Knowledge

LegendMUD

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an Arabian nights setting. Your hometown will affect your stats and determine what your character can learn based on the beliefs of the population at the time. Those of a more ancient period are more adept at magic, while abilities in a later industrial era will lean toward technology. ¶ Don't worry about being stuck exclusively in the time period you've chosen — no doubt you'll want to explore all areas of this great MUD. Luckily, it allows time travel between eras so you won't miss a thing! The skills available for your character are numerous and original, and the combat is fast and exhilarating. If you get stuck on something, there's a universal chat channel you can use to ask for help from the midsized player base. You usually end up getting the helpfiles recited back to you, but the players are certainly not a rude bunch. Also, make sure you
203:, such as mage or warrior. Rather, a skill system is used, which has been noted as extensive and original. The player selects a hometown affecting the types of skills which are then possible to learn. For example, a character from the industrial period in San Francisco has the opportunity to learn about guns, but cannot learn magic. In contrast, a character from ancient period Ireland is capable of learning druidic skills, but can never learn about more modern ideas such as field surgery. 927: 917: 163: 468:
LegendMUD allows you to adventure through several ancient lands and historical eras to experience the world as the people of the past viewed it. This is travel through history the way it was meant to be! You can choose from several great time periods like Celtic Ireland, medieval Germany, and even
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officially on February 14, 1994, and has been operating continually since then. It was derived from DikuMUD, though it has been heavily modified over the years to the point where its codebase is now almost completely customized. As of Spring 2007, Legend has over 8,000 rooms making up over 60 areas.
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LegendMUD is a text-based virtual world, or MUD (Multi-User Dungeon) based on "the world the way they thought it was." It's history with a twist: the game's world and its areas are based on real places on earth, but whatever the people of that age believed in is real on Legend. LegendMUD opened
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or you'll drop all your stuff. Equipment is level restrictive, so don't expect to be hanging on to very fancy weapons at the first level. ¶ It would be really great if more coders took the immense time and effort to study cultures of the past and put them into virtual worlds like this one.
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LegendMUD seems to be doing well and is becoming more popular all the time. There's no doubt we'll soon see more time periods. And there's an added benefit with this game — you can always justify the time you waste mudding by telling yourself and others that it's educational.
154:. It features historically significant story elements and award-winning gameplay. It opened publicly on February 14, 1994. It has received critical praise for its research and attention to detail in reconstructing past cultures within the game context. 40: 251:". The 'death' demonstrated that people can develop feelings for each other via the virtual world medium, thus experiencing real emotions about somebody they've never met, even an entirely fictional persona. 259:
against the "it's just a game" point of view on virtual worlds. Furthermore, it showcased that while being a very real object of grief to one party, it can indeed remain just a game for another.
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is based on a literal interpretation of historical legend, with content based on real locales at various points in history, but with mythological elements included as concrete reality.
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That people did play is a tribute to the game's design team, led by Raph Koster. Raph had a background in virtual world design, having worked on 1992's
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was itself an innovative game, boasting a number of features to promote role-playing that had never been implemented before. For example, unlike other
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powerfully. The wide-ranging playing experience of the designers meant that they could draw on ideas from many other codebases, too.
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considered the incident to be a key event in the development of virtual worlds' ethics, similar to "
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player named Karyn. An investigative journalist later disproved evidence of Karyn's death.
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To further innovate on the learning of skills, the character must through interaction with
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learn whatever that NPC had to teach, with some of these requiring a small form of
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Towers, J. Tarin; Badertscher, Ken; Cunningham, Wayne; Buskirk, Laura (1996).
360:, codesigned by Koster, launches (www.legendmud.org—still active today). 561: 703: 39: 419: 794: 698: 665: 879: 708: 645: 612: 607: 186: 85: 189:. At present, it features over 8,000 rooms contained within 60 areas. 884: 660: 307:
in 1994 with Kristen Koster (his wife), Rick Delashmit, and others.
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features several innovations, one of which was that
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New Riders. p. 21. 177:The thematic structure of 913: 870:Iron Realms Entertainment 769:Player versus environment 492:"Who killed Miss Norway?" 255:is considered as a major 37: 832:Designing Virtual Worlds 526:Designing Virtual Worlds 412:"LegendMUD: An Overview" 356:1994: The award-winning 284:Designing Virtual Worlds 174: 149:virtual world designer 454:Yahoo! Wild Web Rides 348:Computer Gaming World 230:'s Mud of the Month. 208:non-player characters 165: 895:Mythic Entertainment 839:A Rape in Cyberspace 774:Player versus player 749:Non-player character 634:codebases, libraries 253:A Story About a Tree 249:A Rape in Cyberspace 236:A Story About a Tree 158:Game characteristics 98:Platform independent 18:A Story About A Tree 684:Alternate character 593:Multi-user dungeons 473:instead of typing 175: 118:Historical fantasy 939: 938: 900:Plaintext Players 890:The Mud Connector 422:on August 4, 2008 381:The Mud Connector 301:Worlds of Carnage 228:The Mud Connector 222:In October 1995, 185:was derived from 136: 135: 52:Project community 16:(Redirected from 969: 952:1994 video games 929: 928: 919: 918: 764:Player character 759:Persistent world 586: 579: 572: 563: 558: 557: 555:Official website 541: 540: 517: 511: 510: 508: 507: 498:. Archived from 490:Spaight, Tracy. 487: 481: 480: 449: 436: 435: 429: 427: 418:. 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Index

A Story About A Tree

Developer(s)
Producer(s)
Designer(s)
Raph
Engine
DikuMUD
Platform(s)
Platform independent
Genre(s)
Historical fantasy
MUD
Multiplayer
MUD
virtual world designer
Raph Koster

DikuMUD
players
character class
non-player characters
quest
The Mud Connector
Richard Bartle
A Rape in Cyberspace
counterargument


Bartle, Richard

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