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Amnesia: The Bunker

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345:, and the excavation was indefinitely delayed. Meanwhile, Henri and Lambert gambled with dice to determine which of them would go out on patrol one evening; Henri, still smarting from a series of pranks played by his friend, cheated with a sleight-of-hand trick, causing Lambert to lose. Guilt-stricken when Lambert failed to return, Henri left the bunker in search of his friend. Later, Lambert brought back a wounded and comatose Henri; oddly, Lambert was completely unscathed. It is revealed that the water Lambert drank originated from the tunnel and was part of the ancient rituals; it began to slowly mutate him and drive him insane until he completely transformed into the Beast, stalking the bunker and killing his former comrades. 545: 495: 633: 628: 623: 540: 535: 530: 525: 490: 485: 480: 475: 618: 613: 608: 603: 598: 593: 588: 333:
cowardly officers fled, caving in the only exit to seal the Beast inside, but trapping the soldiers left behind. With no other choice, Henri searches the bunker complex for dynamite and a detonator. During his search, he comes across more clues left behind by the soldiers and he begins to piece together the events that led to this situation.
380:, the team wanted to avoid "linearity and predictability" and offer a challenging experience for players. He added that the team prioritized developing gameplay over crafting the game's narrative, though the game still features journal entries for players to further explore the game's world and its lore. 393:
was announced in December 2022. Initially set to be released in March 2023, the team postponed the game's release to May 2023 as the team "had a tough winter with a slew of illnesses that has affected development". It was then further delayed by two weeks due to "unforeseen certification issues". The
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Henri eventually manages to return to the surface. However, if he failed to kill the Beast, it escapes along with him before running off into No Man's Land. Regardless of the ending, Henri falls into a shell crater filled with the mangled corpses of French soldiers just as a German patrol approaches,
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Henri is eventually able to recover the dynamite and detonator and blasts open the exit. However, instead of finally escaping, Henri accidentally falls deeper into the Roman ruins, where he has one final confrontation with the Beast, where he can either try to fight it (and send it plunging into an
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Some time ago, the bunker garrison discovered an underground tunnel dating back to Roman times. They began to excavate the tunnel with the intention of using it to stage a surprise attack on German lines, but some of the soldiers began suffering hallucinations and vivid nightmares about ritualistic
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in search of his friend Augustin Lambert, who has gone missing during a patrol. Henri finds Lambert trapped in a large crater. He has Lambert drink from the water he finds inside the crater to revive him, and attempts to carry Lambert to safety. However, they are spotted by the Germans and Henri is
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to fight against enemies, but ammo is very scarce. The base is dimly lit, and Henri is eventually equipped with a watch that indicates when the generators will run out of fuel. If the fuel runs out, the base will become completely dark and the monster will actively hunt Henri. To solve the problem,
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and a detonator to reopen the exit. Boisrond is attacked and killed by a strange creature shortly after. Exploring the bunker further, Henri learns that some unknown Beast had appeared out of nowhere and has been terrorizing the bunker, slaughtering the French garrison one by one. The bunker's
34: 299:", one that gives players more freedom to explore and approach their objectives. The game does not feature a lot of scripted moments, and the Beast is an ever-present threat that haunts Henri throughout the game. The game features elements inspired by 274:
monster named "the Beast". To survive in the bunker, Henri must maintain the base's power while collecting resources and ammo, which are randomly placed in the game's map. Henri can also use a revolver, a shotgun, and other throwable items such as
303:, and the game's world will respond to the player's action. For instance, players can pour gasoline on the floor and ignite it, creating a temporary light source to scare the monster. Players can enter various safe rooms regularly in order to 327:
Henri wakes up some time later inside a seemingly abandoned bunker with no memory of how he ended up there. He quickly finds a surviving soldier, Albert Boisrond, who informs him that the bunker has been sealed off, and instructs him to find
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liked how the game encouraged experimentation, by utilizing the environment as a means to discover new things, "As terrifying as it is, it's such a thrill to find your brave explorations and inventiveness rewarded in such interesting ways".
307:, one of which has a chest to store items, and view a map of the bunker to better understand its layout. Subsections of the map are filled in as those sections are found/viewed. Unlike previous games in the series, 682:
praised the tension present in the resource management mechanics of the game, writing, "All resources are finite, so using any of them must come with good reason or else you're damning yourself to failure".
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liked the pressure the game put on the player through the limited amount of generator fuel, "What this means is every trip out into the far corners of the bunker comes with a sense of urgency and purpose".
903: 387:'s revolver was designed to be "clunky" and take a long time to reload. “Loading that last bullet creates a strong sense of urgency, adding an extra layer of stress to already harrowing situations.” 288:
to find his way in the bunker. There are limited amounts of fuel in the bunker, and once all supplies are used up, the player will have to complete the rest of their playthrough in the dark.
820: 376:. According to game director Fredrik Olsson, the team focused on the game's replayability, and that each playthrough will lead to unique moments for players. With the game's 383:
Weapons were added for a dual purpose, while the player can defend themselves with grenades and guns, they also can be used to break locks or set objects ablaze.
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received "generally favorable" reviews from critics, except for PlayStation 4, which received "mixed or average" reviews, according to
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series, the game follows a French soldier who is trapped in a bunker with a monster and must find a way to escape. It was released for
1605: 1600: 1575: 792: 761: 1555: 1615: 1590: 877: 1560: 341:, a group of soldiers sabotaged the excavation with dynamite in an attempt to seal the tunnel. The saboteurs were subsequently 285: 1418: 1052: 1022: 733: 1580: 1570: 1317: 1114: 964: 705:, punctuated by the squeals of rats, occasional cries from the Beast, and the earthshaking thumps of German artillery". 63: 1496: 1356: 936: 693:, told over old documents, is really enthralling, but it's not quite on the same level as Frictional's past works". 337:
torture, monsters fighting to the death, and extradimensional architecture. Fearing that the tunnel actually led to
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In the year 1916, France and Germany are in the midst of World War I. French soldier Henri Clément heads out into
1550: 1489: 1411: 1349: 992: 224: 256: 1620: 1565: 1310: 1263: 1610: 1459: 821:"Amnesia: The Bunker Is Too Stressful For Me, But An Interesting Shift Away From The Series' Linear Roots" 377: 92: 266:, and the player assumes control of French soldier Henri Clément. Henri is trapped in an underground 53: 41: 133: 82: 1452: 145: 33: 1528: 1466: 766: 659: 373: 121: 111: 1503: 1434: 1392: 1387: 1363: 1235: 361: 320: 219: 186: 46: 342: 259: 241: 215: 191: 168: 1176: 1145: 271: 904:"Frictional Games Announces Amnesia: The Bunker, A New Sandbox Open-World Horror Game" 1544: 1207: 908: 399: 300: 233: 201: 153: 126: 1150: 685: 516: 369: 138: 1240: 1084:"Amnesia: The Bunker review - survival horror that's dark in all the right ways" 579: 263: 878:"Amnesia: The Bunker Interview – Semi-Open World, Structure, Stalker, and More" 701:
enjoyed the sound design of the title, "There's this ambient, cavernous hum to
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felt the story was weaker than previous entries, "The unfolding horror of
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on June 6, 2023. It received generally positive reviews from critics.
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as the franchise's "pivotal point", as it incorporates elements from
280: 267: 1403: 1146:"Amnesia: The Bunker review: 'A bold new direction for the series'" 1302: 1295: 762:"Amnesia: The Bunker gives the player a gun — but at what cost?" 338: 1407: 1306: 734:"Amnesia: The Bunker Feels Like A New Beginning For The Series" 1181: 793:"Soma dev reveals "unscripted" WW1 horror Amnesia: The Bunker" 738: 671: 554: 937:"Amnesia: The Bunker delayed into May after a 'tough winter'" 284:
the player needs to refuel the generator, and use a noisy
1264:"Amnesia: The Bunker review: Old flashlight simulator" 1520: 1478: 1441: 1380: 1341: 197: 185: 177: 144: 132: 120: 110: 91: 81: 62: 52: 40: 26: 324:knocked unconscious by an artillery shell blast. 786: 784: 1053:"Amnesia: The Bunker for Xbox Series X Reviews" 1023:"Amnesia: The Bunker for PlayStation 4 Reviews" 965:"Amnesia: The Bunker has been delayed to June" 669:While criticizing the monster AI as mediocre, 1419: 1318: 727: 725: 585: 8: 522: 472: 451: 1115:"Amnesia: The Bunker Review - Shellshocked" 1426: 1412: 1404: 1325: 1311: 1303: 450: 421: 32: 23: 1139: 1137: 1047: 1045: 1201: 1199: 1108: 1106: 1077: 1075: 1017: 1015: 987: 985: 721: 1170: 1168: 876:Parijat, Shubhankar (March 28, 2023). 732:Filiari, Alessandro (March 30, 2023). 218:video game developed and published by 7: 993:"Amnesia: The Bunker for PC Reviews" 935:Prescott, Shaun (February 2, 2023). 902:LeBlanc, Wesley (December 1, 2022). 845: 843: 455: 426: 311:does not feature a sanity mechanic. 760:Marshall, Cass (December 1, 2022). 417: 1236:"Amnesia: The Bunker Review (PS4)" 587: 14: 524: 474: 295:games, the game features a "semi- 1626:Xbox Series X and Series S games 1206:Litchfield, Ted (June 5, 2023). 850:Crecente, Brian (June 6, 2023). 819:Ramée, Jordan (March 31, 2023). 791:Wales, Matt (December 1, 2022). 631: 626: 621: 616: 611: 606: 601: 596: 591: 586: 543: 538: 533: 528: 523: 493: 488: 483: 478: 473: 222:. The fourth installment in the 1596:Video games developed in Sweden 270:and hunted by a mysterious but 262:video game. The game is set in 16:2023 survival horror video game 1113:Delaney, Mark (June 5, 2023). 1: 1262:White, Lucas (June 5, 2023). 1175:Hafer, Leana (June 5, 2023). 1144:Cryer, Hirun (June 5, 2023). 1082:Blake, Vikki (June 5, 2023). 255:, like its predecessor, is a 1234:Croft, Liam (June 5, 2023). 1208:"Amnesia: The Bunker review" 1177:"Amnesia: The Bunker Review" 353:leaving his fate uncertain. 349:underground abyss) or flee. 1586:Survival horror video games 1642: 963:Ivan, Tom (May 12, 2023). 408:Xbox Series X and Series S 1606:Video games set in France 1601:Video games about amnesia 1576:Single-player video games 459: 456: 430: 427: 31: 1556:2020s horror video games 1616:Xbox Cloud Gaming games 1591:World War I video games 1561:Frictional Games games 969:Video Games Chronicles 394:game was released for 378:procedural generation 1581:Stealth video games 1571:PlayStation 4 games 916:on December 1, 2022 691:Amnesia: The Bunker 656:Amnesia: The Bunker 453: 424: 391:Amnesia: The Bunker 253:Amnesia: The Bunker 211:Amnesia: The Bunker 27:Amnesia: The Bunker 1497:A Machine for Pigs 1357:A Machine for Pigs 422: 1538: 1537: 1401: 1400: 660:review aggregator 652: 651: 449: 448: 410:on June 6, 2023. 374:emergent gameplay 286:dynamo flashlight 207: 206: 116:Rasmus Gunnarsson 1633: 1551:2023 video games 1490:The Dark Descent 1435:Frictional Games 1428: 1421: 1414: 1405: 1393:The Chinese Room 1388:Frictional Games 1350:The Dark Descent 1327: 1320: 1313: 1304: 1299: 1298: 1296:Official website 1281: 1280: 1278: 1276: 1259: 1253: 1252: 1250: 1248: 1231: 1225: 1224: 1222: 1220: 1203: 1194: 1193: 1191: 1189: 1172: 1163: 1162: 1160: 1158: 1141: 1132: 1131: 1129: 1127: 1110: 1101: 1100: 1098: 1096: 1079: 1070: 1069: 1067: 1065: 1049: 1040: 1039: 1037: 1035: 1019: 1010: 1009: 1007: 1005: 989: 980: 979: 977: 975: 960: 954: 953: 951: 949: 932: 926: 925: 923: 921: 912:. 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Retrieved 737: 706: 702: 696: 695: 690: 684: 677: 670: 668: 655: 654: 641: 578: 566: 553: 515: 503: 465: 443:(PS4) 73/100 390: 389: 384: 382: 365: 360: 351: 347: 335: 326: 318: 308: 292: 290: 257:first-person 252: 251: 223: 210: 209: 208: 181:June 6, 2023 139:Mikko Tarmia 103:Peter Wester 54:Publisher(s) 42:Developer(s) 18: 1241:Push Square 1151:GamesRadar+ 882:Gaming Bolt 686:GamesRadar+ 580:Push Square 517:GamesRadar+ 457:Publication 441:(PC) 77/100 357:Development 264:World War I 146:Platform(s) 134:Composer(s) 100:Edvin Grafe 87:Max Lidbeck 83:Designer(s) 74:Thomas Grip 64:Director(s) 1545:Categories 1511:The Bunker 1381:Developers 1371:The Bunker 1058:Metacritic 1028:Metacritic 998:Metacritic 856:Epic Games 716:References 703:The Bunker 664:Metacritic 437:Metacritic 428:Aggregator 396:Windows PC 385:The Bunker 366:The Bunker 364:described 309:The Bunker 297:open world 1269:Shacknews 1089:Eurogamer 798:Eurogamer 708:Eurogamer 643:Shacknews 467:Eurogamer 419:Reception 414:Reception 122:Writer(s) 112:Artist(s) 1453:Overture 1443:Penumbra 1213:PC Gamer 1120:GameSpot 1004:June 20, 942:PC Gamer 826:GameSpot 698:PC Gamer 679:GameSpot 662:website 567:PC Gamer 505:GameSpot 404:Xbox One 330:dynamite 277:grenades 248:Gameplay 238:Xbox One 187:Genre(s) 164:Xbox One 1504:Rebirth 1480:Amnesia 1467:Requiem 1364:Rebirth 1334:Amnesia 1275:June 5, 1247:June 5, 1219:June 5, 1188:June 5, 1157:June 5, 1126:June 5, 1095:June 5, 1064:June 5, 1034:June 5, 974:May 27, 948:May 27, 920:May 27, 887:May 27, 832:May 27, 804:May 27, 773:May 27, 767:Polygon 745:May 27, 293:Amnesia 230:Windows 225:Amnesia 198:Mode(s) 178:Release 159:Windows 1482:series 1445:series 1336:series 573:93/100 281:flares 268:bunker 1521:Other 1342:Games 460:Score 431:Score 214:is a 1529:Soma 1277:2023 1249:2023 1221:2023 1190:2023 1159:2023 1128:2023 1097:2023 1066:2023 1036:2023 1006:2024 976:2023 950:2023 922:2023 889:2023 863:2023 834:2023 806:2023 775:2023 747:2023 648:6/10 569:(US) 560:8/10 510:8/10 339:Hell 315:Plot 279:and 240:and 1182:IGN 739:IGN 672:IGN 555:IGN 1547:: 1266:. 1238:. 1210:. 1198:^ 1179:. 1167:^ 1148:. 1136:^ 1117:. 1105:^ 1086:. 1074:^ 1055:. 1044:^ 1025:. 1014:^ 995:. 984:^ 967:. 939:. 906:. 880:. 854:. 842:^ 823:. 795:. 783:^ 764:. 736:. 724:^ 666:. 406:, 402:, 398:, 236:, 232:, 1427:e 1420:t 1413:v 1326:e 1319:t 1312:v 1279:. 1251:. 1223:. 1192:. 1161:. 1130:. 1099:. 1068:. 1038:. 1008:. 978:. 952:. 924:. 891:. 865:. 836:. 808:. 777:. 749:.

Index


Developer(s)
Frictional Games
Publisher(s)
Director(s)
Designer(s)
Programmer(s)
Artist(s)
Writer(s)
Philip Gelatt
Composer(s)
Mikko Tarmia
Platform(s)
PlayStation 4
Windows
Xbox One
Xbox Series X/S
Genre(s)
Survival horror
Single-player
survival horror
Frictional Games
Amnesia
Windows
PlayStation 4
Xbox One
Xbox Series X/S
first-person
survival horror
World War I

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