282:, where players must say into the unit's microphone the color of the text of a color name that appears on the screen. Activities are usually presented in both a Training mode, which allows the user to practice to get the hang of how the activities are played out and a Brain Age Check, where the user completes multiple activities outside of practice, with the game estimating the person's "brain age" based on how quickly they completed all the tests and accounting for any incorrect answers. The game tracks a user's performance over time to help show the effects of daily interactions with the game.
278:, a Japanese neuroscientist, and are aimed to stimulate multiple parts of the brain to help improve one's abilities and combat normal aging effects on the brain. Activities are generally based on two or more mental stimuli and are to be completed as fast and as correctly as possible. For example, common activities include Calculations, where the user is presented with a list of single-operator math operations and the user uses the system's touch screen to write their answer to each question, and Stroop Test based on the
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revert the latest change in the puzzle, Erase allows the player to erase everything in one square (alternatively, the player can circle just one number to erase it), Zoom Out is used to go back to a zoomed-out view after the player has zoomed in on a square, and Save & Quit allows the player to do a
411:
titles featured a Sudoku mode. The player can choose between two modes of play – with notification, or without. When played with notification, the game allows the player to miss only five times before the puzzle is automatically ended before completion. Each miss results in a 20-minute penalty which
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The majority of the puzzle takes place on the touch screen, which displays the entire Sudoku puzzle. The player must first tap on the square he wishes to fill in, and the touch screen will show a zoomed-in image of that square while the other screen shows a zoomed out version of the puzzle. While
422:
also takes advantage of a strategy used in pen and paper Sudoku puzzles, in which the person marks which squares a number could possibly be by writing a miniature number. There are also four options at the player's disposal – Undo, Erase, Zoom Out, and Save & Quit. Undo allows the player to
416:
zoomed in, you are able to move to another square next to it by using one of the arrows. To fill in a square, the player must handwrite the number using the stylus. Once the number is written and the player moves on from that square, it will be converted into a cleaner version of the number.
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in PAL regions, is a puzzle video game developed and published by Namco Bandai Games for the Xbox 360's Kinect platform. It was released in 2010. The player is guided through the brain age tests by Ryuta
Kawashima.
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for Europe and
Australia, was released in Japan on December 27, 2019, and was released in Europe and Australia on January 3, 2020. The game uses some of the new features of the Switch, including the gyroscope and
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units, as part of the input into the activities, alongside other returning training activities. A Switch-compatible stylus was also released that day in Japan to support some of those activities.
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is added to the player's time. Additionally, if the best time for a puzzle was achieved with notification, the game will make note of that next to the best time.
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in Japan and Europe, are presented as a set of mini-games that are designed to help improve one's mental processes. These activities were informed by Dr.
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was released in the PAL regions on July 24, 2009, and in North
America on August 17, 2009., but it was retired from the DSi Shop on June 19, 2015.
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The first two games in the series reached a combined total of 33 million units sold globally.
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The North
American, European and Korean versions of the first two
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and quit the puzzle, which is erased once the player resumes.
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A book based on
Kawashima's work was released, titled
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629:. Nintendo of America. 2009-08-17. Archived from
377:Dr Kawashima's Brain Training for Nintendo Switch
346:Dr Kawashima's Brain Training for Nintendo Switch
339:Dr Kawashima's Brain Training for Nintendo Switch
258:Dr Kawashima's Brain Training for Nintendo Switch
146:Dr Kawashima's Brain Training for Nintendo Switch
562:"Nintendo is bringing back Brain Age for Switch"
529:"Nintendo announces Brain Training for Switch"
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360:Nō o Kitaeru Otona no Nintendo Switch Training
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294:Brain Age: Train Your Brain in Minutes a Day!
287:Brain Age: Train Your Brain in Minutes a Day!
198:Brain Age: Train Your Brain in Minutes a Day!
132:Brain Age: Train Your Brain in Minutes a Day!
32:Brain Age: Train Your Brain in Minutes a Day!
8:
307:Brain Age 2: More Training in Minutes a Day!
300:Brain Age 2: More Training in Minutes a Day!
207:Brain Age 2: More Training in Minutes a Day!
453:Train Your Brain: 60 Days to a Better Brain
860:
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838:
715:
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186:
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38:
560:McWhertor, Michael (September 30, 2019).
371:Nintendo Switch Brain Training for Adults
1264:Video game franchises introduced in 2005
527:Yin-Poole, Wesley (September 30, 2019).
466:Dr. Kawashima's Body and Brain Exercises
430:A DSiWare version of this game entitled
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651:Handrahan, Matthew (October 1, 2019).
30:For the first game in the series, see
665:from the original on December 9, 2019
607:from the original on October 11, 2019
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574:from the original on August 17, 2024
541:from the original on August 17, 2024
769:Brain Training for Nintendo Switch
748:2: More Training in Minutes a Day!
741:Train Your Brain in Minutes a Day!
25:
799:Brain Exercise with Dr. Kawashima
333:Brain Age: Concentration Training
326:Brain Age: Concentration Training
241:Brain Age: Concentration Training
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593:Grubb, Jeff (October 11, 2019).
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366:脳を鍛える大人のNintendo Switchトレーニング
164:Dr Kawashima's Brain Training
27:Video game series by Nintendo
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175:, based on the work of
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1259:Nintendo franchises
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53:North American logo
485:Known in Japan as
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18:Brain Age (series)
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937:Mario & Luigi
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320:Brain Age Express
313:Brain Age Express
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150:December 27, 2019
36:Video game series
16:(Redirected from
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117:Nintendo 3DS
94:Publisher(s)
88:(since 2019)
86:Nintendo EPD
81:Nintendo SPD
76:Developer(s)
1153:Punch-Out!!
1060:Fire Emblem
1046:Custom Robo
1032:Chibi-Robo!
990:Art Academy
944:Donkey Kong
930:Paper Mario
902:Mario Party
888:Super Mario
611:October 11,
446:Other media
169:PAL regions
161:, known as
109:Nintendo DS
105:Platform(s)
83:(2005–2012)
69:edutainment
1243:Categories
1130:Pilotwings
1081:Kid Icarus
1074:Golden Sun
909:Mario Golf
895:Mario Kart
669:October 1,
637:2009-08-17
514:References
425:quick save
401:See also:
1249:Brain Age
1025:Brain Age
997:Art Style
923:Dr. Mario
725:Brain Age
534:Eurogamer
420:Brain Age
409:Brain Age
375:, and as
358:, titled
352:Brain Age
268:Brain Age
248:2013–2018
231:2009–2011
214:2006–2007
158:Brain Age
42:Brain Age
1228:Category
1181:Star Fox
1174:Splatoon
826:Category
663:Archived
605:Archived
572:Archived
539:Archived
500:, lit. "
494:Japanese
173:Nintendo
99:Nintendo
60:Genre(s)
1137:Pokémon
1109:Metroid
1039:Cruis'n
1018:BoxBoy!
755:Express
567:Polygon
386:Joy-Con
384:in the
369:, lit.
113:DSiWare
1123:Pikmin
1116:Mother
1053:F-Zero
403:Sudoku
397:Sudoku
350:A new
65:Puzzle
1088:Kirby
975:Other
965:Wario
958:Luigi
951:Yoshi
878:Mario
733:Games
473:Notes
438:Sales
183:Games
1195:Wars
671:2019
613:2019
580:2019
547:2019
266:The
253:2019
236:2012
219:2008
193:2005
1202:Wii
167:in
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