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Ancient Domains of Mystery

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411:, causing mutations, such as antennae or a tail growing, alteration of existing body features or gaining (often involuntary) magical abilities. Some mutations are helpful, while others make the game much harder; many have elements of both. Players need to be resourceful and adaptable due to the randomness of these mutations. While there are limited opportunities in the game to mitigate or remove corruption effects, taking too long to close the Chaos gate causes the corruption rate to increase dramatically. After becoming fully corrupted, the game ends, as the character has become a "writhing mass of primal chaos". The chaotic ending requires the character to be almost fully corrupted. 427:. While any character can harvest these herbs to limited effect, characters with certain skills and class abilities have strong bonuses and can even plant their own herb seeds. Besides herbs, characters can also collect plant seeds, either to donate to farmers (for a small alignment shift to law) or plant in dungeons in order to grow trees (useful for making bridges or 304: 440:
presents a dilemma to characters who specialize in smithing: should they use powerful artifacts or enhanced items of their own design. It is possible for a patient, highly skilled smith to enhance weapons and armor to levels beyond that of most artifacts, but the time required may leave the character exposed to corruption.
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is unavailable. Despite earlier announcing that the source code would be published after the release of version 1.0, Biskup later chose to reserve it for himself in order to retain some mystery about game operation and to curtail the spread of unsanctioned variants. Despite this stance, he is open to
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Biskup credits his game's community following as the main reason for both of his games existence. He emphasized the importance of listening to their ideas and said he received great feedback from them through the years of development. Though most of his fan encounters are positive, he stated that he
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offers multiple ways of winning, which vary in difficulty. The regular ending that appeared first during development consists of locating and closing the gate through which the forces of Chaos infiltrate Ancardia. The player also has the option to enter the gate, providing access to special endings,
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takes place in the fictional world of Ancardia, in the mountainous Drakalor Chain. For 6,000 years, the world has known relative peace, but recently reports have spread of the appearance of dangerous dungeons and frightening monsters. Khelavaster, a wise sage, discovers an ancient prophecy regarding
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Besides background corruption, some powerful chaotic artifacts can cause the character to become corrupted merely by carrying them. Other less powerful chaotic artifacts only corrupt when actively invoked or wielded. Generally, most artifacts and magic items are safe to carry and use, and only the
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No matter how powerful players get, there is always a way for them to die if they become careless. In rare cases, instant deaths are possible from using cursed equipment or gaining the "doomed" intrinsic. Some monsters have powerful abilities that need specific counters, necessitating a change in
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Players can improve their items through various methods, such as smithing or magical enhancement. Similarly, many items can be damaged or destroyed as a result of combat or other hazards. While special artifacts cannot be damaged or destroyed, they are also immune to any form of improvement. This
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A "Monster Memory" records the character's (not the player's) knowledge about creatures in the game, becoming increasingly detailed as the player defeats more of each monster. Statistics such as hit points, experience value, and speed are revealed, with corresponding observed highs, lows, and
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strategy from traditional roguelike games. Some items have powerful effects on monsters. Undead beings are burnt to ash by holy symbols, and chaos beings are badly hurt by thrown potions of cure corruption. Strengths and weaknesses are often revealed in the monster memory and through rumors.
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and general randomness of events that happen in the game. Overall game system design (and especially the character development system) is usually praised for its flexibility. Some reviews note low hardware requirements and freeware distribution as essential advantages.
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licensing the source to capable developers to form a commercial venture. Players meanwhile have deduced underlying mechanisms through careful experimentation and reverse-engineering by inspecting the execution flow, memory and binaries of the game.
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version is available at the main site free of charge, with two variants: the text-only version with wide platform support, and the graphical version (which also includes text-only mode) for Windows, MacOSX and Linux. A paid version is available on
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and deity interaction with the character. How one solves a quest can also affect one's alignment, such that a chaotic character seeking redemption can eventually become lawful through his or her actions (or vice versa).
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started on 12 July 1994 and continued steadily until 20 November 2002. Core development on the game stopped with the release of version 1.1.1. Beta-quality ports to
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the Coming of Chaos and propagates it to the peoples of the world. It speaks of a champion who will defend the world from the forces of Chaos in the Drakalor Chain.
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averages. Besides the in-game statistics, fan-submitted descriptions of every monster in the game are presented, sometimes with hints on strengths and weaknesses.
349:, statistics, and skills. Version 1.1.0 introduced a talent system, allowing further customization of characters, based on a hierarchical system of prerequisites. 743: 1121: 673:
by some critics, while others note that it is "brilliant in its simplicity", "very practical" and "easy to navigate". Keyboard controls imply usage of the
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has multiple endings which consist of closing the Chaos gate, becoming a demigod, or committing a heroic sacrifice to stop the Chaos invasion.
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Herbs growing on some levels can be used to provide great benefits to the player. The growth of the herbs follows a slight modification of
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keyboards). Discussing gameplay, the same complexity and randomness that were cited as positive features are sometimes said to make
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of this version appeared in 2006. Plans for future versions had not at that time been announced, but a next-generation successor to
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may be very hard to play for beginners due to the deletion of savefiles, which is uncommon for games outside the roguelike genre.
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development. The campaign reached its initial goal of $ 48,000 on 22 August, 51 days after starting, and finished at $ 90,169.
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received death threats when he declined to release the game's source code and on one occasion, keen fans stalked his house.
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Biskup ceased development of the game for nine years and revisited it in 2012. He then resumed work on a sequel,
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that invade the world of Ancardia. The game has been identified as one of the "major roguelikes" by John Harris.
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The forces of Chaos that have infiltrated Ancardia corrupt both the surrounding landscape and occasionally the
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was a long-lasting development effort and new versions of the game were regularly released over the years,
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Hearing of this prophecy, many would-be heroes set out. The player assumes control of one such adventurer.
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offers a much deeper storyline, more manifold environment, and is generally more complex. Most note that
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designed and developed by Thomas Biskup and released in 1994. The player's goal is to stop the forces of
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has received many critical reviews over many varied versions. The overall critical reception is good.
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campaign. Later versions, beginning with v1.15.2.r60, were released on the internet and through
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graphics to represent the game world. A later version added the option to play with sound,
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classic version is available free of charge, in difference to most roguelikes its
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During adventures, a player is likely to explore many areas and complete multiple
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has established a strong fan base that started gathering since 1997 at
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very difficult for beginning players. Most reviewers agree that
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relatively hard to play on keyboards without keypads (i.e. some
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to one per character, and the savefile is erased upon loading.
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which are generally considered more difficult to accomplish.
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with enhanced gameplay features and gameplay customization.
960:"Where I'm @: A Brief Look At The Resurgence of Roguelikes" 982:"Rogue Creator Says We Need A Better Word For Permadeath" 379:
s quest-centric, plot-driven structure owes as much to
744:"Editor's Review of Ancient Domains of Mystery (ADOM)" 360:(lawful, neutral, or chaotic). Alignment also affects 516:
campaign was initiated by Thomas Biskup to resurrect
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The game exits after saving, effectively limiting 333:presents an initial choice of one (male or female) 225: 213: 95: 67: 57: 29: 24: 1217:Video games with gender-selectable protagonists 712:"Analysis: The Eight Rules Of Roguelike Design" 1084:lists most of the versions released since 1994 796: 794: 415:most powerful items affect corruption rates. 8: 1037: 1035: 1033: 1031: 1029: 1063:rec.games.roguelike.adom — About this group 774:"The Background Story: The Coming of Chaos" 1122:"Ancient Domains of Mystery (ADOM) review" 921: 919: 571: 461:Death of player characters is meant to be 21: 858:"JADE: Java-based Ancient Domains Engine" 737: 735: 733: 731: 669:The user interface is cited to have high 1227:Video games using procedural generation 702: 1007: 1005: 1003: 1001: 999: 997: 1115: 1113: 1111: 1109: 1013:"Ancient Domains of Mystery - Review" 980:Carnevale, Tony (19 September 2016). 954: 952: 837:1.1.1 available for Macintosh users!" 7: 576: 567: 256:Like the original roguelike games, 14: 542:Ancient Domains of Mystery Deluxe 198: 179: 166: 150: 115: 1212:Video games developed in Germany 710:Harris, John (2 February 2011). 635:to other roguelike games (like 1124:. Games Domain. Archived from 1: 499:Ancient Domains of Mystery II 287:available to sponsors of his 1172:Curses (programming library) 1043:"Ancient Domains of Mystery" 878:"Resurrect ADOM development" 1243: 691:Ancient Domains of Mystery 687:Ancient Domains of Mystery 679:Ancient Domains of Mystery 659:Ancient Domains of Mystery 655:Ancient Domains of Mystery 633:Ancient Domains of Mystery 631:Reviewers usually compare 626:Ancient Domains of Mystery 622:Ancient Domains of Mystery 607:Ancient Domains of Mystery 549:Ancient Domains of Mystery 522:Ancient Domains of Mystery 518:Ancient Domains of Mystery 487:Ancient Domains of Mystery 479:Ancient Domains of Mystery 374:Ancient Domains of Mystery 369:Ancient Domains of Mystery 331:Ancient Domains of Mystery 320:Ancient Domains of Mystery 312:Ancient Domains of Mystery 285:Ancient Domains of Mystery 258:Ancient Domains of Mystery 239:Ancient Domains of Mystery 25:Ancient Domains of Mystery 580: 577: 16:1994 roguelike video game 1098:. Esfera. Archived from 615:rec.games.roguelike.adom 1120:Gemmer, Daniel (1997). 272:map. Most dungeons are 1202:Steam Greenlight games 393:of sibling games like 308: 274:procedurally generated 1197:Roguelike video games 425:Conway's Game of Life 306: 531:As of April 2017, a 307:Text-only screenshot 293:digital distribution 1182:Fantasy video games 1015:. The Good Old Days 780:on 13 December 2007 574: 266:tile-based graphics 1187:Indiegogo projects 1102:on April 22, 2001. 1080:2009-02-18 at the 897:IGN (1998-05-06). 572: 409:player's character 309: 1096:"Roguelike Games" 962:. 31 January 2013 716:www.gamasutra.com 661:offers very high 603: 602: 586:The Good Old Days 347:experience levels 343:character classes 235: 234: 203:16 November 2015 184:16 November 2015 120:16 November 2015 1234: 1162:1994 video games 1148: 1147: 1145:Official website 1130: 1129: 1117: 1104: 1103: 1091: 1085: 1072: 1066: 1065:at Google Groups 1060: 1054: 1053: 1051: 1050: 1039: 1024: 1023: 1021: 1020: 1009: 992: 991: 989: 988: 977: 971: 970: 968: 967: 956: 947: 946: 944: 943: 934:. Archived from 926:Biskup, Thomas. 923: 914: 913: 911: 910: 901:. Archived from 899:"ADOM Interview" 894: 888: 887: 885: 884: 874: 868: 867: 865: 864: 856:Biskup, Thomas. 853: 847: 846: 844: 843: 831:Biskup, Thomas. 828: 822: 821: 819: 818: 809:. Archived from 807:Version History" 801:Biskup, Thomas. 798: 789: 788: 786: 785: 776:. Archived from 772:Biskup, Thomas. 769: 763: 762: 760: 759: 750:. Archived from 739: 726: 725: 723: 722: 707: 653:) and find that 575: 526:Steam Greenlight 378: 335:player character 206: 202: 200: 187: 183: 181: 170: 168: 154: 152: 138: 123: 119: 117: 110: 41:Jochen Terstiege 22: 1242: 1241: 1237: 1236: 1235: 1233: 1232: 1231: 1152: 1151: 1143: 1142: 1139: 1134: 1133: 1119: 1118: 1107: 1093: 1092: 1088: 1082:Wayback Machine 1073: 1069: 1061: 1057: 1048: 1046: 1041: 1040: 1027: 1018: 1016: 1011: 1010: 995: 986: 984: 979: 978: 974: 965: 963: 958: 957: 950: 941: 939: 925: 924: 917: 908: 906: 896: 895: 891: 882: 880: 876: 875: 871: 862: 860: 855: 854: 850: 841: 839: 830: 829: 825: 816: 814: 800: 799: 792: 783: 781: 771: 770: 766: 757: 755: 741: 740: 729: 720: 718: 709: 708: 704: 699: 604: 570: 566: 512:In July 2012 a 477:Development of 475: 455: 446: 437: 421: 405: 381:adventure games 376: 341:and twenty-two 328: 301: 209: 205:(HD re-release) 204: 197: 190: 186:(HD re-release) 185: 178: 174: 171:28 January 1996 165: 158: 155:28 January 1996 149: 142: 133: 126: 122:(HD re-release) 121: 114: 105: 53: 47:Krzysztof Dycha 20: 19:1994 video game 17: 12: 11: 5: 1240: 1238: 1230: 1229: 1224: 1219: 1214: 1209: 1204: 1199: 1194: 1189: 1184: 1179: 1174: 1169: 1164: 1154: 1153: 1150: 1149: 1138: 1137:External links 1135: 1132: 1131: 1128:on 2000-02-07. 1105: 1086: 1075:ADOM - Archive 1067: 1055: 1025: 993: 972: 948: 915: 889: 869: 848: 823: 790: 764: 727: 701: 700: 698: 695: 675:numeric keypad 671:learning curve 601: 600: 597: 591: 590: 587: 583: 582: 579: 568: 565: 562: 474: 471: 454: 451: 445: 444:Monster Memory 442: 436: 433: 420: 417: 404: 401: 391:hack-and-slash 327: 324: 300: 297: 233: 232: 227: 223: 222: 217: 211: 210: 208: 207: 194: 189: 188: 175: 173: 172: 162: 157: 156: 146: 141: 140: 130: 125: 124: 112: 102: 97: 93: 92: 71: 65: 64: 61: 55: 54: 52: 51: 48: 45: 42: 39: 35: 33: 27: 26: 18: 15: 13: 10: 9: 6: 4: 3: 2: 1239: 1228: 1225: 1223: 1222:Windows games 1220: 1218: 1215: 1213: 1210: 1208: 1205: 1203: 1200: 1198: 1195: 1193: 1190: 1188: 1185: 1183: 1180: 1178: 1175: 1173: 1170: 1168: 1165: 1163: 1160: 1159: 1157: 1146: 1141: 1140: 1136: 1127: 1123: 1116: 1114: 1112: 1110: 1106: 1101: 1097: 1090: 1087: 1083: 1079: 1076: 1071: 1068: 1064: 1059: 1056: 1044: 1038: 1036: 1034: 1032: 1030: 1026: 1014: 1008: 1006: 1004: 1002: 1000: 998: 994: 983: 976: 973: 961: 955: 953: 949: 938:on 2007-12-13 937: 933: 931: 922: 920: 916: 905:on 2011-04-12 904: 900: 893: 890: 879: 873: 870: 859: 852: 849: 838: 836: 827: 824: 813:on 2007-12-13 812: 808: 806: 797: 795: 791: 779: 775: 768: 765: 754:on 2009-03-04 753: 749: 745: 738: 736: 734: 732: 728: 717: 713: 706: 703: 696: 694: 692: 688: 684: 680: 676: 672: 667: 664: 660: 656: 652: 651: 646: 645: 640: 639: 634: 629: 627: 623: 618: 616: 612: 608: 598: 596: 593: 592: 588: 585: 584: 573:Review scores 563: 561: 557: 554: 550: 545: 543: 539: 534: 529: 528:in May 2014. 527: 523: 519: 515: 510: 508: 504: 500: 496: 492: 488: 484: 480: 472: 470: 468: 464: 459: 452: 450: 443: 441: 434: 432: 430: 426: 418: 416: 412: 410: 402: 400: 398: 397: 392: 388: 387: 382: 375: 370: 366: 363: 359: 355: 350: 348: 344: 340: 336: 332: 325: 323: 321: 316: 313: 305: 298: 296: 294: 290: 286: 282: 281:Ultimate ADOM 277: 275: 271: 267: 263: 259: 254: 252: 248: 245: 241: 240: 231: 230:Single-player 228: 224: 221: 218: 216: 212: 196: 195: 193: 177: 176: 164: 163: 161: 148: 147: 145: 136: 132: 131: 129: 113: 108: 104: 103: 101: 98: 94: 91: 87: 83: 79: 75: 72: 70: 66: 63:Thomas Biskup 62: 60: 56: 50:Lucas Dieguez 49: 46: 43: 40: 38:Thomas Biskup 37: 36: 34: 32: 28: 23: 1126:the original 1100:the original 1089: 1070: 1058: 1047:. 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Abandonia 620:Given that 578:Publication 553:source code 507:game engine 473:Development 69:Platform(s) 1156:Categories 1094:Nemo Nox. 1049:2009-01-09 1019:2009-01-09 987:2016-09-20 966:2016-09-20 942:2007-11-29 932:Fluff FAQ" 909:2011-01-11 883:2012-09-30 863:2011-11-14 842:2007-11-29 817:2007-11-29 784:2007-11-29 758:2009-01-08 721:2020-09-27 697:References 599:3.0 of 5.0 501:, leaving 453:Difficulty 403:Corruption 389:as to the 295:services. 247:video game 44:Zeno Rogue 1177:DOS games 595:Abandonia 569:Reception 564:Reception 547:Although 489:, called 467:savefiles 463:permanent 429:fletching 358:alignment 270:overworld 268:, and an 244:roguelike 220:Roguelike 1078:Archived 748:PC World 483:Mac OS X 435:Smithing 326:Gameplay 215:Genre(s) 644:Angband 533:classic 396:Angband 226:Mode(s) 160:Windows 96:Release 86:Windows 74:AmigaOS 683:laptop 613:group 611:Usenet 589:4 of 6 509:name. 354:quests 144:MS-DOS 78:MS-DOS 928:"The 803:"The 650:Moria 638:Rogue 581:Score 538:Steam 505:as a 419:Herbs 383:like 377:' 339:races 262:ASCII 260:uses 251:Chaos 242:is a 128:Amiga 100:Linux 82:Linux 930:ADOM 835:ADOM 805:ADOM 503:Jade 495:Jade 491:JADE 386:Zork 299:Plot 192:OS X 139:1995 111:1994 90:OS X 647:or 540:as 497:to 431:). 362:NPC 1158:: 1108:^ 1028:^ 996:^ 951:^ 918:^ 793:^ 746:. 730:^ 714:. 641:, 399:. 199:WW 180:WW 167:WW 151:WW 135:NA 116:WW 107:NA 88:, 84:, 80:, 76:, 1052:. 1022:. 990:. 969:. 945:. 912:. 886:. 866:. 845:. 833:" 820:. 787:. 761:. 724:. 201:: 182:: 169:: 153:: 137:: 118:: 109::

Index

Developer(s)
Publisher(s)
Platform(s)
AmigaOS
MS-DOS
Linux
Windows
OS X
NA
NA
Genre(s)
Roguelike
Single-player
roguelike
video game
Chaos
ASCII
tile-based graphics
overworld
procedurally generated
crowdfunding
digital distribution

player character
races
character classes
experience levels
quests
alignment
NPC

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