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This category has the following 2 subcategories, out of 2 total.
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The following 49 pages are in this category, out of 49 total.
119:Bidirectional reflectance distribution function
124:Bidirectional scattering distribution function
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78:This list may not reflect recent changes
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265:Level of detail (computer graphics)
151:Color bleeding (computer graphics)
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412:Transform, clipping, and lighting
248:Image and object order rendering
73:Pages in category "3D rendering"
129:Bidirectional texture function
37:Global illumination algorithms
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343:Rendering (computer graphics)
380:Stereoscopic depth rendition
294:Non-photorealistic rendering
236:High-dynamic-range rendering
231:Hidden-surface determination
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156:Computer graphics lighting
102:Alternate frame rendering
306:Potentially visible set
282:Multiple Render Targets
141:Checkerboard rendering
385:Subsurface scattering
482:3D computer graphics
318:Ray-tracing hardware
446:Volumetric lighting
323:Redshift (renderer)
226:Hidden-line removal
197:Fragment processing
146:Cinematic rendering
429:Unbiased rendering
370:Spectral rendering
365:Software rendering
360:Scanline rendering
338:Render output unit
328:Reflection mapping
277:Microsoft Talisman
253:Irregular Z-buffer
209:Gaussian splatting
214:Graphics pipeline
114:Back-face culling
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90:3D rendering
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417:ATI TruForm
333:Render farm
41:(1 C, 16 P)
463:Z-fighting
476:Category
180:Enscape
61:(17 P)
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