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172:, or remaining in a particular location. Meeting certain criteria may result in the character acquiring a condition, which can have a status effect associated with it; for example: if their hunger level is high they may acquire a 'starving' condition, which produces a status effect that reduces their health regeneration. Some games offer permanent status effects which persist for an entire level and act as modifications to the game's native
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which confer beneficial status effects or attribute bonuses to any friendly units that enter within a certain radius of the hero. This makes the hero unit an important factor in an engagement as, in addition to their formidable combat skills and powerful abilities, they also make the units around
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In addition, many games have weapons, armor, or other equipment that can mitigate status effects or prevent a character from getting one in the first place. Depending on the game, some increase the chance to escape suffering the effect each time the player may potentially receive it, while others
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The process of removing a status effect varies. Some status effects expire after a certain amount of time has elapsed. Most games contain items capable of healing specific status effects, or rarer items which can heal all of them. Many games also include magic spells that can eliminate status
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A status effect in the abstract is a persistent consequence of a certain in-game event or action, and as such innumerable variants exist across the gaming field. Status effects may result from one character performing a certain type of attack on another. Players may acquire status effects by
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effects. Status effects are often removed at the end of a battle or once the originating enemy is defeated, however some may persist until they are explicitly cured. Games which allow players to rest may remove some status effects when that action is taken. If a game has multiple
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There are countless other debuffs, depending on the game played, though all share the same concept: to make a certain target less powerful in one or more aspects. Both buffs and debuffs are generally of a temporary nature, wearing off after a certain period of time.
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grant complete immunity. However, sometimes the equipment that is resisting an effect, will in exchange, as a penalty, increase vulnerability against a different effect, offering the player the opportunity to make tactical choices.
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can be applied both to changes that provide a character an advantage (increased attributes, defensive barriers, regeneration), and those that hinder the character (decreased attributes, incapacitation, degeneration). Especially in
384:, single units that are powerful, but limited in number (usually only one of a single type allowed). In addition to their normally very high stats, many heroes also have
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184:, one will often be a class capable of healing, who will have a greater ability to remove negative status effects than other classes.
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is the term generically used to describe a positive status effect that affects mainly player or enemy statistics (usually cast as a
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are commonly used to describe status effects. Some spells or powers may debuff an enemy while buffing an ally at the same time.
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Some heroes and spellcaster units can also confer or inflict buffs, debuffs, and other status effects to units as spells.
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consuming items, casting spells on themselves or each other, activating devices in the world, interacting with
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Removing the target's health over time (either for a period of time OR while a status effect is active).
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Decreasing the amount of actions the target can perform in a turn (or even skipping the target's turn).
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Healing the target's health over time (either for a period of time OR while a status effect is active).
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Making the player character act on his/her own, usually not to the player's interest.
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Decreasing the resistance of the target to various elements or forms of attack.
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Increasing the resistance of the target to various elements or forms of attack.
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If at least two such sources cannot be found, the article may be considered for
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61:. Reliable sources are necessary to demonstrate that a particular subject is
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that usually comes into play when special powers and abilities (such as
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Increasing
Stealth to avoid the enemy detecting or hitting the player.
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Being
Spotlighted and being unable to avoid or redirect enemy attack.
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Increasing the amount of actions the target can perform in a turn.
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Temporary modification to a game character's original set of stats
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Making any enemy within range act in the player's best interest.
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For the usage of the term buff in relation to game updates, see
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Decreasing
Stealth to detect the target or hit them easier.
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Taunting the enemy to avoid other players getting attacked.
130:) are used, often during combat. It appears in numerous
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75:of the topic, and adding it to this article.
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262:Increasing the movement speed of the target.
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297:Decreasing the target's physical strength.
294:Increasing the target's physical strength.
270:Increasing the attack speed of the target.
265:Reducing the movement speed of the target.
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321:Lowering the damage output of the target.
318:Boosting the damage output of the target.
302:Increasing the target's physical defense.
232:. Some examples of buffs and debuffs are:
273:Reducing the attack speed of the target.
220:are effects that may negatively impact a
98:Learn how and when to remove this message
305:Lowering the target's physical defense.
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151:, beneficial effects are referred to as
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740:Turns, rounds and time-keeping systems
228:in some way other than reducing their
163:Acquiring and removing status effects
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286:Increasing the stats of the target.
278:Increasing the target's perception.
281:Crippling the target's perception.
155:, and hindering effects are called
289:Reducing the stats of the target.
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118:is a temporary modification to a
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65:enough to warrant an article.
537:Glossary of video game terms
69:at least one reliable source
415:Pathfinder Roleplaying Game
67:Please help by identifying
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29:
534:
460:"Status Effect (Concept)"
768:Destructible environment
140:role-playing video games
132:computer and video games
253:Decreasing the maximum
246:Increasing the maximum
968:Video game terminology
408:Dungeons & Dragons
18:Buff (computer gaming)
810:Procedural generation
389:them more effective.
597:Non-player character
226:non-player character
73:significant coverage
836:Movement techniques
620:Collision detection
138:, most commonly in
122:’s original set of
32:Nerf (video gaming)
917:Advance And Secure
378:real-time strategy
112:role-playing games
955:
954:
932:Last man standing
715:Scripted sequence
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364:
192:Buffs and debuffs
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16:(Redirected from
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947:King of the hill
922:Capture the flag
805:Persistent world
773:Instance dungeon
700:Random encounter
695:Quick time event
602:Player character
561:Experience point
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436:"Status Effects"
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222:player character
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58:reliable sources
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481:External links
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120:game character
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630:Dialogue tree
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255:health points
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50:This article
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901:Speedrunning
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705:Replay value
571:Critical hit
467:. Retrieved
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443:. Retrieved
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376:Many modern
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200:, the terms
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88:October 2023
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76:
68:
51:
889:Competitive
884:Cooperative
879:Multiplayer
783:Bonus stage
750:Fast travel
380:games have
142:. The term
71:that gives
927:Deathmatch
910:Game modes
800:Open world
710:Saved game
680:Permadeath
670:Paper doll
635:Fog of war
580:Characters
544:Attributes
527:Video game
491:Giant Bomb
469:2021-11-16
464:Giant Bomb
445:2021-11-16
422:References
382:hero units
230:hit points
174:difficulty
869:Nonlinear
822:Overworld
640:Game over
612:Mechanics
440:TV Tropes
52:does not
962:Category
942:Survival
864:Emergent
848:Strafing
815:Map seed
795:Mini-map
788:Minigame
720:Spawning
685:Power-up
675:Password
625:Cutscene
529:concepts
396:See also
196:In many
134:of many
79:deletion
761:Scenery
241:Debuff
218:Debuffs
198:MMORPGs
182:classes
157:debuffs
149:MMORPGs
63:notable
874:Twitch
827:Skybox
551:Health
402:MMORPG
206:debuff
136:genres
128:spells
778:Level
725:Stats
690:Quest
566:Magic
386:auras
372:Auras
238:Buff
224:or a
214:spell
153:buffs
124:stats
745:Warp
655:Item
587:Boss
556:Life
210:Buff
204:and
202:buff
170:NPCs
114:, a
56:any
54:cite
645:HUD
592:Bot
489:at
216:).
176:.
110:In
964::
462:.
438:.
159:.
519:e
512:t
505:v
472:.
448:.
101:)
95:(
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86:(
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34:.
20:)
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