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728:, and is set within the Alimbic Cluster in the Tetra Galaxy, where it was once ruled by the Alimbic race. The Alimbic race disappeared without notice, leaving artifacts scattered throughout the solar system. In the present, a telepathic message is sent from the Cluster to bounty hunters and other intelligent species, stating the key to the "ultimate power" resides there. The solar system consists of two planets (Alinos and Arcterra) and two space stations (the Celestial Archives and the Vesper Defense Outpost).
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743:, a deadly sharpshooter who harbors a strong hatred for the Federation and Samus by association; Weavel, a cybernetic Space Pirate warrior who was injured in a battle with Samus; Trace, a feared member of the Kriken Empire; Kanden, a lab experiment and a supersoldier that was invincible; Noxus, a bounty hunter of the proud and reclusive Vhozon race; and Spire, the last of the
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and out of it emerged a monstrous creature named Gorea. The creature copied the cellular structure of the
Alimbics, physically mimicking them and their weapons, and destroyed their civilization. Unable to stop Gorea's rampage, the last of their race transformed themselves into focused telepathic energy, then confined Gorea into a "Seal Sphere", which they placed in a
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After warding off the other bounty hunters, Samus retrieves the eight
Octoliths and opens the Infinity Void. Here, she and the other six hunters confront Gorea, who originated the telepathic message in an attempt to free itself. After the beast absorbs the powers of Samus' rivals, Samus engaged in a
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before any of the hunters could evacuate to safety. Otherwise, the panels would transport her and Gorea to another realm for a more definitive final battle where Gorea becomes invincible to all weapons, save for the new
Alimbic weapon, the "Omega Cannon", which Samus finds and uses to destroy Gorea
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capability. In it, the player is able to control Samus or one of six other bounty hunters featured in the single-player mode. Each bounty hunter has a unique alternative form, such as Samus's Morph Ball, and a special weapon. The game host can set options for point and time limits, and restrict the
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Through investigation of the planets and space stations that orbit the
Alimbic sun, Samus gradually pieces together the history of the Alimbic race. She discovers that they were a peaceful, spiritual, highly evolved society. The Alimbic utopia was shattered when a comet struck the planet (Alinos),
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First off, Sakamoto is behind the main series, taking care of all of that, the timeline. I'm in charge of the Prime series. I had the conversation with him to decide where exactly would be a good spot for me to stick the Prime universe into that whole timeline and the best place would be between
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Metroid II and Super
Metroid. As you know, there are multiple titles in the Metroid Prime series, but everything takes place in that very specific point. Metroid Series go down the line, but with the Prime Universe, we have to stretch sideways to expand it as much as we can in that specific spot.
959:. The developers decided to add them because they wanted to show that the technology has evolved, and they also wanted to include something that was instantly recognizable to those who had played previous games in the series. On level design, Abe said that as the game's controls shifted from an
1599:, which claimed that placing the interface used to switch visors and weapons on the touchscreen made the process unnecessarily complex. The magazine was also disappointed with the game's single-player mode, claiming that it does not live up to the experience offered in previous games in the
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also expressed their disapproval of the control scheme, predicting it would lead to "the coming years of physiotherapy on arms". They were also unhappy with the game's "flimsy" multiplayer experience, noting that it is best used when played locally with friends who also have the game.
1120:, while the special effects were handled by Ntropic. According to Wiseman, the commercial intends to "give the players a sense of how high the body count is going to be in this game, the amount of mayhem, and just how vicious Samus can be". In May, Nintendo of Europe and
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gameplay, and to take advantage of the Wi-Fi and voice chat capabilities of the
Nintendo DS. One of the game's designers, Richard Vorodi, noted that "the hardware kinda dictated their focus onto the game's multiplayer mode". Wanting to introduce a new element to the
825:, asking her to investigate and retrieve the "ultimate power", and should it prove irretrievable, to keep it secret or destroy it outright. Six other bounty hunters intercept the transmission and proceed to the Alimbic solar system to claim the power for themselves.
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giving the game their Best
Nintendo DS Game of E3 award. When Nintendo received negative feedback at E3 2005 about the game's lack of an online feature, the company announced in August that the game's release was delayed to give the developers time to implement
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gave it awards for "Best
Graphics", "Best Shooter/Action Game", and "Best Wi-Fi Functionality". Over 410,000 copies of the game were sold in North America in its first month of release, and it was the fourth best-selling game during its debut month in Japan.
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from anywhere. She can scan almost any object in the game; the gunship will return relevant information retrieved from its database. An Arm Cannon is attached to the Power Suit, which she uses to attack enemies. To enter small tunnels, Samus can roll into a
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series, Abe created several new bounty hunters after he realized that the game's multiplayer mode and the new bounty hunters could both be implemented seamlessly into the game: "We had this idea early on and thought that would be a good way to introduce
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when it launched in North
America on November 21. As a single-player game, it consists of training scenarios with no specific plot, while the multiplayer portion allows up to four players to compete via the Nintendo DS' local wireless communications.
438:, an alternative form of the Power Suit that decreases her size substantially. In this form, she is given an unlimited supply of bombs but is only allowed to use three at a time. She can use the bombs to defend herself and destroy small objects.
2079:. Scene: Alimbic Cannon 01. Area: Alinos β Alimbic Cannon Control Room. "The ALIMBIC CANNON issues bursts of polarized antimatter beyond light speed at specified coordinates and frequency to open a dimensional rift known as the INFINITY VOID".
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with navigation and discovery being prominent gameplay elements. The game differs from its predecessors with the removal of assisted aiming, more action-oriented gameplay, and the inclusion of an online multiplayer mode. The player controls
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proacted battle with it. If she did not heed the words of the
Alimbic prophecy by shooting seven colored panels in the arena with their representative sub-weapon in a particular sequence, Gorea's demise would quickly destroy the
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because it was already working on a game. Therefore, Tanabe contacted NST with the idea, and let them develop it instead. NST developed the game instead of Nintendo themselves because Nintendo wanted the division to influence
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Reviews were generally favorable towards the game; praise focused on its gameplay and graphics, while criticism targeted its control scheme. It also received several honors; including an "Editors' Choice" award from
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series. They criticized the levels as "contrived and predictable", and noted that the designs felt too formulaic "after a few worlds of hunting for keys, fighting repeat bosses, and escaping before the bomb blows".
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was released on March 20, 2006 in North America, followed by the release in Europe on May 5, in Australia on May 23, in Japan on June 1, and in South Korea on December 6, 2007. The game was later re-released on the
2055:. Scene: Oubliette 03. Area: Vesper Defense Outpost β Stasis Bunker. "The ALIMBIC CANNON creates a fissure between this dimension and the INFINITY VOID that houses GOREA's prison, known as the OUBLIETTE".
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gave it an "Editors' Choice" award, and named it the "Best DS Action Game" of 2006. The game also received the awards for "Best Graphics", "Best Shooter/Action Game", and "Best Wi-Fi Functionality" from
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offered on the Nintendo DS handheld video game console. GameZone considered the game phenomenal, and believed that it used the DS to its maximum potential regarding graphical ability and innovation.
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capabilities. It introduced new bounty hunters with unique weapons and alternative forms as well as the ability to travel to different planets with Samus' gunship, concepts later expanded upon in
2067:. Scene: Oubliette 05. Area: Vesper Defense Outpost β Stasis Bunker. "We have sent the OUBLIETTE beyond this dimension to ensure that the galaxy will never again suffer the horror that is GOREA".
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was the fourth best-selling game in its debut month in Japan, selling 32,467 units, and has since sold over 90,000 units there. Over 410,000 units of the game were sold in North America in 2006.
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support. After the game's release was delayed to give NST time to implement the multiplayer feature, the developers took the time to make more changes. They worked on the game's
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2031:. Scene: Alimbic War 11. Area: Arcterra β Subterranean. "To contain GOREA, our people reduced themselves to pure telepathic energy through the process of ESSENCE TRANSFERENCE".
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that he wanted to create a story that centers around Samus and Sylux, noting that "there's something going on between them. I want to make a game that touches upon it". With a
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2019:. Scene: Gorea 07. Area: Celestial Archives β New Arrival Registration. "Our defenses were useless against GOREA as it swept through our empire in an orgy of annihilation".
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2043:. Scene: Oubliette 01. Area: Arcterra β Fault Line. "The monster cannot be defeated. As a last resort, we created the SEAL SPHERE to cage the horror for all eternity".
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1983:. Scene: History 05. Area: Vesper Defense Outpost β Compression Chamber. "We were a peaceful people, but we defended our homeworld with a fierce determination".
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2091:. Scene: Alimbic Order 05. Area: Vesper Defense Outpost β Fuel Stack. "Reunite all EIGHT OCTOLITHS in the CANNON CONTROL ROOM to open the doorway to GOREA".
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game different from its slow-paced adventure predecessors into a "nail-biting wrecking ball" was a "risky trick", they appreciated the results. Both
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wrote a positive review for the demo, citing it as "a fine showcase for demonstrating what the Nintendo DS hardware is capable of". In early 2006, a
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837:. The ship was launched into a dimensional rift called the Infinity Void, to be released only when eight keys called "Octoliths" were assembled.
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agreed that the game's repetitiveness eventually grew tiring, and that "manipulating the DS controls will be a painfully cramped endeavor".
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chronologically, Reed noted that the game was not influenced by the story of either game, so there were no continuity issues. He described
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1995:. Scene: Gorea 03. Area: Arcterra β Sanctorus. "At first we thought GOREA was a comet. It crashed upon our planet and emerged as a vapor".
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In multiplayer, every character has their own unique interface design. The HUD and touchscreen for the bounty hunter Trace is shown here.
320:, who investigates a mysterious message that originated from the Alimbic Cluster and comes into contact with a legion of bounty hunters.
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praised the game as a "new-school, action-packed" game that makes a "great addition to the growing collection of Wi-Fi titles", and
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and the lead technical engineer, Colin Reed, who had both previously worked together on several games, including the Nintendo games
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found that the high learning curve and "cramp-inducing" control scheme made it difficult to play. This sentiment was shared by
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304:. It was released in North America in March 2006, with other territories later. The story takes place in between the events of
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2007:. Scene: Gorea 04. Area: Arcterra β Sanctorus. "GOREA mimicked our cellular structure and replicated itself in solid form".
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games based on the relationship between Samus and Sylux, with additional involvement from the Galactic Federation marines.
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to the Morph Ball. The other developers admired the effect, and added it to other parts of the game. NST collaborated with
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as seen from her visor, which displays the amount of remaining ammunition for the currently selected weapon along with her
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was composed of thirty people, which Abe noted was larger than the development team of most other Nintendo DS games.
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on their respective ships, three Alimbic spirits appear before an armorless Samus, and honor her with a salute.
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had particularly negative sentiments about the game, feeling that it was poorly implemented into the hardware.
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1106:, featuring a gravedigger burying dead bounty hunters in a futuristic setting. The commercial was directed by
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service, in Japan on September 30, 2015, in North America on June 2, 2016, and in Europe on September 15.
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receives a telepathic message. During the investigation, Samus is confronted by six other bounty hunters:
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While developing the game, most of NST's efforts were focused on its multiplayer aspect because of its
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453:; in multiplayer games, the number of kills and time remaining in the round are also shown. The bottom
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held the "Hunt Is On Tournament" competition in several locations throughout the United Kingdom, with
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1926:"Page 2 | "I was quite surprised by the backlash": Kensuke Tanabe on Metroid Prime Federation Force"
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concurred with these claims, noting that the touchscreen capability worked very vell on the system.
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aiming, the developers wanted to avoid making the gameplay and the control scheme more difficult.
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Producer Wants to Make Another Sequel With Samus, "Not Involved" in 2D Titles By Yoshio Sakamoto"
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admired the "high-quality work" found in the game's production design and smooth online play.
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to make the graphics move more smoothly. The game's visuals were improved; a developer added
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2103:. Scene: Alimbic Cannon opens the Infinity Void. Area: Alinos β Alimbic Cannon Control Room.
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displays the radar. When using the default control scheme, movement is controlled using the
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3979:""I was quite surprised by the backlash": Kensuke Tanabe on Metroid Prime Federation Force"
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games, to design the game's art and characters to make sure that they fit into the overall
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and the new bounty hunters to the gameplay and take advantage of that in the multiplayer".
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was featured at E3 2004, which players control different colored variations of Samus in a
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remarked that the graphics were big enough selling points on their own for the game, and
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of varying skill levels can be added to games if the minimum of four players is not met.
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agreed that the graphics are "outstanding" and push the Nintendo DS to its limits, and
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2485:"Nintendo UK and BT Openzone roll out Nintendo Wi-Fi Connection hotspots to retailers"
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is marketed to have Sylux as a major antagonist, following up on the tease shown in
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into a small DS cartridge. Despite a few "small quirks", the magazine noted that
1095:. A playable demo was also available from the Download Station in North America.
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Other Nintendo goodies downloadable to your DS will include special items for
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service in Japan in 2015, and in North America and Europe the following year.
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series should recognize the technical achievements that the game showcases.
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features a multiplayer mode that supports up to four players and includes
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as unlockable character trophies. Sylux also makes a minor appearance in
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Szadkowski, Joseph (May 18, 2006). "Bounty hunters battle over relics".
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once and for all. As Samus and the other hunters evacuate the exploding
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was perhaps the best first-person shooter ever for a handheld console.
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The protagonist of the single-player "adventure mode" is bounty hunter
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3985:(Interview: transcript). Interviewed by Jeremy Parish. Gamer Network.
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Complaints about the game stemmed primarily from its control scheme.
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enjoyed the game's "worthwhile" and "electrifying" multiplayer mode.
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378:, which also named the game the "Best DS Action Game" of 2006, while
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comes to Wii U Virtual Console 10 years after its original release"
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429:, who is equipped with a Power Suit that allows her to access her
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368:, was included with the Nintendo DS when it launched in November.
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239:
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Armstrong, Rebecca (April 29, 2006). "Computer games; Reviewed".
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noted that using the stylus to play the game felt a bit strange.
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claimed the game's multiplayer aspect as their favorite feature.
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was developed by Nintendo Software Technology, which is based in
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978:
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Kennedy, Stuart (May 30, 2006). "Slick shooter for console".
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does a "staggering job" of replicating the style of previous
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Gerard, Campbell (June 6, 2006). "Bounty hunter hits DS".
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Miller, Matt (May 2006). "Metroid Prime: Hunters review".
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Andrews, Stuart (May 7, 2006). "Metroid Prime: Hunters".
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Kendall, Nigel (May 20, 2006). "Metroid Prime Hunters".
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Boxer, Steve (May 18, 2006). "Metroid Prime: Hunters".
2895:[Metroid Prime Hunters] (in Korean). Nintendo.
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Metroid Prime Hunters Official Nintendo Player's Guide
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2645:(Interview). No. 203. Interviewed by Matt Burke.
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gameplay, and believed that the game was strictly for
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was given "generally favorable" reviews, according to
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Tilley, Steve (April 9, 2006). "Our Prime Has Come".
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includes several references to previous games in the
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1453:. Several reviews praised the amount of value that
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2157:"E3 2005: Metroid Prime Hunters Creator Interview"
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1544:"who live for fragfests". Convinced that making a
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2662:"HMV launches Metroid Prime: Hunters competition"
2529:"Kiosk Hunting: Here and there, but mostly there"
735:, who investigates the Alimbic Cluster after the
702:"Weavel" redirects here. Not to be confused with
3836:. Level/area: Trophy Gallery, trophies #241-246.
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1964:
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316:. Players assume the role of series protagonist
1822:"Metroid Prime: Hunters Single-Player Hands-On"
955:, and her suit is the same one that appears in
926:with western ideals, styles, and presentation.
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2639:(May 2006). "Behind the Scenes: On the Hunt".
2559:(store #295) got a station featuring demos of
422:is generally classified as an action-adventure
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2987:"Nintendo Download: 2nd June (North America)"
909:came up with the original idea for the game.
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445:, the Nintendo DS's top screen shows Samus's
8:
3608:"Metroid Prime: Hunters (ds: 2006): Reviews"
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3341:
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3055:"Nintendo Download: 15th September (Europe)"
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1091:was made available for download through the
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3512:
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3423:
3246:
3244:
2232:"E3 2004: Hands-on: Metroid Prime: Hunters"
2115:. Scene: Gorea boss intro. Area: Oubliette.
1900:"Every Metroid Game In Chronological Order"
1473:the best-looking game for the Nintendo DS.
461:, and aiming is controlled by dragging the
4655:Video games developed in the United States
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2956:Arrives on Wii U Virtual Console in Japan"
2194:Metroid Prime: Hunters Developer Interview
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1154:
1098:In 2006, Nintendo promoted the release of
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671:
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34:
4690:Multiplayer and single-player video games
4660:Video games featuring female protagonists
4554:Nintendo World Championships: NES Edition
951:series. Samus' ship is from the original
805:Learn how and when to remove this message
3449:"Metroid Prime Hunters DS Review Videos"
3443:
3441:
3053:Whitehead, Thomas (September 12, 2016).
2950:Whitehead, Thomas (September 30, 2015).
1898:Quick, William Antonio (June 23, 2021).
1770:
1768:
1766:
1764:
1762:
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3794:"Nintendo Power Awards 2006, results".
3071:from the original on September 13, 2016
2931:from the original on September 18, 2015
2871:from the original on September 23, 2015
2617:from the original on September 24, 2015
2320:from the original on September 24, 2015
2283:from the original on September 24, 2015
2248:from the original on September 24, 2015
1716:
881:(NST) was led by the game's director,
499:
4685:Video games produced by Kensuke Tanabe
4680:Video games scored by James Phillipsen
3989:from the original on September 5, 2015
3955:from the original on September 6, 2015
3915:from the original on September 5, 2015
3875:from the original on September 8, 2015
3739:from the original on November 22, 2015
3367:
3365:
3229:from the original on December 31, 2008
3123:Bettenhausen, Shane (April 14, 2006).
3118:
3116:
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3086:
2676:from the original on February 20, 2018
2139:. Scene: Good ending. Area: Oubliette.
1879:from the original on November 25, 2015
1869:"NST Discusses Metroid Prime: Hunters"
1832:from the original on December 16, 2014
1798:from the original on December 11, 2015
817:The governing body of the galaxy, the
353:was announced by Nintendo at the 2004
3384:from the original on December 6, 2008
3326:from the original on December 3, 2013
3221:McGarvey, Sterling (March 23, 2006).
3169:from the original on January 12, 2009
3125:"Metroid Prime Hunters (Nintendo DS)"
3095:"Metroid Prime Hunters (Nintendo DS)"
2833:from the original on December 8, 2015
2796:from the original on December 8, 2015
2755:from the original on December 8, 2015
2545:from the original on December 8, 2015
2495:from the original on December 8, 2015
2465:from the original on December 8, 2015
2434:from the original on December 8, 2015
2357:from the original on December 8, 2015
2204:. CBS Interactive. November 7, 2005.
2127:. Scene: Bad ending. Area: Oubliette.
1969:Official Nintendo Player's Guide 2006
1954:Official Nintendo Player's Guide 2006
1859:
1857:
1855:
1853:
1851:
1849:
1847:
7:
4665:Video games set on fictional planets
3859:s Producer Wants In the Next Sequel"
3638:"Mario, DS Lite Top Japanese Charts"
3618:from the original on August 17, 2010
3374:"IGN: Metroid Prime: Hunters Review"
3199:from the original on August 17, 2024
2966:from the original on October 1, 2015
2776:"Nintendo Updates On Wi-Fi Success,
2455:"DS download stations across the US"
2394:from the original on August 10, 2015
2376:Harris, Craig (September 21, 2004).
2339:Bramwell, Tom (September 22, 2004).
2208:from the original on January 5, 2016
1638:received several awards and honors.
1495:was surprised how Nintendo squeezed
1184:
1159:
327:aspects than previous titles in the
4034:. Nintendo of America. March 2006.
3937:Whitehead, Thomas (June 17, 2015).
3281:Moses, Tenacious (March 27, 2006).
2774:Carless, Simon (December 7, 2005).
2527:Kietzmann, Ludwig (April 3, 2006).
1150:
4640:Nintendo Software Technology games
3459:from the original on March 9, 2013
3191:Elston, Brett (December 6, 2006).
3093:Pfister, Andrew (March 22, 2006).
2985:Whitehead, Thomas (June 2, 2016).
2920:Wii U γγΌγγ£γ«γ³γ³γ½γΌγ« - γ‘γγγ€γγγ©γ€γ γγ³γΏγΌγΊ
2899:from the original on March 4, 2016
2173:from the original on June 29, 2015
1820:Mueller, Greg (November 7, 2005).
1743:from the original on July 25, 2015
25:
3034:from the original on June 2, 2016
2999:from the original on June 2, 2016
2453:Orry, James (February 10, 2006).
2416:Metroid Prime Hunters: First Hunt
2302:Harris, Craig (August 26, 2005).
2155:; Richard Vorodi (May 18, 2005).
2137:Nintendo Software Technology 2006
2125:Nintendo Software Technology 2006
2113:Nintendo Software Technology 2006
2101:Nintendo Software Technology 2006
2089:Nintendo Software Technology 2006
2077:Nintendo Software Technology 2006
2065:Nintendo Software Technology 2006
2053:Nintendo Software Technology 2006
2041:Nintendo Software Technology 2006
2029:Nintendo Software Technology 2006
2017:Nintendo Software Technology 2006
2005:Nintendo Software Technology 2006
1993:Nintendo Software Technology 2006
1981:Nintendo Software Technology 2006
1924:Parish, Jeremy (August 5, 2015).
1068:Metroid Prime Hunters: First Hunt
1044:Metroid Prime Hunters: First Hunt
366:Metroid Prime Hunters: First Hunt
4582:
4581:
4339:
3667:"Nintendo DS Japanese Ranking".
3372:Harris, Craig (March 21, 2006).
3251:Hopper, Steven (June 12, 2006).
3157:Kumar, Mathew (March 23, 2006).
2745:"Hunters Stat-Tracking Revealed"
2599:Harris, Craig (March 10, 2006).
1613:Concurring with this sentiment,
1116:series, and was produced by the
759:
414:Like the previous titles in the
4670:Virtual Console games for Wii U
4645:Nintendo Wi-Fi Connection games
3897:Phillips, Tom (June 17, 2015).
3644:. June 14, 2006. Archived from
3159:"Metroid Prime: Hunters Review"
2854:γ‘γγγ€γγγ©γ€γ γγ³γΏγΌγΊ γΎγ¨γ [DS]
2815:Gibson, Ellie (March 3, 2006).
1867:; Reed, Colin (March 2, 2006).
1733:"Metroid Prime: Hunters Review"
1731:Colayco, Bob (March 23, 2006).
1684:Metroid Prime: Federation Force
787:check for citation inaccuracies
589:Metroid Prime: Federation Force
3253:"Metroid Prime Hunters Review"
3018:Cardoso, Jose (June 2, 2016).
2230:Harris, Craig (May 11, 2004).
1971:. "Adventure Mode". pp. 20β67.
1968:
1953:
1042:The demo version of the game,
1:
3850:Otero, Jose (June 16, 2015).
2660:Elliot, Phil (May 18, 2006).
2269:"Nintendo DS Best of E3 2004"
2136:
2124:
2112:
2100:
2088:
2076:
2064:
2052:
2040:
2028:
2016:
2004:
1992:
1980:
998:, the company behind several
975:Electronic Entertainment Expo
917:games, was unable to develop
355:Electronic Entertainment Expo
4620:First-person adventure games
4012:Nintendo Software Technology
3903:"would likely now be on NX""
3223:"Metroid Prime Hunters (DS)"
1110:, known for his work on the
1102:in the United States with a
879:Nintendo Software Technology
782:Several failed verifications
331:series, emphasizing various
294:Nintendo Software Technology
61:Nintendo Software Technology
3689:"The Games People Buy 2007"
2508:Animal Crossing: Wild World
1670:Metroid Prime 3: Corruption
1503:"is a very polished game".
913:, which developed previous
605:Metroid II: Return of Samus
581:Metroid Prime 3: Corruption
478:Computer-controlled players
346:Metroid Prime 3: Corruption
4706:
4521:Captain N: The Game Master
3822:, others (March 9, 2008).
3759:"DS Best Action Game 2006"
3255:. GameZone. Archived from
2267:IGN Staff (May 22, 2004).
1956:. "The Hunters". pp. 4β11.
1694:plot would lead to future
1653:Appearances in other games
1523:asserted that fans of the
973:was first revealed at the
701:
4577:
4337:
4316:
4276:
4154:
4120:
4065:Official Japanese website
3406:"Metroid Prime Hunters".
3129:Electronic Gaming Monthly
2304:"IGN: Metroid Goes Wi-Fi"
1596:Electronic Gaming Monthly
1208:Electronic Gaming Monthly
1188:
1185:
1163:
1160:
873:The development team for
42:
4630:Multiplayer online games
3283:"Metroid Prime: Hunters"
2919:
2891:
2853:
1128:providing a video link.
509:, remakes in parentheses
4296:Prime: Federation Force
3825:Super Smash Bros. Brawl
3416:. May 2006. p. 86.
3316:"Metroid Prime Hunters"
3193:"Metroid Prime Hunters"
2601:"Wiseman Directs Samus"
1701:Metroid Prime 4: Beyond
1664:Super Smash Bros. Brawl
1046:, was bundled with the
1026:as a side story to the
1019:Metroid Prime 2: Echoes
1006:series. When asked why
780:. The reason given is:
725:Metroid Prime 2: Echoes
572:Metroid Prime 2: Echoes
465:along the touchscreen.
389:was re-released on the
323:The game contains more
313:Metroid Prime 2: Echoes
3721:Metroid Prime: Hunters
2954:Metroid Prime: Hunters
2707:Metroid Prime: Hunters
2513:Metroid Prime: Hunters
2378:"Metroid a DS Pack-in"
2343:Metroid Prime: Hunters
1657:The bounty hunters in
1051:
870:
698:Setting and characters
410:
49:North American box art
4650:Video game interquels
4615:First-person shooters
4071:Metroid Prime Hunters
4016:Metroid Prime Hunters
3259:on September 30, 2008
3097:. 1UP. Archived from
3022:Metroid Prime Hunters
2751:. February 28, 2006.
2567:Metroid Prime Hunters
2430:. February 15, 2006.
2345:demo bundled with DS"
1873:Nintendo World Report
1777:Metroid Prime Hunters
1659:Metroid Prime Hunters
1632:Metroid Prime Hunters
1578:Metroid Prime Hunters
1535:Metroid Prime Hunters
1487:Metroid Prime Hunters
1471:Metroid Prime Hunters
1455:Metroid Prime Hunters
1447:Metroid Prime Hunters
1132:Metroid Prime Hunters
1118:Leo Burnett Worldwide
1104:television commercial
1100:Metroid Prime Hunters
1056:Metroid Prime Hunters
1041:
1034:Marketing and release
1008:Metroid Prime Hunters
971:Metroid Prime Hunters
945:Metroid Prime Hunters
941:Metroid Prime Hunters
924:Metroid Prime Hunters
919:Metroid Prime Hunters
875:Metroid Prime Hunters
863:Metroid Prime Hunters
861:
714:Metroid Prime Hunters
564:Metroid Prime Hunters
469:Metroid Prime Hunters
443:Metroid Prime Hunters
420:Metroid Prime Hunters
408:
387:Metroid Prime Hunters
290:action-adventure game
285:Metroid Prime Hunters
38:Metroid Prime Hunters
3648:on November 25, 2015
3591:The Washington Times
3135:on November 25, 2015
3101:on November 25, 2015
2725:on February 12, 2009
1687:, Tanabe hoped that
1607:The Washington Times
1434:The Washington Times
1070:, was included as a
931:first-person shooter
716:takes place between
364:of the game, titled
325:first-person shooter
262:first-person shooter
4477:Intelligent Systems
4242:Prime 3: Corruption
4176:II: Return of Samus
3802:Nintendo of America
3775:on January 10, 2007
3414:Nintendo of America
2749:Nintendo of America
2670:CBS Interactive Inc
2647:Nintendo of America
2511:and a very special
1828:. CBS Interactive.
1739:. CBS Interactive.
1182:
1157:
1093:DS Download Station
1010:was placed between
867:Redmond, Washington
819:Galactic Federation
737:Galactic Federation
4014:(March 20, 2006).
3977:(August 5, 2015).
3293:on October 3, 2008
2491:. March 22, 2006.
2489:Nintendo of Europe
1791:. March 20, 2006.
1785:Instruction manual
1155:
1052:
894:1080Β° Snowboarding
871:
411:
170:Lawrence Schwedler
132:Michael Harrington
4635:Nintendo DS games
4597:
4596:
4561:Super Smash Bros.
4335:
4334:
4331:
4330:
4305:
4304:
4265:
4264:
4215:
4214:
4041:978-1-598-12001-1
3951:. Gamer Network.
3911:. Gamer Network.
3030:. GameZone Next.
2995:. Gamer Network.
2962:. Gamer Network.
2829:. Gamer Network.
2747:(Press release).
2487:(Press release).
2353:. Gamer Network.
1443:
1442:
1178:
1177:
815:
814:
807:
747:-based Diamonts.
695:
694:
658:
657:
296:and published by
281:
280:
104:Shigeki Yamashiro
16:(Redirected from
4697:
4610:2006 video games
4585:
4584:
4528:Galactic Pinball
4492:Next Level Games
4343:
4314:
4274:
4152:
4145:
4138:
4105:
4098:
4091:
4082:
4061:
4060:
4058:Official website
4045:
4027:
3999:
3998:
3996:
3994:
3971:
3965:
3964:
3962:
3960:
3934:
3925:
3924:
3922:
3920:
3894:
3885:
3884:
3882:
3880:
3858:
3847:
3838:
3837:
3812:
3806:
3805:
3800:. No. 215.
3791:
3785:
3784:
3782:
3780:
3771:. Archived from
3755:
3749:
3748:
3746:
3744:
3723:Game Highlights"
3715:
3709:
3708:
3706:
3704:
3695:. Archived from
3685:
3679:
3678:
3675:Enterbrain, Inc.
3664:
3658:
3657:
3655:
3653:
3634:
3628:
3627:
3625:
3623:
3604:
3595:
3594:
3586:
3577:
3576:
3568:
3559:
3558:
3550:
3541:
3540:
3537:The Sunday Times
3532:
3523:
3522:
3514:
3505:
3504:
3496:
3487:
3486:
3478:
3469:
3468:
3466:
3464:
3445:
3436:
3435:
3427:
3418:
3417:
3412:. No. 203.
3403:
3394:
3393:
3391:
3389:
3369:
3360:
3359:
3354:. No. 157.
3345:
3336:
3335:
3333:
3331:
3312:
3303:
3302:
3300:
3298:
3289:. Archived from
3278:
3269:
3268:
3266:
3264:
3248:
3239:
3238:
3236:
3234:
3218:
3209:
3208:
3206:
3204:
3188:
3179:
3178:
3176:
3174:
3154:
3145:
3144:
3142:
3140:
3131:. Archived from
3120:
3111:
3110:
3108:
3106:
3090:
3081:
3080:
3078:
3076:
3050:
3044:
3043:
3041:
3039:
3015:
3009:
3008:
3006:
3004:
2982:
2976:
2975:
2973:
2971:
2947:
2941:
2940:
2938:
2936:
2915:
2909:
2908:
2906:
2904:
2887:
2881:
2880:
2878:
2876:
2849:
2843:
2842:
2840:
2838:
2812:
2806:
2805:
2803:
2801:
2771:
2765:
2764:
2762:
2760:
2741:
2735:
2734:
2732:
2730:
2721:. Archived from
2709:Release Summary"
2701:
2686:
2685:
2683:
2681:
2657:
2651:
2650:
2633:
2627:
2626:
2624:
2622:
2596:
2590:
2589:
2552:
2550:
2524:
2518:
2517:
2502:
2500:
2481:
2475:
2474:
2472:
2470:
2461:. Candy Banana.
2450:
2444:
2443:
2441:
2439:
2410:
2404:
2403:
2401:
2399:
2373:
2367:
2366:
2364:
2362:
2336:
2330:
2329:
2327:
2325:
2299:
2293:
2292:
2290:
2288:
2264:
2258:
2257:
2255:
2253:
2227:
2218:
2217:
2215:
2213:
2199:
2189:
2183:
2182:
2180:
2178:
2149:
2140:
2134:
2128:
2122:
2116:
2110:
2104:
2098:
2092:
2086:
2080:
2074:
2068:
2062:
2056:
2050:
2044:
2038:
2032:
2026:
2020:
2014:
2008:
2002:
1996:
1990:
1984:
1978:
1972:
1966:
1957:
1951:
1945:
1944:
1938:
1936:
1921:
1915:
1914:
1912:
1910:
1895:
1889:
1888:
1886:
1884:
1861:
1842:
1841:
1839:
1837:
1817:
1808:
1807:
1805:
1803:
1797:
1782:
1772:
1753:
1752:
1750:
1748:
1728:
1693:
1689:Federation Force
1661:are featured in
1573:The Sunday Times
1539:
1398:The Sunday Times
1183:
1158:
977:(E3) 2004, with
810:
803:
799:
796:
790:
763:
762:
755:
687:
680:
673:
630:Metroid: Other M
515:
514:
500:Story chronology
488:
423:
258:Action-adventure
243:
234:
225:
216:
173:James Phillipsen
129:Jonathan Johnson
107:Robert Champagne
47:
35:
21:
4705:
4704:
4700:
4699:
4698:
4696:
4695:
4694:
4600:
4599:
4598:
4593:
4573:
4501:
4433:
4424:Hiroyuki Kimura
4419:Hiroji Kiyotake
4394:Hirokazu Tanaka
4389:Yoshio Sakamoto
4377:
4344:
4327:
4301:
4261:
4256:Prime 4: Beyond
4235:Prime 2: Echoes
4211:
4129:
4116:
4109:
4056:
4055:
4052:
4042:
4030:
4010:
4007:
4002:
3992:
3990:
3975:Tanabe, Kensuke
3973:
3972:
3968:
3958:
3956:
3936:
3935:
3928:
3918:
3916:
3896:
3895:
3888:
3878:
3876:
3856:
3852:"E3 2015: What
3849:
3848:
3841:
3814:
3813:
3809:
3793:
3792:
3788:
3778:
3776:
3757:
3756:
3752:
3742:
3740:
3717:
3716:
3712:
3702:
3700:
3699:on July 3, 2012
3687:
3686:
3682:
3666:
3665:
3661:
3651:
3649:
3636:
3635:
3631:
3621:
3619:
3606:
3605:
3598:
3588:
3587:
3580:
3573:The Toronto Sun
3570:
3569:
3562:
3552:
3551:
3544:
3534:
3533:
3526:
3516:
3515:
3508:
3501:The Independent
3498:
3497:
3490:
3480:
3479:
3472:
3462:
3460:
3447:
3446:
3439:
3429:
3428:
3421:
3405:
3404:
3397:
3387:
3385:
3371:
3370:
3363:
3347:
3346:
3339:
3329:
3327:
3314:
3313:
3306:
3296:
3294:
3280:
3279:
3272:
3262:
3260:
3250:
3249:
3242:
3232:
3230:
3220:
3219:
3212:
3202:
3200:
3190:
3189:
3182:
3172:
3170:
3156:
3155:
3148:
3138:
3136:
3122:
3121:
3114:
3104:
3102:
3092:
3091:
3084:
3074:
3072:
3052:
3051:
3047:
3037:
3035:
3017:
3016:
3012:
3002:
3000:
2984:
2983:
2979:
2969:
2967:
2949:
2948:
2944:
2934:
2932:
2923:(in Japanese).
2921:
2917:
2916:
2912:
2902:
2900:
2893:
2889:
2888:
2884:
2874:
2872:
2863:(in Japanese).
2855:
2851:
2850:
2846:
2836:
2834:
2814:
2813:
2809:
2799:
2797:
2778:Animal Crossing
2773:
2772:
2768:
2758:
2756:
2743:
2742:
2738:
2728:
2726:
2719:CBS Interactive
2703:
2702:
2689:
2679:
2677:
2659:
2658:
2654:
2635:
2634:
2630:
2620:
2618:
2598:
2597:
2593:
2548:
2546:
2526:
2525:
2521:
2498:
2496:
2483:
2482:
2478:
2468:
2466:
2452:
2451:
2447:
2437:
2435:
2412:
2411:
2407:
2397:
2395:
2375:
2374:
2370:
2360:
2358:
2338:
2337:
2333:
2323:
2321:
2301:
2300:
2296:
2286:
2284:
2266:
2265:
2261:
2251:
2249:
2229:
2228:
2221:
2211:
2209:
2197:
2191:
2190:
2186:
2176:
2174:
2153:Tanabe, Kensuke
2151:
2150:
2143:
2135:
2131:
2123:
2119:
2111:
2107:
2099:
2095:
2087:
2083:
2075:
2071:
2063:
2059:
2051:
2047:
2039:
2035:
2027:
2023:
2015:
2011:
2003:
1999:
1991:
1987:
1979:
1975:
1967:
1960:
1952:
1948:
1934:
1932:
1923:
1922:
1918:
1908:
1906:
1897:
1896:
1892:
1882:
1880:
1863:
1862:
1845:
1835:
1833:
1819:
1818:
1811:
1801:
1799:
1795:
1780:
1774:
1773:
1756:
1746:
1744:
1730:
1729:
1718:
1714:
1706:Metroid Prime 3
1691:
1655:
1542:hardcore gamers
1537:
1482:The Independent
1460:The Toronto Sun
1444:
1422:The Toronto Sun
1374:The Independent
1156:Aggregate score
1153:
1149:
1141:Virtual Console
1036:
897:. The team for
856:
811:
800:
794:
791:
784:
764:
760:
753:
711:
700:
691:
654:
594:
545:
505:Main series in
486:
413:
403:
395:Virtual Console
247:
238:
229:
220:
211:
176:
157:
138:
110:
50:
33:
32:2006 video game
28:
27:2006 video game
23:
22:
15:
12:
11:
5:
4703:
4701:
4693:
4692:
4687:
4682:
4677:
4672:
4667:
4662:
4657:
4652:
4647:
4642:
4637:
4632:
4627:
4622:
4617:
4612:
4602:
4601:
4595:
4594:
4592:
4591:
4578:
4575:
4574:
4572:
4571:
4564:
4557:
4550:
4543:
4536:
4531:
4524:
4517:
4509:
4507:
4503:
4502:
4500:
4499:
4494:
4489:
4484:
4479:
4474:
4469:
4468:
4467:
4462:
4457:
4452:
4441:
4439:
4435:
4434:
4432:
4431:
4426:
4421:
4416:
4411:
4406:
4404:Kenji Yamamoto
4401:
4399:Kensuke Tanabe
4396:
4391:
4385:
4383:
4379:
4378:
4376:
4375:
4370:
4365:
4360:
4354:
4352:
4346:
4345:
4338:
4336:
4333:
4332:
4329:
4328:
4326:
4325:
4322:Prime: Trilogy
4317:
4311:
4307:
4306:
4303:
4302:
4300:
4299:
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4050:External links
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3797:Nintendo Power
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3593:. p. B04.
3578:
3575:. p. S13.
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3483:The Australian
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3419:
3409:Nintendo Power
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3358:. p. 111.
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3195:. GamesRadar.
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1562:Nintendo Power
1514:GameRevolution
1485:asserted that
1476:The Australian
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1362:The Australian
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903:Kensuke Tanabe
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476:use of radar.
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381:Nintendo Power
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4675:Metroid games
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4472:Retro Studios
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4289:Prime Hunters
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4282:Prime Pinball
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4183:Samus Returns
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4125:List of media
4123:
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3993:September 25,
3988:
3984:
3980:
3976:
3970:
3967:
3959:September 28,
3954:
3950:
3949:
3948:Nintendo Life
3944:
3942:
3941:Metroid Prime
3933:
3931:
3927:
3914:
3910:
3909:
3904:
3902:
3901:Metroid Prime
3899:"Next proper
3893:
3891:
3887:
3879:September 28,
3874:
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3866:
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3860:
3855:
3854:Metroid Prime
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3597:
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3579:
3574:
3567:
3565:
3561:
3557:. p. 14.
3556:
3549:
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3543:
3539:. p. 30.
3538:
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3525:
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3503:. p. 66.
3502:
3495:
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3485:. p. 11.
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3351:Game Informer
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3065:Gamer Network
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3060:Nintendo Life
3056:
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3023:
3014:
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2992:Nintendo Life
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2970:September 30,
2965:
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2960:Nintendo Life
2957:
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2935:September 19,
2930:
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2898:
2894:
2892:λ©νΈλ‘μ΄λ νλΌμ νν°μ¦
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2729:September 27,
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2698:
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2649:. p. 98.
2648:
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2578:Mario Kart DS
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2198:(Flash video)
2196:
2195:
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2185:
2172:
2168:
2165:(Interview).
2164:
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2037:
2034:
2030:
2025:
2022:
2018:
2013:
2010:
2006:
2001:
1998:
1994:
1989:
1986:
1982:
1977:
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1970:
1965:
1963:
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1955:
1950:
1947:
1943:
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1920:
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1894:
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1875:(Interview).
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1696:Metroid Prime
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1601:Metroid Prime
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1582:Metroid Prime
1579:
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1559:
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1557:Game Informer
1553:
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1234:
1233:
1232:Game Informer
1229:
1228:
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1217:
1216:
1212:
1210:
1209:
1205:
1204:
1200:
1198:
1197:
1193:
1192:
1181:Review scores
1173:
1171:
1168:
1167:
1146:
1144:
1142:
1138:
1133:
1129:
1127:
1123:
1119:
1115:
1114:
1109:
1105:
1101:
1096:
1094:
1090:
1086:
1085:preview video
1082:
1077:
1073:
1069:
1065:
1061:
1057:
1054:A preview of
1049:
1045:
1040:
1033:
1031:
1029:
1028:Metroid Prime
1025:
1021:
1020:
1015:
1014:
1013:Metroid Prime
1009:
1005:
1001:
997:
996:Retro Studios
993:
989:
985:
980:
976:
972:
968:
966:
962:
958:
954:
953:Metroid Prime
950:
949:Metroid Prime
946:
942:
937:
932:
927:
925:
920:
916:
915:Metroid Prime
912:
911:Retro Studios
908:
904:
900:
896:
895:
890:
889:
884:
883:Masamichi Abe
880:
876:
868:
864:
860:
853:
851:
849:
844:
838:
836:
832:
826:
824:
820:
809:
806:
798:
788:
783:
779:
777:
773:
768:This section
766:
757:
756:
750:
748:
746:
742:
738:
734:
729:
727:
726:
721:
720:
719:Metroid Prime
715:
709:
705:
697:
688:
683:
681:
676:
674:
669:
668:
666:
665:
662:
661:
651:
650:
649:
648:Metroid Dread
644:
642:
641:
640:
635:
633:
632:
631:
626:
624:
623:
622:
621:Super Metroid
617:
614:
613:
612:Samus Returns
608:
607:
606:
601:
600:
598:
597:
591:
590:
586:
584:
583:
582:
577:
575:
574:
573:
568:
566:
565:
561:
559:
558:
557:
556:Metroid Prime
552:
551:
549:
548:
541:
540:
535:
534:
533:
528:
526:
524:
520:
519:
517:
516:
513:
512:
508:
504:
503:
498:
495:
494:
490:
489:
483:
481:
479:
474:
470:
466:
464:
460:
456:
452:
448:
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417:
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388:
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377:
376:
369:
367:
363:
360:
356:
352:
348:
347:
342:
338:
334:
330:
329:Metroid Prime
326:
321:
319:
315:
314:
309:
308:
307:Metroid Prime
303:
299:
295:
292:developed by
291:
287:
286:
277:
273:
272:Single-player
270:
266:
263:
259:
256:
254:
250:
241:
237:
232:
228:
223:
219:
214:
210:
209:
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187:
183:
179:
172:
169:
168:
166:
164:
160:
153:
150:
149:
147:
145:
141:
135:Chris Donovan
134:
131:
128:
125:
122:
121:
119:
117:
113:
106:
103:
101:
98:
97:
95:
93:
89:
86:
85:Masamichi Abe
83:
81:
77:
74:
71:
69:
65:
62:
59:
57:
53:
46:
41:
36:
30:
19:
4586:
4566:
4559:
4552:
4545:
4538:
4534:Metroidvania
4526:
4520:
4512:
4487:MercurySteam
4409:Gunpei Yokoi
4368:Mother Brain
4320:
4310:Compilations
4294:
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3432:The Guardian
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1679:Nintendo 3DS
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244:June 1, 2006
235:May 23, 2006
184:
68:Publisher(s)
56:Developer(s)
29:
4429:Mark Pacini
4414:Makoto Kano
4141:Main series
4020:Nintendo DS
3804:. May 2007.
3779:November 2,
3743:November 2,
3225:. GameSpy.
3139:January 30,
2821:DS details"
1576:wrote that
1292:GamesRadar+
1186:Publication
1126:BT Openzone
1108:Len Wiseman
1076:Nintendo DS
1048:Nintendo DS
992:reflections
965:touchscreen
854:Development
833:called the
455:touchscreen
335:modes with
333:multiplayer
302:Nintendo DS
276:multiplayer
226:May 5, 2006
199:Nintendo DS
194:Platform(s)
163:Composer(s)
154:John Layman
126:Wing S. Cho
116:Designer(s)
92:Producer(s)
80:Director(s)
4604:Categories
4497:Team Ninja
4482:Fuse Games
4358:Samus Aran
4350:Characters
3869:Ziff Davis
3769:Ziff Davis
3733:Ziff Davis
3612:Metacritic
3320:Metacritic
2903:August 21,
2875:August 21,
2865:Enterbrain
2680:August 23,
2621:August 23,
2611:Ziff Davis
2428:Future plc
2423:GamesRadar
2398:August 11,
2388:Ziff Davis
2324:August 11,
2314:Ziff Davis
2277:Ziff Davis
2252:August 11,
2242:Ziff Davis
2212:August 11,
2177:August 11,
2167:Ziff Davis
1883:August 11,
1836:August 11,
1802:August 11,
1747:August 11,
1712:References
1649:for 2006.
1530:GamesRadar
1451:Metacritic
1170:Metacritic
1161:Aggregator
1113:Underworld
1081:GamesRadar
1060:deathmatch
1050:at launch.
963:method to
823:Samus Aran
733:Samus Aran
473:voice chat
436:Morph Ball
427:Samus Aran
341:voice chat
318:Samus Aran
288:is a 2006
4568:Tetris DS
4547:NES Remix
4438:Companies
4270:Spin-offs
4076:MobyGames
3908:Eurogamer
3820:Game Arts
3816:Sora Ltd.
3677:May 2008.
3555:The Times
3519:The Press
3163:Eurogamer
2826:Eurogamer
2785:Gamasutra
2584:Brain Age
2562:Tetris DS
2350:Eurogamer
1619:Eurogamer
1506:The Times
1466:The Press
1410:The Times
1386:The Press
1220:Eurogamer
1152:Reception
1147:Reception
1074:with the
1066:, titled
988:framerate
848:Oubliette
843:Oubliette
835:Oubliette
795:June 2020
772:citations
144:Writer(s)
4588:Category
4450:R&D1
4445:Nintendo
4024:Nintendo
3987:Archived
3953:Archived
3919:June 17,
3913:Archived
3873:Archived
3834:Nintendo
3737:Archived
3616:Archived
3457:Archived
3382:Archived
3356:GameStop
3324:Archived
3227:Archived
3197:Archived
3167:Archived
3069:Archived
3032:Archived
3028:GameZone
2997:Archived
2964:Archived
2929:Archived
2925:Nintendo
2897:Archived
2869:Archived
2831:Archived
2794:Archived
2753:Archived
2714:GameSpot
2674:Archived
2666:GameSpot
2615:Archived
2557:Best Buy
2543:Archived
2534:Engadget
2493:Archived
2463:Archived
2432:Archived
2392:Archived
2355:Archived
2318:Archived
2281:Archived
2246:Archived
2206:Archived
2202:GameSpot
2171:Archived
1904:TheGamer
1877:Archived
1830:Archived
1826:GameSpot
1793:Archived
1789:Nintendo
1741:Archived
1737:GameSpot
1551:GameSpot
1303:GameZone
1268:GameSpot
1030:series.
907:Nintendo
831:starship
778:the text
484:Synopsis
418:series,
401:Gameplay
300:for the
298:Nintendo
253:Genre(s)
73:Nintendo
18:Arcterra
4506:Related
4249:Other M
4160:Metroid
4113:Metroid
4005:Sources
3983:USGamer
3670:Famitsu
3642:1UP.com
3287:GamePro
3038:June 2,
3003:June 2,
2860:Famitsu
2819:Metroid
2790:UBM plc
2418:review"
1675:E3 2015
1636:Hunters
1615:GameSpy
1584:games.
1546:Metroid
1533:lauded
1525:Metroid
1520:1UP.com
1501:Hunters
1497:Hunters
1492:GamePro
1469:called
1280:GameSpy
1244:GamePro
1196:1Up.com
1089:Hunters
1024:Hunters
1004:Metroid
1000:Metroid
936:Metroid
899:Hunters
785:Please
745:silicon
708:Weavile
532:Metroid
523:Metroid
493:Metroid
431:gunship
359:pack-in
351:Hunters
268:Mode(s)
205:Release
186:Metroid
4382:People
4363:Ridley
4199:Fusion
4038:
3453:X-Play
2780:Debut"
2572:Meteos
2515:movie.
1692:'s
1681:game,
1625:X-Play
1350:X-Play
1273:8.6/10
1237:8.5/10
1174:85/100
957:Echoes
888:Pikmin
776:verify
704:Weevil
463:stylus
451:health
181:Series
4228:Prime
4206:Dread
4192:Super
4134:Games
3857:'
2817:"New
1930:VG247
1796:(PDF)
1781:(PDF)
1538:'
1427:4.5/5
1285:4.5/5
1249:4.5/5
1189:Score
1164:Score
1137:Wii U
741:Sylux
459:D-pad
416:Prime
391:Wii U
337:Wi-Fi
4514:AM2R
4373:SA-X
4036:ISBN
3995:2015
3961:2015
3921:2015
3881:2015
3781:2015
3745:2015
3705:2008
3693:Edge
3654:2008
3624:2008
3465:2008
3390:2008
3332:2008
3299:2008
3265:2008
3235:2008
3205:2008
3175:2008
3141:2009
3107:2008
3077:2016
3040:2016
3005:2016
2972:2015
2937:2015
2905:2015
2877:2015
2839:2015
2802:2015
2761:2015
2731:2015
2682:2012
2623:2012
2581:and
2551:2015
2501:2015
2471:2015
2440:2015
2400:2015
2363:2015
2326:2015
2289:2012
2254:2015
2214:2015
2179:2015
1937:2023
1911:2023
1885:2015
1838:2015
1804:2015
1749:2015
1554:and
1367:9/10
1319:9/10
1307:9/10
1297:9/10
1225:8/10
1087:for
1062:. A
1016:and
891:and
751:Plot
722:and
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357:. A
339:and
310:and
4465:EPD
4460:SPD
4455:NST
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3832:).
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2606:IGN
2539:AOL
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1787:).
1640:IGN
1590:IGN
1439:3/5
1415:5/5
1403:5/5
1391:90%
1379:4/5
1355:3/5
1343:4/5
1331:85%
1314:IGN
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