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player, going clockwise. To offset the benefit of going first, while the first person draws 10 support tiles, the second person draws 11, the third twelve, and so on. All player count up their DaimyĆ honor on the board (the green symbol), and then add up their rice and swords. Players then place a number of troops on the board equivalent to their rice total. All this information is recorded on a small board provided with the game. Players then draw 4 tactics tokens each, and place their samurai honor at 10. Players must always have 4 tactics tokens, and if they lose one they must immediately draw back to 4. The game play then begins.
318:. The initiator (usually the DaimyĆ) must invite another player to the tea ceremony. If the other player agrees the initiator gives them 5 samurai honor. the tea ceremony initiator may then convert as much samurai honor as they wish to DaimyĆ honor, at a rate of two to one (i.e. 4 Samurai honor for 2 DaimyĆ). If the other player refuses, they lose 10 samurai honor as well as one DaimyĆ point for the disgrace. If players have less than 10 Samurai points they are not able to refuse a ceremony.
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significant amount of samurai honor. The DaimyĆ then passes out the character cards to the other players, assigning the Bushi as the target of his attack. The Sensei is now allowed to play any effects he wishes, such as looking at another players hand or skipping the current DaimyĆ's turn. Other players may then do the same, although it is twice as costly for them to do so. If
Hatamoto is present he draws two additional tokens, and can place
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honor. At the beginning of the DaimyĆs turn they may place three yellow triple katana tokens back in the support tile bag in order to progress up one DaimyĆ honor. the DaimyĆ may do this as many times as they wish, although it must only be done at the beginning of their turn. When the DaimyĆ gains territory they also gain the honor that territory provides, while if they lose a territory they lose any honor it provides.
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invade. Combat then begins between the
Samurai-led DaimyĆ's forces and then Bushi, with the winner collecting samurai honor. If the Samurai wins the territory falls under the control of the current DaimyĆ and scores are adjusted. If the Samurai loses he faces the council of the Sensei, where the Sensei decides how to punish the Samurai. punishments range from 0, 2-10 honor points or
286:, although the DaimyĆ has final say on if he agrees. The Sensei then determines if all players should 'call to arms' and receive additional support tokens, and if any player had the emperors symbol they may meet the emperor for aid. The game then progresses to the next player, and the time chart advances one month.
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The difficulty in
Bushido is that all players are constantly regulating each other making it difficult to win. A samurai may throw a battle that would allow a DaimyĆ to win, while players may save their best effects for the crucial last couple months. Overall, players whom hope to win have to aim to
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on the board. Hatamoto then has the option of leading the Ronin into revolt against the DaimyĆ, causing combat between
Hatamoto and the DaimyĆ. If the DaimyĆ wins the Ronins are removed, but if Hatamoto wins the territory becomes neutral. The DaimyĆ can then position his troops to where he wishes to
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style, although other factors may make certain tactics more effective. The katana amounts are adjusted by the tactics and troop amounts then compared, with the player with the highest total winning. Only the Battle tactic allows players to include their troop totals. Generally, Duel defeats Battle,
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made up of several different tiles. These tiles are shuffled and arranged face down so that the game has a different board each time. Players then take turns picking a base (which they leave face down), and then flipping tiles they want until all players control 6 tiles. Play begins with the oldest
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Except for the beginning, at no point can two players have the same DaimyĆ or
Samurai honor. If one player moves onto another players honor amount, the moving player progresses one additional square. DaimyĆ honor is gained in three ways: Selling Katanas, acquiring territory, and converting Samurai
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During each turn, a DaimyĆ draws a number of support tiles equal to their sword count, and ensure their troop total is equal to their rice total. They then have the option of calling a tea ceremony to exchange DaimyĆ honor for
Samurai honor, although this is usually only done if the DaimyĆ has a
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Bushido utilizes a vast array of tiles and chips to provide a unique gaming experience to the players. Bushido comes with 32 Hexagonal squares to be used as the playing board, a smaller score board, a variety of square support tiles and circular tactics tiles, 33 troop markers in 5 colors, and 5
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Battle defeats Ambush, and Ambush defeats Duel, with the
Traitor tactic defeating all three. Other tokes result in automatic loss. Combat provides Samurai honor based on troops killed, honor of the territory being fought over, and any incentives the DaimyĆ may have provided.
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Once a DaimyĆ reaches 50 honor, they become the new emperor and win the game. Should no one reach this by the end of month 12, the DaimyĆ with the highest honor total wins.
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do so suddenly and without appearing as a threat, or face the wrath of the other players. In this way
Bushido favors a diplomatic player over a militaristic player.
231:. Played between three and five people, these competing DaimyĆs attempt to gain 50 DaimyĆ honor through territorial conquest, samurai honor, or a surplus of combat
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who has the option to lead a revolt against the DaimyĆ. The players have 12 months to reach 50 DaimyĆ honor, although this time may be extended by effects.
235:. During play, the current DaimyĆ assigns role cards to the other players which last until the end of the current DaimyĆ's turn. These role cards are:
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Tanin the
Stranger has recently been released in Europe as an expansion to the Bushido game.
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Combat between
Hatamoto and the DaimyĆ does not award honor points to either participant.
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Combat in Bushido is resolved by a mix of tactics and katana. The tactics follow a
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49:. Unsourced material may be challenged and removed.
239:who will lead the DaimyĆ's forces into combat,
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109:Learn how and when to remove this message
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243:who will be defending their territory,
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47:adding citations to reliable sources
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371:"Bushido: Der Weg des Kriegers"
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390:Board games introduced in 2008
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202:Bushido: Der Weg des Kriegers
122:Bushido: Der Weg des Kriegers
208:Bushido: Way Of The Warrior
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306:Honor and winning the game
132:Heidelberger Spieleverlag
263:Bushido is played on a
255:Equipment and set up
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227:to become the next
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58:"Bushido" game
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153:Playing time
148:5-15 minutes
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99:October 2014
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41:Please help
36:verification
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358:References
213:board game
164:Low-Medium
145:Setup time
69:newspapers
16:Board game
272:Game play
215:based in
193:Economics
189:Diplomacy
169:Age range
156:2-4 hours
128:Designers
384:Category
325:Strategy
249:Hatamoto
185:Strategy
348:Bushido
334:Sequels
284:Seppuku
265:Hex map
237:Samurai
233:katanas
221:DaimyĆs
211:, is a
181:Tactics
137:Players
83:scholar
290:Combat
279:Ronins
245:Sensei
191:, and
177:Skills
161:Chance
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241:Bushi
225:honor
90:JSTOR
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