Knowledge (XXG)

Aesop's Mission

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30:, and secretly chooses a letter of the alphabet. Other players assume the role of a predatory animal of their choice. Aesop then asks each player in turn to name an animal that they have eaten recently; their answer must be a creature that the animal they are playing would plausibly be capable of eating. If the named animal contains the letter chosen by Aesop, he denounces them as deserving of punishment and they must perform a forfeit; otherwise they are acquitted as innocent. For example, if Aesop's chosen letter was "O", then a player acting as a lion may safely say they have eaten a sheep, but will be punished if they have eaten a fox. 41:
In one variant of the game, the players are not animals and Aesop may ask any form of question, simply declaring all responses either "Good!" or "Bad!" according to whether they contain the secret taboo letter. Such a game can be played with each player starting the game with three
132: 107: 23:
involving deduction. It is best played by a group where some of those present are unfamiliar with the game.
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In the traditional version of the game, a player familiar with the rules takes on the role of
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The game continues "for any length of time, or until all have discovered the secret in it".
148: 20: 68: 27: 46:, and losing one every time they receive a "Bad!" judgement. 8: 55: 63: 61: 59: 7: 14: 125:The Penguin book of word games 1: 127:. Penguin Books. p. 53. 171: 100:Everyman's word games 73:Harper's Young People 79:(130). 25 April 1882 69:"In-Door Amusements" 98:Brandreth, Gyles. 19:is a spoken-word 162: 139: 138: 123:Parlett, David. 120: 114: 113: 95: 89: 88: 86: 84: 65: 170: 169: 165: 164: 163: 161: 160: 159: 145: 144: 143: 142: 135: 122: 121: 117: 110: 97: 96: 92: 82: 80: 67: 66: 57: 52: 39: 17:Aesop's Mission 12: 11: 5: 168: 166: 158: 157: 147: 146: 141: 140: 133: 115: 108: 90: 54: 53: 51: 48: 38: 35: 13: 10: 9: 6: 4: 3: 2: 167: 156: 153: 152: 150: 136: 130: 126: 119: 116: 111: 105: 101: 94: 91: 78: 74: 70: 64: 62: 60: 56: 49: 47: 45: 36: 34: 31: 29: 24: 22: 18: 124: 118: 99: 93: 81:. Retrieved 76: 72: 40: 32: 25: 21:parlour game 16: 15: 155:Word games 134:0140056866 109:0460047116 50:References 149:Category 102:. Dent. 83:9 August 37:Variants 131:  106:  44:lives 28:Aesop 129:ISBN 104:ISBN 85:2020 151:: 75:. 71:. 58:^ 137:. 112:. 87:. 77:3

Index

parlour game
Aesop
lives



"In-Door Amusements"
ISBN
0460047116
ISBN
0140056866
Category
Word games

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