658:: The game instructs to remember several numbers in boxes; those boxes appear with no numbers but at the count of 3, numbers appear only one second. Once gone, the players have to remember the numbers from the lowest to the highest and click the correct box, while failing to order the numbers will count as mistake. Depending on if the player gets right or wrong the number of boxes increase or decrease, meaning that the game has an adaptive difficulty between at least 4 boxes to a maximum of 16.
504:. The Nintendo DS is held on its side, with the touch screen on the right for right-handed people and the left for left-handed people. The game is entirely touch and voice-controlled – the player either writes the answer to the puzzle on the touch screen or speaks it into the microphone. Before the player can begin a Brain Age session, they must input information. First, players must confirm the date and select which hand they write with. The player then inputs their name and date of birth.
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unable to speak into the microphone. At the end of the Brain Age Check, the game reports on the player's "brain age", a theoretical assessment of the age of the player's brain. The higher the brain age, the worse the player performed. The best possible score is 20 and the worst 80, according with
Kawashima's theory that the brain stops developing at 20. The player may replay the Brain Age Check, but the brain age is registered per day only.
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allows the player to play the stroop test. In Quick
Training, the game only allows the player to play Calculations × 20. In Quick Sudoku, which is only available for North America, Europe and South Korea, the player may only play the easiest Sudoku puzzle available. At the end of each session, the player's brain age or time will be assessed, and Kawashima will give a preview of the full game.
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the player's brain or a game-related tip. If the player's time or score in Brain Age Check or
Training is high enough, it will appear on one or both of the Top Three. The Top Three shown is the player's own top three attempts at a puzzle, while they can also compare the top three with those of other saved players. The player's score is only counted on their first attempt at a puzzle each day.
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programs, the stamp will expand in size. After accumulating a certain number of stamps, Kawashima will award the player with a new program, difficulty mode, or additional feature under the
Options menu. Each program can be played as many times as the player likes, although only the first play-through of the day will count in the graph for that puzzle.
652:, and tasks the player with reading the story aloud or mute to see how quickly they can do it. The player progresses through the excerpt by pushing Next, until they reach the end of the excerpt. If the player pushes Next too quickly, this will be found as cheating, and the program will count the activity as undone.
551:, the game will display one of four words and colors: blue, black, yellow, and red. One of these words mentioned will appear on screen, in a random color which may not match the color denoted by the word. The player is instructed to say the color of the word, rather than the word itself (e.g., if the word
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mode, which features more than 100 puzzles across three different modes – Beginner, Intermediate, and
Advanced. Sudoku involves a 9×9 grid with numbers in every square. Some of these numbers are visible, while others are not. The objective is to fill in the hidden numbers using the visible numbers as
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gives the player a list of 30 four-lettered words. The player is given two minutes to study the list and memorize as many words as possible. After the time is up, the player must write down as many words as they can in three minutes. To spell words that were not on the list won't make the player lose
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Kawashima may also ask the player to participate in a Memory Quiz, which requires the player to recall a recent event, such as what the player ate or the most interesting thing seen on television the day before. Several days later, it will ask for the answer originally provided, and will then compare
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At the end of all Brain Age Check puzzles, Training puzzles, Quick Play puzzles, and Sudoku puzzles, the player is shown how quickly they completed it, the player's speed (according to metaphors such as "bicycle speed" and "jet speed", the highest being "rocket speed"), and a tip for either improving
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improves cognitive function better than other means of training one's brain. However, the game states that the best indications of brain age are when the user is at least twenty years of age. Professor of cognitive psychology Alain Lieury at the
University of Rennes, France said: "The Nintendo DS is
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Quick Play can be played by anyone, whether they have a saved file or not. Quick Play allows the player to play three modes – Quick Brain Age Check, Quick
Training, and Quick Sudoku, all only providing the player with one of the easy puzzles in each of these modes to try. Quick Brain Age Check only
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The game includes four modes: Brain Age Check, Training, Quick Play, and Sudoku. The Brain Age Check gives the player three puzzle minigames to complete. The first is usually a Stroop test, although the player can choose to skip the Stroop test if they are not in a quiet environment or is otherwise
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The
Training mode allows the player to play a variety of training programs, with all but one of them being exclusive to the Training mode. Once the player completes at least one program, Kawashima awards them with a stamp, which he places on the current date. If the player completes at least three
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When starting a session, Kawashima may ask the player to participate in a
Picture-Drawing Quiz, which requires the player to draw a person, place, or thing by memory using the touch screen. After the player has done all three, the game will compare their drawing to an example created by the game
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The initial reaction from retailers was that of concern about the new title's ability to sell. The most important retailers in Japan were given the game for 15 minutes to test it out. In the end, Nintendo secured nearly 70,000 orders for the first shipment, an amount above most expectations. In
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One study involved 600 Scottish students with one group of students who played twenty minutes of "Brain Age" before class daily for nine weeks and a control group that studied regularly. The students were tested at the beginning and end of the study. In the end, the group that played Brain Age
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A study conducted between March and August 2010 in Sendai city, Miyagi prefecture, Japan, assessed the impact of the brain training game on the elderly, using a double blinded intervention. Results showed that playing Brain Age for 4 weeks could lead to improved cognitive functions (executive
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can send certain game data to other
Nintendo DS consoles using the DS Download Play feature. They may either download Quick Play mode to this player's Nintendo DS, or Calculations × 30, a variation of the other Calculation puzzles which can be played by up to sixteen people. This mode is not
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features a random number of people on the top screen (e.g. 4). After a few seconds to allow the player to count the number of people, a house falls over them. The player must watch the screen carefully, as the people inside will leave the house and more people will enter the house. This will
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launch. The original meeting became a brainstorming session that lasted for three hours, in which Professor Kawashima explained the basics of his studies. Iwata assigned a team of nine developers to develop the game and to have it ready in 90 days for demonstration.
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uses the touch screen and microphone for many puzzles. It has received both commercial and critical success, selling 19.01 million copies worldwide (as of September 30, 2015) and has received multiple awards for its quality and innovation. There has been controversy
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is a mental agility game that displays several numbers, which vary in their appearance and on-screen behavior and above it is a question, such as "how many numbers are blue?" or "how many numbers are moving?", which the player must answer as quickly as possible.
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The player is also awarded stamps for each day they complete the puzzles. When enough is accumulated, the game unlocks certain features such as more puzzles in Training mode, Hard versions of these puzzles, and the ability to customize the player's own stamps.
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failed to show any significant improvement in memory tests. They did do 19% better in mathematics but so did the pencil-and-paper group, and the fourth group did 18% better. In memorization, the pencil-and-paper group had a 33% improvement, while the
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eventually cease, and the game asks the player to write down how many people are currently in the house. The puzzle gets more difficult as the player progresses in it. There is also a hard mode in which people also come in and out of the chimney.
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met with positive sales figures. The game debuted selling around 43,000 copies in May 2005, considered a good number for an educational title. Although most titles only stay in the Japanese weekly top ten list of games for a couple of weeks,
862:'s sound director was Masami Yone, while the music was composed by Minako Hamano and Akito Nakatsuka, both having composed music for Nintendo games as early as 1993 and 1987 respectively. The main menu song from this game was later used in
787:. The children were split into four groups. The first two completed a seven-week memory course on a Nintendo DS, the third did puzzles with pencils and paper, and the fourth went to school as normal. Researchers found that children playing
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Many neurologists recommend the game for prevention of dementia or Alzheimer's disease. Nintendo of America has refused to support any scientific claims to the benefits of the game, stressing that they are in the entertainment business.
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a technological jewel. As a game it's fine. But it is charlatanism to claim that it is a scientific test". Helping children with homework, reading, playing Scrabble or Sudoku, or watching documentaries, matched or beat the benefits of
1111:. They also shipped free retail versions to special members of the Nintendo NSider Forums. Both groups received their copies before the official release date. It has also been given away to certain retailers with the purchase of a
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allows up to four players to save profiles on one DS game card, and these players can interact with each other in several different ways. There are five modes of play – Brain Age Check, Training, Quick Play, Download, and Sudoku.
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was looking for something new to develop that would appeal to both traditional and casual gamers. In one of the meetings, the Chief Financial Officer of Nintendo's Japanese division suggested reviewing a published book titled
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has sold 2,322,970 copies in Japan alone. It was the 94th best-selling game in Japan in 2008, selling 140,992 copies, with total lifetime sales of 3,750,890. During its first three weeks on sale in North America,
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marks but the system won't recognize them. On the contrary, spelling an on-list word will count as memorized and even the test will notify the players if they already wrote this word in case they rewrite it.
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included the game in its list of "The 15 Most Influential Games of the Decade" at No. 5, due to how it "bucked the dominant trends" and "ushered in the era of games that are (supposedly) good for you, like
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Nouchi, Rui; Taki, Yasuyuki; Takeuchi, Hikaru; Hashizume, Hiroshi; Akitsuki, Yuko; Shigemune, Yayoi; Sekiguchi, Atsushi; Kotozaki, Yuka; Tsukiura, Takashi; Yomogida, Yukihito; Kawashima, Ryuta (2012).
597:. On the top screen are the problems which scroll up as answered whether right or wrong, while the touch screen is used to write out the answer. This test is also available in the training section.
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Once the player confirms whether or not they can speak into the microphone, Professor Kawashima will describe the first puzzle. If the player answered that they can speak, the game begins with a
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developers, along with advice of what to emphasize on below its image. If more than one player profile is saved on the game card, images for the day can be compared to those of other players.
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The game was received with generally positive reviews in the Western market, though some criticized the game for poor voice and handwriting recognition at times. The game's design earned it
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In a review examining cognitive training programs, a research team led by Daniel J. Simmons found that Nintendo do not cite any scientific literature when describing the touted benefits of
628:, which is the same as the one found in the Brain Age Check. Mental agility exercise with a total of simple calculation 20 questions that includes addition, subtraction, and multiplication.
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displays two analogue clocks (e.g. one at 2:45 and one at 7:30), and requires the player to calculate the difference in time between those clocks, in that case answer would be 4h 45min.
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in the UK and Ireland. Like the American version, this version also features Sudoku. All 3 parts are saved on one cartridge. In the UK, its initial television commercials featured
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gives players a randomly created group of circles, with letters and numbers in them. The player must follow the pattern A-1-B-2 until reaching M-13 as quickly as possible.
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the answer given several days ago and the answer given on the current day to test the player's recollection skills. The player is not scored on their ability to remember.
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featured an ad campaign that coincided with its Australian release. During the period of June 15 to July 17, 2006, Nintendo Australia stated that for every copy of
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improved test scores by 50%. The time to complete the tests in the Brain Age group dropped by five minutes, and this improvement doubled that of the control group
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544:; if the player cannot use the microphone, the game picks a random puzzle from the following: Calculations X 20, Word Memory, Connect Maze, and Number Cruncher.
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1062:". The game has also been featured in numerous media apparitions including newspapers and television in different countries, including the United States (
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sales chart, and number 4 in the all-platforms chart on debut, and selling more than 500,000 units in just over two months. As of January 22, 2007,
697:, which is similar to the Calculations puzzles. However, this puzzle requires the player to speak the correct answer loud just like the Stroop Test.
681:: A kind of calculations (most of the time addition or subtraction, but sometimes may include sign rules such as -(-3)= 3) in tier format just like
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Simons, Daniel; Boot, Walter; Charness, Neil; Gathercole, Susan; Chabris, Christopher; Hambrick, David; Stine-Morrow, Elizabeth (October 2, 2016).
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sold 120,000 copies, becoming the fifteenth title in the top U.S. video game charts during the month of May in terms of units sold. In Europe,
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It was first released in Japan, and later released in North America, Europe, Australia, and South Korea. It was followed by a sequel titled
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As both Iwata and Professor Kawashima were too busy to meet under normal circumstances, they both agreed to meet for an hour during the
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and its sequels, and that experimental attempts at verifying Kawashima's claims provided mixed results with small effect sizes.
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While the player is navigating the menus outside of the puzzles, Professor Kawashima appears to prompt and encourage the user.
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hints. Each row, column, and 3×3 grid has nine squares in it, and each must contain each number in the range from 1 to 9.
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Tōhōku Daigaku Mirai Kagakugijutsu Kyōdōkenkyū Sentā Kawashima Ryūta Kyōju Kanshū: Nō o Kitaeru Otona no Dī Esu Torēningu
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managed to stay, as of January 2006, between the most sold games for 34 weeks (except three weeks). As of June 11, 2006,
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1671:"Brain Training Game Improves Executive Functions and Processing Speed in the Elderly: A Randomized Controlled Trial"
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Tōhōku Daigaku Mirai Kagakugijutsu Kyōdōkenkyū Center Kawashima Ryūta Kyōju Kanshū: Nō o Kitaeru Otona no DS Training
2008:
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1020:. It was the 10th best-selling Nintendo DS game of December 2008 in the United States. As of September 30, 2015,
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group had a 10% improvement as did the pencil-and-paper group. The children who had no training improved 20%.
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It has also been stated that the same effects of "keeping the brain sharp" can be achieved by either playing
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being released in various countries around the world. In the North American market, the game is known as
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shows several phrases, one after the other, on the top screen, and the player must write the number of
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puzzles of different levels of difficulty. Nintendo gave out copies of the North American version of
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299:'s DSiWare service which uses popular puzzles from these titles as well as several new puzzles, and
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2339:"IR Information : Financial Data - Top Selling Title Sales Units - Nintendo DS Software"
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puzzles, all designed to help keep certain parts of the brain active. It was included in the
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that the player must solve. This exercise also features a hard mode with an additional tier.
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series of video games, a series which features games for a more casual gaming audience.
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Another study involving 67 ten-year-olds found no evidence to support claims that
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1681:(1). Institute of Development, Aging and Cancer, Tohoku University: e29676.
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1825:"Brain Age: Train Your Brain in Minutes a Day! for Nintendo DS – MobyGames"
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comparison, the sequel had over 850,000 orders placed before its launch.
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Professor Kageyama's Maths Training: The Hundred Cell Calculation Method
1362:"Dr. Kawashima's Brain Training Is Making A Glorious Comeback On Switch"
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2012:
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presents the player with 20 simple calculation equations that includes
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appears in blue letters, the correct answer is "blue" according to the
268:. Nintendo has stated that it is an entertainment product inspired by
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844:, the president of Nintendo, arranged for a meeting with Professor
2439:"Players Flex Their Mental Muscles With Brain Age For Nintendo DS"
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purchased, Nintendo would donate $ 1.00 to Alzheimer's Australia.
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has sold over 2 million copies in Europe. As of October 30, 2007,
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The positive sales figures and overall reception in Japan led to
640:, which gives the player an excerpt from a classic story such as
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British Academy Games Award for Technical Achievement winners
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1481:"Nintendo's first DS title for Wii U now available in Japan"
2637:"Keep Your Brain Stimulated: Dr. Elizabeth Zelinski speaks"
1304:
Future Technology Research Center Professor and Supervisor
492:
is designed to be played a little each day, similar to the
1614:"Nintendo brain-trainer 'no better than pencil and paper'"
2128:. Media Create, GameScience. June 6, 2006. Archived from
1388:"Top Selling Software Sales Units - Nintendo DS Software"
1351:, Kyoto Report, January 26, 2012. Retrieved January 2012.
840:, which was enjoying a great deal of success in Japan.
246:
Dr. Kawashima's Brain Training: How Old Is Your Brain?
2100:"Brain Age: Train Your Brain in Minutes a Day Review"
2009:"Brain Age: Train Your Brain in Minutes a Day review"
1120:
Dr Kawashima's Brain Training: How Old Is Your Brain?
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and was released on April 17, 2006, and included 108
2069:"BBrain Age: Train Your Brain in Minutes a Day (DS)"
1776:"Breaking: GDC – Detailed Nintendo Keynote Coverage"
1444:"10th annual Interactive Achievement Awards winners"
1004:
received critical acclaim, becoming number 1 in the
319:, was first released in Japan on December 27, 2019.
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2497:. Aussie-Nintendo.com. June 2, 2006. Archived from
621:There are nine training programs in Training mode:
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37:
1273:, lit. "Train Your Brain: DS Training For Adults")
2363:IGN: Brain Age: Train Your Brain in Minutes a Day
1170:English Training: Have Fun Improving Your Skills!
312:Dr Kawashima's Brain Training for Nintendo Switch
2495:"Brain Training featured on Seven News – UPDATE"
2200:"New Super Mario Bros. Tops U.S. Console Charts"
1138:feature in current European commercials for the
815:functions and processing speed) in the elderly.
720:supported in the Wii U Virtual Console version.
2383:"Brain Age: Train Your Brain in Minutes a Day!"
2293:UK DS sales hit 4 million – DS News at GameSpot
1978:"Brain Age: Train Your Brain in Minutes a Day!"
1295:
1268:
1038:Edge Award for innovation. In 2007, during the
796:group performed 17% worse. In logic tests, the
415:"Brain Age: Train Your Brain in Minutes a Day!"
2126:"Media Create Software Sales: 29 May – 4 June"
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289:, and was later followed by two redesigns and
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2843:Flash Focus: Vision Training in Minutes a Day
2804:Brain Age: Train Your Brain in Minutes a Day!
2744:
2701:Mail interview with professor Ryūta Kawashima
2522:"The 15 Most Influential Games of the Decade"
2177:"E3 2006: 120,000 Brain Age Units in 3 Weeks"
1972:
1970:
1308:'s Train Your Brain: DS Training For Adults")
485:is played with the Nintendo DS held sideways.
349:
240:Brain Age: Train Your Brain in Minutes a Day!
8:
2811:Brain Age 2: More Training in Minutes a Day!
2313:"Top 10 Games of December 2008, By Platform"
2226:. Nintendo Official Magazine. Archived from
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1317:
1184:Brain Age 2: More Training in Minutes a Day!
1097:Brain Age: Train Your Brain in Minutes a Day
1058:", "Outstanding Innovation in Gaming", and "
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286:Brain Age 2: More Training in Minutes a Day!
18:Brain Age: Train Your Brain in Minutes a Day
3643:Japan Game Awards' Game of the Year winners
1288:東北大学未来科学技術共同研究センター川島隆太教授監修 脳を鍛える大人のDSトレーニング
837:Train Your Brain: 60 Days to a Better Brain
402:. Unsourced material may be challenged and
3349:Taiko no Tatsujin: Tatakon de Dodon ga Don
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2428:, April 19, 2006. Retrieved June 11, 2006.
2404:10th Annual Interactive Achievement Awards
1814:, March 23, 2006. Retrieved June 11, 2006.
1451:Academy of Interactive Arts & Sciences
1070:) and Australia (featured in Seven News).
1044:Academy of Interactive Arts & Sciences
1040:10th Annual Interactive Achievement Awards
914:
879:
45:
34:
3653:Multiplayer and single-player video games
3565:The Legend of Zelda: Tears of the Kingdom
3457:JoJo's Bizarre Adventure: All Star Battle
2607:"Nintendo start to think outside the box"
1704:
1694:
466:Learn how and when to remove this message
325:features a variety of puzzles, including
3427:Metal Gear Solid 4: Guns of the Patriots
2875:Cooking Guide: Can't Decide What to Eat?
2690:Interview with the localization team at
2471:. Kotaku. April 21, 2006. Archived from
2213:, June 9, 2006. Retrieved June 11, 2006.
1016:has sold over one million copies in the
350:over the game's scientific effectiveness
309:. The latest installment in the series,
3503:The Legend of Zelda: Breath of the Wild
3070:Endless Ocean 2: Adventures of the Deep
2639:. Nintendo of Australia. Archived from
2190:, May 9, 2006. Retrieved June 11, 2006.
2049:from the original on September 30, 2007
1801:"GDC 06: Nintendo rallies the faithful"
1508:"Nintendo Download: 25th June (Europe)"
1368:from the original on September 30, 2019
1334:
1247:
1173:. It was released on January 18, 2007.
2555:"Free Brain Age With DS Lite Purchase"
2534:from the original on September 8, 2011
2445:.com. January 30, 2006. Archived from
1914:Sakurai, Masahiro (October 22, 2007).
1895:from the original on February 27, 2008
1865:from the original on February 28, 2008
1835:from the original on February 28, 2008
1616:. London: Times Online. Archived from
1060:Outstanding Achievement in Game Design
1024:has worldwide sales of 19.01 million.
3623:Video games scored by Akito Nakatsuka
2617:from the original on October 12, 2007
1734:Association for Psychological Science
1593:from the original on January 30, 2009
352:. The game was later released on the
7:
3311:The Legend of Zelda: Ocarina of Time
1730:"Do "Brain-Training" Programs Work?"
919:
884:
400:adding citations to reliable sources
260:. It was developed and published by
2665:. Nintendo of Korea. Archived from
2583:. Revolution Europe. Archived from
2553:Michael McWhertor (June 11, 2006).
2520:Kohler, Chris (December 24, 2009).
2415:"Brain Age Advert In Time Magazine"
2345:from the original on April 27, 2016
2319:from the original on April 25, 2009
2274:. Nintendo Europe. January 22, 2007
1782:from the original on March 25, 2006
1640:"'Brain training' claims dismissed"
1583:"Computer game boosts maths scores"
1506:Whitehead, Thomas (June 22, 2015).
1398:from the original on April 27, 2016
875:
668:in each phrase on the touch screen.
3182:Brain Training for Nintendo Switch
3161:2: More Training in Minutes a Day!
3154:Train Your Brain in Minutes a Day!
2311:Kohler, Chris (January 18, 2009).
2272:"Nintendo DS breaks sales records"
2079:from the original on March 3, 2016
1752:from the original on June 20, 2018
1650:from the original on March 1, 2009
1558:"Chicken Soup for the Aging Brain"
1556:Catherine Arnst (September 2006).
1514:from the original on June 22, 2015
1453:. February 9, 2007. Archived from
1270:Nō o Kitaeru Otona no DS Torēningu
40:Train Your Brain in Minutes a Day!
25:
3212:Brain Exercise with Dr. Kawashima
2250:"Europe goes Brain Training mad!"
2154:. Kyoto.zaq.ne.jp. Archived from
1487:from the original on June 8, 2014
1257:Nō o Kitaeru Otona no DS Training
302:Brain Age: Concentration Training
3233:
3232:
3084:
3083:
2581:"Dr. Kawashima's Brain Training"
1535:"Nintendo in Alzheimer's battle"
1419:"Brain Training wins Edge award"
1417:Laura Jenner (August 21, 2006).
734:Brain Age (series) § Sudoku
372:
3628:Virtual Console games for Wii U
1922:. Smashbros.com. Archived from
1560:. Business Week. Archived from
1218:Minna de Kitaeru Zenno Training
1054:", along with nominations for "
3618:Video games developed in Japan
2605:Nick Clayton (July 15, 2006).
1479:Phillips, Tom (June 4, 2014).
1310:, and known in South Korea as
1:
3557:Monster Hunter Rise: Sunbreak
3527:Animal Crossing: New Horizons
2995:Big Brain Academy: Wii Degree
2381:Kumar, Mathew (May 5, 2006).
1885:"MobyGames – Akito Nakatsuka"
1197:Big Brain Academy: Wii Degree
3413:Monster Hunter Freedom Unite
1696:10.1371/journal.pone.0029676
3443:Monster Hunter Portable 3rd
2939:100 Classic Book Collection
1855:"MobyGames – Minako Hamano"
1806:September 30, 2007, at the
1296:
1269:
754:versions of this game is a
643:The Legend of Sleepy Hollow
501:Animal Crossing: Wild World
3669:
3598:Brain training video games
3519:Super Smash Bros. Ultimate
2469:"Brain Age American TV Ad"
2298:December 12, 2008, at the
1612:Adam Sage (January 2009).
1421:. GameSpot. Archived from
1109:Game Developers Conference
848:, the author of the book.
727:
3465:Animal Crossing: New Leaf
3435:New Super Mario Bros. Wii
3289:
3228:
3219:Body and Brain Connection
3079:
2900:Personal Trainer: Walking
2716:website for North America
2389:. Toronto. Archived from
2368:February 8, 2012, at the
2182:February 4, 2012, at the
1533:Simon Hayes (June 2006).
1342:"Spotlight: Nintendo SPD"
1318:
1287:
1263:
1118:The game was released as
1052:Handheld Game of the Year
923:
920:
888:
885:
811:or talking with friends.
44:
3399:Monster Hunter Freedom 2
2611:Living – Digital Culture
2557:. Kotaku. Archived from
1746:10.1177/1529100616661983
1155:The game was one of the
763:Scientific effectiveness
715:A player with a copy of
2420:April 23, 2006, at the
2224:"Kawashima Is Top Doc!"
1347:April 24, 2012, at the
1313:Daily DS Brain Training
1056:Family Game of the Year
865:Super Smash Bros. Brawl
3175:Concentration Training
2205:March 3, 2016, at the
1589:. September 25, 2008.
1364:. September 30, 2019.
486:
360:in Japan in mid-2014.
51:North American box art
27:2005 puzzle video game
3511:Monster Hunter: World
2449:on September 30, 2007
2102:. IGN. Archived from
1774:Simon Carless Simon.
1646:. February 26, 2009.
1087:International release
481:
3333:Phantasy Star Online
2857:Planet Puzzle League
2475:on September 4, 2006
2393:on January 16, 2009.
2252:. Nintendo of Europe
2186:by Daemon Hatfield,
2158:on February 24, 2009
1460:on February 11, 2007
396:improve this section
3541:Monster Hunter Rise
1926:on October 22, 2007
1687:2012PLoSO...729676N
1564:on October 12, 2007
1425:on January 29, 2007
917:
882:
3638:Sudoku video games
3613:Touch! Generations
3608:Puzzle video games
3325:Final Fantasy VIII
3284:' Game of the Year
2761:Touch! Generations
2387:The Globe and Mail
2315:. blog.wired.com.
2209:by David Jenkins,
2106:on August 11, 2012
2039:"Brain Age Review"
1920:Smash Bros. DOJO!!
1394:. March 31, 2013.
1254:Known in Japan as
1225:Touch! Generations
1146:Nintendo Australia
880:
632:Calculations × 100
487:
340:Touch! Generations
3603:Nintendo DS games
3575:
3574:
3535:Ghost of Tsushima
3385:Final Fantasy XII
3371:Dragon Quest VIII
3303:Final Fantasy VII
3282:Japan Game Awards
3248:
3247:
3103:
3102:
3099:
3098:
3045:Wii Sports Resort
2948:
2947:
2850:Elite Beat Agents
2797:Big Brain Academy
2790:Sudoku Gridmaster
2663:"매일매일 DS 두뇌 트레이닝"
2561:on March 10, 2007
1891:. mobygames.com.
1861:. mobygames.com.
1831:. mobygames.com.
1510:. Nintendo Life.
1483:. Eurogamer.net.
1302:Tohoku University
1231:Neurodegeneration
1191:Big Brain Academy
1068:Discovery Channel
976:
975:
913:
912:
695:Voice Calculation
683:Pascal's triangle
626:Calculations × 20
583:Calculations × 20
476:
475:
468:
450:
292:Brain Age Express
270:Tohoku University
258:puzzle video game
236:
235:
106:Yoshinori Katsuki
16:(Redirected from
3660:
3588:2005 video games
3473:Monster Hunter 4
3355:Final Fantasy XI
3275:
3268:
3261:
3252:
3236:
3235:
3205:Train Your Brain
3192:Related articles
3130:
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2613:. Scotsman.com.
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2501:on June 16, 2006
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2024:
2019:on July 22, 2012
2015:. Archived from
2007:Tsao, Jennifer.
2004:
1998:
1997:
1995:
1993:
1984:. Archived from
1974:
1965:
1964:
1962:
1960:
1951:. Archived from
1945:"Brain Age – DS"
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1810:by Tim Surette,
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1264:脳を鍛える大人のDSトレーニング
1252:
1113:Nintendo DS Lite
918:
883:
881:Aggregate scores
738:Included in the
471:
464:
460:
457:
451:
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408:
376:
368:
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94:Shinya Takahashi
84:Kouichi Kawamoto
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21:
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3341:Final Fantasy X
3319:Doko Demo Issyo
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3279:
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3199:Ryuta Kawashima
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3095:
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3000:
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2887:
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2818:Clubhouse Games
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2757:
2709:
2687:
2685:Further reading
2682:
2672:
2670:
2669:on May 23, 2007
2661:
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2643:on July 9, 2006
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1991:
1989:
1988:on June 2, 2009
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1620:on June 2, 2010
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1349:Wayback Machine
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1319:매일매일 DS 두뇌 트레이닝
1306:Ryuta Kawashima
1281:
1260:
1253:
1249:
1244:
1211:Brain Challenge
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1136:Patrick Stewart
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846:Ryuta Kawashima
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601:Number Cruncher
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532:Brain Age Check
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333:questions, and
317:Nintendo Switch
276:'s work in the
274:Ryuta Kawashima
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121:Akito Nakatsuka
119:
107:
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104:Shinji Kitahara
52:
39:
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32:2005 video game
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3483:
3469:
3461:
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3439:
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3417:
3403:
3389:
3375:
3367:
3363:Monster Hunter
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2722:Brain Training
2718:
2708:
2707:External links
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2152:"2008 top 100"
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1966:
1955:on May 9, 2008
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1740:(3): 103–186.
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1537:. AustralianIT
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662:Syllable Count
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595:multiplication
564:Speed Counting
559:for details).
533:
530:
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3291:
3288:
3283:
3276:
3271:
3269:
3264:
3262:
3257:
3256:
3253:
3241:
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3227:
3221:
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3216:
3214:
3213:
3209:
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3200:
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3139:
3131:
3126:
3124:
3119:
3117:
3112:
3111:
3108:
3092:
3091:
3082:
3081:
3078:
3072:
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3067:
3066:
3064:
3060:
3054:
3053:
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3029:
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3024:
3022:
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3017:
3015:
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3013:Endless Ocean
3010:
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2909:
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2897:
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2894:
2890:
2884:
2883:
2882:Crosswords DS
2879:
2877:
2876:
2872:
2871:
2869:
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2706:
2702:
2699:
2697:
2696:Game Informer
2693:
2689:
2688:
2684:
2668:
2664:
2658:
2655:
2642:
2638:
2632:
2629:
2616:
2612:
2608:
2601:
2598:
2586:
2582:
2576:
2573:
2560:
2556:
2549:
2546:
2538:September 10,
2533:
2529:
2528:
2523:
2516:
2513:
2500:
2496:
2490:
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2474:
2470:
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2264:
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2229:
2225:
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2208:
2204:
2201:
2196:
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2185:
2181:
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2170:
2157:
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2147:
2144:
2131:
2127:
2121:
2118:
2105:
2101:
2094:
2091:
2078:
2074:
2070:
2064:
2061:
2048:
2044:
2040:
2034:
2031:
2018:
2014:
2010:
2003:
2000:
1987:
1983:
1979:
1973:
1971:
1967:
1954:
1950:
1946:
1940:
1937:
1925:
1921:
1917:
1910:
1907:
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1877:
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1820:
1817:
1813:
1809:
1805:
1802:
1797:
1794:
1781:
1778:. Gamasutra.
1777:
1770:
1768:
1764:
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1445:
1439:
1436:
1424:
1420:
1413:
1410:
1397:
1393:
1389:
1383:
1380:
1372:September 30,
1367:
1363:
1357:
1354:
1350:
1346:
1343:
1338:
1335:
1329:
1315:
1314:
1307:
1303:
1298:
1293:
1285:
1280:
1279:
1271:
1259:
1258:
1251:
1248:
1241:
1237:
1236:Brain fitness
1234:
1232:
1229:
1227:
1226:
1222:
1220:
1219:
1215:
1213:
1212:
1208:
1206:
1205:
1201:
1199:
1198:
1193:
1192:
1188:
1186:
1185:
1181:
1180:
1176:
1174:
1172:
1171:
1167:, along with
1166:
1162:
1158:
1157:launch titles
1153:
1151:
1147:
1143:
1141:
1137:
1133:
1132:Ronan Keating
1129:
1128:Nicole Kidman
1125:
1124:Chris Tarrant
1121:
1116:
1114:
1110:
1106:
1102:
1098:
1094:
1086:
1084:
1082:
1081:
1075:
1074:
1069:
1066:magazine and
1065:
1061:
1057:
1053:
1049:
1045:
1041:
1037:
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1025:
1023:
1019:
1015:
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1003:
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985:
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971:
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968:
964:
963:
959:
957:
956:
952:
951:
947:
945:
944:
940:
939:
935:
933:
932:
928:
927:
916:Review scores
909:77 out of 100
908:
906:
903:
902:
898:
896:
893:
892:
871:
869:
867:
866:
861:
857:
854:
849:
847:
843:
839:
838:
832:
825:
823:
821:
816:
812:
810:
806:
801:
799:
795:
790:
786:
781:
776:
775:
769:
762:
760:
757:
753:
749:
745:
741:
740:North America
735:
731:
723:
721:
718:
710:
708:
701:
696:
693:
690:
687:
684:
680:
679:Triangle Math
677:
673:
670:
667:
663:
660:
657:
654:
651:
650:
645:
644:
639:
638:Reading Aloud
636:
633:
630:
627:
624:
623:
622:
616:
614:
607:
605:
602:
598:
596:
592:
588:
584:
580:
578:
574:
571:
567:
565:
560:
558:
557:Stroop effect
554:
550:
545:
543:
538:
531:
529:
525:
521:
518:
513:
509:
505:
503:
502:
497:
496:
491:
484:
480:
470:
467:
459:
448:
445:
441:
438:
434:
431:
427:
424:
420:
417: –
416:
412:
411:Find sources:
405:
401:
397:
391:
390:
386:
381:This section
379:
375:
370:
369:
363:
361:
359:
355:
351:
346:
342:
341:
336:
332:
328:
324:
320:
318:
314:
313:
308:
304:
303:
298:
294:
293:
288:
287:
281:
279:
278:neurosciences
275:
271:
267:
263:
259:
256:
252:
248:
247:
242:
241:
232:
228:
227:Single-player
225:
221:
218:
214:
211:
209:
205:
199:June 16, 2006
196:
192:
187:
183:
178:
174:
169:
165:
160:
156:
155:
153:
149:
146:
143:
141:
137:
134:
133:
129:
125:
122:
118:Minako Hamano
117:
115:
111:
103:
101:
100:Programmer(s)
97:
93:
91:
87:
83:
81:
77:
73:
71:
67:
64:
61:
59:
55:
48:
43:
36:
30:
19:
3633:Casual games
3563:
3555:
3547:
3539:
3533:
3525:
3517:
3509:
3501:
3493:
3485:
3479:Yo-kai Watch
3477:
3471:
3463:
3455:
3451:Gravity Rush
3449:
3441:
3433:
3425:
3419:
3411:
3405:
3397:
3391:
3383:
3378:
3377:
3369:
3361:
3353:
3347:
3339:
3331:
3323:
3317:
3309:
3301:
3293:
3238:
3217:
3210:
3203:
3180:
3173:
3166:
3159:
3153:
3152:
3136:
3089:
3068:
3052:Wii Fit Plus
3050:
3043:
3025:
3018:
3011:
2993:
2986:
2968:
2937:
2930:
2923:
2905:
2898:
2880:
2873:
2855:
2848:
2841:
2834:
2816:
2809:
2803:
2802:
2795:
2788:
2759:
2721:
2713:
2671:. Retrieved
2667:the original
2657:
2645:. Retrieved
2641:the original
2631:
2619:. Retrieved
2610:
2600:
2589:. Retrieved
2585:the original
2575:
2563:. Retrieved
2559:the original
2548:
2536:. Retrieved
2525:
2515:
2503:. Retrieved
2499:the original
2489:
2477:. Retrieved
2473:the original
2463:
2451:. Retrieved
2447:the original
2433:
2410:
2399:
2391:the original
2386:
2376:
2358:
2347:. Retrieved
2333:
2321:. Retrieved
2306:
2288:
2276:. Retrieved
2266:
2254:. Retrieved
2244:
2232:. Retrieved
2228:the original
2218:
2195:
2172:
2160:. Retrieved
2156:the original
2146:
2134:. Retrieved
2130:the original
2120:
2108:. Retrieved
2104:the original
2093:
2081:. Retrieved
2063:
2051:. Retrieved
2033:
2021:. Retrieved
2017:the original
2002:
1990:. Retrieved
1986:the original
1957:. Retrieved
1953:the original
1949:GameRankings
1939:
1928:. Retrieved
1924:the original
1919:
1909:
1897:. Retrieved
1888:
1879:
1867:. Retrieved
1858:
1849:
1837:. Retrieved
1828:
1819:
1796:
1784:. Retrieved
1754:. Retrieved
1737:
1733:
1723:
1678:
1674:
1664:
1652:. Retrieved
1643:
1634:
1622:. Retrieved
1618:the original
1607:
1595:. Retrieved
1586:
1577:
1566:. Retrieved
1562:the original
1551:
1539:. Retrieved
1528:
1516:. Retrieved
1501:
1489:. Retrieved
1474:
1462:. Retrieved
1455:the original
1438:
1427:. Retrieved
1423:the original
1412:
1400:. Retrieved
1382:
1370:. Retrieved
1356:
1337:
1312:
1311:
1277:
1276:
1256:
1255:
1250:
1223:
1216:
1209:
1202:
1195:
1189:
1182:
1168:
1154:
1149:
1144:
1139:
1119:
1117:
1107:at the 2006
1104:
1096:
1092:
1090:
1078:
1071:
1047:
1035:
1029:
1026:
1021:
1013:
1009:
1001:
997:
992:
988:
983:
982:
978:
965:
960:3.5 out of 5
953:
941:
929:
895:GameRankings
863:
859:
858:
850:
842:Satoru Iwata
835:
829:
819:
817:
813:
802:
797:
793:
788:
784:
779:
777:
773:
770:
766:
737:
716:
714:
705:
694:
688:
678:
671:
661:
655:
649:Little Women
647:
641:
637:
631:
625:
620:
611:
600:
599:
582:
581:
577:Connect Maze
576:
575:
569:
568:
563:
561:
552:
548:
546:
539:
535:
526:
522:
516:
514:
510:
506:
499:
493:
489:
488:
482:
462:
453:
443:
436:
429:
422:
410:
394:Please help
382:
344:
338:
331:mathematical
327:Stroop tests
322:
321:
310:
307:Nintendo 3DS
300:
297:Nintendo DSi
290:
284:
282:
245:
244:
239:
238:
237:
190:June 9, 2006
163:May 19, 2005
130:
70:Publisher(s)
63:Nintendo SPD
58:Developer(s)
29:
3295:Sakura Wars
2925:Art Academy
2774:Nintendo DS
2323:January 19,
2162:January 21,
2098:IGN Staff.
1916:"PictoChat"
1624:January 28,
1597:January 28,
1464:February 9,
1204:Brain Boost
1165:South Korea
1006:Nintendo DS
921:Publication
853:Nintendo DS
826:Development
656:Low to High
591:subtraction
570:Word Memory
549:Stroop Test
547:During the
542:Stroop test
498:titles and
266:Nintendo DS
255:edutainment
251:PAL regions
243:, known as
231:multiplayer
217:edutainment
145:Nintendo DS
140:Platform(s)
114:Composer(s)
90:Producer(s)
80:Director(s)
3582:Categories
3549:Elden Ring
3393:Wii Sports
2970:Wii Sports
2932:Picross 3D
2836:Picross DS
2764:titles by
2647:August 10,
2621:August 18,
2591:2006-06-11
2349:2014-05-24
2256:August 10,
1982:Metacritic
1930:2007-10-22
1786:August 23,
1568:2006-10-23
1541:January 3,
1429:2006-08-21
1330:References
905:Metacritic
886:Aggregator
728:See also:
702:Quick Play
689:Time Lapse
672:Head Count
495:Nintendogs
456:April 2024
426:newspapers
315:, for the
272:professor
38:Brain Age:
3593:Brain Age
3568:(2023–24)
3560:(2022–23)
3552:(2021–22)
3544:(2020–21)
3530:(2019–20)
3522:(2018–19)
3514:(2017–18)
3506:(2016–17)
3498:(2015–16)
3490:(2014–15)
3482:(2013–14)
3468:(2012–13)
3460:(2011–12)
3446:(2010–11)
3438:(2009–10)
3430:(2008–09)
3416:(2007–08)
3402:(2006–07)
3388:(2005–06)
3379:Brain Age
3374:(2004–05)
3366:(2003–04)
3358:(2002–03)
3344:(2001–02)
3138:Brain Age
3027:Wii Music
2714:Brain Age
2211:Gamasutra
1889:MobyGames
1859:MobyGames
1829:MobyGames
1654:April 26,
1402:April 24,
1150:Brain Age
1140:Brain Age
1105:Brain Age
1093:Brain Age
1048:Brain Age
1022:Brain Age
1014:Brain Age
1010:Brain Age
1002:Brain Age
998:Brain Age
993:Brain Age
989:Brain Age
984:Brain Age
948:7.2 of 10
877:Reception
872:Reception
860:Brain Age
820:Brain Age
798:Brain Age
794:Brain Age
789:Brain Age
785:Brain Age
780:Brain Age
748:Australia
717:Brain Age
666:syllables
617:Minigames
517:Brain Age
490:Brain Age
483:Brain Age
383:does not
345:Brain Age
323:Brain Age
132:Brain Age
3495:Splatoon
3239:Category
3090:Category
2988:Wii Play
2766:Nintendo
2615:Archived
2565:June 11,
2532:Archived
2505:June 11,
2479:June 11,
2453:June 11,
2443:Nintendo
2418:Archived
2366:Archived
2343:Archived
2317:Archived
2296:Archived
2234:June 30,
2203:Archived
2180:Archived
2136:June 11,
2077:Archived
2047:Archived
2043:GameSpot
1959:June 11,
1899:March 8,
1893:Archived
1869:March 8,
1863:Archived
1839:March 8,
1833:Archived
1812:GameSpot
1804:Archived
1780:Archived
1756:April 8,
1750:Archived
1715:22253758
1675:PLOS ONE
1648:Archived
1644:BBC News
1591:Archived
1587:BBC News
1518:June 22,
1512:Archived
1485:Archived
1396:Archived
1392:Nintendo
1366:Archived
1345:Archived
1300:, lit. "
1284:Japanese
1177:See also
1159:for the
1142:series.
1046:awarded
1032:magazine
943:GameSpot
831:Nintendo
711:Download
608:Training
587:addition
364:Gameplay
356:for the
295:for the
264:for the
262:Nintendo
253:, is an
208:Genre(s)
74:Nintendo
3407:Wii Fit
3168:Express
3020:Wii Fit
2692:1Up.com
2673:May 30,
2278:May 30,
2110:May 30,
2083:May 30,
2073:GameSpy
2053:May 30,
2013:1UP.com
1706:3256163
1683:Bibcode
1491:June 4,
1292:Hepburn
1161:DS Lite
1080:Wii Fit
972:8 of 10
955:GameSpy
931:1Up.com
440:scholar
404:removed
389:sources
249:in the
223:Mode(s)
151:Release
108:Jun Ito
3336:(2000)
3328:(1999)
3314:(1998)
3306:(1997)
3298:(1996)
2426:Kotaku
2023:May 9,
1992:May 9,
1713:
1703:
1134:, and
1101:Sudoku
1050:with "
1042:, the
1036:EIEF06
809:Tetris
805:Sudoku
756:Sudoku
744:Europe
730:Sudoku
724:Sudoku
593:, and
553:Yellow
442:
435:
428:
421:
413:
335:Sudoku
213:Puzzle
127:Series
3146:Games
2527:Wired
1458:(PDF)
1447:(PDF)
1242:Notes
1073:Wired
924:Score
899:78.1%
889:Score
752:Korea
447:JSTOR
433:books
358:Wii U
3062:2010
3037:2009
3005:2008
2980:2007
2962:2006
2917:2010
2892:2009
2867:2008
2828:2007
2782:2006
2694:and
2675:2007
2649:2006
2623:2006
2567:2006
2540:2011
2507:2006
2481:2006
2455:2006
2325:2009
2280:2007
2258:2006
2236:2006
2164:2009
2138:2006
2112:2007
2085:2007
2055:2007
2025:2008
1994:2008
1961:2006
1901:2008
1871:2008
1841:2008
1788:2006
1758:2024
1711:PMID
1656:2010
1626:2009
1599:2009
1543:2009
1520:2015
1493:2014
1466:2007
1404:2013
1374:2019
1194:and
1064:Time
1030:Edge
750:and
732:and
419:news
387:any
385:cite
305:for
2954:Wii
2188:IGN
1742:doi
1701:PMC
1691:doi
1163:in
1083:".
1034:'s
967:IGN
646:or
562:In
398:by
177:CAN
168:USA
3584::
3538:/
3476:/
3454:/
3424:/
3410:/
3396:/
3382:/
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