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Cabal Online

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provide temporary attribute bonuses to the character or even a special combat mode. Aura Mode is a basic empowering Battle Mode that can be later stacked with either advanced Battle Modes to further increase attributes. It is elemental in nature, although the element bears no difference in bonuses applied, altering only the visual effects of the skill. Battle Mode 1 is an advanced Aura Mode that is unique for all classes and which, in some cases, even adds new mechanics for the duration of the mode. Both Battle Modes 2 and 3 provide an entirely separate special combat mode unique to each class, along with attribute increases. While Battle Mode 2 grants classes a special temporary weapon with additional functionality, Battle Mode 3 provides a full set of new exclusive skills to be used for its duration, essentially providing characters with a third skill library beyond Sword and Magic skills.
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as well as an advanced one. Hybrid classes may use both spheres for different purposes; while Force Bladers develop only curses in advanced stages of the Magic sphere, Force Shielders possess some offensive unique arts in that sphere as well. Beyond offensive and support skills, there are also teleportation skills that all classes possess. Dashing is one that every character can use if they develop the necessary Sword sphere stage, which causes them to quickly dash a short distance and can be used in intervals to increase walking speed. Wizards have a unique teleportation skill called Blink which behaves similarly to Dash but is developed in the Magic sphere. Wizards are also the only class that can use both Dash and Blink and thus walk faster than any other class, effectively moving faster than even the rare vehicle items that exist in the game.
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Their latter skills are also the most critical damaging techniques of all classes, making them both a good defender and attacker. Like the Force Blader, they are a hybrid Sword-Magic class, but unlike the Force Blader who ultimately will have to develop both spheres to be able to use curses, the Force Shielder can truly specialize in only one area of expertise. A Sword Force Shielder will focus on the physical Sword skills and value brawling and critical damaging. In this case, they would value Strength and Dexterity for physical power and resistance. A Magic Force Shielder will focus on Magic skills, namely cannon-type targeted spells which value
437:. They use Force to amplify the power of the elements around them akin to what a Warrior does to its own strength. Their primary attribute is Intelligence which raises their magical attack power. They possess several buff skills that can affect not only themselves but any other friendly targets they choose, as well as many party buffs. Some of these skills are well known, namely the most basic ones which increase Health or Defense and are usually performed on newcomers to aid them in their initial progress. Their skills have a powerful damage output, but they have one particular difference from melee classes, which is their 629:
amount for both factions. Entry costs for the Nation War differ depending on the War instance's level range and may be refunded depending on the player's total score, as well as whether the faction is victorious or not. Players are also awarded special consumable items for their performance that they can sell on NPC shops, in which the rarest and most valuable of these will be worth a large sum of Alz. Characters may remain Neutral if they so wish, not completing the Nation quest for as long as they prefer. This will, however, restrict access to Nation War features until the player chooses a Nation for their character.
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weapon in a way similar to the Force Shielder, which is the Astral Bow; this weapon enhances their accuracy and critical rate. They also possess the highest attack range of all classes, even higher than that of a Wizard. Unique to this class, they possess supportive magic such as powerful single-target and party Healing skills, as well as many useful buffs, especially some used on new players alongside the Wizard's. Their skills have the fastest casting time of all, giving them a high damage per second value. Force Archers value Intelligence and Dexterity, both for magical power and dodging, as well as the balanced
353:, players will gain points that they can apply in three different attributes that will shape their character, those being Strength, or STR, Intelligence, or INT and Dexterity, or DEX. These attributes affect several secondary attributes which will effectively determine the strengths and weaknesses of the character. These secondary attributes are Attack, the physical strength of Sword skills, Magic, the magical strength of Magic skills, Defense, the resistance to enemy attacks, Hit or Attack Rate, the accuracy of all the player's attacks and Defense Rate, the rate at which enemy attacks are fully evaded or dodged. 322:, such as quest characters and shops, as well as many monsters to fight and gain experience and treasure from. Travelling from one map to another is done by either walking through the Warp Gate links or by using Premium GPS Warp to instantly switch to a specific map. In assisting travel by foot, players may acquire special vessels, namely Astral Boards and Bikes, which provide greater speed, or use the special movement-enhancing skills "Dash" and "Blink", the latter exclusive to the Wizard class. 281:
available channels on one server, including Premium ones if they have purchased a Premium package. Characters in different channels cannot, however, assist each other directly; only characters in the same channel can interact. Chatting does bypass this restriction for chat modes such as private messaging (whispering), guild chat, party chat or personal chat rooms. All servers in each localization have equal content, apart from their player base and economy, but different regional versions of
441:, or AoE. While melee classes deal high damage to lesser enemies with the same skill, Wizards disperse their damage through the highest area possible for all classes. Combined with the paralysing capability of all of their strongest skills, Wizards are crucial for controlling masses of enemies. Their main disadvantage is their lower Defense, but this can be tactically overcome by making use of the stun effect of their advanced magic. Their equipment set is by default the 642: 604:
to skills of the appropriate sphere (Sword skills for Sword Rank, Magic skills for Magic Rank). This was later changed to a common experience gain in which any skill increases both spheres. Likewise, the requirement of a specific "class rank" for attaining newer skill ranks was added. Class ranks are gained by completing ranking quests every ten character levels.
293:-friendly and have player-killing disabled (although war mechanics still apply, even in standard higher-level maps), in contrast with white-coloured channels, which do not forbid it. The Trade channel is designed specifically for in-game item purchases and sales, applying restrictions to normal gameplay, such as removing access to instance dungeons and 346:. Once a character is created, the player must choose which character class it will assume. The 8 classes are the Warrior, the Blader, the Wizard, the Force Blader, the Force Shielder, the Force Archer, the Gladiator, and the Force Gunner. Different character classes provide different strategies, skill libraries, arsenal and even starting locations. 576: 306: 297:, as well as removing all environmental enemies. Trading in this channel can be performed via channel-wide broadcasting or personal market stalls in which items can be placed and priced for general access. Any channels tagged as Premium can only be accessed by users who purchased a Premium package or equivalent from the Item Shop. 460:
are a variation of Wizards who prefer to manipulate rather than amplify Force. Because of this, their skills have a lesser area of effect in comparison to the Wizard's skills but, in contrast, their damage is more precise, more accurate and with a higher critical hit rate. They visualize and create a
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Each Nation War lasts one hour and the entrance lobby is open for some time before the event begins so as to allow players to plan strategies, stock up on consumables and heal for the battle. While many players can enter the lobby, only a certain number will be able to take part in the War, an equal
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Beyond Battle Modes, special utility skills also exist. Classes with Astral weapons are given a summoning skill to enable them; all classes are additionally capable of acquiring Astral vehicle summoning and Combo Mode skills, enabling a special combat style exclusive to the usage of Astral Boards or
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Skills can only be learned when a certain skill rank or stage is achieved. Like levelling up, increasing skill ranks requires gaining skill experience, which in turn is gained by using skills repeatedly, namely offensive skills. In previous versions of the game, skill experience gain was restricted
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All classes are provided with a skill library that spans in both Sword and Magic-based spheres. Classes who are focused on one sphere, like Warriors or Bladers, will have all its offensive and support skills in it, while the other will be used only for common targeted magic spells and novice buffs,
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skills that no other class possesses. Although they can use targeted cannon-type magic skills to fight, their sword skills are the strongest, their magic affinity being demonstrated only in their Force-imbued Sword skills. Their most powerful attacks are also enchanted with curses, causing negative
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is split into different zones, namely maps and dungeons. Starting players will only be able to access three maps and one zone, the "Warp Gate", which provides walking access to all the three initial maps. As they progress into the game and gain character levels, they will be given access to new and
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events, specific war channels and all higher-level maps (which are war-enabled at all times), and lastly the Guild versus Guild system, allowing arranged mini-wars between two guilds. Players can band together to form a party, with a maximum of six characters. Bonus experience points are awarded to
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takes place in a fictional world known as Nevareth, nearly a thousand years after its devastation by a powerful group of idealistic men, the CABAL. Hoping to turn their world into a utopia, they inadvertently fueled the forces and laws of nature to rebel against them, causing the event known as the
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The Dark Mage is the last class introduced by the game. It is described on the official site as a clan of wizards who dealt with the force and longed for power that was beyond mundane magic. After decades of research, they were able to fuse the souls of the dead with the Force, creating magic that
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class which possesses the highest Defense of all classes and, when combined with its powerful damage-absorbing party skill, can effectively guard other party members from a high amount of damage. Force Shielders also possess a basic Healing skill, unlike all other classes say for the Force Archer.
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The Gladiator is a powerful melee class that relies on the Rage resource to deal close and long range damage. Rage is accumulated through the continued use of skills, sending the Gladiator into a frenzy. The Gladiator excels at dealing Area of Effect damage and utilizes the unique Chakram weapon,
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factions, a new event is enabled for the player. This is the Nation War, which occurs multiple times each day and allows opposing nations to fight each other and gain war experience points, which can in turn be converted into experience, skill experience or honour points, as well as into special
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Special skills are unlocked at certain points during the character's growth by completing specific "ranking" quests. These skills include the Combo Mode, which allows several skills to be used in succession when the combo meter is pressed with correct timing, as well as several Battle Modes that
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A special force driven battle style created in secrecy, the Force Gunner specializes in long ranged sniping skills and powerful Area of Effect damage. Focusing on higher attack speeds and critical attacks, Force Gunners weave physical and magical attacks to destroy their enemies from afar. Force
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The game is divided into servers, or game worlds, each with its own unique name and set of further subdivisions - channels. While players from different servers cannot interact with each other unless they transfer to the same server using special premium items, they can switch freely through all
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class is a fast sword-user melee class known for its enhanced dodging and accuracy, as well as the speed of its skills. They use Force to enhance both their dexterity and strength, giving them more flexibility than a Warrior. Unlike warriors, however, they possess only two party-enhancing
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Prophesying the future, Faust saw the rise of an evil force that would, once again, ruin the land of Nevareth. In the present day, that evil has come. It is now up to the player to face the waves of minions that have invaded the world and uncover the truth behind them.
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increasingly difficult maps, as well as instance dungeons. Each map has a different setting and weather; examples of these include deserts, forests, snow and ice maps and even a futuristic cityscape or hellish inferno. Each map has its own unique set of
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are one of the two classes who have learned to materialize Force into a real weapon. By studying magic, they have gained the ability to visualize and create an Astral Shield, a relic which provides them with greater Defense. This class is the basic
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business model by implementing an "Item Shop", both in-game and via web, allowing players to purchase special premium coins using real currency, in order to acquire exclusive game enhancements and features, useful items and assorted vanity content.
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rewards at each faction's Nation War lobby. Depending on the level range of the characters, different Nation War channels will be accessible. During the War, players struggle to overtake key locations controlled by powerful guardian monsters, the
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handicapping effects on their targets alongside damage itself. Because they evenly nurture all three of the main attributes, they are both the most flexible and most time-consuming class to develop. Their equipment is by default the balanced
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instead of high instant damage. They will rely on Dexterity and Intelligence for strength, resistance and dodge. The class can also be hybridized to fully utilise its complete potential, commonly making use of paralysing Magic skills when
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sword-user. They use Force to brutally enhance their physical abilities. They possess the highest innate vitality or health value and their offensive skills are slow and powerful. Their equipment set is by default the highly-defensive
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may have different content, in particular the Korean localization, which is always more up-to-date than the remainder. Each account allows for six characters per server, but only one account is needed to access all servers.
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for sharing many features as other Korean MMORPGs. Despite the negative review from PC Gamer UK, the game was selected as one of the "Top 9 Free MMOs Worth Playing" in the magazine's June issue.
698:. The game promotes a change from its original "techno-punk" theme into a royal theme, hyper-action game with six character classes available as well. This change includes the removal of the 386:
skills that can even further enhance their capabilities, including party-targeted buffs. Their primary attribute is Strength which enhances their physical attack value and their resistance.
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for obtaining assorted treasure and "Alz", the in-game currency. PvP elements include player-killing in special channels (with penalties for mass killing), arranged
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ceased on March 31, 2010, as the company did not reach an agreement with ESTsoft, while the latter subsequently re-established North American servicing directly.
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strengthening skills; as such relying more often on their individual strengths even when in a party, namely their damage output and
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A low-leveled Force Blader using magic to fight monsters in Cabal Online. The character and inventory dialog screens are open.
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Once a player has reached level 52 and completed the quest for choosing a Nation, during which they will select either the
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can summon both the darkness and the lightness of beings. This class utilizes Orbs and their main Stat is Intelligence.
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gave it a rating of 6.4, commenting that the game was "mindblowingly generic". The magazine had also criticized
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Apocalypse. After the destruction, only eight members of the CABAL survived, including their leader, Faust.
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class is themed as a magic swordsman. They use Force to empower their blade arts and have developed unique
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Channels employ different mechanics depending on their purpose. Those labelled in green are
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in July 2006, and by December the game and all subsequent versions became free-to-play. In
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was promoted in South Korea in October 2010 before the start of G-Star 2010, in
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Gunners wear medium armor and benefit from Intelligence and Dexterity Stats.
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in Germany on December 3, 2009. The service in North America provided by
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as the main graphics engine. The sequel was shut down on April 8, 2018.
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A blader using Combo Mode to fight NPCs. The combo meter can be seen.
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Bikes. In addition, characters are given a large set of command and
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wears heavy armor, and benefits greatly from the Strength Stat.
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A player going through the warp gate located in Bloody Ice.
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between two players with no penalties for either side, the
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in October 2005. The game was later released from closed
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Cabal has been selected the top 9 FreeMMO from PC Gamer
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received mixed reviews from critics. In December 2006,
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class from the original game, replacing it with a new
119: 107: 69: 57: 47: 35: 21: 1515:, MMOCrunch, 2008-04-28. Retrieved on 2008-11-12. 264:system, which divides players into two nations, 1610:Massively multiplayer online role-playing games 248:and quests which reward players with items and 403:rate. Their equipment includes by default the 159:massively multiplayer online role-playing game 114:Massively multiplayer online role-playing game 8: 277:party members based on their contributions. 824:Update: Cabal open beta starting tomorrow. 27: 18: 1605:Active massively multiplayer online games 886:Closed Beta Opening Time delayed on 23/02 731:CABAL Online - ABOUT CABAL - CABAL is... 999:"MMO Games List 2017-2018 - MMORPG.com" 801:Cabal Online - Now Free-to-Play service 723: 1531:, 2008-04-28. Retrieved on 2008-11-12. 1496:, 2006-12-21. Retrieved on 2008-11-12. 988:, 2010-03-19. Retrieved on 2010-04-03. 940:, 2009-12-03. Retrieved on 2010-07-21. 899:, 2008-02-23. Retrieved on 2010-04-03. 876:, 2008-02-26. Retrieved on 2010-04-03. 853:, 2008-02-19. Retrieved on 2008-11-12. 837:, 2008-01-31. Retrieved on 2010-04-03. 814:, 2006-12-01. Retrieved on 2009-03-19. 762:, 2008-05-19. Retrieved on 2009-03-19. 652: with: more info. You can help by 7: 1625:Video games developed in South Korea 1542:"Cabal 2 calls it quits in the west" 1544:. massivelyop.com. 26 February 2018 495:. Their arsenal is by default the 382:. They possess many strengthening 326:Character Classes and Specialities 161:developed by South Korean company 14: 1375:Battle System: Battle Mode System 1115:Community System: Chatting System 228:As a typical MMORPG, gameplay in 1467:Nation War: Winning & Losing 1444:Nation War: Points & Bonuses 640: 493:fighting against the environment 783:from the original on 2008-04-07 687:Sequel version: Cabal 2 Project 1398:Nation War: What is Nation War 1138:Community System: Trade System 1092:Community System: Party System 1: 847:GDC 2008: Cabal Online Update 1421:Nation War: The Battle Field 1069:Cabal Online - Battle System 1352:Battle System: Combo System 975:CABAL Online to end service 1671: 1480:. Retrieved on 2010-04-03. 1457:. Retrieved on 2010-04-03. 1434:. Retrieved on 2010-04-03. 1411:. Retrieved on 2010-04-03. 1388:. Retrieved on 2010-04-03. 1365:. Retrieved on 2010-04-03. 1328:. Retrieved on 2010-04-03. 1305:. Retrieved on 2010-04-03. 1282:. Retrieved on 2010-04-03. 1259:. 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The sequel to 578: 507:, counterpart to the 365:class is the typical 333: 308: 754:우수 베타 ν…ŒμŠ€ν„° μ„ μ • 및 κ²½ν’ˆ μ•ˆλ‚΄ 433:and it is the basic 234:player versus player 1490:CABAL Online Review 1478:CABAL Online Europe 1455:CABAL Online Europe 1432:CABAL Online Europe 1409:CABAL Online Europe 1386:CABAL Online Europe 1363:CABAL Online Europe 1326:CABAL Online Europe 1303:CABAL Online Europe 1280:CABAL Online Europe 1257:CABAL Online Europe 1234:CABAL Online Europe 1211:CABAL Online Europe 1172:CABAL Online Europe 1149:Cabal Online Europe 1126:Cabal Online Europe 1103:Cabal Online Europe 1080:Cabal Online Europe 1057:Cabal Online Europe 1034:Cabal Online Europe 1640:Windows-only games 1511:2017-12-01 at the 1472:2011-05-21 at the 1449:2011-05-21 at the 1426:2011-05-21 at the 1403:2010-02-27 at the 1380:2009-05-11 at the 1357:2009-05-11 at the 1320:2010-02-09 at the 1297:2010-04-19 at the 1274:2010-02-08 at the 1251:2010-02-08 at the 1228:2010-02-08 at the 1205:2010-02-07 at the 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Index


Developer(s)
ESTsoft Corp.
Publisher(s)
Platform(s)
Microsoft Windows
KOR
EU
NA
Genre(s)
Massively multiplayer online role-playing game
Multiplayer
Korean
free-to-play
3D
massively multiplayer online role-playing game
ESTsoft
freemium
South Korea
beta testing
Europe
North America
South-East Asia
OGPlanet
player versus player
player versus environment
player killing
grinding
experience points
instances

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