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Amnesia: The Dark Descent

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507:, which unleashed the Shadow. Each of the experts he contacted and consulted in person about the orb was later found gruesomely dismembered. Disturbed by this, Daniel desperately exhausted all archaeological leads into strange orbs until contacted by Alexander, who summoned him to Brennenburg. There, Alexander informed him that the Shadow was slowly stalking him, killing everyone he came into contact with, and will not stop until it kills him as well. Alexander promised a means of repelling the Shadow by ritualistically coating the orb with a "vitae" substance, which could only be harvested from living humans experiencing extreme pain and agony. However, Alexander's true purpose is to use Daniel's vitae-enriched orb to return to his native dimension, from which he was banished centuries prior. To achieve this end, Alexander and Daniel gathered vitae by torturing prisoners in the castle dungeons, many of whom were innocent people that Alexander claimed to be murderous criminals. 1299:, the developers revealed that they had sold around 391,102 units and were continuing to sell about 6,000 units per month. They also released details about how much money each platform generated for them by analyzing the sales from their online store, with 70% of sales coming from Windows users and 15% coming from users of Linux and another 15% coming from users of Mac OS X. Frictional did however note that their store was the only place anyone could purchase the Linux version of the game, whereas the Mac OS X and Windows versions could be purchased from other sources, meaning that the total percentage of Linux sales is actually considerably smaller compared to other platforms taken collectively. Observing that their own Mac OS X sales did not go down from their own store even as services like 548:
In each, she has the option of simply abandoning the puzzle and walking away, but doing so will cause an innocent victim to die. She is also pursued by the Suitors, three monstrous characters who turn out to be Justine's former paramours, now twisted by physical and psychological torture. After surviving the puzzle sections, the woman discovers a phonograph dangling from the ceiling, which causes the walls of the chamber to close in and threaten to crush the woman. She passes out, but awakens unharmed and begins to congratulate herself, revealing that the woman is Justine herself, who staged the entire experiment to see if she still had any compassion for humanity within herself. The ending sequence's dialogue differs depending on the number of people Justine had rescued.
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been doomed from the start. Increasingly desperate to escape the impending Shadow, Daniel became sadistic in his attempts to harvest vitae, and accidentally killed two escaping prisoners, a mother and her young daughter, in a fit of rage. Following the final ritual, Alexander sensed Daniel's guilt and declining faith in him and left him for dead as a result. Realizing how Alexander had manipulated him, Daniel swore revenge and consumed an amnesia potion in order to overcome his paralyzing guilt.
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causes visual and auditory hallucinations and an increased chance of attracting monsters, while its complete depletion results in a temporary drop in mobility, or death in higher difficulties. Light sources help restore sanity, and if none are available, Daniel may use tinderboxes to ignite candles and torches or deploy an oil-burning lantern. However, the number of tinderboxes and the amount of oil available are both limited, even more so in higher difficulties.
491:, and that someone or something is hunting him. Shortly after regaining consciousness, Daniel finds a note he wrote to himself, which informs him that he has deliberately erased his own memory and is being hunted by a "Shadow", an unearthly presence that manifests itself through fleshy, acidic growths spreading throughout the castle. The note instructs Daniel to descend into the Inner Sanctum of the castle in order to find and kill its 430: 3316: 597:
revealed was that the game was at that point being tested on all three intended platforms. It was also announced that the game would be released simultaneously for all of them in August 2010. This was later rescheduled, and the game was then expected to have an 8 September 2010 release. It was then later announced on 27 August 2010 that the game had officially gone
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To maximize the production of vitae, the victims were forced to consume a potion that induced amnesia, so that they could never grow accustomed to their torment. Unbeknownst to Daniel, application of vitae to the orb only served to further enrage the Shadow in addition to briefly repelling it; he had
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If a monster sees Daniel, it will chase him until he evades its sight. Daniel has no means of fighting monsters, so he must either avoid being seen or run away. Daniel can withstand only a few attacks from a monster before he dies, which will cause the most recent save of the game to load. The player
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by early October 2010. By the beginning of January 2011 the developer reported that nearly 200,000 units had been sold, declaring in response that "With these figures at hand, we must confess that it gives us new confidence for the PC." The game kept gaining sales and in July 2011 it had sold almost
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and has since been kept alive and imprisoned by Alexander, due to his extensive knowledge on the subject. He tells Daniel that Weyer has been able to harness the power of the orbs to travel between dimensions, and instructs him in finding the shattered pieces of what used to be his own orb, which is
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The player takes control of an unnamed woman, who awakens with amnesia in a dungeon cell. A phonograph in the cell contains a recording by a woman named Justine, who tells the unnamed woman that she is the subject of a psychological test. The woman must overcome three puzzles to escape the dungeon.
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must be managed, centered around an "afraid of darkness" mechanic. According to designer Thomas Grip, "the idea was basically that the darkness itself should be an enemy." Sanity is reduced by staying in the dark for too long, witnessing unsettling events or looking directly at monsters. Low sanity
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has received very positive reviews from critics, with consistent praise given for the ominous atmosphere and horror elements: "By strongly focusing on vision and hearing, the distance between player and game is radically diminished. This is technically reinforced by the game's minimal handling."
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On 5 February 2010, it was announced that the game had reached the alpha stage of development on all platforms. Two weeks later the developers released a new teaser trailer that showed actual gameplay footage, and the developers began accepting pre-orders for the game through their website. Also
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found throughout the game. The player can hinder monsters by closing doors and building barricades from nearby objects. However, monsters can destroy doors and knock over objects. Hiding in dark areas where monsters will not notice Daniel is also effective, but will decrease Daniel's sanity. In
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picked up the game for that platform, meaning that it did not steal customers from their store but instead opened up a new market, they decided this makes a good incentive for other stores to support Linux as well. As of September 2012, the game sits at an estimated 1.4 million sales.
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As he makes his way through the castle, Daniel gradually learns both about its mysteries and about his own past, through notes and diaries he finds as well as through sudden flashbacks and visions. The origin of his situation is a mysterious orb that he recovered from the
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If the game reached 2000 pre-orders by 31 May 2010, Frictional promised it would release extra content for the game. The goal was finally met in early May, after the pre-orders were offered at a discount made available until 31 May. This was done due to the success of
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Frictional Games did show some trepidation over the game's initial sales after the first week, but were encouraged by continued sales throughout the first month after the game's release, with Frictional recouping all the expenses from creating
580:. The developers soon discovered that they encountered many of the same problems and difficulties that plagued the combat in that game however, and the design was further changed to be more similar to the style set out by 523:
needed to breach the Inner Sanctum. Agrippa also asks Daniel to take with him his head, which can be severed alive using a tonic invented by Weyer, and throw it into the inter-dimensional portal after Alexander opens it.
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If the player throws Agrippa's head into the portal, the Shadow kills both Alexander and Daniel. In the darkness, Agrippa assures Daniel that everything will be alright, calling upon Weyer to help him.
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elements. The player takes control of Daniel, who must navigate Castle Brennenburg while avoiding various dangers and solving puzzles. The gameplay retains the physical object interaction used in the
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If the player does nothing, Alexander enters the portal, leaving Daniel to be killed by the Shadow and descends into darkness, while Alexander tells him his sacrifice will be forever celebrated.
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If the player prevents the portal from opening by knocking over its support columns, the Shadow kills Alexander and spares Daniel, allowing him to leave the castle content with his redemption.
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and would soon be ready for sale. On 3 September, the game's demo was released containing selected parts of the gameplay and story. It was then successfully released on 8 September 2010.
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game to be developed by Frictional Games. A gameplay reveal trailer was uploaded on 2 October 2020 to a positive reception. The game was released on 20 October 2020 for
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to its top ten PC games saying "There are a lot of so-called "horror" games out there, this one is no joke. You'll be rocking back and forth and crying in no time".
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Tosca, Susana (15 October 2013). "Amnesia: The Dark Descent: The Player's Very Own Purgatory". In Bell, Alice; Ensslin, Astrid; Rustad, Hans (eds.).
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won awards for both "Excellence in Audio" and "Technical Excellence" along with the "Direct2Drive Vision Award" which included a $ 10,000 prize.
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Thomas Grip, one of the game's main developers, would later write up a post-mortem of the game titled "The Terrifying Tale of Amnesia" for
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as being inspirations for the mood and style of the game. Other critics have drawn parallels between the game's story and the writings of
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was still being developed, with the company working on both projects at the same time. The game was first known under two working titles:
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Just two days after its release on PS4, Frictional Games posted a tweet stating that the port managed to recoup all costs and "more".
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Once Daniel enters the Inner Sanctum, he finds Alexander preparing to open the portal. From here, there are three possible endings:
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as the 3rd best horror game of all time, although in a revised list in 2018, moved the game down to 13th place. In 2018,
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higher difficulties, the monsters will move faster, deal more damage and search for Daniel for longer periods of time.
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and materials, using an interface similar to Valve's Hammer Editing Software. Game logic can be implemented using the
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and released for download on 17 May 2011. Some unused music can be heard in the soundtrack, but not in-game.
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game to be made by Frictional Games. The game features combat in a semi-open world, a first for the series.
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with no memory about himself or his past. All he can remember is that his name is Daniel, that he lives in
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which, while set in the same universe, takes place in an alternative history with different characters.
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The only thing we have to fear is fear itself. Horror as a semiotic medium in Amnesia: The Dark Descent
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On 23 September 2020, Frictional Games announced that they would be releasing the source code for both
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On 19 August 1839, a young man awakens in the dark and empty halls of Brennenburg Castle in
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1C-SoftClub/Snowball to publish Amnesia: The Dark Descent in Russia & Eastern Europe
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Thomas Grip of Frictional Games Speaks on Amnesia: The Dark Descent With GaeaTimes.com
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The effectiveness of using light to elicit a response in Amnesia: The Dark Descent
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On 12 April 2011, Frictional Games released an extra free level for owners of the
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Disturbing details regarding the release of "Amnesia: The Dark Descent" revealed!
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Daniel is chased by a Grunt, one of several monsters encountered in the castle.
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is the most successfully frightening game to have been made." X-Play added
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in North America. A collection of five short stories set in the world of
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was released on Steam as a way to promote the then-upcoming release of
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on 12 September 2019. A second sequel, developed by Frictional Games,
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Park, Gene; Favis, Elise; Klimentov, Mikhail (19 December 2019).
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even went as far as to say that "I think it is safe to say that
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expansions and stories for its unique "Custom Story" game mode.
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Rock, Paper, Shotgun, 7 September 2010 (Article by John Walker)
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on 28 September 2018. The same collection was released on the
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as the 7th greatest horror game of all time in a list of 35.
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scripting language. A prominent example of a custom story is
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Amnesia: The Dark Descent – Teaser, Web Site & Pre-order
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Linux Gaming News, 29 August 2010 (Article by Maxim Bardin)
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that can then be loaded in the game. Various tools for the
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named Daniel exploring a dark and foreboding castle called
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Amnesia: The Dark Descent – Teaser, Web Site and Pre-Order
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In the Games of Madness: Official Blog of Frictional Games
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On 1 December 2022, the fourth game in the series, titled
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as the 2nd best horror game of all time, beaten only by
518:, a man who had once studied the orbs with his student 1638:"THQ places Amnesia: The Dark Descent in a retail box" 1599:
Frictional Games, 3 May 2010 (Article by Jens Nilsson)
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the 34th-best adventure game ever released. In 2015,
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have been released that allow the creation of unique
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Amnesia: The Dark Descent (Original Game Soundtrack)
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The authors cite "Soul Made Flesh" by 3480: 3343: 2169:"Amnesia Collection heads to PS4 in November" 2054:, 13 September 2010 (Article by Susan Linton) 1798:E3 2010: We talk with Frictional Games about 1661: 1659: 8: 1611:"Amnesia: The Dark Descent Coming to Retail" 1139: 1077:, a fan-made sequel to Frictional's earlier 1047:It is possible to create custom stories for 681:On 23 September 2020, it was announced that 461:In addition to a health indicator, Daniel's 1820:Frictional Games On Penumbra And The Future 1537: 1535: 3487: 3473: 3465: 3350: 3336: 3328: 3282: 2991:"The 35 greatest horror games of all time" 2517:"Amnesia: The Dark Descent for PC Reviews" 1566:"The most influential games of the decade" 1138: 1113: 692: 43: 34: 3666:Video games featuring female protagonists 3208: 2278:"The Legacy Of Amnesia: The Dark Descent" 2257:In The Games Of Madness: Editors are out! 1887:Interview With Frictional Games – Amnesia 975:"Ending: Alexander" (alternative version) 381:, was released on 10 September 2013. The 352:in Russia and Eastern Europe, as well as 3656:Video game franchises introduced in 2010 2782:Frictional Games Blog, 15 September 2010 1543:"Indie Rock: 2011 IGF Winners Announced" 773: 3201:FIU Electronic Theses and Dissertations 2858:Frictional Games Blog, 9 September 2011 2754:Wot I Think: Amnesia – The Dark Descent 2494:, Frictional Games, 23 September 2020, 1947:Amnesia: The Dark Descent Reaches Alpha 1761:; 12 July 2011 (Article by Thomas Grip) 1517:Amnesia: The Dark Descent – PC Hands On 1452: 1003: 657:– was released on 22 November 2016 via 617:'s commentary system that began in the 341:, and numerous other positive reviews. 3125:from the original on 15 September 2020 3115:"Amnesia: Rebirth launches October 20" 2961:"The 20 best horror games of all time" 2564:from the original on 11 September 2010 2552:Berens, Nathaniel (8 September 2010). 2498:from the original on 23 September 2020 2470:from the original on 23 September 2020 2334:from the original on 18 September 2010 2238:from the original on 23 September 2020 2167:Nunneley, Stephany (19 October 2016). 1636:Mitchell, Richard (16 February 2011). 1487: 1485: 344:Originally released independently via 2875:from the original on 16 November 2012 2820:Frictional Games Blog, 7 January 2011 2801:Frictional Games Blog, 8 October 2010 2773:One week after the release of Amnesia 2705:"Amnesia: The Dark Descent PC Review" 2684:from the original on 8 September 2010 2595:from the original on 9 September 2010 2585:"Amnesia: The Dark Descent PC Review" 2491:Amnesia: The Dark Descent Source Code 2364:from the original on 17 November 2010 2208:from the original on 26 November 2016 1829:Rock, Paper Shotgun, 17 February 2009 1400:The third game in the series, titled 1295:A year after the original release of 1004: 470:can restore Daniel's health by using 7: 3195:Rosales, Anais (21 September 2020). 3155:from the original on 22 October 2020 3001:from the original on 3 November 2018 2927:Klepek, Patrick (13 February 2015). 2645:Onyett, Charles (3 September 2010). 2614:Biessener, Adam (8 September 2010). 2440:from the original on 11 January 2021 2383:Finished Custom Stories for Download 2324:"Addons - Amnesia: The Dark Descent" 2181:from the original on 20 October 2016 2148:from the original on 6 November 2018 1906:Amnesia: The Dark Descent goes alpha 1840:"Amnesia: The Dark Descent Revealed" 1467:from the original on 14 October 2012 1143: 1118: 3095:from the original on 8 October 2020 2941:from the original on 10 August 2015 2811:Four months after Amnesia's release 2703:Smith, Quintin (7 September 2010). 2583:Smith, Quintin (7 September 2010). 2554:"review: Amnesia: The Dark Descent" 2533:from the original on 30 August 2010 2428:Brown, Fraser (23 September 2020). 2102:"similar to the way HL2ep2 does it" 2023:Amnesia: The Dark Descent Gone Gold 1975:Linux Gaming News, 19 February 2010 1896:Linux Gaming News, 25 November 2009 1862:"Amnesia: The Dark Descent Trailer" 1389:and published by Frictional Games. 1162: 1109: 776:Amnesia The Dark Descent Soundtrack 364:has been released, as well as many 317:operating systems, in 2016 for the 3721:Independent Games Festival winners 3716:Video games scored by Mikko Tarmia 2967:. GamesRadar Staff. Archived from 2896:"Top 100 All-Time Adventure Games" 2674:"Amnesia: The Dark Descent review" 2647:"Amnesia: The Dark Descent Review" 2354:"Mods - Amnesia: The Dark Descent" 2200:Treese, Tyler (24 November 2016). 1771:Interview With Frictional Games – 1727:from the original on 15 April 2021 1666:Bardin, Maxim (17 November 2010). 1461:"Amnesia: The Dark Descent for PC" 25: 3020:Hilliard, Kyle (16 August 2013). 2792:One Month after Amnesia's release 2140:Condon, Niall (24 October 2018). 2083:"some commentary for the release" 1956:Inside Mac Games, 9 February 2010 1928:Alpha – the beginning of the end! 766:The game's music was composed by 3736:Android (operating system) games 3626:PlayStation 4 Pro enhanced games 3314: 2908:from the original on 4 June 2012 2744:MueSem - Muenchner Semiotik 2015 2672:Bickham, Al (6 September 2010). 2276:Williams, Hayley (1 July 2021). 2130:Gadgetophilia; 15 September 2010 1674:from the original on 22 May 2011 1609:Chalk, Andy (16 February 2011). 1477:Age rating=Pegi 16, M for mature 1181: 1176: 1171: 1166: 1161: 627:and older horror movies such as 3661:Video games developed in Sweden 3246:. Routledge. pp. 109–123. 1842:. Blue's News. 14 November 2009 1788:Tgdb Entertainment, 15 May 2010 1700:. 12 April 2011. Archived from 1406:was announced on 6 March 2020. 421:, was released on 6 June 2023. 3641:Software using the GPL license 2830:The Terrifying Tale of Amnesia 2013:Frictional Games, 22 June 2010 1749:The Terrifying Tale of Amnesia 1613:. The Escapist. Archived from 1549:. 3 March 2011. Archived from 1094:. Both games are available as 783: 305:. It was released in 2010 for 1: 3686:Video games with commentaries 3235:. MueSem – MΓΌnchner Semiotik. 3224:(Thesis). Uppsala University. 2894:AG Staff (30 December 2011). 2460:"Amnesia is now open source!" 2228:"Amnesia is now open source!" 2111:Frictional Games, 11 May 2010 2092:Frictional Games, 11 May 2010 556:Work began on the game while 401:on 22 November 2016, and for 321:platform and in 2018 for the 3681:Video games set in the 1830s 3586:First-person adventure games 2073:Frictional Games, 5 May 2010 1329:, but moved it to 1st after 1044:v1.2 update on 17 May 2011. 3616:Survival horror video games 3178:Addcox, J. Stephen (2016). 1715:SICKR (12 September 2019). 1382:Amnesia: A Machine for Pigs 1367:Amnesia: A Machine for Pigs 1285:350,000 units. At the 2011 1092:Amnesia: A Machine For Pigs 685:would be made open source. 672:Amnesia: A Machine for Pigs 378:Amnesia: A Machine for Pigs 301:developed and published by 3762: 3676:Video games set in Germany 3671:Video games set in castles 3611:Psychological horror games 3229:Reiss, Tom (August 2015). 2929:"The 10 Best Horror Games" 2869:"Amnesia, two years later" 2304:Tools – HPL2 Documentation 1810:Big Download, 19 June 2010 1379:An indirect sequel called 1364: 1287:Independent Games Festival 516:Heinrich Cornelius Agrippa 335:Independent Games Festival 3701:Single-player video games 3651:Video games about amnesia 3631:PlayStation Network games 3302:Amnesia: The Dark Descent 3291:Amnesia: The Dark Descent 3243:Analyzing Digital Fiction 2854:25 September 2011 at the 2778:18 September 2010 at the 2309:18 September 2010 at the 2126:21 September 2010 at the 2069:24 September 2010 at the 2047:17 September 2010 at the 1994:CHARGED, 19 February 2010 1800:Amnesia: The Dark Descent 1640:. Joystiq. Archived from 1522:11 September 2010 at the 1500:22 September 2010 at the 1493:Amnesia: The Dark Descent 1393:is an indirect sequel to 1255:Amnesia: The Dark Descent 1147: 1144: 1122: 1119: 1088:Amnesia: The Dark Descent 993: 982: 971: 960: 949: 938: 927: 916: 905: 894: 883: 872: 861: 850: 839: 828: 817: 806: 795: 787: 683:Amnesia: The Dark Descent 438:Amnesia: The Dark Descent 291:Amnesia: The Dark Descent 42: 38:Amnesia: The Dark Descent 3581:2010s horror video games 2849:Amnesia – One year later 2064:Insane Amnesia Discount! 2028:2 September 2010 at the 2009:3 September 2010 at the 1971:24 November 2010 at the 1911:11 February 2010 at the 1825:11 November 2010 at the 3746:Body horror video games 3706:Open-source video games 3636:Software that uses FLTK 3210:10.25148/etd.FIDC009183 2816:18 January 2011 at the 2797:13 October 2010 at the 2759:10 October 2010 at the 2388:14 January 2011 at the 2262:26 January 2011 at the 1096:open-source video games 609:as a part of the first 3731:Frictional Games games 2835:3 October 2014 at the 2392:Frictional Games Forum 1892:20 August 2011 at the 854:"Next to the Guardian" 661:; this title includes 590:Penumbra: Black Plague 434: 371:An indirect sequel to 325:. The game features a 104:Luis A. Rodero Morales 3711:Nintendo Switch games 3252:10.4324/9780203078112 3184:Neo-Victorian Studies 3121:. 15 September 2020. 2871:. 10 September 2012. 2649:. IGN. Archived from 2466:. 23 September 2020. 2234:. 23 September 2020. 2144:. Bloody Disgusting. 1990:30 April 2012 at the 1937:Frictional Games Blog 1933:10 March 2012 at the 1754:3 August 2011 at the 1670:. Linux Gaming News. 733:Video game soundtrack 715:17 May 2011 432: 2715:on 29 September 2010 2626:on 11 September 2010 2360:. 3 September 2010. 2330:. 3 September 2010. 1806:23 June 2010 at the 1595:20 June 2017 at the 1553:on 9 September 2014. 1547:Rock, Paper, Shotgun 1265:Rock, Paper, Shotgun 1100:GNU GPL-3.0-or-later 1074:Penumbra: Necrologue 1018:Downloadable content 898:"Grunt's Appearance" 760:The Sound of Fiction 3741:Fiction set in 1839 3621:PlayStation 4 games 2997:. 31 October 2018. 2653:on 6 September 2010 2616:"Horror Done Right" 2232:frictionalgames.com 2107:8 July 2011 at the 2088:8 July 2011 at the 1952:6 June 2011 at the 1784:20 May 2010 at the 1644:on 21 February 2011 1570:The Washington Post 1432:Amnesia: The Bunker 1375:Amnesia: The Bunker 1141: 1116: 953:"Brennenburg Theme" 865:"Theme For Unknown" 843:"Ending: Alexander" 779: 659:PlayStation Network 611:Humble Indie Bundle 418:Amnesia: The Bunker 346:online distribution 339:The Washington Post 3591:Gothic video games 3519:A Machine for Pigs 3421:A Machine for Pigs 3322:Video games portal 3091:. 2 October 2020. 2971:on 10 October 2017 2740:5 May 2019 at the 2733:Tom Reiss (2015). 1495:– Game Information 1391:A Machine for Pigs 1319:originally ranked 1114: 942:"Basement Storage" 774: 655:Amnesia Collection 607:Penumbra: Overture 577:Penumbra: Overture 435: 395:A Machine for Pigs 383:Amnesia Collection 3563: 3562: 3462: 3461: 3261:978-0-203-07811-2 3149:official website" 3034:on 27 August 2013 2678:PC Gamer Magazine 1918:, 7 February 2010 1868:on 9 October 2012 1704:on 22 April 2016. 1251: 1250: 1137: 1136: 1014: 1013: 920:"Ending: Agrippa" 764: 763: 667:Amnesia: Justine, 559:Penumbra: Requiem 397:was released for 385:– which contains 307:Microsoft Windows 287: 286: 254:28 September 2021 246:12 September 2019 238:28 September 2018 174:Microsoft Windows 16:(Redirected from 3753: 3726:1C Company games 3576:2010 video games 3555:The Chinese Room 3550:Frictional Games 3512:The Dark Descent 3489: 3482: 3475: 3466: 3414:The Dark Descent 3359:Frictional Games 3352: 3345: 3338: 3329: 3324: 3319: 3318: 3317: 3286: 3281: 3280: 3278:Official website 3265: 3236: 3225: 3214: 3212: 3191: 3165: 3164: 3162: 3160: 3147:Amnesia: Rebirth 3141: 3135: 3134: 3132: 3130: 3111: 3105: 3104: 3102: 3100: 3081: 3075: 3074: 3072: 3070: 3061:. 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GameRankings. 1457: 1403:Amnesia: Rebirth 1395:The Dark Descent 1387:The Chinese Room 1371:Amnesia: Rebirth 1309:Adventure Gamers 1186: 1185: 1184: 1180: 1179: 1175: 1174: 1170: 1169: 1165: 1164: 1155:Adventure Gamers 1142: 1117: 1065:particle effects 1007: 931:"Suitor Attacks" 785: 780: 750: 749: 745: 722: 720: 702:Soundtrack album 693: 665:, its expansion 663:The Dark Descent 586: 542:Amnesia: Justine 412:Amnesia: Rebirth 391:Amnesia: Justine 387:The Dark Descent 373:The Dark Descent 303:Frictional Games 230:22 November 2016 222:8 September 2010 69:Frictional Games 58:Frictional Games 47: 35: 21: 3761: 3760: 3756: 3755: 3754: 3752: 3751: 3750: 3566: 3565: 3564: 3559: 3538: 3499: 3493: 3463: 3458: 3440: 3398: 3361: 3356: 3320: 3315: 3313: 3276: 3275: 3272: 3262: 3239: 3228: 3217: 3194: 3177: 3174: 3172:Further reading 3169: 3168: 3158: 3156: 3143: 3142: 3138: 3128: 3126: 3113: 3112: 3108: 3098: 3096: 3083: 3082: 3078: 3068: 3066: 3065:on 20 June 2012 3053:de Matos, Xav. 3052: 3051: 3047: 3037: 3035: 3019: 3018: 3014: 3004: 3002: 2989: 2988: 2984: 2974: 2972: 2959: 2958: 2954: 2944: 2942: 2926: 2925: 2921: 2911: 2909: 2893: 2892: 2888: 2878: 2876: 2867: 2866: 2862: 2856:Wayback Machine 2847: 2843: 2837:Wayback Machine 2828: 2824: 2818:Wayback Machine 2809: 2805: 2799:Wayback Machine 2790: 2786: 2780:Wayback Machine 2771: 2767: 2761:Wayback Machine 2752: 2748: 2742:Wayback Machine 2732: 2728: 2718: 2716: 2702: 2701: 2697: 2687: 2685: 2671: 2670: 2666: 2656: 2654: 2644: 2643: 2639: 2629: 2627: 2613: 2612: 2608: 2598: 2596: 2582: 2581: 2577: 2567: 2565: 2551: 2550: 2546: 2536: 2534: 2527:CBS Interactive 2515: 2514: 2510: 2501: 2499: 2488: 2487: 2483: 2473: 2471: 2458: 2457: 2453: 2443: 2441: 2427: 2426: 2422: 2412: 2410: 2401: 2400: 2396: 2390:Wayback Machine 2381: 2377: 2367: 2365: 2352: 2351: 2347: 2337: 2335: 2322: 2321: 2317: 2311:Wayback Machine 2302: 2298: 2288: 2286: 2275: 2274: 2270: 2264:Wayback Machine 2255: 2251: 2241: 2239: 2226: 2225: 2221: 2211: 2209: 2199: 2198: 2194: 2184: 2182: 2166: 2165: 2161: 2151: 2149: 2139: 2138: 2134: 2128:Wayback Machine 2119: 2115: 2109:Wayback Machine 2100: 2096: 2090:Wayback Machine 2081: 2077: 2071:Wayback Machine 2062: 2058: 2049:Wayback Machine 2040: 2036: 2030:Wayback Machine 2021: 2017: 2011:Wayback Machine 2002: 1998: 1992:Wayback Machine 1983: 1979: 1973:Wayback Machine 1964: 1960: 1954:Wayback Machine 1945: 1941: 1935:Wayback Machine 1926: 1922: 1913:Wayback Machine 1904: 1900: 1894:Wayback Machine 1885: 1881: 1871: 1869: 1860: 1859: 1855: 1845: 1843: 1838: 1837: 1833: 1827:Wayback Machine 1818: 1814: 1808:Wayback Machine 1796: 1792: 1786:Wayback Machine 1769: 1765: 1756:Wayback Machine 1747: 1740: 1730: 1728: 1714: 1713: 1709: 1692: 1691: 1687: 1677: 1675: 1665: 1664: 1657: 1647: 1645: 1635: 1634: 1630: 1620: 1618: 1617:on 29 July 2012 1608: 1607: 1603: 1597:Wayback Machine 1588: 1584: 1574: 1572: 1563: 1562: 1558: 1541: 1540: 1533: 1529:, 25 July 2010. 1524:Wayback Machine 1515: 1508: 1502:Wayback Machine 1490: 1483: 1470: 1468: 1459: 1458: 1454: 1449: 1377: 1365:Main articles: 1363: 1333:was removed by 1252: 1182: 1177: 1172: 1167: 1115:Aggregate score 1112: 1108: 1020: 1015: 1005: 887:"Daniel's Room" 747: 743: 742: 718: 716: 707: 691: 669:and the sequel 635:H. 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Lovecraft 584: 554: 545: 481: 449:survival horror 427: 407:Nintendo Switch 296:survival horror 268:Survival horror 257: 242:Nintendo Switch 198: 189:Nintendo Switch 126: 107: 88: 33: 32:2010 video game 28: 27:2010 video game 23: 22: 15: 12: 11: 5: 3759: 3757: 3749: 3748: 3743: 3738: 3733: 3728: 3723: 3718: 3713: 3708: 3703: 3698: 3696:Xbox One games 3693: 3688: 3683: 3678: 3673: 3668: 3663: 3658: 3653: 3648: 3643: 3638: 3633: 3628: 3623: 3618: 3613: 3608: 3603: 3598: 3593: 3588: 3583: 3578: 3568: 3567: 3561: 3560: 3558: 3557: 3552: 3546: 3544: 3540: 3539: 3537: 3536: 3529: 3522: 3515: 3507: 3505: 3501: 3500: 3494: 3492: 3491: 3484: 3477: 3469: 3460: 3459: 3457: 3456: 3448: 3446: 3442: 3441: 3439: 3438: 3431: 3424: 3417: 3409: 3407: 3400: 3399: 3397: 3396: 3395: 3394: 3380: 3372: 3370: 3363: 3362: 3357: 3355: 3354: 3347: 3340: 3332: 3326: 3325: 3310: 3309: 3298: 3287: 3271: 3270:External links 3268: 3267: 3266: 3260: 3237: 3226: 3215: 3192: 3173: 3170: 3167: 3166: 3136: 3106: 3076: 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Index

Brennenburg

Developer(s)
Frictional Games
Publisher(s)
Designer(s)
Programmer(s)
Writer(s)
Composer(s)
Mikko Tarmia
Engine
HPL Engine 2
Platform(s)
Linux
Mac OS X
Microsoft Windows
PlayStation 4
Xbox One
Nintendo Switch
Android
Genre(s)
Survival horror
adventure
Single-player
survival horror
adventure game
Frictional Games
Microsoft Windows
Mac OS X
Linux

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