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Chimera (video game)

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441:, the player moves through an isometric maze of 8 x 8 screens. The player must gain access to hidden or blocked areas of the spaceship, often by finding items in order to circumvent various obstacles. Once the obstacles are disabled, the player may use items to create a warhead and carry it to one of the "blue" rooms of the ship. Upon activation of all four warheads, the player must reach the green room in order to complete the quest. 487:, writing his own sprite editor and constructing the spaceship setting. The first version of the game was initially rejected by Firebird. Ahmad asked for two more weeks to improve the game, where the need to collect food and water was added, as well as the objects and items, radiators that drained water, the Jack in a Box, and speech samples recorded by Ahmad. He took it back to Firebird, where it was subsequently approved. 66: 25: 227: 168: 575:
Twenty-five years after the release of "Chimera", original game designer Shahid Ahmad announced he was working on the 25th Anniversary Edition of the game, entitled "Chimera 2010", which was never completed. On 3 September 2017, Ahmad announced a VR spinoff "Chimera Zero" saying, "The only things
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The player must also avoid running out of food or water, which are consumed more quickly while carrying something or when in a hot room. Both water and food can be found in the maze occasionally. If the player runs out of food or water, or tries to disable an obstacle with an incorrect item, the
430: 299: 576:"Chimera Zero" has in common with the 1985 original are the name, robots and an unashamedly sci-fi setting." However, the development studio Ultimatum Games which was working on the title was shut down in February 2020. 563:
clone. He has acknowledged the game could've been better, and wished he had added more to the game, such as teleporters, jumping, easier controls, a proper map, and more of a story. However, it was because of
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for the Commodore 64 in just three weeks. It was rushed, resulting in bugs, with Ahmad also claiming to not be paid what his work was worth. However, in December of that year, he was inspired after seeing
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Upon completion of the game, the player receives a key combination granting access to a bonus game in which the player has to shoot at a row of items (similar to
454:). It has been said that the bonus game on the Atari 800 crashed due to a programming error. However, the game's author claimed that the Atari 800 bonus game, 830: 825: 421:
A huge spaceship threatens to destroy Earth. One person must board the vessel and activate its self-destruct mechanism to make it explode, saving Earth.
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that Ahmad continued in the video game industry, stating that the happiest day of his game-making life was when Firebird agreed to commission
83: 38: 800: 810: 273: 208: 149: 52: 130: 790: 708: 102: 685:"I'm about to tell you the name of the VR project I've been working on for about a year in The ShaShed. Are you up for that?" 87: 109: 658: 646: 805: 406: 378: 186: 116: 835: 815: 795: 240: 76: 785: 190: 44: 392: 98: 382: 178: 470:
In 1984, Shahid Ahmad was feeling disillusioned and was close to giving up video games after converting
306: 527:"Chimera is definitely graphically and sonically superior but the gameplay is unfortunately weak." 328: 318: 341: 123: 614: 584: 459: 684: 373: 450: 751: 779: 543: 472: 429: 354: 759: 632:
Chimera 2010 | The 25th Anniversary | Comment by Shahid Ahmad, September 8, 2011
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Chimera review in Zzap! issue 9, January 1986, p. 26, ISSN 0954-867X
483:, wanting to make a clone of the game. He began learning to code in 428: 458:, was working when the software was shipped to the publisher, 220: 161: 59: 18: 709:"Ultimatum Games Shuts Down, "Chimera Zero VR" Possibly Dead" 547:'s Chris Bourne who said it was "terrific value for money". 671: 579:
In June 2022, Ahmad announced a sequel to the game,
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Chimera 2010 | The 25th Anniversary – Retro Retried
388: 372: 364: 340: 327: 317: 305: 291: 90:. Unsourced material may be challenged and removed. 433:About to disable an electric fence with a spanner 609:Jones, Darran (ed.). "The Making Of: Chimera". 8: 641: 639: 189:. There might be a discussion about this on 821:Video games developed in the United Kingdom 53:Learn how and when to remove these messages 498: 297: 288: 541:The game was more positively received by 409:written by Shahid Ahmad and published by 274:Learn how and when to remove this message 209:Learn how and when to remove this message 150:Learn how and when to remove this message 251:of all important aspects of the article. 596: 583:, and released an alpha build under a 247:Please consider expanding the lead to 7: 604: 602: 600: 503: 88:adding citations to reliable sources 831:Video games with isometric graphics 494: 683:Ahmad, Shahid Kamal (2017-09-03). 659:"Sinclair User Magazine Issue 044" 14: 826:Video games scored by Rob Hubbard 34:This article has multiple issues. 445:player dies and loses the game. 225: 166: 64: 23: 239:may be too short to adequately 75:needs additional citations for 42:or discuss these issues on the 249:provide an accessible overview 1: 407:action-adventure video game 852: 801:Atari 8-bit computer games 764:at SpectrumComputing.co.uk 456:A Different Kettle of Fish 811:Single-player video games 507: 504: 296: 99:"Chimera" video game 613:(169). Future: 64, 65. 791:Action-adventure games 434: 432: 179:confusing or unclear 84:improve this article 711:. 19 February 2020. 538:issue January 1986 501: 383:Isometric adventure 187:clarify the article 806:Commodore 64 games 499: 435: 836:ZX Spectrum games 816:Telecomsoft games 796:Amstrad CPC games 585:pay what you want 524: 523: 460:Firebird Software 398: 397: 284: 283: 276: 266: 265: 219: 218: 211: 160: 159: 152: 134: 57: 843: 786:1985 video games 739: 738: 736: 734: 719: 713: 712: 705: 699: 698: 696: 695: 680: 674: 669: 663: 662: 661:. November 1985. 655: 649: 643: 634: 629: 623: 622: 606: 502: 379:Action-adventure 301: 289: 279: 272: 261: 258: 252: 229: 221: 214: 207: 203: 200: 194: 170: 169: 162: 155: 148: 144: 141: 135: 133: 92: 68: 60: 49: 27: 26: 19: 851: 850: 846: 845: 844: 842: 841: 840: 776: 775: 748: 743: 742: 732: 730: 721: 720: 716: 707: 706: 702: 693: 691: 682: 681: 677: 670: 666: 657: 656: 652: 644: 637: 630: 626: 608: 607: 598: 593: 553: 528: 525: 497: 493: 468: 427: 419: 287: 286:1985 video game 280: 269: 268: 267: 262: 256: 253: 246: 234:This article's 230: 215: 204: 198: 195: 184: 171: 167: 156: 145: 139: 136: 93: 91: 81: 69: 28: 24: 17: 16:1985 video game 12: 11: 5: 849: 847: 839: 838: 833: 828: 823: 818: 813: 808: 803: 798: 793: 788: 778: 777: 774: 773: 765: 757: 756:at Atari Mania 747: 746:External links 744: 741: 740: 729:. 18 June 2022 714: 700: 675: 664: 650: 635: 624: 595: 594: 592: 589: 559:was the first 552: 549: 522: 521: 518: 510: 509: 506: 495: 492: 489: 467: 464: 451:Space Invaders 426: 423: 418: 415: 396: 395: 390: 386: 385: 376: 370: 369: 368:September 1985 366: 362: 361: 344: 338: 337: 331: 325: 324: 321: 315: 314: 309: 303: 302: 294: 293: 285: 282: 281: 264: 263: 243:the key points 233: 231: 224: 217: 216: 174: 172: 165: 158: 157: 72: 70: 63: 58: 32: 31: 29: 22: 15: 13: 10: 9: 6: 4: 3: 2: 848: 837: 834: 832: 829: 827: 824: 822: 819: 817: 814: 812: 809: 807: 804: 802: 799: 797: 794: 792: 789: 787: 784: 783: 781: 771: 770: 766: 763: 762: 758: 755: 754: 750: 749: 745: 728: 724: 718: 715: 710: 704: 701: 690: 686: 679: 676: 673: 668: 665: 660: 654: 651: 648: 642: 640: 636: 633: 628: 625: 620: 616: 612: 605: 603: 601: 597: 590: 588: 586: 582: 577: 573: 571: 567: 562: 558: 555:Ahmad claims 550: 548: 546: 545: 544:Sinclair User 539: 537: 536: 531: 519: 517: 516: 512: 511: 490: 488: 486: 482: 481: 475: 474: 473:Jet Set Willy 465: 463: 461: 457: 453: 452: 446: 442: 440: 431: 424: 422: 416: 414: 412: 408: 404: 403: 394: 393:Single-player 391: 387: 384: 380: 377: 375: 371: 367: 363: 360: 356: 352: 348: 345: 343: 339: 335: 332: 330: 326: 322: 320: 316: 313: 310: 308: 304: 300: 295: 290: 278: 275: 260: 250: 244: 242: 237: 232: 228: 223: 222: 213: 210: 202: 199:December 2011 192: 191:the talk page 188: 182: 180: 175:This article 173: 164: 163: 154: 151: 143: 132: 129: 125: 122: 118: 115: 111: 108: 104: 101: –  100: 96: 95:Find sources: 89: 85: 79: 78: 73:This article 71: 67: 62: 61: 56: 54: 47: 46: 41: 40: 35: 30: 21: 20: 768: 760: 752: 731:. 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Retrieved 689:@shahidkamal 688: 678: 667: 653: 627: 610: 580: 578: 574: 569: 565: 560: 556: 554: 542: 540: 533: 526: 513: 500:Review score 478: 471: 469: 455: 449: 447: 443: 438: 436: 420: 401: 400: 399: 355:Commodore 64 323:Shahid Ahmad 307:Publisher(s) 270: 257:January 2020 254: 238: 236:lead section 205: 196: 185:Please help 176: 146: 140:January 2012 137: 127: 120: 113: 106: 94: 82:Please help 77:verification 74: 50: 43: 37: 36:Please help 33: 772:at Lemon 64 723:"Chimera 2" 611:Retro Gamer 561:Knight Lore 505:Publication 480:Knight Lore 466:Development 359:ZX Spectrum 351:Atari 8-bit 347:Amstrad CPC 342:Platform(s) 334:Rob Hubbard 329:Composer(s) 319:Designer(s) 780:Categories 694:2017-09-04 591:References 181:to readers 110:newspapers 39:improve it 619:1742-3155 581:Chimera 2 530:Gary Penn 496:Reception 491:Reception 413:in 1985. 241:summarize 45:talk page 425:Gameplay 411:Firebird 374:Genre(s) 312:Firebird 769:Chimera 761:Chimera 753:Chimera 733:18 June 727:itch.io 587:model. 570:Chimera 566:Chimera 557:Chimera 439:Chimera 402:Chimera 389:Mode(s) 365:Release 292:Chimera 177:may be 124:scholar 617:  551:Legacy 405:is an 126:  119:  112:  105:  97:  535:Zzap! 515:Zzap! 508:Score 336:(C64) 131:JSTOR 117:books 735:2022 647:here 615:ISSN 417:Plot 103:news 532:in 520:70% 485:Z80 437:In 86:by 782:: 725:. 687:. 638:^ 599:^ 572:. 462:. 381:, 357:, 353:, 349:, 48:. 737:. 697:. 621:. 277:) 271:( 259:) 255:( 245:. 212:) 206:( 201:) 197:( 193:. 183:. 153:) 147:( 142:) 138:( 128:· 121:· 114:· 107:· 80:. 55:) 51:(

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Publisher(s)
Firebird
Designer(s)
Composer(s)
Rob Hubbard
Platform(s)

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