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Another Code: Two Memories

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island. Ashley eventually discovers that her mother, Sayoko, was murdered on the night of her third birthday, her recurring nightmare being a vague memory of that night. She also learns about "Another", a device with the ability to replace someone's real memories with false ones, which was created by Ashley's parents while they worked as memory researchers at MJ Labs. Its purpose was to help those who have PTSD and other forms of psychological trauma, by replacing their traumatic memories. Richard has the memory of being Sayoko's murderer and suspects his memory was replaced. During his time alone on Blood Edward he had developed "Another II", which allowed someone's true memories to be verified and returned, and locked it to the DAS, allowing only Ashley to activate it. After she activates "Another II", Ashley is relieved to find out that her father's true memory of the night of her mother's murder was, indeed, altered to make him remember shooting her mother. She returns his real memory of that night.
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Sayoko, however, she was happily committed to Richard. After they had finished the development of "Another", Richard and Sayoko tried to keep it out of reach of those that might use it for malicious purposes, and Sayoko eventually gave birth to Ashley, making the decision to give up being a scientist for good, to focus on her husband and daughter. In his jealousy and his rage over Sayoko's "betrayal", Bill broke into their family home to steal back "Another", shooting Sayoko. Just as Bill is about to shoot Richard, D appears before him and tells him that he's "making Franny cry"; the shock causes Bill to fall down a nearby drop, to his death.
432:(renamed DTS in the North American release) allows the player to save and load, read messages in the form of DAS data cards, and examine photographs. The photographs come from the player's in-game camera which can take up to 36 photographs at a time. An inventory list is also available to store items for later use. The player will sometimes encounter non-player characters in the game; to initiate dialog with them, the player must tap the talk icon. 480:. Having witnessed this, D ran in fear from his uncle into the cave, where he fell to his death; the last thing he saw was his uncle's outstretched hand, attempting to save him. After this incident, the uncle shot himself out of guilt, and his daughter, Franny, left the island, as the sole survivor of her family. She became the mother of Bill Edward. Having finally found his answers, D is able to depart to the afterlife in peace. 27: 441:
raised by her father's younger sister, Jessica Robbins, in the suburbs of Seattle. Around this time, Ashley begins to suffer from a recurring nightmare, in which she is hiding inside a closet as a child and witnesses someone getting shot. Eleven years later, two days before her fourteenth birthday, Ashley receives a package from her father containing a birthday card and a device called a
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was quite large. Lead Programmer Kazuhiko Hagihara reportedly had disagreements with Kanasaki during the latter half of development. The game's protagonist, Ashley Robbins, was designed by Kanasaki to appeal to both male and female players. She was originally intended to be 17 years old, but her age was later changed to 14 by Suzuki.
460:. On November 13th, 2005, the day before her birthday, Jessica and Ashley ride over to Blood Edward Island on a boat, but Ashley's father is not there to greet them. Jessica goes to look for him, but when she doesn't return, Ashley ventures out to search for both of them. While exploring the island, Ashley also befriends D, a 524:
Rika Suzuki, game designer and scenario writer for the game, said that she "prefer stories that are emotionally moving", and that, "one thing that is reflected in my work is the idea of memories as a device for moving the story along. One of the things I try to acknowledge is the difference between a
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As they explore Edward Mansion, Ashley and D begin to learn the history behind the Edward family, who are rumored to have all died one after the other, resulting in the island's name. At the same time, they begin to unravel the mystery surrounding Ashley's father, Richard, and their invitation to the
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s original Japanese text and the North American translation. She commented: "I think that a believable character, a believable person would have certain feelings of betrayal, not just acceptance. I wanted to explore that just a little. I think the was a little more accepting, not really questioning
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and character designer, said that the development team always considers the relation a puzzle has to a game's story, and, "even if we could invent an amazing idea for a puzzle, it might not be adopted without a solid relationship with the story". Suzuki said she thought the burden on the programmers
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praised the game's control scheme as "absolutely brilliant" and " best ever". They said that the implementation of DS capabilities would cause players to "re-evaluate the way you approach in-game puzzles", and that "the DS-specific puzzles are, without exception, uniformly fab". He noted that "more
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Suzuki later said the game had a large impact in Japan, and that "one thing that I am particularly proud of is that if you go into a games shop in Japan now there is an adventure corner, and that's something that we feel we've contributed to coming back". She also said that "the company feels that
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Depending on how much Ashley and D have discovered regarding D's memories and the Edward family, D will either not remember his death, and will, therefore, be cursed to wander the island alone, or he will. In the case of the latter, it is revealed that D's real identity is "Daniel Edward", a young
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called it "very, very short for an adventure game". Wales thought that "there's little to encourage replay". The game was also criticized for its use of backtracking; several reviewers were irritated by the game design decision that "certain items can only be collected once you've found a use for
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complained that the game's puzzles were extremely unoriginal, with the comment that "the devices and gimmicks used to obstruct progress are so hoary that archaeologists have unearthed ancient clay tablets inscribed with Trace Memory puzzle solutions". This sentiment was echoed to lesser degree by
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is set over the course of one day, and it's a very special day", and that something she finds interesting to portray in a story is "when you wake up in the morning, you could have an extraordinary day which will be memorable for the rest of your life". Additionally, she explained: "When was very
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The events of the game take place on the fictional Blood Edward Island. The game's protagonist, Ashley Mizuki Robbins, is the daughter of Richard and Sayoko Robbins, researchers of human memory. After her parents mysteriously went missing in 1994, they were presumed dead. Consequently, Ashley was
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Ashley and Richard end up confronting Bill Edward, an old friend of Richard and Sayoko, who was also a scientist. While holding Richard at gunpoint in a cave, Bill forces Ashley to remember the night of her mother's murder, and she realizes that Bill was the culprit. Bill had been in love with
509:. The first playable demo of the game debuted during the November 2004 Nintendo World Japanese tour. At a Nintendo retailer conference in January 2005, the release date was set for Japan on February 24. The release date for Europe was set on June 24, under the title 388:
received mixed reviews from critics. Though praised for its implementation of the DS controls, its story, and hand-drawn artwork, many criticized the game's short length, unoriginal puzzles, and gearing towards a younger audience. A sequel,
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gave it a score of one nine, one ten, and two eights for a total of 35 out of 40. The game was considered by many reviewers to be aimed at a younger audience, or "a good introduction to the graphic adventure genre". PJ Hruschak of
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s puzzles linear and obscure, constant backtracking frustrating". The game received praise for its interface from other reviewers: Reed called it "brilliantly implemented", and Wales said it was "fantastically slick".
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said: "From the gorgeous hand drawn artwork and gloriously detailed 3D environments to the intimate and expertly paced storyline, the game maintains a light and uniquely engaging atmosphere throughout". Jason Hill of
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Players take on the role of Ashley Mizuki Robbins, a 13-year-old girl, as she searches for her father on the fictional Blood Edward Island. Gameplay revolves around solving puzzles, and is controlled using the DS
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was the 123rd best-selling game of 2005 in Japan, with 105,452 copies sold. The game also placed 32nd on the list of best-selling DS games of 2005 in Europe, with around 15,000 copies sold in the United Kingdom.
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young he lived in Shanghai, and because of the disease he became able to draw very detailed maps of the area, which he couldn't before. That stimulated me to think a lot more about memory". Suzuki's father had
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displays an aerial view of Ashley and her surroundings. The player can move Ashley using a point and click system, dragging the stylus across the screen, or using the D-pad. The top screen shows
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who has lost his memories. D is only visible to Ashley, and wants to learn the truth behind his death. Together they enter the Edward Mansion, each looking for answers to their own questions.
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several reviewers. However, Parish said that "maybe that's not entirely fair. The DS is. . . attempt to branch out beyond traditional gamers; it's quite likely that the target audience for
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images of the player's current location. To solve puzzles encountered in the game, the player must use the touchscreen, or other DS capabilities, such as the DS microphone.
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with our games you don't need the special skills required to play other games. There is no gender or age classification, it's just you and the story".
2287: 1386: 2436: 370:. The game was first released in Japan on February 24, 2005, with releases in Europe, Australia, and North America, following later the same year. 965:
The game's length garnered much negative response, as did its lack of replay value. Massimilla stated that "you could burn through the entirety of
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said the game possessed "a rich plot exploring themes of love, grief, ambition and memory complements engaging characters", and Kristan Reed of
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Ashley's surname is spelled Robbins, while in PAL regions it is spelled Robins. Other games in the series spell Ashley's surname as Robins.
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Assuming control of Ashley Mizuki Robbins, players navigate through 3D environments and attempt to solve puzzles. During movement, the
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Richard and Ashley meet up with Jessica, and the three leave the island, to now be "together forever". If the player is using a
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described the graphics as "an enticing mix of cutesy anime portraits and lovely 3D environments", and Bethany Massimilla of
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started development in February 2004, and was officially announced by Nintendo on October 7, under the working title
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Ann Lin of Nintendo of America's Product Development Department stated that there are several differences between
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serves up an interesting story with a handful of inspired puzzles that are all too quickly conquered". In 2011,
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boy from the Edward family. Daniel's uncle shot and killed his father in a tragic misunderstanding over
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due to difficulties with controlling the game using the stylus, and in an attempt to make it more
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save data, they will get a post-credit scene where Ashley receives a letter wishing her a happy "
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in 2009 in Japan and Europe. A remake of the game and its sequel were released for the
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the weirdness of meeting a ghost or any of the circumstances that had befallen her".
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series is represented in two iterations of the Nintendo crossover fighting series
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really is 13-year-old girls, just like Ashley". He ended the review by saying: "
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in about four or five hours in a single marathon session", and Craig Harris of
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is the very definition of a safe, comfortable, middle-of-the-road experience".
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thought that "the 2D art in the game is where all the richness of detail is".
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does a great job of structuring the game well to keep you guessing".
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was named the 92nd greatest game released on a Nintendo console by
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for players not used to a 3D game. Taisuke Kanasaki, the game's
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The game was praised for its story and graphics; Matt Wales of
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Blood Edward Island is an island located off the coast of
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through collectable stickers, a trophy, and a spirit. In
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Edge staff (August 2005). "Another Code: Two Memories".
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the 60th-best adventure game ever released. In 2014,
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commented that some critics referred to the game as "
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The game received "average" reviews according to the
2050: 2048: 2046: 2044: 521:. It was released in North America on September 27. 2360: 2335: 2303: 1406: 1404: 331: 319: 272: 260: 238: 228: 209: 199: 189: 179: 169: 157: 145: 128: 51:. Unsourced material may be challenged and removed. 1634: 1632: 1630: 1628: 445:. The DAS, programmed to respond only to Ashley's 1749: 1747: 1745: 1223: 1221: 1219: 1909: 1907: 1071: 2319:Another Code: R – A Journey into Lost Memories 1192: 1190: 1034:Another Code: R – A Journey into Lost Memories 761: 639: 392:Another Code: R – A Journey into Lost Memories 2281: 2195:"Smash Ultimate Best Spirits You Need to Use" 1701:Mason, Lisa (November 2005). "Trace Memory". 8: 2010: 2008: 2006: 2004: 2002: 1873: 1871: 1869: 1862:. Vol. 197. November 2005. p. 109. 1822: 1820: 1818: 1816: 1814: 1670: 1668: 1569:"Another Code [Two Memories] review" 1529: 1527: 1525: 835: 606: 525:recollection and a memory". She said that " 2288: 2274: 2266: 1754:Massimilla, Bethany (September 26, 2005). 1615:EGM staff (October 2005). "Trace Memory". 605: 580: 134: 125: 2477:Video games with pre-rendered 3D graphics 2452:Video games featuring female protagonists 2312:Another Code: Two Memories / Trace Memory 111:Learn how and when to remove this message 1171: 1169: 1167: 1165: 1567:Bronstring, Marek (September 3, 2005). 1444:Schilling, Chris (September 17, 2009). 1270:from the original on September 15, 2022 1100: 1052: 957:action-oriented gamers could well find 1987:from the original on December 22, 2016 1458:from the original on December 23, 2010 1928:from the original on November 7, 2012 1839:from the original on January 14, 2016 1787:Theobald, Phil (September 29, 2005). 1534:Parish, Jeremy (September 26, 2005). 1492: 1490: 1446:"Developer Q&A: Learning to CiNG" 7: 2472:Video games set on fictional islands 2467:Video games set in the United States 2351:Last Window: The Secret of Cape West 1827:Harris, Craig (September 22, 2005). 1799:from the original on August 13, 2020 1653:from the original on October 2, 2019 1320:Gantayat, Anoop (January 13, 2005). 1289:Gantayat, Anoop (November 3, 2004). 610: 585: 49:adding citations to reliable sources 2193:Fennimore, Jack (January 7, 2019). 1379:"E3 2005: Trace Memory Impressions" 1256:Gantayat, Anoop (October 7, 2005). 763: 641: 576: 2205:from the original on June 23, 2019 2146:Skiles, Doug (February 15, 2011). 2115:"Top 100 All-Time Adventure Games" 1768:from the original on July 26, 2022 1579:from the original on July 14, 2016 1548:from the original on June 25, 2016 1389:from the original on March 7, 2016 1332:from the original on June 30, 2019 1301:from the original on June 29, 2019 1108:Scullion, Chris (April 23, 2009). 14: 2127:from the original on June 4, 2012 2055:GamesMaster staff (August 2005). 1878:Hruschak, PJ (January 11, 2006). 1676:"Famitsu Score Round-up (DS/PSP)" 1510:from the original on June 3, 2011 1237:from the original on June 5, 2009 1110:"Another Code R Dated for Europe" 837: 1730:from the original on May 8, 2016 1353:"Nintendo Confirms Another Code" 1351:Harris, Craig (April 26, 2005). 1200:. Nintendo. 2005. Archived from 1177:Trace Memory Instruction Booklet 856: 851: 846: 841: 836: 782: 777: 772: 767: 762: 660: 655: 650: 645: 640: 540:was originally displayed from a 428:A device in the game called the 25: 2437:Point-and-click adventure games 2243:Official North American website 2015:Wales, Matt (August 15, 2005). 1639:Reed, Kristan (June 27, 2005). 491:", foreshadowing the events of 36:needs additional citations for 2447:Video games developed in Japan 2113:AG Staff (December 30, 2011). 1914:Hill, Jason (August 4, 2005). 1880:"Player 1: A DS Double Whammy" 1483:. Vol. 196. October 2005. 1377:Harris, Craig (May 20, 2005). 1258:"Nintendo Announces "Another"" 1037:design appears as a spirit in 356:point-and-click adventure game 1: 1975:Reed, Kristan (May 4, 2006). 1498:"Trace Memory for DS Reviews" 544:, but was later changed to a 2057:"Another Code: Two Memories" 2017:"Another Code: Two Memories" 1707:. No. 151. p. 182. 1641:"Another Code: Two Memories" 1621:. No. 196. p. 122. 1411:Long, Neil (June 29, 2009). 1198:"Trace Memory Official Site" 513:. The game was showcased at 354:in North America, is a 2005 60:"Another Code: Two Memories" 1604:. No. 152. p. 96. 1322:"Nintendo Unveils DS Plans" 1230:『アナザーコード 2つの記憶』開発スタッフインタビュー 1073:Anazā Kōdo Futatsu no Kioku 1072: 2503: 2326:Another Code: Recollection 2257:Another Code: Two Memories 1418:Official Nintendo Magazine 1115:Official Nintendo Magazine 1040:Super Smash Bros. Ultimate 1009:Official Nintendo Magazine 511:Another Code: Two Memories 406:Another Code: Recollection 345:Another Code: Two Memories 129:Another Code: Two Memories 2487:Single-player video games 2261:The Visual Novel Database 2249:Official Japanese website 2238:Official European website 1921:The Sydney Morning Herald 1618:Electronic Gaming Monthly 1063: 913:The Sydney Morning Herald 830:The Sydney Morning Herald 684:Electronic Gaming Monthly 614: 611: 589: 586: 326:Point-and-click adventure 133: 2442:Video games about ghosts 1949:2005年テレビゲームソフト売り上げTOP500 1948: 1718:Joe (October 20, 2005). 1477:"Trace Memory Preview". 1229: 906:Computer and Video Games 2462:Video games set in 2005 2457:Video games set in 1994 2173:www.models-resource.com 1789:"GameSpy: Trace Memory" 1028:Super Smash Bros. Brawl 395:, was released for the 16:2005 video game by Cing 2432:Nintendo DS-only games 1977:"2005 UK Sales Review" 990:. The editors wrote: " 2304:Ashley Mizuki Robbins 1916:"Absorbing adventure" 1756:"Trace Memory Review" 1720:"Trace Memory Review" 517:2005 under the title 409:on January 19, 2024. 2344:Hotel Dusk: Room 215 2069:on December 18, 2005 1204:on November 22, 2010 546:top-down perspective 45:improve this article 2383:Little King's Story 1956:on January 27, 2009 1892:on February 7, 2006 1451:The Daily Telegraph 1413:"Drawn from Memory" 1291:"Hands On: Another" 608: 583: 532:Alzheimer's disease 2376:Monster Rancher DS 980:was a nominee for 877:review aggregation 581: 312:September 27, 2005 140:European cover art 2427:Nintendo DS games 2399: 2398: 2102:on June 25, 2013. 1150:. January 9, 2024 1022:Super Smash Bros. 937:Jeremy Parish of 865: 864: 604: 603: 436:Story and setting 362:and published by 341: 340: 285:February 24, 2005 205:Kazuhiko Hagihara 121: 120: 113: 95: 2494: 2412:2005 video games 2290: 2283: 2276: 2267: 2253: 2215: 2214: 2212: 2210: 2190: 2184: 2183: 2181: 2179: 2165: 2159: 2158: 2156: 2154: 2143: 2137: 2136: 2134: 2132: 2120:Adventure Gamers 2110: 2104: 2103: 2098:. Archived from 2085: 2079: 2078: 2076: 2074: 2065:. Archived from 2052: 2039: 2038: 2036: 2034: 2025:. Archived from 2012: 1997: 1996: 1994: 1992: 1972: 1966: 1965: 1963: 1961: 1944: 1938: 1937: 1935: 1933: 1911: 1902: 1901: 1899: 1897: 1888:. Archived from 1875: 1864: 1863: 1858:"Trace Memory". 1855: 1849: 1848: 1846: 1844: 1824: 1809: 1808: 1806: 1804: 1784: 1778: 1777: 1775: 1773: 1751: 1740: 1739: 1737: 1735: 1715: 1709: 1708: 1698: 1692: 1691: 1689: 1687: 1672: 1663: 1662: 1660: 1658: 1636: 1623: 1622: 1612: 1606: 1605: 1595: 1589: 1588: 1586: 1584: 1573:Adventure Gamers 1564: 1558: 1557: 1555: 1553: 1531: 1520: 1519: 1517: 1515: 1494: 1485: 1484: 1474: 1468: 1467: 1465: 1463: 1441: 1435: 1434: 1432: 1430: 1421:. Archived from 1408: 1399: 1398: 1396: 1394: 1374: 1368: 1367: 1365: 1363: 1348: 1342: 1341: 1339: 1337: 1317: 1311: 1310: 1308: 1306: 1286: 1280: 1279: 1277: 1275: 1253: 1247: 1246: 1244: 1242: 1225: 1214: 1213: 1211: 1209: 1194: 1185: 1184: 1173: 1160: 1159: 1157: 1155: 1138: 1132: 1131: 1129: 1127: 1122:on June 28, 2013 1118:. Archived from 1105: 1089: 1082: 1076: 1075: 1065: 1057: 996:Adventure Gamers 861: 860: 859: 855: 854: 850: 849: 845: 844: 840: 839: 787: 786: 785: 781: 780: 776: 775: 771: 770: 766: 765: 665: 664: 663: 659: 658: 654: 653: 649: 648: 644: 643: 634:Adventure Gamers 609: 584: 311: 302: 293: 284: 221:Keisuke Sakamoto 218:Taisuke Kanasaki 175:Taisuke Kanasaki 138: 126: 116: 109: 105: 102: 96: 94: 53: 29: 21: 2502: 2501: 2497: 2496: 2495: 2493: 2492: 2491: 2402: 2401: 2400: 2395: 2356: 2331: 2299: 2294: 2251: 2223: 2218: 2208: 2206: 2192: 2191: 2187: 2177: 2175: 2167: 2166: 2162: 2152: 2150: 2145: 2144: 2140: 2130: 2128: 2112: 2111: 2107: 2087: 2086: 2082: 2072: 2070: 2054: 2053: 2042: 2032: 2030: 2029:on July 1, 2007 2014: 2013: 2000: 1990: 1988: 1974: 1973: 1969: 1959: 1957: 1950: 1946: 1945: 1941: 1931: 1929: 1913: 1912: 1905: 1895: 1893: 1877: 1876: 1867: 1857: 1856: 1852: 1842: 1840: 1826: 1825: 1812: 1802: 1800: 1786: 1785: 1781: 1771: 1769: 1753: 1752: 1743: 1733: 1731: 1724:Game Revolution 1717: 1716: 1712: 1700: 1699: 1695: 1685: 1683: 1682:. March 6, 2005 1674: 1673: 1666: 1656: 1654: 1638: 1637: 1626: 1614: 1613: 1609: 1597: 1596: 1592: 1582: 1580: 1566: 1565: 1561: 1551: 1549: 1533: 1532: 1523: 1513: 1511: 1496: 1495: 1488: 1476: 1475: 1471: 1461: 1459: 1443: 1442: 1438: 1428: 1426: 1410: 1409: 1402: 1392: 1390: 1376: 1375: 1371: 1361: 1359: 1350: 1349: 1345: 1335: 1333: 1319: 1318: 1314: 1304: 1302: 1288: 1287: 1283: 1273: 1271: 1255: 1254: 1250: 1240: 1238: 1231: 1227: 1226: 1217: 1207: 1205: 1196: 1195: 1188: 1175: 1174: 1163: 1153: 1151: 1140: 1139: 1135: 1125: 1123: 1107: 1106: 1102: 1098: 1093: 1092: 1083: 1079: 1058: 1054: 1049: 920:remarked that " 866: 857: 852: 847: 842: 783: 778: 773: 768: 661: 656: 651: 646: 582:Aggregate score 579: 575: 500: 438: 415: 401:Nintendo Switch 315: 306: 297: 288: 279: 256: 253:Yuichi Nakamura 247:Makoto Hagiwara 224: 185:Takuya Miyagawa 141: 124: 123:2005 video game 117: 106: 100: 97: 54: 52: 42: 30: 17: 12: 11: 5: 2500: 2498: 2490: 2489: 2484: 2479: 2474: 2469: 2464: 2459: 2454: 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598: 592: 591: 588: 577: 574: 571: 499: 496: 437: 434: 414: 411: 339: 338: 333: 329: 328: 323: 317: 316: 314: 313: 304: 295: 286: 276: 274: 270: 269: 264: 258: 257: 255: 254: 251: 250:Kenjiro Matsuo 248: 244: 242: 236: 235: 232: 226: 225: 223: 222: 219: 215: 213: 207: 206: 203: 197: 196: 193: 187: 186: 183: 177: 176: 173: 167: 166: 161: 155: 154: 149: 143: 142: 139: 131: 130: 122: 119: 118: 33: 31: 24: 15: 13: 10: 9: 6: 4: 3: 2: 2499: 2488: 2485: 2483: 2482:Visual novels 2480: 2478: 2475: 2473: 2470: 2468: 2465: 2463: 2460: 2458: 2455: 2453: 2450: 2448: 2445: 2443: 2440: 2438: 2435: 2433: 2430: 2428: 2425: 2423: 2420: 2418: 2415: 2413: 2410: 2409: 2407: 2392: 2391: 2387: 2385: 2384: 2380: 2378: 2377: 2373: 2371: 2370: 2366: 2365: 2363: 2359: 2353: 2352: 2348: 2346: 2345: 2341: 2340: 2338: 2334: 2328: 2327: 2323: 2321: 2320: 2316: 2314: 2313: 2309: 2308: 2306: 2302: 2298: 2291: 2286: 2284: 2279: 2277: 2272: 2271: 2268: 2262: 2258: 2255: 2252:(in Japanese) 2250: 2247: 2244: 2241: 2239: 2236: 2234: 2230: 2229: 2225: 2224: 2220: 2204: 2200: 2196: 2189: 2186: 2174: 2170: 2164: 2161: 2149: 2142: 2139: 2126: 2122: 2121: 2116: 2109: 2106: 2101: 2097: 2096: 2091: 2084: 2081: 2068: 2064: 2063: 2058: 2051: 2049: 2047: 2045: 2041: 2028: 2024: 2023: 2018: 2011: 2009: 2007: 2005: 2003: 1999: 1986: 1982: 1978: 1971: 1968: 1955: 1951: 1943: 1940: 1927: 1923: 1922: 1917: 1910: 1908: 1904: 1891: 1887: 1886: 1881: 1874: 1872: 1870: 1866: 1861: 1854: 1851: 1838: 1834: 1830: 1823: 1821: 1819: 1817: 1815: 1811: 1798: 1794: 1790: 1783: 1780: 1767: 1763: 1762: 1757: 1750: 1748: 1746: 1742: 1729: 1725: 1721: 1714: 1711: 1706: 1705: 1704:Game Informer 1697: 1694: 1681: 1677: 1671: 1669: 1665: 1652: 1648: 1647: 1642: 1635: 1633: 1631: 1629: 1625: 1620: 1619: 1611: 1608: 1603: 1602: 1594: 1591: 1578: 1574: 1570: 1563: 1560: 1547: 1543: 1542: 1537: 1530: 1528: 1526: 1522: 1509: 1505: 1504: 1499: 1493: 1491: 1487: 1482: 1481: 1473: 1470: 1457: 1453: 1452: 1447: 1440: 1437: 1424: 1420: 1419: 1414: 1407: 1405: 1401: 1388: 1384: 1380: 1373: 1370: 1358: 1354: 1347: 1344: 1331: 1327: 1323: 1316: 1313: 1300: 1296: 1292: 1285: 1282: 1269: 1265: 1264: 1259: 1252: 1249: 1236: 1232: 1224: 1222: 1220: 1216: 1203: 1199: 1193: 1191: 1187: 1182: 1178: 1172: 1170: 1168: 1166: 1162: 1149: 1148: 1143: 1137: 1134: 1121: 1117: 1116: 1111: 1104: 1101: 1095: 1087: 1081: 1078: 1074: 1069: 1064:アナザーコード 2つの記憶 1061: 1056: 1053: 1046: 1044: 1042: 1041: 1036: 1035: 1030: 1029: 1024: 1023: 1018: 1013: 1011: 1010: 1005: 1001: 997: 993: 989: 988: 983: 979: 975: 972: 968: 963: 960: 955: 951: 949: 945: 940: 935: 933: 929: 928: 923: 919: 915: 914: 908: 907: 901: 899: 895: 894: 888: 887: 882: 878: 873: 870: 834: 832: 831: 827: 826: 822: 820: 819: 815: 814: 810: 808: 807: 803: 802: 798: 796: 795: 791: 790: 760: 758: 757: 753: 752: 748: 746: 745: 741: 740: 736: 734: 733: 729: 728: 724: 722: 721: 720:Game Informer 717: 716: 712: 710: 709: 705: 704: 700: 698: 697: 693: 692: 688: 686: 685: 681: 680: 676: 674: 673: 669: 668: 638: 636: 635: 631: 630: 626: 624: 623: 619: 618: 607:Review scores 599: 597: 594: 593: 572: 570: 566: 563: 562:Another Code' 558: 555: 551: 550:user-friendly 547: 543: 539: 535: 533: 528: 522: 520: 516: 512: 508: 504: 497: 495: 494: 490: 489:sweet sixteen 486: 485:new game plus 481: 479: 473: 469: 465: 463: 459: 458:United States 455: 450: 448: 444: 435: 433: 431: 426: 424: 420: 412: 410: 408: 407: 402: 398: 394: 393: 387: 383: 381: 377: 371: 369: 365: 361: 358:developed by 357: 353: 352: 347: 346: 337: 336:Single-player 334: 330: 327: 324: 322: 318: 309: 305: 300: 296: 294:June 24, 2005 291: 287: 282: 278: 277: 275: 271: 268: 265: 263: 259: 252: 249: 246: 245: 243: 241: 237: 233: 231: 227: 220: 217: 216: 214: 212: 208: 204: 202: 201:Programmer(s) 198: 194: 192: 188: 184: 182: 178: 174: 172: 168: 165: 162: 160: 156: 153: 150: 148: 144: 137: 132: 127: 115: 112: 104: 93: 90: 86: 83: 79: 76: 72: 69: 65: 62: –  61: 57: 56:Find sources: 50: 46: 40: 39: 34:This article 32: 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