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Age of Chivalry

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Players select to play on either the Agatha Knights or the Mason Order, the two factions competing to rule the fictional kingdom that is the game's setting. Most maps have several objectives; completing one leads to the next until the final objective has been completed or the defending team is able
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to prevent the other team from completing theirs during the allotted time. Objectives vary from taking a strategical point to killing villagers, and include many siege-oriented ones like ramming down the main door of a castle and constructing bridges.
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highlighted the mod's large maps, describing the mountainous stretches as "tactics-encouraging" and overall should "encourage improvisation in team play."
138:. Founded by Rickard Drakborn, Jeff Simmons and Scott Chipman, and developed by a group of independent developers called Team Chivalry, the mod features a 710: 186:(whose employees were involved in the development of the mod) as their first commercial game. It was released on October 16, 2012, via 705: 616: 695: 685: 231: 700: 644: 370: 690: 512: 121: 581: 725: 420: 178: 680: 609: 538: 505: 435: 342: 155:
plans to use a dynamic campaign, in which each scenario affects which map will be used in the next chapter.
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This article is about the video game. For the code of honor held by knights, see
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theme and aims to provide enjoyable close-combat battles.
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The mod later evolved into a full game by the name of
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Index

chivalry

Developer(s)
Engine
Source
Platform(s)
Microsoft Windows
Genre(s)
Action
Multiplayer
multiplayer
total conversion modification
Valve
Half-Life 2
Source engine
medieval
PC Gamer
Chivalry: Medieval Warfare
Torn Banner Studios
Steam



"AAlma Mater — Kickstarter. Steve Piggott: "I have always loved medieval times!""
the original
"Chivalry the game"
Official website
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