54:
21:
38:
402:
1177:
560:
749:
28:
974:
609:
555:
882:
675:
382:
650:
994:
211:
1233:
232:
1145:
1120:
989:
838:
318:
929:
872:
244:
72:
954:
813:
660:
572:
434:
919:
1223:
535:
498:
550:
328:
417:
1228:
1172:
1090:
939:
449:
444:
298:
288:
1115:
732:
508:
367:
256:
1006:
833:
727:
692:
638:
1125:
1085:
969:
744:
697:
513:
407:
1204:
877:
788:
717:
471:
422:
1026:
848:
793:
525:
503:
493:
454:
372:
1063:
934:
887:
843:
587:
582:
333:
323:
293:
261:
1031:
1021:
914:
803:
771:
308:
276:
64:
60:
1199:
1150:
1036:
1016:
828:
655:
377:
350:
1140:
964:
338:
100:
1135:
1095:
959:
949:
808:
766:
397:
355:
1217:
1167:
1110:
1046:
979:
540:
530:
439:
392:
303:
80:
1187:
1100:
1041:
1011:
924:
818:
783:
707:
476:
215:
1105:
1073:
944:
823:
604:
459:
387:
1130:
892:
313:
1182:
984:
702:
680:
545:
271:
53:
20:
91:
712:
577:
488:
412:
266:
1068:
902:
599:
798:
722:
670:
665:
626:
1155:
754:
231:
The following 158 pages are in this category, out of 158 total.
1051:
897:
860:
621:
48:
15:
185:
182:
179:
176:
173:
170:
167:
164:
161:
158:
155:
152:
149:
146:
143:
140:
137:
134:
131:
128:
125:
122:
119:
116:
113:
110:
105:
200:This category has only the following subcategory.
8:
228:Pages in category "Computer graphics stubs"
36:propose new stub templates and categories
403:Conservative morphological anti-aliasing
233:This list may not reflect recent changes
69:To add an article to this category, use
7:
975:Streamlet (scientific visualization)
610:Intrapixel and Interpixel processing
556:Graphics Environment for Multimedia
1178:Weiler–Atherton clipping algorithm
883:Relief mapping (computer graphics)
676:Local maximum intensity projection
561:Greiner–Hormann clipping algorithm
383:Color bleeding (computer graphics)
237:
202:
194:
67:. You can help by expanding them.
14:
995:Symposium on Geometry Processing
52:
19:
26:This category is maintained by
1:
1146:Virtual Human Markup Language
1121:VESA Enhanced Video Connector
990:Swizzling (computer graphics)
839:Precomputed Radiance Transfer
750:Nicholl–Lee–Nicholl algorithm
651:Lagrangian–Eulerian advection
319:Armature (computer animation)
930:Shape Modeling International
920:Schlick's approximation
873:Ray-traced ambient occlusion
245:Template:Compu-graphics-stub
955:Spherical harmonic lighting
814:Polygon (computer graphics)
661:Least squares conformal map
573:High-performance addressing
435:Deep learning anti-aliasing
1250:
536:Glyph (data visualization)
499:Flexible Display Interface
551:Graphics device interface
329:Asynchronous reprojection
1173:Weave (digital printing)
1091:Vatti clipping algorithm
940:Snap (computer graphics)
450:Digital Effects (studio)
445:Device-independent pixel
299:AGP Inline Memory Module
289:Adam Powers, The Juggler
29:WikiProject Stub sorting
1116:VESA Digital Flat Panel
745:Newell's algorithm
733:Multiple Render Targets
509:Free boundary condition
368:Calligraphic projection
257:3D Core Graphics System
212:Graphics software stubs
1234:Computer science stubs
1007:Talking tactile tablet
834:Pose space deformation
728:Morphological gradient
693:Marker-and-cell method
639:David Kirk (scientist)
59:This category is for
1126:VESA Plug and Display
1086:Variable refresh rate
970:Stars (shader effect)
698:Mesh parameterization
514:Free-form deformation
408:Constriction of video
1205:Xilp (Unix software)
878:Relaxation labelling
789:Parametric animation
718:Mixed raster content
472:Endorphin (software)
423:Czenakowski distance
418:Cyrus–Beck algorithm
1027:Texture compression
849:Pseudo-transparency
794:Perspective cloning
526:Geometry instancing
504:Fragment processing
494:Fixed-pixel display
455:Digital Productions
373:Clamping (graphics)
73:compu-graphics-stub
1064:Unbiased rendering
935:Skin friction line
888:Render output unit
844:Preprocessor (CAE)
588:Humanoid animation
583:Human Race Machine
334:Atkinson dithering
324:Asymptotic decider
294:Adobe Pixel Bender
262:3D Morphable Model
1224:Computer graphics
1032:Texture splatting
1022:Texture advection
915:Sample (graphics)
804:Photo-consistency
772:Operational image
309:Alpha to coverage
277:4D reconstruction
89:
88:
65:computer graphics
47:
46:
1241:
1200:X Athena Widgets
1151:Vortex core line
1037:Triad (monitors)
1017:Texel (graphics)
829:Portal rendering
656:Lathe (graphics)
378:Clip coordinates
351:Besta (computer)
217:
84:
76:
56:
49:
43:before creation.
23:
16:
1249:
1248:
1244:
1243:
1242:
1240:
1239:
1238:
1229:Stub categories
1214:
1213:
1212:
1211:
1210:
1209:
1192:
1160:
1141:Viewing frustum
1078:
1056:
999:
965:Stanford dragon
907:
865:
853:
776:
759:
737:
685:
643:
631:
614:
592:
565:
518:
481:
464:
427:
360:
343:
339:AX architecture
281:
249:
225:
224:
223:
222:
219:
218:
193:
192:
191:
190:
96:
78:
70:
68:
33:
12:
11:
5:
1247:
1245:
1237:
1236:
1231:
1226:
1216:
1215:
1208:
1207:
1202:
1196:
1193:
1191:
1190:
1185:
1180:
1175:
1170:
1164:
1161:
1159:
1158:
1153:
1148:
1143:
1138:
1136:View synthesis
1133:
1128:
1123:
1118:
1113:
1108:
1103:
1098:
1096:Vector network
1093:
1088:
1082:
1079:
1077:
1076:
1071:
1066:
1060:
1057:
1055:
1054:
1049:
1044:
1039:
1034:
1029:
1024:
1019:
1014:
1009:
1003:
1000:
998:
997:
992:
987:
982:
977:
972:
967:
962:
960:Stanford bunny
957:
952:
950:Sphere mapping
947:
942:
937:
932:
927:
922:
917:
911:
908:
906:
905:
900:
895:
890:
885:
880:
875:
869:
866:
864:
863:
857:
854:
852:
851:
846:
841:
836:
831:
826:
821:
816:
811:
809:Pixel geometry
806:
801:
796:
791:
786:
780:
777:
775:
774:
769:
767:Onion skinning
763:
760:
758:
757:
752:
747:
741:
738:
736:
735:
730:
725:
720:
715:
710:
705:
700:
695:
689:
686:
684:
683:
678:
673:
668:
663:
658:
653:
647:
644:
642:
641:
635:
632:
630:
629:
624:
618:
615:
613:
612:
607:
602:
596:
593:
591:
590:
585:
580:
575:
569:
566:
564:
563:
558:
553:
548:
543:
538:
533:
528:
522:
519:
517:
516:
511:
506:
501:
496:
491:
485:
482:
480:
479:
474:
468:
465:
463:
462:
457:
452:
447:
442:
437:
431:
428:
426:
425:
420:
415:
410:
405:
400:
398:Colour banding
395:
390:
385:
380:
375:
370:
364:
361:
359:
358:
356:Blitter object
353:
347:
344:
342:
341:
336:
331:
326:
321:
316:
311:
306:
301:
296:
291:
285:
282:
280:
279:
274:
269:
264:
259:
253:
250:
248:
247:
241:
239:
238:
229:
226:
221:
220:
210:
209:
206:
204:
203:
198:
195:
189:
188:
108:
103:
97:
95:
92:
90:
87:
86:
57:
45:
44:
24:
13:
10:
9:
6:
4:
3:
2:
1246:
1235:
1232:
1230:
1227:
1225:
1222:
1221:
1219:
1206:
1203:
1201:
1198:
1197:
1194:
1189:
1186:
1184:
1181:
1179:
1176:
1174:
1171:
1169:
1168:Wavelet noise
1166:
1165:
1162:
1157:
1154:
1152:
1149:
1147:
1144:
1142:
1139:
1137:
1134:
1132:
1129:
1127:
1124:
1122:
1119:
1117:
1114:
1112:
1111:Vertex normal
1109:
1107:
1104:
1102:
1099:
1097:
1094:
1092:
1089:
1087:
1084:
1083:
1080:
1075:
1072:
1070:
1067:
1065:
1062:
1061:
1058:
1053:
1050:
1048:
1047:Triangle mesh
1045:
1043:
1040:
1038:
1035:
1033:
1030:
1028:
1025:
1023:
1020:
1018:
1015:
1013:
1010:
1008:
1005:
1004:
1001:
996:
993:
991:
988:
986:
983:
981:
980:Streamsurface
978:
976:
973:
971:
968:
966:
963:
961:
958:
956:
953:
951:
948:
946:
943:
941:
938:
936:
933:
931:
928:
926:
923:
921:
918:
916:
913:
912:
909:
904:
901:
899:
896:
894:
891:
889:
886:
884:
881:
879:
876:
874:
871:
870:
867:
862:
859:
858:
855:
850:
847:
845:
842:
840:
837:
835:
832:
830:
827:
825:
822:
820:
817:
815:
812:
810:
807:
805:
802:
800:
797:
795:
792:
790:
787:
785:
782:
781:
778:
773:
770:
768:
765:
764:
761:
756:
753:
751:
748:
746:
743:
742:
739:
734:
731:
729:
726:
724:
721:
719:
716:
714:
711:
709:
706:
704:
701:
699:
696:
694:
691:
690:
687:
682:
679:
677:
674:
672:
669:
667:
664:
662:
659:
657:
654:
652:
649:
648:
645:
640:
637:
636:
633:
628:
625:
623:
620:
619:
616:
611:
608:
606:
603:
601:
598:
597:
594:
589:
586:
584:
581:
579:
576:
574:
571:
570:
567:
562:
559:
557:
554:
552:
549:
547:
544:
542:
541:Gooch shading
539:
537:
534:
532:
531:Geomipmapping
529:
527:
524:
523:
520:
515:
512:
510:
507:
505:
502:
500:
497:
495:
492:
490:
487:
486:
483:
478:
475:
473:
470:
469:
466:
461:
458:
456:
453:
451:
448:
446:
443:
441:
440:Depth peeling
438:
436:
433:
432:
429:
424:
421:
419:
416:
414:
411:
409:
406:
404:
401:
399:
396:
394:
393:Color cycling
391:
389:
386:
384:
381:
379:
376:
374:
371:
369:
366:
365:
362:
357:
354:
352:
349:
348:
345:
340:
337:
335:
332:
330:
327:
325:
322:
320:
317:
315:
312:
310:
307:
305:
304:Alpha mapping
302:
300:
297:
295:
292:
290:
287:
286:
283:
278:
275:
273:
270:
268:
265:
263:
260:
258:
255:
254:
251:
246:
243:
242:
240:
236:
234:
227:
213:
208:
207:
205:
201:
197:Subcategories
196:
187:
184:
181:
178:
175:
172:
169:
166:
163:
160:
157:
154:
151:
148:
145:
142:
139:
136:
133:
130:
127:
124:
121:
118:
115:
112:
109:
107:
104:
102:
99:
98:
93:
82:
74:
66:
62:
61:stub articles
58:
55:
51:
50:
42:
41:
40:
31:
30:
25:
22:
18:
17:
1188:Worley noise
1101:Vector packs
1042:Triangle fan
1012:Tensor glyph
925:Shader lamps
819:Polygon soup
784:Packed pixel
708:Micropolygon
477:Eurographics
230:
199:
83:}}
79:{{
75:}}
71:{{
63:relating to
37:
35:
27:
1106:Vector path
1074:UVW mapping
945:Specularity
824:Polygonizer
605:Image plane
460:Drop shadow
388:Color clock
77:instead of
1218:Categories
1131:Video BIOS
893:Retopology
314:Antiportal
1183:WGL (API)
985:Super LCD
703:Micro-DVI
681:Loft (3D)
546:GraphiCon
272:3DCrafter
94:Contents
713:Mini-VGA
578:Himetric
489:Fillrate
413:Coolbits
267:3DBenchy
1069:UNISURF
903:RT.X100
600:IBM 740
216:(195 P)
34:Please
799:PGPLOT
723:Mode X
671:Libart
666:Lib Sh
627:Junaio
1156:VT180
755:NURMS
1052:TXGA
898:ROAM
861:QSDK
622:JPIP
81:stub
39:here
252:0–9
106:0–9
101:Top
1220::
235:.
214:‎
1195:X
1163:W
1081:V
1059:U
1002:T
910:S
868:R
856:Q
779:P
762:O
740:N
688:M
646:L
634:K
617:J
595:I
568:H
521:G
484:F
467:E
430:D
363:C
346:B
284:A
186:Z
183:Y
180:X
177:W
174:V
171:U
168:T
165:S
162:R
159:Q
156:P
153:O
150:N
147:M
144:L
141:K
138:J
135:I
132:H
129:G
126:F
123:E
120:D
117:C
114:B
111:A
85:.
32:.
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.