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Astro Fighter

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352:, and then refuel by shooting the 'GS' ship before repeating the process. DIP switch settings on the CPU board allow the user/operator to define gameplay options. Depending on these settings the player may start with 3, 4, 5, or 6 lives. The switches also define when a bonus life is awarded. This can be either none (no bonuses awarded), or when the player reaches a score of either 5000, 7000, or 10000. 300 bonus points are received for shooting each 6 falling bombs and for 950 bonus points are awarded for hitting the GS ship accurately on the first shot. A bonus of 10,000 points is given for getting through 4 waves and refuelling by using exactly 2 shots more than the minimum needed. 32: 343:
consists of four waves of enemy craft flying from the top of the screen toward the bottom, and a refuelling stage, which are then repeated with increasingly higher difficulty. The player's task is to eliminate the four successive waves of different types of attacking craft, while avoiding being hit
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in 1979. The cabinet was released in three different styles: upright/standard, cocktail, and cabaret. It was developed and distributed by
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later listed it as the fourth highest-grossing arcade video game of the year in the United States (below
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In North America, it was the fourth top-grossing video game on the
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Arcade Britannia: A Social History of the British Amusement Arcade
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Arcade TV Game List: Domestic • Overseas Edition (1971-2005)
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The player's ship (white) shooting at descending attackers
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rated the game 8 out of 10, with praise towards the
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Index

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"Astro Fighter"
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Developer(s)
Data East
Publisher(s)
JP
NA
Sega
Gremlin
Platform(s)
Arcade
JP
NA
EU
Genre(s)
Shoot 'em up
Single-player
multiplayer
Japanese

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