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Racing Evoluzione

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an evolution version with a few improvements; the third and final version is a racing version of which it has only one colour scheme, unlike the other versions that have several different colours. The second car type is sports cars. Their improving manner is identical to the roadsters. With three versions, and improvement after improvement, and not to mention that the racing version only has got one paint job. The third line of cars are super cars; unlike the first two types, super cars only come with an evolution version and a racing version. The last line of cars are dream cars, they only come in racing versions. There are many different race tracks, sorted in four different types; city tracks, mountain tracks, racetracks, and speedways. Each track type has three locations; North America, Europe, and Asia. After every race, one of the characters will comment the player based on their performance, except for Benjamin, who only has dialogue whenever a new car is ready for production.
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championships, the company building will improve. For an example, after completing the first championship, and a few single races, the building will transform from an old-fashioned 1950s style garage to a small organization headquarters. Whenever the company building grows, an additional character appears; from the start the player's buddy Rick assists them with most things, after the next building improvement Carla appears as a receptionist, an additional feature when unlocking Carla is more mechanics all of whom in turn assists their buddy Rick, after the second building improvement Rebecca appears. Her task is to manage the production. After the third, and last improvement Benjamin appears. He highly resembles a "cliche'" scientist and physicist. His role is to lead the designing area.
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uses "r&d funds" as currency; when the funds reach a specific amount, a new car will be ready to be developed. There are four different car types. The first line of cars are roadsters. Each roadster has three different versions: the first version is a regular street version; the second version is
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In dream mode, the player finds blueprints of concept cars and has to choose a logo and name for their company. While it loosely relies on a linear story, it is viewed from a first-person perspective during cut-scenes. When the player processes through a specific number of single races and
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in 2003. The game contains a main game mode, called Dream Mode, which allows the player to manage a car dealership, create their own cars, and participate in races with their creations.
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The game received "mixed or average" reviews, according to the
895: 556: 470: 184: 504:, receiving a score of 74/100, based on 26 critic reviews. 30:"APEX (video game)" redirects here. For other topics, see 165:) is an arcade-style racing video game developed by 1389: 1329: 1305: 1285: 1258: 1177: 1134: 1035: 1028: 993: 138: 126: 97: 85: 73: 61: 44: 1316:Monster Energy Supercross: The Official Videogame 650:Edge staff (March 2003). "Racing Evoluzione". 970: 8: 428: 366: 297: 219:. Unsourced material may be challenged and 1032: 977: 963: 955: 296: 271: 50: 41: 1458:Multiplayer and single-player video games 239:Learn how and when to remove this message 673:. No. 164. March 2003. p. 134. 937: 513: 734:Four-Eyed Dragon (February 21, 2003). 255:Unlike many plot driven racing games, 1296:MXGP The Official Motocross Videogame 889:Boulding, Aaron (February 28, 2003). 798:Gerstmann, Jeff (February 26, 2003). 736:"Apex Review for Xbox on GamePro.com" 723:. No. 121. 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Index

APEX (video game)
apex (disambiguation)

Developer(s)
Milestone srl
Publisher(s)
Infogrames Europe
Platform(s)
Xbox
NA
PAL
Genre(s)
Racing
Single-player
multiplayer
Milestone srl
Infogrames Europe
Xbox

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Metacritic
Edge
Electronic Gaming Monthly
Eurogamer
Game Informer

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