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season lengths can be modified during world generation. Recent weather conditions/events added include the portal storms, which were initially only mentioned in the main storyline for CDDA, during these portal storms, nether monsters will appear and can cause negative effects on the player when they get caught outdoors during the storm if not outright kill them, but during the portal storms, a dungeon will appear, this dungeon can grant the player unique temporary status effects or items by travelling through it successfully.
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588:, and build shelters and vehicles. The gameplay is mainly based on day-to-day survival, and the game tracks parameters like hunger, thirst, morale, illness and temperature which the player must manage to stay alive. More advanced players usually set up their own stories and end goals for the player characters, such as searching the
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materials like brick, stones, or nails. Equipment required for construction can be either salvaged from cities or can be crafted via the crafting menu from additional raw materials. For the most part, the terrain in the game is fully destructible, meaning that the player and other entities can destroy it or build structures on it.
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began to research alternate dimensions. In their explorations they obtained a sample called XE-037 (known within developers as The Blob) that was able to reanimate the dead and cause targeted phenotype mutations. It escaped the lab environment, reproduced in the worlds’ ground water supply, causing an enormous
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that roam mainly the cities and some areas within the wilderness. Zombies come in many shapes, abilities and sizes, and most (but not all of them) are infamous for their ability to revive for some time if they are not butchered or smashed to a pulp. The game also features a wide range of adversaries
693:
Vehicles can be repaired or even built from scratch using the construction menu. Players are reported to have created vehicles of quite different sizes and capabilities, from small quad bikes with limited storage to huge "deathmobiles" with multiple engines, turrets, machine guns, and chemical labs.
652:
The game has a menu which shows the character's current conditions such as hunger, thirst, morale and illness. In order to survive, the character has to consume food and water often, and sleep on a regular basis. If afflicted with an illness, the player must use certain medications in order to treat
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in 2025 (current year + 1), after a catastrophic event killed most of the human population and spawned various monsters and hazards. After a interdimensional traveler from an alternate Earth crash landed a portal traveling vessel in the
American Midwest 35 years prior to Cataclysm, the US government
414:
and manipulating the population through people's moods, making many people violent. In the following months, the world began to further spiral out of control, with mass demonstrations, rioting, and internal deployment of troops. Amidst the chaos, Earth became the target of a multidimensional portal
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Despite the increasing deadliness of zombies and monsters, unlike most other games, the number of zombies and monsters in a given area (not counting the overall infinite world) is limited, when the zombies and monsters of an area are dead and rendered unable to revive, they will no longer spawn in
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Despite the game lean toward looting as primary source of tools and equipment, CDDA has a detailed crafting, with many basic necessities such as clothing and food being craftable from raw items that are found lying around the world. For crafting to be successful the player needs the necessary raw
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Like most roguelikes, the game allows players to initially choose from various professions and each profession has its own set of traits and skills. Characters can increase their skills gradually once in-game by practicing the respective skills or reading books obtained from various sources found
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and depends on external temperature. Every plant type has different growing rates and growth can be accelerated using commercial or home-made fertilizers. Final output depends on the character's survival skill: the higher the skill, the higher the yield of every single plant. Once harvested, all
616:
A typical CDDA world has cities, towns, rivers, forests, bridges and other landmarks. Cities and towns generally have several common establishments often found in the real world such as houses, stores, malls, parking lots, swimming pools, hospitals, and more, but hold danger in the form of large
612:
The world can be persistent between games. When starting a new character after the death of a previous character, the new game can be set in the same game world as the last, but it is not recommended as it can cause issues The world has support for seasons and dynamic weather conditions, and the
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CDDA features an intricate construction menu where one can perform activities ranging from simple construction, like boarding up a window or digging a pit, to elaborate ones like building a reinforced concrete wall, digging a well or creating basements. Like crafting, construction requires raw
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are available. Prior to playing, the player generates a world with different settings and mods. The player then creates a character and is placed into one of many possible starting scenarios. The player is then free to do whatever they please. This includes both things required for day-to-day
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English, Chinese, Chinese (Taiwan), Russian, Spanish, Spanish (Argentine), Japanese, Polish, German, Hungarian, Portuguese, Portuguese (Brazil), Korean, French, Italian, Norwegian Bokmal, Dutch, Czech, Ukrainian, Greek, Arabic, Danish, Filipino, Icelandic, Indonesian, Serbian,
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As the days go on, many zombies and creatures will mutate into more powerful forms, progressively increasing difficulty. Mundane animals may be replaced with zombie or mutant versions, further reducing access to edible meat while making the world more hostile.
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There are a plethora of monsters and creatures found in the world. The wilderness contains many animals, ranging from small passive animals such as squirrels, rabbits, and rats, to large aggressive predators and sometimes hostile herbivores ranging from
415:
attack, leading to vast portal storms, with portals opening all over the world, affecting the weather and the reality around them. Unknown forces from other dimensions entered opportunistically as our dimensional fabric was destabilized.
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materials, equipment, skill and proficiencies. The player also needs to know the recipe of the object to be crafted, which can be found by having specific books. Successful crafting leads to an increase of the corresponding skill.
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The game is under heavy development with experimental releases available multiple times each day. The stable versions are considered "snapshots" of development rather than the primary version, with the daily updated experimental
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Characters can be generated randomly or can be custom-built to suit player gameplay and preferences. Players choose from several available initial scenarios. The default scenario is "Evacuee" in which the player starts from an
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hordes. Rarer locations such as labs, military bases, and missile silos can be found in remote places throughout the world. Latest versions have support for three-dimensional buildings.
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the diseases, most diseases can recover their own, but some others can only be removed with the right medication, or vice versa. The menu also displays the character's stats.
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547:. However, the launcher was confirmed unmaintained since January 2022. Other launchers have since been created and released, including a fork of this one and a
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Though the cataclysm is predominantly a zombie apocalypse, many other apocalyptic events are occurring alongside it, including invasions from fungi,
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422:, and send out a final message: "The government has fallen. No help is coming, you’re on your own". This event is referred to as "The Cataclysm".
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Crafting can be hampered by player conditions such as low morale, damaged limbs, insufficient light or lack of flat surface or workbench.
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The player can farm land and grow grains, vegetables, berries and other shrubs (e.g. cotton), provided that they find the respective
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While most of the action in CDDA is liable to happen on the surface overworld, as traditional with roguelikes, the world does
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ranging from mutant humans and animals to aliens and interdimensional creatures, often inspired by the works of
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1355:'Cataclysm: Dark Days Ahead' Review - A Learning Curve Like A Sheer Cliff, But Great Rewards Await
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raised $ 9,492 (beyond the $ 7,000 goal) for the payment of a full-time developer for 3.5 months.
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plants are considered "dead" and leave straw (grains) or withered plants and some seeds.
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https://github.com/CleverRaven/Cataclysm-DDA/blob/master/doc/Lore/lore-background.md
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Cataclysm: Dark Days Ahead: A roguelike you could play for the rest of your life
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https://github.com/CleverRaven/Cataclysm-DDA/issues/26126#issuecomment-564313167
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1290:"I tried building a smaller vehicle instead of a montrosity. • /r/cataclysmdda"
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1058:"Multipocalyptic Roguelike Cataclysm: Dark Days Ahead Turns To Kickstarter"
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named it number 39 of "The 50 Best Free Games on PC" in
October 2016.
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The game's reception by gaming websites was overwhelmingly positive.
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Player creation menu which shows
Profession, Traits, Skills and Stats
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to allow players to stay up to date with the latest releases and
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624:. Examples of these include mines, labs, and strange temples.
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363:. The game is currently largely developed by its community.
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named CDDA one of "The 50 Best Free Games on PC" in 2016.
97:
Screenshot of a player ('@') being chased by zombies ('Z')
1100:"Is Cataclysm DDA 0.D released already? • r/cataclysmdda"
471:
by the original author Whales in
October 2010. After the
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that have built encampments and towers around the world.
397:, making and repairing vehicles, and constructing homes.
1161:"Update README.md · remyroy/CDDA-Game-Launcher@2d4b6dc"
389:, and finding shelter, as well as larger goals such as
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A US government official managed to get access to the
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and other popular horror and science fiction genres.
885:"The Cataclysm-DDA translation project on Transifex"
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721:The farming season usually extends from late
8:
861:"Release Gaiman · CleverRaven/Cataclysm-DDA"
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754:The main threats to the characters are the
1492:Video games developed in the United States
352:is also freely available on the project's
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82:
75:
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62:Learn how and when to remove this message
1150:on github.com/remyroy/CDDA-Game-Launcher
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584:map, clear areas of monsters, work with
529:being the "master" version of the game.
513:to provide text based graphics; later a
1537:Video games about extraterrestrial life
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841:
483:the game into a new repository called
1457:Creative Commons-licensed video games
596:, broken limbs, and bionic implants.
7:
803:Free and open-source software portal
685:Vehicle construction and repair menu
580:: the player is free to explore the
16:Survival horror roguelike video game
153:0.G "Gaiman" / 1 March 2023
479:around 2012, the game's community
34:tone or style may not reflect the
14:
551:based launcher called Catapult.
1532:Video games about the paranormal
1427:Android (operating system) games
1399:
809:
795:
532:In December 2015, an unofficial
44:guide to writing better articles
23:
1472:Free software that uses ncurses
576:Unlike most roguelikes, it has
376:, though alternative graphical
1181:"Fris0uman/CDDA-Game-Launcher"
536:was created for CDDA under an
348:on the game's website and the
1:
608:Map view showing a large city
448:is based on the earlier game
1507:Post-apocalyptic video games
1125:"remyroy/CDDA-Game-Launcher"
950:The 50 Best Free Games On PC
649:within the cities or towns.
622:contain underground dungeons
1502:Science fiction video games
1487:Survival horror video games
1264:"CleverRaven/Cataclysm-DDA"
1026:whales (23 November 2021).
490:In June 2013, a successful
126:0.1 / 26 February 2013
118:Kevin Granade and community
1553:
1380:Cataclysm: Dark Days Ahead
1319:discourse.cataclysmdda.org
889:Cataclysm-DDA Localization
485:Cataclysm: Dark Days Ahead
446:Cataclysm: Dark Days Ahead
420:emergency broadcast system
334:Cataclysm: Dark Days Ahead
312:Cataclysm: Dark Days Ahead
77:Cataclysm: Dark Days Ahead
1522:Video games about zombies
825:List of open source games
505:View with graphical tiles
248:
170:
142:
90:
81:
1527:Video games about robots
1517:Role-playing video games
1512:2010s horror video games
924:"Cataclysm - RogueBasin"
515:Simple DirectMedia Layer
361:Creative Commons license
1477:Cross-platform software
1467:Open-source video games
1315:"Vehicle Show and Tell"
1047:by whales on github.com
38:used on Knowledge (XXG)
967:"C:DDA Design Outline"
686:
666:
637:
609:
582:procedurally generated
573:
509:The game is made with
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42:See Knowledge (XXG)'s
1462:Roguelike video games
1357:by Shaun Musgrave on
1345:(November 14th, 2016)
1076:"Experimental Builds"
1028:"Cataclysm / LICENSE"
684:
664:
645:with few provisions.
635:
607:
571:
504:
477:ended the development
356:repository under the
340:of the original game
1343:Rock, Paper, Shotgun
956:(October 31st, 2016)
954:Rock, Paper, Shotgun
782:Rock, Paper, Shotgun
366:Rock, Paper, Shotgun
517:(SDL) version with
405:The game is set in
346:freely downloadable
78:
1321:. 11 February 2013
1296:. 29 December 2014
1229:"Whales/Cataclysm"
1106:. 28 November 2018
998:"Background Story"
928:www.roguebasin.com
830:List of roguelikes
817:Video games portal
687:
667:
638:
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521:became available.
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203:ASCII with ncurses
104:Original author(s)
1452:Virtual economies
643:evacuation center
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433:monsters such as
381:survival such as
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251:List of languages
227:Microsoft Windows
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36:encyclopedic tone
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1422:2013 video games
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1080:cataclysmdda.org
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1060:. Archived from
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1004:. Archived from
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718:, sealed food).
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462:Creative Commons
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1205:"qrrk/Catapult"
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487:in early 2013.
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1365:" (2016-01-15)
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130:11 years ago
114:Developer(s)
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1482:Indie games
1442:MacOS games
1437:Linux games
1406:Video games
1359:TouchArcade
905:license.txt
771:that area.
714:, spirits,
708:cooking oil
541:MIT license
538:open-source
496:Kickstarter
467:license on
458:open-source
454:source code
441:Development
407:New England
350:source code
321:open-source
1416:Categories
1325:2017-11-15
1300:2015-11-25
1275:2015-11-25
1238:2015-11-25
1214:2024-01-04
1190:2024-01-04
1134:2017-02-11
1110:2018-11-28
1085:2021-10-05
1032:github.com
1012:2022-03-24
933:2015-11-25
870:2021-12-08
836:References
460:under the
383:scavenging
374:text-based
330:video game
195:Written in
176:Repository
162:2023-03-01
135:2013-02-26
52:April 2024
1432:IOS games
1363:4.5 stars
775:Reception
734:Creatures
725:to early
628:Character
594:mutations
590:artifacts
473:Cataclysm
456:was made
450:Cataclysm
342:Cataclysm
327:roguelike
272:roguelike
789:See also
657:Crafting
555:Gameplay
534:launcher
465:CC BY-SA
427:Triffids
378:tilesets
358:CC BY-SA
319:) is an
288:CC BY-SA
214:Platform
1148:License
756:zombies
716:vinegar
698:Farming
578:no goal
511:ncurses
475:author
395:bionics
391:farming
387:hunting
295:Website
283:License
255:Turkish
235:Android
160: (
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1392:Portal
1385:GitHub
1294:reddit
1269:GitHub
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1166:GitHub
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1104:reddit
909:GitHub
745:wolves
727:autumn
723:spring
527:branch
481:forked
469:GitHub
452:whose
435:Mi-Gos
429:, and
354:GitHub
182:github
108:Whales
749:bears
741:moose
712:flour
704:seeds
600:World
549:Godot
336:is a
219:Linux
155:;
128:;
747:and
586:NPCs
401:Plot
338:fork
317:CDDA
302:.org
263:Type
223:OS X
184:.com
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494:on
290:3.0
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