: 1993: 1989: 1975: 1971: 1967: 1961: 1957: 1953: 1949: 1945: 1938: 1936: 1934: 1930: 1925: 1921: 1915: 1912: 1907: 1903: 1897: 1894: 1889: 1885: 1879: 1876: 1871: 1867: 1861: 1858: 1847: 1843: 1837: 1834: 1829: 1825: 1821: 1819:9781450384520 1815: 1811: 1807: 1803: 1799: 1792: 1789: 1784: 1780: 1776: 1774:9781450383561 1770: 1766: 1762: 1758: 1754: 1747: 1744: 1733: 1729: 1723: 1721: 1717: 1712: 1708: 1704: 1702:9781450319522 1698: 1694: 1690: 1686: 1682: 1675: 1672: 1662: 1656: 1651: 1650:10026.1/12447 1646: 1642: 1638: 1634: 1630: 1623: 1620: 1609: 1608: 1603: 1596: 1593: 1588: 1584: 1577: 1574: 1569: 1565: 1564: 1559: 1553: 1550: 1545: 1541: 1534: 1531: 1526: 1522: 1516: 1513: 1508: 1504: 1498: 1495: 1490: 1486: 1485: 1480: 1474: 1471: 1466: 1462: 1458: 1451: 1449: 1445: 1441: 1436: 1433: 1428: 1424: 1420: 1418:9781450372978 1414: 1410: 1406: 1402: 1398: 1391: 1388: 1378: 1372: 1368: 1364: 1360: 1356: 1349: 1347: 1345: 1341: 1336: 1332: 1325: 1323: 1319: 1315: 1310: 1307: 1303: 1298: 1295: 1290: 1286: 1279: 1276: 1271: 1267: 1263: 1257: 1253: 1249: 1245: 1241: 1234: 1231: 1226: 1222: 1218: 1211: 1208: 1201: 1196: 1193: 1191: 1188: 1186: 1183: 1181: 1178: 1176: 1173: 1171: 1168: 1166: 1163: 1161: 1158: 1156: 1153: 1152: 1148: 1146: 1144: 1143:PlayStation 4 1140: 1136: 1135: 1126: 1125: 1121: 1118: 1114: 1113: 1109: 1106: 1105: 1101: 1098: 1097:ExtraLives AB 1094: 1093: 1089: 1086: 1085: 1081: 1080: 1079: 1076: 1074: 1070: 1066: 1058: 1056: 1054: 1053:Animal Sounds 1050: 1046: 1041: 1039: 1035: 1030: 1029:strategy game 1026: 1022: 1018: 1014: 1013:accessibility 1010: 1006: 1004: 1000: 996: 995: 990: 986: 982: 980: 979: 974: 970: 966: 961: 959: 955: 954:Sound Catcher 951: 947: 946: 940: 936: 932: 928: 925:, on music. 924: 923: 918: 914: 910: 909: 904: 903: 898: 894: 892: 891: 886: 885: 880: 874: 872: 868: 864: 860: 856: 849: 847: 842: 838: 832: 828: 824: 820: 816: 812: 806: 804: 800: 794: 792: 788: 784: 780: 772: 770: 768: 764: 760: 756: 751: 749: 745: 740: 735: 733: 732: 727: 726: 721: 720: 715: 714: 713:Final Fantasy 709: 708: 703: 697: 695: 691: 687: 683: 679: 678:such software 675: 671: 667: 663: 659: 655: 652: 644: 640: 636: 635: 630: 623: 621: 619: 615: 611: 608:(2002–2003), 607: 603: 599: 598: 593: 589: 588: 583: 579: 574: 572: 568: 564: 560: 556: 555:New York City 552: 548: 547: 542: 538: 533: 531: 526: 522: 518: 517: 512: 505: 504: 499: 494: 487: 485: 483: 482: 472: 470: 468: 464: 460: 456: 452: 448: 444: 441: 437: 432: 430: 426: 422: 418: 406: 401: 399: 394: 392: 387: 386: 384: 383: 376: 373: 371: 368: 366: 363: 359: 356: 354: 351: 350: 349: 346: 342: 339: 338: 337: 334: 330: 327: 325: 322: 320: 317: 316: 314: 311: 309: 306: 305: 302: 297: 296: 289: 286: 284: 281: 277: 274: 272: 269: 268: 267: 264: 262: 259: 257: 254: 250: 247: 246: 245: 242: 238: 235: 234: 233: 230: 229: 226: 221: 220: 213: 210: 206: 203: 201: 198: 197: 196: 193: 191: 188: 186: 183: 181: 178: 176: 173: 171: 168: 164: 161: 160: 159: 156: 155: 152: 147: 146: 139: 136: 132: 129: 127: 124: 123: 122: 119: 117: 114: 110: 107: 105: 102: 101: 100: 97: 93: 90: 88: 85: 84: 83: 80: 76: 73: 71: 68: 66: 63: 62: 61: 58: 56: 53: 52: 49: 44: 43: 40: 36: 32: 28: 27: 22: 3114:Toys-to-life 3054: 3047: 2999: 2944:Player modes 2908:Personalized 2893: 2882: 2850: 2756:Other genres 2686:Auto battler 2654:Falling-sand 2616:Lunar Lander 2426:Role-playing 2409: 2351:Visual novel 2313:Metroidvania 2305: 2259: 2191:Third-person 2164:Shoot 'em up 2149:First-person 2033: 2029: 1977:, retrieved 1947: 1923: 1914: 1905: 1896: 1887: 1878: 1869: 1860: 1849:. Retrieved 1845: 1836: 1801: 1791: 1756: 1746: 1735:. Retrieved 1731: 1684: 1674: 1664:, retrieved 1632: 1622: 1611:. Retrieved 1605: 1595: 1586: 1576: 1563:Soundvoyager 1561: 1552: 1543: 1533: 1524: 1515: 1506: 1497: 1489:the original 1482: 1473: 1465:the original 1461:GameSetWatch 1460: 1435: 1400: 1390: 1380:, retrieved 1358: 1334: 1309: 1297: 1288: 1285:"Bop-it FAQ" 1278: 1243: 1233: 1216: 1210: 1132: 1130: 1122: 1110: 1102: 1090: 1082: 1077: 1062: 1052: 1049:Amazon Alexa 1042: 1037: 1024: 1020: 1007: 1003:Sonic Tennis 1002: 998: 992: 983: 976: 962: 958:Sound Cannon 957: 953: 949: 942: 938: 935:Sound Picker 934: 931:Sound Slalom 930: 927:Soundvoyager 926: 920: 917:Soundvoyager 916: 906: 902:Soundvoyager 900: 895: 888: 882: 878: 876: 855:action games 851: 845: 843: 822: 807: 795: 776: 753:The website 752: 747: 736: 729: 723: 717: 711: 705: 698: 689: 648: 632: 617: 613: 609: 605: 601: 595: 585: 577: 575: 570: 566: 558: 544: 536: 534: 524: 514: 509: 501: 479: 476: 467:racing games 455:video gamers 433: 416: 414: 341:Level design 232:Arcade games 190:Role-playing 104:Browser game 86: 70:Home console 65:Game console 60:Console game 3154:Audio games 3030:Hypercasual 2951:Multiplayer 2867:Educational 2817:Programming 2812:Photography 2785:Incremental 2581:Kart racing 2525:Virtual pet 2356:Walking sim 2331:Escape room 2230:Beat 'em up 2169:Bullet hell 2030:Audio Quake 1165:Holophonics 1139:Naughty Dog 1084:A Dark Room 994:Papa Sangre 978:AudiOdyssey 950:Sound Chase 939:Sound Drive 846:Real Sound' 844:Discussing 827:Sega Saturn 819:Fumito Ueda 684:program on 563:video games 557:. Whereas 443:programmers 348:Programming 301:Development 276:soundtracks 116:Mobile game 99:Online game 39:Video games 21:AudioGaming 3071:Open world 2982:Production 2903:Nonviolent 2586:Sim racing 2553:Government 2488:Simulation 2179:Twin-stick 2113:Platformer 2028:, home of 1979:2023-03-24 1866:"Hattrick" 1851:2023-03-05 1737:2023-03-05 1666:2023-03-05 1613:2011-11-14 1382:2023-03-05 1202:References 975:to create 884:Enemy Zero 879:Real Sound 823:Real Sound 731:Battleship 539:, in 1978 429:video game 417:audio game 329:Programmer 249:franchises 195:Simulation 87:Audio game 2857:Christian 2845:Advergame 2733:Artillery 2466:Roguelike 2444:Soulslike 2323:Adventure 2159:Light gun 1974:235800200 1828:235628582 1783:238992788 1427:208947017 1117:Max Barry 999:Flarestar 969:Singapore 963:In 2008, 922:Dotstream 831:Dreamcast 815:Kenji Eno 725:Blackjack 682:MacInTalk 651:graphical 643:MacInTalk 551:Studio 54 313:Developer 175:Adventure 48:Platforms 3148:Category 3109:Minigame 3061:Masocore 3007:Fan game 2877:Licensed 2802:Non-game 2673:Strategy 2543:Business 2242:Fighting 2201:Survival 2186:Tactical 1558:Nintendo 1270:28804427 1149:See also 1092:Hattrick 1047:such as 1025:Zarodnik 1015:for the 908:Digiluxe 897:Nintendo 893:(2000). 825:for the 791:students 765:and the 694:freeware 645:in 1984. 604:(1998), 559:Touch Me 537:Touch Me 525:Touch Me 516:Touch Me 503:Touch Me 436:amateurs 365:Graphics 319:Designer 308:Producer 212:Strategy 3076:Sandbox 2918:Serious 2851:BishĹŤjo 2768:Fitness 2740:Wargame 2598:Vehicle 2571:Fishing 2510:Farming 2410:Sokoban 2274:Stealth 2260:Pac-Man 2136:Shooter 1884:"OGame" 1711:7021479 1484:1UP.com 1119:, 2002) 1099:, 1997) 1036:titled 1009:Android 871:Saturns 859:monitor 787:artists 660:, most 658:Windows 649:Before 620:(2010) 610:Zing-It 469:, etc. 375:Testing 163:Shooter 121:PC game 3025:Casual 3018:Design 3000:Doujin 2913:Sci-fi 2889:Sexual 2862:Comedy 2838:Themes 2822:Typing 2795:Rhythm 2773:Horror 2611:Combat 2576:Racing 2563:Sports 2520:Social 2505:Dating 2456:MMORPG 2396:Puzzle 2104:Action 1972:  1962:  1826:  1816:  1781:  1771:  1709:  1699:  1657:  1425:  1415:  1373:  1268:  1258:  1038:Wander 989:iPhone 956:, and 943:Sound 803:Unreal 759:gamers 748:BBBeat 616:, and 614:Top-It 597:Bop It 587:Merlin 419:is an 353:Engine 336:Design 324:Artist 205:Racing 200:Sports 185:Puzzle 180:Casual 158:Action 151:Genres 3102:Other 3055:Kaizo 3048:Gacha 2994:Indie 2956:Co-op 2895:Eroge 2883:Otome 2872:Girls 2807:Party 2790:Music 2647:Other 2621:Space 2308:clone 2269:Snake 2262:clone 2223:Other 2144:Arena 2034:Quake 1970:S2CID 1824:S2CID 1779:S2CID 1707:S2CID 1423:S2CID 1266:S2CID 1104:OGame 985:Apple 799:Unity 728:, or 656:like 618:Loopz 578:Simon 571:Simon 567:Simon 546:Simon 511:Atari 498:Atari 440:blind 370:Music 225:Lists 126:Linux 3002:soft 2933:News 2763:Cozy 2691:MOBA 2497:Life 2254:Maze 2174:Rail 2154:Hero 1960:ISBN 1814:ISBN 1769:ISBN 1697:ISBN 1655:ISBN 1413:ISBN 1371:ISBN 1335:SPAG 1256:ISBN 1073:MUDs 1071:and 945:Cock 919:and 863:Sega 811:Warp 801:and 789:and 719:Doom 716:and 707:Myst 438:and 3042:FMV 2989:AAA 2966:PVP 2961:MMO 2923:Art 2535:CMS 2515:God 1952:doi 1806:doi 1761:doi 1689:doi 1645:hdl 1637:doi 1544:IGN 1405:doi 1363:doi 1248:doi 1221:doi 1115:– ( 1095:– ( 1065:TTS 1027:(a 987:'s 965:MIT 666:DOS 639:TTS 553:in 549:at 500:'s 415:An 131:Mac 3150:: 2681:4X 1968:, 1958:, 1946:, 1932:^ 1922:. 1904:. 1886:. 1868:. 1844:. 1822:. 1812:. 1800:. 1777:. 1767:. 1755:. 1730:. 1719:^ 1705:. 1695:. 1683:. 1653:, 1643:, 1631:, 1604:. 1585:. 1542:. 1523:. 1505:. 1481:. 1459:. 1447:^ 1421:. 1411:. 1399:. 1369:, 1357:, 1343:^ 1333:. 1321:^ 1287:. 1264:. 1254:. 1242:. 952:, 948:, 941:, 937:, 933:, 890:D2 769:. 734:. 710:, 702:3D 612:, 580:, 523:, 465:, 358:AI 2075:e 2068:t 2061:v 1954:: 1854:. 1830:. 1808:: 1785:. 1763:: 1740:. 1713:. 1691:: 1647:: 1639:: 1616:. 1589:. 1566:( 1546:. 1527:. 1509:. 1429:. 1407:: 1365:: 1291:. 1272:. 1250:: 1227:. 1223:: 404:e 397:t 390:v 23:.

Index

AudioGaming

Video games
Platforms
Arcade video game
Console game
Game console
Home console
Handheld console
Electronic game
Audio game
Electronic handheld
Online game
Browser game
Social-network game
Mobile game
PC game
Linux
Mac
Virtual reality game
Genres
Action
Shooter
Action-adventure
Adventure
Casual
Puzzle
Role-playing
Simulation
Sports

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