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Celtic Kings: Rage of War

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393:, an immobile artillery unit built by up to ten military units to demolish enemy defenses and damage the units inside. This job is also possible with archers, but takes many of them to be effective. All structures have a loyalty rating, which gradually decreases if enemy military units are ordered to capture it, with too little allied units nearby to keep it. If the rating reaches zero, the structure surrenders to the conqueror's side. 22: 346:(RTS) elements. Units are controlled in a standard RTS fashion. Most units have the ability to gain levels. This is done either through fighting, training (to a certain limit, usually level 12), or, in the case of the priest/druid, learning from units with more experience (levels). In adventure mode, the player will constantly move between maps, which are all greatly varying in 457: 452: 447: 442: 437: 326:. There are three main modes: Adventure, single player (a classic real time strategy Skirmish mode), and multiplayer. Adventure mode includes a tutorial and the main story. In both campaigns, players control a hero named Larax. In the main story, he loses his wife in a Teutonic raid. In grief, he swears vengeance, and gives his body and soul to 377:
There are two main resources in gameplay: food and gold. Food is mainly produced from villages or can sometimes be bought or captured. Food is an important resource for healing units and keeping them alive, since without it they can starve and lose health. Gold comes mainly from taxing the people of
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units in the game, which are considerably more powerful than normal units. Heroes can attach units to themselves, giving them the ability to march in formation. The hero's experience is shared between the units under his/her command, making them stronger. Heroes can also recover artifacts from
133: 374:, a nomadic people who live in tents throughout the map. If non-allied units get too close to the tent, the Teutons will engage them in combat. These tents can be captured by killing all the Teutons within proximity of the tent. 370:. These two factions are diverse from each other, in terms of gameplay. Their units are different, with the superior Roman technology, while the Gauls depend on their numbers. There is a third, non-playable faction, the 510:
The game was well received by critics. IGN gave the game a rating of 8.2/10, GameSpot gave it a rating of 8.4/10, while Gamespy rated the game a 4.5/5. Gone Gold gave the game a score of 87/100, and
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gave 4.5/5. The game was praised for its success in mixing the elements of RTS and RPG. Some criticisms include the somewhat overblown soundtrack and the voice acting.
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became a hit in Spain, with sales above 100,000 units in the region by 2003. By 2006, it sold over 1 million copies in Spain, Italy and Latin America alone.
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various temples located throughout the map, giving them special, albeit limited abilities such as healing friendly units and increased prowess in battle.
1441: 1067: 382:), or earned with food trade or investments. It is used to produce and upgrade units. Unlike a traditional RTS, the player's resources are not "global". 39: 1209: 805: 1436: 859: 1456: 830: 86: 58: 893: 772: 1431: 1121: 389:
Structures cannot be constructed, and neither can they be destroyed. They can only be damaged or captured. This is much easier with a
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and supply ships are used to transport resources between cities or supply an army on the march.
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the cities, though it can also be captured, borrowed (with a significant
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takes place in ancient Roman times, during the years that
894:"Imperivm sells 1 million units in Spain and Italy alone" 299:. The game was re-released on digital storefronts via 1347: 1311: 1266: 1234: 1225: 255: 239: 201: 189: 154: 142: 123: 46:. Unsourced material may be challenged and removed. 1130:. Archived from the original on 5 December 2006 434: 1203: 1120:Katilovic, Dusan "Lynx" (11 September 2002). 8: 1472:Depictions of Julius Caesar in video games 1231: 1210: 1196: 1188: 412: 291:In Italy and Spain, the game is titled as 131: 120: 1462:Multiplayer and single-player video games 106:Learn how and when to remove this message 517:ELiTeD scored the game 85 of 100, while 1122:"Celtic Kings: Rage of War Review (PC)" 554: 530: 1141: 858:Meix, Joan Isern (September 4, 2003). 750:Liberatore, Raphael (November 2002). " 1070:from the original on 16 December 2002 7: 1482:Cultural depictions of Vercingetorix 417: 44:adding citations to reliable sources 771:O'Hagan, Steve (October 30, 2002). 436: 408: 1054:"Celtic Kings: Rage of War Review" 959:"Celtic Kings: Rage of War Review" 14: 1442:Video games developed in Bulgaria 1052:Downs, Gary (10 September 2002). 989:Fryman, Avi (14 September 2002). 804:Brogger, Kristian; Barber, Chet. 689:"GOG Community Discussions forum" 605:. August 19, 2002. Archived from 569:. August 29, 2002. Archived from 362:There are two main factions, the 297:Imperivm: La Guerra de las Galias 455: 450: 445: 440: 435: 20: 1257:Imperivm: Great Battles of Rome 322:was the military leader of the 31:needs additional citations for 1437:Real-time strategy video games 1064:British Telecommunications plc 957:Todd, Brett (21 August 2002). 925:Sulic, Ivan (27 August 2002). 1: 1356:Tzar: The Burden of the Crown 1457:Video games set in antiquity 902:. 2 May 2006. Archived from 862:Celtic Kings: The Punic Wars 760:. No. 220. p. 122. 1250:Nemesis of the Roman Empire 1089:-ViX- (10 September 2002). 1021:GoGamer (22 October 2002). 991:"Celtic Kings: Rage of War" 927:"Celtic Kings: Rage of War" 567:ships to stores nationwide" 293:Imperivm: La guerra gallica 55:"Celtic Kings: Rage of War" 1503: 1377:Omerta – City of Gangsters 124:Celtic Kings: Rage of War 1432:Fiction set in Roman Gaul 1275:Glory of the Roman Empire 1243:Celtic Kings: Rage of War 1148:: CS1 maint: unfit URL ( 833:Celtic Kings: Rage of War 806:"Another One for the Bin" 787:Future Publishing Limited 775:Celtic Kings: Rage of War 752:Celtic Kings: Rage of War 631:Celtic Kings: Rage of War 421: 418: 273:Celtic Kings: Rage of War 130: 1235:Real-time strategy games 661:"MobyGames release data" 1001:IGN Entertainment, Inc. 720:"GameFAQs release info" 280:. It is set during the 276:is a game developed by 818:on September 24, 2004. 307:on September 5, 2019. 1487:Fiction about druidry 1477:Haemimont Games games 1296:The Reign of Augustus 874:on September 26, 2003 757:Computer Gaming World 521:scored it 83 of 100. 429:Computer Gaming World 303:on May 28, 2009, and 1467:Strategy First games 1398:Stranded: Alien Dawn 969:CBS Interactive Inc. 860:"Haemimont presenta 847:on October 17, 2006. 338:This game uses both 40:improve this article 1267:City-building games 602:Red Ant Enterprises 539:Red Ant Enterprises 415: 1452:Windows-only games 1101:on 19 October 2002 1033:on 22 October 2002 609:on August 24, 2003 573:on August 18, 2004 413: 344:real-time strategy 246:Real-time strategy 137:European cover art 1414: 1413: 1405:Jagged Alliance 3 1370:The First Templar 1307: 1306: 906:on 4 January 2007 793:on March 9, 2007. 669:. 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Developer(s)
Haemimont Games
Publisher(s)
NA
Strategy First
FRA
Wanadoo Edition
Platform(s)
Microsoft Windows
AU
NA
FRA
Genre(s)
Real-time strategy
role-playing
Single-player
multiplayer
Haemimont Games

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