Knowledge (XXG)

Caylus (game)

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The game ends when the bailiff reaches the Tower scoring point, or when all the tower spaces have been built (automatically triggering the scoring of the Tower section). After the final prestige points are awarded for any leftover money and resources, the player with the most prestige points wins the
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Placement of workers. According to the turn order, players take turns placing their workers on unoccupied spaces (with some exceptions). Each worker placement costs 1 denier. The players may pass once they have placed all the workers they want (or can afford). Every time a player passes, the cost of
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Player buildings: By placing a worker on a construction building, a player can construct a new building; each new building has a fixed cost of 2 to 8 resource cubes (some costs being a white wildcard, allowing payment of any resource type). Once built, all players can use the new building, but the
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Bailiff: The bailiff moves either one or two spaces from his starting spot on every turn in the game. The pace of his movement can be influenced by the players through the Provost (see below). When the bailiff reaches a pre-determined space, he triggers the conclusion of a phase of construction of
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Provost: The provost indicates by his position which of the workers placed by the players will be allowed to work on any given turn: workers ahead of him are not allowed to work. The provost's position can be influenced by the players with money (see below) or with special spaces on the board.
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The end of the turn. The bailiff moves along the road. He moves forward 2 spaces if the provost is ahead of him, and 1 space if the provost is on the same space as he or behind him. He never moves backwards. Once the bailiff has been moved, the provost is placed on the same square as the
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possible starting configurations) and the initial turn order, both of which are determined randomly at the beginning of the game. However, the effect of random initial turn order is minimal because players whose turn is later start off with a higher amount of money.
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Furthermore, if at the end of a turn the provost ends up on or behind the bailiff, then the bailiff will only move one space forward that round. If the provost is in front of the bailiff, then the bailiff moves ahead two spaces, thus shortening the game.
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Royal favors: Players who contribute to the royal cause by building the castle, using the jousting field, or constructing certain buildings are granted royal favors. In the story of the game, prestige and royal favors are granted by
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Building the castle: By placing a worker in the castle, a player can send a "batch" of three different resource cubes (one of which must be food) to help construct the castle of Caylus and reap prestige points and royal
281:. Royal favors can take the form of prestige points, money, resources, or discounted, unblockable access to construct buildings. These royal favors can often be the deciding factor in the game, when used cleverly. 308:
The provost moves. Each player (in order of passing) has the opportunity to move the provost backward or forward by paying 1 denier per space, up to a maximum of 3. After this phase, any workers that are located
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Building of the castle. Players build the section of the castle (dungeon, walls, or tower) that is currently under construction. This is done in the order in which players placed their workers to build the
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Activation of special buildings. The special buildings (the first 5 buildings after the castle, but before the bridge) are activated, and their effects are applied.
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Income. Each player receives a standard income of 2 deniers, plus any income for Residential buildings s/he owns (or prestige buildings that provide income).
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to allow workers to work or to block opponents' workers from working, use the jousting field to gain royal favors (see below), and build certain buildings.
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Workers: Each player has six workers, which can be placed on buildings to harvest resources, construct more buildings, build the castle, and more.
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sold out in December 2005. A second printing was released in February 2006, including new cardboard coins to replace the gray plastic
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Activation of buildings. Starting with the first neutral (pink) building after the bridge, all remaining buildings activate in order.
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Scoring of sections. If the bailiff reaches a scoring point, or a section of the castle is completed, then that section is scored.
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has a mix of building, producing, planning, and bargaining — without direct conflict or dice-rolling mechanics.
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placed at the start of the game; along with initial turn order, this is the only source of randomness in the game.
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initially gained public acclaim when it was rated the number one game of the October 2005 game fair in
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is to amass the most prestige points by constructing buildings and by working on the castle of
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Caylus castle (see below). When the bailiff reaches the third such space, the game is over.
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None; although initial turn order and placement of the initial 6 buildings are random
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does not include the random elements found in many board games, such as cards and
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placing additional workers on that turn increases by 1 for the other players.
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designed by William Attia and independently published in 2005 by Ystari in
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The player who is at the top of the turn order starts the next turn.
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original builder gets a bonus every time an opponent uses it.
236:(yellow). These are used to build buildings and the castle. 313:
the provost are removed, as they are not allowed to work.
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also received the Trictrac d'or 2005 award from the
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Index


Designers
William Attia
Ẏstari Games
Rio Grande Games
Economic management
Strategic thought
German-style board game
France
England
Rio Grande Games
North America
coins
iOS
Caylus
medieval France
dice
720
food
wood
cloth
stone
gold
denier
provost
randomly
King Philip the Fair
Essen, Germany
BoardGameGeek
eponymous

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