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island. Ashley eventually discovers that her mother, Sayoko, was murdered on the night of her third birthday, her recurring nightmare being a vague memory of that night. She also learns about "Another", a device with the ability to replace someone's real memories with false ones, which was created by Ashley's parents while they worked as memory researchers at MJ Labs. Its purpose was to help those who have PTSD and other forms of psychological trauma, by replacing their traumatic memories. Richard has the memory of being Sayoko's murderer and suspects his memory was replaced. During his time alone on Blood Edward he had developed "Another II", which allowed someone's true memories to be verified and returned, and locked it to the DAS, allowing only Ashley to activate it. After she activates "Another II", Ashley is relieved to find out that her father's true memory of the night of her mother's murder was, indeed, altered to make him remember shooting her mother. She returns his real memory of that night.
483:
Sayoko, however, she was happily committed to
Richard. After they had finished the development of "Another", Richard and Sayoko tried to keep it out of reach of those that might use it for malicious purposes, and Sayoko eventually gave birth to Ashley, making the decision to give up being a scientist for good, to focus on her husband and daughter. In his jealousy and his rage over Sayoko's "betrayal", Bill broke into their family home to steal back "Another", shooting Sayoko. Just as Bill is about to shoot Richard, D appears before him and tells him that he's "making Franny cry"; the shock causes Bill to fall down a nearby drop, to his death.
443:(renamed DTS in the North American release) allows the player to save and load, read messages in the form of DAS data cards, and examine photographs. The photographs come from the player's in-game camera which can take up to 36 photographs at a time. An inventory list is also available to store items for later use. The player will sometimes encounter non-player characters in the game; to initiate dialog with them, the player must tap the talk icon.
491:. Having witnessed this, D ran in fear from his uncle into the cave, where he fell to his death; the last thing he saw was his uncle's outstretched hand, attempting to save him. After this incident, the uncle shot himself out of guilt, and his daughter, Franny, left the island, as the sole survivor of her family. She became the mother of Bill Edward. Having finally found his answers, D is able to depart to the afterlife in peace.
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raised by her father's younger sister, Jessica
Robbins, in the suburbs of Seattle. Around this time, Ashley begins to suffer from a recurring nightmare, in which she is hiding inside a closet as a child and witnesses someone getting shot. Eleven years later, two days before her fourteenth birthday, Ashley receives a package from her father containing a birthday card and a device called a
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was quite large. Lead
Programmer Kazuhiko Hagihara reportedly had disagreements with Kanasaki during the latter half of development. The game's protagonist, Ashley Robbins, was designed by Kanasaki to appeal to both male and female players. She was originally intended to be 17 years old, but her age was later changed to 14 by Suzuki.
471:. On November 13th, 2005, the day before her birthday, Jessica and Ashley ride over to Blood Edward Island on a boat, but Ashley's father is not there to greet them. Jessica goes to look for him, but when she doesn't return, Ashley ventures out to search for both of them. While exploring the island, Ashley also befriends D, a
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Rika Suzuki, game designer and scenario writer for the game, said that she "prefer stories that are emotionally moving", and that, "one thing that is reflected in my work is the idea of memories as a device for moving the story along. One of the things I try to acknowledge is the difference between a
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As they explore Edward
Mansion, Ashley and D begin to learn the history behind the Edward family, who are rumored to have all died one after the other, resulting in the island's name. At the same time, they begin to unravel the mystery surrounding Ashley's father, Richard, and their invitation to the
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s original
Japanese text and the North American translation. She commented: "I think that a believable character, a believable person would have certain feelings of betrayal, not just acceptance. I wanted to explore that just a little. I think the was a little more accepting, not really questioning
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and character designer, said that the development team always considers the relation a puzzle has to a game's story, and, "even if we could invent an amazing idea for a puzzle, it might not be adopted without a solid relationship with the story". Suzuki said she thought the burden on the programmers
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praised the game's control scheme as "absolutely brilliant" and " best ever". They said that the implementation of DS capabilities would cause players to "re-evaluate the way you approach in-game puzzles", and that "the DS-specific puzzles are, without exception, uniformly fab". He noted that "more
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Suzuki later said the game had a large impact in Japan, and that "one thing that I am particularly proud of is that if you go into a games shop in Japan now there is an adventure corner, and that's something that we feel we've contributed to coming back". She also said that "the company feels that
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Depending on how much Ashley and D have discovered regarding D's memories and the Edward family, D will either not remember his death, and will, therefore, be cursed to wander the island alone, or he will. In the case of the latter, it is revealed that D's real identity is "Daniel Edward", a young
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called it "very, very short for an adventure game". Wales thought that "there's little to encourage replay". The game was also criticized for its use of backtracking; several reviewers were irritated by the game design decision that "certain items can only be collected once you've found a use for
952:
complained that the game's puzzles were extremely unoriginal, with the comment that "the devices and gimmicks used to obstruct progress are so hoary that archaeologists have unearthed ancient clay tablets inscribed with Trace Memory puzzle solutions". This sentiment was echoed to lesser degree by
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is set over the course of one day, and it's a very special day", and that something she finds interesting to portray in a story is "when you wake up in the morning, you could have an extraordinary day which will be memorable for the rest of your life". Additionally, she explained: "When was very
451:
The events of the game take place on the fictional Blood Edward Island. The game's protagonist, Ashley Mizuki
Robbins, is the daughter of Richard and Sayoko Robbins, researchers of human memory. After her parents mysteriously went missing in 1994, they were presumed dead. Consequently, Ashley was
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Ashley and
Richard end up confronting Bill Edward, an old friend of Richard and Sayoko, who was also a scientist. While holding Richard at gunpoint in a cave, Bill forces Ashley to remember the night of her mother's murder, and she realizes that Bill was the culprit. Bill had been in love with
520:. The first playable demo of the game debuted during the November 2004 Nintendo World Japanese tour. At a Nintendo retailer conference in January 2005, the release date was set for Japan on February 24. The release date for Europe was set on June 24, under the title
399:
received mixed reviews from critics. Though praised for its implementation of the DS controls, its story, and hand-drawn artwork, many criticized the game's short length, unoriginal puzzles, and gearing towards a younger audience. A sequel,
900:
gave it a score of one nine, one ten, and two eights for a total of 35 out of 40. The game was considered by many reviewers to be aimed at a younger audience, or "a good introduction to the graphic adventure genre". PJ Hruschak of
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s puzzles linear and obscure, constant backtracking frustrating". The game received praise for its interface from other reviewers: Reed called it "brilliantly implemented", and Wales said it was "fantastically slick".
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said: "From the gorgeous hand drawn artwork and gloriously detailed 3D environments to the intimate and expertly paced storyline, the game maintains a light and uniquely engaging atmosphere throughout". Jason Hill of
384:
Players take on the role of Ashley Mizuki
Robbins, a 13-year-old girl, as she searches for her father on the fictional Blood Edward Island. Gameplay revolves around solving puzzles, and is controlled using the DS
882:
was the 123rd best-selling game of 2005 in Japan, with 105,452 copies sold. The game also placed 32nd on the list of best-selling DS games of 2005 in Europe, with around 15,000 copies sold in the United
Kingdom.
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young he lived in
Shanghai, and because of the disease he became able to draw very detailed maps of the area, which he couldn't before. That stimulated me to think a lot more about memory". Suzuki's father had
432:
displays an aerial view of Ashley and her surroundings. The player can move Ashley using a point and click system, dragging the stylus across the screen, or using the D-pad. The top screen shows
475:
who has lost his memories. D is only visible to Ashley, and wants to learn the truth behind his death. Together they enter the Edward Mansion, each looking for answers to their own questions.
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several reviewers. However, Parish said that "maybe that's not entirely fair. The DS is. . . attempt to branch out beyond traditional gamers; it's quite likely that the target audience for
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images of the player's current location. To solve puzzles encountered in the game, the player must use the touchscreen, or other DS capabilities, such as the DS microphone.
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with our games you don't need the special skills required to play other games. There is no gender or age classification, it's just you and the story".
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381:. The game was first released in Japan on February 24, 2005, with releases in Europe, Australia, and North America, following later the same year.
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The game's length garnered much negative response, as did its lack of replay value. Massimilla stated that "you could burn through the entirety of
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said the game possessed "a rich plot exploring themes of love, grief, ambition and memory complements engaging characters", and Kristan Reed of
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Ashley's surname is spelled Robbins, while in PAL regions it is spelled Robins. Other games in the series spell Ashley's surname as Robins.
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Assuming control of Ashley Mizuki Robbins, players navigate through 3D environments and attempt to solve puzzles. During movement, the
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Richard and Ashley meet up with Jessica, and the three leave the island, to now be "together forever". If the player is using a
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described the graphics as "an enticing mix of cutesy anime portraits and lovely 3D environments", and Bethany Massimilla of
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started development in February 2004, and was officially announced by Nintendo on October 7, under the working title
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Ann Lin of Nintendo of America's Product Development Department stated that there are several differences between
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serves up an interesting story with a handful of inspired puzzles that are all too quickly conquered". In 2011,
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boy from the Edward family. Daniel's uncle shot and killed his father in a tragic misunderstanding over
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1244:[Another Code: Two Memories development staff interview] (in Japanese). Nintendo. March 2005.
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due to difficulties with controlling the game using the stylus, and in an attempt to make it more
460:, contains a message from her father, claiming that he is waiting for her on Blood Edward Island.
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save data, they will get a post-credit scene where Ashley receives a letter wishing her a happy "
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1963:[2005 video game software sales TOP500] (in Japanese). Geimin.net. Archived from
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in 2009 in Japan and Europe. A remake of the game and its sequel were released for the
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the weirdness of meeting a ghost or any of the circumstances that had befallen her".
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17:
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series is represented in two iterations of the Nintendo crossover fighting series
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really is 13-year-old girls, just like Ashley". He ended the review by saying: "
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in about four or five hours in a single marathon session", and Craig Harris of
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is the very definition of a safe, comfortable, middle-of-the-road experience".
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thought that "the 2D art in the game is where all the richness of detail is".
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2180:"Wii - Super Smash Bros. Brawl - Ashley Robbins Trophy - The Models Resource"
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1153:"Another Code: Recollection - Official Traces of Memories Past Trailer"
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2159:"Another Code: R – A Journey Into Lost Memories – Hardcore Gaming 101"
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does a great job of structuring the game well to keep you guessing".
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was named the 92nd greatest game released on a Nintendo console by
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for players not used to a 3D game. Taisuke Kanasaki, the game's
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The game was praised for its story and graphics; Matt Wales of
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995:'s 2005 "Best Adventure Game" award, which ultimately went to
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Blood Edward Island is an island located off the coast of
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through collectable stickers, a trophy, and a spirit. In
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2101:"Best & Worst 05: Genre Awards; Best Adventure Game"
1609:
Edge staff (August 2005). "Another Code: Two Memories".
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the 60th-best adventure game ever released. In 2014,
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commented that some critics referred to the game as "
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The game received "average" reviews according to the
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532:. It was released in North America on September 27.
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62:. Unsourced material may be challenged and removed.
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456:. The DAS, programmed to respond only to Ashley's
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2330:Another Code: R – A Journey into Lost Memories
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1045:Another Code: R – A Journey into Lost Memories
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403:Another Code: R – A Journey into Lost Memories
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2206:"Smash Ultimate Best Spirits You Need to Use"
1712:Mason, Lisa (November 2005). "Trace Memory".
8:
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1873:. Vol. 197. November 2005. p. 109.
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1580:"Another Code [Two Memories] review"
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536:recollection and a memory". She said that "
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1765:Massimilla, Bethany (September 26, 2005).
1626:EGM staff (October 2005). "Trace Memory".
616:
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2488:Video games with pre-rendered 3D graphics
2463:Video games featuring female protagonists
2323:Another Code: Two Memories / Trace Memory
122:Learn how and when to remove this message
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1578:Bronstring, Marek (September 3, 2005).
1455:Schilling, Chris (September 17, 2009).
1281:from the original on September 15, 2022
1111:
1063:
968:action-oriented gamers could well find
1998:from the original on December 22, 2016
1469:from the original on December 23, 2010
1939:from the original on November 7, 2012
1850:from the original on January 14, 2016
1798:Theobald, Phil (September 29, 2005).
1545:Parish, Jeremy (September 26, 2005).
1503:
1501:
1457:"Developer Q&A: Learning to CiNG"
7:
2483:Video games set on fictional islands
2478:Video games set in the United States
2362:Last Window: The Secret of Cape West
1838:Harris, Craig (September 22, 2005).
1810:from the original on August 13, 2020
1664:from the original on October 2, 2019
1331:Gantayat, Anoop (January 13, 2005).
1300:Gantayat, Anoop (November 3, 2004).
621:
596:
60:adding citations to reliable sources
2204:Fennimore, Jack (January 7, 2019).
1390:"E3 2005: Trace Memory Impressions"
1267:Gantayat, Anoop (October 7, 2005).
774:
652:
587:
2216:from the original on June 23, 2019
2157:Skiles, Doug (February 15, 2011).
2126:"Top 100 All-Time Adventure Games"
1779:from the original on July 26, 2022
1590:from the original on July 14, 2016
1559:from the original on June 25, 2016
1400:from the original on March 7, 2016
1343:from the original on June 30, 2019
1312:from the original on June 29, 2019
1119:Scullion, Chris (April 23, 2009).
25:
2138:from the original on June 4, 2012
2066:GamesMaster staff (August 2005).
1889:Hruschak, PJ (January 11, 2006).
1687:"Famitsu Score Round-up (DS/PSP)"
1521:from the original on June 3, 2011
1248:from the original on June 5, 2009
1121:"Another Code R Dated for Europe"
848:
1741:from the original on May 8, 2016
1364:"Nintendo Confirms Another Code"
1362:Harris, Craig (April 26, 2005).
1211:. Nintendo. 2005. Archived from
1188:Trace Memory Instruction Booklet
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551:was originally displayed from a
439:A device in the game called the
36:
2448:Point-and-click adventure games
2254:Official North American website
2026:Wales, Matt (August 15, 2005).
1650:Reed, Kristan (June 27, 2005).
502:", foreshadowing the events of
47:needs additional citations for
2458:Video games developed in Japan
2124:AG Staff (December 30, 2011).
1925:Hill, Jason (August 4, 2005).
1891:"Player 1: A DS Double Whammy"
1494:. Vol. 196. October 2005.
1388:Harris, Craig (May 20, 2005).
1269:"Nintendo Announces "Another""
1048:design appears as a spirit in
367:point-and-click adventure game
1:
1986:Reed, Kristan (May 4, 2006).
1509:"Trace Memory for DS Reviews"
555:, but was later changed to a
2068:"Another Code: Two Memories"
2028:"Another Code: Two Memories"
1718:. No. 151. p. 182.
1652:"Another Code: Two Memories"
1632:. No. 196. p. 122.
1422:Long, Neil (June 29, 2009).
1209:"Trace Memory Official Site"
524:. The game was showcased at
365:in North America, is a 2005
71:"Another Code: Two Memories"
1615:. No. 152. p. 96.
1333:"Nintendo Unveils DS Plans"
1241:『アナザーコード 2つの記憶』開発スタッフインタビュー
1084:Anazā Kōdo Futatsu no Kioku
1083:
2514:
2337:Another Code: Recollection
2268:Another Code: Two Memories
1429:Official Nintendo Magazine
1126:Official Nintendo Magazine
1051:Super Smash Bros. Ultimate
1020:Official Nintendo Magazine
522:Another Code: Two Memories
417:Another Code: Recollection
356:Another Code: Two Memories
140:Another Code: Two Memories
2498:Single-player video games
2272:The Visual Novel Database
2260:Official Japanese website
2249:Official European website
1932:The Sydney Morning Herald
1629:Electronic Gaming Monthly
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924:The Sydney Morning Herald
841:The Sydney Morning Herald
695:Electronic Gaming Monthly
625:
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337:Point-and-click adventure
144:
2453:Video games about ghosts
1960:2005年テレビゲームソフト売り上げTOP500
1959:
1729:Joe (October 20, 2005).
1488:"Trace Memory Preview".
1240:
917:Computer and Video Games
2473:Video games set in 2005
2468:Video games set in 1994
2184:www.models-resource.com
1800:"GameSpy: Trace Memory"
1039:Super Smash Bros. Brawl
406:, was released for the
27:2005 video game by Cing
2443:Nintendo DS-only games
1988:"2005 UK Sales Review"
1001:. The editors wrote: "
2315:Ashley Mizuki Robbins
1927:"Absorbing adventure"
1767:"Trace Memory Review"
1731:"Trace Memory Review"
528:2005 under the title
420:on January 19, 2024.
18:Ashley Mizuki Robbins
2355:Hotel Dusk: Room 215
2080:on December 18, 2005
1215:on November 22, 2010
557:top-down perspective
56:improve this article
2394:Little King's Story
1967:on January 27, 2009
1903:on February 7, 2006
1462:The Daily Telegraph
1424:"Drawn from Memory"
1302:"Hands On: Another"
619:
594:
543:Alzheimer's disease
2387:Monster Rancher DS
991:was a nominee for
888:review aggregation
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323:September 27, 2005
151:European cover art
2438:Nintendo DS games
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2409:
2113:on June 25, 2013.
1161:. January 9, 2024
1033:Super Smash Bros.
948:Jeremy Parish of
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447:Story and setting
373:and published by
352:
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296:February 24, 2005
216:Kazuhiko Hagihara
132:
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16:(Redirected from
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2131:Adventure Gamers
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2109:. Archived from
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2036:. Archived from
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1899:. Archived from
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1869:"Trace Memory".
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1584:Adventure Gamers
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1432:. Archived from
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1133:on June 28, 2013
1129:. Archived from
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1007:Adventure Gamers
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645:Adventure Gamers
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232:Keisuke Sakamoto
229:Taisuke Kanasaki
186:Taisuke Kanasaki
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2203:
2202:
2198:
2188:
2186:
2178:
2177:
2173:
2163:
2161:
2156:
2155:
2151:
2141:
2139:
2123:
2122:
2118:
2098:
2097:
2093:
2083:
2081:
2065:
2064:
2053:
2043:
2041:
2040:on July 1, 2007
2025:
2024:
2011:
2001:
1999:
1985:
1984:
1980:
1970:
1968:
1961:
1957:
1956:
1952:
1942:
1940:
1924:
1923:
1916:
1906:
1904:
1888:
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1878:
1868:
1867:
1863:
1853:
1851:
1837:
1836:
1823:
1813:
1811:
1797:
1796:
1792:
1782:
1780:
1764:
1763:
1754:
1744:
1742:
1735:Game Revolution
1728:
1727:
1723:
1711:
1710:
1706:
1696:
1694:
1693:. March 6, 2005
1685:
1684:
1677:
1667:
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1649:
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1625:
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1620:
1608:
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1603:
1593:
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1572:
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1524:
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1507:
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1487:
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1454:
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1439:
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1421:
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1403:
1401:
1387:
1386:
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1372:
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1266:
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1242:
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1228:
1218:
1216:
1207:
1206:
1199:
1186:
1185:
1174:
1164:
1162:
1151:
1150:
1146:
1136:
1134:
1118:
1117:
1113:
1109:
1104:
1103:
1094:
1090:
1069:
1065:
1060:
931:remarked that "
877:
868:
863:
858:
853:
794:
789:
784:
779:
672:
667:
662:
657:
593:Aggregate score
590:
586:
511:
449:
426:
412:Nintendo Switch
326:
317:
308:
299:
290:
267:
264:Yuichi Nakamura
258:Makoto Hagiwara
235:
196:Takuya Miyagawa
152:
135:
134:2005 video game
128:
117:
111:
108:
65:
63:
53:
41:
28:
23:
22:
15:
12:
11:
5:
2511:
2509:
2501:
2500:
2495:
2490:
2485:
2480:
2475:
2470:
2465:
2460:
2455:
2450:
2445:
2440:
2435:
2433:Nintendo games
2430:
2425:
2415:
2414:
2408:
2407:
2405:
2404:
2397:
2390:
2383:
2375:
2373:
2369:
2368:
2366:
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2358:
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2344:
2343:
2341:
2340:
2333:
2326:
2318:
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2312:
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2306:
2304:
2303:
2296:
2289:
2281:
2275:
2274:
2265:
2257:
2251:
2246:
2233:
2232:External links
2230:
2228:
2227:
2196:
2171:
2149:
2116:
2091:
2051:
2009:
1978:
1950:
1914:
1876:
1871:Nintendo Power
1861:
1840:"Trace Memory"
1821:
1790:
1752:
1721:
1704:
1675:
1635:
1618:
1601:
1570:
1547:"Trace Memory"
1532:
1497:
1491:Nintendo Power
1480:
1447:
1436:on May 9, 2012
1411:
1380:
1354:
1323:
1292:
1259:
1226:
1197:
1172:
1144:
1110:
1108:
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1088:
1062:
1061:
1059:
1056:
874:
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844:
836:
835:
832:
824:
823:
820:
817:Nintendo Power
812:
811:
808:
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770:
762:
761:
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750:
749:
746:
743:GameRevolution
738:
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734:
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714:
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698:
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686:
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648:
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628:
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613:
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609:
603:
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582:
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448:
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350:
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324:
315:
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297:
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281:
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269:
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262:
261:Kenjiro Matsuo
259:
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35:
26:
24:
14:
13:
10:
9:
6:
4:
3:
2:
2510:
2499:
2496:
2494:
2493:Visual novels
2491:
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2479:
2476:
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2297:
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2283:
2282:
2279:
2273:
2269:
2266:
2263:(in Japanese)
2261:
2258:
2255:
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2250:
2247:
2245:
2241:
2240:
2236:
2235:
2231:
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2200:
2197:
2185:
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2112:
2108:
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2062:
2060:
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2056:
2052:
2039:
2035:
2034:
2029:
2022:
2020:
2018:
2016:
2014:
2010:
1997:
1993:
1989:
1982:
1979:
1966:
1962:
1954:
1951:
1938:
1934:
1933:
1928:
1921:
1919:
1915:
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1849:
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1740:
1736:
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1725:
1722:
1717:
1716:
1715:Game Informer
1708:
1705:
1692:
1688:
1682:
1680:
1676:
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1653:
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1516:
1515:
1510:
1504:
1502:
1498:
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1464:
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1458:
1451:
1448:
1435:
1431:
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1418:
1416:
1412:
1399:
1395:
1391:
1384:
1381:
1369:
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1342:
1338:
1334:
1327:
1324:
1311:
1307:
1303:
1296:
1293:
1280:
1276:
1275:
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1263:
1260:
1247:
1243:
1235:
1233:
1231:
1227:
1214:
1210:
1204:
1202:
1198:
1193:
1189:
1183:
1181:
1179:
1177:
1173:
1160:
1159:
1154:
1148:
1145:
1132:
1128:
1127:
1122:
1115:
1112:
1106:
1098:
1092:
1089:
1085:
1080:
1075:アナザーコード 2つの記憶
1072:
1067:
1064:
1057:
1055:
1053:
1052:
1047:
1046:
1041:
1040:
1035:
1034:
1029:
1024:
1022:
1021:
1016:
1012:
1008:
1004:
1000:
999:
994:
990:
986:
983:
979:
974:
971:
966:
962:
960:
956:
951:
946:
944:
940:
939:
934:
930:
926:
925:
919:
918:
912:
910:
906:
905:
899:
898:
893:
889:
884:
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845:
843:
842:
838:
837:
833:
831:
830:
826:
825:
821:
819:
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814:
813:
809:
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806:
802:
801:
771:
769:
768:
764:
763:
759:
757:
756:
752:
751:
747:
745:
744:
740:
739:
735:
733:
732:
731:Game Informer
728:
727:
723:
721:
720:
716:
715:
711:
709:
708:
704:
703:
699:
697:
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685:
684:
680:
679:
649:
647:
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642:
641:
637:
635:
634:
630:
629:
618:Review scores
610:
608:
605:
604:
583:
581:
577:
574:
573:Another Code'
569:
566:
562:
561:user-friendly
558:
554:
550:
546:
544:
539:
533:
531:
527:
523:
519:
515:
508:
506:
505:
501:
500:sweet sixteen
497:
496:new game plus
492:
490:
484:
480:
476:
474:
470:
469:United States
466:
461:
459:
455:
446:
444:
442:
437:
435:
431:
423:
421:
419:
418:
413:
409:
405:
404:
398:
394:
392:
388:
382:
380:
376:
372:
369:developed by
368:
364:
363:
358:
357:
348:
347:Single-player
345:
341:
338:
335:
333:
329:
320:
316:
311:
307:
305:June 24, 2005
302:
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256:
254:
252:
248:
244:
242:
238:
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228:
227:
225:
223:
219:
215:
213:
212:Programmer(s)
209:
205:
203:
199:
195:
193:
189:
185:
183:
179:
176:
173:
171:
167:
164:
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126:
123:
115:
104:
101:
97:
94:
90:
87:
83:
80:
76:
73: –
72:
68:
67:Find sources:
61:
57:
51:
50:
45:This article
43:
39:
34:
33:
30:
19:
2399:
2392:
2385:
2378:
2360:
2353:
2335:
2328:
2322:
2321:
2239:Trace Memory
2238:
2218:. Retrieved
2209:
2199:
2187:. Retrieved
2183:
2174:
2164:November 19,
2162:. Retrieved
2152:
2140:. Retrieved
2129:
2119:
2111:the original
2104:
2094:
2084:November 19,
2082:. Retrieved
2078:the original
2071:
2042:. Retrieved
2038:the original
2031:
2002:November 19,
2000:. Retrieved
1991:
1981:
1969:. Retrieved
1965:the original
1953:
1943:November 19,
1941:. Retrieved
1930:
1905:. Retrieved
1901:the original
1894:
1870:
1864:
1852:. Retrieved
1843:
1812:. Retrieved
1793:
1781:. Retrieved
1770:
1743:. Retrieved
1724:
1713:
1707:
1695:. Retrieved
1690:
1666:. Retrieved
1655:
1627:
1621:
1610:
1604:
1592:. Retrieved
1573:
1561:. Retrieved
1550:
1523:. Retrieved
1512:
1489:
1483:
1473:November 18,
1471:. Retrieved
1460:
1450:
1438:. Retrieved
1434:the original
1427:
1402:. Retrieved
1393:
1383:
1371:. Retrieved
1367:
1357:
1345:. Retrieved
1336:
1326:
1314:. Retrieved
1305:
1295:
1283:. Retrieved
1272:
1262:
1250:. Retrieved
1219:November 17,
1217:. Retrieved
1213:the original
1187:
1163:. Retrieved
1156:
1147:
1135:. Retrieved
1131:the original
1124:
1114:
1097:Trace Memory
1096:
1091:
1066:
1049:
1043:
1037:
1031:
1028:Another Code
1027:
1025:
1018:
1015:Another Code
1014:
1011:Another Code
1010:
1003:Trace Memory
1002:
996:
989:Another Code
988:
987:
978:Trace Memory
977:
975:
969:
964:
963:
959:Trace Memory
958:
955:Trace Memory
954:
947:
936:
933:Another Code
932:
922:
915:
913:
902:
895:
894:. In Japan,
885:
880:Another Code
879:
878:
839:
827:
815:
803:
765:
753:
741:
729:
717:
705:
693:
681:
643:
631:
578:
572:
570:
553:quarter view
549:Another Code
548:
547:
538:Another Code
537:
534:
530:Trace Memory
529:
521:
517:
514:Another Code
513:
512:
493:
485:
481:
477:
462:
453:
450:
440:
438:
434:pre-rendered
427:
415:
401:
397:Another Code
396:
395:
383:
362:Trace Memory
361:
360:
355:
354:
353:
314:July 6, 2005
170:Publisher(s)
158:Developer(s)
118:
112:January 2024
109:
99:
92:
85:
78:
66:
54:Please help
49:verification
46:
29:
2073:GamesMaster
2044:December 7,
1971:January 26,
965:GamesMaster
938:GamesMaster
911:for Kids".
623:Publication
509:Development
504:the sequel.
489:inheritance
430:touchscreen
414:as part of
387:touchscreen
379:Nintendo DS
359:, known as
278:Nintendo DS
273:Platform(s)
251:Composer(s)
245:Rika Suzuki
206:Rika Suzuki
202:Designer(s)
192:Producer(s)
182:Director(s)
2428:Cing games
2417:Categories
2380:Glass Rose
2256:(archived)
1896:CiN Weekly
1514:Metacritic
1252:August 23,
1165:January 9,
1107:References
998:Fahrenheit
904:CiN Weekly
892:Metacritic
829:CiN Weekly
607:Metacritic
598:Aggregator
465:Washington
458:biometrics
82:newspapers
2347:Kyle Hyde
2244:MobyGames
2210:Heavy.com
1992:Eurogamer
1657:Eurogamer
929:Eurogamer
707:Eurogamer
589:Reception
584:Reception
241:Writer(s)
222:Artist(s)
2220:June 23,
2214:Archived
2189:June 23,
2136:Archived
2106:GameSpot
1996:Archived
1937:Archived
1907:July 15,
1848:Archived
1808:Archived
1777:Archived
1772:GameSpot
1739:Archived
1662:Archived
1588:Archived
1557:Archived
1525:June 23,
1519:Archived
1467:Archived
1398:Archived
1341:Archived
1310:Archived
1279:Archived
1246:Archived
1192:Nintendo
1071:Japanese
993:GameSpot
970:Another'
943:GameSpot
890:website
755:GameSpot
565:director
424:Gameplay
377:for the
375:Nintendo
332:Genre(s)
175:Nintendo
2142:May 22,
2099:Staff.
1854:July 3,
1814:July 3,
1804:GameSpy
1783:July 3,
1745:July 3,
1697:July 3,
1668:July 3,
1594:July 3,
1563:July 3,
1552:1UP.com
1440:July 3,
1404:July 3,
1373:July 3,
1347:July 3,
1316:July 3,
1285:July 3,
1194:. 2005.
1137:July 3,
1079:Hepburn
985:them".
950:1UP.com
897:Famitsu
767:GameSpy
719:Famitsu
700:6.17/10
633:1Up.com
518:Another
467:in the
343:Mode(s)
284:Release
96:scholar
1009:named
834:78/100
822:8.5/10
760:7.2/10
736:7.5/10
611:70/100
98:
91:
84:
77:
69:
2401:Again
2372:Other
1058:Notes
724:35/40
626:Score
601:Score
473:ghost
391:D-pad
103:JSTOR
89:books
2308:Cing
2222:2019
2191:2019
2166:2023
2144:2019
2086:2010
2046:2016
2004:2010
1973:2009
1945:2010
1909:2016
1856:2016
1816:2016
1785:2016
1747:2016
1699:2016
1670:2016
1612:Edge
1596:2016
1565:2016
1527:2011
1475:2010
1442:2016
1406:2016
1375:2016
1349:2016
1318:2016
1287:2016
1254:2009
1221:2010
1167:2024
1139:2016
1026:The
909:Myst
810:6/10
712:7/10
688:7/10
683:Edge
371:Cing
163:Cing
75:news
2270:at
2242:at
2033:CVG
1844:IGN
1691:IGN
1394:IGN
1368:IGN
1337:IGN
1306:IGN
1274:IGN
1158:IGN
1095:In
982:IGN
805:IGN
454:DAS
441:DAS
408:Wii
389:or
58:by
2419::
2212:.
2208:.
2182:.
2134:.
2128:.
2103:.
2070:.
2054:^
2030:.
2012:^
1994:.
1990:.
1935:.
1929:.
1917:^
1893:.
1879:^
1846:.
1842:.
1824:^
1806:.
1802:.
1775:.
1769:.
1755:^
1737:.
1733:.
1689:.
1678:^
1660:.
1654:.
1638:^
1586:.
1582:.
1555:.
1549:.
1535:^
1517:.
1511:.
1500:^
1465:.
1459:.
1426:.
1414:^
1396:.
1392:.
1366:.
1339:.
1335:.
1308:.
1304:.
1277:.
1271:.
1229:^
1200:^
1190:.
1175:^
1155:.
1123:.
1081::
1077:,
1073::
1054:.
1023:.
638:C+
545:.
526:E3
393:.
319:NA
310:AU
301:EU
292:JP
2300:e
2293:t
2286:v
2224:.
2193:.
2168:.
2146:.
2088:.
2048:.
2006:.
1975:.
1947:.
1911:.
1858:.
1818:.
1787:.
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