Knowledge (XXG)

Ambiguous image

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perceptual representation of it with a representation of the object stored in memory. This can be done using various templates of an object, such as "dog" to represent dogs in general. The template method is not always successful because members of a group may significantly differ visually from each other, and may look much different if viewed from different angles. To counter the problem of viewpoint, the visual system detects familiar components of an object in 3-dimensional space. If the components of an object perceived are in the same position and orientation of an object in memory, recognition is possible. Research has shown that people that are more creative in their imagery are better able to resolve ambiguous images. This may be due to their ability to quickly identify patterns in the image. When making a
449: 183:, to quickly identify a basic perception of an object that helps to resolve an ambiguity. This allows perception to be fast and easy by observing patterns and familiar images rather than a slow process of identifying each part of a group. This aids in resolving ambiguous images because the visual system will accept small variations in the pattern and still perceive the pattern as a whole. The Gestalt grouping rules are the result of the experience of the visual system. Once a pattern is perceived frequently, it is stored in memory and can be perceived again easily without the requirement of examining the entire object again. For example, when looking at a chess board, we perceive a checker pattern and not a set of alternating black and white squares. 468: 151:
needs to process deeper, such as the edges of a person's facial features. When finding edges, the brain's visual system detects a point on the image with a sharp contrast of lighting. Being able to detect the location of the edge of an object aids in recognizing the object. In ambiguous images, detecting edges still seems natural to the person perceiving the image. However, the brain undergoes deeper processing to resolve the ambiguity. For example, consider an image that involves an opposite change in magnitude of luminance between the object and the background (e.g. From the top, the background shifts from black to white, and the object shifts from white to black). The opposing
31: 163:. An illusory contour is a perceived contour without the presence of a physical gradient. In examples where a white shape appears to occlude black objects on a white background, the white shape appears to be brighter than the background, and the edges of this shape produce the illusory contours. These illusory contours are processed by the brain in a similar way as real contours. The visual system accomplishes this by making inferences beyond the information that is presented in much the same way as the luminance gradient. 192:
points where lines cross. For example, two lines crossed in an "X" shape will be perceived as two lines travelling diagonally rather than two lines changing direction to form "V" shapes opposite to each other. An example of an ambiguous image would be two curving lines intersecting at a point. This junction would be perceived the same way as the "X", where the intersection is seen as the lines crossing rather than turning away from each other. Illusions of good continuation are often used by magicians to trick audiences.
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is a single visual position that produces an ambiguous image. The accidental viewpoint does not provide enough information to distinguish what the object is. Often, this image is perceived incorrectly and produces an illusion that differs from reality. For example, an image may be split in half, with
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An extremal edge is a change in texture that suggests an object is in front of or behind another object. This can be due to a shading effect on the edges of one region of texture, giving the appearance of depth. Some extremal edge effects can overwhelm the segmentations of surroundedness or size. The
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The visual system can also aid itself in resolving ambiguities by detecting the pattern of texture in an image. This is accomplished by using many of the Gestalt principles. The texture can provide information that helps to distinguish whole objects, and the changing texture in an image reveals which
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When we see an image, the first thing we do is attempt to organize all the parts of the scene into different groups. To do this, one of the most basic methods used is finding the edges. Edges can include obvious perceptions such as the edge of a house, and can include other perceptions that the brain
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is a disorder that causes a person to be unable to identify faces. The visual system undergoes mid-level vision and identifies a face, but high-level vision fails to identify who the face belongs to. In this case, the visual system identifies an ambiguous object, a face, but is unable to resolve the
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The principle of good continuation provides the visual system a basis for identifying continuing edges. This means that when a set of lines is perceived, there is a tendency for a line to continue in one direction. This allows the visual system to identify the edges of a complex image by identifying
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Our memory has a large impact on resolving an ambiguous image, as it helps the visual system to identify and recognize objects without having to analyze and categorize them repeatedly. Without memory and prior knowledge, an image with several groups of similar objects will be difficult to perceive.
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of one object being behind or in front of another object, providing information about the order of the layers of texture. The illusion of occlusion is apparent in the effect of illusory contours, where occlusion is perceived despite being non-existent. Here, an ambiguous image is perceived to be an
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The rule of similarity states that images that are similar to each other can be grouped together as being the same type of object or part of the same object. Therefore, the more similar two images or objects are, the more likely it will be that they can be grouped together. For example, two squares
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will eventually come to a point where there is an equal degree of luminance of the object and the background. At this point, there is no edge to be perceived. To counter this, the visual system connects the image as a whole rather than a set of edges, allowing one to see an object rather than edges
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is another way to disambiguate the figure of an image. The orientation of the contours of different textures in an image can determine which objects are grouped together. Generally, parallel contours suggest membership to the same object or group of objects. Similarly, symmetry of the contours can
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is the spatial distance between two objects. The closer two objects are, the more likely they belong to the same group. This perception can be ambiguous without the person perceiving it as ambiguous. For example, two objects with varying distances and orientations from the viewer may appear to be
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Objects occupying a common region on the image appear to already be members of the same group. This can include unique spatial location, such as two objects occupying a distinct region of space outside of their group's own. Objects can have close proximity but appear as though part of a distinct
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Middle vision is the stage in visual processing that combines all the basic features in the scene into distinct, recognizable object groups. This stage of vision comes before high-level vision (understanding the scene) and after early vision (determining the basic features of an image). When
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To go further than just perceiving the object is to recognize the object. Recognizing an object plays a crucial role in resolving ambiguous images, and relies heavily on memory and prior knowledge. To recognize an object, the visual system detects familiar components of it, and compares the
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Ambiguous images are important to the field of psychology because they are often research tools used in experiments. There is varying evidence on whether ambiguous images can be represented mentally, but a majority of research has theorized that mental images cannot be ambiguous.
406:. These comics were made in such a way that one could read the 6-panel comic, flip the book and keep reading. He made 64 such comics in total. In 2012 a remake of a selection of the comics was made by Marcus Ivarsson in the book 'In UppĂĄner med Lilla Lisen & Gamle Muppen'. ( 289:
is used by organisms to escape predators. This is achieved through creating an ambiguity of texture segmentation by imitating the surrounding environment. Without being able to perceive noticeable differences in texture and position, a predator will be unable to see their prey.
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Any object can have an ambiguous representation and can be mistakenly categorized into the wrong groups without sufficient memory recognition of an object. This finding suggests that prior experience is necessary for proper perception. Studies have been done with the use of
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distinct objects may be part of the same group. Texture segmentation rules often both cooperate and compete with each other, and examining the texture can yield information about the layers of the image, disambiguating the background, foreground, and the object.
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the top half being enlarged and placed further away from the perceiver in space. This image will be perceived as one complete image from only a single viewpoint in space, rather than the reality of two separate halves of an object, creating an
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of an ambiguous image, in the same way as normal images, each part is defined and then put onto the mental representation. The more complex the scene is, the longer it takes to process and add to the representation.
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instance of occlusion. When an object is occluded, the visual system only has information about the parts of the object that can be seen, so the rest of the processing must be done deeper and must involve memory.
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used ambiguous images in the illustrations, where the reader could read the book front to back normally at first, and then flip it upside down to continue the story and see the pictures in a new perspective.
134:, then through high-level vision we recognize a face of a familiar person. Mid-level vision and high-level vision are crucial for understanding a reality that is filled with ambiguous perceptual inputs. 201:
among many circles will be grouped together. They can vary in similarity of colour, size, orientation and other properties, but will ultimately be grouped together with varying degrees of membership.
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Additionally, objects can be visually connected in ways such as drawing a line going from each object. These similar but hierarchical rules suggest that some Gestalt rules can override other rules.
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to show the role of memory in object recognition. The act of priming the participant with an exposure to a similar visual stimulus also has a large effect on the ease of resolving an ambiguity.
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and non-edges. Although there is no complete image to be seen, the brain is able to accomplish this because of its understanding of the physical world and real incidents of ambiguous lighting.
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Rare example of an ambiguous image that can be interpreted in more than two ways: as the letters "KB," the mathematical inequality "1 < 13" or the letters "VD" with their mirror image.
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When a region of texture completely surrounds another region of texture, it is likely the background. Additionally, the smaller regions of texture in an image are likely the figure.
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Higher-level vision is used when the object classified must now be recognized as a specific member of its group. For example, through mid-level vision we
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Mast, F.W.; Kosslyn, S.M. (2002). "Visual mental images can be ambiguous: Insights from individual differences in spatial transformation abilities".
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Wimmer, M.; Doherty, M. (2011). "The development of ambiguous figure perception: Vi. conception and perception of ambiguous figures".
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Riquelme, H (2002). "Can people creative in imagery interpret ambiguous figures faster than people less creative in imagery?".
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Many ambiguous images are produced through some occlusion, wherein an object's texture suddenly stops. An occlusion is the
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Daelli, V.; van Rijsbergen, N.J.; Treves, A. (2010). "How recent experience affects the perception of ambiguous objects".
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edges perceived can also aid in distinguishing objects by examining the change in texture against an edge due to motion.
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Verbeek's strips could be seen differently when viewed upside down. This image will flip upside-down automatically.
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Wolfe, J., Kluender, K., & Levi, D. (2009). Sensation and perception. (2 ed.). Sunderland: Sinauer Associates.
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Kosslyn, S.M.; Reiser, B.J.; Farah, M.J.; Fliegel, S.L. (1983). "Generating visual images: Units and relations".
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Figures drawn in a way that avoids depth cues may become ambiguous. Classic examples of this phenomenon are the
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Koning, A.; van Lier, R. (2006). "No symmetry advantage when object matching involves accidental viewpoints".
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proximal to each other, while a third object may be closer to one of the other objects but appear farther.
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interpretation between two or more distinct image forms. These are famous for inducing the phenomenon of
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The Upside Downs of Little Lady Lovekins and Old Man Muffaroo - At the house of the writing pig
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group through various visual aids such as a threshold of colours separating the two objects.
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ambiguity using memory, leaving the affected unable to determine who they are seeing.
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Postic, Guillaume; Ghouzam, Yassine; Chebrek, Romain; Gelly, Jean-Christophe (2017).
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In mid-level vision, the visual system utilizes a set of heuristic methods, called
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Proceedings of the National Academy of Sciences of the United States of America
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Image that exploits graphical similarities between two or more distinct images
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Bamhart, A.S. (2010). "The exploitation of gestalt principles by magicians".
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Illusory contour and surface completion mechanisms in human visual cortex
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A model for figure-ground segmentation by self-organized cue integration
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The use of the ambiguous image phenomena can be seen in select works of
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Chambers, D.; Reisberg, D. (1985). "Can mental images be ambiguous?".
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Bradley, D.R.; Dumais, S.T. (1975). "Ambiguous cognitive contours".
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Journal of Experimental Psychology: Human Perception and Performance
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Association des Critiques et des journalistes de Bande Dessinée
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Parkkonen, L.; Andersson, J.; Hämäläinen, M.; Hari, R. (2008).
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This figure can be seen as a young woman or an old woman; see
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The Upside Downs of Little Lady Lovekins and Old Man Muffaroo
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by exploiting graphical similarities and other properties of
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Using ambiguous images to hide in the real world: camouflage
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Monographs of the Society for Research in Child Development
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to create ambiguous images: the vase or two opposing faces.
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In ambiguous images, an illusion is often produced from
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The Necker Cube: a wire frame cube with no depth cues.
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Archimedes' Lab – Optical illusions and puzzles
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The children's book, 250:Parallelism and symmetry 127:will play a role here. 49:utilizes the concept of 2800:British Cartoon Archive 2793:National Cartoon Museum 616:10.1073/pnas.0810966105 402:wrote his comic series 382:Disorders in perception 242:Size and surroundedness 3010:Finnish Comics Society 2967:Svenska Serieakademien 2957:Comics Studies Society 2825:Gibiteca Antonio Gobbo 2329:Women in Refrigerators 2324:The Hawkeye Initiative 1962:Female comics creators 1012:Psychological Research 979:Tang, Xiangyu (2005). 818:10.1126/sciadv.1600552 378: 333: 273: 214: 181:Gestalt grouping rules 176: 167:Gestalt grouping rules 147: 115: 74:multistable perception 54: 39: 2746:Comic books on CD/DVD 1996:Comics historiography 376: 354:mental representation 331: 307:Accidental viewpoints 269: 212: 174: 145: 110: 83:, first published in 45: 33: 2962:Sequart Organization 2708:Based on video games 2290:Gender and webcomics 1855:Publishing companies 1578:Accidental viewpoint 313:accidental viewpoint 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2089: 2084: 2079: 2074: 2069: 2063: 2061: 2054: 2050:Comics studies 2046: 2045: 2043: 2042: 2037: 2032: 2031: 2030: 2029: 2028: 2018: 2013: 2008: 1998: 1993: 1987: 1985: 1979: 1978: 1975: 1974: 1972: 1971: 1970: 1969: 1958: 1956: 1952: 1951: 1949: 1948: 1943: 1938: 1933: 1928: 1923: 1918: 1917: 1916: 1905: 1903: 1899: 1898: 1896: 1895: 1890: 1885: 1884: 1883: 1872: 1870: 1863: 1862: 1857: 1852: 1847: 1842: 1837: 1832: 1831: 1830: 1819: 1817: 1811: 1810: 1808: 1807: 1802: 1797: 1792: 1787: 1781: 1779: 1775: 1774: 1772: 1771: 1766: 1761: 1756: 1755: 1754: 1749: 1744: 1737:Digital comics 1734: 1733: 1732: 1727: 1722: 1717: 1712: 1707: 1697: 1696: 1695: 1690: 1685: 1683:Ongoing series 1680: 1675: 1673:Limited series 1670: 1659: 1657: 1653: 1652: 1647: 1644: 1643: 1638: 1636: 1635: 1628: 1621: 1613: 1604: 1603: 1601: 1600: 1595: 1590: 1585: 1580: 1574: 1572: 1568: 1567: 1565: 1564: 1556: 1555:(1961 drawing) 1548: 1547:(1960 drawing) 1540: 1532: 1525: 1519: 1517: 1513: 1512: 1505: 1503: 1501: 1500: 1495: 1490: 1485: 1480: 1475: 1470: 1468:Shepard tables 1465: 1460: 1455: 1450: 1445: 1440: 1435: 1430: 1428:Penrose stairs 1425: 1420: 1415: 1410: 1405: 1400: 1395: 1390: 1385: 1380: 1375: 1370: 1365: 1360: 1355: 1350: 1345: 1340: 1335: 1330: 1325: 1323:Checker shadow 1320: 1315: 1310: 1305: 1303:Autostereogram 1300: 1295: 1290: 1285: 1279: 1277: 1273: 1272: 1262: 1260: 1259: 1252: 1245: 1237: 1231: 1230: 1218: 1211: 1210:External links 1208: 1205: 1204: 1163: 1130:Brain Research 1117: 1098:(2): 278–303. 1082: 1071:(2): 105–116. 1055: 1002: 971: 928: 877: 849: 784: 748: 729:(3): 317–328. 713: 670: 640: 581: 568: 567: 565: 562: 561: 560: 555: 550: 545: 538: 535: 531: 530: 516: 509: 507: 492: 485: 483: 472: 465: 463: 453: 446: 443: 442: 441: 439: 436: 395: 392: 383: 380: 362: 359: 344:(viewed as an 325: 322: 308: 305: 295: 292: 282: 279: 263: 260: 251: 248: 243: 240: 234: 231: 206: 203: 197: 194: 188: 185: 168: 165: 139: 136: 125:Negative space 104: 101: 51:Negative space 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Retrieved 1176: 1166: 1133: 1129: 1095: 1091: 1085: 1068: 1064: 1058: 1018:(1): 52–58. 1015: 1011: 1005: 980: 974: 941: 937: 931: 890: 886: 880: 863: 801: 797: 787: 726: 722: 716: 686:(1): 57–70. 683: 679: 673: 656: 652: 598: 594: 584: 576: 572: 525: 519:Rex Whistler 494: 479:Napoleon III 454: 426: 416: 403: 397: 385: 364: 350: 335: 310: 297: 284: 275: 253: 245: 236: 228: 224: 218: 216: 199: 190: 178: 158: 149: 129: 117: 97: 84: 78: 61: 57: 56: 47:Rubin's vase 3081:WikiProject 2717:Other lists 2662:Comic books 2578:Netherlands 2484:Philippines 2196:Underground 2159:Non-fiction 2077:Alternative 1823:Cartoonists 1805:Text comics 1759:Gag cartoon 1715:Lianhuanhua 1700:Comic strip 1539:(1864 book) 1443:Poggendorff 1418:Oppel-Kundt 1413:Necker cube 1408:MĂĽller-Lyer 1383:Irradiation 501:containing 419:M.C. Escher 338:Necker cube 285:In nature, 255:Parallelism 91:, and the " 3102:Perception 3096:Categories 2345:By country 2186:Teen humor 2021:Modern Age 2016:Bronze Age 2011:Silver Age 2006:Golden Age 1946:Macedonian 1921:Australian 1902:By country 1888:Minicomics 1785:Film comic 1778:Techniques 1663:Comic book 1536:Spectropia 1453:Rubin vase 1403:McCollough 1398:Mach bands 1348:Ehrenstein 1343:Ebbinghaus 1308:Barberpole 1283:Afterimage 1183:21 January 1033:2066/55694 938:Perception 866:(Thesis). 564:References 475:caricature 427:Round Trip 340:, and the 287:camouflage 196:Similarity 89:Rubin vase 3112:Ambiguity 2686:By source 2677:Webcomics 2655:By format 2633:Australia 2436:Hong Kong 2376:Argentina 2254:Superhero 2211:Wrestling 2181:Superhero 2122:Dystopian 2097:Celebrity 2082:Ambiguous 2040:Webcomics 1893:Webcomics 1876:Editorial 1869:By format 1850:Letterers 1835:Colorists 1688:Minicomic 1588:Illusions 1560:The dress 1552:Waterfall 1353:Flash lag 1333:Cornsweet 1318:CafĂ© wall 1298:Ames room 1276:Illusions 1136:: 81–91. 997:621577763 872:621754807 826:2375-2548 743:197655523 680:Cognition 431:Ann Jonas 346:isometric 294:Occlusion 153:gradients 66:ambiguity 3071:Category 2978:outreach 2930:academic 2840:ToonSeum 2588:Portugal 2496:Thailand 2479:Pakistan 2369:Americas 2285:Feminist 2229:Antihero 2067:Abstract 2001:American 1936:Filipino 1926:Canadian 1909:American 1815:Creators 1747:Webcomic 1678:One-shot 1338:Delboeuf 1288:Ambigram 1224:Archived 1193:cite web 1158:45388116 1150:20122901 1050:35284032 1042:15480756 993:ProQuest 958:21125955 868:ProQuest 844:28097215 708:37046301 700:12208651 635:19074267 543:Ambigram 537:See also 523:ambigram 503:ambigram 394:In media 368:Greebles 2854:Schools 2776:museums 2626:Oceania 2561:Ireland 2556:Hungary 2551:Germany 2544:Belgium 2529:Croatia 2506:Vietnam 2244:Masking 2206:Western 2164:Romance 2132:Fantasy 1983:History 1860:Writers 1840:Editors 1752:Webtoon 1730:Yonkoma 1656:Formats 1571:Related 1498:Zöllner 1488:White's 1423:Orbison 1388:Jastrow 1112:6223974 966:8016846 923:4295897 915:1165783 895:Bibcode 835:5235333 806:Bibcode 626:2602606 603:Bibcode 521:, with 493:Comics 473:French 438:Gallery 2724:Awards 2593:Serbia 2583:Poland 2516:Europe 2501:Turkey 2398:Mexico 2391:Quebec 2386:Canada 2381:Brazil 2353:Africa 2273:Themes 2221:Tropes 2154:Horror 2144:Gekiga 2127:Erotic 2060:Genres 2026:events 1845:Inkers 1725:Topper 1640:Comics 1523:Op art 1478:Ternus 1458:Sander 1373:Hering 1313:Bezold 1156:  1148:  1110:  1048:  1040:  995:  964:  956:  921:  913:  887:Nature 870:  842:  832:  824:  741:  706:  698:  633:  623:  481:, 1870 461:, 1590 410:  2734:manga 2647:Lists 2615:Wales 2598:Spain 2566:Italy 2467:Korea 2460:lists 2455:Japan 2443:India 2249:Rogue 2117:Crime 2072:Adult 1955:Other 1931:Cuban 1493:Wundt 1448:Ponzo 1328:Chubb 1154:S2CID 1046:S2CID 962:S2CID 919:S2CID 739:S2CID 704:S2CID 526:¡OHO! 429:, by 2603:list 2571:list 2539:list 2489:list 2472:list 2448:list 2431:list 2419:Asia 2408:list 2295:LGBT 2169:list 2137:list 1967:list 1881:list 1828:list 1368:Grid 1268:list 1199:link 1185:2024 1146:PMID 1134:1322 1108:PMID 1038:PMID 954:PMID 911:PMID 840:PMID 822:ISSN 696:PMID 631:PMID 421:and 408:ISBN 111:The 2201:War 1138:doi 1100:doi 1096:112 1073:doi 1028:hdl 1020:doi 985:doi 946:doi 903:doi 891:257 830:PMC 814:doi 731:doi 688:doi 661:doi 621:PMC 611:doi 599:105 497:by 477:of 311:An 60:or 3098:: 1195:}} 1191:{{ 1175:. 1152:. 1144:. 1132:. 1120:^ 1106:. 1094:. 1069:36 1067:. 1044:. 1036:. 1026:. 1016:70 1014:. 991:. 960:. 952:. 942:39 940:. 917:. 909:. 901:. 889:. 852:^ 838:. 828:. 820:. 812:. 800:. 796:. 751:^ 737:. 727:11 725:. 702:. 694:. 684:86 682:. 657:76 655:. 643:^ 629:. 619:. 609:. 597:. 593:. 457:, 414:) 38:. 1632:e 1625:t 1618:v 1270:) 1266:( 1256:e 1249:t 1242:v 1201:) 1187:. 1160:. 1140:: 1114:. 1102:: 1079:. 1075:: 1052:. 1030:: 1022:: 999:. 987:: 968:. 948:: 925:. 905:: 897:: 874:. 846:. 816:: 808:: 802:3 745:. 733:: 710:. 690:: 667:. 663:: 637:. 613:: 605:: 20:)

Index

Ambiguous figure

My Wife and My Mother-in-Law

Rubin's vase
Negative space
ambiguity
visual system
multistable perception
rabbit–duck illusion
Rubin vase
My Wife and My Mother-in-Law

rabbit–duck illusion
recognizing images
Negative space
perceive a face

gradients
illusory contours

Gestalt grouping rules

Parallelism

Schroeder's stairs
camouflage
visual perception
accidental viewpoint
optical illusion

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