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Brain Age: Train Your Brain in Minutes a Day!

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658:: The game instructs to remember several numbers in boxes; those boxes appear with no numbers but at the count of 3, numbers appear only one second. Once gone, the players have to remember the numbers from the lowest to the highest and click the correct box, while failing to order the numbers will count as mistake. Depending on if the player gets right or wrong the number of boxes increase or decrease, meaning that the game has an adaptive difficulty between at least 4 boxes to a maximum of 16. 504:. The Nintendo DS is held on its side, with the touch screen on the right for right-handed people and the left for left-handed people. The game is entirely touch and voice-controlled – the player either writes the answer to the puzzle on the touch screen or speaks it into the microphone. Before the player can begin a Brain Age session, they must input information. First, players must confirm the date and select which hand they write with. The player then inputs their name and date of birth. 537:
unable to speak into the microphone. At the end of the Brain Age Check, the game reports on the player's "brain age", a theoretical assessment of the age of the player's brain. The higher the brain age, the worse the player performed. The best possible score is 20 and the worst 80, according with Kawashima's theory that the brain stops developing at 20. The player may replay the Brain Age Check, but the brain age is registered per day only.
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allows the player to play the stroop test. In Quick Training, the game only allows the player to play Calculations × 20. In Quick Sudoku, which is only available for North America, Europe and South Korea, the player may only play the easiest Sudoku puzzle available. At the end of each session, the player's brain age or time will be assessed, and Kawashima will give a preview of the full game.
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the player's brain or a game-related tip. If the player's time or score in Brain Age Check or Training is high enough, it will appear on one or both of the Top Three. The Top Three shown is the player's own top three attempts at a puzzle, while they can also compare the top three with those of other saved players. The player's score is only counted on their first attempt at a puzzle each day.
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programs, the stamp will expand in size. After accumulating a certain number of stamps, Kawashima will award the player with a new program, difficulty mode, or additional feature under the Options menu. Each program can be played as many times as the player likes, although only the first play-through of the day will count in the graph for that puzzle.
652:, and tasks the player with reading the story aloud or mute to see how quickly they can do it. The player progresses through the excerpt by pushing Next, until they reach the end of the excerpt. If the player pushes Next too quickly, this will be found as cheating, and the program will count the activity as undone. 551:, the game will display one of four words and colors: blue, black, yellow, and red. One of these words mentioned will appear on screen, in a random color which may not match the color denoted by the word. The player is instructed to say the color of the word, rather than the word itself (e.g., if the word 758:
mode, which features more than 100 puzzles across three different modes – Beginner, Intermediate, and Advanced. Sudoku involves a 9×9 grid with numbers in every square. Some of these numbers are visible, while others are not. The objective is to fill in the hidden numbers using the visible numbers as
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gives the player a list of 30 four-lettered words. The player is given two minutes to study the list and memorize as many words as possible. After the time is up, the player must write down as many words as they can in three minutes. To spell words that were not on the list won't make the player lose
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Kawashima may also ask the player to participate in a Memory Quiz, which requires the player to recall a recent event, such as what the player ate or the most interesting thing seen on television the day before. Several days later, it will ask for the answer originally provided, and will then compare
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At the end of all Brain Age Check puzzles, Training puzzles, Quick Play puzzles, and Sudoku puzzles, the player is shown how quickly they completed it, the player's speed (according to metaphors such as "bicycle speed" and "jet speed", the highest being "rocket speed"), and a tip for either improving
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improves cognitive function better than other means of training one's brain. However, the game states that the best indications of brain age are when the user is at least twenty years of age. Professor of cognitive psychology Alain Lieury at the University of Rennes, France said: "The Nintendo DS is
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Quick Play can be played by anyone, whether they have a saved file or not. Quick Play allows the player to play three modes – Quick Brain Age Check, Quick Training, and Quick Sudoku, all only providing the player with one of the easy puzzles in each of these modes to try. Quick Brain Age Check only
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The game includes four modes: Brain Age Check, Training, Quick Play, and Sudoku. The Brain Age Check gives the player three puzzle minigames to complete. The first is usually a Stroop test, although the player can choose to skip the Stroop test if they are not in a quiet environment or is otherwise
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The Training mode allows the player to play a variety of training programs, with all but one of them being exclusive to the Training mode. Once the player completes at least one program, Kawashima awards them with a stamp, which he places on the current date. If the player completes at least three
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When starting a session, Kawashima may ask the player to participate in a Picture-Drawing Quiz, which requires the player to draw a person, place, or thing by memory using the touch screen. After the player has done all three, the game will compare their drawing to an example created by the game
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The initial reaction from retailers was that of concern about the new title's ability to sell. The most important retailers in Japan were given the game for 15 minutes to test it out. In the end, Nintendo secured nearly 70,000 orders for the first shipment, an amount above most expectations. In
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One study involved 600 Scottish students with one group of students who played twenty minutes of "Brain Age" before class daily for nine weeks and a control group that studied regularly. The students were tested at the beginning and end of the study. In the end, the group that played Brain Age
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A study conducted between March and August 2010 in Sendai city, Miyagi prefecture, Japan, assessed the impact of the brain training game on the elderly, using a double blinded intervention. Results showed that playing Brain Age for 4 weeks could lead to improved cognitive functions (executive
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can send certain game data to other Nintendo DS consoles using the DS Download Play feature. They may either download Quick Play mode to this player's Nintendo DS, or Calculations × 30, a variation of the other Calculation puzzles which can be played by up to sixteen people. This mode is not
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features a random number of people on the top screen (e.g. 4). After a few seconds to allow the player to count the number of people, a house falls over them. The player must watch the screen carefully, as the people inside will leave the house and more people will enter the house. This will
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launch. The original meeting became a brainstorming session that lasted for three hours, in which Professor Kawashima explained the basics of his studies. Iwata assigned a team of nine developers to develop the game and to have it ready in 90 days for demonstration.
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uses the touch screen and microphone for many puzzles. It has received both commercial and critical success, selling 19.01 million copies worldwide (as of September 30, 2015) and has received multiple awards for its quality and innovation. There has been controversy
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is a mental agility game that displays several numbers, which vary in their appearance and on-screen behavior and above it is a question, such as "how many numbers are blue?" or "how many numbers are moving?", which the player must answer as quickly as possible.
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The player is also awarded stamps for each day they complete the puzzles. When enough is accumulated, the game unlocks certain features such as more puzzles in Training mode, Hard versions of these puzzles, and the ability to customize the player's own stamps.
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failed to show any significant improvement in memory tests. They did do 19% better in mathematics but so did the pencil-and-paper group, and the fourth group did 18% better. In memorization, the pencil-and-paper group had a 33% improvement, while the
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eventually cease, and the game asks the player to write down how many people are currently in the house. The puzzle gets more difficult as the player progresses in it. There is also a hard mode in which people also come in and out of the chimney.
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met with positive sales figures. The game debuted selling around 43,000 copies in May 2005, considered a good number for an educational title. Although most titles only stay in the Japanese weekly top ten list of games for a couple of weeks,
862:'s sound director was Masami Yone, while the music was composed by Minako Hamano and Akito Nakatsuka, both having composed music for Nintendo games as early as 1993 and 1987 respectively. The main menu song from this game was later used in 787:. The children were split into four groups. The first two completed a seven-week memory course on a Nintendo DS, the third did puzzles with pencils and paper, and the fourth went to school as normal. Researchers found that children playing 767:
Many neurologists recommend the game for prevention of dementia or Alzheimer's disease. Nintendo of America has refused to support any scientific claims to the benefits of the game, stressing that they are in the entertainment business.
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a technological jewel. As a game it's fine. But it is charlatanism to claim that it is a scientific test". Helping children with homework, reading, playing Scrabble or Sudoku, or watching documentaries, matched or beat the benefits of
1111:. They also shipped free retail versions to special members of the Nintendo NSider Forums. Both groups received their copies before the official release date. It has also been given away to certain retailers with the purchase of a 519:
allows up to four players to save profiles on one DS game card, and these players can interact with each other in several different ways. There are five modes of play – Brain Age Check, Training, Quick Play, Download, and Sudoku.
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was looking for something new to develop that would appeal to both traditional and casual gamers. In one of the meetings, the Chief Financial Officer of Nintendo's Japanese division suggested reviewing a published book titled
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has sold 2,322,970 copies in Japan alone. It was the 94th best-selling game in Japan in 2008, selling 140,992 copies, with total lifetime sales of 3,750,890. During its first three weeks on sale in North America,
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marks but the system won't recognize them. On the contrary, spelling an on-list word will count as memorized and even the test will notify the players if they already wrote this word in case they rewrite it.
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included the game in its list of "The 15 Most Influential Games of the Decade" at No. 5, due to how it "bucked the dominant trends" and "ushered in the era of games that are (supposedly) good for you, like
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Nouchi, Rui; Taki, Yasuyuki; Takeuchi, Hikaru; Hashizume, Hiroshi; Akitsuki, Yuko; Shigemune, Yayoi; Sekiguchi, Atsushi; Kotozaki, Yuka; Tsukiura, Takashi; Yomogida, Yukihito; Kawashima, Ryuta (2012).
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Once the player confirms whether or not they can speak into the microphone, Professor Kawashima will describe the first puzzle. If the player answered that they can speak, the game begins with a
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developers, along with advice of what to emphasize on below its image. If more than one player profile is saved on the game card, images for the day can be compared to those of other players.
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The game was received with generally positive reviews in the Western market, though some criticized the game for poor voice and handwriting recognition at times. The game's design earned it
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In a review examining cognitive training programs, a research team led by Daniel J. Simmons found that Nintendo do not cite any scientific literature when describing the touted benefits of
628:, which is the same as the one found in the Brain Age Check. Mental agility exercise with a total of simple calculation 20 questions that includes addition, subtraction, and multiplication. 1365: 1059: 691:
displays two analogue clocks (e.g. one at 2:45 and one at 7:30), and requires the player to calculate the difference in time between those clocks, in that case answer would be 4h 45min.
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in the UK and Ireland. Like the American version, this version also features Sudoku. All 3 parts are saved on one cartridge. In the UK, its initial television commercials featured
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gives players a randomly created group of circles, with letters and numbers in them. The player must follow the pattern A-1-B-2 until reaching M-13 as quickly as possible.
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the answer given several days ago and the answer given on the current day to test the player's recollection skills. The player is not scored on their ability to remember.
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featured an ad campaign that coincided with its Australian release. During the period of June 15 to July 17, 2006, Nintendo Australia stated that for every copy of
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improved test scores by 50%. The time to complete the tests in the Brain Age group dropped by five minutes, and this improvement doubled that of the control group
2038: 544:; if the player cannot use the microphone, the game picks a random puzzle from the following: Calculations X 20, Word Memory, Connect Maze, and Number Cruncher. 2842: 2700: 2076: 446: 418: 3456: 3160: 2874: 2810: 2750: 1183: 285: 2417: 836: 566:, which requires speaking but does not use the microphone, the player counts up from one to 120 as fast as they can without slurring the names of numbers. 1062:". The game has also been featured in numerous media apparitions including newspapers and television in different countries, including the United States ( 1511: 1055: 1051: 1039: 425: 2468: 1832: 3564: 1450: 1043: 3627: 3426: 1008:
sales chart, and number 4 in the all-platforms chart on debut, and selling more than 500,000 units in just over two months. As of January 22, 2007,
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Simons, Daniel; Boot, Walter; Charness, Neil; Gathercole, Susan; Chabris, Christopher; Hambrick, David; Stine-Morrow, Elizabeth (October 2, 2016).
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sold 120,000 copies, becoming the fifteenth title in the top U.S. video game charts during the month of May in terms of units sold. In Europe,
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It was first released in Japan, and later released in North America, Europe, Australia, and South Korea. It was followed by a sequel titled
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As both Iwata and Professor Kawashima were too busy to meet under normal circumstances, they both agreed to meet for an hour during the
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and its sequels, and that experimental attempts at verifying Kawashima's claims provided mixed results with small effect sizes.
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While the player is navigating the menus outside of the puzzles, Professor Kawashima appears to prompt and encourage the user.
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hints. Each row, column, and 3×3 grid has nine squares in it, and each must contain each number in the range from 1 to 9.
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Tōhōku Daigaku Mirai Kagakugijutsu Kyōdōkenkyū Sentā Kawashima Ryūta Kyōju Kanshū: Nō o Kitaeru Otona no Dī Esu Torēningu
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managed to stay, as of January 2006, between the most sold games for 34 weeks (except three weeks). As of June 11, 2006,
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Tōhōku Daigaku Mirai Kagakugijutsu Kyōdōkenkyū Center Kawashima Ryūta Kyōju Kanshū: Nō o Kitaeru Otona no DS Training
2008: 3602: 3518: 1108: 3587: 3478: 3464: 3434: 3218: 2899: 2554: 2414: 1020:. It was the 10th best-selling Nintendo DS game of December 2008 in the United States. As of September 30, 2015, 3398: 384: 2472: 1507: 800:
group had a 10% improvement as did the pencil-and-paper group. The children who had no training improved 20%.
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It has also been stated that the same effects of "keeping the brain sharp" can be achieved by either playing
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being released in various countries around the world. In the North American market, the game is known as
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shows several phrases, one after the other, on the top screen, and the player must write the number of
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puzzles of different levels of difficulty. Nintendo gave out copies of the North American version of
682: 69: 57: 2227: 1454: 299:'s DSiWare service which uses popular puzzles from these titles as well as several new puzzles, and 3556: 3540: 1884: 1854: 113: 89: 3592: 3324: 3237: 3113: 2760: 1224: 1145: 733: 339: 139: 3250: 3534: 3384: 3370: 3348: 3302: 3281: 3258: 3167: 3044: 2849: 2789: 1710: 1301: 1283: 1230: 1190: 1067: 291: 269: 257: 212: 2339:"IR Information : Financial Data - Top Selling Title Sales Units - Nintendo DS Software" 2199: 1775: 337:
puzzles, all designed to help keep certain parts of the brain active. It was included in the
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that the player must solve. This exercise also features a hard mode with an additional tier.
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series of video games, a series which features games for a more casual gaming audience.
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Another study involving 67 ten-year-olds found no evidence to support claims that
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comparison, the sequel had over 850,000 orders placed before its launch.
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Professor Kageyama's Maths Training: The Hundred Cell Calculation Method
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presents the player with 20 simple calculation equations that includes
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appears in blue letters, the correct answer is "blue" according to the
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purchased, Nintendo would donate $ 1.00 to Alzheimer's Australia.
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has sold over 2 million copies in Europe. As of October 30, 2007,
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The positive sales figures and overall reception in Japan led to
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British Academy Games Award for Technical Achievement winners
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Future Technology Research Center Professor and Supervisor
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is designed to be played a little each day, similar to the
1614:"Nintendo brain-trainer 'no better than pencil and paper'" 2128:. Media Create, GameScience. June 6, 2006. Archived from 1388:"Top Selling Software Sales Units - Nintendo DS Software" 1351:, Kyoto Report, January 26, 2012. Retrieved January 2012. 840:, which was enjoying a great deal of success in Japan. 246:
Dr. Kawashima's Brain Training: How Old Is Your Brain?
2100:"Brain Age: Train Your Brain in Minutes a Day Review" 2009:"Brain Age: Train Your Brain in Minutes a Day review" 1120:
Dr Kawashima's Brain Training: How Old Is Your Brain?
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and was released on April 17, 2006, and included 108
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received critical acclaim, becoming number 1 in the
319:, was first released in Japan on December 27, 2019. 3191: 3145: 3061: 3036: 3004: 2979: 2961: 2952: 2916: 2891: 2866: 2827: 2781: 2772: 2497:. Aussie-Nintendo.com. June 2, 2006. Archived from 621:There are nine training programs in Training mode: 222: 206: 150: 138: 126: 112: 98: 88: 78: 68: 56: 37: 1273:, lit. "Train Your Brain: DS Training For Adults") 2363:IGN: Brain Age: Train Your Brain in Minutes a Day 1170:English Training: Have Fun Improving Your Skills! 312:Dr Kawashima's Brain Training for Nintendo Switch 2495:"Brain Training featured on Seven News – UPDATE" 2200:"New Super Mario Bros. Tops U.S. Console Charts" 1138:feature in current European commercials for the 815:functions and processing speed) in the elderly. 720:supported in the Wii U Virtual Console version. 2383:"Brain Age: Train Your Brain in Minutes a Day!" 2293:UK DS sales hit 4 million – DS News at GameSpot 1978:"Brain Age: Train Your Brain in Minutes a Day!" 1295: 1268: 1038:Edge Award for innovation. In 2007, during the 796:group performed 17% worse. In logic tests, the 415:"Brain Age: Train Your Brain in Minutes a Day!" 2126:"Media Create Software Sales: 29 May – 4 June" 1262: 289:, and was later followed by two redesigns and 3266: 3121: 2843:Flash Focus: Vision Training in Minutes a Day 2804:Brain Age: Train Your Brain in Minutes a Day! 2744: 2701:Mail interview with professor Ryūta Kawashima 2522:"The 15 Most Influential Games of the Decade" 2177:"E3 2006: 120,000 Brain Age Units in 3 Weeks" 1972: 1970: 1308:'s Train Your Brain: DS Training For Adults") 485:is played with the Nintendo DS held sideways. 349: 240:Brain Age: Train Your Brain in Minutes a Day! 8: 2811:Brain Age 2: More Training in Minutes a Day! 2313:"Top 10 Games of December 2008, By Platform" 2226:. Nintendo Official Magazine. Archived from 1769: 1767: 1317: 1184:Brain Age 2: More Training in Minutes a Day! 1097:Brain Age: Train Your Brain in Minutes a Day 1058:", "Outstanding Innovation in Gaming", and " 915: 286:Brain Age 2: More Training in Minutes a Day! 18:Brain Age: Train Your Brain in Minutes a Day 3643:Japan Game Awards' Game of the Year winners 1288:東北大学未来科学技術共同研究センター川島隆太教授監修 脳を鍛える大人のDSトレーニング 837:Train Your Brain: 60 Days to a Better Brain 402:. Unsourced material may be challenged and 3349:Taiko no Tatsujin: Tatakon de Dodon ga Don 3273: 3259: 3251: 3128: 3114: 3106: 2958: 2778: 2751: 2737: 2729: 2428:, April 19, 2006. Retrieved June 11, 2006. 2404:10th Annual Interactive Achievement Awards 1814:, March 23, 2006. Retrieved June 11, 2006. 1451:Academy of Interactive Arts & Sciences 1070:) and Australia (featured in Seven News). 1044:Academy of Interactive Arts & Sciences 1040:10th Annual Interactive Achievement Awards 914: 879: 45: 34: 3653:Multiplayer and single-player video games 3565:The Legend of Zelda: Tears of the Kingdom 3457:JoJo's Bizarre Adventure: All Star Battle 2607:"Nintendo start to think outside the box" 1704: 1694: 466:Learn how and when to remove this message 325:features a variety of puzzles, including 3427:Metal Gear Solid 4: Guns of the Patriots 2875:Cooking Guide: Can't Decide What to Eat? 2690:Interview with the localization team at 2471:. Kotaku. April 21, 2006. Archived from 2213:, June 9, 2006. Retrieved June 11, 2006. 1016:has sold over one million copies in the 350:over the game's scientific effectiveness 309:. The latest installment in the series, 3503:The Legend of Zelda: Breath of the Wild 3070:Endless Ocean 2: Adventures of the Deep 2639:. Nintendo of Australia. Archived from 2190:, May 9, 2006. Retrieved June 11, 2006. 2049:from the original on September 30, 2007 1801:"GDC 06: Nintendo rallies the faithful" 1508:"Nintendo Download: 25th June (Europe)" 1368:from the original on September 30, 2019 1334: 1247: 1173:. It was released on January 18, 2007. 2555:"Free Brain Age With DS Lite Purchase" 2534:from the original on September 8, 2011 2445:.com. January 30, 2006. Archived from 1914:Sakurai, Masahiro (October 22, 2007). 1895:from the original on February 27, 2008 1865:from the original on February 28, 2008 1835:from the original on February 28, 2008 1616:. London: Times Online. Archived from 1060:Outstanding Achievement in Game Design 1024:has worldwide sales of 19.01 million. 3623:Video games scored by Akito Nakatsuka 2617:from the original on October 12, 2007 1734:Association for Psychological Science 1593:from the original on January 30, 2009 352:. The game was later released on the 7: 3311:The Legend of Zelda: Ocarina of Time 1730:"Do "Brain-Training" Programs Work?" 919: 884: 400:adding citations to reliable sources 260:. It was developed and published by 2665:. Nintendo of Korea. Archived from 2583:. Revolution Europe. Archived from 2553:Michael McWhertor (June 11, 2006). 2520:Kohler, Chris (December 24, 2009). 2415:"Brain Age Advert In Time Magazine" 2345:from the original on April 27, 2016 2319:from the original on April 25, 2009 2274:. Nintendo Europe. January 22, 2007 1782:from the original on March 25, 2006 1640:"'Brain training' claims dismissed" 1583:"Computer game boosts maths scores" 1506:Whitehead, Thomas (June 22, 2015). 1398:from the original on April 27, 2016 875: 668:in each phrase on the touch screen. 3182:Brain Training for Nintendo Switch 3161:2: More Training in Minutes a Day! 3154:Train Your Brain in Minutes a Day! 2311:Kohler, Chris (January 18, 2009). 2272:"Nintendo DS breaks sales records" 2079:from the original on March 3, 2016 1752:from the original on June 20, 2018 1650:from the original on March 1, 2009 1558:"Chicken Soup for the Aging Brain" 1556:Catherine Arnst (September 2006). 1514:from the original on June 22, 2015 1453:. February 9, 2007. Archived from 1270:Nō o Kitaeru Otona no DS Torēningu 40:Train Your Brain in Minutes a Day! 25: 3212:Brain Exercise with Dr. Kawashima 2250:"Europe goes Brain Training mad!" 2154:. Kyoto.zaq.ne.jp. Archived from 1487:from the original on June 8, 2014 1257:Nō o Kitaeru Otona no DS Training 302:Brain Age: Concentration Training 3233: 3232: 3084: 3083: 2581:"Dr. Kawashima's Brain Training" 1535:"Nintendo in Alzheimer's battle" 1419:"Brain Training wins Edge award" 1417:Laura Jenner (August 21, 2006). 734:Brain Age (series) § Sudoku 372: 3628:Virtual Console games for Wii U 1922:. Smashbros.com. Archived from 1560:. Business Week. Archived from 1218:Minna de Kitaeru Zenno Training 1054:", along with nominations for " 3618:Video games developed in Japan 2605:Nick Clayton (July 15, 2006). 1479:Phillips, Tom (June 4, 2014). 1310:, and known in South Korea as 1: 3557:Monster Hunter Rise: Sunbreak 3527:Animal Crossing: New Horizons 2995:Big Brain Academy: Wii Degree 2381:Kumar, Mathew (May 5, 2006). 1885:"MobyGames – Akito Nakatsuka" 1197:Big Brain Academy: Wii Degree 3413:Monster Hunter Freedom Unite 1696:10.1371/journal.pone.0029676 3443:Monster Hunter Portable 3rd 2939:100 Classic Book Collection 1855:"MobyGames – Minako Hamano" 1806:September 30, 2007, at the 1296: 1269: 754:versions of this game is a 643:The Legend of Sleepy Hollow 501:Animal Crossing: Wild World 3669: 3598:Brain training video games 3519:Super Smash Bros. Ultimate 2469:"Brain Age American TV Ad" 2298:December 12, 2008, at the 1612:Adam Sage (January 2009). 1421:. GameSpot. Archived from 1109:Game Developers Conference 848:, the author of the book. 727: 3465:Animal Crossing: New Leaf 3435:New Super Mario Bros. Wii 3289: 3228: 3219:Body and Brain Connection 3079: 2900:Personal Trainer: Walking 2716:website for North America 2389:. Toronto. Archived from 2368:February 8, 2012, at the 2182:February 4, 2012, at the 1533:Simon Hayes (June 2006). 1342:"Spotlight: Nintendo SPD" 1318: 1287: 1263: 1118:The game was released as 1052:Handheld Game of the Year 923: 920: 888: 885: 811:or talking with friends. 44: 3399:Monster Hunter Freedom 2 2611:Living – Digital Culture 2557:. Kotaku. Archived from 1746:10.1177/1529100616661983 1155:The game was one of the 763:Scientific effectiveness 715:A player with a copy of 2420:April 23, 2006, at the 2224:"Kawashima Is Top Doc!" 1347:April 24, 2012, at the 1313:Daily DS Brain Training 1056:Family Game of the Year 865:Super Smash Bros. Brawl 3175:Concentration Training 2205:March 3, 2016, at the 1589:. September 25, 2008. 1364:. September 30, 2019. 486: 360:in Japan in mid-2014. 51:North American box art 27:2005 puzzle video game 3511:Monster Hunter: World 2449:on September 30, 2007 2102:. IGN. Archived from 1774:Simon Carless Simon. 1646:. February 26, 2009. 1087:International release 481: 3333:Phantasy Star Online 2857:Planet Puzzle League 2475:on September 4, 2006 2393:on January 16, 2009. 2252:. Nintendo of Europe 2186:by Daemon Hatfield, 2158:on February 24, 2009 1460:on February 11, 2007 396:improve this section 3541:Monster Hunter Rise 1926:on October 22, 2007 1687:2012PLoSO...729676N 1564:on October 12, 2007 1425:on January 29, 2007 917: 882: 3638:Sudoku video games 3613:Touch! Generations 3608:Puzzle video games 3325:Final Fantasy VIII 3284:' Game of the Year 2761:Touch! Generations 2387:The Globe and Mail 2315:. blog.wired.com. 2209:by David Jenkins, 2106:on August 11, 2012 2039:"Brain Age Review" 1920:Smash Bros. DOJO!! 1394:. March 31, 2013. 1254:Known in Japan as 1225:Touch! Generations 1146:Nintendo Australia 880: 632:Calculations × 100 487: 340:Touch! Generations 3603:Nintendo DS games 3575: 3574: 3535:Ghost of Tsushima 3385:Final Fantasy XII 3371:Dragon Quest VIII 3303:Final Fantasy VII 3282:Japan Game Awards 3248: 3247: 3103: 3102: 3099: 3098: 3045:Wii Sports Resort 2948: 2947: 2850:Elite Beat Agents 2797:Big Brain Academy 2790:Sudoku Gridmaster 2663:"매일매일 DS 두뇌 트레이닝" 2561:on March 10, 2007 1891:. mobygames.com. 1861:. mobygames.com. 1831:. mobygames.com. 1510:. Nintendo Life. 1483:. Eurogamer.net. 1302:Tohoku University 1231:Neurodegeneration 1191:Big Brain Academy 1068:Discovery Channel 976: 975: 913: 912: 695:Voice Calculation 683:Pascal's triangle 626:Calculations × 20 583:Calculations × 20 476: 475: 468: 450: 292:Brain Age Express 270:Tohoku University 258:puzzle video game 236: 235: 106:Yoshinori Katsuki 16:(Redirected from 3660: 3588:2005 video games 3473:Monster Hunter 4 3355:Final Fantasy XI 3275: 3268: 3261: 3252: 3236: 3235: 3205:Train Your Brain 3192:Related articles 3130: 3123: 3116: 3107: 3087: 3086: 2959: 2779: 2753: 2746: 2739: 2730: 2679: 2678: 2676: 2674: 2659: 2653: 2652: 2650: 2648: 2633: 2627: 2626: 2624: 2622: 2613:. Scotsman.com. 2602: 2596: 2595: 2593: 2592: 2577: 2571: 2570: 2568: 2566: 2550: 2544: 2543: 2541: 2539: 2517: 2511: 2510: 2508: 2506: 2501:on June 16, 2006 2491: 2485: 2484: 2482: 2480: 2465: 2459: 2458: 2456: 2454: 2435: 2429: 2412: 2406: 2401: 2395: 2394: 2378: 2372: 2360: 2354: 2353: 2351: 2350: 2335: 2329: 2328: 2326: 2324: 2308: 2302: 2290: 2284: 2283: 2281: 2279: 2268: 2262: 2261: 2259: 2257: 2246: 2240: 2239: 2237: 2235: 2230:on July 12, 2006 2220: 2214: 2197: 2191: 2174: 2168: 2167: 2165: 2163: 2148: 2142: 2141: 2139: 2137: 2132:on June 13, 2006 2122: 2116: 2115: 2113: 2111: 2095: 2089: 2088: 2086: 2084: 2065: 2059: 2058: 2056: 2054: 2035: 2029: 2028: 2026: 2024: 2019:on July 22, 2012 2015:. Archived from 2007:Tsao, Jennifer. 2004: 1998: 1997: 1995: 1993: 1984:. Archived from 1974: 1965: 1964: 1962: 1960: 1951:. Archived from 1945:"Brain Age – DS" 1941: 1935: 1934: 1932: 1931: 1911: 1905: 1904: 1902: 1900: 1881: 1875: 1874: 1872: 1870: 1851: 1845: 1844: 1842: 1840: 1821: 1815: 1810:by Tim Surette, 1798: 1792: 1791: 1789: 1787: 1771: 1762: 1761: 1759: 1757: 1725: 1719: 1718: 1708: 1698: 1666: 1660: 1659: 1657: 1655: 1636: 1630: 1629: 1627: 1625: 1609: 1603: 1602: 1600: 1598: 1579: 1573: 1572: 1570: 1569: 1553: 1547: 1546: 1544: 1542: 1530: 1524: 1523: 1521: 1519: 1503: 1497: 1496: 1494: 1492: 1476: 1470: 1469: 1467: 1465: 1459: 1448: 1440: 1434: 1433: 1431: 1430: 1414: 1408: 1407: 1405: 1403: 1384: 1378: 1377: 1375: 1373: 1358: 1352: 1339: 1323: 1321: 1320: 1309: 1299: 1289: 1274: 1272: 1266: 1265: 1264:脳を鍛える大人のDSトレーニング 1252: 1113:Nintendo DS Lite 918: 883: 881:Aggregate scores 738:Included in the 471: 464: 460: 457: 451: 449: 408: 376: 368: 198: 189: 180: 171: 162: 94:Shinya Takahashi 84:Kouichi Kawamoto 49: 35: 21: 3668: 3667: 3663: 3662: 3661: 3659: 3658: 3657: 3578: 3577: 3576: 3571: 3341:Final Fantasy X 3319:Doko Demo Issyo 3285: 3279: 3249: 3244: 3224: 3199:Ryuta Kawashima 3187: 3141: 3134: 3104: 3095: 3075: 3057: 3032: 3000: 2975: 2944: 2912: 2887: 2862: 2823: 2818:Clubhouse Games 2768: 2757: 2709: 2687: 2685:Further reading 2682: 2672: 2670: 2669:on May 23, 2007 2661: 2660: 2656: 2646: 2644: 2643:on July 9, 2006 2635: 2634: 2630: 2620: 2618: 2604: 2603: 2599: 2590: 2588: 2587:on May 20, 2006 2579: 2578: 2574: 2564: 2562: 2552: 2551: 2547: 2537: 2535: 2519: 2518: 2514: 2504: 2502: 2493: 2492: 2488: 2478: 2476: 2467: 2466: 2462: 2452: 2450: 2437: 2436: 2432: 2422:Wayback Machine 2413: 2409: 2402: 2398: 2380: 2379: 2375: 2370:Wayback Machine 2361: 2357: 2348: 2346: 2337: 2336: 2332: 2322: 2320: 2310: 2309: 2305: 2300:Wayback Machine 2291: 2287: 2277: 2275: 2270: 2269: 2265: 2255: 2253: 2248: 2247: 2243: 2233: 2231: 2222: 2221: 2217: 2207:Wayback Machine 2198: 2194: 2184:Wayback Machine 2175: 2171: 2161: 2159: 2150: 2149: 2145: 2135: 2133: 2124: 2123: 2119: 2109: 2107: 2097: 2096: 2092: 2082: 2080: 2067: 2066: 2062: 2052: 2050: 2037: 2036: 2032: 2022: 2020: 2006: 2005: 2001: 1991: 1989: 1988:on June 2, 2009 1976: 1975: 1968: 1958: 1956: 1943: 1942: 1938: 1929: 1927: 1913: 1912: 1908: 1898: 1896: 1883: 1882: 1878: 1868: 1866: 1853: 1852: 1848: 1838: 1836: 1823: 1822: 1818: 1808:Wayback Machine 1799: 1795: 1785: 1783: 1773: 1772: 1765: 1755: 1753: 1727: 1726: 1722: 1668: 1667: 1663: 1653: 1651: 1638: 1637: 1633: 1623: 1621: 1620:on June 2, 2010 1611: 1610: 1606: 1596: 1594: 1581: 1580: 1576: 1567: 1565: 1555: 1554: 1550: 1540: 1538: 1532: 1531: 1527: 1517: 1515: 1505: 1504: 1500: 1490: 1488: 1478: 1477: 1473: 1463: 1461: 1457: 1446: 1442: 1441: 1437: 1428: 1426: 1416: 1415: 1411: 1401: 1399: 1386: 1385: 1381: 1371: 1369: 1360: 1359: 1355: 1349:Wayback Machine 1340: 1336: 1332: 1327: 1326: 1319:매일매일 DS 두뇌 트레이닝 1306:Ryuta Kawashima 1281: 1260: 1253: 1249: 1244: 1211:Brain Challenge 1179: 1136:Patrick Stewart 1089: 977: 878: 874: 846:Ryuta Kawashima 828: 765: 736: 726: 713: 704: 619: 610: 601:Number Cruncher 534: 532:Brain Age Check 472: 461: 455: 452: 409: 407: 393: 377: 366: 333:questions, and 317:Nintendo Switch 276:'s work in the 274:Ryuta Kawashima 202: 193: 184: 175: 166: 157: 121:Akito Nakatsuka 119: 107: 105: 104:Shinji Kitahara 52: 39: 33: 32:2005 video game 28: 23: 22: 15: 12: 11: 5: 3666: 3664: 3656: 3655: 3650: 3645: 3640: 3635: 3630: 3625: 3620: 3615: 3610: 3605: 3600: 3595: 3590: 3580: 3579: 3573: 3572: 3570: 3569: 3561: 3553: 3545: 3531: 3523: 3515: 3507: 3499: 3491: 3487:Yo-kai Watch 2 3483: 3469: 3461: 3447: 3439: 3431: 3421:Mario Kart Wii 3417: 3403: 3389: 3375: 3367: 3363:Monster Hunter 3359: 3345: 3337: 3329: 3315: 3307: 3299: 3290: 3287: 3286: 3280: 3278: 3277: 3270: 3263: 3255: 3246: 3245: 3243: 3242: 3229: 3226: 3225: 3223: 3222: 3215: 3208: 3201: 3195: 3193: 3189: 3188: 3186: 3185: 3178: 3171: 3164: 3157: 3149: 3147: 3143: 3142: 3135: 3133: 3132: 3125: 3118: 3110: 3101: 3100: 3097: 3096: 3094: 3093: 3080: 3077: 3076: 3074: 3073: 3065: 3063: 3059: 3058: 3056: 3055: 3048: 3040: 3038: 3034: 3033: 3031: 3030: 3023: 3016: 3008: 3006: 3002: 3001: 2999: 2998: 2991: 2983: 2981: 2977: 2976: 2974: 2973: 2965: 2963: 2956: 2950: 2949: 2946: 2945: 2943: 2942: 2935: 2928: 2920: 2918: 2914: 2913: 2911: 2910: 2903: 2895: 2893: 2889: 2888: 2886: 2885: 2878: 2870: 2868: 2864: 2863: 2861: 2860: 2853: 2846: 2839: 2831: 2829: 2825: 2824: 2822: 2821: 2814: 2807: 2800: 2793: 2785: 2783: 2776: 2770: 2769: 2758: 2756: 2755: 2748: 2741: 2733: 2727: 2726: 2724:website for UK 2722:Brain Training 2718: 2708: 2707:External links 2705: 2704: 2703: 2698: 2686: 2683: 2681: 2680: 2654: 2628: 2597: 2572: 2545: 2512: 2486: 2460: 2430: 2407: 2396: 2373: 2355: 2330: 2303: 2285: 2263: 2241: 2215: 2192: 2169: 2152:"2008 top 100" 2143: 2117: 2090: 2060: 2030: 1999: 1966: 1955:on May 9, 2008 1936: 1906: 1876: 1846: 1816: 1793: 1763: 1740:(3): 103–186. 1720: 1661: 1631: 1604: 1574: 1548: 1537:. AustralianIT 1525: 1498: 1471: 1435: 1409: 1379: 1353: 1333: 1331: 1328: 1325: 1324: 1275:, full title 1246: 1245: 1243: 1240: 1239: 1238: 1233: 1228: 1221: 1214: 1207: 1200: 1187: 1178: 1175: 1088: 1085: 1018:United Kingdom 974: 973: 970: 962: 961: 958: 950: 949: 946: 938: 937: 934: 926: 925: 922: 911: 910: 907: 901: 900: 897: 891: 890: 887: 876: 873: 870: 827: 824: 764: 761: 725: 722: 712: 709: 703: 700: 699: 698: 692: 686: 676: 669: 662:Syllable Count 659: 653: 635: 629: 618: 615: 609: 606: 595:multiplication 564:Speed Counting 559:for details). 533: 530: 474: 473: 380: 378: 371: 365: 362: 354:Nintendo eShop 234: 233: 224: 220: 219: 210: 204: 203: 201: 200: 191: 182: 181:April 17, 2006 173: 172:April 16, 2006 164: 154: 152: 148: 147: 142: 136: 135: 128: 124: 123: 116: 110: 109: 102: 96: 95: 92: 86: 85: 82: 76: 75: 72: 66: 65: 60: 54: 53: 50: 42: 41: 31: 26: 24: 14: 13: 10: 9: 6: 4: 3: 2: 3665: 3654: 3651: 3649: 3646: 3644: 3641: 3639: 3636: 3634: 3631: 3629: 3626: 3624: 3621: 3619: 3616: 3614: 3611: 3609: 3606: 3604: 3601: 3599: 3596: 3594: 3591: 3589: 3586: 3585: 3583: 3567: 3566: 3562: 3559: 3558: 3554: 3551: 3550: 3546: 3543: 3542: 3537: 3536: 3532: 3529: 3528: 3524: 3521: 3520: 3516: 3513: 3512: 3508: 3505: 3504: 3500: 3497: 3496: 3492: 3489: 3488: 3484: 3481: 3480: 3475: 3474: 3470: 3467: 3466: 3462: 3459: 3458: 3453: 3452: 3448: 3445: 3444: 3440: 3437: 3436: 3432: 3429: 3428: 3423: 3422: 3418: 3415: 3414: 3409: 3408: 3404: 3401: 3400: 3395: 3394: 3390: 3387: 3386: 3381: 3380: 3376: 3373: 3372: 3368: 3365: 3364: 3360: 3357: 3356: 3351: 3350: 3346: 3343: 3342: 3338: 3335: 3334: 3330: 3327: 3326: 3321: 3320: 3316: 3313: 3312: 3308: 3305: 3304: 3300: 3297: 3296: 3292: 3291: 3288: 3283: 3276: 3271: 3269: 3264: 3262: 3257: 3256: 3253: 3241: 3240: 3231: 3230: 3227: 3221: 3220: 3216: 3214: 3213: 3209: 3207: 3206: 3202: 3200: 3197: 3196: 3194: 3190: 3184: 3183: 3179: 3177: 3176: 3172: 3170: 3169: 3165: 3163: 3162: 3158: 3156: 3155: 3151: 3150: 3148: 3144: 3140: 3139: 3131: 3126: 3124: 3119: 3117: 3112: 3111: 3108: 3092: 3091: 3082: 3081: 3078: 3072: 3071: 3067: 3066: 3064: 3060: 3054: 3053: 3049: 3047: 3046: 3042: 3041: 3039: 3035: 3029: 3028: 3024: 3022: 3021: 3017: 3015: 3014: 3013:Endless Ocean 3010: 3009: 3007: 3003: 2997: 2996: 2992: 2990: 2989: 2985: 2984: 2982: 2978: 2972: 2971: 2967: 2966: 2964: 2960: 2957: 2955: 2951: 2941: 2940: 2936: 2934: 2933: 2929: 2927: 2926: 2922: 2921: 2919: 2915: 2909: 2908: 2904: 2902: 2901: 2897: 2896: 2894: 2890: 2884: 2883: 2882:Crosswords DS 2879: 2877: 2876: 2872: 2871: 2869: 2865: 2859: 2858: 2854: 2852: 2851: 2847: 2845: 2844: 2840: 2838: 2837: 2833: 2832: 2830: 2826: 2820: 2819: 2815: 2813: 2812: 2808: 2806: 2805: 2801: 2799: 2798: 2794: 2792: 2791: 2787: 2786: 2784: 2780: 2777: 2775: 2771: 2767: 2763: 2762: 2754: 2749: 2747: 2742: 2740: 2735: 2734: 2731: 2725: 2723: 2719: 2717: 2715: 2711: 2710: 2706: 2702: 2699: 2697: 2696:Game Informer 2693: 2689: 2688: 2684: 2668: 2664: 2658: 2655: 2642: 2638: 2632: 2629: 2616: 2612: 2608: 2601: 2598: 2586: 2582: 2576: 2573: 2560: 2556: 2549: 2546: 2538:September 10, 2533: 2529: 2528: 2523: 2516: 2513: 2500: 2496: 2490: 2487: 2474: 2470: 2464: 2461: 2448: 2444: 2440: 2434: 2431: 2427: 2423: 2419: 2416: 2411: 2408: 2405: 2400: 2397: 2392: 2388: 2384: 2377: 2374: 2371: 2367: 2364: 2359: 2356: 2344: 2340: 2334: 2331: 2318: 2314: 2307: 2304: 2301: 2297: 2294: 2289: 2286: 2273: 2267: 2264: 2251: 2245: 2242: 2229: 2225: 2219: 2216: 2212: 2208: 2204: 2201: 2196: 2193: 2189: 2185: 2181: 2178: 2173: 2170: 2157: 2153: 2147: 2144: 2131: 2127: 2121: 2118: 2105: 2101: 2094: 2091: 2078: 2074: 2070: 2064: 2061: 2048: 2044: 2040: 2034: 2031: 2018: 2014: 2010: 2003: 2000: 1987: 1983: 1979: 1973: 1971: 1967: 1954: 1950: 1946: 1940: 1937: 1925: 1921: 1917: 1910: 1907: 1894: 1890: 1886: 1880: 1877: 1864: 1860: 1856: 1850: 1847: 1834: 1830: 1826: 1820: 1817: 1813: 1809: 1805: 1802: 1797: 1794: 1781: 1778:. Gamasutra. 1777: 1770: 1768: 1764: 1751: 1747: 1743: 1739: 1735: 1731: 1724: 1721: 1716: 1712: 1707: 1702: 1697: 1692: 1688: 1684: 1680: 1676: 1672: 1665: 1662: 1649: 1645: 1641: 1635: 1632: 1619: 1615: 1608: 1605: 1592: 1588: 1584: 1578: 1575: 1563: 1559: 1552: 1549: 1536: 1529: 1526: 1513: 1509: 1502: 1499: 1486: 1482: 1475: 1472: 1456: 1452: 1445: 1439: 1436: 1424: 1420: 1413: 1410: 1397: 1393: 1389: 1383: 1380: 1372:September 30, 1367: 1363: 1357: 1354: 1350: 1346: 1343: 1338: 1335: 1329: 1315: 1314: 1307: 1303: 1298: 1293: 1285: 1280: 1279: 1271: 1259: 1258: 1251: 1248: 1241: 1237: 1236:Brain fitness 1234: 1232: 1229: 1227: 1226: 1222: 1220: 1219: 1215: 1213: 1212: 1208: 1206: 1205: 1201: 1199: 1198: 1193: 1192: 1188: 1186: 1185: 1181: 1180: 1176: 1174: 1172: 1171: 1167:, along with 1166: 1162: 1158: 1157:launch titles 1153: 1151: 1147: 1143: 1141: 1137: 1133: 1132:Ronan Keating 1129: 1128:Nicole Kidman 1125: 1124:Chris Tarrant 1121: 1116: 1114: 1110: 1106: 1102: 1098: 1094: 1086: 1084: 1082: 1081: 1075: 1074: 1069: 1066:magazine and 1065: 1061: 1057: 1053: 1049: 1045: 1041: 1037: 1033: 1031: 1025: 1023: 1019: 1015: 1011: 1007: 1003: 999: 994: 990: 985: 981: 971: 969: 968: 964: 963: 959: 957: 956: 952: 951: 947: 945: 944: 940: 939: 935: 933: 932: 928: 927: 916:Review scores 909:77 out of 100 908: 906: 903: 902: 898: 896: 893: 892: 871: 869: 867: 866: 861: 857: 854: 849: 847: 843: 839: 838: 832: 825: 823: 821: 816: 812: 810: 806: 801: 799: 795: 790: 786: 781: 776: 775: 769: 762: 760: 757: 753: 749: 745: 741: 740:North America 735: 731: 723: 721: 718: 710: 708: 701: 696: 693: 690: 687: 684: 680: 679:Triangle Math 677: 673: 670: 667: 663: 660: 657: 654: 651: 650: 645: 644: 639: 638:Reading Aloud 636: 633: 630: 627: 624: 623: 622: 616: 614: 607: 605: 602: 598: 596: 592: 588: 584: 580: 578: 574: 571: 567: 565: 560: 558: 557:Stroop effect 554: 550: 545: 543: 538: 531: 529: 525: 521: 518: 513: 509: 505: 503: 502: 497: 496: 491: 484: 480: 470: 467: 459: 448: 445: 441: 438: 434: 431: 427: 424: 420: 417: –  416: 412: 411:Find sources: 405: 401: 397: 391: 390: 386: 381:This section 379: 375: 370: 369: 363: 361: 359: 355: 351: 346: 342: 341: 336: 332: 328: 324: 320: 318: 314: 313: 308: 304: 303: 298: 294: 293: 288: 287: 281: 279: 278:neurosciences 275: 271: 267: 263: 259: 256: 252: 248: 247: 242: 241: 232: 228: 227:Single-player 225: 221: 218: 214: 211: 209: 205: 199:June 16, 2006 196: 192: 187: 183: 178: 174: 169: 165: 160: 156: 155: 153: 149: 146: 143: 141: 137: 134: 133: 129: 125: 122: 118:Minako Hamano 117: 115: 111: 103: 101: 100:Programmer(s) 97: 93: 91: 87: 83: 81: 77: 73: 71: 67: 64: 61: 59: 55: 48: 43: 36: 30: 19: 3633:Casual games 3563: 3555: 3547: 3539: 3533: 3525: 3517: 3509: 3501: 3493: 3485: 3479:Yo-kai Watch 3477: 3471: 3463: 3455: 3451:Gravity Rush 3449: 3441: 3433: 3425: 3419: 3411: 3405: 3397: 3391: 3383: 3378: 3377: 3369: 3361: 3353: 3347: 3339: 3331: 3323: 3317: 3309: 3301: 3293: 3238: 3217: 3210: 3203: 3180: 3173: 3166: 3159: 3153: 3152: 3136: 3089: 3068: 3052:Wii Fit Plus 3050: 3043: 3025: 3018: 3011: 2993: 2986: 2968: 2937: 2930: 2923: 2905: 2898: 2880: 2873: 2855: 2848: 2841: 2834: 2816: 2809: 2803: 2802: 2795: 2788: 2759: 2721: 2713: 2671:. 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Index

Brain Age: Train Your Brain in Minutes a Day

Developer(s)
Nintendo SPD
Publisher(s)
Director(s)
Producer(s)
Programmer(s)
Composer(s)
Akito Nakatsuka
Brain Age
Platform(s)
Nintendo DS
JP
USA
CAN
EU
AU
Genre(s)
Puzzle
edutainment
Single-player
multiplayer
PAL regions
edutainment
puzzle video game
Nintendo
Nintendo DS
Tohoku University
Ryuta Kawashima

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