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the outline next to that space and follows its directions; if already occupied by a card, the player follows the instructions on that card. A player's turn ends if landing on an unoccupied space marked "Score" (scoring 1 point), the space marked "Lose" (deducting 1 point), or on an unmarked space after having already played one card. At the end of a turn, the player draws another card to replace any played during his or her turn, and the next player takes their turn.
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There is one space on the board marked "Lose". Players landing on this space lose one point, and the turn ends immediately (even if the space is already occupied by one or more pawns.) There are two spaces on the back side of the track that also send the player directly to "Lose". In addition, each
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The board consists of a 55-space looping track. Most of these spaces have an outline of a track card next to it, the cards being played throughout the game; there are also three "Score" stations (one of which doubles as the starting point), a "Lose" space, two track spaces marked "Go to Lose", and
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Most of the track cards have a number between 1 and 6, in addition to 10 and 12, as well as the direction for the player to travel. The track is a loop; as pawns travel counterclockwise along the loop, "ahead" cards move the pawn forward, and "back" cards move in reverse. Other cards include "Roll
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The game starts with each player being dealt four track cards and a large "Go to Lose" card, and placing their pawns on the scoring space marked "Start". On a turn, a player rolls the dice, and moves the corresponding number of spaces shown. If the space is empty, the player places a track card in
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player has a large "Go to Lose" card; at any point in a player's turn, an opponent can use this card against that player to force him or her to go to the Lose space immediately. Once a large "Go to Lose" card is played, it is removed from the game. At no time can a player's score drop below zero.
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The object of the game is to play track cards in a way that directs one's pawn to a "Score" space, upon which the scorekeeper moves that player's peg ahead one point. A player can also score by rolling a 12, or by means of "Entrapment": If the player's pawn ends in a continual loop (for example,
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ahead 2/ahead 3/back 5), that player is said to be "trapped", at which point his or her pawn is left on the space at the "front" of the trap, and the player scores one point. If a player lands on a Score space that is already occupied, he/she scores a point and rolls again.
213:, and briefly reissued by Winning Moves. The object is to be the first player to score 12 points by adding instruction cards to the empty spaces in an attempt to move to several scoring stations. The game's slogan (for all versions) is "It's Never the Same Game Twice!"
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If a space is occupied by another pawn, the player rolls again (except for the Lose space), while disregarding any instructions on any adjacent track card (but still scoring a point on Score spaces).
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Entrapment was now referred to as "Going
Bonkers"; if a player got caught in a loop, s/he moved his/her pawn ahead to the nearest Score space (instead of the "ahead" card) and scored one point.
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Again", "Go to
Nearest 'Score'", "Go to Start", and "Exchange Cards" (in which the player swaps the Exchange card for any other card currently on the track.)
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In addition to reusing the original disco theme, the 2016 Winning Moves reissue also reverted to the original Parker
Brothers rules.
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Cards marked "Exchange Cards" could now only be switched with a track card directly to the left or to the right of the
Exchange card.
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The pawns are now cutesy characters. The game now has a more modern theme. The original Parker
Brothers rules are also intact.
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The "Go to
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revived the game in the early 1990s, the board was made to appear as if the entire track and logo were made out of
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was produced in the late 1970s, the board and game pieces accordingly had a
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remained virtually unchanged from the first version.
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326:Gameplay (Original 1978 Parker Brothers version)
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53:. Unsourced material may be challenged and
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117:Learn how and when to remove this message
266:2 each of the following special cards
258:2 each of the following "Ahead" cards
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369:Rule changes (Milton Bradley version)
285:a score card with plastic peg markers
250:2 each of the following "Back" cards
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407:Rule changes (Hasbro Gaming version)
399:Rule changes (Winning Moves version)
373:When Milton Bradley began producing
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442:Board games introduced in 1978
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194:This Game is Bonkers!
66:"Bonkers!" game
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269:Go to Nearest Score
261:1 through 6, 10, 12
253:1 through 6, 10, 12
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361:Winning
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217:Set up
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