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Video game modding

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1538:. The move resulted in a swift backlash from the modding community, and after an enormous influx of complaints of overpriced mods, content that had been published without its creator's consent, and concerns over mods that contained third-party copyrighted content (i.e., material that neither Valve nor the mod creator owned), Valve discontinued the 'paid mod' feature entirely and agreed to refund those that spent money to purchase a mod. Other concerns identified included that being able to mod the game was a reason why players bought the game on PC in the first place, a worry that 35: 1494: 634: 1728: 992: 4259:
community's support peaked from 2005 through the first PC edition of 2K in 2009, tailed off for a time, and then ramped up again once Take-Two abandoned the PC market in 2013 and canceled 2K entirely last year. A decade of EA development made MVP the best baseball game on the PC market in 2005, and a decade of amateur development has helped it keep that title in 2015.
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total amount of work required. Having an engine that is for example easy to import models to, is of little help when doing research, modeling, and making a photorealistic texture for a game item. As a result, other game characteristics such as its popularity and capabilities have a dominating effect on the number of mods created for the game by users.
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in-game content, due to the nature of a peculiar game engine. It may be the case, for example, that in a game which does not give a player the option to choose their character, modders wishing to add another player model will simply have to overwrite the old one. A famous example of this type of mod can be found for the
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Copyright law, as it relates to video games and mod packs, is an evolving and largely unsettled legal issue. The legal uncertainty revolves around which party is legally the 'copyright owner' of the mods within the pack—the company that produced the game, the end-user that created the compilation, or
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The game industry is currently facing the question of how much it should embrace the players' contribution in creating new material for the game or mod-communities as part of their structure within the game. Some software companies openly accept and even encourage such communities. Others though have
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As early as the 1980s, video game mods have also been used for the sole purpose of creating art, as opposed to an actual game. This can include recording in-game actions as a film, as well as attempting to reproduce real-life areas inside a game with no regard for game play value. This has led to the
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People can become fans of specific mods, in addition to fans of the game they are for, such as requesting features and alterations for these mods. In cases where mods are very popular, players might have to clarify that they are referring to the unmodified game when talking about playing a game. The
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Mod packs are groups of mods put into one package for download, often with an auto-installer. A mod pack's purpose is to make it easier for the player to install and manage multiple mods. Mod packs may be created with the purpose of making the original game more accessible to new players or to make
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ports of the game. In large part, this is due to the publisher's concern with prioritizing the porting of the primary game itself, when allocating resources for fixing the porting of mod-specific functions may not be cost-effective for the smaller market share of alternate platforms. For example,
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that adds programmable computers and robots to allow the player to automate tasks in-game. This can be accomplished without changing any of the original game's existing content. Many games are flexible and allow this, however that is not always the case. Some add-ons occasionally have to replace
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that are total conversions, complicated modeling and texturing software are required to make original content. Advanced mods can rival the complexity and work of making the original game content (short of the engine itself), rendering the differences in ease of modding small in comparison to the
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Another factor in MVP's favor: The game allows greater access to its innards than most titles. 2K's failure to match MVP's approval rating despite several years of running unopposed on the PC market, made MVP the go-to game for modders even as it lost its looks relative to 2K and The Show. The
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does not allow mods with such content to be uploaded on its website. Nexus allows for mods which allow nudity as long as nudity is not present in the preview image. One of the most popular mods of this type is Caliente's Beautiful Bodies Edition, which allows for body modification in Bethesda's
1267:, they purposely separated the game engine and other aspects related to the game's operation from the game levels and graphics, placing these into a WAD file, "WAD" short for "Where's All the Data?" In this manner, modders only needed to change the WAD file to mod the game, launching numerous 1852:
not fixed by an official patch or that unlocks content present in the released game's files but is inaccessible in official gameplay. Such patches are usually created by members of the game's fan base when the original developer is unwilling or unable to supply the functionality officially.
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is a typically small mod which adds to the original content of a specific game. In most cases, an add-on will add one particular element to a game, such as a new weapon in a shooting game, a new unit or map in a strategy game, a new vehicle or track in a racing game, items in a game like
1227:. Poor suggests becoming a professional is not a major motivation of modders, noting that they tend to have a strong sense of community, and that older modders, who may already have established careers, are less motivated by the possibility of becoming professional than younger modders. 1261:, was released in a form that did not intend for users to be able to mod the game, but users were able to find ways to manipulate the game's files after scouring them for data locations to create their own levels and graphics. Because of this, when id developed their next game, 1692:) based on a numerical seed, so that speedrunners would have to overcome these new changes. Their popularity grew as randomizer playthroughs were popular with streaming media. Some games have offered official randomizer modes in the game itself, such as 1090:, are often only built for the Windows platform, leading to a lack of cross-platform compatibility even when the underlying game is highly portable. In the same line of reasoning, mod development tools are often available only on the Windows platform. 668:
extensively. A few mods become very popular and convert themselves into distinct games, with the rights getting bought and turning into an official modification, or in some cases a stand-alone title that does not require the original game to play.
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Mods have arguably become an increasingly important factor in the commercial success of some games, as they add depth to the original work, and can be both fun for players playing the mods and as a means of self-expression for mod developers.
1288:(1998), which increased its sales figures over the first three years of its release. According to the director of marketing at Valve, a typical shelf-life for a game would be 12 to 18 months, even if it was a "mega-hit". In early 2012, the 2490: 1448:", and develop norms about the reuse of this material, often settling on a system of shared ownership, where mods and code are freely shared with the common good in mind. It has been argued that total conversion mods may be covered in the 1639:
mod significantly changes an entire game's graphics and gameplay, usually with the intent to improve on the original, but not going as far as being a completely different experience. This can also include adding revised dialog and music.
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Many mods are not publicly released to the gaming community by their creators. Some are very limited and just include some gameplay changes or even a different loading screen, while others are total conversions and can modify content and
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was released and caused a massive increase in sales for the three-year-old game, putting it in the top spot for online game sales for a number of months and selling over 300,000 units for the game. In some cases, modders who are against
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Mods can be both useful to players and a means of self-expression. Three motivations have been identified by Olli Sotamaa for fans to create mods: to patch the game, to express themselves, and to get a foot in the door of the
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Randomizers are a type of user mod, typically atop games of the 8-bit and 16-bit generations, that keep the fundamental gameplay but randomize elements of the game to make it more of a challenge. Randomizers came out of the
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the creators of the individual mods. Video games are protected by copyright law as a "literary work". In the United States context, the mechanisms of how the modder gets into the code of the game to mod it may violate the
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Olson, Cheryl K.; Kutner, Lawrence A.; Warner, Dorothy E.; Almerigi, Jason B.; Baer, Lee; Nicholi, Armand M.; Beresin, Eugene V. (July 2007). "Factors Correlated with Violent Video Game Use by Adolescent Boys and Girls".
1988:, the game's modding community has continued to support it by releasing updated roster lists and graphics every year, along with creating alternative baseball leagues (e.g. MVP Caribe, a total conversion) in the game. 1441:, discourage modding through aggressive litigation, strict EULAs and Terms and Conditions for their property. Mods themselves may introduce other copyrighted elements into video games which further complicate matters. 872:
There are also free content delivery tools available that make playing mods easier. They help manage downloads, updates, and mod installation in order to allow people who are less technically literate to play.
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account credentials. The modifications in question have since been taken out of circulation, with affected players being advised to change their social media account passwords and disinfect their computers.
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By the mid-1990s, modding tools were commonly offered with PC games, and by the early 2000s, a game that launched with no modding tools was considered more worthy of note in a review than one that did.
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Mod teams that lack either the resources or know-how to develop their mods for alternate platforms sometimes outsource their code and art assets to individuals or groups who are able to port the mod.
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is a mod of an existing game that replaces virtually all of the artistic assets in the original game, and sometimes core aspects of gameplay. Total conversions can result in a completely different
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Flew, Terry and Humphreys, Sal (2005) "Games: Technology, Industry, Culture" in Terry Flew, New Media: an introduction (second edition), Oxford University Press, South Melbourne 101-114.
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Modding a game can also be understood as the act of seeking and installing mods to the player's game, but the act of tweaking pre-existing settings and preferences is not truly modding.
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Gaming in art: A case study of two examples of the artistic appropriation of computer games and the mapping of historical trajectories of "Art Games" versus mainstream computer games
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A recurring trend with video game mods is the creation of user-made skins and/or character models replacing the default ones that came with the game, the most popular of which are
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has an unofficial patch which adds and fixes many of its features. One effect of this type of mod is that hidden or partially deleted content can be revealed. An example is the
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chosen to enclose their games in heavily policed copyright or Intellectual Property regimes (IPR) and close down sites that they see as infringing their ownership of a game.
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mod changes parts of how players interact with the game, and commonly, mods to the UI reveal information that the player or modder believes is helpful in playing the game.
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randomizer, the mod moved the location of the dungeons, the layout of these dungeons, and the location of enemies in a random but procedurally generated manner (similar to
3769: 1665:, which not only improves the original game's textures, but also adds a new weather system, visual effects, and adjusts the wanted system, weapons, and vehicle handling. 4450: 3191: 1429:(EULA). Most EULAs forbid modders from selling their mods. A particular concern of companies is the use of copyrighted material by another company in mods, such as a 314: 857:. The provision of tools is still seen as the most practical way that a company can signal to fans that its game is open for modding. Fans may also use and create 4022: 559: 3812: 974:(2007) set out to be the 'most customisable game ever' and as such included a mod manager which allowed for modular modding, having several mods on at once. 1918:. However, modified games that retain their playability and are subject to more extensive mods (i.e. closer to total conversions) may also be classified as 3578: 1073:
does not have a working community mods menu for the Mac OS X version and, until the 3369 patch, had graphics incompatibilities with several mods such as
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For example, a number of fan-made maps, scenarios and mods, such as the "Best of the Net" collection and "Double Your Pleasure", were included in the
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The potential for end-user change in game varies greatly, though it can have little correlation with the number and quality of mods made for a game.
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Postigo, H. (1 February 2008). "Video Game Appropriation through Modifications: Attitudes Concerning Intellectual Property among Modders and Fans".
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Many popular total conversions are later turned into standalone games, replacing any remaining original assets to allow for commercial sale without
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to build new in-game objects. However, there are free versions of Maya and other advanced modeling software available. There are also free and even
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Games have varying support from their publishers for modifications, but often require expensive professional software to make. One such example is
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In general the most modification-friendly games will define gameplay variables in text or other non proprietary format files (for instance in the
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series can also be modded with individual add-ons which are stored in a .VPK format, so that a player may choose to activate a given mod or not.
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Coleman, Sarah; Dyer-Witheford, Nick (2007). "Playing on the digital commons: collectivities, capital and contestation in videogame culture".
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modding community splintered across the different total conversions available, often modding for a particular total conversion rather than
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is expected to make developing for hobby projects easier, particularly with assets such as textures and dialogue, though this also led to
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Poretski, Lev; Arazy, Ofer (25 February 2017). "Placing Value on Community Co-creations: A Study of a Video Game 'Modding' Community".
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over its use especially with voice actors who expressed concern regarding their characters' voices being cloned without their consent.
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insisted that mods should only work with the retail version of the game (not the demo), which was respected by the modders and boosted
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patch of the late 1990s by altering Lara Croft's sexual orientation. The origins of the art mod can be traced to the classic 1983 mod
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by modding pre-existing mods, and that mod teams would become unworkable. The removal of the system itself was also criticized.
1543: 1418: 1366: 948: 294: 264: 3965: 3238: 3216: 2914: 821:(2000) before the game itself, resulting in a suite of fan-created mods being available at launch. The advertising campaign for 583:. Mods may range from small changes and tweaks to complete overhauls, and can extend the replay value and interest of the game. 5138: 5133: 4780: 4663: 4436: 4210: 3779: 2549:
Burger-Helmchen, Thierry; Cohendet, Patrick (October 2011). "User Communities and Social Software in the Video Game Industry".
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series one could alter the movement rate along roads and many other factors), and have graphics of a standard format such as
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Mod-making tools are a variety of construction sets for creating mods for a game. Early commercial mod-making tools were the
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Poor, Nathaniel (24 September 2013). "Computer game modders' motivations and sense of community: A mixed-methods approach".
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Sotamaa, Olli (July 2010). "When the Game Is Not Enough: Motivations and Practices Among Computer Game Modding Culture".
964:(1996) was much less moddable, but some people released their own modifications nevertheless. Some modifications such as 4790: 3740: 3713: 2215: 1422: 1274:. id's approach of separating data file from execution files became essential for modding of video games in the future. 1052:
For cross-platform games, mods written for the Windows version have not always been compatible with the Mac OS X and/or
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series wherein modders may use downloadable tools to replace content (such as models) in the game's directory. The
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The National Crime Agency of the UK has indicated that modding can act as a pathway to cybercrime for some people.
450: 274: 958:(2006), are examples of highly moddable games, with an official editor available for download from the developer. 4743: 4551: 3887: 2943: 1411: 894: 832: 672:
Technical and social skills are needed to create a mod. A group of mod developers may join to form a "mod team".
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Dey, Tapajit; Massengill, Jacob Logan; Mockus, Audris (16 October 2016). "Analysis of Popularity of Game Mods".
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have deliberately made the game more moddable by adding in scripting support or externalizing underlying code.
633: 3030: 1817:). An example of a mod that adds functionality to augment or enhance a players experience is ComputerCraft; a 680:(1993) was the first game to have a large modding community. In exchange for the technical foundation to mod, 5036: 4733: 3117:
Proceedings of the 9th International Conference on Communities & Technologies - Transforming Communities
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Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts
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community which had exhausted the challenge of racing through the game with one of the earliest being for
1614: 1464: 1302: 1284: 1263: 1167:. Two of the modifications in question, namely "Angry Planes" and "No Clip", came with code for loading a 1069: 902:. Publishers can also determine mod-friendliness in the way important source files are available, such as 750: 676: 651: 200: 106: 56: 5029: 4785: 4728: 4493: 4310:"You can play controversial FPS 'Daikatana' on Linux now, thanks to a fan patch endorsed by John Romero" 3543: 2440: 1979: 1975: 1814: 1618: 1477: 1258: 1134: 486: 289: 247: 185: 84: 1137:, there were calls from the industry to better control modders. There is concern about mods that show 575:(short for "modification") is the process of alteration by players or fans of one or more aspects of a 4377:"The Fallacy Of Free Mods - Paying Creators, Developers, And Valve Is The Right Move (And May Return)" 4871: 4770: 4524: 1699: 1645: 1196: 920: 858: 843:(2002) allowed a variety of custom scenarios or maps to be created for the game, such as a number of 713: 383: 269: 259: 232: 121: 68: 2491:"Armored Core 6 Modders Thought It Was a Great Idea to Add Thomas the Tank Engine after CJ from GTA" 1476:
generated interest was how user-generated content (mods) was central to the experience, and how the
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fan site GTAForums reported instances of malware being circulated through modifications written for
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having its art assets separate from the main program, which allows them to be shared and modified.
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Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing
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Scacchi, Walt (2011). "Modding as an Open Source Approach to Extending Computer Game Systems".
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had a Valve-run annual mod expo which began in 1999, showcasing the new games built using the
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rights remained with the creator-player. This was developed by the publisher into a market.
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is a mod that is created for artistic effect. Art mods are most frequently associated with
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in which the players spray-paint anti-violence messages in multiplayer games as a form of
1694: 1655: 1529: 1208: 1176: 916: 874: 712:" and "Team Fortress" became standard features in later games in the shooter genre. While 324: 79: 3502:"Video game modding in the U.S. intellectual property law: Controversial issues and gaps" 1809:, or additional contents in simulation games (such as new pilotable airplanes, e.g., the 1610:(2006), for which fans created thousands of game modes over its decade-long development. 1245:
which users could make and save levels to share with other players on the same computer.
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Please help update this article to reflect recent events or newly available information.
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are a popular form of modification, allowing fans to come up with their own humorous
4163:(Clarke, Andy and Grethe Mitchell, eds.). Bristol: Intellect Books. Pp.40-42. 2007. 2695: 2361: 2320: 2198: 5070: 5024: 4988: 4697: 4617: 4605: 3970: 3243: 2741: 2644:"How Warcraft 3's modding community paved the way for League of Legends and Dota 2" 2101: 2081: 1849: 1675: 1268: 1242: 692: 481: 406: 396: 373: 190: 138: 5019: 1321:
Due to the increasing popularity and quality of modding, some developers, such as
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Vienna University of Technology - Design and Assessment of Technologies Institute
3993: 1437:" mod, which was legally contested by 20th Century Fox. Some companies, such as 5102: 4983: 4949: 4931: 4896: 4886: 4692: 4630: 4625: 4546: 4534: 2723: 2132: 2018: 1997: 1830: 1810: 1727: 1710: 1651: 1472: 1248: 1237: 1091: 991: 911: 717: 681: 440: 351: 165: 111: 4904: 4758: 4411: 4294: 3655: 3544:
Convergence: The International Journal of Research into New Media Technologies
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for Mac OS X, had file access issues specific to mods until the 1.61D patch.
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Voorhees, Gerald (2014). "Chapter 31: Shooting". In Perron, Bernard (ed.).
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Kretzschmar, Mark; Stanfill, Mel (17 July 2018). "Mods as Lightning Rods".
2810:"The Witcher Voice Actor Doug Cockle Calls AI 'Inevitable' but 'Dangerous'" 2236: 3440: 3423: 3093: 3076: 2404: 2385: 5014: 4926: 4844: 4707: 4583: 4488: 4428: 4130: 4098: 3718: 3319:"Sid Meier's Civilization Mods by Rhye - Rhye's and Fall of Civilization" 3271: 3035: 3004:"Grand Theft Auto 5 Mods 'Angry Planes' and 'NoClip' Infected With Virus" 2980: 1919: 1805: 1453: 1444:
Some regard the fan use of copyrighted material in mods to be part of a "
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One of the first games that supported user modifications as packaged was
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mods in official releases of expansion packs. A similar case is that of
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Modding scenes: Introduction to user-created content in computer gaming
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were included with the expansion (the latter through a spin-off called
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Also, mods compiled into platform-specific libraries, such as those of
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1.01), allowing the rating of the game to be reverted to its original
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Popular games can have tens of thousands of mods created for them.
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feature, leading to changed game behavior without advance warning.
4677: 4561: 2026: 2022: 1958:). The very first art mod, however, is generally considered to be 1617:. Some of these mods are even approved for sale despite using the 1064: 1053: 812: 632: 2867:
Sihvonen, Tania (2011). "Cultural and Commercial Appropriation".
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van der Graaf, Shenja (2018). "Designing for Mod Development".
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Players Unleashed!: Modding The Sims and the Culture of Gaming
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Players Unleashed!: Modding The Sims and the Culture of Gaming
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have created mods that enforce the use of a legal game copy.
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access, which led to an official re-release under the name
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in general. Examples of famous total conversions include
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provides an inexpensive medium to promote and distribute
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Postigo, Hector (October 2007). "Of Mods and Modders".
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which modifies a game with often unpredictable effects.
3217:"DayZ Helps Arma 2 Rack Up More Than 300,000 In Sales" 2463:"Artificial life finds a way: the legacy of Creatures" 1938:
patches which were designed to subvert the unofficial
1156:, and has been downloaded at least 8.2 million times. 702:, which allowed modding communities to form. Mods for 3938:"What Happens When You Randomize The Legend Of Zelda" 3394:"The IP Implications of Video Game Mods - JIPEL Blog" 3031:"GTA 5 mods Angry Planes and No Clip contain malware" 1223:. It has been noted that these motivations encompass 940:
A game that allows modding is said to be "moddable".
732:(1996) fostered younger modders, particularly girls. 4094:"San Andreas rated AO, Take-Two suspends production" 5058: 4997: 4962: 4895: 4843: 4721: 4685: 4676: 4649: 4560: 4464: 1896:rating. In May 2006, a similar event occurred with 3805:"8 of the Coolest Total Conversion Mods Ever Made" 3156: 3154: 3152: 2976:"A few 'GTA V' mods are installing malware on PCs" 2915:"Supernatural powers become contagious in PC game" 2862: 2860: 1872:, which unlocks a sexually explicit minigame. The 4054:"Axiom Verge just got a surprise Randomizer mode" 3108:Thiel, Sarah-Kristin; Lyle, Peter (3 June 2019). 1282:Mods can extend the shelf life of games, such as 600:is often used to make this distinction. "Vanilla 3741:"Removing Payment Feature From Skyrim Workshop" 2119:, for more information on the GTA modding scene 1532:; the first game to implement this feature was 1116:Unforeseen consequences or benefits of modding 4444: 3370:"Sid Meier and the Meaning of "Civilization"" 3163:The Routledge Companion to Video Game Studies 2017:was released to a select group of modders by 2002:IL-2 Sturmovik: Cliffs of Dover BLITZ Edition 691:s sales. Another factor in the popularity of 553: 8: 3422:Kow, Yong Ming; Nardi, Bonnie (3 May 2010). 1848:can be a mod of an existing game that fixes 1650:, which was given permission from publisher 162:Specialized / alternative-paradigmatic types 4134:. CNET Networks. 2006-06-08. Archived from 3294:"Civilization III: Play the World Overview" 1756:. Unsourced material may be challenged and 1020:. Unsourced material may be challenged and 4849: 4682: 4566: 4451: 4437: 4429: 4370:Modding The Sims and the Culture of Gaming 4178: 4176: 3650:. Palgrave Macmillan, Cham. pp. 1–2. 3594:(3): 789–810. January 2012. Archived from 3192:"Video game companies encourage 'modders'" 2292: 2290: 2288: 2286: 560: 546: 29: 4155: 4153: 3517: 3458:Joseph, Daniel James (27 February 2018). 3439: 3092: 2403: 1776:Learn how and when to remove this message 1120:In January 2005, it was reported that in 1040:Learn how and when to remove this message 3453: 3451: 3417: 3415: 3070: 3068: 2936: 2934: 2709: 2707: 2705: 2576: 2574: 2572: 4206:Game Mods: Design, Theory and Criticism 2716:Open Source Systems: Grounding Research 2248: 2246: 2160: 2054:the game harder for veterans to enjoy. 1966:(a modification of Sony's "System G"). 1934:. Another example is Robert Nideffer's 1590:(1999), whose developers were hired by 1199:like mods, an aspect commonly known as 46: 4072:"JJ2+ (last updated October 30, 2013)" 2379: 2377: 2375: 2373: 2371: 2170: 2168: 2166: 2164: 1594:to turn it into a commercial product, 1528:implemented a "paid mod" feature onto 794:Forgotten Realms: Unlimited Adventures 4183:Stalker, Phillipa Jane (2006-11-15). 3831: 3829: 3799: 3797: 2845:from the original on 22 February 2019 1561:List of video games derived from mods 1398:, who had opposed supporting mods in 1215:that produced the first video games. 700:increasing popularity of the Internet 7: 2425: 2423: 2421: 2419: 2417: 2415: 1954:which replaces the Nazi guards with 1754:adding citations to reliable sources 1018:adding citations to reliable sources 946:(2011) as well as its predecessors, 851:maps, the most notable of which was 4052:Prescott, Shaun (14 January 2021). 3267:"Half-Life Mod Expo mods announced" 2618:Walbridge, Michael (12 June 2008). 1604:to have sponsored tournaments, and 1225:intrinsic and extrinsic motivations 1211:, or as a successor to the playful 915:(2003), which requires the program 4754:List of American independent films 3768:Grayson, Nathan (April 28, 2015). 3712:Prescott, Shaun (April 27, 2015). 2519:Hernandez, Patricia (2019-05-15). 2384:Sotamaa, Olli (3 September 2007). 1643:Examples of overhaul mods include 1108:The mod specialist site for Macs, 761:for their unauthorised use of the 522:List of video game industry people 25: 4248:Lindbergh, Ben (April 14, 2015). 4159:Cannon, Rebecca. "Meltdown" from 3964:White, Scott (December 3, 2019). 3936:Harris, John (February 2, 2016). 1705:Bloodstained: Ritual of the Night 1658:alongside the original game, and 1484:Controversy surrounding paid mods 1470:In 2006, part of the reason that 1459:Modding can be compared with the 4334:"modpack - definition - English" 4203:Bogacs, Hannes (February 2008), 3619:Czarnota, Jedrzej (2013-08-07). 3519:10.38044/2686-9136-2022-3-4-8-31 2974:Seppala, Timothy (15 May 2015). 2461:Denton, Abby (12 January 2018). 2229:10.1016/j.jadohealth.2007.01.001 2135:, unofficial modding on consoles 1726: 1544:stand on the shoulders of giants 1492: 1419:Digital Millennium Copyright Act 990: 788:The Bard's Tale Construction Set 637:Custom character models such as 612:artistic video game modification 315:Intellectual property protection 33: 4664:Experimental musical instrument 3861:Matulef, Jeffrey (2013-11-20). 3500:Lee, C. A. (30 December 2022). 2913:Knight, Will (7 January 2005). 1993:IL-2 Sturmovik: Cliffs of Dover 1974:After EA lost its license with 1383:Rhye's and Fall of Civilization 1171:, and a keylogger for stealing 849:multiplayer online battle arena 827:(2002) focused on the included 815:released the modding tools for 4402:van der Graaf, Shenja (2018). 4021:Van Allen, Eric (4 May 2020). 3215:Usher, William (1 July 2012). 3057:National Crime Agency (2017). 2833:Letzter, Rafi (21 July 2015). 1621:of the original game, such as 885:Game support for modifications 716:are popular games to mod, the 1: 5108:Social peer-to-peer processes 3911:Pereira, Chris (2016-09-20). 3886:Robertson, Adi (2015-10-13). 3679:Kamen, Matt (24 April 2015). 3368:Jahromi, Neima (2021-09-22). 3237:Orland, Kyle (May 11, 2017). 3190:Hyman, Paul (April 9, 2004). 2808:Dinsdale, Ryan (2023-12-22). 2489:Mathur, Moulik (2023-09-08). 1890:Grand Theft Auto: San Andreas 1869:Grand Theft Auto: San Andreas 1542:modders would not be able to 1461:open-source-software movement 782:Boulder Dash Construction Kit 746:Grand Theft Auto: San Andreas 517:List of video game publishers 505:List of video game developers 18:Total conversion modification 4406:. Palgrave Macmillan, Cham. 4375:Futter, Mike (May 4, 2015). 4289:Luke Plunkett (2018-02-28). 3838:"Best total conversion mods" 3836:Donnelly, Joe (2017-02-10). 3265:Walker, Trey (17 May 2006). 3075:Scacchi, Walt (3 May 2010). 2584:Media, Culture & Society 2216:Journal of Adolescent Health 1600:(2003), which was the first 1423:Computer Fraud and Abuse Act 1257:(1992), one of the earliest 927:) that can be used as well. 532:List of video game magazines 27:Modification of a video game 3059:"Pathways Into Cyber Crime" 3029:Chalk, Andy (14 May 2015). 2724:10.1007/978-3-642-24418-6_5 2117:Modding in Grand Theft Auto 2092:Fork (software development) 1970:Support continuation by mod 1535:The Elder Scrolls V: Skyrim 1094:'s Doom 3 Radiant tool and 943:The Elder Scrolls V: Skyrim 923:modeling programs (such as 799:Strategic Simulations, Inc. 768:The Elder Scrolls V: Skyrim 765:intellectual property in a 527:List of video game websites 5160: 4366:Amsterdam University Press 3992:Miller, Des (2023-04-26). 2944:Social & Legal Studies 2873:Amsterdam University Press 2839:Business Insider Australia 2783:Stokes, Ian (2021-04-20). 2755:Lumb, David (4 May 2024). 2065:Adventure Construction Set 1948:(a humorous subversion of 1899:Elder Scrolls IV: Oblivion 1558: 1427:end-user license agreement 1409: 1159:In 2015, members from the 930:For advanced mods such as 451:Advertising in video games 4852: 4744:American eccentric cinema 4569: 4552:Amateur press association 4412:10.1007/978-3-319-61500-4 4360:Sihvonen, Tania. (2011). 4308:Dawe, Liam (2016-07-20). 3656:10.1007/978-3-319-61500-4 3002:Rad, Chloi (2015-05-14). 2672:. ACM. pp. 480–491. 2563:10.1016/j.lrp.2011.09.003 2007:Following the closure of 1501:This section needs to be 1412:Copyright and video games 1241:(1983), which included a 1135:"Hot Coffee" mod incident 861:tools for modding games. 720:genre with games such as 320:Digital rights management 3557:10.1177/1354856507084419 3479:10.1177/1555412018756488 2953:10.1177/0964663918787221 2597:10.1177/0163443707081700 2313:10.1177/1555412009359765 2269:10.1177/1555412007307955 2191:10.1177/1461444813504266 4734:Cinema of Transgression 3125:10.1145/3328320.3328393 2678:10.1145/2998181.2998301 2430:Lukkanen, Tero (2005). 2344:10.1145/2968120.2987724 2178:New Media & Society 1597:Defense of the Ancients 1336:Defense of the Ancients 1278:Official status of mods 854:Defense of the Ancients 757:franchise rights owner 42:Part of a series on the 5139:Unofficial adaptations 5134:Video game development 5050:Independent TV station 4979:Independent soft drink 4945:Open-source video game 4459:Independent production 3398:blog.jipel.law.nyu.edu 3197:The Hollywood Reporter 1876:changed the rating of 1615:copyright infringement 1465:open-source video game 1187:Motivations of modders 1102:are examples of this. 1070:Unreal Tournament 2004 763:Thomas the Tank Engine 751:Thomas the Tank Engine 739:mods such as those of 660: 652:Guitar Hero World Tour 5030:Visionary environment 4729:Independent animation 3441:10.5210/fm.v15i5.2971 3094:10.5210/fm.v15i5.2965 2441:University of Tampere 2405:10.5210/fm.v12i9.2006 1976:Major League Baseball 1964:AIUEOUNN Six Features 1815:Boeing 787 Dreamliner 1478:intellectual property 1452:under the concept of 1380:, two existing mods, 1259:first-person shooters 714:first-person shooters 636: 5042:Independent circuit 4872:Open-source software 4771:Guerrilla filmmaking 4033:on 25 September 2021 3842:Rock, Paper, Shotgun 3424:"Who owns the mods?" 3348:kael.civfanatics.net 3323:rhye.civfanatics.net 3169:. pp. 251–258. 3167:Taylor & Francis 3119:. pp. 198–209. 2450:on 28 November 2018. 2338:. pp. 133–139. 1936:Tomb Raider I and II 1750:improve this section 1700:downloadable content 1684:around 2015. In the 1406:Legal status of mods 1197:user created content 1014:improve this section 859:open-source software 657:fictional crossovers 384:Downloadable content 5010:Amateur photography 4703:Amateur pornography 4651:Musical instruments 4631:Tracker (MOD) music 3506:Digital Law Journal 2947:: 096466391878722. 2551:Long Range Planning 2011:the source code to 1946:Castle Smurfenstein 1681:The Legend of Zelda 1573:from the original. 1435:Aliens vs. Predator 1425:or even simply the 1221:video game industry 966:Gunslingers Academy 367:Episodic video game 48:Video game industry 5129:Video game modding 4474:Alternative comics 4161:Videogames and Art 3587:Harvard Law Review 3344:"Fall from Heaven" 2875:. pp. 37–86. 2468:Rock Paper Shotgun 2037:User interface mod 1951:Castle Wolfenstein 1333:, when they hired 1169:remote access tool 1165:Grand Theft Auto V 982:Portability issues 824:Neverwinter Nights 661: 573:Video game modding 392:Games as a service 5116: 5115: 5066:Independent media 4958: 4957: 4877:Software cracking 4839: 4838: 4766:Exploitation film 4672: 4671: 4641:Underground music 4589:Open-source label 4574:Independent music 4479:Alternative manga 4421:978-3-319-61499-1 4368:. Retrieved from 4169:978-1-84150-142-0 3665:978-3-319-61499-1 3467:Games and Culture 3400:. 17 October 2016 3176:978-1-136-29050-3 3134:978-1-4503-7162-9 2882:978-90-8964-201-1 2733:978-3-642-24417-9 2687:978-1-4503-4335-0 2624:www.gamasutra.com 2353:978-1-4503-4458-6 2300:Games and Culture 2256:Games and Culture 2107:Minecraft modding 2077:Creative consumer 2071:Cartridge tilting 1985:MVP Baseball 2005 1856:Jazz Jackrabbit 2 1786: 1785: 1778: 1522: 1521: 1294:modification for 1050: 1049: 1042: 971:Supreme Commander 570: 569: 412:Microtransactions 181:Interactive movie 16:(Redirected from 5151: 5098: 5045: 4882:Unofficial patch 4850: 4799: 4739:Independent film 4683: 4613:Cassette culture 4567: 4453: 4446: 4439: 4430: 4425: 4398: 4396: 4394: 4385:. Archived from 4349: 4348: 4346: 4344: 4330: 4324: 4323: 4321: 4320: 4305: 4299: 4298: 4286: 4280: 4279: 4274:. 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4331: 4327: 4318: 4316: 4307: 4306: 4302: 4288: 4287: 4283: 4270: 4269: 4265: 4247: 4246: 4242: 4233: 4231: 4222: 4221: 4217: 4202: 4201: 4197: 4189: 4182: 4181: 4174: 4158: 4151: 4141: 4139: 4138:on July 8, 2006 4124: 4123: 4119: 4109: 4107: 4092: 4091: 4087: 4077: 4075: 4070: 4069: 4065: 4051: 4050: 4046: 4036: 4034: 4020: 4019: 4015: 4006: 4004: 3996:Cassette Beasts 3991: 3990: 3986: 3976: 3974: 3963: 3962: 3958: 3948: 3946: 3935: 3934: 3930: 3921: 3919: 3910: 3909: 3905: 3896: 3894: 3885: 3884: 3880: 3871: 3869: 3860: 3859: 3855: 3846: 3844: 3835: 3834: 3827: 3818: 3816: 3803: 3802: 3795: 3785: 3783: 3767: 3766: 3762: 3752: 3750: 3739: 3738: 3734: 3724: 3722: 3711: 3710: 3706: 3696: 3694: 3678: 3677: 3673: 3666: 3645: 3644: 3640: 3631: 3629: 3618: 3617: 3613: 3604: 3602: 3598: 3581: 3577: 3576: 3572: 3540: 3539: 3535: 3499: 3498: 3494: 3462: 3457: 3456: 3449: 3421: 3420: 3413: 3403: 3401: 3392: 3391: 3387: 3378: 3376: 3367: 3366: 3362: 3352: 3350: 3342: 3341: 3337: 3327: 3325: 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1960:Iimura Takahiko 1932:performance art 1908: 1840: 1782: 1771: 1765: 1762: 1747: 1731: 1720: 1698:in 2023, or in 1695:Cassette Beasts 1671: 1633: 1563: 1557: 1552: 1524:In April 2015, 1518: 1512: 1509: 1506: 1497: 1493: 1486: 1414: 1408: 1400:Civilization II 1372:Civilization IV 1354:Civilization II 1280: 1272:modding efforts 1233: 1209:Lawrence Lessig 1189: 1118: 1046: 1035: 1029: 1026: 1011: 995: 984: 887: 777: 688: 631: 566: 537: 536: 500: 492: 491: 487:Game journalism 477: 469: 468: 453: 447: 403: 388: 347: 333: 332: 331: 325:Copy protection 301: 281: 250: 240: 239: 219: 152: 144: 143: 122:Creation system 91: 71: 59: 28: 23: 22: 15: 12: 11: 5: 5157: 5155: 5147: 5146: 5141: 5136: 5131: 5121: 5120: 5114: 5113: 5111: 5110: 5105: 5100: 5090: 5083: 5076:Do it yourself 5073: 5068: 5062: 5060: 5056: 5055: 5053: 5052: 5047: 5039: 5034: 5033: 5032: 5027: 5022: 5017: 5012: 5001: 4999: 4995: 4994: 4992: 4991: 4986: 4981: 4975: 4973: 4971: 4970: 4967: 4963: 4960: 4959: 4956: 4955: 4953: 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Amsterdam: 4363: 4359: 4358: 4354: 4339: 4335: 4329: 4326: 4315: 4314:GamingOnLinux 4311: 4304: 4301: 4296: 4292: 4285: 4282: 4277: 4273: 4267: 4264: 4260: 4255: 4254:Grantland.com 4251: 4244: 4241: 4229: 4225: 4219: 4216: 4212: 4208: 4207: 4199: 4196: 4192:(MSc thesis). 4188: 4187: 4179: 4177: 4173: 4170: 4166: 4162: 4156: 4154: 4150: 4137: 4133: 4132: 4127: 4121: 4118: 4105: 4104:CNET Networks 4101: 4100: 4095: 4089: 4086: 4073: 4067: 4064: 4059: 4055: 4048: 4045: 4032: 4028: 4024: 4017: 4014: 4003: 3999: 3997: 3988: 3985: 3973: 3972: 3967: 3960: 3957: 3945: 3944: 3939: 3932: 3929: 3918: 3914: 3907: 3904: 3893: 3889: 3882: 3879: 3868: 3864: 3857: 3854: 3843: 3839: 3832: 3830: 3826: 3815:on 2020-01-21 3814: 3810: 3806: 3800: 3798: 3794: 3782:on 2018-10-29 3781: 3777: 3776: 3771: 3764: 3761: 3748: 3747: 3742: 3736: 3733: 3721: 3720: 3715: 3708: 3705: 3693:on 5 May 2015 3692: 3688: 3687: 3682: 3675: 3672: 3667: 3661: 3657: 3653: 3649: 3642: 3639: 3628: 3627: 3622: 3615: 3612: 3601:on 2016-12-02 3597: 3593: 3589: 3588: 3580: 3574: 3571: 3566: 3562: 3558: 3554: 3550: 3546: 3545: 3537: 3534: 3529: 3525: 3520: 3515: 3511: 3507: 3503: 3496: 3493: 3488: 3484: 3480: 3476: 3472: 3468: 3461: 3454: 3452: 3448: 3442: 3437: 3433: 3429: 3425: 3418: 3416: 3412: 3399: 3395: 3389: 3386: 3375: 3371: 3364: 3361: 3349: 3345: 3339: 3336: 3324: 3320: 3314: 3311: 3299: 3295: 3289: 3286: 3274: 3273: 3268: 3261: 3258: 3246: 3245: 3240: 3233: 3230: 3218: 3211: 3208: 3203: 3199: 3198: 3193: 3186: 3183: 3178: 3172: 3168: 3164: 3157: 3155: 3153: 3149: 3144: 3140: 3136: 3130: 3126: 3122: 3118: 3111: 3104: 3101: 3095: 3090: 3086: 3082: 3078: 3071: 3069: 3065: 3060: 3053: 3050: 3038: 3037: 3032: 3025: 3022: 3011: 3010: 3005: 2998: 2995: 2983: 2982: 2977: 2970: 2967: 2962: 2958: 2954: 2950: 2946: 2945: 2937: 2935: 2931: 2920: 2919:New Scientist 2916: 2909: 2906: 2900: 2897: 2892: 2891:j.ctt46mt37.5 2888: 2884: 2878: 2874: 2871:. 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Retrieved 2466: 2456: 2445:the original 2432: 2395: 2391:First Monday 2389: 2335: 2329: 2304: 2298: 2260: 2254: 2223:(1): 77–83. 2220: 2214: 2207: 2182: 2176: 2102:Level editor 2082:Doom modding 2052: 2040: 2012: 2006: 2001: 1991: 1990: 1983: 1973: 1963: 1949: 1945: 1939: 1935: 1927: 1923: 1911: 1909: 1897: 1893: 1889: 1885: 1881: 1877: 1867: 1861: 1854: 1843: 1841: 1829: 1823: 1804: 1798: 1793: 1789: 1787: 1772: 1766:January 2011 1763: 1748:Please help 1736: 1709: 1703: 1702:, including 1693: 1685: 1679: 1676:speedrunning 1672: 1659: 1644: 1642: 1636: 1634: 1622: 1612: 1605: 1595: 1585: 1581: 1577: 1575: 1566: 1564: 1533: 1523: 1510: 1502: 1471: 1469: 1458: 1443: 1430: 1415: 1399: 1391: 1387: 1381: 1375: 1371: 1365: 1361: 1357: 1353: 1351: 1344: 1334: 1320: 1313: 1308: 1307: 1295: 1289: 1283: 1281: 1269: 1262: 1252: 1247: 1243:level editor 1236: 1234: 1217: 1190: 1182: 1164: 1160: 1158: 1151: 1147: 1132: 1127: 1121: 1119: 1107: 1104: 1085: 1083: 1078: 1074: 1068: 1063:, ported by 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Index

Total conversion modification

Video game industry
Development
Producer
Developer
Designer
Artist
Programmer
Design
Level design
Programming
Engine
AI
Creation system
Graphics
Music
Testing
Video game
Casual
Erotic
Indie
Interactive movie
Nonviolent
Serious
Art game
Edugame
Exergame
Non-game
Arcade cabinet

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