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3D computer graphics

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Materials and textures are properties that the render engine uses to render the model. One can give the model materials to tell the render engine how to treat light when it hits the surface. Textures are used to give the material color using a color or albedo map, or give the surface features using a
714:. The two basic operations in realistic rendering are transport (how much light gets from one place to another) and scattering (how surfaces interact with light). This step is usually performed using 3-D computer graphics software or a 626:. A polygon is an area formed from at least three vertices (a triangle). A polygon of n points is an n-gon. The overall integrity of the model and its suitability to use in animation depend on the structure of the polygons. 886:. Users can add, subtract, stretch and otherwise change the mesh to their desire. Models can be viewed from a variety of angles, usually simultaneously. Models can be rotated and the view can be zoomed in and out. 602:
The model describes the process of forming the shape of an object. The two most common sources of 3-D models are those that an artist or engineer originates on the computer with some kind of
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There are many varieties of files supporting 3-D graphics, for example, Wavefront .obj files and .x DirectX files. Each file type generally tends to have its own unique data structure.
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During the 3-D rendering step, the number of reflections "light rays" can take, as well as various other attributes, can be tailored to achieve a desired visual effect. Rendered with
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Computer aided design software may employ the same fundamental 3-D modeling techniques that 3-D modeling software use but their goal differs. They are used in
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from real-world objects (Polygonal Modeling, Patch Modeling and NURBS Modeling are some popular tools used in 3-D modeling). Models can also be produced
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3-D modeling starts by describing 3 display models : Drawing Points, Drawing Lines and Drawing triangles and other Polygonal patches.
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or for stylistic and gameplay concerns. By contrast, games using 3D computer graphics without such restrictions are said to use true 3D.
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in the final rendered display. In computer graphics software, 2-D applications may use 3-D techniques to achieve effects such as
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software is commonly used to match live video with computer-generated video, keeping the two in sync as the camera moves.
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3-D computer graphics, contrary to what the name suggests, are most often displayed on two-dimensional displays. Unlike
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effects are often achieved without wireframe modeling and are sometimes indistinguishable in the final form. Some
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facilities. Some also contain features that support or allow animation of models. Some may be able to generate
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until it is displayed. A model can be displayed visually as a two-dimensional image through a process called
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3-D modeling software is a class of 3-D computer graphics software used to produce 3-D models. Individual
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includes filters that can be applied to 2D vector graphics or 2D raster graphics on transparent layers.
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Each file format can be accessed through their respective applications, such as DirectX files, and
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which typically use completely different methods and formats for creation and rendering.
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of a human face and a hand that had originally appeared in the 1971 experimental short
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graphics, involving restricted projections of three-dimensional environments, such as
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Use of real-time computer graphics engines to create a cinematic production is called
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3-D computer graphics production workflow falls into three basic phases:
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or produces 3-D models for analytic, scientific and industrial purposes.
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types, and other qualities, generate (rasterize the scene into) an image
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and similar techniques, the result is two-dimensional, without visual
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Graphics that use a three-dimensional representation of geometric data
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3-D modelers allow users to create and alter models via their 3-D
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to get photo-realistic images, or by applying an art style as in
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Most 3-D modelers contain a number of related features, such as
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Before rendering into an image, objects must be laid out in a
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The objects in 3-D computer graphics are often referred to as
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3D Computer Graphics: A Mathematical Introduction with OpenGL
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of this class are called modeling applications or modelers.
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Massachusetts Institute of Technology's Lincoln Laboratory
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Not all computer graphics that appear 3D are based on a
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A Critical History of Computer Graphics and Animation
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Timeline of computer animation in film and television
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converts a model into an image either by simulating
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List of animated television series by episode count
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Unsourced material may be challenged and 3852: 3832: 3353: 3339: 3331: 2696: 2556: 2119: 2099: 2085: 2077: 1724: 1661: 1647: 1639: 1114:may also copy or visualize 3D effects and 332: 318: 147: 134: 1075:Learn how and when to remove this message 726:may perform 3-D rendering as well (e.g., 123:Learn how and when to remove this message 889:3-D modelers can export their models to 847:List of file formats § 3-D graphics 825:3-D computer graphics software produces 366:representation of geometric data (often 26:For broader coverage of this topic, see 3880: 1502:"Retrieving Japanese Apple II programs" 1355: 740: 242: 186: 155: 137: 1244:3D reconstruction from multiple images 974:After producing a video, studios then 1187:List of 3D computer graphics software 924:of a series of rendered scenes (i.e. 916:and other rendering alternatives and 468:, or it can be used in non-graphical 460:object; a model is not technically a 7: 3241:Films with live action and animation 2066:List of computer graphics algorithms 1053:adding citations to reliable sources 897:are compatible. Many modelers allow 61:adding citations to reliable sources 21:Computer graphics (computer science) 1432:Ivan Sutherland Sketchpad Demo 1963 964:computer-aided architectural design 493:was credited with coining the term 412:3-D graphics stand in contrast to 14: 2333:Modern TV cable and streaming era 1508:. neoncluster.com. Archived from 1146:virtual cameras with fixed angles 982:the video using programs such as 19:For the academic discipline, see 3851: 3842: 3841: 3831: 3309: 3300: 3299: 1456:added to National Film Registry" 1314:List of stereoscopic video games 1025: 808: 792: 770: 746: 497:in 1961 to describe his work at 37: 3542:Electric Image Animation System 1102:. 2D computer graphics with 3D 48:needs additional citations for 1559:. Cambridge University Press. 1553:Buss, Samuel R. (2003-05-19). 1207:Reflection (computer graphics) 1094:Still life § 21st century 815:A 3-D rendering of a penthouse 541:3-D computer graphics software 1: 3263:Most expensive animated films 2918:Direct manipulation animation 2569:Barrier-grid and stereography 2023:3D computer graphics software 1619:How Stuff Works - 3D Graphics 1212:Rendering (computer graphics) 1197:List of 3D rendering software 1166:Glossary of computer graphics 486:History of computer animation 28:Computer graphics workstation 2809:Non-photorealistic rendering 1838:Hidden-surface determination 1625:History of Computer Graphics 1192:List of 3D modeling software 1017:Other types of 3D appearance 956:product lifecycle management 948:computer-aided manufacturing 712:non-photorealistic rendering 3399:GigaMesh Software Framework 2441:International Animation Day 1452:"Pixar founder's Utah-made 1202:Real-time computer graphics 932:Computer-aided design (CAD) 251:Computer-generated imagery 3959: 2911:Linear Animation Generator 2814:Physically based animation 1234:3D projection on 2D planes 1125: 1091: 1088:Photorealistic 2D graphics 944:computer-aided engineering 935: 865: 844: 827:computer-generated imagery 696: 633: 595: 515:(1976), which included an 483: 362:, are graphics that use a 25: 18: 3827: 3295: 2500:Children's animated films 2122: 1417:Learning Computer History 742:Examples of 3-D rendering 2409:Animation film festivals 1484:"Brutal Deluxe Software" 1274:Digital image processing 1182:Graphical output devices 1176:Graphics processing unit 522:A Computer Animated Hand 3789:Open Cascade Technology 3231:Twelve basic principles 3151:Instructional animation 2050:Vector graphics editors 2045:Raster graphics editors 952:Finite element analysis 736:Octane Rendering Engine 668:also specifies motion. 472:and calculations. With 3923:Science fiction themes 2829:Virtual cinematography 2426:Highest-grossing films 2328:Early TV broadcast era 1933:Checkerboard rendering 1629:(Wayback Machine copy) 1364:"3D computer graphics" 672:Materials and textures 235:Virtual cinematography 139:Three-dimensional (3D) 72:"3D computer graphics" 3146:Independent animation 3136:Educational animation 1888:Affine transformation 1867:Surface triangulation 1811:Anisotropic filtering 1506:Projects and Articles 1461:The Salt Lake Tribune 1279:Game development tool 1161:Graphics and software 990:at the mid-level, or 938:Computer-aided design 753:A 3-D rendering with 738:, Maxon's Redshift) 414:2-D computer graphics 200:Computer-aided design 3933:3D graphics software 3918:3D computer graphics 3362:3D computer graphics 3126:Animated documentary 2958:Whiteboard animation 2851:Traditional puppetry 2495:Adult animated films 2404:Biologist simulators 2367:Animation department 1229:3D motion controller 1108:graphic art software 1049:improve this section 630:Layout and animation 543:began appearing for 470:computer simulations 345:3D computer graphics 57:improve this article 3698:Cyber Studio CAD-3D 3434:Point Cloud Library 3199:Character animation 2979:Character animation 2517:Children's animated 1903:Collision detection 1831:Global illumination 1488:www.brutaldeluxe.fr 1464:. 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845:Main article: 842: 839: 829:(CGI) through 822: 819: 818: 817: 814: 807: 805: 798: 791: 789: 784:rendered with 776: 769: 767: 752: 745: 743: 720:3-D projection 697:Main article: 694: 691: 673: 670: 662:motion-capture 634:Main article: 631: 628: 596:Main article: 593: 590: 589: 588: 578: 571: 560: 557: 545:home computers 491:William Fetter 484:Main article: 481: 478: 451:representation 378:but sometimes 372:digital images 340: 339: 337: 336: 329: 322: 314: 311: 310: 309: 308: 303: 298: 293: 291:Motion capture 288: 283: 278: 273: 272: 271: 266: 256: 245: 244: 243:Related topics 240: 239: 238: 237: 232: 227: 222: 217: 215:Visual effects 212: 207: 205:Graphic design 202: 197: 189: 188: 184: 183: 182: 181: 176: 171: 166: 158: 157: 153: 152: 144: 143: 131: 130: 45: 43: 36: 15: 13: 10: 9: 6: 4: 3: 2: 3955: 3944: 3941: 3939: 3936: 3934: 3931: 3929: 3926: 3924: 3921: 3919: 3916: 3915: 3913: 3894: 3890: 3884: 3881: 3868: 3865: 3863: 3860: 3859: 3858: 3850: 3848: 3840: 3838: 3830: 3829: 3826: 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2614: 2613: 2610: 2609: 2607: 2605: 2601: 2595: 2592: 2590: 2587: 2585: 2582: 2580: 2577: 2575: 2572: 2570: 2567: 2566: 2564: 2562: 2558: 2555: 2551: 2543: 2540: 2538: 2535: 2533: 2530: 2528: 2525: 2523: 2520: 2518: 2515: 2513: 2510: 2509: 2508: 2505: 2501: 2498: 2496: 2493: 2491: 2488: 2486: 2483: 2481: 2478: 2476: 2473: 2471: 2468: 2466: 2463: 2461: 2458: 2457: 2455: 2454: 2452: 2448: 2442: 2439: 2437: 2434: 2431: 2427: 2424: 2420: 2417: 2415: 2414:international 2412: 2411: 2410: 2407: 2405: 2402: 2400: 2397: 2395: 2392: 2388: 2385: 2384: 2383: 2380: 2378: 2375: 2373: 2370: 2368: 2365: 2361: 2358: 2357: 2356: 2353: 2352: 2350: 2346: 2334: 2331: 2329: 2326: 2324: 2321: 2319: 2316: 2314: 2311: 2310: 2308: 2306: 2303: 2301: 2298: 2296: 2293: 2291: 2288: 2286: 2283: 2281: 2278: 2276: 2273: 2271: 2268: 2266: 2263: 2261: 2258: 2256: 2253: 2251: 2248: 2246: 2243: 2241: 2238: 2237: 2235: 2233: 2229: 2223: 2220: 2218: 2217:United States 2215: 2213: 2210: 2208: 2205: 2203: 2200: 2198: 2195: 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1758: 1755: 1753: 1750: 1748: 1745: 1743: 1740: 1738: 1735: 1734: 1732: 1730: 1726: 1720: 1719:Text-to-image 1717: 1715: 1712: 1710: 1707: 1706: 1704: 1702: 1698: 1692: 1689: 1687: 1684: 1683: 1681: 1679: 1675: 1671: 1664: 1659: 1657: 1652: 1650: 1645: 1644: 1641: 1634: 1631: 1628: 1626: 1622: 1620: 1617: 1614: 1610: 1607: 1606: 1602: 1600: 1586: 1582: 1576: 1573: 1568: 1562: 1558: 1557: 1549: 1546: 1535:on 2018-12-15 1534: 1530: 1526: 1519: 1516: 1511: 1507: 1503: 1497: 1494: 1489: 1485: 1479: 1476: 1463: 1462: 1457: 1455: 1447: 1444: 1434: 1433: 1426: 1423: 1418: 1414: 1408: 1405: 1394:on 2008-03-10 1393: 1389: 1383: 1380: 1369: 1365: 1359: 1356: 1350: 1345: 1342: 1340: 1337: 1335: 1332: 1330: 1327: 1325: 1322: 1320: 1317: 1315: 1312: 1310: 1307: 1305: 1302: 1300: 1297: 1295: 1292: 1290: 1287: 1285: 1282: 1280: 1277: 1275: 1272: 1270: 1267: 1265: 1262: 1260: 1257: 1255: 1252: 1250: 1247: 1245: 1242: 1240: 1237: 1235: 1232: 1230: 1227: 1225: 1222: 1221: 1220: 1219: 1218:Fields of use 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Retrieved 3892: 3883: 3867:3D rendering 3809:ShapeManager 3728:Softimage 3D 3612:Pixar Presto 3572:LightWave 3D 3552:Golaem Crowd 3389:CloudCompare 3361: 3278:anime series 3236:Motion comic 3105:visual music 3051:Pose to pose 3026:Inbetweening 3006:Chuckimation 2948:Shadowmation 2901:Animatronics 2802:eye tracking 2782:Morph target 2748: 2734:Multi-sketch 2485:Short series 2399:Art pipeline 2377:Story artist 2323:World War II 2192:South Africa 1980:Shear matrix 1943:Path tracing 1928:Cone tracing 1923:Beam tracing 1843:Polygon mesh 1784:3D rendering 1770: 1633:How 3D Works 1624: 1599: 1588:. Retrieved 1584: 1575: 1555: 1548: 1537:. Retrieved 1533:the original 1528: 1518: 1510:the original 1505: 1496: 1487: 1478: 1466:. Retrieved 1459: 1453: 1446: 1436:, retrieved 1431: 1425: 1416: 1407: 1396:. Retrieved 1392:the original 1382: 1371:. Retrieved 1368:ScienceDaily 1367: 1358: 1309:Level editor 1217: 1216: 1160: 1131: 1097: 1071: 1062: 1047:Please help 1035: 1008: 1004:Match moving 973: 941: 911: 888: 881: 878: 871: 853: 850: 841:File formats 831:3-D modeling 824: 786:flat shading 779: 702: 699:3D rendering 675: 639: 616:procedurally 601: 568:3-D modeling 562: 548: 539: 520: 510: 494: 489: 474:3-D printing 461: 454: 448:mathematical 441: 418: 411: 403:3-D displays 392: 356: 352: 348: 344: 343: 187:Primary uses 156:Fundamentals 138: 119: 110: 100: 93: 86: 79: 67: 55:Please help 50:verification 47: 3862:3D modeling 3748:TurboSilver 3371:Open-source 3204:model sheet 3061:Rubber hose 2984:model sheet 2762:Cel shading 2604:Stop motion 2589:Rotoscoping 2561:Traditional 2490:Stop-motion 2436:Outsourcing 2197:South Korea 2177:Philippines 2172:North Korea 1995:Translation 1948:Ray casting 1938:Ray tracing 1816:Cel shading 1790:Image-based 1771:3D graphics 1752:Ray casting 1701:2D graphics 1581:"Machinima" 1334:Stereoscopy 1324:Render farm 1284:Game engine 1254:Cel shading 1249:Anaglyph 3D 1150:game engine 1134:video games 960:3D printing 914:ray tracers 868:3D modeling 765:and YafaRay 755:ray tracing 598:3D modeling 573:Layout and 512:Futureworld 505:program at 210:Video games 3938:3D imaging 3912:Categories 3898:2024-08-22 3837:Comparison 3819:IntelliCAD 3703:Dynamation 3537:Daz Studio 3444:Seamless3d 3209:walk cycle 3076:Syncro-Vox 2989:walk cycle 2893:Mechanical 2819:Procedural 2719:PowerPoint 2672:Puppetoons 2667:Pixilation 2632:silhouette 2621:strata-cut 2612:Claymation 2553:Techniques 2542:Television 2313:Silent Era 2245:Bangladesh 2240:Azerbaijan 2127:Bangladesh 2116:By country 2059:Algorithms 1913:Reflection 1590:2020-07-12 1539:2018-11-30 1468:January 8, 1438:2023-04-25 1398:2009-07-22 1373:2019-01-19 1351:References 1092:See also: 907:plugged-in 683:normal map 654:keyframing 535:Fred Parke 444:3-D models 421:algorithms 405:, like in 374:, usually 276:3D display 113:April 2017 83:newspapers 3794:Parasolid 3784:KernelCAD 3743:TrueSpace 3723:Sculpt 3D 3662:Strata 3D 3567:Kerkythea 3527:Cinema 4D 3409:MakeHuman 3219:off-model 3189:Key frame 3046:Pixel art 3041:Pinscreen 2999:off-model 2943:Scanimate 2861:Machinima 2660:Brickfilm 2648:go motion 2574:Flip book 2108:Animation 2038:rendering 2028:animation 1918:Rendering 1529:MathWords 1036:does not 1011:machinima 980:composite 926:animation 903:exporters 899:importers 780:Dunkerque 704:Rendering 693:Rendering 529:students 517:animation 503:Sketchpad 409:systems. 388:real time 384:animation 380:3D images 376:2D images 368:Cartesian 259:Animation 195:3D models 174:Rendering 3847:Category 3779:HOOPS 3D 3753:VistaPro 3738:Swift 3D 3667:Terragen 3652:SketchUp 3642:Shark 3D 3637:Shade 3D 3607:Paint 3D 3547:E-on Vue 3532:Clara.io 3454:Wings 3D 3429:OpenSCAD 3364:software 3305:Category 3214:lip sync 3094:Variants 3081:Zoetrope 3031:Morphing 2994:lip sync 2974:Blocking 2866:Aniforms 2843:Puppetry 2824:Skeletal 2691:timeline 2682:Computer 2537:Internet 2419:regional 2355:Animator 2348:Industry 2212:Thailand 2182:Portugal 2162:Malaysia 2033:modeling 1960:Rotation 1898:Clipping 1881:Concepts 1860:Deferred 1826:Lighting 1806:Aliasing 1800:Unbiased 1795:Spectral 1329:SIGGRAPH 1299:Graphics 1156:See also 895:metadata 874:programs 862:Modeling 821:Software 724:software 679:bump map 646:location 642:3D scene 624:polygons 612:computer 592:Modeling 559:Overview 553:Apple II 437:lighting 395:3-D film 269:skeletal 264:computer 179:Printing 169:Scanning 164:Modeling 3799:Romulus 3713:N-World 3708:Imagine 3681:Defunct 3627:Remo 3D 3587:Messiah 3577:MASSIVE 3562:Houdini 3557:Hexagon 3522:Carrara 3472:3D-Coat 3439:POV-Ray 3419:MoonRay 3414:MeshLab 3394:FreeCAD 3384:Blender 3320:Outline 2687:history 2638:Graphic 2584:Masking 2475:Package 2300:Ukraine 2270:Hungary 2232:History 2222:Vietnam 2187:Romania 2147:Estonia 2142:Czechia 1965:Scaling 1855:Shading 1525:"n-gon" 1057:removed 1042:sources 763:Blender 732:Blender 618:or via 610:into a 608:scanned 585:surface 480:History 462:graphic 427:in the 353:3-D-CGI 97:scholar 3814:Teigha 3672:ZBrush 3482:Arnold 3424:OpenFX 3315:Portal 2876:Live2D 2792:facial 2757:T-pose 2655:Object 2628:Cutout 2507:Series 2456:Films 2295:Russia 2265:France 2255:Canada 2250:Brazil 2207:Taiwan 2167:Mexico 2132:Bhutan 2110:topics 1985:Shader 1757:Skybox 1742:Mode 7 1714:Layers 1563:  905:to be 801:Cobalt 761:using 660:, and 499:Boeing 99:  92:  85:  78:  70:  3688:Amapi 3622:Poser 3517:Bryce 3131:Anime 2772:Crowd 2714:Flash 2643:Model 2532:Flash 2480:Short 2450:Works 2290:Korea 2285:Japan 2275:India 2260:China 2202:Spain 2157:Japan 2152:India 2137:China 2005:Voxel 1990:Texel 1691:Pixel 1615:copy) 1178:(GPU) 1132:Some 1000:Shake 891:files 856:Quake 399:depth 253:(CGI) 104:JSTOR 90:books 3857:List 3769:ACIS 3647:Silo 3597:Nuke 3592:Modo 3477:AC3D 3071:Sand 2709:2.5D 2387:List 2360:List 2280:Iran 1729:2.5D 1561:ISBN 1470:2012 1454:Hand 1138:2.5D 1136:use 1128:2.5D 1122:2.5D 1040:any 1038:cite 976:edit 962:and 901:and 884:mesh 833:and 757:and 650:size 648:and 533:and 76:news 3804:RGK 3774:C3D 3194:Cel 2767:CGI 2729:CSS 2724:SVG 1144:or 1051:by 986:or 978:or 928:). 730:or 681:or 455:any 453:of 355:or 349:CGI 59:by 3914:: 3891:. 2749:3D 2701:2D 2689:, 2619:, 1583:. 1527:. 1504:. 1486:. 1458:. 1415:. 1366:. 1013:. 998:, 994:, 966:. 958:, 954:, 950:, 946:, 689:. 656:, 555:. 537:. 390:. 351:, 3901:. 3354:e 3347:t 3340:v 3107:) 3103:( 2693:) 2685:( 2634:) 2630:( 2432:) 2428:( 2100:e 2093:t 2086:v 1851:) 1847:( 1802:) 1788:( 1662:e 1655:t 1648:v 1611:( 1593:. 1569:. 1542:. 1490:. 1472:. 1401:. 1376:. 1078:) 1072:( 1067:) 1063:( 1059:. 1045:. 803:. 333:e 326:t 319:v 126:) 120:( 115:) 111:( 101:· 94:· 87:· 80:· 53:. 30:. 23:.

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Printing
3D models
Computer-aided design
Graphic design
Video games
Visual effects
Visualization
Virtual engineering
Virtual reality
Virtual cinematography
Computer-generated imagery (CGI)
Animation

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