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Not all inhabitants of
Zakhara belong to the shared culture, however: there are many tribes of pagan human barbarians who reject the Law of the Loregiver and the worship of the Pantheon, and certain monstrous races—including the yuan-ti, the vile yak-men (or yikaria as they call themselves), and most
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In the distant past, a woman known only as the
Loregiver penned the scrolls that clearly laid out the laws of the land, some say guided by the hand of Fate. The wisdom of this Lore was immediately recognized and became the basis of law in Zakhara. The vast majority of Al-Hadhar and most Al-Badia are
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Shannon
Appelcline commented on Al-Qadim's 1992 release as "an Arabic setting that ended up placed in the southern Forgotten Realms. Like the other games of this period it had a strong artistic design, here overseen by Andria Hayday. The 'cultural book' as Grubb called it – trying to suggest that it
361:, are instead valued members of society. The nomadic Al-Badia are predominantly human, whereas the Al-Hadhar possess greater diversity. The nomads and city-dwellers, humans and non-humans alike are all united as a single culture under a single religion (a polytheistic
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game terms, Fate is not given statistics, spells, or priesthoods as are most deities. This pantheon includes Hajama, Hakiyah, Haku, Jauhar, Jisan, Kor, Najm, Selan, and Zann, as well as local deities and demigods such as Bala, Ragarra, and
Vataqatal.
399:, but all recognize the power of Fate, who may cast down the mightiest sultan or raise up the meanest beggar. None can agree on her nature, whether the mother of the gods or an elemental force, but all acknowledge her power. In
357:. Unlike most settings, there is practically no racial disharmony in Zakhara: humans, elves, and orcs alike share the same culture, lifestyle, and social status, and races traditionally considered evil savages, such as
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was an
Oriental Adventures like release, rather than a full-blown campaign – was well received. Grubb would later say that was because they had managed to hide the setting's potential from 'the suits'".
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Additional wizard kits are presented in the
Complete Sha'ir's handbook, which include the Astrologer, Clockwork Mage, Digitalogist, Ghul Lord, Jackal, Mageweaver, Mystic of Nog, and Spellslayer.
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traditional to most
Dungeons & Dragons campaign settings. Non-human characters are rarer than they are in other traditional Dungeons & Dragons settings, including the rest of Toril. The
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campaign setting, although Al-Qadim is designed to stand on its own or be added to any existing campaign setting. The basic campaign setting was divided between two game products:
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in the Al-Qadim setting can choose from any of a number of character types. Al-Qadim uses the concept of character kits, a more rigid layer atop the traditional
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setting was designed with a limited scope, and was intended as a two-year project that was extended one more year beyond that because of its popularity.
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712:#198. These include the Priest Defender (Priest) and Sungazer (Wizard). In addition, the Tomb Robber (Rogue) is adapted from the Burglar kit.
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There are a number of important concepts to the
Zakharan culture including honor, family, social station, purity, piety, and hospitality.
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accessory suggests goblins, hobgoblins, kobolds, lizard men, ogres, half-ogres, orcs, and half-orcs as appropriate PC races as well.
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presents only the basic rules for playing a D&D game set in a general
Arabian setting, much like the
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the most liberal and common of all priests who try to adapt their faith to the everyday world
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had a number of support products released before the line came to an end. These include:
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eremitic priests who tend to visit populous centers to deliver prophetic pronouncements
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book. The specific details of the setting are dealt with in later publications.
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Additional kits are presented in the "Scimitars
Against the Dark" article in
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allowed include all the classes from the player's handbook except specialty
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wizards whose magic centers on genies and is aided by their familiars,
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are present in the setting as well, as well as humanoids such as orcs,
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masters of the mercantile arts who carry their trade from town to town
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the most common wizards in Zakhara, who deal with two elemental forces
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240:. Thematically, the land of Zakhara is a blend of the historical
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warriors from abroad who come to fight for money, fame, or power
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The people of Zakhara speak and write a common language called
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1133:- the Al-Qadim campaign setting is covered there as a part of
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Barber, Corsair, Holy Slayer, and Mamluk prestige classes (in
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cinematic history. Zakhara is a peninsula on the continent of
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wise women who serve as valuable advisers to the outer tribes
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nomadic fighters who ride horses and camels across the desert
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often overlooked, they can go places others would be noticed
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Kits described in the core campaign setting are as follows:
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tribal cast outs making their own way in the Land of Fate
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priests who follows a faith foreign to the Land of Fate
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holy warriors fighting for their faith and their people
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the idol-priests of Zakhara, often champions of nature
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the most conservative and intolerant among the priests
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slave warriors noted for the special tattoos they wear
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Zakharan society is broken into two main divisions:
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337:Zakhara's society is made up mainly of humans, but
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60:. Unsourced material may be challenged and removed.
674:conservative priests who promote a particular path
453:, although they do not suffer many of the racial
27:Dungeons & Dragons fictional campaign setting
226:, and was first released in 1992. Al-Qadim uses
655:the story-tellers and bards of Zakharan society
946:(July 1995). "A Thousand and One Adventures".
625:experts in the ways of the bazaar and the city
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533:fighters truly foreign to the land of Zakhara
8:
603:outland wizards from beyond the Land of Fate
132:
2574:Dungeon Master Option: High-Level Campaigns
907:− the fictional planet where the Al-Qadim,
619:free men or women who follow their own path
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429:All standard races are present, including
408:Enlightened in the way of the Loregiver.
244:, the stories of legend, and a wealth of
120:Learn how and when to remove this message
2828:Dungeons & Dragons campaign settings
1131:Forgotten Realms, an external wiki
932:
741:Monstrous Compendium: Al-Qadim Appendix
637:assassins working for an assassin order
938:
936:
131:
2528:Player's Option: Combat & Tactics
1091:(July 1995). "Role-playing Reviews".
920:Arabian Nights (Magic: The Gathering)
546:masters of one of the four elements:
381:—dwell apart in their own societies.
232:as a theme and is set in the land of
7:
2535:Player's Option: Skills & Powers
330:Al-Badia: The nomadic desert people.
58:adding citations to reliable sources
2542:Player's Option: Spells & Magic
25:
2507:Forgotten Realms Campaign Setting
138:
34:
2695:Expedition to the Demonweb Pits
2688:Expedition to the Barrier Peaks
503:swashbuckling seaborne warriors
45:needs additional citations for
1141:"Pen & Paper RPG database"
748:The Complete Sha'ir's Handbook
1:
2723:The Lost Caverns of Tsojcanth
2758:The Temple of Elemental Evil
2256:List of 3rd edition monsters
2251:List of 2nd edition monsters
977:Al-Qadim: Arabian Adventures
915:campaign settings take place
734:Al-Qadim: Arabian Adventures
263:Al-Qadim: Arabian Adventures
2716:The Keep on the Borderlands
2702:The Gates of Firestorm Peak
2039:List of alternative classes
1063:Shannon Appelcline (2011).
980:. TSR, Inc. pp. 9–10.
898:Al-Qadim: The Genie's Curse
333:Al-Hadhar: The city people.
229:One Thousand and One Nights
2849:
2751:The Ruins of Undermountain
805:A Dozen and One Adventures
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2335:
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1532:
1516:System Reference Document
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838:Corsairs of the Great Sea
369:) and as subjects of the
137:
2458:Arms and Equipment Guide
294:, was released in 1992.
2654:modules and sourcebooks
1763:Masque of the Red Death
1538:Geography and cosmology
1067:. Mongoose Publishing.
1065:Designers & Dragons
901:− a computer adaptation
214:which was developed by
18:Bala (Forgotten Realms)
2567:Wrath of the Immortals
2486:Deities & Demigods
2393:Dungeons & Dragons
2368:Dungeon Master's Guide
2199:Illithid (mind flayer)
2156:Creatures and monsters
1262:Sources and influences
1192:Dungeons & Dragons
1099:Lake Geneva, Wisconsin
1033:Dungeons & Dragons
763:Al-Qadim: Land of Fate
421:Dungeons & Dragons
401:Dungeons & Dragons
269:Al-Qadim: Land of Fate
208:Dungeons & Dragons
2479:Book of Vile Darkness
2472:Book of Exalted Deeds
1877:Characters and beings
1485:Strategic Simulations
1147:on September 27, 2007
1127:Al-Qadim product list
867:V3.5 edition material
2772:White Plume Mountain
2730:Queen of the Spiders
2674:Desert of Desolation
2521:Manual of the Planes
1665:Magic: The Gathering
1460:Wizards of the Coast
1120:Al-Qadim art gallery
1039:Wizards of the Coast
1006:Wizards of the Coast
1002:"The History of TSR"
525:Mercenary Barbarian:
256:, the locale of the
191:AD&D 2nd Edition
54:improve this article
2581:Epic Level Handbook
2224:Reptilian humanoids
2141:Strahd von Zarovich
1790:Planes of existence
1658:Kingdoms of Kalamar
1511:Game System License
913:Oriental Adventures
814:Secrets of the Lamp
395:Zakhara has a wide
301:Oriental Adventures
134:
2660:Against the Giants
2385:Classic boxed sets
2279:Corellon Larethian
2266:Deities and powers
2074:Notable characters
1887:Races and lineages
1222:Adventurers League
862:- TSR #9584 (1998)
849:- TSR #9459 (1994)
841:- TSR #9449 (1994)
833:- TSR #9467 (1994)
825:- TSR #9440 (1994)
817:- TSR #9433 (1993)
808:- TSR #9432 (1993)
799:- TSR #9431 (1993)
790:- TSR #9366 (1992)
774:- TSR #1091 (1993)
766:- TSR #1077 (1992)
751:- TSR #2146 (1994)
743:- TSR #2129 (1992)
737:- TSR #2126 (1992)
716:Expansion products
319:Important concepts
296:Arabian Adventures
291:Arabian Adventures
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2709:The Isle of Dread
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2591:Psionics Handbook
2361:Player's Handbook
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2101:Volothamp Geddarm
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1506:Open Game License
1074:978-1-907702-58-7
854:Adventure module:
796:Assassin Mountain
478:) and specialist
424:character classes
417:Player characters
242:Muslim Caliphates
212:role-playing game
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16:(Redirected from
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2744:Red Hand of Doom
2559:High-level rules
2549:Unearthed Arcana
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1565:Council of Wyrms
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771:City of Delights
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460:City of Delights
388:(represented by
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1227:Controversies
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1089:Varney, Allen
1084:
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1059:
1056:
1045:on 2008-10-02
1044:
1040:
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1012:on 2008-09-24
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987:1-56076-358-2
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956:(219): 48–54.
955:
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944:Varney, Allen
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110:December 2008
102:
99:
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92:
88:
85:
81:
78:
74:
71: –
70:
66:
65:Find sources:
59:
55:
49:
48:
43:This article
41:
37:
32:
31:
19:
2782:Online tools
2770:
2763:
2756:
2749:
2742:
2735:
2728:
2721:
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2707:
2700:
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2512:
2505:
2498:
2493:Draconomicon
2491:
2484:
2477:
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2465:Battlesystem
2463:
2456:
2435:
2428:
2421:
2414:
2407:
2400:
2392:
2373:
2366:
2359:
2341:Publications
2289:
2131:Mordenkainen
1848:Outer Planes
1843:Inner Planes
1777:
1770:
1761:
1754:
1747:
1740:
1735:Nentir Vale
1733:
1726:Hollow World
1724:
1719:Savage Coast
1717:
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1598:
1591:
1586:Dragon Fist
1584:
1577:
1570:
1563:
1556:
1470:Judges Guild
1439:Steve Winter
1364:Ed Greenwood
1339:Dave Arneson
1257:Retro-clones
1190:
1149:. Retrieved
1145:the original
1092:
1083:
1064:
1058:
1047:. Retrieved
1043:the original
1032:
1025:
1014:. Retrieved
1010:the original
996:
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947:
918:
896:
883:
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820:
812:
803:
794:
785:
778:
777:
769:
761:
755:
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746:
740:
732:
727:Accessories:
726:
725:
720:
719:
709:
707:
701:
695:
689:
683:
677:
671:
665:
652:
646:
640:
635:Holy Slayer:
634:
628:
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238:Land of Fate
237:
227:
206:
198:
197:
116:
107:
97:
90:
83:
76:
64:
52:Please help
47:verification
44:
2681:Dragonlance
2609:3rd edition
2601:2nd edition
2500:Fiend Folio
2446:Supplements
2055:Dragonlance
1806:Abeir-Toril
1779:Spelljammer
1579:Dragonlance
1414:Jon Pickens
1404:Tom Moldvay
1394:Mike Mearls
1374:Rob Heinsoo
1344:Keith Baker
1247:Film series
1125:TSR Archive
968:Grubb, Jeff
905:Abeir-Toril
756:Boxed sets:
666:Pragmatist:
474:(including
280:Publication
169:Publication
2817:Categories
2395:(original)
2284:Eilistraee
2086:Catti-brie
1894:Dragonborn
1749:Planescape
1682:Strixhaven
1558:Birthright
1480:Ral Partha
1369:Jeff Grubb
1359:Monte Cook
1354:David Cook
1334:Gary Gygax
1313:Miniatures
1308:Magic item
1278:Adventures
1151:August 26,
1049:2008-10-03
1016:2005-08-20
927:References
455:prejudices
443:half-elves
412:Characters
351:goblinoids
339:demihumans
284:The first
216:Jeff Grubb
159:Publishers
153:Jeff Grubb
80:newspapers
69:"Al-Qadim"
2737:Ravenloft
2667:Dead Gods
2429:Immortals
2415:Companion
2297:Tharizdun
2164:Beholders
2116:Lord Soth
2096:Elminster
2065:Ravenloft
1979:Barbarian
1974:Artificer
1956:Warforged
1926:Half-orcs
1836:Underdark
1756:Ravenloft
1712:Blackmoor
1698:Mahasarpa
1637:Ghostwalk
1448:Companies
1288:Attribute
1283:Alignment
678:Moralist:
595:Sorcerer:
466:Standard
451:halflings
288:product,
246:Hollywood
224:TSR, Inc.
163:TSR, Inc.
148:Designers
2823:Al-Qadim
2650:List of
2625:Complete
2619:Expanded
2599:AD&D
2290:Greyhawk
2246:Vampires
2060:Greyhawk
2024:Sorcerer
1946:Tiefling
1931:Halfling
1921:Half-elf
1801:Aebrynis
1742:Pelinore
1651:Jakandor
1644:Greyhawk
1628:Kara-Tur
1621:Al-Qadim
1600:Exandria
1572:Dark Sun
1499:Licenses
1424:Jim Ward
1327:Creators
1318:Psionics
1271:Gameplay
1232:Editions
1097:(#219).
974:(1992).
891:See also
846:Caravans
721:Al-Qadim
672:Ethoist:
501:Corsair:
489:Warriors
363:pastiche
341:such as
309:Al-Qadim
286:Al-Qadim
205:for the
199:Al-Qadim
133:Al-Qadim
2652:Eberron
2642:modules
2640:Notable
2614:D&D
2607:D&D
2309:Moradin
2292:deities
2274:Bahamut
2229:Kobolds
2214:Owlbear
2194:Goblins
2179:Dragons
2169:Centaur
2146:Wulfgar
2111:Iggwilv
2029:Warlock
2009:Paladin
1999:Fighter
1966:Classes
1826:Mystara
1821:Eberron
1772:Rokugan
1705:Mystara
1675:Ravnica
1593:Eberron
1490:WizKids
1237:Gen Con
1215:General
873:Sha' ir
860:Reunion
696:Mystic:
684:Hakima:
660:Priests
641:Matrud:
623:Barber:
617:Sa'luk:
583:Sha' ir
538:Wizards
519:Mamluk:
480:wizards
472:priests
468:classes
439:dwarves
359:goblins
347:dwarves
234:Zakhara
187:Systems
94:scholar
2422:Master
2408:Expert
2319:Tiamat
2314:Mystra
2241:Trolls
2236:Slaadi
2189:Giants
2174:Devils
2136:Tenser
2034:Wizard
2014:Ranger
1989:Cleric
1951:Triton
1941:Kender
1689:Theros
1669:planes
1614:Faerûn
1205:Basics
1094:Dragon
1071:
984:
911:, and
884:Dragon
877:Dragon
710:Dragon
690:Kahin:
653:Rawun:
611:Rogues
601:Ajami:
570:), or
513:Faris:
495:Askar:
476:druids
449:, and
447:gnomes
431:humans
390:Arabic
386:Midani
379:giants
371:caliph
353:, and
250:Faerûn
177:Genres
96:
89:
82:
75:
67:
2616:v3.5
2401:Basic
2302:Vecna
2209:Mimic
2126:Minsc
2081:Alias
2019:Rogue
1994:Druid
1936:Human
1916:Gnome
1899:Dwarf
1853:Sigil
1831:Oerth
1816:Krynn
1811:Athas
1475:Paizo
1303:Magic
1135:Toril
1105:: 49.
811:ALQ4
802:ALQ3
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