Knowledge (XXG)

Custom Robo V2

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land once shot out of the Robocannon. Custom Robos are arranged in groups that are similar to their abilities. An endurance bar is located above the hit points. Once it runs out the robo gets "downed" which means that it stays fallen for a couple seconds. After it gets up, it goes into "rebirth", where it stays invincible for about 3 seconds.
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In Custom Robo battles, the object is to reduce the opponent's hit points from 1000 to 0 by using different Custom Robos, guns, bombs, pods, and dash attacks. Battles begin with both robos being launched out of a Robocannon which is controlled with the control stick. There are six ways your robo can
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is divided into two main parts: the over world and Robo battles. During the over world, parts of the game play like any other RPG, meaning that the player can control a character in a free roaming world where other characters follow. The main object of the game is to finish its plot by collecting
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in Japan on November 10, 2000. It was later re-released on February 19, 2008, for the Wii Virtual Console in Japan, and June 8, 2016, for the Wii U Virtual Console. It is the second title of the
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every Robo, battle part, and other items, while winning every battle that moves the character from one part of the storyline to the next.
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in the series, except it features tag-teaming, which was never used in later 3D
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sold 62,558 copies during its first week of sale in Japan.
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Index


Developer(s)
Noise
Publisher(s)
Nintendo
Director(s)
Designer(s)
Writer(s)
Composer(s)
Shinji Hosoe
Custom Robo
Platform(s)
Nintendo 64
JP
Genre(s)
Action role-playing
Single-player
multiplayer
action role playing
video game
Noise
Nintendo
Nintendo 64
Custom Robo series
predecessor
Nintendo Switch Online + Expansion Pack

first game
Custom Robo
Custom Robo

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