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Bushido (game)

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player, going clockwise. To offset the benefit of going first, while the first person draws 10 support tiles, the second person draws 11, the third twelve, and so on. All player count up their Daimyƍ honor on the board (the green symbol), and then add up their rice and swords. Players then place a number of troops on the board equivalent to their rice total. All this information is recorded on a small board provided with the game. Players then draw 4 tactics tokens each, and place their samurai honor at 10. Players must always have 4 tactics tokens, and if they lose one they must immediately draw back to 4. The game play then begins.
318:. The initiator (usually the Daimyƍ) must invite another player to the tea ceremony. If the other player agrees the initiator gives them 5 samurai honor. the tea ceremony initiator may then convert as much samurai honor as they wish to Daimyƍ honor, at a rate of two to one (i.e. 4 Samurai honor for 2 Daimyƍ). If the other player refuses, they lose 10 samurai honor as well as one Daimyƍ point for the disgrace. If players have less than 10 Samurai points they are not able to refuse a ceremony. 277:
significant amount of samurai honor. The Daimyƍ then passes out the character cards to the other players, assigning the Bushi as the target of his attack. The Sensei is now allowed to play any effects he wishes, such as looking at another players hand or skipping the current Daimyƍ's turn. Other players may then do the same, although it is twice as costly for them to do so. If Hatamoto is present he draws two additional tokens, and can place
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honor. At the beginning of the Daimyƍs turn they may place three yellow triple katana tokens back in the support tile bag in order to progress up one Daimyƍ honor. the Daimyƍ may do this as many times as they wish, although it must only be done at the beginning of their turn. When the Daimyƍ gains territory they also gain the honor that territory provides, while if they lose a territory they lose any honor it provides.
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invade. Combat then begins between the Samurai-led Daimyƍ's forces and then Bushi, with the winner collecting samurai honor. If the Samurai wins the territory falls under the control of the current Daimyƍ and scores are adjusted. If the Samurai loses he faces the council of the Sensei, where the Sensei decides how to punish the Samurai. punishments range from 0, 2-10 honor points or
286:, although the Daimyƍ has final say on if he agrees. The Sensei then determines if all players should 'call to arms' and receive additional support tokens, and if any player had the emperors symbol they may meet the emperor for aid. The game then progresses to the next player, and the time chart advances one month. 329:
The difficulty in Bushido is that all players are constantly regulating each other making it difficult to win. A samurai may throw a battle that would allow a Daimyƍ to win, while players may save their best effects for the crucial last couple months. Overall, players whom hope to win have to aim to
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on the board. Hatamoto then has the option of leading the Ronin into revolt against the Daimyƍ, causing combat between Hatamoto and the Daimyƍ. If the Daimyƍ wins the Ronins are removed, but if Hatamoto wins the territory becomes neutral. The Daimyƍ can then position his troops to where he wishes to
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style, although other factors may make certain tactics more effective. The katana amounts are adjusted by the tactics and troop amounts then compared, with the player with the highest total winning. Only the Battle tactic allows players to include their troop totals. Generally, Duel defeats Battle,
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made up of several different tiles. These tiles are shuffled and arranged face down so that the game has a different board each time. Players then take turns picking a base (which they leave face down), and then flipping tiles they want until all players control 6 tiles. Play begins with the oldest
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Except for the beginning, at no point can two players have the same Daimyƍ or Samurai honor. If one player moves onto another players honor amount, the moving player progresses one additional square. Daimyƍ honor is gained in three ways: Selling Katanas, acquiring territory, and converting Samurai
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During each turn, a Daimyƍ draws a number of support tiles equal to their sword count, and ensure their troop total is equal to their rice total. They then have the option of calling a tea ceremony to exchange Daimyƍ honor for Samurai honor, although this is usually only done if the Daimyƍ has a
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Bushido utilizes a vast array of tiles and chips to provide a unique gaming experience to the players. Bushido comes with 32 Hexagonal squares to be used as the playing board, a smaller score board, a variety of square support tiles and circular tactics tiles, 33 troop markers in 5 colors, and 5
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Battle defeats Ambush, and Ambush defeats Duel, with the Traitor tactic defeating all three. Other tokes result in automatic loss. Combat provides Samurai honor based on troops killed, honor of the territory being fought over, and any incentives the Daimyƍ may have provided.
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Once a Daimyƍ reaches 50 honor, they become the new emperor and win the game. Should no one reach this by the end of month 12, the Daimyƍ with the highest honor total wins.
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do so suddenly and without appearing as a threat, or face the wrath of the other players. In this way Bushido favors a diplomatic player over a militaristic player.
231:. Played between three and five people, these competing Daimyƍs attempt to gain 50 Daimyƍ honor through territorial conquest, samurai honor, or a surplus of combat 251:
who has the option to lead a revolt against the Daimyƍ. The players have 12 months to reach 50 Daimyƍ honor, although this time may be extended by effects.
235:. During play, the current Daimyƍ assigns role cards to the other players which last until the end of the current Daimyƍ's turn. These role cards are: 389: 108: 42: 46: 89: 61: 68: 75: 370: 35: 57: 295: 338:
Tanin the Stranger has recently been released in Europe as an expansion to the Bushido game.
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Combat between Hatamoto and the Daimyƍ does not award honor points to either participant.
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Combat in Bushido is resolved by a mix of tactics and katana. The tactics follow a
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who will be providing council and utilizing effects, and (only in 5 player games)
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Samurai honor may only be converted to Daimyƍ honor through a
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"Bushido" game
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Designers
Tactics
Strategy
Diplomacy
Economics
board game
feudal Japan
Daimyƍs
honor
Emperor of Japan
katanas
Samurai
Bushi
Sensei
Hatamoto
Hex map
Ronins
Seppuku
rock-paper-scissors

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