Knowledge (XXG)

Body Harvest

Source πŸ“

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corridors. Even though Adam defeats the initial invaders he is wounded in the process. He is ready to board Alpha I, the time traveling vehicle developed at Station Omega, when more aliens appear and try to force their way into the boarding chamber. The monitors show his colleague, Daisy Hernandez, telling Adam to get into the Alpha I without letting the aliens gain access to it. As the aliens force the door open, Adam dives through the air lock and fires a single shot into the control panel; this closes the door and prevents the aliens from pursuing him further. As they escape the station in the Alpha I, they are pursued by Alien fighter craft, but open up a time portal and escape. Meanwhile, back on Station Omega, an Alien is shown holding a drop of Adam's blood and eyes it strangely. This is a subtle hint as to where Adam's nemesis, Tomegatherion, is cloned from.
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own. Vehicles take damage independently of Adam and can be repaired with health pickups spawned by defeating larger aliens. Specific vehicles are often required to advance - for example, boats allow travel over bodies of water, while planes and helicopters allow travel through the air. Each vehicle has a unique combination of top speed, armor and fuel capacity, inviting players to consider their options carefully. Vehicles range from mundane civilian forms of transport to powerful military hardware - the player will pilot tanks, armored cars and aircraft as frequently as cars, trucks and motorcycles. In addition, the Alpha I (the ship the player uses to travel through time) becomes a powerful armored hovercraft during boss battles and for the entirety of the Comet level.
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limit of one day before moving on to another area. After repeating this several times, they teleport back to their homeworld, an artificially created comet, before returning exactly 25 years later as it has completed its orbit around the nearby star systems back to earth. Greece was the first targeted area in 1916, southern Spain was second, eastern Canada was third, and the south island of Japan was fourth. In 1941, the first targeted area was the Indonesian island Java. In 1966, it was the United States. Finally, in 1991, the
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careful not to shoot or run down any civilians in the process of rescuing them. The player must react to Harvester Waves quickly, as if the aliens manage to harvest 8 humans in a single wave they will create an extremely dangerous 'Mutant' creature, which immediately attacks the player regardless of location. There are also several optional missions that require saving people from the aliens, and although one can fail these missions and still progress through the game, doing so will result in significant human casualties.
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sea. Generally, gameplay consists of completing a series of missions. Many of these are very basic, e.g. reach a certain area, but others can be more complicated and require careful thought and skill. Once the player completes a mission they are prompted to check the map to find out what the next mission is.
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There is a meter at the bottom of the screen that represents civilian casualties. If too many civilians die for any reason (including friendly-fire), the aliens will destroy the area and the mission will have failed. Generally, only Harvester aliens deliberately kill civilians, but the player must be
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requires the player to stop the aliens from slaughtering everyone in the shield area. The player will navigate the map, often coming across towns where aliens will teleport in to attack the town and harvest civilians. Aliens warp in frequently to attack the player and can appear from the land, air or
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The opening text tells of how an alien force has harvested the population of Earth over a 100-year time period. Every 25 years, they land and imprison whole areas in shields that prevented anyone from leaving and any outside help getting in. The aliens harvest the population of the area within a time
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traditionally what I've done. ... And basically, we just have to listen to them because we're not as good as they are. Nobody in the world is as good as they are, so we'd be daft to try and say, "We think you're wrong." So we just have to work with them, and we implement everything that they ask for.
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The opening cutscene shows Station Omega, an orbital space station containing Earth's last survivors. The year is 2016 and the aliens have returned to destroy the last remnant of the human race. The aliens attack and board Station Omega, chasing Adam Drake, the game's playable character, through the
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The use of vehicles is a key aspect of this game. Vehicles provide significant protection from alien attacks and allow the player to travel at a far greater speed than on foot. Adam can still fire most weapons from within a vehicle, although many vehicles are equipped with powerful weapons of their
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between the Japanese publisher and British developer added to the difficulty of implementing these changes, as the developers sometimes struggled to understand what Nintendo wanted from them; Whyte cited as an example a message in which Nintendo told them to make the graphics "more materialistic".
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The eventual goal of each level is to destroy the Shield Generator to remove the shield that surrounds the region. To do this, the player must first destroy a number of Alien Processors, which act as sub-bosses. Defeating an Alien Processor opens a gateway to the next area and allows the player to
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that each use different types of ammunition. The buildings also have Ammunition pickups and fuel cans (of which one will refuel a vehicle once). With thorough exploration, rarer items can be found including alien artifacts and 'weapon crystals', three of which combine to form a technologically
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The development team were very enthusiastic about the Nintendo 64 as a development platform. Project leader John Whyte commented: "It's been really well designed and we haven't even scratched the surface. It's scary. The drawing chip is a masterpiece of engineering. There are no hassles for
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It's fine. It's hard. It's a very hard relationship because their quality is so high, that it's so hard to match the quality of the products they do. And they really want you to focus on making Nintendo products. It's very hard to write games that you're not writing for yourself, which is
248:, players assume the role of a genetically engineered soldier, Adam Drake, who must investigate and eliminate an alien attack force that has been returning once every 25 years to "harvest" the human population of Earth for their organic material. Being in possession of a 241:, having issues with the game's violent themes, and eventual dropping of the title, leaving DMA to find a new publisher. Gremlin would later acquire the rights to the game and released it in Europe, while Midway Games released it in North America. 325:
There are many buildings in each stage which can be entered on foot, many of which are essential to talk to plot characters and acquire necessary items. Buildings also contain health pickups, new weapons other than the standard
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save their progress. Once the Shield Generator itself has been destroyed, the player immediately faces that level's boss. Once the boss is defeated, the player travels forward in time and to the next level.
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In contrast to DMA Design's previous publisher, Psygnosis, who showed minimal interest in the development of their games, Nintendo frequently directed the development team to make major changes to
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region of Russia was targeted. The player only has to stop the aliens in the first area that they target in order to save every future targeted area of that time period.
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in the 1990s, and the near future (2016). The game is non-linear, as players can go anywhere and do anything within the limits of the game's boundaries.
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developers compared to other systems. You don't have to worry about clipping. It just handles it."
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device, Drake must return to the past and battle in five areas over a 100-year period that covers
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was one of 13 games demoed at the Nintendo 64's unveiling at the 1995
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reviewed the game and gave four stars out of five, commenting that
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for the system, but was delayed due to its original publisher,
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The game received "average" reviews according to the
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advanced powerful laser weapon unique to that level.
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"Body Harvest". 972:Fielder, Joe (October 30, 1998). 800:"An Interview with David Jones". 577: 455: 380:s gameplay and visual style. The 717:Body Harvest Instruction Booklet 596: 591: 586: 581: 576: 474: 469: 464: 459: 454: 18:1998 action-adventure video game 1463:Video games set in outer space 789:. April 1997. pp. 98–102. 301:Protagonist Adam Drake in the 1: 1448:Video games about time travel 1398:Alternate history video games 1031:. December 1998. p. 124. 642:Space Station: Silicon Valley 1458:Video games set in Indonesia 1310:Space Station Silicon Valley 726:Body Harvest Opening Credits 779:"NG Alphas: Gamespotting". 1514: 1468:Video games set in Siberia 946:Hsu, Tim (November 1998). 810:. April 1997. p. 103. 233:. It was intended to be a 1453:Video games set in Greece 1443:Video games about insects 1423:Single-player video games 1408:Gremlin Interactive games 1262: 1143:All New World of Lemmings 901:Electronic Gaming Monthly 739:Electronic Gaming Monthly 498:Electronic Gaming Monthly 440: 437: 415: 412: 31: 38:North American cover art 1493:Video games set in 2016 1488:Video games set in 1991 1483:Video games set in 1941 853:"Body Harvest - Review" 1433:Open-world video games 1418:Nintendo 64-only games 1388:Action-adventure games 1228:The Ballad of Gay Tony 1136:Lemmings 2: The Tribes 396: 306: 1428:Third-person shooters 974:"Body Harvest Review" 948:"Body Harvest Review" 300: 1200:Liberty City Stories 1179:Grand Theft Auto III 927:on September 9, 1999 863:on December 11, 2014 763:: 64. February 1996. 192:third-person shooter 1221:The Lost and Damned 1214:Grand Theft Auto IV 903:. Ziff Davis. 1998. 434: 409: 385:DMA Design's head, 227:Gremlin Interactive 82:Gremlin Interactive 1324:Wild Metal Country 1244:Grand Theft Auto V 1172:Grand Theft Auto 2 622:review aggregation 407: 307: 1413:Nintendo 64 games 1370: 1369: 1340: 1339: 1207:Vice City Stories 617: 616: 430: 429: 225:and published by 207: 206: 174:November 13, 1998 1505: 1403:DMA Design games 1383:1998 video games 1165:Grand Theft Auto 1155:Grand Theft Auto 1116: 1098: 1091: 1084: 1075: 1050: 1049: 1042:"Body Harvest". 1039: 1033: 1032: 1018: 1009: 1008: 997: 991: 990: 988: 986: 969: 963: 962: 960: 958: 943: 937: 936: 934: 932: 911: 905: 904: 899:"Body Harvest". 896: 890: 889: 879: 873: 872: 870: 868: 859:. 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Index


Developer(s)
DMA Design
Publisher(s)
NA
Midway Games
EU
Gremlin Interactive
Director(s)
Gary Penn
Artist(s)
Composer(s)
Platform(s)
Nintendo 64
NA
EU
Genre(s)
Action-adventure
third-person shooter
Single-player
action-adventure
video game
DMA Design
Gremlin Interactive
Nintendo 64
launch title
Nintendo
time travel
World War I
Greece

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