Knowledge (XXG)

Airlock (video game)

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The roaming loose torpedoes from the crash add an additional layer of challenge to the gameplay. Players must jump over these torpedoes to avoid being momentarily stunned and losing precious time. Airlock tests the player's reflexes, decision-making skills, and ability to stay calm under pressure as
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In a review long after the game's release, Keita Iida concluded: "Graphics are drab in typical Data Age fashion, and sounds consist of nothing more than blips and beeps. On the other hand, it's one of the better efforts by one of the first casualties of the classic videogame era... although that's
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As the player moves up each level of the submarine, they must collect two hatch keys to unlock the elevator that takes them to the next level. The time pressure increases the difficulty, as taking too long will cause the floors to flood, rendering escape impossible and resulting in a loss.
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In Airlock, players are challenged to think quickly and act decisively as they navigate the interior of a sinking submarine. The game's primary objective is to escape the submarine by progressing through its various levels, all while managing time constraints and avoiding obstacles.
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in 1982, disliked that "there's little to the game once you've passed the first level." He pointed out that because the remaining time carries over to subsequent levels, the game gets easier as you progress.
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in 1982. The player runs and jumps through the interior of a crippled submarine with only ten seconds to complete each level.
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they race to escape the submarine before it is fully submerged.
18: 471: 410: 209: 197: 177: 165: 155: 143: 126: 49:. Unsourced material may be challenged and removed. 491: 430: 379:can be played for free in the browser at the 8: 552:Video games developed in the United States 498: 484: 437: 423: 132: 123: 345:Electronic Fun with Computers & Games 266:Electronic Fun with Computers & Games 109:Learn how and when to remove this message 283: 289: 287: 7: 448: 446: 391: 389: 47:adding citations to reliable sources 537:North America-exclusive video games 470:. You can help Knowledge (XXG) by 409:. You can help Knowledge (XXG) by 14: 450: 393: 296:"AGH Atari 2600 Review: AIRLOCK" 23: 338:Lovece, Frank (December 1982). 34:needs additional citations for 1: 578: 445: 388: 263:Frank Lovece, writing for 547:Single-player video games 131: 58:"Airlock" video game 562:Atari console game stubs 405:-related article is a 527:Atari 2600-only games 458:This article about a 43:improve this article 557:Platform game stubs 228:platform video game 274:not saying much." 479: 478: 418: 417: 219: 218: 119: 118: 111: 93: 569: 522:Atari 2600 games 517:1982 video games 500: 493: 486: 454: 447: 439: 432: 425: 397: 390: 381:Internet Archive 354: 353: 335: 329: 328: 326: 324: 310: 304: 303: 291: 189: 136: 124: 114: 107: 103: 100: 94: 92: 51: 27: 19: 577: 576: 572: 571: 570: 568: 567: 566: 507: 506: 505: 504: 462:released on an 444: 443: 386: 363: 358: 357: 337: 336: 332: 322: 320: 318:AtariOnline.org 312: 311: 307: 293: 292: 285: 280: 261: 244: 193: 184: 139: 122: 121:1982 video game 115: 104: 98: 95: 52: 50: 40: 28: 17: 16:1982 video game 12: 11: 5: 575: 573: 565: 564: 559: 554: 549: 544: 539: 534: 532:Data Age games 529: 524: 519: 509: 508: 503: 502: 495: 488: 480: 477: 476: 455: 442: 441: 434: 427: 419: 416: 415: 398: 384: 383: 372: 371:at Atari Mania 362: 361:External links 359: 356: 355: 330: 305: 282: 281: 279: 276: 260: 257: 243: 240: 217: 216: 211: 207: 206: 201: 195: 194: 192: 191: 181: 179: 175: 174: 169: 163: 162: 159: 153: 152: 147: 141: 140: 137: 129: 128: 120: 117: 116: 31: 29: 22: 15: 13: 10: 9: 6: 4: 3: 2: 574: 563: 560: 558: 555: 553: 550: 548: 545: 543: 540: 538: 535: 533: 530: 528: 525: 523: 520: 518: 515: 514: 512: 501: 496: 494: 489: 487: 482: 481: 475: 473: 469: 465: 464:Atari console 461: 456: 453: 449: 440: 435: 433: 428: 426: 421: 420: 414: 412: 408: 404: 403:platform game 399: 396: 392: 387: 382: 378: 377: 373: 370: 369: 365: 364: 360: 351: 347: 346: 341: 334: 331: 319: 315: 309: 306: 301: 297: 294:Iida, Keita. 290: 288: 284: 277: 275: 271: 268: 267: 258: 256: 252: 248: 241: 239: 237: 234:published by 233: 229: 225: 224: 215: 214:Single-player 212: 208: 205: 202: 200: 196: 187: 183: 182: 180: 176: 173: 170: 168: 164: 160: 158: 154: 151: 148: 146: 142: 135: 130: 125: 113: 110: 102: 91: 88: 84: 81: 77: 74: 70: 67: 63: 60: –  59: 55: 54:Find sources: 48: 44: 38: 37: 32:This article 30: 26: 21: 20: 472:expanding it 457: 411:expanding it 400: 385: 375: 367: 349: 343: 333: 321:. Retrieved 317: 308: 299: 272: 264: 262: 253: 249: 245: 222: 221: 220: 157:Publisher(s) 145:Developer(s) 105: 99:October 2017 96: 86: 79: 72: 65: 53: 41:Please help 36:verification 33: 542:Platformers 167:Platform(s) 511:Categories 460:video game 278:References 232:Atari 2600 172:Atari 2600 69:newspapers 340:"Airlock" 314:"Airlock" 259:Reception 138:Cover art 323:April 6, 242:Gameplay 236:Data Age 230:for the 204:Platform 199:Genre(s) 161:Data Age 150:Data Age 376:Airlock 368:Airlock 300:AtariHQ 223:Airlock 210:Mode(s) 178:Release 127:Airlock 83:scholar 85:  78:  71:  64:  56:  466:is a 401:This 226:is a 90:JSTOR 76:books 468:stub 407:stub 352:(2). 325:2023 190:1982 62:news 45:by 513:: 348:. 342:. 316:. 298:. 286:^ 186:NA 499:e 492:t 485:v 474:. 438:e 431:t 424:v 413:. 350:1 327:. 302:. 188:: 112:) 106:( 101:) 97:( 87:· 80:· 73:· 66:· 39:.

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Developer(s)
Data Age
Publisher(s)
Platform(s)
Atari 2600
NA
Genre(s)
Platform
Single-player
platform video game
Atari 2600
Data Age
Electronic Fun with Computers & Games


"AGH Atari 2600 Review: AIRLOCK"
"Airlock"
"Airlock"

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