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thought this book "succeeds fairly well", although he noted "shaky spelling and grammar." But Varney questioned the utility of the book: "While reading this book I kept asking, 'What does this accomplish? Who needs it?' If you already have a campaign, much of this book becomes redundant. If you can’t
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devise a campaign world of your own, the material here seems (a) too sketchy to help much and (b) not thought through." He concluded, "Even if you do need a pre-fab super campaign,
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thumbnail sketches of the world's main organizations and media groups
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213:"Pyramid: Pyramid Review: Champions Universe (For Hero System)"
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won’t fill the role without other supplements to prop it up."
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brief outlines of major magicians and high technology agencies
38:(I.C.E.) in 1992 for the superhero role-playing game
248:Role-playing game supplements introduced in 1992
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166:"Champions Universe - RPGnet RPG Game Index"
59:and 95 other authors, with illustrations by
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243:Champions (role-playing game) supplements
191:(September 1993). "Roleplaying Reviews".
103:An adventure scenario is also included.
55:is a 186-page softcover book written by
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71:universe. Material covered includes:
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233:Alternate history role-playing games
90:updates of the Champions super-team
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111:In the September 1993 edition of
87:the Paranormal Registration Act
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30:is a supplement published by
78:unusual places of the world
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99:a glossary of characters
84:a summary of alien races
140:#35 (March/April, 1993)
36:Iron Crown Enterprises
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124:Champions Universe
53:Champions Universe
27:Champions Universe
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238:Campaign settings
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65:Scott Heine
227:Categories
152:References
137:White Wolf
61:Storn Cook
57:Monte Cook
32:Hero Games
199:TSR, Inc.
107:Reception
75:timelines
69:Champions
41:Champions
48:Contents
197:(193).
145:Pyramid
130:Reviews
194:Dragon
114:Dragon
201:: 82.
63:and
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178:^
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34:/
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