Knowledge (XXG)

Bit.Trip Flux

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score is shown. The middle part is the main area of play, where the player's paddle is on the right edge of the screen and beats move from left to right before being reflected back. As the player reflects higher numbers of beats in succession, a number will briefly appear each time to show the count of the chain. The bottom part of the screen shows the name of the mode the player will move down to (or mode-down) if the bar next to it fills completely. The bottom bar fills as the player misses beats or hits avoid blobs. In the bottom right corner is the bonus multiplier that shows how much additional points each beat will add to the player's score.
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the player will mode-up to a higher mode and earn more points for each beat. If the player fails to reflect a beat, a bar at the bottom of the screen will start to fill. When it does, the graphics will change and the player will mode-down to a lower mode and earn less points for each beat. Should the player mode-down to the lowest mode, the Nether mode, they must mode-up or they will be sent to the beginning of the last checkpoint.
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Different types of beats will move from the left side of the screen towards the right. The player must reflect all of them (except for bonus beats and avoid blobs). As the player successfully reflects beats, a bar at the top of the screen will start to fill. When it does, the graphics will change and
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The screen is divided into 3 parts. The top part shows the name of the mode the player will be in, which will change (or mode-up) if the bar below the name fills completely. The top bar fills as the player earns points from successfully reflecting beats. In the top right corner, the player's current
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There are 3 main levels to the game: Epiphany, Perception, and Catharsis. At the start, the player can only choose the Epiphany level, and must beat it to unlock Perception. After beating Perception, the player will unlock Catharsis. Each main level is divided into smaller levels that have
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in a sideways position and rotate it towards or away from the screen, or move the mouse forwards and backwards on the Windows and OS X versions, to cause the paddle on-screen to move up or down in an attempt to reflect beats (square blocks moving towards the player's side of the screen).
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give the player a visual clue of what beat type each is, ranging from yellow (normal beat that moves in straight line), orange (beat bounces back toward the player and must be hit multiple times), green (beat fades to transparent and back), and many more. However, in
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puts the player at the beginning of the last checkpoint they passed, showing “Reset” on-screen as the last checkpoint automatically begins. This feature also means that high scores will not be saved unless the player successfully completes the level.
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checkpoints after completing each one. These checkpoints, however, can only be reached in the same play session. If the player quits the game, they will have to start at the beginning of one of the 3 main levels.
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adds new avoid blobs that are more circular in shape (keeping with the pixelated style) that will fill the player's Nether bar (and cause the player to move down a mode).
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can only be played by up to 2 players simultaneously. The Windows, OS X and Nintendo Switch versions are single player only.
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has the player controlling a paddle on the left edge of the screen with beats coming from the right side of the screen,
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after dying, the player would have to start from the beginning of the level (Transition, Descent, or Growth),
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instead puts the player's paddle on the right edge of the screen, with beats coming from the left.
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can be played by up to 4 players simultaneously (with the size of the paddles reduced), whereas
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in that the player can reach checkpoints throughout each level. Whereas in
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plays very similarly to that of the first game in the Bit.Trip series,
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as part of a collection later on. A standalone version was released on
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received "generally favorable reviews" according to review aggregator
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download service on February 25, 2011, which was later ported to
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It was released for the 772:"Bit.Trip Flux for Wii Reviews" 937:Reed, Kristan (4 March 2011). 906:Miller, Matt (16 March 2011). 878:Thomas, Lucas (4 March 2011). 1: 1140:Super Smash Bros. for Wii U 355:. The player must hold the 1272: 702:February 10, 2011, at the 650:Official Nintendo Magazine 572: 569: 545: 542: 324:. It was released on the 300:version) and QubicGames ( 26: 1216:Nintendo 3DS eShop games 1246:Choice Provisions games 800:"Review: Bit.Trip FLUX" 487:for the Wii in 2011. A 880:"Bit.Trip Flux Review" 511:This section is empty. 455:This section is empty. 340:on December 25, 2020. 1221:Nintendo Switch games 858:Nintendo World Report 639:Nintendo World Report 725:. November 27, 2020 566: 539: 292:) and published by 63:QubicGames (Switch) 1211:Nintendo 3DS games 1201:Video game sequels 798:Holmes, Jonathan. 706:, BIT.TRIP website 537: 173:September 13, 2011 148:September 13, 2011 1196:Music video games 1156: 1155: 918:on March 19, 2011 671: 670: 562: 561: 531: 530: 484:Bit.Trip Complete 475: 474: 318:Microsoft Windows 290:Choice Provisions 264: 263: 227:December 25, 2020 132:February 28, 2011 123:February 25, 2011 94:Microsoft Windows 1263: 1256:QubicGames games 1191:2011 video games 1173: 1172: 1171: 1164: 1088:Arc System Works 985: 978: 971: 962: 956: 955: 953: 951: 934: 928: 927: 925: 923: 914:. 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Index


Developer(s)
Gaijin Games
Publisher(s)
Aksys Games
Gaijin Games
Bit.Trip
Platform(s)
Wii
Nintendo 3DS
Microsoft Windows
OS X
Nintendo Switch
PAL
NA
NA
PAL
NA
EU
JP
Genre(s)
Action
Music
Single-player
Multiplayer
arcade-style
rhythm game
Gaijin Games
Choice Provisions
Aksys Games

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