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an
Arabian nights setting. Your hometown will affect your stats and determine what your character can learn based on the beliefs of the population at the time. Those of a more ancient period are more adept at magic, while abilities in a later industrial era will lean toward technology. ¶ Don't worry about being stuck exclusively in the time period you've chosen — no doubt you'll want to explore all areas of this great MUD. Luckily, it allows time travel between eras so you won't miss a thing! The skills available for your character are numerous and original, and the combat is fast and exhilarating. If you get stuck on something, there's a universal chat channel you can use to ask for help from the midsized player base. You usually end up getting the helpfiles recited back to you, but the players are certainly not a rude bunch. Also, make sure you
203:, such as mage or warrior. Rather, a skill system is used, which has been noted as extensive and original. The player selects a hometown affecting the types of skills which are then possible to learn. For example, a character from the industrial period in San Francisco has the opportunity to learn about guns, but cannot learn magic. In contrast, a character from ancient period Ireland is capable of learning druidic skills, but can never learn about more modern ideas such as field surgery.
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LegendMUD allows you to adventure through several ancient lands and historical eras to experience the world as the people of the past viewed it. This is travel through history the way it was meant to be! You can choose from several great time periods like Celtic
Ireland, medieval Germany, and even
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officially on
February 14, 1994, and has been operating continually since then. It was derived from DikuMUD, though it has been heavily modified over the years to the point where its codebase is now almost completely customized. As of Spring 2007, Legend has over 8,000 rooms making up over 60 areas.
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LegendMUD is a text-based virtual world, or MUD (Multi-User
Dungeon) based on "the world the way they thought it was." It's history with a twist: the game's world and its areas are based on real places on earth, but whatever the people of that age believed in is real on Legend. LegendMUD opened
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or you'll drop all your stuff. Equipment is level restrictive, so don't expect to be hanging on to very fancy weapons at the first level. ¶ It would be really great if more coders took the immense time and effort to study cultures of the past and put them into virtual worlds like this one.
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LegendMUD seems to be doing well and is becoming more popular all the time. There's no doubt we'll soon see more time periods. And there's an added benefit with this game — you can always justify the time you waste mudding by telling yourself and others that it's educational.
154:. It features historically significant story elements and award-winning gameplay. It opened publicly on February 14, 1994. It has received critical praise for its research and attention to detail in reconstructing past cultures within the game context.
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251:". The 'death' demonstrated that people can develop feelings for each other via the virtual world medium, thus experiencing real emotions about somebody they've never met, even an entirely fictional persona.
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against the "it's just a game" point of view on virtual worlds. Furthermore, it showcased that while being a very real object of grief to one party, it can indeed remain just a game for another.
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is based on a literal interpretation of historical legend, with content based on real locales at various points in history, but with mythological elements included as concrete reality.
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That people did play is a tribute to the game's design team, led by Raph Koster. Raph had a background in virtual world design, having worked on 1992's
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was itself an innovative game, boasting a number of features to promote role-playing that had never been implemented before. For example, unlike other
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powerfully. The wide-ranging playing experience of the designers meant that they could draw on ideas from many other codebases, too.
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323:(players don't elect to be fighters, magic-users, healers, thieves, or whatever); this concept was to shape the design of
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considered the incident to be a key event in the development of virtual worlds' ethics, similar to "
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player named Karyn. An investigative journalist later disproved evidence of Karyn's death.
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To further innovate on the learning of skills, the character must through interaction with
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learn whatever that NPC had to teach, with some of these requiring a small form of
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529:. New Riders. pp. "Chapter 8. Coda: Ethical Considerations", "Yourself".
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Towers, J. Tarin; Badertscher, Ken; Cunningham, Wayne; Buskirk, Laura (1996).
360:, codesigned by Koster, launches (www.legendmud.org—still active today).
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189:. At present, it features over 8,000 rooms contained within 60 areas.
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in 1994 with
Kristen Koster (his wife), Rick Delashmit, and others.
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features several innovations, one of which was that
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239:", a short essay and epitaph about the death of a
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456:. IDG Books Worldwide Inc. pp. 162–163.
147:game founded by a group of friends including
75:and Kristen Koster, Rick and Sherry Delashmit
62:Ruth Williams, Todd McKimmey, Mike Weatherbee
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962:Video games developed in the United States
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350:. No. 261. p. 37. Archived from
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344:"The CGW Interview: Raph Koster"
694:Bartle taxonomy of player types
376:"October '95 Mud of the Month"
199:were not required to select a
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978:
416:LegendMUD Official Website
342:Scott, Ryan (April 2006).
287:. New Riders. p. 21.
177:The thematic structure of
913:
870:Iron Realms Entertainment
769:Player versus environment
492:"Who killed Miss Norway?"
255:is considered as a major
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832:Designing Virtual Worlds
526:Designing Virtual Worlds
412:"LegendMUD: An Overview"
356:1994: The award-winning
284:Designing Virtual Worlds
174:
149:virtual world designer
454:Yahoo! Wild Web Rides
348:Computer Gaming World
230:'s Mud of the Month.
208:non-player characters
165:
895:Mythic Entertainment
839:A Rape in Cyberspace
774:Player versus player
749:Non-player character
634:codebases, libraries
253:A Story About a Tree
249:A Rape in Cyberspace
236:A Story About a Tree
158:Game characteristics
98:Platform independent
18:A Story About A Tree
684:Alternate character
593:Multi-user dungeons
473:instead of typing
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118:Historical fantasy
939:
938:
900:Plaintext Players
890:The Mud Connector
422:on August 4, 2008
381:The Mud Connector
301:Worlds of Carnage
228:The Mud Connector
222:In October 1995,
185:was derived from
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52:Project community
16:(Redirected from
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952:1994 video games
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764:Player character
759:Persistent world
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555:Official website
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498:. Archived from
490:Spaight, Tracy.
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418:. Archived from
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384:. Archived from
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166:A screenshot of
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521:Bartle, Richard
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354:on 2008-11-23.
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279:Bartle, Richard
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143:is a text-only
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245:Richard Bartle
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173:s login screen
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734:Kill stealing
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536:0-13-101816-7
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502:on 2009-01-29
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388:on 2010-01-03
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824:Publications
744:Mob, Monster
524:
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504:. Retrieved
500:the original
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424:. Retrieved
420:the original
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390:. Retrieved
386:the original
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352:the original
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48:Developer(s)
905:Simutronics
677:terminology
152:Raph Koster
131:Multiplayer
93:Platform(s)
68:Designer(s)
58:Producer(s)
946:Categories
856:Companies,
846:Terra Nova
815:Zone, Area
506:2008-04-01
392:2010-04-07
263:References
957:MUD games
675:Concepts,
496:salon.com
426:April 14,
358:LegendMUD
321:classless
317:LegendMUD
309:LegendMUD
305:LegendMUD
241:LegendMUD
224:LegendMUD
193:LegendMUD
183:LegendMUD
179:LegendMUD
168:LegendMUD
140:LegendMUD
33:LegendMUD
932:Category
795:Twinking
785:Spawning
729:Immortal
714:Grinding
699:Cybersex
666:TinyMUCK
523:(2003).
281:(2003).
113:Genre(s)
880:Lysator
709:Griefer
646:GodWars
613:DikuMUD
608:AberMUD
313:DikuMUD
218:History
197:players
187:DikuMUD
127:Mode(s)
104:Release
86:DikuMUD
885:Kesmai
810:Wizard
724:Healer
689:Avatar
661:Talker
595:(MUDs)
533:
460:
291:
81:Engine
875:Jagex
865:Areae
780:Quest
618:LPMud
212:quest
171:'
922:List
790:Tank
739:Loot
656:MUSH
531:ISBN
475:quit
471:rent
458:ISBN
428:2010
319:was
289:ISBN
107:1994
73:Raph
704:God
651:MOO
641:DGD
623:MU*
145:MUD
121:MUD
948::
494:.
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440:^
430:.
414:.
401:^
378:.
367:^
346:.
334:^
297:.
270:^
214:.
841:"
837:"
585:e
578:t
571:v
539:.
509:.
395:.
20:)
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.