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Carnival (video game)

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that reach the bottom of the screen in this manner will eat some of the player's bullets. New ducks are added to the top row at intervals. A large pop-up target above the top row can either award or subtract bullets or points when hit. A spinning wheel with eight pipes also sits above the top row; the point value of the pipes decreases for every shot that does not hit one of them. In addition, a bonus counter increases by the value of every target shot in the three rows, and can be collected by shooting the letters of the word "BONUS" in order as they cycle through the rows. The bonus stops increasing as soon as any letter is shot.
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Three rows of targets scroll across the screen in alternating directions; these include rabbits, ducks, owls, and extra-bullet targets, with higher rows awarding more points. If a duck reaches the bottom row without being shot, it will come to life and begin flying down toward the player. Any ducks
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A round ends when all targets and pipes have been shot. The player receives bonus points for all unused bullets, then plays a bonus round in which a large bear with a target walks across the screen. Each time the bear is shot, it rears up for a second, then begins walking more quickly in the other
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In a retrospective discussion of the arcade game's music, video game scholar Andrew wrote, "as the track makes use of all three tone-channels—using two for the waltz's characteristic oom-pah-pah and one for its memorable melody—the resulting texture is rich enough to do the music justice. And the
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Higher levels feature increased target point values, more ducks, fewer extra-bullet targets, faster-moving targets, and an increased rate at which new ducks appear. The game ends when the player's ammunition supply is exhausted through firing and/or being eaten by ducks.
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direction. The object is to shoot the bear as many times as possible until it escapes off the screen, using unlimited ammunition. Following the bonus round, the next wave begins. Each subsequent bonus round adds a bear to the screen, to a maximum of four.
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The goal of the game is to shoot at targets while conserving a limited ammunition supply for as long as possible. There are buttons for firing and left/right movement. The cocktail version replaces the directional buttons with a two-way joystick.
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that sets it to either upright or cocktail mode. The upright and cocktail cabinets each come in two varieties, one woodgrain and the other painted orange and white.
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inclusion of numerous sound effects, including three different duck quacks and a bear's roar, makes for a veritable sonic feast."
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chip allows for a relatively complex rendition of Rosas's waltz with overlaid sound effects.
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Maestro Mario: How Nintendo Transformed Videogame Music into an Art
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in arcades in 1980. It was one of the first video games with a
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Arcade TV Game List: Domestic • Overseas Edition (1971-2005)
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The International Arcade Museum 516:Akagi, Masumi (13 October 2006). 641:June, Laura (December 8, 2012). 488:called the ColecoVision port of 34: 729:"Programmable Parade: Carnival" 45:needs additional citations for 519:アーケードTVゲームリスト国内•海外編(1971-2005) 1: 325:1-2 players alternating turns 678:Pappas, Lee (May 12, 2014). 565:. 2002. pp. 37–39 (38). 473:General Instrument AY-3-8910 846: 785:Atari 8-bit computer games 643:"The Classics: 'Carnival'" 69:"Carnival" video game 820:Multiplayer hotseat games 382:was published in 1982 by 142: 805:Gremlin Industries games 459:" (Over the Waves) by 417: 18:Carnival (arcade game) 415: 380:Atari 8-bit computers 749:Schartmann, Andrew. 54:improve this article 810:Intellivision games 690:on December 8, 2015 555:Sega Arcade History 392:magazine. In 1983, 795:ColecoVision games 775:Arcade video games 659:on August 23, 2016 418: 366:was ported to the 825:Sega arcade games 680:"ANALOG Software" 341: 340: 130: 129: 122: 104: 16:(Redirected from 837: 780:Atari 2600 games 770:1980 video games 754: 747: 741: 740: 733:Electronic Games 724: 718: 717: 706: 700: 699: 697: 695: 686:. Archived from 675: 669: 668: 666: 664: 655:. 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Index

Carnival (arcade game)

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Developer(s)
Gremlin
Publisher(s)
JP
Sega
NA
Sega/Gremlin
Coleco
ANALOG Software
Designer(s)
Programmer(s)
Platform(s)
Arcade
Atari 2600
Atari 8-bit
ColecoVision
Intellivision

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