Knowledge (XXG)

Alien 8

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335:. However, the circuits have been removed by the invading aliens and distributed around the starship. The main objective of the game is to collect the correct circuits and return them to their respective locations before the starship reaches its destination. The circuits are variously shaped as cubes, pyramids, domes or cylinders. 342:
rooms (which trace the outline of a large starship). There are a total of 129 rooms and most are filled with various objects, such as moveable platforms, static hazards such as spikes and hostile aliens. As well as executing well-timed manoeuvres and jumps, the player is able to use starship props to
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The ship is launched towards a new solar system and Alien 8 performs his task for thousands of years during the journey. However, as the ship nears its destination, it is attacked and boarded by hostile aliens. The cryogenic life support systems were damaged during the attack and Alien 8 must restore
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praised the new additions to the game, in particular the time limit and various collectable items. The reviewer wrote that the new features were "compelling and exciting", as it differs from its predecessor. A reviewer of
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praised its graphics and presentation, stating them to be "excellent" and more "imaginative and pleasing" compared to its predecessor, despite regarding it as "only having a slight difference".
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On a dying planet in a distant galaxy, the last of the creatures known as the "guardians" stored all of their libraries, records, and knowledge on a single starship together with
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members of their race. A single robot, Alien 8, is tasked with keeping the occupants of the vessel alive for the duration of its journey.
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home computers. However, the Amstrad release exclusively displayed dual-colours. In 2019 an unofficial Commodore port was released.
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similarly praised the graphics, citing them as "amazing", "brilliant" and having "great" colour combinations. A reviewer of
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similarly praised its innovation, stating that it has "wonderfully" original ideas, despite criticising it similarities to
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stated that the general quality of graphics were "higher" than its predecessor, although it used an identical system.
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them to an operational status before the ship's automatic thrusting systems manoeuvre it into planetary orbit.
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stated that the visuals were "breathtakingly stunning" and improves on its predecessor. David Kelly of
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As with its spiritual predecessor, the environment of the game takes the form of a series of isometric
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entered the Gallup Top 30 sales chart at number one for the week ending 19 February 1985, replacing
240:. In the game, the player takes control of a robot, Alien 8, whose job is to ensure that all of the 1101: 324: 227: 1391: 332: 80: 375:
technology in other games. As with its predecessor, the Stamper brothers developed the game in
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preserving the biological crew are re-activated. The core of this system is a series of
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The game was written by Chris Stamper, and graphics were designed by Tim Stamper.
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drones, which can be directed by Alien 8 into inaccessible or dangerous areas.
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frozen passengers on board a starship remain viable during the ship's voyage.
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stated the game was a "little" disappointing due to its similarities to
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game engine. As with its spiritual predecessor, the game is rendered
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after 13 weeks. After a second week at the top, it was replaced by
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The game was critically acclaimed upon release. A reviewer of
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block or defend themselves. Another feature is the use of
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Game review, C+VG magazine, issue 42, April 1985, page 84
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the starship is from its destination (ZX Spectrum).
185: 173: 110: 79: 67: 55: 43: 26: 1050: 8: 450: 1422:Video games developed in the United Kingdom 1057: 1043: 1035: 648:"The Ultimate Hero: A History of Sabreman" 449: 398: 32: 23: 857: 855: 853: 1407:Video games about extraterrestrial life 810: 808: 806: 691: 689: 687: 685: 642: 640: 638: 604: 564: 359:began immediately after the release of 623:from the original on 24 September 2006 236:, which was lauded by critics for its 206:video game developed and published by 7: 965:"Top 20 Software Compiled By Gallup" 939:"Top 20 Software Compiled By Gallup" 913:"Top 20 Software Compiled By Gallup" 754: 752: 750: 722: 720: 718: 571:The game was first released for the 403: 1412:Video games with isometric graphics 663:: 24–28. March 2009. Archived from 394: 1387:BBC Micro and Acorn Electron games 14: 871:(1). Future plc: 55. October 1985 759:Kelly, David (21 February 1985). 85: 863:"Alien 8 and Knight Lore review" 299:The interface displays how many 893:, issue 15, April 1985, page 16 731:. Sinclair User. Archived from 1: 889:Game review, Crash magazine, 379:to avoid visual overlay and 315:. Taking on the role of the 307:The game is presented in an 1402:Science fiction video games 791:"Games Index – Knight Lore" 703:. Future plc. 15 April 1985 697:"Alien 8 review - Crash 15" 1443: 1005:at SpectrumComputing.co.uk 613:"Looking For An Old Angle" 311:format and set on board a 210:. It was released for the 1427:Single-player video games 458: 455: 407: 404: 31: 799:(1): 102. November 1985. 765:Popular Computing Weekly 617:Crash Magazine, Issue 51 524:Popular Computing Weekly 584:The Amstrad version of 281:cryogenically preserved 226:in 1985. The game is a 1066:Ultimate Play the Game 891:Newsfield Publications 824:(1): 26. November 1985 304: 208:Ultimate Play the Game 62:Ultimate Play the Game 969:Home Computing Weekly 943:Home Computing Weekly 917:Home Computing Weekly 298: 50:Tim and Chris Stamper 1397:Rare (company) games 1155:The Staff of Karnath 588:was not released in 325:life support systems 265:isometric projection 230:to the best-selling 452: 401: 228:spiritual successor 997:at Ultimate Wurlde 399: 305: 238:isometric graphics 1417:ZX Spectrum games 1382:Amstrad CPC games 1364: 1363: 670:on 4 October 2015 483: 482: 448: 447: 345:remote controlled 195: 194: 1434: 1377:1985 video games 1339:Stamper brothers 1312:Jetpac Refuelled 1059: 1052: 1045: 1036: 981: 980: 978: 976: 961: 955: 954: 952: 950: 935: 929: 928: 926: 924: 909: 903: 900: 894: 887: 881: 880: 878: 876: 859: 848: 847: 840: 834: 833: 831: 829: 816:"Alien 8 review" 812: 801: 800: 787: 781: 780: 778: 776: 761:"Alien 8 review" 756: 745: 744: 742: 740: 735:on 24 March 2013 724: 713: 712: 710: 708: 693: 680: 679: 677: 675: 669: 652: 644: 633: 632: 630: 628: 609: 593: 582: 576: 569: 498:Football Manager 453: 402: 371: 204:action-adventure 180:Action-adventure 165: 151: 137: 123: 36: 24: 1442: 1441: 1437: 1436: 1435: 1433: 1432: 1431: 1367: 1366: 1365: 1360: 1317: 1277: 1252: 1220: 1160: 1121: 1068: 1063: 989: 984: 974: 972: 963: 962: 958: 948: 946: 937: 936: 932: 922: 920: 911: 910: 906: 901: 897: 888: 884: 874: 872: 861: 860: 851: 844:"Alien 8 V1.20" 842: 841: 837: 827: 825: 814: 813: 804: 789: 788: 784: 774: 772: 758: 757: 748: 738: 736: 727:Bourne, Chris. 726: 725: 716: 706: 704: 695: 694: 683: 673: 671: 667: 650: 646: 645: 636: 626: 624: 611: 610: 606: 602: 597: 596: 583: 579: 570: 566: 561: 484: 397: 393: 381:attribute clash 369: 355:Development of 353: 293: 277: 169: 160: 155: 146: 141: 132: 127: 118: 39: 22: 21:1985 video game 17: 16:1985 video game 12: 11: 5: 1440: 1438: 1430: 1429: 1424: 1419: 1414: 1409: 1404: 1399: 1394: 1389: 1384: 1379: 1369: 1368: 1362: 1361: 1359: 1358: 1351: 1346: 1341: 1336: 1331: 1325: 1323: 1319: 1318: 1316: 1315: 1308: 1300: 1293: 1285: 1283: 1279: 1278: 1276: 1275: 1268: 1260: 1258: 1254: 1253: 1251: 1250: 1243: 1236: 1228: 1226: 1222: 1221: 1219: 1218: 1211: 1204: 1197: 1190: 1183: 1176: 1168: 1166: 1162: 1161: 1159: 1158: 1151: 1144: 1137: 1129: 1127: 1123: 1122: 1120: 1119: 1112: 1105: 1098: 1091: 1084: 1076: 1074: 1070: 1069: 1064: 1062: 1061: 1054: 1047: 1039: 1033: 1032: 1017: 1006: 998: 988: 987:External links 985: 983: 982: 956: 930: 904: 895: 882: 868:Amstrad Action 849: 835: 802: 782: 746: 714: 681: 634: 603: 601: 598: 595: 594: 577: 563: 562: 560: 557: 545:Amstrad Action 513:Amstrad Action 481: 480: 477: 471: 470: 467: 461: 460: 457: 446: 445: 442: 434: 433: 430: 427:Amstrad Action 422: 421: 418: 410: 409: 406: 395: 392: 389: 352: 349: 292: 289: 276: 273: 251:uses the same 193: 192: 187: 183: 182: 177: 171: 170: 168: 167: 157: 154: 153: 143: 140: 139: 129: 126: 125: 115: 112: 108: 107: 106: 105: 100: 95: 90: 83: 77: 76: 71: 65: 64: 59: 53: 52: 47: 41: 40: 37: 29: 28: 20: 15: 13: 10: 9: 6: 4: 3: 2: 1439: 1428: 1425: 1423: 1420: 1418: 1415: 1413: 1410: 1408: 1405: 1403: 1400: 1398: 1395: 1393: 1390: 1388: 1385: 1383: 1380: 1378: 1375: 1374: 1372: 1357: 1356: 1352: 1350: 1347: 1345: 1342: 1340: 1337: 1335: 1332: 1330: 1327: 1326: 1324: 1320: 1314: 1313: 1309: 1306: 1305: 1301: 1299: 1298: 1294: 1292: 1291: 1287: 1286: 1284: 1280: 1274: 1273: 1269: 1267: 1266: 1262: 1261: 1259: 1255: 1249: 1248: 1244: 1242: 1241: 1237: 1235: 1234: 1233:Dragon Skulle 1230: 1229: 1227: 1223: 1217: 1216: 1212: 1210: 1209: 1205: 1203: 1202: 1198: 1196: 1195: 1191: 1189: 1188: 1184: 1182: 1181: 1177: 1175: 1174: 1170: 1169: 1167: 1163: 1157: 1156: 1152: 1150: 1149: 1145: 1143: 1142: 1138: 1136: 1135: 1131: 1130: 1128: 1124: 1118: 1117: 1113: 1111: 1110: 1106: 1104: 1103: 1099: 1097: 1096: 1092: 1090: 1089: 1085: 1083: 1082: 1078: 1077: 1075: 1071: 1067: 1060: 1055: 1053: 1048: 1046: 1041: 1040: 1037: 1031: 1029: 1024: 1022: 1018: 1016: 1012: 1011: 1007: 1004: 1003: 999: 996: 995: 991: 990: 986: 970: 966: 960: 957: 944: 940: 934: 931: 918: 914: 908: 905: 899: 896: 892: 886: 883: 870: 869: 864: 858: 856: 854: 850: 845: 839: 836: 823: 822: 817: 811: 809: 807: 803: 798: 797: 792: 786: 783: 770: 766: 762: 755: 753: 751: 747: 734: 730: 723: 721: 719: 715: 702: 698: 692: 690: 688: 686: 682: 666: 662: 658: 657: 649: 643: 641: 639: 635: 622: 619:. Newsfield. 618: 614: 608: 605: 599: 591: 587: 581: 578: 574: 568: 565: 558: 556: 554: 550: 546: 541: 537: 535: 534: 533:Sinclair User 529: 525: 521: 520: 515: 514: 509: 508: 502: 500: 499: 494: 493: 488: 478: 476: 473: 472: 468: 466: 463: 462: 454: 443: 441: 440: 436: 435: 431: 429: 428: 424: 423: 419: 417: 416: 412: 411: 400:Review scores 390: 388: 386: 382: 378: 374: 368: 364: 363: 358: 350: 348: 346: 341: 336: 334: 330: 329:geometrically 326: 322: 318: 314: 310: 302: 297: 290: 288: 284: 282: 274: 272: 270: 266: 262: 258: 255:technique as 254: 253:image masking 250: 245: 243: 242:cryogenically 239: 235: 234: 229: 225: 221: 217: 213: 209: 205: 201: 200: 191: 190:Single-player 188: 184: 181: 178: 176: 172: 163: 159: 158: 149: 145: 144: 135: 131: 130: 121: 117: 116: 113: 109: 104: 101: 99: 96: 94: 91: 89: 86: 84: 82: 78: 75: 72: 70: 66: 63: 60: 58: 54: 51: 48: 46: 42: 35: 30: 25: 19: 1353: 1310: 1302: 1297:Solar Jetman 1295: 1288: 1270: 1263: 1245: 1238: 1231: 1213: 1206: 1199: 1192: 1185: 1178: 1172: 1171: 1153: 1146: 1139: 1132: 1114: 1109:Lunar Jetman 1107: 1100: 1093: 1086: 1079: 1027: 1020: 1009: 1001: 993: 973:. 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Index


Developer(s)
Tim and Chris Stamper
Publisher(s)
Ultimate Play the Game
Engine
Filmation
Platform(s)
ZX Spectrum
BBC Micro
Amstrad CPC
MSX
UK
UK
UK
UK
Genre(s)
Action-adventure
Single-player
action-adventure
Ultimate Play the Game
ZX Spectrum
BBC Micro
Amstrad CPC
MSX
spiritual successor
Knight Lore
isometric graphics
cryogenically
image masking

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