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Abeir-Toril

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1167:, as both are "constructed as a patchwork or mosaic of kingdoms, realms and lands, many borrowing directly from historical settings". Even though "pseudo-medieval European analogues" were predominant, a great variety in environments and cultures could be encountered in the setting. The regions of Toril were given many details and relationships among each other in various game products. As a world designed for role-playing games it has a static character: where main characters in fantasy settings designed for novels could drastically change the world, the descriptions of Toril have to be "re-usable" for various groups of players. There were, however, significant changes made to the world to accommodate rule changes between different editions of the game, explained through magical events within the fictional universe. 171:"reveals" that the world was split in two in prehistory, divided between the primordials (Abeir) and the gods (Toril). Toril is the world that has been showcased so far. A cataclysm called the Spellplague has caused several parts of the two worlds to switch places, displacing portions of Faerûn and the entire continent of Maztica, with regions of Abeir: Tymanther, Akanûl, and Returned Abeir. A subsequent event called "The Sundering" reverted many of these changes and restored much of the pre-Spellplague Toril. 802:. Amn was quick to carve out its claim to the land for trade benefits, establishing the port city of Helmsport, and the church of Helm led the encroachment into the new land. The native peoples were devastated by foreign diseases and the ruthlessness of the invaders, and this, coupled with the difficulties encountered on Maztica backfiring against them, caused the church of Helm to come under heavy criticism. 197: 287:
which is later discovered by a Merchant Guild from Baldur's Gate and subsequently by the player who is sent to confirm the finding, where both the original crews' and the natives from Anchorome's descendants are locked in a bloody lycanthrope feud. The fate of Balduran himself is never clearly revealed.
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expansion, it is revealed that Balduran returns to Anchorome and retrieves a second hoard of treasure from the Native kingdoms. When he attempts to take on a number of locals to replenish his crew, he discovers they are infected with lycanthropy. The resulting battle shipwrecks Balduran on an island,
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Maztica is divided into the nations of Nexal, Kultaka, Huacli, Kolan, Pezelac, and Payit. The region known as Far Payit neighbours Payit, both in the east around Helmsport. The native people of Maztica from Payit and Far Payit are known as Payits, whereas natives from the other nations are known as
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in 1987. Greenwood had written tales for his world "as far back as 1967" and "it had been the setting for his homespun D&D campaigns since 1978". Abeir- was added as a prefix to the planet's name so that it would be the first entry in the alphabetical encyclopedia of terms included in the set.
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Reviewer Michael Mullen, looking at the setting of Kara-Tur before the publication of the boxed set, stated that players would probably like the world, but that it would depend largely on how familiar the DM was with Oriental culture or Japanese movies and television. He remarked that the "usual
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and corsairs who charge traders tolls to cross "their" seas, such traders willingly pay these exorbitant fees as Zakhara's exotic trading goods tend to be well worth the price back in Faerûn. Occasionally the pirates decide to completely cut off Zakhara from Faerûn.
1012:" of Zakhara has been designed as a new and exotic counter-realm for players to experience, contrasting with more common settings depicted as "a moralized neo-medieval Europe". It is presented "as a chaotic, alien space". In some depictions Balfe sees the 908:'s death caused Abeir and Toril to briefly merge and then instantly rip apart again. As a result, Maztica is no longer a part of Toril, having been replaced with a continent called "Returned Abeir". On some maps, it has been renamed Anchorome. 1024:
fiction. In his view the ruling Grand Caliph – "the symbolic figurehead of the entire Land of Fate" – is depicted as impotent to protect his own harem, so that he and his land are dependent on western-style heroic characters to save them.
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writer Jared King considered the history of the world of Toril "full of deep lore crafted over decades of editions" and found the Dawn War, a conflict involving the gods in the ancient past of the setting, especially fascinating.
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was also the name of the elder goddess who embodied the land of Maztica. Killed by her own son Zaltec, she was the wife of dead Kukul, but unlike her husband, continues to live on in the continued existence of the continent.
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3rd edition and is often mentioned in Forgotten Realms supplements. Characters and artifacts from Kara-Tur sometimes show up in Faerûn, but beyond that there is little interaction between the continents. The 2015 release of
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Early in its fictional history it was a land fought over by the gods Qotal the Plumed Serpent and his brother Zaltec. For a crime against his sister, Qotal retreated from Maztica for an age but returned in recent times.
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series" as "an unusually well-developed D&D setting", which has great variety among its fantasy races. A number of human cultures in different regions take their inspirations from real-world cultures.
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who meddle in the affairs of humans frequently. The continent is ruled by a theocracy headed by the Grand Caliph, and tales tell of demon-infested cities and godless sorcerers (like the genie-binding
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or arguably Konigheim (by land). Zakhara is mostly isolated from the rest of the world, as the peninsula is separated from the main mass by the World Pillar Mountains (also known as Wu Pi Te Shao in
382:, describing the region in greater detail, with two 96-page books and maps. In the process of adapting the setting to the Forgotten Realms, the size of the continent was scaled down significantly. 1189:
desert of Faerûn in 2010 as two of the few fantastic realms based on non-European medieval cultures to date. She remarked that the setting descriptions "reinforce their distance from the "real"
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are sent to Anchorome. They build a keep, Fort Flame, in the shores of Balduran's bay (which is actually far below Balduran's resting place) but other than this it has been a complete disaster.
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I know several folks (myself included) who transplanted Atlas Games' excellent Nyambe (with some tweaks), which also built off many of the old 2E articles in Dragon on African gaming, to
3681: 759:#315, for information on ancestor feats and martial arts styles specific to the Kara-Tur setting, as well as updated information on the 10 empires and regions of Kara-Tur. 696: 223: 211: 3464: 340:'s cultures and peoples are fantasy analogues of medieval regions of East Asia, including China, Korea, Japan, the Ryukyu Islands, Tibet, and others. According to 4258: 558:. There is a brief description of the land along with references throughout the book to its culture and how certain classes or backgrounds might fit in there. 1284: 522:
series. After 1990, TSR ceased publishing new material related to Kara-Tur. The setting was, however, occasionally referred to by other TSR products such as
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added a sensitivity disclaimer to digitally sold products describing such regions, to acknowledge and distance themselves from problematic content.
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Mazticans. There are also the human races known as the Dog People and the Green Folk. Many monstrous races also live in Maztica, including wild
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called the long background section of Kara-Tur in the book, a "bonus". Originally intended as a western part of the continent of Oerik in the
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worlds, Aidan-Paul Canavan found Toril "more illustrative" and that it "became further codified and developed over time" than the world of
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rulebook made no attempt to link it with another D&D game-world. The first map of Kara-Tur appeared in the adventure module OA1:
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is the name of the western Faerûn part of it. Somewhere there is Jhothûn, the long-forgotten capital of a mighty empire of Giants.
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and Katashaka, a sub-Saharan-like continent south of Maztica, where humanity appeared. Toril was originally the name of
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Zakharans are firmly convinced they are more civilized than the rest of the world and treat "barbarians" accordingly.
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Kline, Daniel T. (2015). "Contemporary Neo-Medieval Digital Gaming: An Overview of Genre". In Ashton, Gail (ed.).
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on the planet Abeir-Toril. Zakhara is located east of Faerûn, and the closest Faerûnian lands to Zakhara are
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author Matthew England considered it "a rarity in the fantasy genre" to base a continent on these cultures.
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consists of several cultures, like the culture of Enlightenment and more savage deities, such as Ragarra.
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The ten distinct nations and regions described in the boxed set and their real-world analogues include:
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The name means "cradle of life" in an archaic fictional language of the setting. It consists of various
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The land is full of secretive cities, unwelcoming to travellers, huge deserts, lush oases and powerful
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opposition, if not human, will be from the spirit world", rather than more conventional battles versus
554: 49: 999:) wielding strange magic. Powerful magic and great warriors of every like are to be found in Zakhara. 4197: 4155: 4099: 3946: 3786: 3366: 3090: 2885: 2205: 1966: 1179: 891: 849: 596: 518: 451: 364: 1178:'s Zakhara, have been criticized for perpetuating simplistic and harmful stereotypes. In July 2020, 4006: 3566: 3083: 2936: 2465: 2264: 2065: 2032:
Mullen, Michael (January 1988). Jaffe, Anne (ed.). "Ah, So Desu Ka? (Oriental Adventures Review)".
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Witwer, Michael; Newman, Kyle; Peterson, Jonathan; Witwer, Sam; Manganiello, Joe (October 2018).
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left the eastern half of its continent reserved for the future publication of Kara-Tur. In 1988,
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author Derek Garcia questioned the use of Abeir-Toril "as the default setting of modern-day
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Daniel T. Kline summed up Abeir-Toril as a "vast, high-fantasy, neo-medievalist world".
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2nd edition campaign setting books. In this edition, Abeir-Toril was considered one of
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After the discovery of Maztica by the mercenary captain Cordell, mercenaries from the
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Balfe, Myles (2004). "Incredible geographies? Orientalism and Genre Fantasy".
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Dungeons & Discourse: Intersectional Identities in Dungeons & Dragons
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Barron, Neil; Barton, Wayne; Ramsdell, Kristin; Stilwell, Steven A. (1992).
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the large undefined continent southwest of Nimbral and southeast of Maztica
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explorers led by one Captain-general Cordell and his Golden Legion in 1361
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Areas of the planet inspired by non-Western real-world cultures, namely
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explain the fiction more clearly and provide non-fictional perspective
3561: 3114: 1666:"Dungeons & Dragons: Exploring Chult, the Dinosaur-Filled Jungle" 1568:"Forgotten Realms Campaign Guide Chronicles the World's Epic Changes" 1102: 1013: 1009: 984: 840:. South of it (and separated by a strait) lies an unknown continent. 815: 776: 156: 127:
The setting's entire planet underwent a major change during the 1989
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The Yal-Tengri is free of ice for the six summer months of the year
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Dread Trident: Tabletop Role-Playing Games and the Modern Fantastic
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and (to the Faerûnians) mystery. The area was heavily inspired by
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Some scorpionfolk from Maztica found an Underdark passage to the
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Philip J. Clements referred to "the world of the highly popular
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and the part of Toril most detailed in stories and supplements.
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retreated a long time ago. It is rumored that several tribes of
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Shepherd, Ashley (February 1986). "Open Box: Dungeon Modules".
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Looting the Dungeon: The Quest for the Genre Fantasy Mega-Text
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world of Toril. It is inhabited by evil Yak-men and separates
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The capital city of Zakhara is Huzuz, the "City of Delights".
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humanity first appeared in the northern savannas of Katashaka
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style books (one was actually released before the original
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The Kara-Tur campaign setting inspired the following eight
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The Jungle Lands of Malatra: Pre-colonial civilizations of
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Dungeons & Dragons Art & Arcana: a visual history
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5th edition, introduced Kara-Tur to the fifth edition of
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inspired by their real-life Southeast Asian counterparts.
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Heroic Worlds: A History and Guide to Role-Playing Games
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Heroic Worlds: A History and Guide to Role-Playing Games
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Abeir-Toril is the default world for the 5th edition of
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The setting of Kara-Tur still exists on Abeir-Toril in
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The continent of Faerûn is the primary setting of the
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describes a work or element of fiction in a primarily
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campaign settings, and the 1st edition version of the
1993:"Kara-Tur: The Eastern Realms (1e) | Product History" 1773:
Religions in play: games, rituals, and virtual worlds
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Religions in play: games, rituals, and virtual worlds
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are a pack of asteroids trailing Abeir-Toril's moon,
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2nd edition. In 1990 the maps were again included in
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The character Balduran, a sea captain and founder of
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styled after the themes and setting depicted in the
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The Fantasy Role-Playing Game: A New Performing Art
1401:"Volume 1 Issue 13 – Ampersands & Alliteration" 1185:Medievalist Amy S. Kaufman listed Kara-Tur and the 269:and the xenophobic Poscadar elves. There is also a 2231:"How Dungeons and Dragons Appropriated the Orient" 1811:Collaborative Worldbuilding for Writers and Gamers 1159:. In Canavan's view, Toril more closely resembled 2171:"MC6 Monstrous Compendium Kara-Tur Appendix (2e)" 309:make their home in Anchorome's western regions. 273:realm called Itzcali located in the sea nearby. 297:It is speculated that it is the land where the 1748:Kaufmann, Amy S. (2010). "Medieval Unmoored". 2601: 1343:(ed.). "First Quest: Mammals and Dinosaurs". 775:, is a fictional continent that is a land of 469:. This region is the Kara-Tur portion of the 8: 2122:Shepherd, Ashley (August 1986). "Open Box". 1776:. Theologischer Verlag ZĂĽrich. p. 286. 1226:. Theologischer Verlag ZĂĽrich. p. 286. 400:during eras of political disunity, e.g. the 358:setting, the description of Kara-Tur in the 257:is almost unexplored and is at the North of 4000:Dungeon Master Option: High-Level Campaigns 2462:Medieval Afterlives in Contemporary Culture 3875: 3773: 3762: 3309: 3298: 2970: 2959: 2637: 2626: 2608: 2594: 2586: 2581:Toril page on official Spelljammer website 1598: 1596: 1594: 1592: 1590: 1588: 904:In 4th edition, the Spellplague caused by 822:came from Maztica to fight the Yuan-Ti of 1631: 1629: 1627: 1101:; it is now the trade city of Naupau, in 1020:and the "Arabian courtesan", tropes from 1008:In the view of Myles Balfe, the Fantasy " 983:Waters around Zakhara are bountiful with 242:Learn how and when to remove this message 2372: 2370: 1936:(January 1988). "Role-playing Reviews". 1533: 1531: 1424: 1422: 869:—also by Douglas Niles. It was based on 393:during periods of centralized government 2544: 2542: 1860: 1858: 1214: 283:Baldur's Gate: Tales of the Sword Coast 2435: 2433: 1743: 1741: 1739: 1722:(3rd ed.). Wizards of the Coast. 4259:Fictional elements introduced in 1987 3954:Player's Option: Combat & Tactics 2412:Clements, Philip J. (December 2019). 2047: 2045: 2027: 2025: 2023: 2021: 2019: 2017: 2015: 2013: 1986: 1984: 1982: 1980: 1978: 1976: 1900: 1898: 1896: 1894: 1892: 1890: 1837:(June 1988). "Role-playing Reviews". 1804: 1802: 1800: 1765: 1763: 843:Maztica was detailed for 2nd Edition 836:North of Maztica is the continent of 261:. Its best-known inhabitants are the 7: 3961:Player's Option: Skills & Powers 2449:(PhD thesis). pp. 130–131, 238. 2317:"Art of the Genre: Maztica Memories" 1456: 1454: 1452: 1450: 1358: 1356: 3968:Player's Option: Spells & Magic 2315:Taylor, Scott (November 30, 2011). 1813:. Bloomsbury Academic. p. 49. 1636:Garcia, Derek (December 23, 2021). 473:, also known as the Endless Wastes. 2440:Canavan, Aidan-Paul (April 2011). 886:world, down to the history of the 25: 3933:Forgotten Realms Campaign Setting 2145:"The Forgotten Realms Atlas (2e)" 2101:. Prometheus Books. p. 109. 1963:Designers & Dragons: The '70s 1719:Forgotten Realms Campaign Setting 1603:England, Matthew (June 8, 2020). 1509:Forgotten Realms Campaign Setting 929:. The land is the setting of the 713:is set in Shou Lung of Kara-Tur. 500:for Kara-Tur appeared as part of 53:campaign setting, as well as the 27:Forgotten Realms fictional planet 4249:Dungeons & Dragons locations 2489:King, Jared (January 26, 2022). 574:Related products set in Kara-Tur 465:The Plain of Horses: Historical 195: 144:s three main worlds, along with 4121:Expedition to the Demonweb Pits 4114:Expedition to the Barrier Peaks 2519:A Worldbuilder's Guide to Magic 2379:Social & Cultural Geography 1349:. No. 211. pp. 8, 22. 1299:Today, many sages surmise that 1285:"A Grand History of the Realms" 1093:) is Toril's equivalent of the 705:Warlords – 1 on 1 Book 7 (1986) 513:Advanced Dungeons & Dragons 502:Advanced Dungeons & Dragons 137:Advanced Dungeons & Dragons 2549:Blum, Jeremy (July 11, 2020). 2517:Stypczynski, Brent A. (2021). 2201:Sword Coast Adventurer's Guide 1538:Baird, Scott (June 23, 2022). 633:Mad Monkey vs. the Dragon Claw 545:Sword Coast Adventurer's Guide 1: 4149:The Lost Caverns of Tsojcanth 1664:Szporn, Ari (March 9, 2020). 1461:Carbonell, Curtis D. (2019). 876:In a retrospective review in 370:Forgotten Realms Campaign Set 104:'s Forgotten Realms setting. 4184:The Temple of Elemental Evil 3682:List of 3rd edition monsters 3677:List of 2nd edition monsters 2350:Al-Qadim: Arabian Adventures 1961:Applecline, Shannon (2014). 818:spirits. In very old times, 771:, called by its inhabitants 480:(historical versions of the 432:Northern Wastes: Historical 379:Kara-Tur: The Eastern Realms 120:were designing the original 4142:The Keep on the Borderlands 4128:The Gates of Firestorm Peak 3465:List of alternative classes 2391:10.1080/1464936042000181326 1809:Hergenrader, Trent (2019). 1290:. p. 8. Archived from 4280: 4177:The Ruins of Undermountain 2061:François Marcela-Froideval 2038:(81). Allen Emrich: 28–30. 1325:: TSR, Inc.: 64 July 1986. 943:tabletop role-playing game 871:historical Central America 683:Blade of the Young Samurai 615:Ochimo: The Spirit Warrior 590:(in chronological order): 507:The Forgotten Realms Atlas 316: 159:of the setting's history, 123:Forgotten Realms Boxed Set 3878: 3772: 3761: 3308: 3297: 2969: 2958: 2942:System Reference Document 2636: 2625: 2288:What Do I Read Next? 1992 2035:Space Gamer/Fantasy Gamer 1770:Bornet, Philippe (2011). 1433:. McFarland. p. 39. 1222:Bornet, Philippe (2011). 806:also claimed some lands. 672:choose your own adventure 606:Night of the Seven Swords 265:, as well as the defunct 3884:Arms and Equipment Guide 2418:(PhD thesis). p. 78 2229:Trammell, Aaron (2016). 1174:, Kara-Tur, Maztica and 4080:modules and sourcebooks 3189:Masque of the Red Death 2964:Geography and cosmology 2523:McFarland & Company 1429:MacKay, Daniel (2001). 1141:In comparison to other 794:It was 'discovered' by 3993:Wrath of the Immortals 3912:Deities & Demigods 3819:Dungeons & Dragons 3794:Dungeon Master's Guide 3625:Illithid (mind flayer) 3582:Creatures and monsters 2688:Sources and influences 2618:Dungeons & Dragons 2353:. TSR. pp. 8–10. 1944:Lake Geneva, Wisconsin 1845:Lake Geneva, Wisconsin 1750:Studies in Medievalism 1323:Lake Geneva, Wisconsin 1249:"Africa in the Realms" 1203:Dungeons & Dragons 1119:Reception and analysis 1056:World Pillar Mountains 939:Dungeons & Dragons 845:Dungeons & Dragons 678:book) were published: 568:Dungeons & Dragons 555:Dungeons & Dragons 550:Dungeons & Dragons 539:Dungeons & Dragons 496:In 1989 a printing of 376:released a boxed set, 206:Dungeons & Dragons 176:Dungeons & Dragons 169:Dungeons & Dragons 112:Toril was the name of 50:Dungeons & Dragons 3905:Book of Vile Darkness 3898:Book of Exalted Deeds 3303:Characters and beings 2911:Strategic Simulations 2175:Dungeon Masters Guild 2169:Appelcline, Shannon. 2149:Dungeon Masters Guild 2143:Appelcline, Shannon. 1997:Dungeon Masters Guild 1991:Appelcline, Shannon. 1074:from the rest of the 945:. Zakhara is a giant 516:rules as part of the 450:The Island Kingdoms: 402:Warring States period 348:book. A reviewer for 317:Further information: 4198:White Plume Mountain 4156:Queen of the Spiders 4100:Desert of Desolation 3947:Manual of the Planes 3091:Magic: The Gathering 2886:Wizards of the Coast 2525:. pp. 179–180. 2267:on February 15, 2008 2206:Wizards of the Coast 1967:Evil Hat Productions 1912:. Prometheus Books. 1255:on November 12, 2006 1180:Wizards of the Coast 850:Maztica Campaign Set 597:Swords of the Daimyo 519:Monstrous Compendium 365:Swords of the Daimyo 182:Fictional continents 4007:Epic Level Handbook 3650:Reptilian humanoids 3567:Strahd von Zarovich 3216:Planes of existence 3084:Kingdoms of Kalamar 2937:Game System License 2466:Bloomsbury Academic 2235:Analog Game Studies 2066:Oriental Adventures 711:The Empires Trilogy 676:Oriental Adventures 658:Test of the Samurai 624:Blood of the Yakuza 548:, a supplement for 360:Oriental Adventures 346:Oriental Adventures 63:Oriental Adventures 4086:Against the Giants 3811:Classic boxed sets 3705:Corellon Larethian 3692:Deities and powers 3500:Notable characters 3313:Races and lineages 2648:Adventurers League 1297:on March 6, 2007. 1247:Tom Costa (2005). 700:Adventure Gamebook 108:Publishing history 65:campaign setting. 42:that makes up the 4264:Fictional planets 4236: 4235: 4232: 4231: 4228: 4227: 4135:The Isle of Dread 4060: 4059: 4017:Psionics Handbook 3787:Player's Handbook 3757: 3756: 3753: 3752: 3527:Volothamp Geddarm 3293: 3292: 3289: 3288: 2975:Campaign settings 2954: 2953: 2950: 2949: 2932:Open Game License 2343:Grubb, Jeff with 1820:978-1-3500-1667-5 1783:978-3-290-22010-5 1714:Rateliff, John D. 1698:Reynolds, Sean K. 1474:978-1-78962-468-7 1339:(November 1994). 1303:around -34,000 DR 1233:978-3-290-22010-5 1091:The Great Ice Sea 978:Zakharan pantheon 709:One of novels in 693:Test of the Ninja 488:) as well as the 454:civilizations of 421:Kozakura: Japan ( 252: 251: 244: 208:-related section 163:material for the 155:In a significant 16:(Redirected from 4271: 4170:Red Hand of Doom 3985:High-level rules 3975:Unearthed Arcana 3876: 3862:Rules Cyclopedia 3774: 3763: 3310: 3299: 3033:Forgotten Realms 2991:Council of Wyrms 2971: 2960: 2891:Grenadier Models 2678:Related products 2638: 2627: 2610: 2603: 2596: 2587: 2568: 2567: 2565: 2563: 2546: 2537: 2536: 2514: 2508: 2507: 2505: 2503: 2486: 2480: 2479: 2457: 2451: 2450: 2448: 2437: 2428: 2427: 2425: 2423: 2409: 2403: 2402: 2374: 2365: 2364: 2340: 2334: 2333: 2331: 2329: 2312: 2306: 2305: 2283: 2277: 2276: 2274: 2272: 2263:. Archived from 2257: 2251: 2250: 2226: 2220: 2219: 2192: 2186: 2185: 2183: 2181: 2166: 2160: 2159: 2157: 2155: 2140: 2134: 2133: 2119: 2113: 2112: 2095:Schick, Lawrence 2091: 2085: 2084: 2049: 2040: 2039: 2029: 2008: 2007: 2005: 2003: 1988: 1971: 1970: 1958: 1952: 1951: 1930: 1924: 1923: 1906:Schick, Lawrence 1902: 1885: 1884: 1862: 1853: 1852: 1831: 1825: 1824: 1806: 1795: 1794: 1792: 1790: 1767: 1758: 1757: 1745: 1734: 1733: 1704:(June 1, 2001). 1689: 1683: 1682: 1680: 1678: 1661: 1655: 1654: 1652: 1650: 1633: 1622: 1621: 1619: 1617: 1600: 1583: 1582: 1580: 1578: 1566:Baichtal, John. 1563: 1557: 1556: 1554: 1552: 1535: 1526: 1525: 1493: 1487: 1486: 1458: 1445: 1444: 1426: 1417: 1416: 1414: 1412: 1407:. April 13, 2010 1397: 1391: 1390: 1360: 1351: 1350: 1333: 1327: 1326: 1315:"TSR Profiles". 1312: 1306: 1305: 1296: 1289: 1277: 1271: 1270: 1262: 1260: 1251:. Archived from 1244: 1238: 1237: 1219: 1161:Robert E. Howard 1125:Forgotten Realms 934:campaign setting 867:Feathered Dragon 744: 398:Historical China 326:Forgotten Realms 247: 240: 236: 233: 227: 199: 198: 191: 161:Forgotten Realms 45:Forgotten Realms 21: 4279: 4278: 4274: 4273: 4272: 4270: 4269: 4268: 4239: 4238: 4237: 4224: 4215:D&D Insider 4203: 4191:Tomb of Horrors 4067: 4056: 4012: 3980: 3867: 3806: 3768: 3749: 3686: 3610:Gelatinous cube 3576: 3547:Raistlin Majere 3517:Drizzt Do'Urden 3495: 3474:Character lists 3469: 3386: 3304: 3285: 3223:Material Plane 3210: 2965: 2946: 2920: 2869: 2815:Robert J. Kuntz 2748: 2692: 2668:Popular culture 2632: 2621: 2614: 2577: 2572: 2571: 2561: 2559: 2548: 2547: 2540: 2533: 2516: 2515: 2511: 2501: 2499: 2488: 2487: 2483: 2476: 2459: 2458: 2454: 2446: 2439: 2438: 2431: 2421: 2419: 2411: 2410: 2406: 2376: 2375: 2368: 2361: 2342: 2341: 2337: 2327: 2325: 2314: 2313: 2309: 2302: 2294:. p. 273. 2285: 2284: 2280: 2270: 2268: 2259: 2258: 2254: 2228: 2227: 2223: 2216: 2194: 2193: 2189: 2179: 2177: 2168: 2167: 2163: 2153: 2151: 2142: 2141: 2137: 2121: 2120: 2116: 2109: 2093: 2092: 2088: 2081: 2051: 2050: 2043: 2031: 2030: 2011: 2001: 1999: 1990: 1989: 1974: 1960: 1959: 1955: 1932: 1931: 1927: 1920: 1904: 1903: 1888: 1864: 1863: 1856: 1833: 1832: 1828: 1821: 1808: 1807: 1798: 1788: 1786: 1784: 1769: 1768: 1761: 1747: 1746: 1737: 1730: 1706:Carter, Michele 1692:Greenwood, Ed; 1691: 1690: 1686: 1676: 1674: 1663: 1662: 1658: 1648: 1646: 1635: 1634: 1625: 1615: 1613: 1602: 1601: 1586: 1576: 1574: 1565: 1564: 1560: 1550: 1548: 1537: 1536: 1529: 1522: 1495: 1494: 1490: 1475: 1460: 1459: 1448: 1441: 1428: 1427: 1420: 1410: 1408: 1399: 1398: 1394: 1379: 1371:. p. 200. 1369:Ten Speed Press 1362: 1361: 1354: 1335: 1334: 1330: 1314: 1313: 1309: 1294: 1287: 1281:James, Brian R. 1279: 1278: 1274: 1258: 1256: 1246: 1245: 1241: 1234: 1221: 1220: 1216: 1211: 1121: 1113:Endless Ice Sea 1089:(also known as 1084: 1052: 1040:Tears of SelĂ»ne 1036: 1034:Tears of SelĂ»ne 1031: 921:fictional realm 914: 766: 751: 733: 717: 668: 649:Ronin Challenge 581: 576: 434:Eastern Siberia 416:Kamakura period 335: 321: 315: 248: 237: 231: 228: 220:help rewrite it 217: 200: 196: 189: 184: 110: 28: 23: 22: 15: 12: 11: 5: 4277: 4275: 4267: 4266: 4261: 4256: 4254:Fantasy worlds 4251: 4241: 4240: 4234: 4233: 4230: 4229: 4226: 4225: 4223: 4222: 4220:D&D Beyond 4217: 4211: 4209: 4205: 4204: 4202: 4201: 4194: 4187: 4180: 4173: 4166: 4159: 4152: 4145: 4138: 4131: 4124: 4117: 4110: 4103: 4096: 4089: 4082: 4072: 4070: 4062: 4061: 4058: 4057: 4055: 4054: 4037: 4029: 4020: 4018: 4014: 4013: 4011: 4010: 4003: 3996: 3988: 3986: 3982: 3981: 3979: 3978: 3971: 3964: 3957: 3950: 3943: 3936: 3929: 3922: 3915: 3908: 3901: 3894: 3887: 3879: 3873: 3869: 3868: 3866: 3865: 3858: 3851: 3844: 3837: 3830: 3823: 3814: 3812: 3808: 3807: 3805: 3804: 3801:Monster Manual 3797: 3790: 3782: 3780: 3778:Core rulebooks 3770: 3769: 3766: 3759: 3758: 3755: 3754: 3751: 3750: 3748: 3747: 3742: 3737: 3732: 3731: 3730: 3725: 3712: 3707: 3702: 3696: 3694: 3688: 3687: 3685: 3684: 3679: 3674: 3669: 3664: 3659: 3658: 3657: 3647: 3642: 3637: 3632: 3627: 3622: 3617: 3612: 3607: 3602: 3597: 3592: 3586: 3584: 3578: 3577: 3575: 3574: 3569: 3564: 3559: 3554: 3549: 3544: 3539: 3534: 3532:Gord the Rogue 3529: 3524: 3519: 3514: 3509: 3503: 3501: 3497: 3496: 3494: 3493: 3488: 3483: 3477: 3475: 3471: 3470: 3468: 3467: 3462: 3457: 3452: 3447: 3442: 3437: 3432: 3427: 3422: 3417: 3412: 3407: 3402: 3396: 3394: 3388: 3387: 3385: 3384: 3379: 3374: 3369: 3364: 3359: 3354: 3349: 3344: 3339: 3338: 3337: 3327: 3322: 3316: 3314: 3306: 3305: 3302: 3295: 3294: 3291: 3290: 3287: 3286: 3284: 3283: 3282: 3281: 3271: 3266: 3265: 3264: 3259: 3254: 3249: 3244: 3239: 3234: 3229: 3220: 3218: 3212: 3211: 3209: 3208: 3201: 3194: 3193: 3192: 3178: 3171: 3164: 3157: 3156: 3155: 3148: 3141: 3127: 3120: 3119: 3118: 3111: 3104: 3087: 3080: 3073: 3066: 3059: 3058: 3057: 3050: 3043: 3029: 3022: 3015: 3008: 3001: 2994: 2987: 2979: 2977: 2967: 2966: 2963: 2956: 2955: 2952: 2951: 2948: 2947: 2945: 2944: 2939: 2934: 2928: 2926: 2922: 2921: 2919: 2918: 2913: 2908: 2903: 2898: 2893: 2888: 2883: 2877: 2875: 2871: 2870: 2868: 2867: 2862: 2857: 2852: 2847: 2845:Jonathan Tweet 2842: 2837: 2832: 2827: 2822: 2817: 2812: 2810:Harold Johnson 2807: 2802: 2797: 2792: 2787: 2782: 2777: 2772: 2767: 2762: 2756: 2754: 2750: 2749: 2747: 2746: 2741: 2736: 2731: 2726: 2724:Game mechanics 2721: 2719:Dungeon Master 2716: 2711: 2706: 2700: 2698: 2694: 2693: 2691: 2690: 2685: 2680: 2675: 2670: 2665: 2660: 2655: 2650: 2644: 2642: 2634: 2633: 2630: 2623: 2622: 2615: 2613: 2612: 2605: 2598: 2590: 2584: 2583: 2576: 2575:External links 2573: 2570: 2569: 2538: 2531: 2509: 2481: 2474: 2468:. p. 97. 2452: 2429: 2404: 2366: 2359: 2335: 2307: 2301:978-0810354067 2300: 2278: 2252: 2221: 2215:978-0786965809 2214: 2198:, ed. (2015). 2187: 2161: 2135: 2130:Games Workshop 2114: 2107: 2086: 2079: 2041: 2009: 1972: 1953: 1925: 1918: 1886: 1873:Games Workshop 1854: 1826: 1819: 1796: 1782: 1759: 1735: 1728: 1702:Williams, Skip 1684: 1656: 1623: 1584: 1558: 1527: 1520: 1488: 1473: 1446: 1440:978-0786408153 1439: 1418: 1405:Rfipodcast.com 1392: 1377: 1352: 1328: 1307: 1272: 1239: 1232: 1213: 1212: 1210: 1207: 1120: 1117: 1083: 1080: 1076:supercontinent 1051: 1048: 1035: 1032: 1030: 1029:Other features 1027: 951:supercontinent 926:Arabian Nights 913: 910: 888:Conquistadores 773:The True World 765: 762: 761: 760: 750: 747: 746: 745: 731: 707: 706: 703: 690: 667: 664: 663: 662: 653: 644: 637: 628: 619: 610: 601: 580: 577: 575: 572: 494: 493: 474: 463: 448: 442: 436: 430: 427:Sengoku period 419: 404: 394: 391:Imperial China 334: 331: 314: 311: 250: 249: 203: 201: 194: 188: 185: 183: 180: 165:fourth edition 109: 106: 26: 24: 14: 13: 10: 9: 6: 4: 3: 2: 4276: 4265: 4262: 4260: 4257: 4255: 4252: 4250: 4247: 4246: 4244: 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2912: 2909: 2907: 2904: 2902: 2899: 2897: 2894: 2892: 2889: 2887: 2884: 2882: 2879: 2878: 2876: 2872: 2866: 2863: 2861: 2860:Skip Williams 2858: 2856: 2855:Margaret Weis 2853: 2851: 2848: 2846: 2843: 2841: 2838: 2836: 2835:Chris Perkins 2833: 2831: 2828: 2826: 2825:Frank Mentzer 2823: 2821: 2818: 2816: 2813: 2811: 2808: 2806: 2805:Tracy Hickman 2803: 2801: 2798: 2796: 2793: 2791: 2788: 2786: 2783: 2781: 2778: 2776: 2775:Richard Baker 2773: 2771: 2768: 2766: 2763: 2761: 2758: 2757: 2755: 2751: 2745: 2742: 2740: 2737: 2735: 2732: 2730: 2727: 2725: 2722: 2720: 2717: 2715: 2712: 2710: 2707: 2705: 2702: 2701: 2699: 2695: 2689: 2686: 2684: 2681: 2679: 2676: 2674: 2671: 2669: 2666: 2664: 2661: 2659: 2656: 2654: 2653:Controversies 2651: 2649: 2646: 2645: 2643: 2639: 2635: 2628: 2624: 2620: 2619: 2611: 2606: 2604: 2599: 2597: 2592: 2591: 2588: 2582: 2579: 2578: 2574: 2558: 2557: 2552: 2545: 2543: 2539: 2534: 2532:9781476686837 2528: 2524: 2520: 2513: 2510: 2498: 2497: 2492: 2485: 2482: 2477: 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Index

Anchorome
fictional
planet
Forgotten Realms
Dungeons & Dragons
Al-Qadim
Maztica
Oriental Adventures
continents
islands
Faerûn
Kara-Tur
Zakhara
Maztica
Anchorome
Jeff Grubb
Ed Greenwood
Jeff Grubb
Ed Greenwood
Forgotten Realms Boxed Set
Avatar trilogy
Advanced Dungeons & Dragons
Krynn
Oerth
retcon
fourth edition
in-universe
help rewrite it
explain the fiction more clearly and provide non-fictional perspective
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