Knowledge (XXG)

AdvertCity

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410:"...maps calculated on a mix of realtime procedural projection and cached data about population layouts and terrain features (such as different terrain types, gradients, altitudes, population densities, whether the region should be considered urban or rural etc); the result is something that has the subtlety of the tensor field system, yet generates much larger cities than are feasible with the L-system at a far higher speed than possible with that design. The AdvertCity generator is an object-oriented system of roads, junctions and buildings that can be adjusted on the fly to interact with their immediate surroundings, so roads meet and cross at specific junctions, branch and fork (something not used in the L system design), and can also spontaneously degenerate from paved roads to footpaths etc as appropriate, due to terrain or other aspects of the landscape. Different classes of road or path can also have entirely different rules and code for how they react to different terrain types and other features, so it's possible to build a much more dynamic overall city map with those." 458:
uniform city, and the surreal building-linked conception of cyberspace. Reviewers also praised the dark and cynical sense of humour throughout the game. Reviewers also expressed interest in the Oculus Rift support which was included in the game from the alpha stage. One common complaint is the high level of difficulty and steep learning curve at the start of the game. Reviewers also cited the disorientating nature of the interface and immutable fast pace of the game as a negative. The developers cited games such as
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s soundtrack is a full-length score, unusual in that it is presented in two "sides", one for meatspace and one for cyberspace, with each track on each side having a beatmatched equivalent on the other; when the player switches between meatspace and cyberspace, the music smoothly crossfades between
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cyberpunk aesthetic of the game, as well as its tone, and referred to the vision of cyberspace as Gibson-inspired. Stylistically, reviewers appreciated the dystopian bleakness of the vision of the future in the game, mentioning that your adverts are the only splashes of colour on the cold and
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All megacorporations are also described with text that is procedurally generated and updated during gameplay as their situation changes; this describes their standing in the city, their relationships with other megacorps, their financial status and their sentiments towards the player.
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Every building in the city has a procedurally generated description; these vary in content but usually mention the architectural style of the building and some information about its history as well as factual info about its current owners and tenants in-game and its population.
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Development of the game began when an early version of the game was built in 7 days for the 2014 Cyberpunk Game Jam. After receiving positive feedback during the jam, the developers decided to continue work on the game to create a full-scale release.
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The game also drew praise for its high-performing engine, which enables the game to run on previous-generation hardware; the minimum system requirements for CPU on Steam are stated simply as "Anything made since 2004" and the game supports
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save system to increase the level of challenge - there is only one savegame available, the player has no choice but to save their progress when exiting, and the player cannot reload to a previous state if they make a mistake.
399:, which it conforms to and evolves around. The developers considered using the industry standard SIGGRAPH 2001 paper by Parish and Muller as a basis, including the subsequent work on tensor fields, but rejected the use of 1179: 320:
as targets for their advertising. Advertising technologies are unlocked progressively depending on reputation with various megacorporations, and range from flyers to billboards and blimps.
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From its initial alpha launch, AdvertCity drew comment widely about its stark and "hyper-stylized" aesthetic. Critics frequently praised the dark
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The goal of the game is to take over the city, and to do this the player must gain the trust of the various megacorporations they interact with.
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of the topic and provide significant coverage of it beyond a mere trivial mention. If notability cannot be shown, the article is likely to be
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the two soundtracks. A bespoke sound engine was developed for this purpose, with EBU R128 2011 support and HDR capability.
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on 25 March 2014, and was fully funded on the second day of the campaign, going on be overfunded by 373% at its conclusion.
316:; the player does this by moving around the city from a first person god-view perspective, selecting buildings and sites in 928: 477:, jazz & glitch" qualities and praised the way it dovetails with the gameplay and "backs your every move" in the game. 376:
during development after its kickstarter; the final release was announced on 17 April 2015, and by June it had appeared on
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at any time, which is required to perform different actions in each space and to orchestrate advertising effectively.
1180:"CyberPunk Advertisement Tycoon Game Discovered- Altered Confusion™ The Place to Alter your Gaming Confusion" 80: 1284: 584: 470:
despite Microsoft having discontinued support for that operating system before development of AdvertCity began.
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Proceedings of the 28th annual conference on Computer graphics and interactive techniques - SIGGRAPH '01
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during its Kickstarter in 2014 and was eventually greenlit after an unusually long delay in April 2015.
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on the grounds of their design being unsuited to cities, which "don't grow like branches on a tree".
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as an inspiration, which is well known for its steep learning curve and difficult interface.
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Chen, Guoning; Esch, Gregory; Wonka, Peter; Muller, Pascal; Zhang, Eugene (August 2008).
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Parish, Yoav I. H.; MĂĽller, Pascal (2001). "Procedural modeling of cities".
338: 324: 282: 278: 978: 844: 530:"Affect The Economy Of A Cyberpunk City With Advertisements In AdvertCity" 474: 454: 400: 1242: 609: 790:"IndieGameStand Blog – Check out IndieGameStand's new release,..." 761:"[Update: Greenlit] Stuck In Greenlight Limbo: AdvertCity" 660:"AdvertCity, the cyberpunk tycoon sim, launches on Steam tomorrow" 292: 270: 207: 41:
Please help to demonstrate the notability of the topic by citing
1161:"AdvertCity is the cyberpunk tycoon game I didn't know I wanted" 274: 211: 921:"AdvertCity"Facebook Simulator 2014, but with more cyberpunk!"" 277:. The player takes on the role of an advertising magnate in a 18: 323:
A key mechanic in the game is the ability to switch between
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The procedural city layout is positioned on top of a
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The game was released on 17 April 2015 for 1134:"Twenty Dollar Gaming: Episode 2: AdvertCity" 1040: 1038: 1036: 1034: 1014:"Swings and Roundabouts™ – AdvertCity Review" 973: 971: 8: 915: 913: 523: 521: 519: 1310:Video games developed in the United Kingdom 811: 809: 710:"AdvertCity by VoxelStorm :: Kicktraq" 653: 651: 144: 135: 121:Learn how and when to remove this message 878:"Interactive Procedural Street Modeling" 685:"AdvertCity by VoxelStorm — Kickstarter" 1325:Video games using procedural generation 1254: 486: 312:involves selling advertising to client 578: 576: 372:AdvertCity entered a period of closed 735:"Steam Greenlight :: AdvertCity" 585:"Outpunned And Outgunned: AdvertCity" 556:"Kickstarter of the Week: AdvertCity" 450:received mixed reviews from critics. 7: 14: 1257: 397:procedurally generated landscape 193:Alexandre Caelles, Dorian Pilato 23: 1216:. April 9, 2013. Archived from 765:Wraithkal's Indie Gaming Corner 34:may not meet Knowledge (XXG)'s 1320:Kickstarter-funded video games 1210:"Businesses urged to ditch XP" 1: 1099:"Weekenders Sunday News 8/10" 183:Eugene Hopkinson, John Turner 16:2015 business simulation game 885:ACM Transactions on Graphics 365:AdvertCity was submitted to 36:general notability guideline 1243:AdvertCity official website 1045:Miller, Chaz (2015-07-03). 261:developed and published by 1341: 388:Every city in the game is 384:Procedural city generation 380:and several other stores. 43:reliable secondary sources 32:The topic of this article 1280:Business simulation games 406:The system instead uses: 143: 897:10.1145/1360612.1360702 415:Procedural descriptions 1290:Steam Greenlight games 412: 390:procedurally generated 305: 1315:Cyberpunk video games 979:"AdvertCity on Steam" 845:10.1145/383259.383292 759:Christiansen, Peter. 408: 296: 1138:Twenty Dollar Gaming 839:. pp. 301–308. 610:"Cyberpunk Game Jam" 1047:"AdvertCity Review" 793:IndieGameStand Blog 281:future city with a 256:business simulation 1178:Hawkins, Charlie. 1159:Duncan, Alasdair. 1097:Liles, Nathaniel. 589:Rock Paper Shotgun 528:Chris, Priestman. 503:Rock Paper Shotgun 306: 38: 1184:Altered Confusion 497:O'Connor, Alice. 267:Microsoft Windows 247: 246: 204:Microsoft Windows 131: 130: 123: 105: 33: 1332: 1285:2015 video games 1262: 1261: 1260: 1253: 1230: 1229: 1227: 1225: 1220:on July 13, 2014 1206: 1200: 1199: 1197: 1195: 1186:. 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Index

general notability guideline
reliable secondary sources
independent
merged
redirected
deleted
"AdvertCity"
news
newspapers
books
scholar
JSTOR
Learn how and when to remove this message

Developer(s)
VoxelStorm
Publisher(s)
Programmer(s)
Composer(s)
Platform(s)
Microsoft Windows
Linux
OS X
Genre(s)
Tycoon game
Single-player
business simulation
video game
VoxelStorm
Microsoft Windows

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