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that reach the bottom of the screen in this manner will eat some of the player's bullets. New ducks are added to the top row at intervals. A large pop-up target above the top row can either award or subtract bullets or points when hit. A spinning wheel with eight pipes also sits above the top row; the point value of the pipes decreases for every shot that does not hit one of them. In addition, a bonus counter increases by the value of every target shot in the three rows, and can be collected by shooting the letters of the word "BONUS" in order as they cycle through the rows. The bonus stops increasing as soon as any letter is shot.
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Three rows of targets scroll across the screen in alternating directions; these include rabbits, ducks, owls, and extra-bullet targets, with higher rows awarding more points. If a duck reaches the bottom row without being shot, it will come to life and begin flying down toward the player. Any ducks
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A round ends when all targets and pipes have been shot. The player receives bonus points for all unused bullets, then plays a bonus round in which a large bear with a target walks across the screen. Each time the bear is shot, it rears up for a second, then begins walking more quickly in the other
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In a retrospective discussion of the arcade game's music, video game scholar Andrew wrote, "as the track makes use of all three tone-channels—using two for the waltz's characteristic oom-pah-pah and one for its memorable melody—the resulting texture is rich enough to do the music justice. And the
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Higher levels feature increased target point values, more ducks, fewer extra-bullet targets, faster-moving targets, and an increased rate at which new ducks appear. The game ends when the player's ammunition supply is exhausted through firing and/or being eaten by ducks.
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direction. The object is to shoot the bear as many times as possible until it escapes off the screen, using unlimited ammunition. Following the bonus round, the next wave begins. Each subsequent bonus round adds a bear to the screen, to a maximum of four.
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The goal of the game is to shoot at targets while conserving a limited ammunition supply for as long as possible. There are buttons for firing and left/right movement. The cocktail version replaces the directional buttons with a two-way joystick.
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that sets it to either upright or cocktail mode. The upright and cocktail cabinets each come in two varieties, one woodgrain and the other painted orange and white.
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inclusion of numerous sound effects, including three different duck quacks and a bear's roar, makes for a veritable sonic feast."
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chip allows for a relatively complex rendition of Rosas's waltz with overlaid sound effects.
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Maestro Mario: How
Nintendo Transformed Videogame Music into an Art
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526:] (in Japanese). Japan: Amusement News Agency. p. 131.
448:, one for each version; normally a game only has one PCB with a
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in arcades in 1980. It was one of the first video games with a
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Arcade TV Game List: Domestic • Overseas
Edition (1971-2005)
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60:. Unsourced material may be challenged and removed.
416:A duck flying toward the player's pistol (arcade)
444:is one of the few games that has two different
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606:"The Giant List of Classic Game Programmers"
455:The tune that plays throughout the game is "
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577:"San Diego's Gremlin: how video games work"
830:Video games developed in the United States
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815:Multiplayer and single-player video games
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120:Learn how and when to remove this message
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727:Katz, Arnie; Kunkel, Bill (May 1983).
352:developed by Gremlin and released by
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58:adding citations to reliable sources
386:, the commercial software label of
205:(ColecoVision, 2600, Intellivision)
753:. New York: Thought Catalog, 2013.
463:, a tune commonly associated with
378:by Coleco. A licensed version for
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622:. The International Arcade Museum
516:Akagi, Masumi (13 October 2006).
641:June, Laura (December 8, 2012).
488:called the ColecoVision port of
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729:"Programmable Parade: Carnival"
45:needs additional citations for
519:アーケードTVゲームリスト国内•海外編(1971-2005)
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325:1-2 players alternating turns
678:Pappas, Lee (May 12, 2014).
565:. 2002. pp. 37–39 (38).
473:General Instrument AY-3-8910
846:
785:Atari 8-bit computer games
643:"The Classics: 'Carnival'"
69:"Carnival" video game
820:Multiplayer hotseat games
382:was published in 1982 by
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805:Gremlin Industries games
459:" (Over the Waves) by
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18:Carnival (arcade game)
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380:Atari 8-bit computers
749:Schartmann, Andrew.
54:improve this article
810:Intellivision games
690:on December 8, 2015
555:Sega Arcade History
392:magazine. In 1983,
795:ColecoVision games
775:Arcade video games
659:on August 23, 2016
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366:was ported to the
825:Sega arcade games
680:"ANALOG Software"
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16:(Redirected from
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65:Find sources:
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790:Coleco games
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739:(15): 36–37.
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692:. Retrieved
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583:. 1982-07-15
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165:Publisher(s)
153:Developer(s)
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110:January 2014
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52:Please help
47:verification
44:
714:Atari Mania
437:Development
358:bonus round
297:August 1980
259:Atari 8-bit
246:Platform(s)
237:Atari 8-bit
234:Dan Kitchen
216:Designer(s)
764:Categories
710:"Carnival"
694:January 3,
620:"Carnival"
587:2020-10-25
563:Enterbrain
559:Famitsu DC
500:References
450:DIP switch
396:published
368:Atari 2600
255:Atari 2600
231:Atari 2600
220:Lane Hauck
80:newspapers
663:March 23,
653:Vox Media
648:The Verge
479:Reception
465:carnivals
402:BBC Micro
394:Acornsoft
288:June 1980
240:Phil Mork
684:GearRant
490:Carnival
469:funfairs
442:Carnival
408:Gameplay
400:for the
398:Carnival
364:Carnival
345:Carnival
311:Genre(s)
138:Carnival
322:Mode(s)
273:Release
158:Gremlin
94:scholar
551:"1979"
530:
374:, and
277:Arcade
251:Arcade
203:Coleco
170:Arcade
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626:9 Nov
522:[
348:is a
302:Ports
199:Ports
101:JSTOR
87:books
696:2016
665:2021
628:2013
528:ISBN
467:and
446:PCBs
354:Sega
336:Dual
305:1982
182:Sega
73:news
56:by
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596:^
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542:^
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293:NA
284:JP
265:,
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188:NA
177:JP
737:1
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