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The roaming loose torpedoes from the crash add an additional layer of challenge to the gameplay. Players must jump over these torpedoes to avoid being momentarily stunned and losing precious time. Airlock tests the player's reflexes, decision-making skills, and ability to stay calm under pressure as
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In a review long after the game's release, Keita Iida concluded: "Graphics are drab in typical Data Age fashion, and sounds consist of nothing more than blips and beeps. On the other hand, it's one of the better efforts by one of the first casualties of the classic videogame era... although that's
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As the player moves up each level of the submarine, they must collect two hatch keys to unlock the elevator that takes them to the next level. The time pressure increases the difficulty, as taking too long will cause the floors to flood, rendering escape impossible and resulting in a loss.
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In
Airlock, players are challenged to think quickly and act decisively as they navigate the interior of a sinking submarine. The game's primary objective is to escape the submarine by progressing through its various levels, all while managing time constraints and avoiding obstacles.
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in 1982, disliked that "there's little to the game once you've passed the first level." He pointed out that because the remaining time carries over to subsequent levels, the game gets easier as you progress.
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in 1982. The player runs and jumps through the interior of a crippled submarine with only ten seconds to complete each level.
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they race to escape the submarine before it is fully submerged.
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49:. Unsourced material may be challenged and removed.
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379:can be played for free in the browser at the
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47:adding citations to reliable sources
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296:"AGH Atari 2600 Review: AIRLOCK"
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